clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,84 @@
1
+ /* CALLY - The Clutter Accessibility Implementation Library
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+ *
3
+ * Copyright (C) 2009 Igalia, S.L.
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+ *
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+ * Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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+ *
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+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
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+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
19
+ */
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+
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+ #ifndef __CALLY_TEXTURE_H__
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+ #define __CALLY_TEXTURE_H__
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+
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+ #if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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+ #error "Only <cally/cally.h> can be included directly."
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+ #endif
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+
28
+ #include <clutter/clutter.h>
29
+ #include <cally/cally-actor.h>
30
+
31
+ G_BEGIN_DECLS
32
+
33
+ #define CALLY_TYPE_TEXTURE (cally_texture_get_type ())
34
+ #define CALLY_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_TEXTURE, CallyTexture))
35
+ #define CALLY_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_TEXTURE, CallyTextureClass))
36
+ #define CALLY_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_TEXTURE))
37
+ #define CALLY_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_TEXTURE))
38
+ #define CALLY_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_TEXTURE, CallyTextureClass))
39
+
40
+ typedef struct _CallyTexture CallyTexture;
41
+ typedef struct _CallyTextureClass CallyTextureClass;
42
+ typedef struct _CallyTexturePrivate CallyTexturePrivate;
43
+
44
+ /**
45
+ * CallyTexture:
46
+ *
47
+ * The <structname>CallyTexture</structname> structure contains only
48
+ * private data and should be accessed using the provided API
49
+ *
50
+ * Since: 1.4
51
+ */
52
+ struct _CallyTexture
53
+ {
54
+ /*< private >*/
55
+ CallyActor parent;
56
+
57
+ CallyTexturePrivate *priv;
58
+ };
59
+
60
+ /**
61
+ * CallyTextureClass:
62
+ *
63
+ * The <structname>CallyTextureClass</structname> structure contains
64
+ * only private data
65
+ *
66
+ * Since: 1.4
67
+ */
68
+ struct _CallyTextureClass
69
+ {
70
+ /*< private >*/
71
+ CallyActorClass parent_class;
72
+
73
+ /* padding for future expansion */
74
+ gpointer _padding_dummy[8];
75
+ };
76
+
77
+ CLUTTER_AVAILABLE_IN_1_4
78
+ GType cally_texture_get_type (void) G_GNUC_CONST;
79
+ CLUTTER_AVAILABLE_IN_1_4
80
+ AtkObject *cally_texture_new (ClutterActor *actor);
81
+
82
+ G_END_DECLS
83
+
84
+ #endif /* __CALLY_TEXTURE_H__ */
@@ -0,0 +1,84 @@
1
+ /* CALLY - The Clutter Accessibility Implementation Library
2
+ *
3
+ * Copyright (C) 2008 Igalia, S.L.
4
+ *
5
+ * Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
19
+ */
20
+
21
+ #ifndef __CALLY_UTIL_H__
22
+ #define __CALLY_UTIL_H__
23
+
24
+ #if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
25
+ #error "Only <cally/cally.h> can be included directly."
26
+ #endif
27
+
28
+ #include <clutter/clutter.h>
29
+ #include <atk/atk.h>
30
+
31
+ G_BEGIN_DECLS
32
+
33
+ #define CALLY_TYPE_UTIL (cally_util_get_type ())
34
+ #define CALLY_UTIL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_UTIL, CallyUtil))
35
+ #define CALLY_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_UTIL, CallyUtilClass))
36
+ #define CALLY_IS_UTIL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_UTIL))
37
+ #define CALLY_IS_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_UTIL))
38
+ #define CALLY_UTIL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_UTIL, CallyUtilClass))
39
+
40
+ typedef struct _CallyUtil CallyUtil;
41
+ typedef struct _CallyUtilClass CallyUtilClass;
42
+ typedef struct _CallyUtilPrivate CallyUtilPrivate;
43
+
44
+ /**
45
+ * CallyUtil:
46
+ *
47
+ * The <structname>CallyUtil</structname> structure contains only
48
+ * private data and should be accessed using the provided API
49
+ *
50
+ * Since: 1.4
51
+ */
52
+ struct _CallyUtil
53
+ {
54
+ /*< private >*/
55
+ AtkUtil parent;
56
+
57
+ CallyUtilPrivate *priv;
58
+ };
59
+
60
+ /**
61
+ * CallyUtilClass:
62
+ *
63
+ * The <structname>CallyUtilClass</structname> structure contains only
64
+ * private data
65
+ *
66
+ * Since: 1.4
67
+ */
68
+ struct _CallyUtilClass
69
+ {
70
+ /*< private >*/
71
+ AtkUtilClass parent_class;
72
+
73
+ /* padding for future expansion */
74
+ gpointer _padding_dummy[8];
75
+ };
76
+
77
+ CLUTTER_AVAILABLE_IN_1_4
78
+ GType cally_util_get_type (void) G_GNUC_CONST;
79
+
80
+ void _cally_util_override_atk_util (void);
81
+
82
+ G_END_DECLS
83
+
84
+ #endif /* __CALLY_UTIL_H__ */
@@ -0,0 +1,40 @@
1
+ /* CALLY - The Clutter Accessibility Implementation Library
2
+ *
3
+ * Copyright (C) 2008 Igalia, S.L.
4
+ *
5
+ * Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
19
+ */
20
+
21
+ #ifndef __CALLY_H__
22
+ #define __CALLY_H__
23
+
24
+ #define __CALLY_H_INSIDE__
25
+
26
+ #include "cally-actor.h"
27
+ #include "cally-clone.h"
28
+ #include "cally-factory.h"
29
+ #include "cally-group.h"
30
+ #include "cally-main.h"
31
+ #include "cally-rectangle.h"
32
+ #include "cally-root.h"
33
+ #include "cally-stage.h"
34
+ #include "cally-text.h"
35
+ #include "cally-texture.h"
36
+ #include "cally-util.h"
37
+
38
+ #undef __CALLY_H_INSIDE__
39
+
40
+ #endif /* __CALLY_H__ */
@@ -0,0 +1,111 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ * Author:
22
+ * Emmanuele Bassi <ebassi@linux.intel.com>
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTION_H__
30
+ #define __CLUTTER_ACTION_H__
31
+
32
+ #include <clutter/clutter-actor-meta.h>
33
+
34
+ G_BEGIN_DECLS
35
+
36
+ #define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
37
+ #define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
38
+ #define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
39
+ #define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
40
+ #define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
41
+ #define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
42
+
43
+ typedef struct _ClutterActionClass ClutterActionClass;
44
+
45
+ /**
46
+ * ClutterAction:
47
+ *
48
+ * The #ClutterAction structure contains only private data and
49
+ * should be accessed using the provided API.
50
+ *
51
+ * Since: 1.4
52
+ */
53
+ struct _ClutterAction
54
+ {
55
+ /*< private >*/
56
+ ClutterActorMeta parent_instance;
57
+ };
58
+
59
+ /**
60
+ * ClutterActionClass:
61
+ *
62
+ * The ClutterActionClass structure contains only private data
63
+ *
64
+ * Since: 1.4
65
+ */
66
+ struct _ClutterActionClass
67
+ {
68
+ /*< private >*/
69
+ ClutterActorMetaClass parent_class;
70
+
71
+ void (* _clutter_action1) (void);
72
+ void (* _clutter_action2) (void);
73
+ void (* _clutter_action3) (void);
74
+ void (* _clutter_action4) (void);
75
+ void (* _clutter_action5) (void);
76
+ void (* _clutter_action6) (void);
77
+ void (* _clutter_action7) (void);
78
+ void (* _clutter_action8) (void);
79
+ };
80
+
81
+ CLUTTER_AVAILABLE_IN_1_4
82
+ GType clutter_action_get_type (void) G_GNUC_CONST;
83
+
84
+ /* ClutterActor API */
85
+ CLUTTER_AVAILABLE_IN_1_4
86
+ void clutter_actor_add_action (ClutterActor *self,
87
+ ClutterAction *action);
88
+ CLUTTER_AVAILABLE_IN_1_4
89
+ void clutter_actor_add_action_with_name (ClutterActor *self,
90
+ const gchar *name,
91
+ ClutterAction *action);
92
+ CLUTTER_AVAILABLE_IN_1_4
93
+ void clutter_actor_remove_action (ClutterActor *self,
94
+ ClutterAction *action);
95
+ CLUTTER_AVAILABLE_IN_1_4
96
+ void clutter_actor_remove_action_by_name (ClutterActor *self,
97
+ const gchar *name);
98
+ CLUTTER_AVAILABLE_IN_1_4
99
+ ClutterAction *clutter_actor_get_action (ClutterActor *self,
100
+ const gchar *name);
101
+ CLUTTER_AVAILABLE_IN_1_4
102
+ GList * clutter_actor_get_actions (ClutterActor *self);
103
+ CLUTTER_AVAILABLE_IN_1_4
104
+ void clutter_actor_clear_actions (ClutterActor *self);
105
+
106
+ CLUTTER_AVAILABLE_IN_1_10
107
+ gboolean clutter_actor_has_actions (ClutterActor *self);
108
+
109
+ G_END_DECLS
110
+
111
+ #endif /* __CLUTTER_ACTION_H__ */
@@ -0,0 +1,119 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ * Author:
22
+ * Emmanuele Bassi <ebassi@linux.intel.com>
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTOR_META_H__
30
+ #define __CLUTTER_ACTOR_META_H__
31
+
32
+ #include <clutter/clutter-types.h>
33
+
34
+ G_BEGIN_DECLS
35
+
36
+ #define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
37
+ #define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
38
+ #define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
39
+ #define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
40
+ #define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
41
+ #define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
42
+
43
+ typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
44
+ typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
45
+
46
+ /**
47
+ * ClutterActorMeta:
48
+ *
49
+ * The #ClutterActorMeta structure contains only
50
+ * private data and should be accessed using the provided API
51
+ *
52
+ * Since: 1.4
53
+ */
54
+ struct _ClutterActorMeta
55
+ {
56
+ /*< private >*/
57
+ GInitiallyUnowned parent_instance;
58
+
59
+ ClutterActorMetaPrivate *priv;
60
+ };
61
+
62
+ /**
63
+ * ClutterActorMetaClass:
64
+ * @set_actor: virtual function, invoked when attaching and detaching
65
+ * a #ClutterActorMeta instance to a #ClutterActor
66
+ *
67
+ * The #ClutterActorMetaClass structure contains
68
+ * only private data
69
+ *
70
+ * Since: 1.4
71
+ */
72
+ struct _ClutterActorMetaClass
73
+ {
74
+ /*< private >*/
75
+ GInitiallyUnownedClass parent_class;
76
+
77
+ /*< public >*/
78
+
79
+ /**
80
+ * ClutterActorMetaClass::set_actor:
81
+ * @meta: a #ClutterActorMeta
82
+ * @actor: (allow-none): the actor attached to @meta, or %NULL
83
+ *
84
+ * Virtual function, called when @meta is attached or detached
85
+ * from a #ClutterActor.
86
+ */
87
+ void (* set_actor) (ClutterActorMeta *meta,
88
+ ClutterActor *actor);
89
+
90
+ /*< private >*/
91
+ void (* _clutter_meta1) (void);
92
+ void (* _clutter_meta2) (void);
93
+ void (* _clutter_meta3) (void);
94
+ void (* _clutter_meta4) (void);
95
+ void (* _clutter_meta5) (void);
96
+ void (* _clutter_meta6) (void);
97
+ void (* _clutter_meta7) (void);
98
+ };
99
+
100
+ CLUTTER_AVAILABLE_IN_1_4
101
+ GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
102
+
103
+ CLUTTER_AVAILABLE_IN_1_4
104
+ void clutter_actor_meta_set_name (ClutterActorMeta *meta,
105
+ const gchar *name);
106
+ CLUTTER_AVAILABLE_IN_1_4
107
+ const gchar * clutter_actor_meta_get_name (ClutterActorMeta *meta);
108
+ CLUTTER_AVAILABLE_IN_1_4
109
+ void clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
110
+ gboolean is_enabled);
111
+ CLUTTER_AVAILABLE_IN_1_4
112
+ gboolean clutter_actor_meta_get_enabled (ClutterActorMeta *meta);
113
+
114
+ CLUTTER_AVAILABLE_IN_1_4
115
+ ClutterActor * clutter_actor_meta_get_actor (ClutterActorMeta *meta);
116
+
117
+ G_END_DECLS
118
+
119
+ #endif /* __CLUTTER_ACTOR_META_H__ */
@@ -0,0 +1,836 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Authored By Matthew Allum <mallum@openedhand.com>
7
+ *
8
+ * Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
9
+ * Copyright (C) 2009, 2010 Intel Corp
10
+ *
11
+ * This library is free software; you can redistribute it and/or
12
+ * modify it under the terms of the GNU Lesser General Public
13
+ * License as published by the Free Software Foundation; either
14
+ * version 2 of the License, or (at your option) any later version.
15
+ *
16
+ * This library is distributed in the hope that it will be useful,
17
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
18
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19
+ * Lesser General Public License for more details.
20
+ *
21
+ * You should have received a copy of the GNU Lesser General Public
22
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTOR_H__
30
+ #define __CLUTTER_ACTOR_H__
31
+
32
+ /* clutter-actor.h */
33
+
34
+ #include <pango/pango.h>
35
+ #include <atk/atk.h>
36
+
37
+ #include <cogl/cogl.h>
38
+
39
+ #include <clutter/clutter-types.h>
40
+ #include <clutter/clutter-event.h>
41
+
42
+ G_BEGIN_DECLS
43
+
44
+ #define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
45
+ #define CLUTTER_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
46
+ #define CLUTTER_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
47
+ #define CLUTTER_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
48
+ #define CLUTTER_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
49
+ #define CLUTTER_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
50
+
51
+ /**
52
+ * CLUTTER_ACTOR_SET_FLAGS:
53
+ * @a: a #ClutterActor
54
+ * @f: the #ClutterActorFlags to set
55
+ *
56
+ * Sets the given flags on a #ClutterActor
57
+ */
58
+ #define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
59
+
60
+ /**
61
+ * CLUTTER_ACTOR_UNSET_FLAGS:
62
+ * @a: a #ClutterActor
63
+ * @f: the #ClutterActorFlags to unset
64
+ *
65
+ * Unsets the given flags on a #ClutterActor
66
+ */
67
+ #define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
68
+
69
+ #define CLUTTER_ACTOR_IS_MAPPED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
70
+ #define CLUTTER_ACTOR_IS_REALIZED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
71
+ #define CLUTTER_ACTOR_IS_VISIBLE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
72
+ #define CLUTTER_ACTOR_IS_REACTIVE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
73
+
74
+ typedef struct _ClutterActorClass ClutterActorClass;
75
+ typedef struct _ClutterActorPrivate ClutterActorPrivate;
76
+
77
+ /**
78
+ * ClutterCallback:
79
+ * @actor: a #ClutterActor
80
+ * @data: (closure): user data
81
+ *
82
+ * Generic callback
83
+ */
84
+ typedef void (*ClutterCallback) (ClutterActor *actor,
85
+ gpointer data);
86
+
87
+ /**
88
+ * CLUTTER_CALLBACK:
89
+ * @f: a function
90
+ *
91
+ * Convenience macro to cast a function to #ClutterCallback
92
+ */
93
+ #define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
94
+
95
+ /**
96
+ * ClutterActor:
97
+ * @flags: #ClutterActorFlags
98
+ *
99
+ * Base class for actors.
100
+ */
101
+ struct _ClutterActor
102
+ {
103
+ /*< private >*/
104
+ GInitiallyUnowned parent_instance;
105
+
106
+ /*< public >*/
107
+ guint32 flags;
108
+
109
+ /*< private >*/
110
+ guint32 private_flags;
111
+
112
+ ClutterActorPrivate *priv;
113
+ };
114
+
115
+ /**
116
+ * ClutterActorClass:
117
+ * @show: signal class handler for #ClutterActor::show; it must chain
118
+ * up to the parent's implementation
119
+ * @show_all: virtual function for containers and composite actors, to
120
+ * determine which children should be shown when calling
121
+ * clutter_actor_show_all() on the actor. Defaults to calling
122
+ * clutter_actor_show(). This virtual function is deprecated and it
123
+ * should not be overridden.
124
+ * @hide: signal class handler for #ClutterActor::hide; it must chain
125
+ * up to the parent's implementation
126
+ * @hide_all: virtual function for containers and composite actors, to
127
+ * determine which children should be shown when calling
128
+ * clutter_actor_hide_all() on the actor. Defaults to calling
129
+ * clutter_actor_hide(). This virtual function is deprecated and it
130
+ * should not be overridden.
131
+ * @realize: virtual function, used to allocate resources for the actor;
132
+ * it should chain up to the parent's implementation. This virtual
133
+ * function is deprecated and should not be overridden in newly
134
+ * written code.
135
+ * @unrealize: virtual function, used to deallocate resources allocated
136
+ * in ::realize; it should chain up to the parent's implementation. This
137
+ * function is deprecated and should not be overridden in newly
138
+ * written code.
139
+ * @map: virtual function for containers and composite actors, to
140
+ * map their children; it must chain up to the parent's implementation.
141
+ * Overriding this function is optional.
142
+ * @unmap: virtual function for containers and composite actors, to
143
+ * unmap their children; it must chain up to the parent's implementation.
144
+ * Overriding this function is optional.
145
+ * @paint: virtual function, used to paint the actor
146
+ * @get_preferred_width: virtual function, used when querying the minimum
147
+ * and natural widths of an actor for a given height; it is used by
148
+ * clutter_actor_get_preferred_width()
149
+ * @get_preferred_height: virtual function, used when querying the minimum
150
+ * and natural heights of an actor for a given width; it is used by
151
+ * clutter_actor_get_preferred_height()
152
+ * @allocate: virtual function, used when settings the coordinates of an
153
+ * actor; it is used by clutter_actor_allocate(); it must chain up to
154
+ * the parent's implementation, or call clutter_actor_set_allocation()
155
+ * @apply_transform: virtual function, used when applying the transformations
156
+ * to an actor before painting it or when transforming coordinates or
157
+ * the allocation; it must chain up to the parent's implementation
158
+ * @parent_set: signal class handler for the #ClutterActor::parent-set
159
+ * @destroy: signal class handler for #ClutterActor::destroy. It must
160
+ * chain up to the parent's implementation
161
+ * @pick: virtual function, used to draw an outline of the actor with
162
+ * the given color
163
+ * @queue_redraw: class handler for #ClutterActor::queue-redraw
164
+ * @event: class handler for #ClutterActor::event
165
+ * @button_press_event: class handler for #ClutterActor::button-press-event
166
+ * @button_release_event: class handler for
167
+ * #ClutterActor::button-release-event
168
+ * @scroll_event: signal class closure for #ClutterActor::scroll-event
169
+ * @key_press_event: signal class closure for #ClutterActor::key-press-event
170
+ * @key_release_event: signal class closure for
171
+ * #ClutterActor::key-release-event
172
+ * @motion_event: signal class closure for #ClutterActor::motion-event
173
+ * @enter_event: signal class closure for #ClutterActor::enter-event
174
+ * @leave_event: signal class closure for #ClutterActor::leave-event
175
+ * @captured_event: signal class closure for #ClutterActor::captured-event
176
+ * @key_focus_in: signal class closure for #ClutterActor::key-focus-in
177
+ * @key_focus_out: signal class closure for #ClutterActor::key-focus-out
178
+ * @queue_relayout: class handler for #ClutterActor::queue-relayout
179
+ * @get_accessible: virtual function, returns the accessible object that
180
+ * describes the actor to an assistive technology.
181
+ * @get_paint_volume: virtual function, for sub-classes to define their
182
+ * #ClutterPaintVolume
183
+ * @has_overlaps: virtual function for
184
+ * sub-classes to advertise whether they need an offscreen redirect
185
+ * to get the correct opacity. See
186
+ * clutter_actor_set_offscreen_redirect() for details.
187
+ * @paint_node: virtual function for creating paint nodes and attaching
188
+ * them to the render tree
189
+ * @touch_event: signal class closure for #ClutterActor::touch-event
190
+ *
191
+ * Base class for actors.
192
+ */
193
+ struct _ClutterActorClass
194
+ {
195
+ /*< private >*/
196
+ GInitiallyUnownedClass parent_class;
197
+
198
+ /*< public >*/
199
+ void (* show) (ClutterActor *self);
200
+ void (* show_all) (ClutterActor *self);
201
+ void (* hide) (ClutterActor *self);
202
+ void (* hide_all) (ClutterActor *self);
203
+ void (* realize) (ClutterActor *self);
204
+ void (* unrealize) (ClutterActor *self);
205
+ void (* map) (ClutterActor *self);
206
+ void (* unmap) (ClutterActor *self);
207
+ void (* paint) (ClutterActor *self);
208
+ void (* parent_set) (ClutterActor *actor,
209
+ ClutterActor *old_parent);
210
+
211
+ void (* destroy) (ClutterActor *self);
212
+ void (* pick) (ClutterActor *actor,
213
+ const ClutterColor *color);
214
+
215
+ void (* queue_redraw) (ClutterActor *actor,
216
+ ClutterActor *leaf_that_queued);
217
+
218
+ /* size negotiation */
219
+ void (* get_preferred_width) (ClutterActor *self,
220
+ gfloat for_height,
221
+ gfloat *min_width_p,
222
+ gfloat *natural_width_p);
223
+ void (* get_preferred_height) (ClutterActor *self,
224
+ gfloat for_width,
225
+ gfloat *min_height_p,
226
+ gfloat *natural_height_p);
227
+ void (* allocate) (ClutterActor *self,
228
+ const ClutterActorBox *box,
229
+ ClutterAllocationFlags flags);
230
+
231
+ /* transformations */
232
+ void (* apply_transform) (ClutterActor *actor,
233
+ ClutterMatrix *matrix);
234
+
235
+ /* event signals */
236
+ gboolean (* event) (ClutterActor *actor,
237
+ ClutterEvent *event);
238
+ gboolean (* button_press_event) (ClutterActor *actor,
239
+ ClutterButtonEvent *event);
240
+ gboolean (* button_release_event) (ClutterActor *actor,
241
+ ClutterButtonEvent *event);
242
+ gboolean (* scroll_event) (ClutterActor *actor,
243
+ ClutterScrollEvent *event);
244
+ gboolean (* key_press_event) (ClutterActor *actor,
245
+ ClutterKeyEvent *event);
246
+ gboolean (* key_release_event) (ClutterActor *actor,
247
+ ClutterKeyEvent *event);
248
+ gboolean (* motion_event) (ClutterActor *actor,
249
+ ClutterMotionEvent *event);
250
+ gboolean (* enter_event) (ClutterActor *actor,
251
+ ClutterCrossingEvent *event);
252
+ gboolean (* leave_event) (ClutterActor *actor,
253
+ ClutterCrossingEvent *event);
254
+ gboolean (* captured_event) (ClutterActor *actor,
255
+ ClutterEvent *event);
256
+ void (* key_focus_in) (ClutterActor *actor);
257
+ void (* key_focus_out) (ClutterActor *actor);
258
+
259
+ void (* queue_relayout) (ClutterActor *self);
260
+
261
+ /* accessibility support */
262
+ AtkObject * (* get_accessible) (ClutterActor *self);
263
+
264
+ gboolean (* get_paint_volume) (ClutterActor *actor,
265
+ ClutterPaintVolume *volume);
266
+
267
+ gboolean (* has_overlaps) (ClutterActor *self);
268
+
269
+ void (* paint_node) (ClutterActor *self,
270
+ ClutterPaintNode *root);
271
+
272
+ gboolean (* touch_event) (ClutterActor *self,
273
+ ClutterTouchEvent *event);
274
+
275
+ /*< private >*/
276
+ /* padding for future expansion */
277
+ gpointer _padding_dummy[26];
278
+ };
279
+
280
+ /**
281
+ * ClutterActorIter:
282
+ *
283
+ * An iterator structure that allows to efficiently iterate over a
284
+ * section of the scene graph.
285
+ *
286
+ * The contents of the #ClutterActorIter structure
287
+ * are private and should only be accessed using the provided API.
288
+ *
289
+ * Since: 1.10
290
+ */
291
+ struct _ClutterActorIter
292
+ {
293
+ /*< private >*/
294
+ gpointer CLUTTER_PRIVATE_FIELD (dummy1);
295
+ gpointer CLUTTER_PRIVATE_FIELD (dummy2);
296
+ gpointer CLUTTER_PRIVATE_FIELD (dummy3);
297
+ gint CLUTTER_PRIVATE_FIELD (dummy4);
298
+ gpointer CLUTTER_PRIVATE_FIELD (dummy5);
299
+ };
300
+
301
+ CLUTTER_AVAILABLE_IN_ALL
302
+ GType clutter_actor_get_type (void) G_GNUC_CONST;
303
+
304
+ CLUTTER_AVAILABLE_IN_1_10
305
+ ClutterActor * clutter_actor_new (void);
306
+
307
+ CLUTTER_AVAILABLE_IN_ALL
308
+ void clutter_actor_set_flags (ClutterActor *self,
309
+ ClutterActorFlags flags);
310
+ CLUTTER_AVAILABLE_IN_ALL
311
+ void clutter_actor_unset_flags (ClutterActor *self,
312
+ ClutterActorFlags flags);
313
+ CLUTTER_AVAILABLE_IN_ALL
314
+ ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
315
+ CLUTTER_AVAILABLE_IN_ALL
316
+ void clutter_actor_show (ClutterActor *self);
317
+ CLUTTER_AVAILABLE_IN_ALL
318
+ void clutter_actor_hide (ClutterActor *self);
319
+ CLUTTER_AVAILABLE_IN_ALL
320
+ void clutter_actor_realize (ClutterActor *self);
321
+ CLUTTER_AVAILABLE_IN_ALL
322
+ void clutter_actor_unrealize (ClutterActor *self);
323
+ CLUTTER_AVAILABLE_IN_ALL
324
+ void clutter_actor_map (ClutterActor *self);
325
+ CLUTTER_AVAILABLE_IN_ALL
326
+ void clutter_actor_unmap (ClutterActor *self);
327
+ CLUTTER_AVAILABLE_IN_ALL
328
+ void clutter_actor_paint (ClutterActor *self);
329
+ CLUTTER_AVAILABLE_IN_ALL
330
+ void clutter_actor_continue_paint (ClutterActor *self);
331
+ CLUTTER_AVAILABLE_IN_ALL
332
+ void clutter_actor_queue_redraw (ClutterActor *self);
333
+ CLUTTER_AVAILABLE_IN_1_10
334
+ void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
335
+ const cairo_rectangle_int_t *clip);
336
+ CLUTTER_AVAILABLE_IN_ALL
337
+ void clutter_actor_queue_relayout (ClutterActor *self);
338
+ CLUTTER_AVAILABLE_IN_ALL
339
+ void clutter_actor_destroy (ClutterActor *self);
340
+ CLUTTER_AVAILABLE_IN_ALL
341
+ void clutter_actor_set_name (ClutterActor *self,
342
+ const gchar *name);
343
+ CLUTTER_AVAILABLE_IN_ALL
344
+ const gchar * clutter_actor_get_name (ClutterActor *self);
345
+ CLUTTER_AVAILABLE_IN_ALL
346
+ AtkObject * clutter_actor_get_accessible (ClutterActor *self);
347
+
348
+ /* Size negotiation */
349
+ CLUTTER_AVAILABLE_IN_ALL
350
+ void clutter_actor_set_request_mode (ClutterActor *self,
351
+ ClutterRequestMode mode);
352
+ CLUTTER_AVAILABLE_IN_ALL
353
+ ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
354
+ CLUTTER_AVAILABLE_IN_ALL
355
+ void clutter_actor_get_preferred_width (ClutterActor *self,
356
+ gfloat for_height,
357
+ gfloat *min_width_p,
358
+ gfloat *natural_width_p);
359
+ CLUTTER_AVAILABLE_IN_ALL
360
+ void clutter_actor_get_preferred_height (ClutterActor *self,
361
+ gfloat for_width,
362
+ gfloat *min_height_p,
363
+ gfloat *natural_height_p);
364
+ CLUTTER_AVAILABLE_IN_ALL
365
+ void clutter_actor_get_preferred_size (ClutterActor *self,
366
+ gfloat *min_width_p,
367
+ gfloat *min_height_p,
368
+ gfloat *natural_width_p,
369
+ gfloat *natural_height_p);
370
+ CLUTTER_AVAILABLE_IN_ALL
371
+ void clutter_actor_allocate (ClutterActor *self,
372
+ const ClutterActorBox *box,
373
+ ClutterAllocationFlags flags);
374
+ CLUTTER_AVAILABLE_IN_ALL
375
+ void clutter_actor_allocate_preferred_size (ClutterActor *self,
376
+ ClutterAllocationFlags flags);
377
+ CLUTTER_AVAILABLE_IN_ALL
378
+ void clutter_actor_allocate_available_size (ClutterActor *self,
379
+ gfloat x,
380
+ gfloat y,
381
+ gfloat available_width,
382
+ gfloat available_height,
383
+ ClutterAllocationFlags flags);
384
+ CLUTTER_AVAILABLE_IN_ALL
385
+ void clutter_actor_allocate_align_fill (ClutterActor *self,
386
+ const ClutterActorBox *box,
387
+ gdouble x_align,
388
+ gdouble y_align,
389
+ gboolean x_fill,
390
+ gboolean y_fill,
391
+ ClutterAllocationFlags flags);
392
+ CLUTTER_AVAILABLE_IN_1_10
393
+ void clutter_actor_set_allocation (ClutterActor *self,
394
+ const ClutterActorBox *box,
395
+ ClutterAllocationFlags flags);
396
+ CLUTTER_AVAILABLE_IN_ALL
397
+ void clutter_actor_get_allocation_box (ClutterActor *self,
398
+ ClutterActorBox *box);
399
+ CLUTTER_AVAILABLE_IN_ALL
400
+ void clutter_actor_get_allocation_vertices (ClutterActor *self,
401
+ ClutterActor *ancestor,
402
+ ClutterVertex verts[]);
403
+ CLUTTER_AVAILABLE_IN_ALL
404
+ gboolean clutter_actor_has_allocation (ClutterActor *self);
405
+ CLUTTER_AVAILABLE_IN_ALL
406
+ void clutter_actor_set_size (ClutterActor *self,
407
+ gfloat width,
408
+ gfloat height);
409
+ CLUTTER_AVAILABLE_IN_ALL
410
+ void clutter_actor_get_size (ClutterActor *self,
411
+ gfloat *width,
412
+ gfloat *height);
413
+ CLUTTER_AVAILABLE_IN_ALL
414
+ void clutter_actor_set_position (ClutterActor *self,
415
+ gfloat x,
416
+ gfloat y);
417
+ CLUTTER_AVAILABLE_IN_ALL
418
+ void clutter_actor_get_position (ClutterActor *self,
419
+ gfloat *x,
420
+ gfloat *y);
421
+ CLUTTER_AVAILABLE_IN_ALL
422
+ gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
423
+ CLUTTER_AVAILABLE_IN_ALL
424
+ void clutter_actor_set_fixed_position_set (ClutterActor *self,
425
+ gboolean is_set);
426
+ CLUTTER_AVAILABLE_IN_ALL
427
+ void clutter_actor_move_by (ClutterActor *self,
428
+ gfloat dx,
429
+ gfloat dy);
430
+
431
+ /* Actor geometry */
432
+ CLUTTER_AVAILABLE_IN_ALL
433
+ gfloat clutter_actor_get_width (ClutterActor *self);
434
+ CLUTTER_AVAILABLE_IN_ALL
435
+ gfloat clutter_actor_get_height (ClutterActor *self);
436
+ CLUTTER_AVAILABLE_IN_ALL
437
+ void clutter_actor_set_width (ClutterActor *self,
438
+ gfloat width);
439
+ CLUTTER_AVAILABLE_IN_ALL
440
+ void clutter_actor_set_height (ClutterActor *self,
441
+ gfloat height);
442
+ CLUTTER_AVAILABLE_IN_ALL
443
+ gfloat clutter_actor_get_x (ClutterActor *self);
444
+ CLUTTER_AVAILABLE_IN_ALL
445
+ gfloat clutter_actor_get_y (ClutterActor *self);
446
+ CLUTTER_AVAILABLE_IN_ALL
447
+ void clutter_actor_set_x (ClutterActor *self,
448
+ gfloat x);
449
+ CLUTTER_AVAILABLE_IN_ALL
450
+ void clutter_actor_set_y (ClutterActor *self,
451
+ gfloat y);
452
+ CLUTTER_AVAILABLE_IN_1_12
453
+ void clutter_actor_set_z_position (ClutterActor *self,
454
+ gfloat z_position);
455
+ CLUTTER_AVAILABLE_IN_1_12
456
+ gfloat clutter_actor_get_z_position (ClutterActor *self);
457
+ CLUTTER_AVAILABLE_IN_1_10
458
+ void clutter_actor_set_layout_manager (ClutterActor *self,
459
+ ClutterLayoutManager *manager);
460
+ CLUTTER_AVAILABLE_IN_1_10
461
+ ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
462
+ CLUTTER_AVAILABLE_IN_1_10
463
+ void clutter_actor_set_x_align (ClutterActor *self,
464
+ ClutterActorAlign x_align);
465
+ CLUTTER_AVAILABLE_IN_1_10
466
+ ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
467
+ CLUTTER_AVAILABLE_IN_1_10
468
+ void clutter_actor_set_y_align (ClutterActor *self,
469
+ ClutterActorAlign y_align);
470
+ CLUTTER_AVAILABLE_IN_1_10
471
+ ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
472
+ CLUTTER_AVAILABLE_IN_1_10
473
+ void clutter_actor_set_margin_top (ClutterActor *self,
474
+ gfloat margin);
475
+ CLUTTER_AVAILABLE_IN_1_10
476
+ gfloat clutter_actor_get_margin_top (ClutterActor *self);
477
+ CLUTTER_AVAILABLE_IN_1_10
478
+ void clutter_actor_set_margin_bottom (ClutterActor *self,
479
+ gfloat margin);
480
+ CLUTTER_AVAILABLE_IN_1_10
481
+ gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
482
+ CLUTTER_AVAILABLE_IN_1_10
483
+ void clutter_actor_set_margin_left (ClutterActor *self,
484
+ gfloat margin);
485
+ CLUTTER_AVAILABLE_IN_1_10
486
+ gfloat clutter_actor_get_margin_left (ClutterActor *self);
487
+ CLUTTER_AVAILABLE_IN_1_10
488
+ void clutter_actor_set_margin_right (ClutterActor *self,
489
+ gfloat margin);
490
+ CLUTTER_AVAILABLE_IN_1_10
491
+ gfloat clutter_actor_get_margin_right (ClutterActor *self);
492
+ CLUTTER_AVAILABLE_IN_1_10
493
+ void clutter_actor_set_margin (ClutterActor *self,
494
+ const ClutterMargin *margin);
495
+ CLUTTER_AVAILABLE_IN_1_10
496
+ void clutter_actor_get_margin (ClutterActor *self,
497
+ ClutterMargin *margin);
498
+ CLUTTER_AVAILABLE_IN_1_12
499
+ void clutter_actor_set_x_expand (ClutterActor *self,
500
+ gboolean expand);
501
+ CLUTTER_AVAILABLE_IN_1_12
502
+ gboolean clutter_actor_get_x_expand (ClutterActor *self);
503
+ CLUTTER_AVAILABLE_IN_1_12
504
+ void clutter_actor_set_y_expand (ClutterActor *self,
505
+ gboolean expand);
506
+ CLUTTER_AVAILABLE_IN_1_12
507
+ gboolean clutter_actor_get_y_expand (ClutterActor *self);
508
+ CLUTTER_AVAILABLE_IN_1_12
509
+ gboolean clutter_actor_needs_expand (ClutterActor *self,
510
+ ClutterOrientation orientation);
511
+
512
+ /* Paint */
513
+ CLUTTER_AVAILABLE_IN_ALL
514
+ void clutter_actor_set_clip (ClutterActor *self,
515
+ gfloat xoff,
516
+ gfloat yoff,
517
+ gfloat width,
518
+ gfloat height);
519
+ CLUTTER_AVAILABLE_IN_ALL
520
+ void clutter_actor_remove_clip (ClutterActor *self);
521
+ CLUTTER_AVAILABLE_IN_ALL
522
+ gboolean clutter_actor_has_clip (ClutterActor *self);
523
+ CLUTTER_AVAILABLE_IN_ALL
524
+ void clutter_actor_get_clip (ClutterActor *self,
525
+ gfloat *xoff,
526
+ gfloat *yoff,
527
+ gfloat *width,
528
+ gfloat *height);
529
+ CLUTTER_AVAILABLE_IN_ALL
530
+ void clutter_actor_set_clip_to_allocation (ClutterActor *self,
531
+ gboolean clip_set);
532
+ CLUTTER_AVAILABLE_IN_ALL
533
+ gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
534
+ CLUTTER_AVAILABLE_IN_ALL
535
+ void clutter_actor_set_opacity (ClutterActor *self,
536
+ guint8 opacity);
537
+ CLUTTER_AVAILABLE_IN_ALL
538
+ guint8 clutter_actor_get_opacity (ClutterActor *self);
539
+ CLUTTER_AVAILABLE_IN_ALL
540
+ guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
541
+ CLUTTER_AVAILABLE_IN_ALL
542
+ gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
543
+ CLUTTER_AVAILABLE_IN_1_8
544
+ void clutter_actor_set_offscreen_redirect (ClutterActor *self,
545
+ ClutterOffscreenRedirect redirect);
546
+ CLUTTER_AVAILABLE_IN_1_8
547
+ ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
548
+ CLUTTER_AVAILABLE_IN_ALL
549
+ gboolean clutter_actor_should_pick_paint (ClutterActor *self);
550
+ CLUTTER_AVAILABLE_IN_ALL
551
+ gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
552
+ CLUTTER_AVAILABLE_IN_ALL
553
+ gboolean clutter_actor_get_paint_box (ClutterActor *self,
554
+ ClutterActorBox *box);
555
+ CLUTTER_AVAILABLE_IN_1_8
556
+ gboolean clutter_actor_has_overlaps (ClutterActor *self);
557
+
558
+ /* Content */
559
+ CLUTTER_AVAILABLE_IN_1_10
560
+ void clutter_actor_set_content (ClutterActor *self,
561
+ ClutterContent *content);
562
+ CLUTTER_AVAILABLE_IN_1_10
563
+ ClutterContent * clutter_actor_get_content (ClutterActor *self);
564
+ CLUTTER_AVAILABLE_IN_1_10
565
+ void clutter_actor_set_content_gravity (ClutterActor *self,
566
+ ClutterContentGravity gravity);
567
+ CLUTTER_AVAILABLE_IN_1_10
568
+ ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
569
+ CLUTTER_AVAILABLE_IN_1_10
570
+ void clutter_actor_set_content_scaling_filters (ClutterActor *self,
571
+ ClutterScalingFilter min_filter,
572
+ ClutterScalingFilter mag_filter);
573
+ CLUTTER_AVAILABLE_IN_1_10
574
+ void clutter_actor_get_content_scaling_filters (ClutterActor *self,
575
+ ClutterScalingFilter *min_filter,
576
+ ClutterScalingFilter *mag_filter);
577
+ CLUTTER_AVAILABLE_IN_1_12
578
+ void clutter_actor_set_content_repeat (ClutterActor *self,
579
+ ClutterContentRepeat repeat);
580
+ CLUTTER_AVAILABLE_IN_1_12
581
+ ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self);
582
+ CLUTTER_AVAILABLE_IN_1_10
583
+ void clutter_actor_get_content_box (ClutterActor *self,
584
+ ClutterActorBox *box);
585
+ CLUTTER_AVAILABLE_IN_1_10
586
+ void clutter_actor_set_background_color (ClutterActor *self,
587
+ const ClutterColor *color);
588
+ CLUTTER_AVAILABLE_IN_1_10
589
+ void clutter_actor_get_background_color (ClutterActor *self,
590
+ ClutterColor *color);
591
+ CLUTTER_AVAILABLE_IN_1_6
592
+ const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
593
+ CLUTTER_AVAILABLE_IN_1_6
594
+ const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
595
+ ClutterActor *relative_to_ancestor);
596
+ CLUTTER_AVAILABLE_IN_1_10
597
+ const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self);
598
+
599
+ /* Events */
600
+ CLUTTER_AVAILABLE_IN_ALL
601
+ void clutter_actor_set_reactive (ClutterActor *actor,
602
+ gboolean reactive);
603
+ CLUTTER_AVAILABLE_IN_ALL
604
+ gboolean clutter_actor_get_reactive (ClutterActor *actor);
605
+ CLUTTER_AVAILABLE_IN_ALL
606
+ gboolean clutter_actor_has_key_focus (ClutterActor *self);
607
+ CLUTTER_AVAILABLE_IN_ALL
608
+ void clutter_actor_grab_key_focus (ClutterActor *self);
609
+ CLUTTER_AVAILABLE_IN_ALL
610
+ gboolean clutter_actor_event (ClutterActor *actor,
611
+ const ClutterEvent *event,
612
+ gboolean capture);
613
+ CLUTTER_AVAILABLE_IN_ALL
614
+ gboolean clutter_actor_has_pointer (ClutterActor *self);
615
+
616
+ /* Text */
617
+ CLUTTER_AVAILABLE_IN_ALL
618
+ PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
619
+ CLUTTER_AVAILABLE_IN_ALL
620
+ PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
621
+ CLUTTER_AVAILABLE_IN_ALL
622
+ PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
623
+ const gchar *text);
624
+ CLUTTER_AVAILABLE_IN_ALL
625
+ void clutter_actor_set_text_direction (ClutterActor *self,
626
+ ClutterTextDirection text_dir);
627
+ CLUTTER_AVAILABLE_IN_ALL
628
+ ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
629
+
630
+ /* Actor hierarchy */
631
+ CLUTTER_AVAILABLE_IN_1_10
632
+ void clutter_actor_add_child (ClutterActor *self,
633
+ ClutterActor *child);
634
+ CLUTTER_AVAILABLE_IN_1_10
635
+ void clutter_actor_insert_child_at_index (ClutterActor *self,
636
+ ClutterActor *child,
637
+ gint index_);
638
+ CLUTTER_AVAILABLE_IN_1_10
639
+ void clutter_actor_insert_child_above (ClutterActor *self,
640
+ ClutterActor *child,
641
+ ClutterActor *sibling);
642
+ CLUTTER_AVAILABLE_IN_1_10
643
+ void clutter_actor_insert_child_below (ClutterActor *self,
644
+ ClutterActor *child,
645
+ ClutterActor *sibling);
646
+ CLUTTER_AVAILABLE_IN_1_10
647
+ void clutter_actor_replace_child (ClutterActor *self,
648
+ ClutterActor *old_child,
649
+ ClutterActor *new_child);
650
+ CLUTTER_AVAILABLE_IN_1_10
651
+ void clutter_actor_remove_child (ClutterActor *self,
652
+ ClutterActor *child);
653
+ CLUTTER_AVAILABLE_IN_1_10
654
+ void clutter_actor_remove_all_children (ClutterActor *self);
655
+ CLUTTER_AVAILABLE_IN_1_10
656
+ void clutter_actor_destroy_all_children (ClutterActor *self);
657
+ CLUTTER_AVAILABLE_IN_1_10
658
+ GList * clutter_actor_get_children (ClutterActor *self);
659
+ CLUTTER_AVAILABLE_IN_1_10
660
+ gint clutter_actor_get_n_children (ClutterActor *self);
661
+ CLUTTER_AVAILABLE_IN_1_10
662
+ ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
663
+ gint index_);
664
+ CLUTTER_AVAILABLE_IN_1_10
665
+ ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
666
+ CLUTTER_AVAILABLE_IN_1_10
667
+ ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
668
+ CLUTTER_AVAILABLE_IN_1_10
669
+ ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
670
+ CLUTTER_AVAILABLE_IN_1_10
671
+ ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
672
+ CLUTTER_AVAILABLE_IN_ALL
673
+ ClutterActor * clutter_actor_get_parent (ClutterActor *self);
674
+ CLUTTER_AVAILABLE_IN_1_4
675
+ gboolean clutter_actor_contains (ClutterActor *self,
676
+ ClutterActor *descendant);
677
+ CLUTTER_AVAILABLE_IN_ALL
678
+ ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
679
+ CLUTTER_AVAILABLE_IN_1_10
680
+ void clutter_actor_set_child_below_sibling (ClutterActor *self,
681
+ ClutterActor *child,
682
+ ClutterActor *sibling);
683
+ CLUTTER_AVAILABLE_IN_1_10
684
+ void clutter_actor_set_child_above_sibling (ClutterActor *self,
685
+ ClutterActor *child,
686
+ ClutterActor *sibling);
687
+ CLUTTER_AVAILABLE_IN_1_10
688
+ void clutter_actor_set_child_at_index (ClutterActor *self,
689
+ ClutterActor *child,
690
+ gint index_);
691
+ CLUTTER_AVAILABLE_IN_1_10
692
+ void clutter_actor_iter_init (ClutterActorIter *iter,
693
+ ClutterActor *root);
694
+ CLUTTER_AVAILABLE_IN_1_10
695
+ gboolean clutter_actor_iter_next (ClutterActorIter *iter,
696
+ ClutterActor **child);
697
+ CLUTTER_AVAILABLE_IN_1_10
698
+ gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
699
+ ClutterActor **child);
700
+ CLUTTER_AVAILABLE_IN_1_10
701
+ void clutter_actor_iter_remove (ClutterActorIter *iter);
702
+ CLUTTER_AVAILABLE_IN_1_10
703
+ void clutter_actor_iter_destroy (ClutterActorIter *iter);
704
+ CLUTTER_AVAILABLE_IN_1_12
705
+ gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
706
+
707
+ /* Transformations */
708
+ CLUTTER_AVAILABLE_IN_ALL
709
+ gboolean clutter_actor_is_rotated (ClutterActor *self);
710
+ CLUTTER_AVAILABLE_IN_ALL
711
+ gboolean clutter_actor_is_scaled (ClutterActor *self);
712
+ CLUTTER_AVAILABLE_IN_1_12
713
+ void clutter_actor_set_pivot_point (ClutterActor *self,
714
+ gfloat pivot_x,
715
+ gfloat pivot_y);
716
+ CLUTTER_AVAILABLE_IN_1_12
717
+ void clutter_actor_get_pivot_point (ClutterActor *self,
718
+ gfloat *pivot_x,
719
+ gfloat *pivot_y);
720
+ CLUTTER_AVAILABLE_IN_1_12
721
+ void clutter_actor_set_pivot_point_z (ClutterActor *self,
722
+ gfloat pivot_z);
723
+ CLUTTER_AVAILABLE_IN_1_12
724
+ gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
725
+ CLUTTER_AVAILABLE_IN_1_12
726
+ void clutter_actor_set_rotation_angle (ClutterActor *self,
727
+ ClutterRotateAxis axis,
728
+ gdouble angle);
729
+ CLUTTER_AVAILABLE_IN_1_12
730
+ gdouble clutter_actor_get_rotation_angle (ClutterActor *self,
731
+ ClutterRotateAxis axis);
732
+ CLUTTER_AVAILABLE_IN_ALL
733
+ void clutter_actor_set_scale (ClutterActor *self,
734
+ gdouble scale_x,
735
+ gdouble scale_y);
736
+ CLUTTER_AVAILABLE_IN_ALL
737
+ void clutter_actor_get_scale (ClutterActor *self,
738
+ gdouble *scale_x,
739
+ gdouble *scale_y);
740
+ CLUTTER_AVAILABLE_IN_1_12
741
+ void clutter_actor_set_scale_z (ClutterActor *self,
742
+ gdouble scale_z);
743
+ CLUTTER_AVAILABLE_IN_1_12
744
+ gdouble clutter_actor_get_scale_z (ClutterActor *self);
745
+ CLUTTER_AVAILABLE_IN_1_12
746
+ void clutter_actor_set_translation (ClutterActor *self,
747
+ gfloat translate_x,
748
+ gfloat translate_y,
749
+ gfloat translate_z);
750
+ CLUTTER_AVAILABLE_IN_1_12
751
+ void clutter_actor_get_translation (ClutterActor *self,
752
+ gfloat *translate_x,
753
+ gfloat *translate_y,
754
+ gfloat *translate_z);
755
+ CLUTTER_AVAILABLE_IN_1_12
756
+ void clutter_actor_set_transform (ClutterActor *self,
757
+ const ClutterMatrix *transform);
758
+ CLUTTER_AVAILABLE_IN_1_12
759
+ void clutter_actor_get_transform (ClutterActor *self,
760
+ ClutterMatrix *transform);
761
+ CLUTTER_AVAILABLE_IN_1_12
762
+ void clutter_actor_set_child_transform (ClutterActor *self,
763
+ const ClutterMatrix *transform);
764
+ CLUTTER_AVAILABLE_IN_1_12
765
+ void clutter_actor_get_child_transform (ClutterActor *self,
766
+ ClutterMatrix *transform);
767
+ CLUTTER_AVAILABLE_IN_ALL
768
+ void clutter_actor_get_transformed_position (ClutterActor *self,
769
+ gfloat *x,
770
+ gfloat *y);
771
+ CLUTTER_AVAILABLE_IN_ALL
772
+ void clutter_actor_get_transformed_size (ClutterActor *self,
773
+ gfloat *width,
774
+ gfloat *height);
775
+ CLUTTER_AVAILABLE_IN_ALL
776
+ gboolean clutter_actor_transform_stage_point (ClutterActor *self,
777
+ gfloat x,
778
+ gfloat y,
779
+ gfloat *x_out,
780
+ gfloat *y_out);
781
+ CLUTTER_AVAILABLE_IN_ALL
782
+ void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
783
+ ClutterVertex verts[]);
784
+ CLUTTER_AVAILABLE_IN_ALL
785
+ void clutter_actor_apply_transform_to_point (ClutterActor *self,
786
+ const ClutterVertex *point,
787
+ ClutterVertex *vertex);
788
+ CLUTTER_AVAILABLE_IN_ALL
789
+ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
790
+ ClutterActor *ancestor,
791
+ const ClutterVertex *point,
792
+ ClutterVertex *vertex);
793
+
794
+ /* Implicit animations */
795
+ CLUTTER_AVAILABLE_IN_1_10
796
+ void clutter_actor_save_easing_state (ClutterActor *self);
797
+ CLUTTER_AVAILABLE_IN_1_10
798
+ void clutter_actor_restore_easing_state (ClutterActor *self);
799
+ CLUTTER_AVAILABLE_IN_1_10
800
+ void clutter_actor_set_easing_mode (ClutterActor *self,
801
+ ClutterAnimationMode mode);
802
+ CLUTTER_AVAILABLE_IN_1_10
803
+ ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self);
804
+ CLUTTER_AVAILABLE_IN_1_10
805
+ void clutter_actor_set_easing_duration (ClutterActor *self,
806
+ guint msecs);
807
+ CLUTTER_AVAILABLE_IN_1_10
808
+ guint clutter_actor_get_easing_duration (ClutterActor *self);
809
+ CLUTTER_AVAILABLE_IN_1_10
810
+ void clutter_actor_set_easing_delay (ClutterActor *self,
811
+ guint msecs);
812
+ CLUTTER_AVAILABLE_IN_1_10
813
+ guint clutter_actor_get_easing_delay (ClutterActor *self);
814
+ CLUTTER_AVAILABLE_IN_1_10
815
+ ClutterTransition * clutter_actor_get_transition (ClutterActor *self,
816
+ const char *name);
817
+ CLUTTER_AVAILABLE_IN_1_10
818
+ void clutter_actor_add_transition (ClutterActor *self,
819
+ const char *name,
820
+ ClutterTransition *transition);
821
+ CLUTTER_AVAILABLE_IN_1_10
822
+ void clutter_actor_remove_transition (ClutterActor *self,
823
+ const char *name);
824
+ CLUTTER_AVAILABLE_IN_1_10
825
+ void clutter_actor_remove_all_transitions (ClutterActor *self);
826
+
827
+
828
+ /* Experimental API */
829
+ #ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
830
+ CLUTTER_AVAILABLE_IN_1_16
831
+ gboolean clutter_actor_has_mapped_clones (ClutterActor *self);
832
+ #endif
833
+
834
+ G_END_DECLS
835
+
836
+ #endif /* __CLUTTER_ACTOR_H__ */