clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2009 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CALLY_TEXTURE_H__
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#define __CALLY_TEXTURE_H__
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#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cally/cally.h> can be included directly."
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#endif
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#include <clutter/clutter.h>
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#include <cally/cally-actor.h>
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G_BEGIN_DECLS
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#define CALLY_TYPE_TEXTURE (cally_texture_get_type ())
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#define CALLY_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_TEXTURE, CallyTexture))
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#define CALLY_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_TEXTURE, CallyTextureClass))
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#define CALLY_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_TEXTURE))
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#define CALLY_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_TEXTURE))
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#define CALLY_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_TEXTURE, CallyTextureClass))
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typedef struct _CallyTexture CallyTexture;
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typedef struct _CallyTextureClass CallyTextureClass;
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typedef struct _CallyTexturePrivate CallyTexturePrivate;
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/**
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* CallyTexture:
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*
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* The <structname>CallyTexture</structname> structure contains only
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* private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _CallyTexture
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{
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/*< private >*/
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CallyActor parent;
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CallyTexturePrivate *priv;
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};
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/**
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* CallyTextureClass:
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*
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* The <structname>CallyTextureClass</structname> structure contains
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* only private data
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*
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* Since: 1.4
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*/
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struct _CallyTextureClass
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{
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/*< private >*/
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CallyActorClass parent_class;
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/* padding for future expansion */
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gpointer _padding_dummy[8];
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};
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CLUTTER_AVAILABLE_IN_1_4
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GType cally_texture_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_4
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AtkObject *cally_texture_new (ClutterActor *actor);
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G_END_DECLS
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#endif /* __CALLY_TEXTURE_H__ */
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1
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+
/* CALLY - The Clutter Accessibility Implementation Library
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2
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+
*
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3
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+
* Copyright (C) 2008 Igalia, S.L.
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+
*
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+
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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+
*
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+
* This library is free software; you can redistribute it and/or
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+
* modify it under the terms of the GNU Lesser General Public
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+
* License as published by the Free Software Foundation; either
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+
* version 2 of the License, or (at your option) any later version.
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+
*
|
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+
* This library is distributed in the hope that it will be useful,
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+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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14
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+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
* Lesser General Public License for more details.
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16
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+
*
|
17
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+
* You should have received a copy of the GNU Lesser General Public
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+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
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|
+
*/
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+
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+
#ifndef __CALLY_UTIL_H__
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+
#define __CALLY_UTIL_H__
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#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cally/cally.h> can be included directly."
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+
#endif
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+
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#include <clutter/clutter.h>
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#include <atk/atk.h>
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+
|
31
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+
G_BEGIN_DECLS
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32
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+
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33
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#define CALLY_TYPE_UTIL (cally_util_get_type ())
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+
#define CALLY_UTIL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_UTIL, CallyUtil))
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+
#define CALLY_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_UTIL, CallyUtilClass))
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#define CALLY_IS_UTIL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_UTIL))
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#define CALLY_IS_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_UTIL))
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#define CALLY_UTIL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_UTIL, CallyUtilClass))
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+
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+
typedef struct _CallyUtil CallyUtil;
|
41
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+
typedef struct _CallyUtilClass CallyUtilClass;
|
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+
typedef struct _CallyUtilPrivate CallyUtilPrivate;
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+
|
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+
/**
|
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+
* CallyUtil:
|
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|
+
*
|
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|
+
* The <structname>CallyUtil</structname> structure contains only
|
48
|
+
* private data and should be accessed using the provided API
|
49
|
+
*
|
50
|
+
* Since: 1.4
|
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+
*/
|
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+
struct _CallyUtil
|
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+
{
|
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+
/*< private >*/
|
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+
AtkUtil parent;
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+
|
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CallyUtilPrivate *priv;
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+
};
|
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+
|
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/**
|
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+
* CallyUtilClass:
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+
*
|
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+
* The <structname>CallyUtilClass</structname> structure contains only
|
64
|
+
* private data
|
65
|
+
*
|
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|
+
* Since: 1.4
|
67
|
+
*/
|
68
|
+
struct _CallyUtilClass
|
69
|
+
{
|
70
|
+
/*< private >*/
|
71
|
+
AtkUtilClass parent_class;
|
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+
|
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+
/* padding for future expansion */
|
74
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+
gpointer _padding_dummy[8];
|
75
|
+
};
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76
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+
|
77
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+
CLUTTER_AVAILABLE_IN_1_4
|
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|
+
GType cally_util_get_type (void) G_GNUC_CONST;
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79
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+
|
80
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+
void _cally_util_override_atk_util (void);
|
81
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+
|
82
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+
G_END_DECLS
|
83
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+
|
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+
#endif /* __CALLY_UTIL_H__ */
|
@@ -0,0 +1,40 @@
|
|
1
|
+
/* CALLY - The Clutter Accessibility Implementation Library
|
2
|
+
*
|
3
|
+
* Copyright (C) 2008 Igalia, S.L.
|
4
|
+
*
|
5
|
+
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
6
|
+
*
|
7
|
+
* This library is free software; you can redistribute it and/or
|
8
|
+
* modify it under the terms of the GNU Lesser General Public
|
9
|
+
* License as published by the Free Software Foundation; either
|
10
|
+
* version 2 of the License, or (at your option) any later version.
|
11
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+
*
|
12
|
+
* This library is distributed in the hope that it will be useful,
|
13
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
* Lesser General Public License for more details.
|
16
|
+
*
|
17
|
+
* You should have received a copy of the GNU Lesser General Public
|
18
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
19
|
+
*/
|
20
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+
|
21
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+
#ifndef __CALLY_H__
|
22
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+
#define __CALLY_H__
|
23
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+
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+
#define __CALLY_H_INSIDE__
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+
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+
#include "cally-actor.h"
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27
|
+
#include "cally-clone.h"
|
28
|
+
#include "cally-factory.h"
|
29
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+
#include "cally-group.h"
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30
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+
#include "cally-main.h"
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31
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+
#include "cally-rectangle.h"
|
32
|
+
#include "cally-root.h"
|
33
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+
#include "cally-stage.h"
|
34
|
+
#include "cally-text.h"
|
35
|
+
#include "cally-texture.h"
|
36
|
+
#include "cally-util.h"
|
37
|
+
|
38
|
+
#undef __CALLY_H_INSIDE__
|
39
|
+
|
40
|
+
#endif /* __CALLY_H__ */
|
@@ -0,0 +1,111 @@
|
|
1
|
+
/*
|
2
|
+
* Clutter.
|
3
|
+
*
|
4
|
+
* An OpenGL based 'interactive canvas' library.
|
5
|
+
*
|
6
|
+
* Copyright (C) 2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
20
|
+
*
|
21
|
+
* Author:
|
22
|
+
* Emmanuele Bassi <ebassi@linux.intel.com>
|
23
|
+
*/
|
24
|
+
|
25
|
+
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
26
|
+
#error "Only <clutter/clutter.h> can be included directly."
|
27
|
+
#endif
|
28
|
+
|
29
|
+
#ifndef __CLUTTER_ACTION_H__
|
30
|
+
#define __CLUTTER_ACTION_H__
|
31
|
+
|
32
|
+
#include <clutter/clutter-actor-meta.h>
|
33
|
+
|
34
|
+
G_BEGIN_DECLS
|
35
|
+
|
36
|
+
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
|
37
|
+
#define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
|
38
|
+
#define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
|
39
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+
#define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
|
40
|
+
#define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
|
41
|
+
#define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
|
42
|
+
|
43
|
+
typedef struct _ClutterActionClass ClutterActionClass;
|
44
|
+
|
45
|
+
/**
|
46
|
+
* ClutterAction:
|
47
|
+
*
|
48
|
+
* The #ClutterAction structure contains only private data and
|
49
|
+
* should be accessed using the provided API.
|
50
|
+
*
|
51
|
+
* Since: 1.4
|
52
|
+
*/
|
53
|
+
struct _ClutterAction
|
54
|
+
{
|
55
|
+
/*< private >*/
|
56
|
+
ClutterActorMeta parent_instance;
|
57
|
+
};
|
58
|
+
|
59
|
+
/**
|
60
|
+
* ClutterActionClass:
|
61
|
+
*
|
62
|
+
* The ClutterActionClass structure contains only private data
|
63
|
+
*
|
64
|
+
* Since: 1.4
|
65
|
+
*/
|
66
|
+
struct _ClutterActionClass
|
67
|
+
{
|
68
|
+
/*< private >*/
|
69
|
+
ClutterActorMetaClass parent_class;
|
70
|
+
|
71
|
+
void (* _clutter_action1) (void);
|
72
|
+
void (* _clutter_action2) (void);
|
73
|
+
void (* _clutter_action3) (void);
|
74
|
+
void (* _clutter_action4) (void);
|
75
|
+
void (* _clutter_action5) (void);
|
76
|
+
void (* _clutter_action6) (void);
|
77
|
+
void (* _clutter_action7) (void);
|
78
|
+
void (* _clutter_action8) (void);
|
79
|
+
};
|
80
|
+
|
81
|
+
CLUTTER_AVAILABLE_IN_1_4
|
82
|
+
GType clutter_action_get_type (void) G_GNUC_CONST;
|
83
|
+
|
84
|
+
/* ClutterActor API */
|
85
|
+
CLUTTER_AVAILABLE_IN_1_4
|
86
|
+
void clutter_actor_add_action (ClutterActor *self,
|
87
|
+
ClutterAction *action);
|
88
|
+
CLUTTER_AVAILABLE_IN_1_4
|
89
|
+
void clutter_actor_add_action_with_name (ClutterActor *self,
|
90
|
+
const gchar *name,
|
91
|
+
ClutterAction *action);
|
92
|
+
CLUTTER_AVAILABLE_IN_1_4
|
93
|
+
void clutter_actor_remove_action (ClutterActor *self,
|
94
|
+
ClutterAction *action);
|
95
|
+
CLUTTER_AVAILABLE_IN_1_4
|
96
|
+
void clutter_actor_remove_action_by_name (ClutterActor *self,
|
97
|
+
const gchar *name);
|
98
|
+
CLUTTER_AVAILABLE_IN_1_4
|
99
|
+
ClutterAction *clutter_actor_get_action (ClutterActor *self,
|
100
|
+
const gchar *name);
|
101
|
+
CLUTTER_AVAILABLE_IN_1_4
|
102
|
+
GList * clutter_actor_get_actions (ClutterActor *self);
|
103
|
+
CLUTTER_AVAILABLE_IN_1_4
|
104
|
+
void clutter_actor_clear_actions (ClutterActor *self);
|
105
|
+
|
106
|
+
CLUTTER_AVAILABLE_IN_1_10
|
107
|
+
gboolean clutter_actor_has_actions (ClutterActor *self);
|
108
|
+
|
109
|
+
G_END_DECLS
|
110
|
+
|
111
|
+
#endif /* __CLUTTER_ACTION_H__ */
|
@@ -0,0 +1,119 @@
|
|
1
|
+
/*
|
2
|
+
* Clutter.
|
3
|
+
*
|
4
|
+
* An OpenGL based 'interactive canvas' library.
|
5
|
+
*
|
6
|
+
* Copyright (C) 2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
20
|
+
*
|
21
|
+
* Author:
|
22
|
+
* Emmanuele Bassi <ebassi@linux.intel.com>
|
23
|
+
*/
|
24
|
+
|
25
|
+
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
26
|
+
#error "Only <clutter/clutter.h> can be included directly."
|
27
|
+
#endif
|
28
|
+
|
29
|
+
#ifndef __CLUTTER_ACTOR_META_H__
|
30
|
+
#define __CLUTTER_ACTOR_META_H__
|
31
|
+
|
32
|
+
#include <clutter/clutter-types.h>
|
33
|
+
|
34
|
+
G_BEGIN_DECLS
|
35
|
+
|
36
|
+
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
|
37
|
+
#define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
|
38
|
+
#define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
|
39
|
+
#define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
|
40
|
+
#define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
|
41
|
+
#define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
|
42
|
+
|
43
|
+
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
|
44
|
+
typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
|
45
|
+
|
46
|
+
/**
|
47
|
+
* ClutterActorMeta:
|
48
|
+
*
|
49
|
+
* The #ClutterActorMeta structure contains only
|
50
|
+
* private data and should be accessed using the provided API
|
51
|
+
*
|
52
|
+
* Since: 1.4
|
53
|
+
*/
|
54
|
+
struct _ClutterActorMeta
|
55
|
+
{
|
56
|
+
/*< private >*/
|
57
|
+
GInitiallyUnowned parent_instance;
|
58
|
+
|
59
|
+
ClutterActorMetaPrivate *priv;
|
60
|
+
};
|
61
|
+
|
62
|
+
/**
|
63
|
+
* ClutterActorMetaClass:
|
64
|
+
* @set_actor: virtual function, invoked when attaching and detaching
|
65
|
+
* a #ClutterActorMeta instance to a #ClutterActor
|
66
|
+
*
|
67
|
+
* The #ClutterActorMetaClass structure contains
|
68
|
+
* only private data
|
69
|
+
*
|
70
|
+
* Since: 1.4
|
71
|
+
*/
|
72
|
+
struct _ClutterActorMetaClass
|
73
|
+
{
|
74
|
+
/*< private >*/
|
75
|
+
GInitiallyUnownedClass parent_class;
|
76
|
+
|
77
|
+
/*< public >*/
|
78
|
+
|
79
|
+
/**
|
80
|
+
* ClutterActorMetaClass::set_actor:
|
81
|
+
* @meta: a #ClutterActorMeta
|
82
|
+
* @actor: (allow-none): the actor attached to @meta, or %NULL
|
83
|
+
*
|
84
|
+
* Virtual function, called when @meta is attached or detached
|
85
|
+
* from a #ClutterActor.
|
86
|
+
*/
|
87
|
+
void (* set_actor) (ClutterActorMeta *meta,
|
88
|
+
ClutterActor *actor);
|
89
|
+
|
90
|
+
/*< private >*/
|
91
|
+
void (* _clutter_meta1) (void);
|
92
|
+
void (* _clutter_meta2) (void);
|
93
|
+
void (* _clutter_meta3) (void);
|
94
|
+
void (* _clutter_meta4) (void);
|
95
|
+
void (* _clutter_meta5) (void);
|
96
|
+
void (* _clutter_meta6) (void);
|
97
|
+
void (* _clutter_meta7) (void);
|
98
|
+
};
|
99
|
+
|
100
|
+
CLUTTER_AVAILABLE_IN_1_4
|
101
|
+
GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
|
102
|
+
|
103
|
+
CLUTTER_AVAILABLE_IN_1_4
|
104
|
+
void clutter_actor_meta_set_name (ClutterActorMeta *meta,
|
105
|
+
const gchar *name);
|
106
|
+
CLUTTER_AVAILABLE_IN_1_4
|
107
|
+
const gchar * clutter_actor_meta_get_name (ClutterActorMeta *meta);
|
108
|
+
CLUTTER_AVAILABLE_IN_1_4
|
109
|
+
void clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
|
110
|
+
gboolean is_enabled);
|
111
|
+
CLUTTER_AVAILABLE_IN_1_4
|
112
|
+
gboolean clutter_actor_meta_get_enabled (ClutterActorMeta *meta);
|
113
|
+
|
114
|
+
CLUTTER_AVAILABLE_IN_1_4
|
115
|
+
ClutterActor * clutter_actor_meta_get_actor (ClutterActorMeta *meta);
|
116
|
+
|
117
|
+
G_END_DECLS
|
118
|
+
|
119
|
+
#endif /* __CLUTTER_ACTOR_META_H__ */
|
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_H__
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#define __CLUTTER_ACTOR_H__
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/* clutter-actor.h */
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#include <pango/pango.h>
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#include <atk/atk.h>
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#include <cogl/cogl.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-event.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
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#define CLUTTER_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
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#define CLUTTER_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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#define CLUTTER_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
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#define CLUTTER_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
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/**
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* CLUTTER_ACTOR_SET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to set
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*
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* Sets the given flags on a #ClutterActor
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*/
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#define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
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/**
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* CLUTTER_ACTOR_UNSET_FLAGS:
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* @a: a #ClutterActor
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* @f: the #ClutterActorFlags to unset
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*
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* Unsets the given flags on a #ClutterActor
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*/
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#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
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#define CLUTTER_ACTOR_IS_MAPPED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
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#define CLUTTER_ACTOR_IS_REALIZED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
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#define CLUTTER_ACTOR_IS_VISIBLE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
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#define CLUTTER_ACTOR_IS_REACTIVE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorPrivate ClutterActorPrivate;
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/**
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* ClutterCallback:
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* @actor: a #ClutterActor
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* @data: (closure): user data
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*
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* Generic callback
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*/
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typedef void (*ClutterCallback) (ClutterActor *actor,
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gpointer data);
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/**
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* CLUTTER_CALLBACK:
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* @f: a function
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*
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* Convenience macro to cast a function to #ClutterCallback
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*/
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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/**
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* ClutterActor:
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* @flags: #ClutterActorFlags
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*
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* Base class for actors.
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*/
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struct _ClutterActor
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{
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/*< private >*/
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GInitiallyUnowned parent_instance;
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/*< public >*/
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guint32 flags;
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/*< private >*/
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guint32 private_flags;
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ClutterActorPrivate *priv;
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};
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/**
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* ClutterActorClass:
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* @show: signal class handler for #ClutterActor::show; it must chain
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* up to the parent's implementation
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* @show_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_show_all() on the actor. Defaults to calling
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* clutter_actor_show(). This virtual function is deprecated and it
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* should not be overridden.
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* @hide: signal class handler for #ClutterActor::hide; it must chain
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* up to the parent's implementation
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* @hide_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_hide_all() on the actor. Defaults to calling
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* clutter_actor_hide(). This virtual function is deprecated and it
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* should not be overridden.
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* @realize: virtual function, used to allocate resources for the actor;
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* it should chain up to the parent's implementation. This virtual
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* function is deprecated and should not be overridden in newly
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* written code.
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* @unrealize: virtual function, used to deallocate resources allocated
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* in ::realize; it should chain up to the parent's implementation. This
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* function is deprecated and should not be overridden in newly
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* written code.
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* @map: virtual function for containers and composite actors, to
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* map their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @unmap: virtual function for containers and composite actors, to
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* unmap their children; it must chain up to the parent's implementation.
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* Overriding this function is optional.
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* @paint: virtual function, used to paint the actor
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* @get_preferred_width: virtual function, used when querying the minimum
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* and natural widths of an actor for a given height; it is used by
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* clutter_actor_get_preferred_width()
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* @get_preferred_height: virtual function, used when querying the minimum
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* and natural heights of an actor for a given width; it is used by
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* clutter_actor_get_preferred_height()
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* @allocate: virtual function, used when settings the coordinates of an
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* actor; it is used by clutter_actor_allocate(); it must chain up to
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* the parent's implementation, or call clutter_actor_set_allocation()
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* @apply_transform: virtual function, used when applying the transformations
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* to an actor before painting it or when transforming coordinates or
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* the allocation; it must chain up to the parent's implementation
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* @parent_set: signal class handler for the #ClutterActor::parent-set
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* @destroy: signal class handler for #ClutterActor::destroy. It must
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* chain up to the parent's implementation
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* @pick: virtual function, used to draw an outline of the actor with
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* the given color
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* @queue_redraw: class handler for #ClutterActor::queue-redraw
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* @event: class handler for #ClutterActor::event
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* @button_press_event: class handler for #ClutterActor::button-press-event
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* @button_release_event: class handler for
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* #ClutterActor::button-release-event
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* @scroll_event: signal class closure for #ClutterActor::scroll-event
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* @key_press_event: signal class closure for #ClutterActor::key-press-event
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* @key_release_event: signal class closure for
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* #ClutterActor::key-release-event
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* @motion_event: signal class closure for #ClutterActor::motion-event
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* @enter_event: signal class closure for #ClutterActor::enter-event
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* @leave_event: signal class closure for #ClutterActor::leave-event
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* @captured_event: signal class closure for #ClutterActor::captured-event
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* @key_focus_in: signal class closure for #ClutterActor::key-focus-in
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* @key_focus_out: signal class closure for #ClutterActor::key-focus-out
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* @queue_relayout: class handler for #ClutterActor::queue-relayout
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* @get_accessible: virtual function, returns the accessible object that
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* describes the actor to an assistive technology.
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* @get_paint_volume: virtual function, for sub-classes to define their
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* #ClutterPaintVolume
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* @has_overlaps: virtual function for
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* sub-classes to advertise whether they need an offscreen redirect
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* to get the correct opacity. See
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* clutter_actor_set_offscreen_redirect() for details.
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* @paint_node: virtual function for creating paint nodes and attaching
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* them to the render tree
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* @touch_event: signal class closure for #ClutterActor::touch-event
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*
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* Base class for actors.
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*/
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struct _ClutterActorClass
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{
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/*< private >*/
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GInitiallyUnownedClass parent_class;
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/*< public >*/
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void (* show) (ClutterActor *self);
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void (* show_all) (ClutterActor *self);
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void (* hide) (ClutterActor *self);
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void (* hide_all) (ClutterActor *self);
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void (* realize) (ClutterActor *self);
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void (* unrealize) (ClutterActor *self);
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void (* map) (ClutterActor *self);
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void (* unmap) (ClutterActor *self);
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void (* paint) (ClutterActor *self);
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void (* parent_set) (ClutterActor *actor,
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ClutterActor *old_parent);
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void (* destroy) (ClutterActor *self);
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void (* pick) (ClutterActor *actor,
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const ClutterColor *color);
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void (* queue_redraw) (ClutterActor *actor,
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ClutterActor *leaf_that_queued);
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/* size negotiation */
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void (* get_preferred_width) (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void (* get_preferred_height) (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void (* allocate) (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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/* transformations */
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void (* apply_transform) (ClutterActor *actor,
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ClutterMatrix *matrix);
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/* event signals */
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gboolean (* event) (ClutterActor *actor,
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ClutterEvent *event);
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gboolean (* button_press_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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gboolean (* button_release_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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gboolean (* scroll_event) (ClutterActor *actor,
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ClutterScrollEvent *event);
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gboolean (* key_press_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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gboolean (* key_release_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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gboolean (* motion_event) (ClutterActor *actor,
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ClutterMotionEvent *event);
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gboolean (* enter_event) (ClutterActor *actor,
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ClutterCrossingEvent *event);
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gboolean (* leave_event) (ClutterActor *actor,
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ClutterCrossingEvent *event);
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gboolean (* captured_event) (ClutterActor *actor,
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ClutterEvent *event);
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void (* key_focus_in) (ClutterActor *actor);
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void (* key_focus_out) (ClutterActor *actor);
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void (* queue_relayout) (ClutterActor *self);
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/* accessibility support */
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AtkObject * (* get_accessible) (ClutterActor *self);
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gboolean (* get_paint_volume) (ClutterActor *actor,
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ClutterPaintVolume *volume);
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gboolean (* has_overlaps) (ClutterActor *self);
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void (* paint_node) (ClutterActor *self,
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ClutterPaintNode *root);
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gboolean (* touch_event) (ClutterActor *self,
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ClutterTouchEvent *event);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[26];
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};
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/**
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* ClutterActorIter:
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*
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* An iterator structure that allows to efficiently iterate over a
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* section of the scene graph.
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*
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* The contents of the #ClutterActorIter structure
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* are private and should only be accessed using the provided API.
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*
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* Since: 1.10
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*/
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struct _ClutterActorIter
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{
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/*< private >*/
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gpointer CLUTTER_PRIVATE_FIELD (dummy1);
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gpointer CLUTTER_PRIVATE_FIELD (dummy2);
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gpointer CLUTTER_PRIVATE_FIELD (dummy3);
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gint CLUTTER_PRIVATE_FIELD (dummy4);
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gpointer CLUTTER_PRIVATE_FIELD (dummy5);
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};
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CLUTTER_AVAILABLE_IN_ALL
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_10
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ClutterActor * clutter_actor_new (void);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_set_flags (ClutterActor *self,
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ClutterActorFlags flags);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_unset_flags (ClutterActor *self,
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ClutterActorFlags flags);
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CLUTTER_AVAILABLE_IN_ALL
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_show (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_hide (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_realize (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_unrealize (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_map (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_unmap (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_paint (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_continue_paint (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_queue_redraw (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_queue_relayout (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_actor_destroy (ClutterActor *self);
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CLUTTER_AVAILABLE_IN_ALL
|
341
|
+
void clutter_actor_set_name (ClutterActor *self,
|
342
|
+
const gchar *name);
|
343
|
+
CLUTTER_AVAILABLE_IN_ALL
|
344
|
+
const gchar * clutter_actor_get_name (ClutterActor *self);
|
345
|
+
CLUTTER_AVAILABLE_IN_ALL
|
346
|
+
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
|
347
|
+
|
348
|
+
/* Size negotiation */
|
349
|
+
CLUTTER_AVAILABLE_IN_ALL
|
350
|
+
void clutter_actor_set_request_mode (ClutterActor *self,
|
351
|
+
ClutterRequestMode mode);
|
352
|
+
CLUTTER_AVAILABLE_IN_ALL
|
353
|
+
ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
|
354
|
+
CLUTTER_AVAILABLE_IN_ALL
|
355
|
+
void clutter_actor_get_preferred_width (ClutterActor *self,
|
356
|
+
gfloat for_height,
|
357
|
+
gfloat *min_width_p,
|
358
|
+
gfloat *natural_width_p);
|
359
|
+
CLUTTER_AVAILABLE_IN_ALL
|
360
|
+
void clutter_actor_get_preferred_height (ClutterActor *self,
|
361
|
+
gfloat for_width,
|
362
|
+
gfloat *min_height_p,
|
363
|
+
gfloat *natural_height_p);
|
364
|
+
CLUTTER_AVAILABLE_IN_ALL
|
365
|
+
void clutter_actor_get_preferred_size (ClutterActor *self,
|
366
|
+
gfloat *min_width_p,
|
367
|
+
gfloat *min_height_p,
|
368
|
+
gfloat *natural_width_p,
|
369
|
+
gfloat *natural_height_p);
|
370
|
+
CLUTTER_AVAILABLE_IN_ALL
|
371
|
+
void clutter_actor_allocate (ClutterActor *self,
|
372
|
+
const ClutterActorBox *box,
|
373
|
+
ClutterAllocationFlags flags);
|
374
|
+
CLUTTER_AVAILABLE_IN_ALL
|
375
|
+
void clutter_actor_allocate_preferred_size (ClutterActor *self,
|
376
|
+
ClutterAllocationFlags flags);
|
377
|
+
CLUTTER_AVAILABLE_IN_ALL
|
378
|
+
void clutter_actor_allocate_available_size (ClutterActor *self,
|
379
|
+
gfloat x,
|
380
|
+
gfloat y,
|
381
|
+
gfloat available_width,
|
382
|
+
gfloat available_height,
|
383
|
+
ClutterAllocationFlags flags);
|
384
|
+
CLUTTER_AVAILABLE_IN_ALL
|
385
|
+
void clutter_actor_allocate_align_fill (ClutterActor *self,
|
386
|
+
const ClutterActorBox *box,
|
387
|
+
gdouble x_align,
|
388
|
+
gdouble y_align,
|
389
|
+
gboolean x_fill,
|
390
|
+
gboolean y_fill,
|
391
|
+
ClutterAllocationFlags flags);
|
392
|
+
CLUTTER_AVAILABLE_IN_1_10
|
393
|
+
void clutter_actor_set_allocation (ClutterActor *self,
|
394
|
+
const ClutterActorBox *box,
|
395
|
+
ClutterAllocationFlags flags);
|
396
|
+
CLUTTER_AVAILABLE_IN_ALL
|
397
|
+
void clutter_actor_get_allocation_box (ClutterActor *self,
|
398
|
+
ClutterActorBox *box);
|
399
|
+
CLUTTER_AVAILABLE_IN_ALL
|
400
|
+
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
401
|
+
ClutterActor *ancestor,
|
402
|
+
ClutterVertex verts[]);
|
403
|
+
CLUTTER_AVAILABLE_IN_ALL
|
404
|
+
gboolean clutter_actor_has_allocation (ClutterActor *self);
|
405
|
+
CLUTTER_AVAILABLE_IN_ALL
|
406
|
+
void clutter_actor_set_size (ClutterActor *self,
|
407
|
+
gfloat width,
|
408
|
+
gfloat height);
|
409
|
+
CLUTTER_AVAILABLE_IN_ALL
|
410
|
+
void clutter_actor_get_size (ClutterActor *self,
|
411
|
+
gfloat *width,
|
412
|
+
gfloat *height);
|
413
|
+
CLUTTER_AVAILABLE_IN_ALL
|
414
|
+
void clutter_actor_set_position (ClutterActor *self,
|
415
|
+
gfloat x,
|
416
|
+
gfloat y);
|
417
|
+
CLUTTER_AVAILABLE_IN_ALL
|
418
|
+
void clutter_actor_get_position (ClutterActor *self,
|
419
|
+
gfloat *x,
|
420
|
+
gfloat *y);
|
421
|
+
CLUTTER_AVAILABLE_IN_ALL
|
422
|
+
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
|
423
|
+
CLUTTER_AVAILABLE_IN_ALL
|
424
|
+
void clutter_actor_set_fixed_position_set (ClutterActor *self,
|
425
|
+
gboolean is_set);
|
426
|
+
CLUTTER_AVAILABLE_IN_ALL
|
427
|
+
void clutter_actor_move_by (ClutterActor *self,
|
428
|
+
gfloat dx,
|
429
|
+
gfloat dy);
|
430
|
+
|
431
|
+
/* Actor geometry */
|
432
|
+
CLUTTER_AVAILABLE_IN_ALL
|
433
|
+
gfloat clutter_actor_get_width (ClutterActor *self);
|
434
|
+
CLUTTER_AVAILABLE_IN_ALL
|
435
|
+
gfloat clutter_actor_get_height (ClutterActor *self);
|
436
|
+
CLUTTER_AVAILABLE_IN_ALL
|
437
|
+
void clutter_actor_set_width (ClutterActor *self,
|
438
|
+
gfloat width);
|
439
|
+
CLUTTER_AVAILABLE_IN_ALL
|
440
|
+
void clutter_actor_set_height (ClutterActor *self,
|
441
|
+
gfloat height);
|
442
|
+
CLUTTER_AVAILABLE_IN_ALL
|
443
|
+
gfloat clutter_actor_get_x (ClutterActor *self);
|
444
|
+
CLUTTER_AVAILABLE_IN_ALL
|
445
|
+
gfloat clutter_actor_get_y (ClutterActor *self);
|
446
|
+
CLUTTER_AVAILABLE_IN_ALL
|
447
|
+
void clutter_actor_set_x (ClutterActor *self,
|
448
|
+
gfloat x);
|
449
|
+
CLUTTER_AVAILABLE_IN_ALL
|
450
|
+
void clutter_actor_set_y (ClutterActor *self,
|
451
|
+
gfloat y);
|
452
|
+
CLUTTER_AVAILABLE_IN_1_12
|
453
|
+
void clutter_actor_set_z_position (ClutterActor *self,
|
454
|
+
gfloat z_position);
|
455
|
+
CLUTTER_AVAILABLE_IN_1_12
|
456
|
+
gfloat clutter_actor_get_z_position (ClutterActor *self);
|
457
|
+
CLUTTER_AVAILABLE_IN_1_10
|
458
|
+
void clutter_actor_set_layout_manager (ClutterActor *self,
|
459
|
+
ClutterLayoutManager *manager);
|
460
|
+
CLUTTER_AVAILABLE_IN_1_10
|
461
|
+
ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
|
462
|
+
CLUTTER_AVAILABLE_IN_1_10
|
463
|
+
void clutter_actor_set_x_align (ClutterActor *self,
|
464
|
+
ClutterActorAlign x_align);
|
465
|
+
CLUTTER_AVAILABLE_IN_1_10
|
466
|
+
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
|
467
|
+
CLUTTER_AVAILABLE_IN_1_10
|
468
|
+
void clutter_actor_set_y_align (ClutterActor *self,
|
469
|
+
ClutterActorAlign y_align);
|
470
|
+
CLUTTER_AVAILABLE_IN_1_10
|
471
|
+
ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
|
472
|
+
CLUTTER_AVAILABLE_IN_1_10
|
473
|
+
void clutter_actor_set_margin_top (ClutterActor *self,
|
474
|
+
gfloat margin);
|
475
|
+
CLUTTER_AVAILABLE_IN_1_10
|
476
|
+
gfloat clutter_actor_get_margin_top (ClutterActor *self);
|
477
|
+
CLUTTER_AVAILABLE_IN_1_10
|
478
|
+
void clutter_actor_set_margin_bottom (ClutterActor *self,
|
479
|
+
gfloat margin);
|
480
|
+
CLUTTER_AVAILABLE_IN_1_10
|
481
|
+
gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
|
482
|
+
CLUTTER_AVAILABLE_IN_1_10
|
483
|
+
void clutter_actor_set_margin_left (ClutterActor *self,
|
484
|
+
gfloat margin);
|
485
|
+
CLUTTER_AVAILABLE_IN_1_10
|
486
|
+
gfloat clutter_actor_get_margin_left (ClutterActor *self);
|
487
|
+
CLUTTER_AVAILABLE_IN_1_10
|
488
|
+
void clutter_actor_set_margin_right (ClutterActor *self,
|
489
|
+
gfloat margin);
|
490
|
+
CLUTTER_AVAILABLE_IN_1_10
|
491
|
+
gfloat clutter_actor_get_margin_right (ClutterActor *self);
|
492
|
+
CLUTTER_AVAILABLE_IN_1_10
|
493
|
+
void clutter_actor_set_margin (ClutterActor *self,
|
494
|
+
const ClutterMargin *margin);
|
495
|
+
CLUTTER_AVAILABLE_IN_1_10
|
496
|
+
void clutter_actor_get_margin (ClutterActor *self,
|
497
|
+
ClutterMargin *margin);
|
498
|
+
CLUTTER_AVAILABLE_IN_1_12
|
499
|
+
void clutter_actor_set_x_expand (ClutterActor *self,
|
500
|
+
gboolean expand);
|
501
|
+
CLUTTER_AVAILABLE_IN_1_12
|
502
|
+
gboolean clutter_actor_get_x_expand (ClutterActor *self);
|
503
|
+
CLUTTER_AVAILABLE_IN_1_12
|
504
|
+
void clutter_actor_set_y_expand (ClutterActor *self,
|
505
|
+
gboolean expand);
|
506
|
+
CLUTTER_AVAILABLE_IN_1_12
|
507
|
+
gboolean clutter_actor_get_y_expand (ClutterActor *self);
|
508
|
+
CLUTTER_AVAILABLE_IN_1_12
|
509
|
+
gboolean clutter_actor_needs_expand (ClutterActor *self,
|
510
|
+
ClutterOrientation orientation);
|
511
|
+
|
512
|
+
/* Paint */
|
513
|
+
CLUTTER_AVAILABLE_IN_ALL
|
514
|
+
void clutter_actor_set_clip (ClutterActor *self,
|
515
|
+
gfloat xoff,
|
516
|
+
gfloat yoff,
|
517
|
+
gfloat width,
|
518
|
+
gfloat height);
|
519
|
+
CLUTTER_AVAILABLE_IN_ALL
|
520
|
+
void clutter_actor_remove_clip (ClutterActor *self);
|
521
|
+
CLUTTER_AVAILABLE_IN_ALL
|
522
|
+
gboolean clutter_actor_has_clip (ClutterActor *self);
|
523
|
+
CLUTTER_AVAILABLE_IN_ALL
|
524
|
+
void clutter_actor_get_clip (ClutterActor *self,
|
525
|
+
gfloat *xoff,
|
526
|
+
gfloat *yoff,
|
527
|
+
gfloat *width,
|
528
|
+
gfloat *height);
|
529
|
+
CLUTTER_AVAILABLE_IN_ALL
|
530
|
+
void clutter_actor_set_clip_to_allocation (ClutterActor *self,
|
531
|
+
gboolean clip_set);
|
532
|
+
CLUTTER_AVAILABLE_IN_ALL
|
533
|
+
gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
|
534
|
+
CLUTTER_AVAILABLE_IN_ALL
|
535
|
+
void clutter_actor_set_opacity (ClutterActor *self,
|
536
|
+
guint8 opacity);
|
537
|
+
CLUTTER_AVAILABLE_IN_ALL
|
538
|
+
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
539
|
+
CLUTTER_AVAILABLE_IN_ALL
|
540
|
+
guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
|
541
|
+
CLUTTER_AVAILABLE_IN_ALL
|
542
|
+
gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
|
543
|
+
CLUTTER_AVAILABLE_IN_1_8
|
544
|
+
void clutter_actor_set_offscreen_redirect (ClutterActor *self,
|
545
|
+
ClutterOffscreenRedirect redirect);
|
546
|
+
CLUTTER_AVAILABLE_IN_1_8
|
547
|
+
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
|
548
|
+
CLUTTER_AVAILABLE_IN_ALL
|
549
|
+
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
|
550
|
+
CLUTTER_AVAILABLE_IN_ALL
|
551
|
+
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
|
552
|
+
CLUTTER_AVAILABLE_IN_ALL
|
553
|
+
gboolean clutter_actor_get_paint_box (ClutterActor *self,
|
554
|
+
ClutterActorBox *box);
|
555
|
+
CLUTTER_AVAILABLE_IN_1_8
|
556
|
+
gboolean clutter_actor_has_overlaps (ClutterActor *self);
|
557
|
+
|
558
|
+
/* Content */
|
559
|
+
CLUTTER_AVAILABLE_IN_1_10
|
560
|
+
void clutter_actor_set_content (ClutterActor *self,
|
561
|
+
ClutterContent *content);
|
562
|
+
CLUTTER_AVAILABLE_IN_1_10
|
563
|
+
ClutterContent * clutter_actor_get_content (ClutterActor *self);
|
564
|
+
CLUTTER_AVAILABLE_IN_1_10
|
565
|
+
void clutter_actor_set_content_gravity (ClutterActor *self,
|
566
|
+
ClutterContentGravity gravity);
|
567
|
+
CLUTTER_AVAILABLE_IN_1_10
|
568
|
+
ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
|
569
|
+
CLUTTER_AVAILABLE_IN_1_10
|
570
|
+
void clutter_actor_set_content_scaling_filters (ClutterActor *self,
|
571
|
+
ClutterScalingFilter min_filter,
|
572
|
+
ClutterScalingFilter mag_filter);
|
573
|
+
CLUTTER_AVAILABLE_IN_1_10
|
574
|
+
void clutter_actor_get_content_scaling_filters (ClutterActor *self,
|
575
|
+
ClutterScalingFilter *min_filter,
|
576
|
+
ClutterScalingFilter *mag_filter);
|
577
|
+
CLUTTER_AVAILABLE_IN_1_12
|
578
|
+
void clutter_actor_set_content_repeat (ClutterActor *self,
|
579
|
+
ClutterContentRepeat repeat);
|
580
|
+
CLUTTER_AVAILABLE_IN_1_12
|
581
|
+
ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self);
|
582
|
+
CLUTTER_AVAILABLE_IN_1_10
|
583
|
+
void clutter_actor_get_content_box (ClutterActor *self,
|
584
|
+
ClutterActorBox *box);
|
585
|
+
CLUTTER_AVAILABLE_IN_1_10
|
586
|
+
void clutter_actor_set_background_color (ClutterActor *self,
|
587
|
+
const ClutterColor *color);
|
588
|
+
CLUTTER_AVAILABLE_IN_1_10
|
589
|
+
void clutter_actor_get_background_color (ClutterActor *self,
|
590
|
+
ClutterColor *color);
|
591
|
+
CLUTTER_AVAILABLE_IN_1_6
|
592
|
+
const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
|
593
|
+
CLUTTER_AVAILABLE_IN_1_6
|
594
|
+
const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
|
595
|
+
ClutterActor *relative_to_ancestor);
|
596
|
+
CLUTTER_AVAILABLE_IN_1_10
|
597
|
+
const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self);
|
598
|
+
|
599
|
+
/* Events */
|
600
|
+
CLUTTER_AVAILABLE_IN_ALL
|
601
|
+
void clutter_actor_set_reactive (ClutterActor *actor,
|
602
|
+
gboolean reactive);
|
603
|
+
CLUTTER_AVAILABLE_IN_ALL
|
604
|
+
gboolean clutter_actor_get_reactive (ClutterActor *actor);
|
605
|
+
CLUTTER_AVAILABLE_IN_ALL
|
606
|
+
gboolean clutter_actor_has_key_focus (ClutterActor *self);
|
607
|
+
CLUTTER_AVAILABLE_IN_ALL
|
608
|
+
void clutter_actor_grab_key_focus (ClutterActor *self);
|
609
|
+
CLUTTER_AVAILABLE_IN_ALL
|
610
|
+
gboolean clutter_actor_event (ClutterActor *actor,
|
611
|
+
const ClutterEvent *event,
|
612
|
+
gboolean capture);
|
613
|
+
CLUTTER_AVAILABLE_IN_ALL
|
614
|
+
gboolean clutter_actor_has_pointer (ClutterActor *self);
|
615
|
+
|
616
|
+
/* Text */
|
617
|
+
CLUTTER_AVAILABLE_IN_ALL
|
618
|
+
PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
|
619
|
+
CLUTTER_AVAILABLE_IN_ALL
|
620
|
+
PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
|
621
|
+
CLUTTER_AVAILABLE_IN_ALL
|
622
|
+
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
|
623
|
+
const gchar *text);
|
624
|
+
CLUTTER_AVAILABLE_IN_ALL
|
625
|
+
void clutter_actor_set_text_direction (ClutterActor *self,
|
626
|
+
ClutterTextDirection text_dir);
|
627
|
+
CLUTTER_AVAILABLE_IN_ALL
|
628
|
+
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
|
629
|
+
|
630
|
+
/* Actor hierarchy */
|
631
|
+
CLUTTER_AVAILABLE_IN_1_10
|
632
|
+
void clutter_actor_add_child (ClutterActor *self,
|
633
|
+
ClutterActor *child);
|
634
|
+
CLUTTER_AVAILABLE_IN_1_10
|
635
|
+
void clutter_actor_insert_child_at_index (ClutterActor *self,
|
636
|
+
ClutterActor *child,
|
637
|
+
gint index_);
|
638
|
+
CLUTTER_AVAILABLE_IN_1_10
|
639
|
+
void clutter_actor_insert_child_above (ClutterActor *self,
|
640
|
+
ClutterActor *child,
|
641
|
+
ClutterActor *sibling);
|
642
|
+
CLUTTER_AVAILABLE_IN_1_10
|
643
|
+
void clutter_actor_insert_child_below (ClutterActor *self,
|
644
|
+
ClutterActor *child,
|
645
|
+
ClutterActor *sibling);
|
646
|
+
CLUTTER_AVAILABLE_IN_1_10
|
647
|
+
void clutter_actor_replace_child (ClutterActor *self,
|
648
|
+
ClutterActor *old_child,
|
649
|
+
ClutterActor *new_child);
|
650
|
+
CLUTTER_AVAILABLE_IN_1_10
|
651
|
+
void clutter_actor_remove_child (ClutterActor *self,
|
652
|
+
ClutterActor *child);
|
653
|
+
CLUTTER_AVAILABLE_IN_1_10
|
654
|
+
void clutter_actor_remove_all_children (ClutterActor *self);
|
655
|
+
CLUTTER_AVAILABLE_IN_1_10
|
656
|
+
void clutter_actor_destroy_all_children (ClutterActor *self);
|
657
|
+
CLUTTER_AVAILABLE_IN_1_10
|
658
|
+
GList * clutter_actor_get_children (ClutterActor *self);
|
659
|
+
CLUTTER_AVAILABLE_IN_1_10
|
660
|
+
gint clutter_actor_get_n_children (ClutterActor *self);
|
661
|
+
CLUTTER_AVAILABLE_IN_1_10
|
662
|
+
ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
|
663
|
+
gint index_);
|
664
|
+
CLUTTER_AVAILABLE_IN_1_10
|
665
|
+
ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
|
666
|
+
CLUTTER_AVAILABLE_IN_1_10
|
667
|
+
ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
|
668
|
+
CLUTTER_AVAILABLE_IN_1_10
|
669
|
+
ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
|
670
|
+
CLUTTER_AVAILABLE_IN_1_10
|
671
|
+
ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
|
672
|
+
CLUTTER_AVAILABLE_IN_ALL
|
673
|
+
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
674
|
+
CLUTTER_AVAILABLE_IN_1_4
|
675
|
+
gboolean clutter_actor_contains (ClutterActor *self,
|
676
|
+
ClutterActor *descendant);
|
677
|
+
CLUTTER_AVAILABLE_IN_ALL
|
678
|
+
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
|
679
|
+
CLUTTER_AVAILABLE_IN_1_10
|
680
|
+
void clutter_actor_set_child_below_sibling (ClutterActor *self,
|
681
|
+
ClutterActor *child,
|
682
|
+
ClutterActor *sibling);
|
683
|
+
CLUTTER_AVAILABLE_IN_1_10
|
684
|
+
void clutter_actor_set_child_above_sibling (ClutterActor *self,
|
685
|
+
ClutterActor *child,
|
686
|
+
ClutterActor *sibling);
|
687
|
+
CLUTTER_AVAILABLE_IN_1_10
|
688
|
+
void clutter_actor_set_child_at_index (ClutterActor *self,
|
689
|
+
ClutterActor *child,
|
690
|
+
gint index_);
|
691
|
+
CLUTTER_AVAILABLE_IN_1_10
|
692
|
+
void clutter_actor_iter_init (ClutterActorIter *iter,
|
693
|
+
ClutterActor *root);
|
694
|
+
CLUTTER_AVAILABLE_IN_1_10
|
695
|
+
gboolean clutter_actor_iter_next (ClutterActorIter *iter,
|
696
|
+
ClutterActor **child);
|
697
|
+
CLUTTER_AVAILABLE_IN_1_10
|
698
|
+
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
|
699
|
+
ClutterActor **child);
|
700
|
+
CLUTTER_AVAILABLE_IN_1_10
|
701
|
+
void clutter_actor_iter_remove (ClutterActorIter *iter);
|
702
|
+
CLUTTER_AVAILABLE_IN_1_10
|
703
|
+
void clutter_actor_iter_destroy (ClutterActorIter *iter);
|
704
|
+
CLUTTER_AVAILABLE_IN_1_12
|
705
|
+
gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
|
706
|
+
|
707
|
+
/* Transformations */
|
708
|
+
CLUTTER_AVAILABLE_IN_ALL
|
709
|
+
gboolean clutter_actor_is_rotated (ClutterActor *self);
|
710
|
+
CLUTTER_AVAILABLE_IN_ALL
|
711
|
+
gboolean clutter_actor_is_scaled (ClutterActor *self);
|
712
|
+
CLUTTER_AVAILABLE_IN_1_12
|
713
|
+
void clutter_actor_set_pivot_point (ClutterActor *self,
|
714
|
+
gfloat pivot_x,
|
715
|
+
gfloat pivot_y);
|
716
|
+
CLUTTER_AVAILABLE_IN_1_12
|
717
|
+
void clutter_actor_get_pivot_point (ClutterActor *self,
|
718
|
+
gfloat *pivot_x,
|
719
|
+
gfloat *pivot_y);
|
720
|
+
CLUTTER_AVAILABLE_IN_1_12
|
721
|
+
void clutter_actor_set_pivot_point_z (ClutterActor *self,
|
722
|
+
gfloat pivot_z);
|
723
|
+
CLUTTER_AVAILABLE_IN_1_12
|
724
|
+
gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
|
725
|
+
CLUTTER_AVAILABLE_IN_1_12
|
726
|
+
void clutter_actor_set_rotation_angle (ClutterActor *self,
|
727
|
+
ClutterRotateAxis axis,
|
728
|
+
gdouble angle);
|
729
|
+
CLUTTER_AVAILABLE_IN_1_12
|
730
|
+
gdouble clutter_actor_get_rotation_angle (ClutterActor *self,
|
731
|
+
ClutterRotateAxis axis);
|
732
|
+
CLUTTER_AVAILABLE_IN_ALL
|
733
|
+
void clutter_actor_set_scale (ClutterActor *self,
|
734
|
+
gdouble scale_x,
|
735
|
+
gdouble scale_y);
|
736
|
+
CLUTTER_AVAILABLE_IN_ALL
|
737
|
+
void clutter_actor_get_scale (ClutterActor *self,
|
738
|
+
gdouble *scale_x,
|
739
|
+
gdouble *scale_y);
|
740
|
+
CLUTTER_AVAILABLE_IN_1_12
|
741
|
+
void clutter_actor_set_scale_z (ClutterActor *self,
|
742
|
+
gdouble scale_z);
|
743
|
+
CLUTTER_AVAILABLE_IN_1_12
|
744
|
+
gdouble clutter_actor_get_scale_z (ClutterActor *self);
|
745
|
+
CLUTTER_AVAILABLE_IN_1_12
|
746
|
+
void clutter_actor_set_translation (ClutterActor *self,
|
747
|
+
gfloat translate_x,
|
748
|
+
gfloat translate_y,
|
749
|
+
gfloat translate_z);
|
750
|
+
CLUTTER_AVAILABLE_IN_1_12
|
751
|
+
void clutter_actor_get_translation (ClutterActor *self,
|
752
|
+
gfloat *translate_x,
|
753
|
+
gfloat *translate_y,
|
754
|
+
gfloat *translate_z);
|
755
|
+
CLUTTER_AVAILABLE_IN_1_12
|
756
|
+
void clutter_actor_set_transform (ClutterActor *self,
|
757
|
+
const ClutterMatrix *transform);
|
758
|
+
CLUTTER_AVAILABLE_IN_1_12
|
759
|
+
void clutter_actor_get_transform (ClutterActor *self,
|
760
|
+
ClutterMatrix *transform);
|
761
|
+
CLUTTER_AVAILABLE_IN_1_12
|
762
|
+
void clutter_actor_set_child_transform (ClutterActor *self,
|
763
|
+
const ClutterMatrix *transform);
|
764
|
+
CLUTTER_AVAILABLE_IN_1_12
|
765
|
+
void clutter_actor_get_child_transform (ClutterActor *self,
|
766
|
+
ClutterMatrix *transform);
|
767
|
+
CLUTTER_AVAILABLE_IN_ALL
|
768
|
+
void clutter_actor_get_transformed_position (ClutterActor *self,
|
769
|
+
gfloat *x,
|
770
|
+
gfloat *y);
|
771
|
+
CLUTTER_AVAILABLE_IN_ALL
|
772
|
+
void clutter_actor_get_transformed_size (ClutterActor *self,
|
773
|
+
gfloat *width,
|
774
|
+
gfloat *height);
|
775
|
+
CLUTTER_AVAILABLE_IN_ALL
|
776
|
+
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
777
|
+
gfloat x,
|
778
|
+
gfloat y,
|
779
|
+
gfloat *x_out,
|
780
|
+
gfloat *y_out);
|
781
|
+
CLUTTER_AVAILABLE_IN_ALL
|
782
|
+
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
783
|
+
ClutterVertex verts[]);
|
784
|
+
CLUTTER_AVAILABLE_IN_ALL
|
785
|
+
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
786
|
+
const ClutterVertex *point,
|
787
|
+
ClutterVertex *vertex);
|
788
|
+
CLUTTER_AVAILABLE_IN_ALL
|
789
|
+
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
790
|
+
ClutterActor *ancestor,
|
791
|
+
const ClutterVertex *point,
|
792
|
+
ClutterVertex *vertex);
|
793
|
+
|
794
|
+
/* Implicit animations */
|
795
|
+
CLUTTER_AVAILABLE_IN_1_10
|
796
|
+
void clutter_actor_save_easing_state (ClutterActor *self);
|
797
|
+
CLUTTER_AVAILABLE_IN_1_10
|
798
|
+
void clutter_actor_restore_easing_state (ClutterActor *self);
|
799
|
+
CLUTTER_AVAILABLE_IN_1_10
|
800
|
+
void clutter_actor_set_easing_mode (ClutterActor *self,
|
801
|
+
ClutterAnimationMode mode);
|
802
|
+
CLUTTER_AVAILABLE_IN_1_10
|
803
|
+
ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self);
|
804
|
+
CLUTTER_AVAILABLE_IN_1_10
|
805
|
+
void clutter_actor_set_easing_duration (ClutterActor *self,
|
806
|
+
guint msecs);
|
807
|
+
CLUTTER_AVAILABLE_IN_1_10
|
808
|
+
guint clutter_actor_get_easing_duration (ClutterActor *self);
|
809
|
+
CLUTTER_AVAILABLE_IN_1_10
|
810
|
+
void clutter_actor_set_easing_delay (ClutterActor *self,
|
811
|
+
guint msecs);
|
812
|
+
CLUTTER_AVAILABLE_IN_1_10
|
813
|
+
guint clutter_actor_get_easing_delay (ClutterActor *self);
|
814
|
+
CLUTTER_AVAILABLE_IN_1_10
|
815
|
+
ClutterTransition * clutter_actor_get_transition (ClutterActor *self,
|
816
|
+
const char *name);
|
817
|
+
CLUTTER_AVAILABLE_IN_1_10
|
818
|
+
void clutter_actor_add_transition (ClutterActor *self,
|
819
|
+
const char *name,
|
820
|
+
ClutterTransition *transition);
|
821
|
+
CLUTTER_AVAILABLE_IN_1_10
|
822
|
+
void clutter_actor_remove_transition (ClutterActor *self,
|
823
|
+
const char *name);
|
824
|
+
CLUTTER_AVAILABLE_IN_1_10
|
825
|
+
void clutter_actor_remove_all_transitions (ClutterActor *self);
|
826
|
+
|
827
|
+
|
828
|
+
/* Experimental API */
|
829
|
+
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
|
830
|
+
CLUTTER_AVAILABLE_IN_1_16
|
831
|
+
gboolean clutter_actor_has_mapped_clones (ClutterActor *self);
|
832
|
+
#endif
|
833
|
+
|
834
|
+
G_END_DECLS
|
835
|
+
|
836
|
+
#endif /* __CLUTTER_ACTOR_H__ */
|