clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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+ <a href="#ClutterSettings.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
19
+ <a href="#ClutterSettings.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
20
+ <a href="#ClutterSettings.properties" class="shortcut">Properties</a></span>
21
+ </td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
23
+ <td><a accesskey="u" href="ch10.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
24
+ <td><a accesskey="p" href="ClutterPath.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="n" href="clutter-Stage-Manager.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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+ </tr></table>
27
+ <div class="refentry">
28
+ <a name="ClutterSettings"></a><div class="titlepage"></div>
29
+ <div class="refnamediv"><table width="100%"><tr>
30
+ <td valign="top">
31
+ <h2><span class="refentrytitle"><a name="ClutterSettings.top_of_page"></a>ClutterSettings</span></h2>
32
+ <p>ClutterSettings — Settings configuration</p>
33
+ </td>
34
+ <td class="gallery_image" valign="top" align="right"></td>
35
+ </tr></table></div>
36
+ <div class="refsect1">
37
+ <a name="ClutterSettings.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
39
+ <colgroup>
40
+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
42
+ </colgroup>
43
+ <tbody><tr>
44
+ <td class="function_type">
45
+ <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> *
46
+ </td>
47
+ <td class="function_name">
48
+ <a class="link" href="ClutterSettings.html#clutter-settings-get-default" title="clutter_settings_get_default ()">clutter_settings_get_default</a> <span class="c_punctuation">()</span>
49
+ </td>
50
+ </tr></tbody>
51
+ </table></div>
52
+ </div>
53
+ <div class="refsect1">
54
+ <a name="ClutterSettings.properties"></a><h2>Properties</h2>
55
+ <div class="informaltable"><table border="0">
56
+ <colgroup>
57
+ <col width="150px" class="properties_type">
58
+ <col width="300px" class="properties_name">
59
+ <col width="200px" class="properties_flags">
60
+ </colgroup>
61
+ <tbody>
62
+ <tr>
63
+ <td class="property_type">
64
+ <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a> *</td>
65
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--backend" title="The “backend” property">backend</a></td>
66
+ <td class="property_flags">Write / Construct Only</td>
67
+ </tr>
68
+ <tr>
69
+ <td class="property_type"><span class="type">gint</span></td>
70
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title="The “dnd-drag-threshold” property">dnd-drag-threshold</a></td>
71
+ <td class="property_flags">Read / Write</td>
72
+ </tr>
73
+ <tr>
74
+ <td class="property_type"><span class="type">gint</span></td>
75
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--double-click-distance" title="The “double-click-distance” property">double-click-distance</a></td>
76
+ <td class="property_flags">Read / Write</td>
77
+ </tr>
78
+ <tr>
79
+ <td class="property_type"><span class="type">gint</span></td>
80
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--double-click-time" title="The “double-click-time” property">double-click-time</a></td>
81
+ <td class="property_flags">Read / Write</td>
82
+ </tr>
83
+ <tr>
84
+ <td class="property_type"><span class="type">gint</span></td>
85
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-antialias" title="The “font-antialias” property">font-antialias</a></td>
86
+ <td class="property_flags">Read / Write</td>
87
+ </tr>
88
+ <tr>
89
+ <td class="property_type"><span class="type">gint</span></td>
90
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-dpi" title="The “font-dpi” property">font-dpi</a></td>
91
+ <td class="property_flags">Read / Write</td>
92
+ </tr>
93
+ <tr>
94
+ <td class="property_type">
95
+ <span class="type">gchar</span> *</td>
96
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-hint-style" title="The “font-hint-style” property">font-hint-style</a></td>
97
+ <td class="property_flags">Read / Write</td>
98
+ </tr>
99
+ <tr>
100
+ <td class="property_type"><span class="type">gint</span></td>
101
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-hinting" title="The “font-hinting” property">font-hinting</a></td>
102
+ <td class="property_flags">Read / Write</td>
103
+ </tr>
104
+ <tr>
105
+ <td class="property_type">
106
+ <span class="type">gchar</span> *</td>
107
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-name" title="The “font-name” property">font-name</a></td>
108
+ <td class="property_flags">Read / Write</td>
109
+ </tr>
110
+ <tr>
111
+ <td class="property_type">
112
+ <span class="type">gchar</span> *</td>
113
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--font-subpixel-order" title="The “font-subpixel-order” property">font-subpixel-order</a></td>
114
+ <td class="property_flags">Read / Write</td>
115
+ </tr>
116
+ <tr>
117
+ <td class="property_type"><span class="type">guint</span></td>
118
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--fontconfig-timestamp" title="The “fontconfig-timestamp” property">fontconfig-timestamp</a></td>
119
+ <td class="property_flags">Write</td>
120
+ </tr>
121
+ <tr>
122
+ <td class="property_type"><span class="type">gint</span></td>
123
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title="The “long-press-duration” property">long-press-duration</a></td>
124
+ <td class="property_flags">Read / Write</td>
125
+ </tr>
126
+ <tr>
127
+ <td class="property_type"><span class="type">guint</span></td>
128
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--password-hint-time" title="The “password-hint-time” property">password-hint-time</a></td>
129
+ <td class="property_flags">Read / Write</td>
130
+ </tr>
131
+ <tr>
132
+ <td class="property_type"><span class="type">gint</span></td>
133
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--unscaled-font-dpi" title="The “unscaled-font-dpi” property">unscaled-font-dpi</a></td>
134
+ <td class="property_flags">Write</td>
135
+ </tr>
136
+ <tr>
137
+ <td class="property_type"><span class="type">gint</span></td>
138
+ <td class="property_name"><a class="link" href="ClutterSettings.html#ClutterSettings--window-scaling-factor" title="The “window-scaling-factor” property">window-scaling-factor</a></td>
139
+ <td class="property_flags">Read / Write</td>
140
+ </tr>
141
+ </tbody>
142
+ </table></div>
143
+ </div>
144
+ <div class="refsect1">
145
+ <a name="ClutterSettings.other"></a><h2>Types and Values</h2>
146
+ <div class="informaltable"><table width="100%" border="0">
147
+ <colgroup>
148
+ <col width="150px" class="name">
149
+ <col class="description">
150
+ </colgroup>
151
+ <tbody><tr>
152
+ <td class="datatype_keyword"> </td>
153
+ <td class="function_name"><a class="link" href="ClutterSettings.html#ClutterSettings-struct" title="ClutterSettings">ClutterSettings</a></td>
154
+ </tr></tbody>
155
+ </table></div>
156
+ </div>
157
+ <div class="refsect1">
158
+ <a name="ClutterSettings.object-hierarchy"></a><h2>Object Hierarchy</h2>
159
+ <pre class="screen"> GObject
160
+ <span class="lineart">╰──</span> ClutterSettings
161
+ </pre>
162
+ </div>
163
+ <div class="refsect1">
164
+ <a name="ClutterSettings.description"></a><h2>Description</h2>
165
+ <p>Clutter depends on some settings to perform operations like detecting
166
+ multiple button press events, or font options to render text.</p>
167
+ <p>Usually, Clutter will strive to use the platform's settings in order
168
+ to be as much integrated as possible. It is, however, possible to
169
+ change these settings on a per-application basis, by using the
170
+ <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> singleton object and setting its properties. It is
171
+ also possible, for toolkit developers, to retrieve the settings from
172
+ the <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> properties when implementing new UI elements,
173
+ for instance the default font name.</p>
174
+ <p><a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a> is available since Clutter 1.4</p>
175
+ </div>
176
+ <div class="refsect1">
177
+ <a name="ClutterSettings.functions_details"></a><h2>Functions</h2>
178
+ <div class="refsect2">
179
+ <a name="clutter-settings-get-default"></a><h3>clutter_settings_get_default ()</h3>
180
+ <pre class="programlisting"><a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="returnvalue">ClutterSettings</span></a> *
181
+ clutter_settings_get_default (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
182
+ <p>Retrieves the singleton instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a></p>
183
+ <div class="refsect3">
184
+ <a name="id-1.7.2.11.8.2.5"></a><h4>Returns</h4>
185
+ <p> the instance of <a class="link" href="ClutterSettings.html" title="ClutterSettings"><span class="type">ClutterSettings</span></a>. The
186
+ returned object is owned by Clutter and it should not be unreferenced
187
+ directly. </p>
188
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
189
+ </div>
190
+ <p class="since">Since 1.4</p>
191
+ </div>
192
+ </div>
193
+ <div class="refsect1">
194
+ <a name="ClutterSettings.other_details"></a><h2>Types and Values</h2>
195
+ <div class="refsect2">
196
+ <a name="ClutterSettings-struct"></a><h3>ClutterSettings</h3>
197
+ <pre class="programlisting">typedef struct _ClutterSettings ClutterSettings;</pre>
198
+ <p>&lt;structname&gt;ClutterSettings&lt;/structname&gt; is an opaque structure whose
199
+ members cannot be directly accessed.</p>
200
+ <p class="since">Since 1.4</p>
201
+ </div>
202
+ </div>
203
+ <div class="refsect1">
204
+ <a name="ClutterSettings.property-details"></a><h2>Property Details</h2>
205
+ <div class="refsect2">
206
+ <a name="ClutterSettings--backend"></a><h3>The <code class="literal">“backend”</code> property</h3>
207
+ <pre class="programlisting"> “backend” <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a> *</pre>
208
+ <p>A back pointer to the <a class="link" href="ClutterBackend.html" title="ClutterBackend"><span class="type">ClutterBackend</span></a></p>
209
+ <div class="warning"><p><code class="literal">ClutterSettings:backend</code> has been deprecated since version 1.10 and should not be used in newly-written code.</p></div>
210
+ <p>Flags: Write / Construct Only</p>
211
+ <p class="since">Since 1.4</p>
212
+ </div>
213
+ <hr>
214
+ <div class="refsect2">
215
+ <a name="ClutterSettings--dnd-drag-threshold"></a><h3>The <code class="literal">“dnd-drag-threshold”</code> property</h3>
216
+ <pre class="programlisting"> “dnd-drag-threshold” <span class="type">gint</span></pre>
217
+ <p>The default distance that the cursor of a pointer device
218
+ should travel before a drag operation should start.</p>
219
+ <p>Flags: Read / Write</p>
220
+ <p>Allowed values: &gt;= 1</p>
221
+ <p>Default value: 8</p>
222
+ <p class="since">Since 1.8</p>
223
+ </div>
224
+ <hr>
225
+ <div class="refsect2">
226
+ <a name="ClutterSettings--double-click-distance"></a><h3>The <code class="literal">“double-click-distance”</code> property</h3>
227
+ <pre class="programlisting"> “double-click-distance” <span class="type">gint</span></pre>
228
+ <p>The maximum distance, in pixels, between button-press events that
229
+ determines whether or not to increase the click count by 1.</p>
230
+ <p>Flags: Read / Write</p>
231
+ <p>Allowed values: &gt;= 0</p>
232
+ <p>Default value: 5</p>
233
+ <p class="since">Since 1.4</p>
234
+ </div>
235
+ <hr>
236
+ <div class="refsect2">
237
+ <a name="ClutterSettings--double-click-time"></a><h3>The <code class="literal">“double-click-time”</code> property</h3>
238
+ <pre class="programlisting"> “double-click-time” <span class="type">gint</span></pre>
239
+ <p>The time, in milliseconds, that should elapse between button-press
240
+ events in order to increase the click count by 1.</p>
241
+ <p>Flags: Read / Write</p>
242
+ <p>Allowed values: &gt;= 0</p>
243
+ <p>Default value: 250</p>
244
+ <p class="since">Since 1.4</p>
245
+ </div>
246
+ <hr>
247
+ <div class="refsect2">
248
+ <a name="ClutterSettings--font-antialias"></a><h3>The <code class="literal">“font-antialias”</code> property</h3>
249
+ <pre class="programlisting"> “font-antialias” <span class="type">gint</span></pre>
250
+ <p>Whether or not to use antialiasing when rendering text; a value
251
+ of 1 enables it unconditionally; a value of 0 disables it
252
+ unconditionally; and -1 will use the system's default.</p>
253
+ <p>Flags: Read / Write</p>
254
+ <p>Allowed values: [-1,1]</p>
255
+ <p>Default value: -1</p>
256
+ <p class="since">Since 1.4</p>
257
+ </div>
258
+ <hr>
259
+ <div class="refsect2">
260
+ <a name="ClutterSettings--font-dpi"></a><h3>The <code class="literal">“font-dpi”</code> property</h3>
261
+ <pre class="programlisting"> “font-dpi” <span class="type">gint</span></pre>
262
+ <p>The DPI used when rendering text, as a value of 1024 * dots/inch.</p>
263
+ <p>If set to -1, the system's default will be used instead</p>
264
+ <p>Flags: Read / Write</p>
265
+ <p>Allowed values: [-1,1048576]</p>
266
+ <p>Default value: -1</p>
267
+ <p class="since">Since 1.4</p>
268
+ </div>
269
+ <hr>
270
+ <div class="refsect2">
271
+ <a name="ClutterSettings--font-hint-style"></a><h3>The <code class="literal">“font-hint-style”</code> property</h3>
272
+ <pre class="programlisting"> “font-hint-style” <span class="type">gchar</span> *</pre>
273
+ <p>The style of the hinting used when rendering text. Valid values
274
+ are:</p>
275
+ <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
276
+ <li class="listitem"><p>hintnone</p></li>
277
+ <li class="listitem"><p>hintslight</p></li>
278
+ <li class="listitem"><p>hintmedium</p></li>
279
+ <li class="listitem"><p>hintfull</p></li>
280
+ </ul></div>
281
+ <p>Flags: Read / Write</p>
282
+ <p>Default value: NULL</p>
283
+ <p class="since">Since 1.4</p>
284
+ </div>
285
+ <hr>
286
+ <div class="refsect2">
287
+ <a name="ClutterSettings--font-hinting"></a><h3>The <code class="literal">“font-hinting”</code> property</h3>
288
+ <pre class="programlisting"> “font-hinting” <span class="type">gint</span></pre>
289
+ <p>Whether or not to use hinting when rendering text; a value of 1
290
+ unconditionally enables it; a value of 0 unconditionally disables
291
+ it; and a value of -1 will use the system's default.</p>
292
+ <p>Flags: Read / Write</p>
293
+ <p>Allowed values: [-1,1]</p>
294
+ <p>Default value: -1</p>
295
+ <p class="since">Since 1.4</p>
296
+ </div>
297
+ <hr>
298
+ <div class="refsect2">
299
+ <a name="ClutterSettings--font-name"></a><h3>The <code class="literal">“font-name”</code> property</h3>
300
+ <pre class="programlisting"> “font-name” <span class="type">gchar</span> *</pre>
301
+ <p>The default font name that should be used by text actors, as
302
+ a string that can be passed to <code class="function">pango_font_description_from_string()</code>.</p>
303
+ <p>Flags: Read / Write</p>
304
+ <p>Default value: NULL</p>
305
+ <p class="since">Since 1.4</p>
306
+ </div>
307
+ <hr>
308
+ <div class="refsect2">
309
+ <a name="ClutterSettings--font-subpixel-order"></a><h3>The <code class="literal">“font-subpixel-order”</code> property</h3>
310
+ <pre class="programlisting"> “font-subpixel-order” <span class="type">gchar</span> *</pre>
311
+ <p>The type of sub-pixel antialiasing used when rendering text. Valid
312
+ values are:</p>
313
+ <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
314
+ <li class="listitem"><p>none</p></li>
315
+ <li class="listitem"><p>rgb</p></li>
316
+ <li class="listitem"><p>bgr</p></li>
317
+ <li class="listitem"><p>vrgb</p></li>
318
+ <li class="listitem"><p>vbgr</p></li>
319
+ </ul></div>
320
+ <p>Flags: Read / Write</p>
321
+ <p>Default value: NULL</p>
322
+ <p class="since">Since 1.4</p>
323
+ </div>
324
+ <hr>
325
+ <div class="refsect2">
326
+ <a name="ClutterSettings--fontconfig-timestamp"></a><h3>The <code class="literal">“fontconfig-timestamp”</code> property</h3>
327
+ <pre class="programlisting"> “fontconfig-timestamp” <span class="type">guint</span></pre>
328
+ <p>Timestamp of the current fontconfig configuration.</p>
329
+ <p>Flags: Write</p>
330
+ <p>Default value: 0</p>
331
+ </div>
332
+ <hr>
333
+ <div class="refsect2">
334
+ <a name="ClutterSettings--long-press-duration"></a><h3>The <code class="literal">“long-press-duration”</code> property</h3>
335
+ <pre class="programlisting"> “long-press-duration” <span class="type">gint</span></pre>
336
+ <p>Sets the minimum duration for a press to be recognized as a long press
337
+ gesture. The duration is expressed in milliseconds.</p>
338
+ <p>See also <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title="The “long-press-duration” property"><span class="type">“long-press-duration”</span></a>.</p>
339
+ <p>Flags: Read / Write</p>
340
+ <p>Allowed values: &gt;= 0</p>
341
+ <p>Default value: 500</p>
342
+ <p class="since">Since 1.8</p>
343
+ </div>
344
+ <hr>
345
+ <div class="refsect2">
346
+ <a name="ClutterSettings--password-hint-time"></a><h3>The <code class="literal">“password-hint-time”</code> property</h3>
347
+ <pre class="programlisting"> “password-hint-time” <span class="type">guint</span></pre>
348
+ <p>How long to show the last input character in hidden entries.</p>
349
+ <p>Flags: Read / Write</p>
350
+ <p>Default value: 0</p>
351
+ </div>
352
+ <hr>
353
+ <div class="refsect2">
354
+ <a name="ClutterSettings--unscaled-font-dpi"></a><h3>The <code class="literal">“unscaled-font-dpi”</code> property</h3>
355
+ <pre class="programlisting"> “unscaled-font-dpi” <span class="type">gint</span></pre>
356
+ <p>The resolution of the font, in 1024 * dots/inch, or -1 to use the default.</p>
357
+ <p>Flags: Write</p>
358
+ <p>Allowed values: [-1,1048576]</p>
359
+ <p>Default value: -1</p>
360
+ </div>
361
+ <hr>
362
+ <div class="refsect2">
363
+ <a name="ClutterSettings--window-scaling-factor"></a><h3>The <code class="literal">“window-scaling-factor”</code> property</h3>
364
+ <pre class="programlisting"> “window-scaling-factor” <span class="type">gint</span></pre>
365
+ <p>The scaling factor to be applied to windows.</p>
366
+ <p>Flags: Read / Write</p>
367
+ <p>Allowed values: &gt;= 1</p>
368
+ <p>Default value: 1</p>
369
+ </div>
370
+ </div>
371
+ </div>
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+ <div class="footer">
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+ <link rel="next" href="ClutterDeformEffect.html" title="ClutterDeformEffect">
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+ <meta name="generator" content="GTK-Doc V1.20.1 (XML mode)">
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+ <link rel="stylesheet" href="style.css" type="text/css">
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+ </head>
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
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+ <td width="100%" align="left" class="shortcuts">
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
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+ <a href="#ClutterShaderEffect.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
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+ <a href="#ClutterShaderEffect.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
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+ <a href="#ClutterShaderEffect.properties" class="shortcut">Properties</a></span>
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+ </td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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+ <td><a accesskey="u" href="ch06.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
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+ <td><a accesskey="p" href="ClutterOffscreenEffect.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="n" href="ClutterDeformEffect.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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+ </tr></table>
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+ <div class="refentry">
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+ <a name="ClutterShaderEffect"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterShaderEffect.top_of_page"></a>ClutterShaderEffect</span></h2>
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+ <p>ClutterShaderEffect — Base class for shader effects</p>
33
+ </td>
34
+ <td class="gallery_image" valign="top" align="right"></td>
35
+ </tr></table></div>
36
+ <div class="refsect1">
37
+ <a name="ClutterShaderEffect.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
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+ <colgroup>
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+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
42
+ </colgroup>
43
+ <tbody>
44
+ <tr>
45
+ <td class="function_type">
46
+ <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> *
47
+ </td>
48
+ <td class="function_name">
49
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-new" title="clutter_shader_effect_new ()">clutter_shader_effect_new</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td class="function_type">
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+ <span class="returnvalue">void</span>
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+ </td>
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+ <td class="function_name">
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+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()">clutter_shader_effect_set_uniform</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td class="function_type">
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+ <span class="returnvalue">void</span>
63
+ </td>
64
+ <td class="function_name">
65
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()">clutter_shader_effect_set_uniform_value</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td class="function_type">
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+ <span class="returnvalue">gboolean</span>
71
+ </td>
72
+ <td class="function_name">
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+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()">clutter_shader_effect_set_shader_source</a> <span class="c_punctuation">()</span>
74
+ </td>
75
+ </tr>
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+ <tr>
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+ <td class="function_type">
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+ <span class="returnvalue">CoglHandle</span>
79
+ </td>
80
+ <td class="function_name">
81
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-program" title="clutter_shader_effect_get_program ()">clutter_shader_effect_get_program</a> <span class="c_punctuation">()</span>
82
+ </td>
83
+ </tr>
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+ <tr>
85
+ <td class="function_type">
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+ <span class="returnvalue">CoglHandle</span>
87
+ </td>
88
+ <td class="function_name">
89
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-get-shader" title="clutter_shader_effect_get_shader ()">clutter_shader_effect_get_shader</a> <span class="c_punctuation">()</span>
90
+ </td>
91
+ </tr>
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+ </tbody>
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+ </table></div>
94
+ </div>
95
+ <div class="refsect1">
96
+ <a name="ClutterShaderEffect.properties"></a><h2>Properties</h2>
97
+ <div class="informaltable"><table border="0">
98
+ <colgroup>
99
+ <col width="150px" class="properties_type">
100
+ <col width="300px" class="properties_name">
101
+ <col width="200px" class="properties_flags">
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+ </colgroup>
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+ <tbody><tr>
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+ <td class="property_type"><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a></td>
105
+ <td class="property_name"><a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect--shader-type" title="The “shader-type” property">shader-type</a></td>
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+ <td class="property_flags">Write / Construct Only</td>
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+ </tr></tbody>
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+ </table></div>
109
+ </div>
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+ <div class="refsect1">
111
+ <a name="ClutterShaderEffect.other"></a><h2>Types and Values</h2>
112
+ <div class="informaltable"><table width="100%" border="0">
113
+ <colgroup>
114
+ <col width="150px" class="name">
115
+ <col class="description">
116
+ </colgroup>
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+ <tbody>
118
+ <tr>
119
+ <td class="datatype_keyword">enum</td>
120
+ <td class="function_name"><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType">ClutterShaderType</a></td>
121
+ </tr>
122
+ <tr>
123
+ <td class="datatype_keyword">struct</td>
124
+ <td class="function_name"><a class="link" href="ClutterShaderEffect.html#ClutterShaderEffect-struct" title="struct ClutterShaderEffect">ClutterShaderEffect</a></td>
125
+ </tr>
126
+ <tr>
127
+ <td class="datatype_keyword">struct</td>
128
+ <td class="function_name"><a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass">ClutterShaderEffectClass</a></td>
129
+ </tr>
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+ </tbody>
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+ </table></div>
132
+ </div>
133
+ <div class="refsect1">
134
+ <a name="ClutterShaderEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
135
+ <pre class="screen"> GObject
136
+ <span class="lineart">╰──</span> GInitiallyUnowned
137
+ <span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
138
+ <span class="lineart">╰──</span> <a class="link" href="ClutterEffect.html" title="ClutterEffect">ClutterEffect</a>
139
+ <span class="lineart">╰──</span> <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
140
+ <span class="lineart">╰──</span> ClutterShaderEffect
141
+ </pre>
142
+ </div>
143
+ <div class="refsect1">
144
+ <a name="ClutterShaderEffect.description"></a><h2>Description</h2>
145
+ <p><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is a class that implements all the plumbing for
146
+ creating <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>&lt;!-- --&gt;s using GLSL shaders.</p>
147
+ <p><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> creates an offscreen buffer and then applies the
148
+ GLSL shader (after checking whether the compilation and linking were
149
+ successfull) to the buffer before painting it on screen.</p>
150
+ <p><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> is available since Clutter 1.4</p>
151
+ <div class="refsect3">
152
+ <a name="id-1.5.7.3.7.5"></a><h4>Implementing a ClutterShaderEffect</h4>
153
+ <p>Creating a sub-class of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> requires the
154
+ overriding of the <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> virtual
155
+ function from the <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a> class. It is also convenient
156
+ to implement the <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a>
157
+ virtual function in case you are planning to create more than one
158
+ instance of the effect.</p>
159
+ <p>The <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a>
160
+ function should return a copy of the shader source to use. This
161
+ function is only called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
162
+ regardless of how many instances of the effect are created. The
163
+ source for the shader is typically stored in a static const
164
+ string which is returned from this function via
165
+ <code class="function">g_strdup()</code>.</p>
166
+ <p>The <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> should set the
167
+ shader's uniforms if any. This is done by calling
168
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform-value" title="clutter_shader_effect_set_uniform_value ()"><code class="function">clutter_shader_effect_set_uniform_value()</code></a> or
169
+ <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform" title="clutter_shader_effect_set_uniform ()"><code class="function">clutter_shader_effect_set_uniform()</code></a>. The sub-class should then
170
+ chain up to the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> implementation.</p>
171
+ </div>
172
+ <div class="refsect3">
173
+ <a name="id-1.5.7.3.7.6"></a><h4>Setting uniforms on a ClutterShaderEffect</h4>
174
+ <p>The example below shows a typical implementation of the
175
+ <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass.get-static-shader-source"><code class="function">ClutterShaderEffectClass.get_static_shader_source()</code></a> and
176
+ <a class="link" href="ClutterOffscreenEffect.html#ClutterOffscreenEffectClass.paint-target"><code class="function">ClutterOffscreenEffectClass.paint_target()</code></a> virtual functions
177
+ for a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> subclass.</p>
178
+ <div class="informalexample">
179
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
180
+ <tbody>
181
+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 2
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+ 41</pre></td>
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+ <td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> gchar </span><span class="symbol">*</span>
224
+ <span class="function">my_effect_get_static_shader_source</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterShaderEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
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+ <span class="cbracket">{</span>
226
+ <span class="normal"> </span><span class="comment">// shader_source is set elsewhere</span>
227
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> </span><span class="function">g_strdup</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">shader_source</span><span class="symbol">);</span>
228
+ <span class="cbracket">}</span>
229
+
230
+ <span class="keyword">static</span><span class="normal"> gboolean</span>
231
+ <span class="function">my_effect_paint_target</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterOffscreenEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
232
+ <span class="cbracket">{</span>
233
+ <span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
234
+ <span class="normal"> </span><span class="usertype">ClutterShaderEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">shader </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_SHADER_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
235
+ <span class="normal"> </span><span class="usertype">ClutterEffectClass</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">parent_class</span><span class="symbol">;</span>
236
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> component_r</span><span class="symbol">,</span><span class="normal"> component_g</span><span class="symbol">,</span><span class="normal"> component_b</span><span class="symbol">;</span>
237
+
238
+ <span class="normal"> </span><span class="comment">// the "tex" uniform is declared in the shader as:</span>
239
+ <span class="normal"> </span><span class="comment">//</span>
240
+ <span class="normal"> </span><span class="comment">// uniform int tex;</span>
241
+ <span class="normal"> </span><span class="comment">//</span>
242
+ <span class="normal"> </span><span class="comment">// and it is passed a constant value of 0</span>
243
+ <span class="normal"> </span><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">shader</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"tex"</span><span class="symbol">,</span><span class="normal"> G_TYPE_INT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">);</span>
244
+
245
+ <span class="normal"> </span><span class="comment">// the "component" uniform is declared in the shader as:</span>
246
+ <span class="normal"> </span><span class="comment">//</span>
247
+ <span class="normal"> </span><span class="comment">// uniform vec3 component;</span>
248
+ <span class="normal"> </span><span class="comment">//</span>
249
+ <span class="normal"> </span><span class="comment">// and it's defined to contain the normalized components</span>
250
+ <span class="normal"> </span><span class="comment">// of a #ClutterColor</span>
251
+ <span class="normal"> component_r </span><span class="symbol">=</span><span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">color</span><span class="symbol">.</span><span class="normal">red </span><span class="symbol">/</span><span class="normal"> </span><span class="number">255</span><span class="symbol">.</span><span class="normal">0f</span><span class="symbol">;</span>
252
+ <span class="normal"> component_g </span><span class="symbol">=</span><span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">color</span><span class="symbol">.</span><span class="normal">green </span><span class="symbol">/</span><span class="normal"> </span><span class="number">255</span><span class="symbol">.</span><span class="normal">0f</span><span class="symbol">;</span>
253
+ <span class="normal"> component_b </span><span class="symbol">=</span><span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">color</span><span class="symbol">.</span><span class="normal">blue </span><span class="symbol">/</span><span class="normal"> </span><span class="number">255</span><span class="symbol">.</span><span class="normal">0f</span><span class="symbol">;</span>
254
+ <span class="normal"> </span><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">shader</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"component"</span><span class="symbol">,</span>
255
+ <span class="normal"> G_TYPE_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
256
+ <span class="normal"> component_r</span><span class="symbol">,</span>
257
+ <span class="normal"> component_g</span><span class="symbol">,</span>
258
+ <span class="normal"> component_b</span><span class="symbol">);</span>
259
+
260
+ <span class="normal"> </span><span class="comment">// chain up to the parent's implementation</span>
261
+ <span class="normal"> parent_class </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_OFFSCREEN_EFFECT_CLASS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">my_effect_parent_class</span><span class="symbol">);</span>
262
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> parent_class</span><span class="symbol">-&gt;</span><span class="function">paint_target</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
263
+ <span class="cbracket">}</span></pre></td>
264
+ </tr>
265
+ </tbody>
266
+ </table>
267
+ </div>
268
+
269
+ <p></p>
270
+ </div>
271
+ </div>
272
+ <div class="refsect1">
273
+ <a name="ClutterShaderEffect.functions_details"></a><h2>Functions</h2>
274
+ <div class="refsect2">
275
+ <a name="clutter-shader-effect-new"></a><h3>clutter_shader_effect_new ()</h3>
276
+ <pre class="programlisting"><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="returnvalue">ClutterEffect</span></a> *
277
+ clutter_shader_effect_new (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a> shader_type</code></em>);</pre>
278
+ <p>Creates a new <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>, to be applied to an actor using
279
+ <a class="link" href="ClutterActor.html#clutter-actor-add-effect" title="clutter_actor_add_effect ()"><code class="function">clutter_actor_add_effect()</code></a>.</p>
280
+ <p>The effect will be empty until <a class="link" href="ClutterShaderEffect.html#clutter-shader-effect-set-shader-source" title="clutter_shader_effect_set_shader_source ()"><code class="function">clutter_shader_effect_set_shader_source()</code></a>
281
+ is called.</p>
282
+ <div class="refsect3">
283
+ <a name="id-1.5.7.3.8.2.6"></a><h4>Parameters</h4>
284
+ <div class="informaltable"><table width="100%" border="0">
285
+ <colgroup>
286
+ <col width="150px" class="parameters_name">
287
+ <col class="parameters_description">
288
+ <col width="200px" class="parameters_annotations">
289
+ </colgroup>
290
+ <tbody><tr>
291
+ <td class="parameter_name"><p>shader_type</p></td>
292
+ <td class="parameter_description"><p>the type of the shader, either <a class="link" href="ClutterShaderEffect.html#CLUTTER-FRAGMENT-SHADER:CAPS"><code class="literal">CLUTTER_FRAGMENT_SHADER</code></a>,
293
+ or <a class="link" href="ClutterShaderEffect.html#CLUTTER-VERTEX-SHADER:CAPS"><code class="literal">CLUTTER_VERTEX_SHADER</code></a></p></td>
294
+ <td class="parameter_annotations"> </td>
295
+ </tr></tbody>
296
+ </table></div>
297
+ </div>
298
+ <div class="refsect3">
299
+ <a name="id-1.5.7.3.8.2.7"></a><h4>Returns</h4>
300
+ <p> the newly created <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>.
301
+ Use <code class="function">g_object_unref()</code> when done.</p>
302
+ <p></p>
303
+ </div>
304
+ <p class="since">Since 1.8</p>
305
+ </div>
306
+ <hr>
307
+ <div class="refsect2">
308
+ <a name="clutter-shader-effect-set-uniform"></a><h3>clutter_shader_effect_set_uniform ()</h3>
309
+ <pre class="programlisting"><span class="returnvalue">void</span>
310
+ clutter_shader_effect_set_uniform (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
311
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
312
+ <em class="parameter"><code><span class="type">GType</span> gtype</code></em>,
313
+ <em class="parameter"><code><span class="type">gsize</span> n_values</code></em>,
314
+ <em class="parameter"><code>...</code></em>);</pre>
315
+ <p>Sets a list of values as the payload for the uniform <em class="parameter"><code>name</code></em>
316
+ inside
317
+ the shader effect</p>
318
+ <p>The <em class="parameter"><code>gtype</code></em>
319
+ must be one of: <code class="literal">G_TYPE_INT</code>, for 1 or more integer values;
320
+ <code class="literal">G_TYPE_FLOAT</code>, for 1 or more floating point values;
321
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for a pointer to an array of integer values;
322
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for a pointer to an array of floating point
323
+ values; and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a pointer to an array of
324
+ floating point values mapping a matrix</p>
325
+ <p>The number of values interepreted is defined by the <em class="parameter"><code>n_value</code></em>
326
+
327
+ argument, and by the <em class="parameter"><code>gtype</code></em>
328
+ argument. For instance, a uniform named
329
+ "sampler0" and containing a single integer value is set using:</p>
330
+ <div class="informalexample">
331
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
332
+ <tbody>
333
+ <tr>
334
+ <td class="listing_lines" align="right"><pre>1
335
+ 2
336
+ 3</pre></td>
337
+ <td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"sampler0"</span><span class="symbol">,</span>
338
+ <span class="normal"> G_TYPE_INT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
339
+ <span class="normal"> </span><span class="number">0</span><span class="symbol">);</span></pre></td>
340
+ </tr>
341
+ </tbody>
342
+ </table>
343
+ </div>
344
+
345
+ <p></p>
346
+ <p>While a uniform named "components" and containing a 3-elements vector
347
+ of floating point values (a "vec3") can be set using:</p>
348
+ <div class="informalexample">
349
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
350
+ <tbody>
351
+ <tr>
352
+ <td class="listing_lines" align="right"><pre>1
353
+ 2
354
+ 3
355
+ 4
356
+ 5
357
+ 6
358
+ 7</pre></td>
359
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_r</span><span class="symbol">,</span><span class="normal"> component_g</span><span class="symbol">,</span><span class="normal"> component_b</span><span class="symbol">;</span>
360
+
361
+ <span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
362
+ <span class="normal"> G_TYPE_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
363
+ <span class="normal"> component_r</span><span class="symbol">,</span>
364
+ <span class="normal"> component_g</span><span class="symbol">,</span>
365
+ <span class="normal"> component_b</span><span class="symbol">);</span></pre></td>
366
+ </tr>
367
+ </tbody>
368
+ </table>
369
+ </div>
370
+
371
+ <p></p>
372
+ <p>or can be set using:</p>
373
+ <div class="informalexample">
374
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
375
+ <tbody>
376
+ <tr>
377
+ <td class="listing_lines" align="right"><pre>1
378
+ 2
379
+ 3
380
+ 4
381
+ 5</pre></td>
382
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">gfloat</span><span class="normal"> component_vec</span><span class="symbol">[</span><span class="number">3</span><span class="symbol">];</span>
383
+
384
+ <span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"components"</span><span class="symbol">,</span>
385
+ <span class="normal"> CLUTTER_TYPE_SHADER_FLOAT</span><span class="symbol">,</span><span class="normal"> </span><span class="number">3</span><span class="symbol">,</span>
386
+ <span class="normal"> component_vec</span><span class="symbol">);</span></pre></td>
387
+ </tr>
388
+ </tbody>
389
+ </table>
390
+ </div>
391
+
392
+ <p></p>
393
+ <p>Finally, a uniform named "map" and containing a matrix can be set using:</p>
394
+ <div class="informalexample">
395
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
396
+ <tbody>
397
+ <tr>
398
+ <td class="listing_lines" align="right"><pre>1
399
+ 2
400
+ 3</pre></td>
401
+ <td class="listing_code"><pre class="programlisting"><span class="function"><a href="ClutterShaderEffect.html#clutter-shader-effect-set-uniform">clutter_shader_effect_set_uniform</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"map"</span><span class="symbol">,</span>
402
+ <span class="normal"> CLUTTER_TYPE_SHADER_MATRIX</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1</span><span class="symbol">,</span>
403
+ <span class="normal"> </span><span class="function">cogl_matrix_get_array</span><span class="normal"> </span><span class="symbol">(&amp;</span><span class="normal">matrix</span><span class="symbol">));</span></pre></td>
404
+ </tr>
405
+ </tbody>
406
+ </table>
407
+ </div>
408
+
409
+ <p></p>
410
+ <div class="refsect3">
411
+ <a name="id-1.5.7.3.8.3.18"></a><h4>Parameters</h4>
412
+ <div class="informaltable"><table width="100%" border="0">
413
+ <colgroup>
414
+ <col width="150px" class="parameters_name">
415
+ <col class="parameters_description">
416
+ <col width="200px" class="parameters_annotations">
417
+ </colgroup>
418
+ <tbody>
419
+ <tr>
420
+ <td class="parameter_name"><p>effect</p></td>
421
+ <td class="parameter_description"><p>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a></p></td>
422
+ <td class="parameter_annotations"> </td>
423
+ </tr>
424
+ <tr>
425
+ <td class="parameter_name"><p>name</p></td>
426
+ <td class="parameter_description"><p>the name of the uniform to set</p></td>
427
+ <td class="parameter_annotations"> </td>
428
+ </tr>
429
+ <tr>
430
+ <td class="parameter_name"><p>gtype</p></td>
431
+ <td class="parameter_description"><p>the type of the uniform to set</p></td>
432
+ <td class="parameter_annotations"> </td>
433
+ </tr>
434
+ <tr>
435
+ <td class="parameter_name"><p>n_values</p></td>
436
+ <td class="parameter_description"><p>the number of values</p></td>
437
+ <td class="parameter_annotations"> </td>
438
+ </tr>
439
+ <tr>
440
+ <td class="parameter_name"><p>...</p></td>
441
+ <td class="parameter_description"><p>a list of values</p></td>
442
+ <td class="parameter_annotations"> </td>
443
+ </tr>
444
+ </tbody>
445
+ </table></div>
446
+ </div>
447
+ <p class="since">Since 1.4</p>
448
+ </div>
449
+ <hr>
450
+ <div class="refsect2">
451
+ <a name="clutter-shader-effect-set-uniform-value"></a><h3>clutter_shader_effect_set_uniform_value ()</h3>
452
+ <pre class="programlisting"><span class="returnvalue">void</span>
453
+ clutter_shader_effect_set_uniform_value
454
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
455
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
456
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
457
+ <p>Sets <em class="parameter"><code>value</code></em>
458
+ as the payload for the uniform <em class="parameter"><code>name</code></em>
459
+ inside the shader
460
+ effect</p>
461
+ <p>The <span class="type">GType</span> of the <em class="parameter"><code>value</code></em>
462
+ must be one of: <code class="literal">G_TYPE_INT</code>, for a single
463
+ integer value; <code class="literal">G_TYPE_FLOAT</code>, for a single floating point value;
464
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>, for an array of integer values;
465
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>, for an array of floating point values;
466
+ and <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>, for a matrix of floating point
467
+ values. It also accepts <code class="literal">G_TYPE_DOUBLE</code> for compatibility with other
468
+ languages than C.</p>
469
+ <div class="refsect3">
470
+ <a name="id-1.5.7.3.8.4.6"></a><h4>Parameters</h4>
471
+ <div class="informaltable"><table width="100%" border="0">
472
+ <colgroup>
473
+ <col width="150px" class="parameters_name">
474
+ <col class="parameters_description">
475
+ <col width="200px" class="parameters_annotations">
476
+ </colgroup>
477
+ <tbody>
478
+ <tr>
479
+ <td class="parameter_name"><p>effect</p></td>
480
+ <td class="parameter_description"><p>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a></p></td>
481
+ <td class="parameter_annotations"> </td>
482
+ </tr>
483
+ <tr>
484
+ <td class="parameter_name"><p>name</p></td>
485
+ <td class="parameter_description"><p>the name of the uniform to set</p></td>
486
+ <td class="parameter_annotations"> </td>
487
+ </tr>
488
+ <tr>
489
+ <td class="parameter_name"><p>value</p></td>
490
+ <td class="parameter_description"><p>a <span class="type">GValue</span> with the value of the uniform to set</p></td>
491
+ <td class="parameter_annotations"> </td>
492
+ </tr>
493
+ </tbody>
494
+ </table></div>
495
+ </div>
496
+ <p class="since">Since 1.4</p>
497
+ </div>
498
+ <hr>
499
+ <div class="refsect2">
500
+ <a name="clutter-shader-effect-set-shader-source"></a><h3>clutter_shader_effect_set_shader_source ()</h3>
501
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
502
+ clutter_shader_effect_set_shader_source
503
+ (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>,
504
+ <em class="parameter"><code>const <span class="type">gchar</span> *source</code></em>);</pre>
505
+ <p>Sets the source of the GLSL shader used by <em class="parameter"><code>effect</code></em>
506
+ </p>
507
+ <p>This function should only be called by implementations of
508
+ the <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> class, and not by application code.</p>
509
+ <p>This function can only be called once; subsequent calls will
510
+ yield no result.</p>
511
+ <div class="refsect3">
512
+ <a name="id-1.5.7.3.8.5.7"></a><h4>Parameters</h4>
513
+ <div class="informaltable"><table width="100%" border="0">
514
+ <colgroup>
515
+ <col width="150px" class="parameters_name">
516
+ <col class="parameters_description">
517
+ <col width="200px" class="parameters_annotations">
518
+ </colgroup>
519
+ <tbody>
520
+ <tr>
521
+ <td class="parameter_name"><p>effect</p></td>
522
+ <td class="parameter_description"><p>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a></p></td>
523
+ <td class="parameter_annotations"> </td>
524
+ </tr>
525
+ <tr>
526
+ <td class="parameter_name"><p>source</p></td>
527
+ <td class="parameter_description"><p>the source of a GLSL shader</p></td>
528
+ <td class="parameter_annotations"> </td>
529
+ </tr>
530
+ </tbody>
531
+ </table></div>
532
+ </div>
533
+ <div class="refsect3">
534
+ <a name="id-1.5.7.3.8.5.8"></a><h4>Returns</h4>
535
+ <p> <code class="literal">TRUE</code> if the source was set</p>
536
+ <p></p>
537
+ </div>
538
+ <p class="since">Since 1.4</p>
539
+ </div>
540
+ <hr>
541
+ <div class="refsect2">
542
+ <a name="clutter-shader-effect-get-program"></a><h3>clutter_shader_effect_get_program ()</h3>
543
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
544
+ clutter_shader_effect_get_program (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
545
+ <p>Retrieves a pointer to the program's handle</p>
546
+ <div class="refsect3">
547
+ <a name="id-1.5.7.3.8.6.5"></a><h4>Parameters</h4>
548
+ <div class="informaltable"><table width="100%" border="0">
549
+ <colgroup>
550
+ <col width="150px" class="parameters_name">
551
+ <col class="parameters_description">
552
+ <col width="200px" class="parameters_annotations">
553
+ </colgroup>
554
+ <tbody><tr>
555
+ <td class="parameter_name"><p>effect</p></td>
556
+ <td class="parameter_description"><p>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a></p></td>
557
+ <td class="parameter_annotations"> </td>
558
+ </tr></tbody>
559
+ </table></div>
560
+ </div>
561
+ <div class="refsect3">
562
+ <a name="id-1.5.7.3.8.6.6"></a><h4>Returns</h4>
563
+ <p> a pointer to the program's handle,
564
+ or <code class="literal">COGL_INVALID_HANDLE</code>. </p>
565
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
566
+ </div>
567
+ <p class="since">Since 1.4</p>
568
+ </div>
569
+ <hr>
570
+ <div class="refsect2">
571
+ <a name="clutter-shader-effect-get-shader"></a><h3>clutter_shader_effect_get_shader ()</h3>
572
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
573
+ clutter_shader_effect_get_shader (<em class="parameter"><code><a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> *effect</code></em>);</pre>
574
+ <p>Retrieves a pointer to the shader's handle</p>
575
+ <div class="refsect3">
576
+ <a name="id-1.5.7.3.8.7.5"></a><h4>Parameters</h4>
577
+ <div class="informaltable"><table width="100%" border="0">
578
+ <colgroup>
579
+ <col width="150px" class="parameters_name">
580
+ <col class="parameters_description">
581
+ <col width="200px" class="parameters_annotations">
582
+ </colgroup>
583
+ <tbody><tr>
584
+ <td class="parameter_name"><p>effect</p></td>
585
+ <td class="parameter_description"><p>a <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a></p></td>
586
+ <td class="parameter_annotations"> </td>
587
+ </tr></tbody>
588
+ </table></div>
589
+ </div>
590
+ <div class="refsect3">
591
+ <a name="id-1.5.7.3.8.7.6"></a><h4>Returns</h4>
592
+ <p> a pointer to the shader's handle,
593
+ or <code class="literal">COGL_INVALID_HANDLE</code>. </p>
594
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
595
+ </div>
596
+ <p class="since">Since 1.4</p>
597
+ </div>
598
+ </div>
599
+ <div class="refsect1">
600
+ <a name="ClutterShaderEffect.other_details"></a><h2>Types and Values</h2>
601
+ <div class="refsect2">
602
+ <a name="ClutterShaderType"></a><h3>enum ClutterShaderType</h3>
603
+ <p>The type of GLSL shader program</p>
604
+ <div class="refsect3">
605
+ <a name="id-1.5.7.3.9.2.4"></a><h4>Members</h4>
606
+ <div class="informaltable"><table width="100%" border="0">
607
+ <colgroup>
608
+ <col width="300px" class="enum_members_name">
609
+ <col class="enum_members_description">
610
+ <col width="200px" class="enum_members_annotations">
611
+ </colgroup>
612
+ <tbody>
613
+ <tr>
614
+ <td class="enum_member_name"><p><a name="CLUTTER-VERTEX-SHADER:CAPS"></a>CLUTTER_VERTEX_SHADER</p></td>
615
+ <td class="enum_member_description">
616
+ <p>a vertex shader</p>
617
+ </td>
618
+ <td class="enum_member_annotations"> </td>
619
+ </tr>
620
+ <tr>
621
+ <td class="enum_member_name"><p><a name="CLUTTER-FRAGMENT-SHADER:CAPS"></a>CLUTTER_FRAGMENT_SHADER</p></td>
622
+ <td class="enum_member_description">
623
+ <p>a fragment shader</p>
624
+ </td>
625
+ <td class="enum_member_annotations"> </td>
626
+ </tr>
627
+ </tbody>
628
+ </table></div>
629
+ </div>
630
+ <p class="since">Since 1.4</p>
631
+ </div>
632
+ <hr>
633
+ <div class="refsect2">
634
+ <a name="ClutterShaderEffect-struct"></a><h3>struct ClutterShaderEffect</h3>
635
+ <pre class="programlisting">struct ClutterShaderEffect;</pre>
636
+ <p>The <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> structure contains
637
+ only private data and should be accessed using the provided API</p>
638
+ <p class="since">Since 1.4</p>
639
+ </div>
640
+ <hr>
641
+ <div class="refsect2">
642
+ <a name="ClutterShaderEffectClass"></a><h3>struct ClutterShaderEffectClass</h3>
643
+ <pre class="programlisting">struct ClutterShaderEffectClass {
644
+ gchar * (* get_static_shader_source) (ClutterShaderEffect *effect);
645
+ };
646
+ </pre>
647
+ <p>The <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> structure contains
648
+ only private data</p>
649
+ <div class="refsect3">
650
+ <a name="id-1.5.7.3.9.4.5"></a><h4>Members</h4>
651
+ <div class="informaltable"><table width="100%" border="0">
652
+ <colgroup>
653
+ <col width="300px" class="struct_members_name">
654
+ <col class="struct_members_description">
655
+ <col width="200px" class="struct_members_annotations">
656
+ </colgroup>
657
+ <tbody><tr>
658
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterShaderEffectClass.get-static-shader-source"></a>get_static_shader_source</code></em> ()</p></td>
659
+ <td class="struct_member_description"><p>Returns the GLSL source code to use for
660
+ instances of this shader effect. Note that this function is only
661
+ called once per subclass of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> regardless of how
662
+ many instances are used. It is expected that subclasses will return
663
+ a copy of a static string from this function.</p></td>
664
+ <td class="struct_member_annotations"> </td>
665
+ </tr></tbody>
666
+ </table></div>
667
+ </div>
668
+ <p class="since">Since 1.4</p>
669
+ </div>
670
+ </div>
671
+ <div class="refsect1">
672
+ <a name="ClutterShaderEffect.property-details"></a><h2>Property Details</h2>
673
+ <div class="refsect2">
674
+ <a name="ClutterShaderEffect--shader-type"></a><h3>The <code class="literal">“shader-type”</code> property</h3>
675
+ <pre class="programlisting"> “shader-type” <a class="link" href="ClutterShaderEffect.html#ClutterShaderType" title="enum ClutterShaderType"><span class="type">ClutterShaderType</span></a></pre>
676
+ <p>The type of shader that is used by the effect. This property
677
+ should be set by the constructor of <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
678
+ sub-classes.</p>
679
+ <p>Flags: Write / Construct Only</p>
680
+ <p>Default value: CLUTTER_FRAGMENT_SHADER</p>
681
+ <p class="since">Since 1.4</p>
682
+ </div>
683
+ </div>
684
+ <div class="refsect1">
685
+ <a name="ClutterShaderEffect.see-also"></a><h2>See Also</h2>
686
+ <p><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>, <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><span class="type">ClutterOffscreenEffect</span></a></p>
687
+ </div>
688
+ </div>
689
+ <div class="footer">
690
+ <hr>
691
+ Generated by GTK-Doc V1.20.1</div>
692
+ </body>
693
+ </html>