clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_VERTEX_BUFFER_H__
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#define __COGL_VERTEX_BUFFER_H__
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#include <glib.h>
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-macros.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-vertex-buffer
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* @short_description: An API for submitting extensible arrays of vertex
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* attributes to be mapped into the GPU for fast drawing.
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*
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* For example to describe a textured triangle, you could create a new cogl
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* vertex buffer with 3 vertices, and then you might add 2 attributes for each
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* vertex:
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* <orderedlist>
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* <listitem>
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* a "gl_Position" describing the (x,y,z) position for each vertex.
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* </listitem>
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* <listitem>
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* a "gl_MultiTexCoord0" describing the (tx,ty) texture coordinates for each
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* vertex.
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* </listitem>
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* </orderedlist>
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*
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* The Vertex Buffer API is designed to be a fairly raw mechanism for
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* developers to be able to submit geometry to Cogl in a format that can be
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* directly consumed by an OpenGL driver and mapped into your GPU for fast
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* re-use. It is designed to avoid repeated validation of the attributes by the
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* driver; to minimize transport costs (e.g. considering indirect GLX
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* use-cases) and to potentially avoid repeated format conversions when
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* attributes are supplied in a format that is not natively supported by the
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* GPU.
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*
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* Although this API does allow you to modify attributes after they have been
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* submitted to the GPU you should be aware that modification is not that
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* cheap, since it implies validating the new data and potentially the
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* OpenGL driver will need to reformat it for the GPU.
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*
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* If at all possible think of tricks that let you re-use static attributes,
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* and if you do need to repeatedly update attributes (e.g. for some kind of
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* morphing geometry) then only update and re-submit the specific attributes
|
83
|
+
* that have changed.
|
84
|
+
*/
|
85
|
+
|
86
|
+
/**
|
87
|
+
* cogl_vertex_buffer_new:
|
88
|
+
* @n_vertices: The number of vertices that your attributes will correspond to.
|
89
|
+
*
|
90
|
+
* Creates a new vertex buffer that you can use to add attributes.
|
91
|
+
*
|
92
|
+
* Return value: a new #CoglHandle
|
93
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
94
|
+
*/
|
95
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
96
|
+
CoglHandle
|
97
|
+
cogl_vertex_buffer_new (unsigned int n_vertices);
|
98
|
+
|
99
|
+
/**
|
100
|
+
* cogl_vertex_buffer_get_n_vertices:
|
101
|
+
* @handle: A vertex buffer handle
|
102
|
+
*
|
103
|
+
* Retrieves the number of vertices that @handle represents
|
104
|
+
*
|
105
|
+
* Return value: the number of vertices
|
106
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
107
|
+
*/
|
108
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
109
|
+
unsigned int
|
110
|
+
cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
|
111
|
+
|
112
|
+
/**
|
113
|
+
* cogl_vertex_buffer_add:
|
114
|
+
* @handle: A vertex buffer handle
|
115
|
+
* @attribute_name: The name of your attribute. It should be a valid GLSL
|
116
|
+
* variable name and standard attribute types must use one of following
|
117
|
+
* built-in names: (Note: they correspond to the built-in names of GLSL)
|
118
|
+
* <itemizedlist>
|
119
|
+
* <listitem>"gl_Color"</listitem>
|
120
|
+
* <listitem>"gl_Normal"</listitem>
|
121
|
+
* <listitem>"gl_MultiTexCoord0, gl_MultiTexCoord1, ..."</listitem>
|
122
|
+
* <listitem>"gl_Vertex"</listitem>
|
123
|
+
* </itemizedlist>
|
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|
+
* To support adding multiple variations of the same attribute the name
|
125
|
+
* can have a detail component, E.g. "gl_Color::active" or
|
126
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+
* "gl_Color::inactive"
|
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|
+
* @n_components: The number of components per attribute and must be 1, 2,
|
128
|
+
* 3 or 4
|
129
|
+
* @type: a #CoglAttributeType specifying the data type of each component.
|
130
|
+
* @normalized: If %TRUE, this specifies that values stored in an integer
|
131
|
+
* format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
|
132
|
+
* for unsigned values. If %FALSE they are converted to floats
|
133
|
+
* directly.
|
134
|
+
* @stride: This specifies the number of bytes from the start of one attribute
|
135
|
+
* value to the start of the next value (for the same attribute). So, for
|
136
|
+
* example, with a position interleved with color like this:
|
137
|
+
* XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
|
138
|
+
* stride for both attributes is 6. The special value 0 means the
|
139
|
+
* values are stored sequentially in memory.
|
140
|
+
* @pointer: This addresses the first attribute in the vertex array. This
|
141
|
+
* must remain valid until you either call cogl_vertex_buffer_submit() or
|
142
|
+
* issue a draw call.
|
143
|
+
*
|
144
|
+
* Adds an attribute to a buffer, or replaces a previously added
|
145
|
+
* attribute with the same name.
|
146
|
+
*
|
147
|
+
* You either can use one of the built-in names such as "gl_Vertex", or
|
148
|
+
* "gl_MultiTexCoord0" to add standard attributes, like positions, colors
|
149
|
+
* and normals, or you can add custom attributes for use in shaders.
|
150
|
+
*
|
151
|
+
* The number of vertices declared when calling cogl_vertex_buffer_new()
|
152
|
+
* determines how many attribute values will be read from the supplied
|
153
|
+
* @pointer.
|
154
|
+
*
|
155
|
+
* The data for your attribute isn't copied anywhere until you call
|
156
|
+
* cogl_vertex_buffer_submit(), or issue a draw call which automatically
|
157
|
+
* submits pending attribute changes. so the supplied pointer must remain
|
158
|
+
* valid until then. If you are updating an existing attribute (done by
|
159
|
+
* re-adding it) then you still need to re-call cogl_vertex_buffer_submit()
|
160
|
+
* to commit the changes to the GPU. Be carefull to minimize the number
|
161
|
+
* of calls to cogl_vertex_buffer_submit(), though.
|
162
|
+
*
|
163
|
+
* <note>If you are interleving attributes it is assumed that each interleaved
|
164
|
+
* attribute starts no farther than +- stride bytes from the other attributes
|
165
|
+
* it is interleved with. I.e. this is ok:
|
166
|
+
* <programlisting>
|
167
|
+
* |-0-0-0-0-0-0-0-0-0-0|
|
168
|
+
* </programlisting>
|
169
|
+
* This is not ok:
|
170
|
+
* <programlisting>
|
171
|
+
* |- - - - -0-0-0-0-0-0 0 0 0 0|
|
172
|
+
* </programlisting>
|
173
|
+
* (Though you can have multiple groups of interleved attributes)</note>
|
174
|
+
*
|
175
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
176
|
+
*/
|
177
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
178
|
+
void
|
179
|
+
cogl_vertex_buffer_add (CoglHandle handle,
|
180
|
+
const char *attribute_name,
|
181
|
+
uint8_t n_components,
|
182
|
+
CoglAttributeType type,
|
183
|
+
CoglBool normalized,
|
184
|
+
uint16_t stride,
|
185
|
+
const void *pointer);
|
186
|
+
|
187
|
+
/**
|
188
|
+
* cogl_vertex_buffer_delete:
|
189
|
+
* @handle: A vertex buffer handle
|
190
|
+
* @attribute_name: The name of a previously added attribute
|
191
|
+
*
|
192
|
+
* Deletes an attribute from a buffer. You will need to call
|
193
|
+
* cogl_vertex_buffer_submit() or issue a draw call to commit this
|
194
|
+
* change to the GPU.
|
195
|
+
*
|
196
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
197
|
+
*/
|
198
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
199
|
+
void
|
200
|
+
cogl_vertex_buffer_delete (CoglHandle handle,
|
201
|
+
const char *attribute_name);
|
202
|
+
|
203
|
+
/**
|
204
|
+
* cogl_vertex_buffer_submit:
|
205
|
+
* @handle: A vertex buffer handle
|
206
|
+
*
|
207
|
+
* Submits all the user added attributes to the GPU; once submitted, the
|
208
|
+
* attributes can be used for drawing.
|
209
|
+
*
|
210
|
+
* You should aim to minimize calls to this function since it implies
|
211
|
+
* validating your data; it potentially incurs a transport cost (especially if
|
212
|
+
* you are using GLX indirect rendering) and potentially a format conversion
|
213
|
+
* cost if the GPU doesn't natively support any of the given attribute formats.
|
214
|
+
*
|
215
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
216
|
+
*/
|
217
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
218
|
+
void
|
219
|
+
cogl_vertex_buffer_submit (CoglHandle handle);
|
220
|
+
|
221
|
+
/**
|
222
|
+
* cogl_vertex_buffer_disable:
|
223
|
+
* @handle: A vertex buffer handle
|
224
|
+
* @attribute_name: The name of the attribute you want to disable
|
225
|
+
*
|
226
|
+
* Disables a previosuly added attribute.
|
227
|
+
*
|
228
|
+
* Since it can be costly to add and remove new attributes to buffers; to make
|
229
|
+
* individual buffers more reuseable it is possible to enable and disable
|
230
|
+
* attributes before using a buffer for drawing.
|
231
|
+
*
|
232
|
+
* You don't need to call cogl_vertex_buffer_submit() after using this
|
233
|
+
* function.
|
234
|
+
*
|
235
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
236
|
+
*/
|
237
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
238
|
+
void
|
239
|
+
cogl_vertex_buffer_disable (CoglHandle handle,
|
240
|
+
const char *attribute_name);
|
241
|
+
|
242
|
+
/**
|
243
|
+
* cogl_vertex_buffer_enable:
|
244
|
+
* @handle: A vertex buffer handle
|
245
|
+
* @attribute_name: The name of the attribute you want to enable
|
246
|
+
*
|
247
|
+
* Enables a previosuly disabled attribute.
|
248
|
+
*
|
249
|
+
* Since it can be costly to add and remove new attributes to buffers; to make
|
250
|
+
* individual buffers more reuseable it is possible to enable and disable
|
251
|
+
* attributes before using a buffer for drawing.
|
252
|
+
*
|
253
|
+
* You don't need to call cogl_vertex_buffer_submit() after using this function
|
254
|
+
*
|
255
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
256
|
+
*/
|
257
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
258
|
+
void
|
259
|
+
cogl_vertex_buffer_enable (CoglHandle handle,
|
260
|
+
const char *attribute_name);
|
261
|
+
|
262
|
+
/**
|
263
|
+
* cogl_vertex_buffer_draw:
|
264
|
+
* @handle: A vertex buffer handle
|
265
|
+
* @mode: A #CoglVerticesMode specifying how the vertices should be
|
266
|
+
* interpreted.
|
267
|
+
* @first: Specifies the index of the first vertex you want to draw with
|
268
|
+
* @count: Specifies the number of vertices you want to draw.
|
269
|
+
*
|
270
|
+
* Allows you to draw geometry using all or a subset of the
|
271
|
+
* vertices in a vertex buffer.
|
272
|
+
*
|
273
|
+
* Any un-submitted attribute changes are automatically submitted before
|
274
|
+
* drawing.
|
275
|
+
*
|
276
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
277
|
+
*/
|
278
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
279
|
+
void
|
280
|
+
cogl_vertex_buffer_draw (CoglHandle handle,
|
281
|
+
CoglVerticesMode mode,
|
282
|
+
int first,
|
283
|
+
int count);
|
284
|
+
|
285
|
+
/**
|
286
|
+
* cogl_vertex_buffer_indices_new:
|
287
|
+
* @indices_type: a #CoglIndicesType specifying the data type used for
|
288
|
+
* the indices.
|
289
|
+
* @indices_array: (array length=indices_len): Specifies the address of
|
290
|
+
* your array of indices
|
291
|
+
* @indices_len: The number of indices in indices_array
|
292
|
+
*
|
293
|
+
* Depending on how much geometry you are submitting it can be worthwhile
|
294
|
+
* optimizing the number of redundant vertices you submit. Using an index
|
295
|
+
* array allows you to reference vertices multiple times, for example
|
296
|
+
* during triangle strips.
|
297
|
+
*
|
298
|
+
* Return value: A CoglHandle for the indices which you can pass to
|
299
|
+
* cogl_vertex_buffer_draw_elements().
|
300
|
+
*
|
301
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
302
|
+
*/
|
303
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
304
|
+
CoglHandle
|
305
|
+
cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
|
306
|
+
const void *indices_array,
|
307
|
+
int indices_len);
|
308
|
+
|
309
|
+
/**
|
310
|
+
* cogl_vertex_buffer_indices_get_type:
|
311
|
+
* @indices: An indices handle
|
312
|
+
*
|
313
|
+
* Queries back the data type used for the given indices
|
314
|
+
*
|
315
|
+
* Returns: The CoglIndicesType used
|
316
|
+
*
|
317
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
318
|
+
*/
|
319
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
320
|
+
CoglIndicesType
|
321
|
+
cogl_vertex_buffer_indices_get_type (CoglHandle indices);
|
322
|
+
|
323
|
+
/**
|
324
|
+
* cogl_vertex_buffer_draw_elements:
|
325
|
+
* @handle: A vertex buffer handle
|
326
|
+
* @mode: A #CoglVerticesMode specifying how the vertices should be
|
327
|
+
* interpreted.
|
328
|
+
* @indices: A CoglHandle for a set of indices allocated via
|
329
|
+
* cogl_vertex_buffer_indices_new ()
|
330
|
+
* @min_index: Specifies the minimum vertex index contained in indices
|
331
|
+
* @max_index: Specifies the maximum vertex index contained in indices
|
332
|
+
* @indices_offset: An offset into named indices. The offset marks the first
|
333
|
+
* index to use for drawing.
|
334
|
+
* @count: Specifies the number of vertices you want to draw.
|
335
|
+
*
|
336
|
+
* This function lets you use an array of indices to specify the vertices
|
337
|
+
* within your vertex buffer that you want to draw. The indices themselves
|
338
|
+
* are created by calling cogl_vertex_buffer_indices_new ()
|
339
|
+
*
|
340
|
+
* Any un-submitted attribute changes are automatically submitted before
|
341
|
+
* drawing.
|
342
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
343
|
+
*/
|
344
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
345
|
+
void
|
346
|
+
cogl_vertex_buffer_draw_elements (CoglHandle handle,
|
347
|
+
CoglVerticesMode mode,
|
348
|
+
CoglHandle indices,
|
349
|
+
int min_index,
|
350
|
+
int max_index,
|
351
|
+
int indices_offset,
|
352
|
+
int count);
|
353
|
+
|
354
|
+
/**
|
355
|
+
* cogl_vertex_buffer_ref:
|
356
|
+
* @handle: a @CoglHandle.
|
357
|
+
*
|
358
|
+
* Increment the reference count for a vertex buffer
|
359
|
+
*
|
360
|
+
* Return value: the @handle.
|
361
|
+
*
|
362
|
+
* Deprecated: 1.2: Use cogl_object_ref() instead
|
363
|
+
*/
|
364
|
+
COGL_DEPRECATED_FOR (cogl_object_ref)
|
365
|
+
CoglHandle
|
366
|
+
cogl_vertex_buffer_ref (CoglHandle handle);
|
367
|
+
|
368
|
+
/**
|
369
|
+
* cogl_vertex_buffer_unref:
|
370
|
+
* @handle: a @CoglHandle.
|
371
|
+
*
|
372
|
+
* Decrement the reference count for a vertex buffer
|
373
|
+
*
|
374
|
+
* Deprecated: 1.2: Use cogl_object_unref() instead
|
375
|
+
*/
|
376
|
+
COGL_DEPRECATED_FOR (cogl_object_unref)
|
377
|
+
void
|
378
|
+
cogl_vertex_buffer_unref (CoglHandle handle);
|
379
|
+
|
380
|
+
/**
|
381
|
+
* cogl_vertex_buffer_indices_get_for_quads:
|
382
|
+
* @n_indices: the number of indices in the vertex buffer.
|
383
|
+
*
|
384
|
+
* Creates a vertex buffer containing the indices needed to draw pairs
|
385
|
+
* of triangles from a list of vertices grouped as quads. There will
|
386
|
+
* be at least @n_indices entries in the buffer (but there may be
|
387
|
+
* more).
|
388
|
+
*
|
389
|
+
* The indices will follow this pattern:
|
390
|
+
*
|
391
|
+
* 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7 ... etc
|
392
|
+
*
|
393
|
+
* For example, if you submit vertices for a quad like like that shown
|
394
|
+
* in <xref linkend="quad-indices-order"/> then you can request 6
|
395
|
+
* indices to render two triangles like those shown in <xref
|
396
|
+
* linkend="quad-indices-triangles"/>.
|
397
|
+
*
|
398
|
+
* <figure id="quad-indices-order">
|
399
|
+
* <title>Example of vertices submitted to form a quad</title>
|
400
|
+
* <graphic fileref="quad-indices-order.png" format="PNG"/>
|
401
|
+
* </figure>
|
402
|
+
*
|
403
|
+
* <figure id="quad-indices-triangles">
|
404
|
+
* <title>Illustration of the triangle indices that will be generated</title>
|
405
|
+
* <graphic fileref="quad-indices-triangles.png" format="PNG"/>
|
406
|
+
* </figure>
|
407
|
+
*
|
408
|
+
* Returns: A %CoglHandle containing the indices. The handled is
|
409
|
+
* owned by Cogl and should not be modified or unref'd.
|
410
|
+
*
|
411
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
412
|
+
*/
|
413
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
414
|
+
CoglHandle
|
415
|
+
cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices);
|
416
|
+
|
417
|
+
/**
|
418
|
+
* cogl_is_vertex_buffer:
|
419
|
+
* @handle: a #CoglHandle for a vertex buffer object
|
420
|
+
*
|
421
|
+
* Checks whether @handle is a Vertex Buffer Object
|
422
|
+
*
|
423
|
+
* Return value: %TRUE if the handle is a VBO, and %FALSE
|
424
|
+
* otherwise
|
425
|
+
*
|
426
|
+
* Since: 1.0
|
427
|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
428
|
+
*/
|
429
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
430
|
+
CoglBool
|
431
|
+
cogl_is_vertex_buffer (CoglHandle handle);
|
432
|
+
|
433
|
+
/**
|
434
|
+
* cogl_is_vertex_buffer_indices:
|
435
|
+
* @handle: a #CoglHandle
|
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+
*
|
437
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+
* Checks whether @handle is a handle to the indices for a vertex
|
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+
* buffer object
|
439
|
+
*
|
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|
+
* Return value: %TRUE if the handle is indices, and %FALSE
|
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+
* otherwise
|
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|
+
*
|
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+
* Since: 1.4
|
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|
+
* Deprecated: 1.16: Use the #CoglPrimitive api instead
|
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|
+
*/
|
446
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_API)
|
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|
+
CoglBool
|
448
|
+
cogl_is_vertex_buffer_indices (CoglHandle handle);
|
449
|
+
COGL_END_DECLS
|
450
|
+
|
451
|
+
#endif /* __COGL_VERTEX_BUFFER_H__ */
|
@@ -0,0 +1,123 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
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|
+
*
|
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|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*/
|
28
|
+
|
29
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
30
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
31
|
+
#endif
|
32
|
+
|
33
|
+
#ifndef __COGL_WIN32_RENDERER_H__
|
34
|
+
#define __COGL_WIN32_RENDERER_H__
|
35
|
+
|
36
|
+
#include <cogl/cogl-types.h>
|
37
|
+
#include <cogl/cogl-renderer.h>
|
38
|
+
|
39
|
+
COGL_BEGIN_DECLS
|
40
|
+
|
41
|
+
/**
|
42
|
+
* cogl_win32_renderer_handle_event:
|
43
|
+
* @renderer: a #CoglRenderer
|
44
|
+
* @message: A pointer to a win32 MSG struct
|
45
|
+
*
|
46
|
+
* This function processes a single event; it can be used to hook into
|
47
|
+
* external event retrieval (for example that done by Clutter or
|
48
|
+
* GDK).
|
49
|
+
*
|
50
|
+
* Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
|
51
|
+
* Cogl has internally handled the event and the caller should do no
|
52
|
+
* further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
|
53
|
+
* either not interested in the event, or has used the event to update
|
54
|
+
* internal state without taking any exclusive action.
|
55
|
+
*/
|
56
|
+
CoglFilterReturn
|
57
|
+
cogl_win32_renderer_handle_event (CoglRenderer *renderer,
|
58
|
+
MSG *message);
|
59
|
+
|
60
|
+
/**
|
61
|
+
* CoglWin32FilterFunc:
|
62
|
+
* @message: A pointer to a win32 MSG struct
|
63
|
+
* @data: The data that was given when the filter was added
|
64
|
+
*
|
65
|
+
* A callback function that can be registered with
|
66
|
+
* cogl_win32_renderer_add_filter(). The function should return
|
67
|
+
* %COGL_FILTER_REMOVE if it wants to prevent further processing or
|
68
|
+
* %COGL_FILTER_CONTINUE otherwise.
|
69
|
+
*/
|
70
|
+
typedef CoglFilterReturn (* CoglWin32FilterFunc) (MSG *message,
|
71
|
+
void *data);
|
72
|
+
|
73
|
+
/**
|
74
|
+
* cogl_win32_renderer_add_filter:
|
75
|
+
* @renderer: a #CoglRenderer
|
76
|
+
* @func: the callback function
|
77
|
+
* @data: user data passed to @func when called
|
78
|
+
*
|
79
|
+
* Adds a callback function that will receive all native events. The
|
80
|
+
* function can stop further processing of the event by return
|
81
|
+
* %COGL_FILTER_REMOVE.
|
82
|
+
*/
|
83
|
+
void
|
84
|
+
cogl_win32_renderer_add_filter (CoglRenderer *renderer,
|
85
|
+
CoglWin32FilterFunc func,
|
86
|
+
void *data);
|
87
|
+
|
88
|
+
/**
|
89
|
+
* cogl_win32_renderer_remove_filter:
|
90
|
+
* @renderer: a #CoglRenderer
|
91
|
+
* @func: the callback function
|
92
|
+
* @data: user data given when the callback was installed
|
93
|
+
*
|
94
|
+
* Removes a callback that was previously added with
|
95
|
+
* cogl_win32_renderer_add_filter().
|
96
|
+
*/
|
97
|
+
void
|
98
|
+
cogl_win32_renderer_remove_filter (CoglRenderer *renderer,
|
99
|
+
CoglWin32FilterFunc func,
|
100
|
+
void *data);
|
101
|
+
|
102
|
+
/**
|
103
|
+
* cogl_win32_renderer_set_event_retrieval_enabled:
|
104
|
+
* @renderer: a #CoglRenderer
|
105
|
+
* @enable: The new value
|
106
|
+
*
|
107
|
+
* Sets whether Cogl should automatically retrieve messages from
|
108
|
+
* Windows. It defaults to %TRUE. It can be set to %FALSE if the
|
109
|
+
* application wants to handle its own message retrieval. Note that
|
110
|
+
* Cogl still needs to see all of the messages to function properly so
|
111
|
+
* the application should call cogl_win32_renderer_handle_event() for
|
112
|
+
* each message if it disables automatic event retrieval.
|
113
|
+
*
|
114
|
+
* Since: 1.16
|
115
|
+
* Stability: unstable
|
116
|
+
*/
|
117
|
+
void
|
118
|
+
cogl_win32_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
|
119
|
+
CoglBool enable);
|
120
|
+
|
121
|
+
COGL_END_DECLS
|
122
|
+
|
123
|
+
#endif /* __COGL_WIN32_RENDERER_H__ */
|