clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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@@ -0,0 +1,99 @@
1
+
2
+ /* Generated data (by glib-mkenums) */
3
+
4
+ #ifndef __COGL_ENUM_TYPES_H__
5
+ #define __COGL_ENUM_TYPES_H__
6
+
7
+ #include <glib-object.h>
8
+
9
+ G_BEGIN_DECLS
10
+
11
+ /* enumerations from "./deprecated/cogl-material-compat.h" */
12
+ GType cogl_material_filter_get_type (void) G_GNUC_CONST;
13
+ #define COGL_TYPE_MATERIAL_FILTER (cogl_material_filter_get_type())
14
+
15
+ GType cogl_material_wrap_mode_get_type (void) G_GNUC_CONST;
16
+ #define COGL_TYPE_MATERIAL_WRAP_MODE (cogl_material_wrap_mode_get_type())
17
+
18
+ GType cogl_material_alpha_func_get_type (void) G_GNUC_CONST;
19
+ #define COGL_TYPE_MATERIAL_ALPHA_FUNC (cogl_material_alpha_func_get_type())
20
+
21
+ GType cogl_material_layer_type_get_type (void) G_GNUC_CONST;
22
+ #define COGL_TYPE_MATERIAL_LAYER_TYPE (cogl_material_layer_type_get_type())
23
+
24
+ /* enumerations from "./deprecated/cogl-shader.h" */
25
+ GType cogl_shader_type_get_type (void) G_GNUC_CONST;
26
+ #define COGL_TYPE_SHADER_TYPE (cogl_shader_type_get_type())
27
+
28
+ /* enumerations from "./cogl-bitmap.h" */
29
+ GType cogl_bitmap_error_get_type (void) G_GNUC_CONST;
30
+ #define COGL_TYPE_BITMAP_ERROR (cogl_bitmap_error_get_type())
31
+
32
+ /* enumerations from "./cogl-texture.h" */
33
+ GType cogl_texture_error_get_type (void) G_GNUC_CONST;
34
+ #define COGL_TYPE_TEXTURE_ERROR (cogl_texture_error_get_type())
35
+
36
+ GType cogl_texture_type_get_type (void) G_GNUC_CONST;
37
+ #define COGL_TYPE_TEXTURE_TYPE (cogl_texture_type_get_type())
38
+
39
+ GType cogl_texture_components_get_type (void) G_GNUC_CONST;
40
+ #define COGL_TYPE_TEXTURE_COMPONENTS (cogl_texture_components_get_type())
41
+
42
+ /* enumerations from "./cogl-types.h" */
43
+ GType cogl_pixel_format_get_type (void) G_GNUC_CONST;
44
+ #define COGL_TYPE_PIXEL_FORMAT (cogl_pixel_format_get_type())
45
+
46
+ GType cogl_feature_flags_get_type (void) G_GNUC_CONST;
47
+ #define COGL_TYPE_FEATURE_FLAGS (cogl_feature_flags_get_type())
48
+
49
+ GType cogl_buffer_target_get_type (void) G_GNUC_CONST;
50
+ #define COGL_TYPE_BUFFER_TARGET (cogl_buffer_target_get_type())
51
+
52
+ GType cogl_texture_flags_get_type (void) G_GNUC_CONST;
53
+ #define COGL_TYPE_TEXTURE_FLAGS (cogl_texture_flags_get_type())
54
+
55
+ GType cogl_fog_mode_get_type (void) G_GNUC_CONST;
56
+ #define COGL_TYPE_FOG_MODE (cogl_fog_mode_get_type())
57
+
58
+ GType cogl_blend_string_error_get_type (void) G_GNUC_CONST;
59
+ #define COGL_TYPE_BLEND_STRING_ERROR (cogl_blend_string_error_get_type())
60
+
61
+ GType cogl_system_error_get_type (void) G_GNUC_CONST;
62
+ #define COGL_TYPE_SYSTEM_ERROR (cogl_system_error_get_type())
63
+
64
+ GType cogl_attribute_type_get_type (void) G_GNUC_CONST;
65
+ #define COGL_TYPE_ATTRIBUTE_TYPE (cogl_attribute_type_get_type())
66
+
67
+ GType cogl_indices_type_get_type (void) G_GNUC_CONST;
68
+ #define COGL_TYPE_INDICES_TYPE (cogl_indices_type_get_type())
69
+
70
+ GType cogl_vertices_mode_get_type (void) G_GNUC_CONST;
71
+ #define COGL_TYPE_VERTICES_MODE (cogl_vertices_mode_get_type())
72
+
73
+ GType cogl_depth_test_function_get_type (void) G_GNUC_CONST;
74
+ #define COGL_TYPE_DEPTH_TEST_FUNCTION (cogl_depth_test_function_get_type())
75
+
76
+ GType cogl_renderer_error_get_type (void) G_GNUC_CONST;
77
+ #define COGL_TYPE_RENDERER_ERROR (cogl_renderer_error_get_type())
78
+
79
+ GType cogl_winsys_feature_get_type (void) G_GNUC_CONST;
80
+ #define COGL_TYPE_WINSYS_FEATURE (cogl_winsys_feature_get_type())
81
+
82
+ GType cogl_color_mask_get_type (void) G_GNUC_CONST;
83
+ #define COGL_TYPE_COLOR_MASK (cogl_color_mask_get_type())
84
+
85
+ GType cogl_winding_get_type (void) G_GNUC_CONST;
86
+ #define COGL_TYPE_WINDING (cogl_winding_get_type())
87
+
88
+ GType cogl_buffer_bit_get_type (void) G_GNUC_CONST;
89
+ #define COGL_TYPE_BUFFER_BIT (cogl_buffer_bit_get_type())
90
+
91
+ GType cogl_read_pixels_flags_get_type (void) G_GNUC_CONST;
92
+ #define COGL_TYPE_READ_PIXELS_FLAGS (cogl_read_pixels_flags_get_type())
93
+
94
+ G_END_DECLS
95
+
96
+ #endif /* __COGL_ENUM_TYPES_H__ */
97
+
98
+ /* Generated data ends here */
99
+
@@ -0,0 +1,185 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2012 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ */
28
+
29
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
30
+ #error "Only <cogl/cogl.h> can be included directly."
31
+ #endif
32
+
33
+ #ifndef __COGL_ERROR_H__
34
+ #define __COGL_ERROR_H__
35
+
36
+ #include "cogl-types.h"
37
+
38
+ COGL_BEGIN_DECLS
39
+
40
+ /**
41
+ * SECTION:cogl-error
42
+ * @short_description: A way for Cogl to throw exceptions
43
+ *
44
+ * As a general rule Cogl shields non-recoverable errors from
45
+ * developers, such as most heap allocation failures (unless for
46
+ * exceptionally large resources which we might reasonably expect to
47
+ * fail) and this reduces the burden on developers.
48
+ *
49
+ * There are some Cogl apis though that can fail for exceptional
50
+ * reasons that can also potentially be recovered from at runtime
51
+ * and for these apis we use a standard convention for reporting
52
+ * runtime recoverable errors.
53
+ *
54
+ * As an example if we look at the cogl_context_new() api which
55
+ * takes an error argument:
56
+ * |[
57
+ * CoglContext *
58
+ * cogl_context_new (CoglDisplay *display, CoglError **error);
59
+ * ]|
60
+ *
61
+ * A caller interested in catching any runtime error when creating a
62
+ * new #CoglContext would pass the address of a #CoglError pointer
63
+ * that has first been initialized to %NULL as follows:
64
+ *
65
+ * |[
66
+ * CoglError *error = NULL;
67
+ * CoglContext *context;
68
+ *
69
+ * context = cogl_context_new (NULL, &error);
70
+ * ]|
71
+ *
72
+ * The return status should usually be enough to determine if there
73
+ * was an error set (in this example we can check if context == %NULL)
74
+ * but if it's not possible to tell from the function's return status
75
+ * you can instead look directly at the error pointer which you
76
+ * initialized to %NULL. In this example we now check the error,
77
+ * report any error to the user, free the error and then simply
78
+ * abort without attempting to recover.
79
+ *
80
+ * |[
81
+ * if (context == NULL)
82
+ * {
83
+ * fprintf (stderr, "Failed to create a Cogl context: %s\n",
84
+ * error->message);
85
+ * cogl_error_free (error);
86
+ * abort ();
87
+ * }
88
+ * ]|
89
+ *
90
+ * All Cogl APIs that accept an error argument can also be passed a
91
+ * %NULL pointer. In this case if an exceptional error condition is hit
92
+ * then Cogl will simply log the error message and abort the
93
+ * application. This can be compared to language execeptions where the
94
+ * developer has not attempted to catch the exception. This means the
95
+ * above example is essentially redundant because it's what Cogl would
96
+ * have done automatically and so, similarly, if your application has
97
+ * no way to recover from a particular error you might just as well
98
+ * pass a %NULL #CoglError pointer to save a bit of typing.
99
+ *
100
+ * <note>If you are used to using the GLib API you will probably
101
+ * recognize that #CoglError is just like a #GError. In fact if Cogl
102
+ * has been built with --enable-glib then it is safe to cast a
103
+ * #CoglError to a #GError.</note>
104
+ *
105
+ * <note>An important detail to be aware of if you are used to using
106
+ * GLib's GError API is that Cogl deviates from the GLib GError
107
+ * conventions in one noteable way which is that a %NULL error pointer
108
+ * does not mean you want to ignore the details of an error, it means
109
+ * you are not trying to catch any exceptional errors the function might
110
+ * throw which will result in the program aborting with a log message
111
+ * if an error is thrown.</note>
112
+ */
113
+
114
+ #ifdef COGL_HAS_GLIB_SUPPORT
115
+ #define CoglError GError
116
+ #else
117
+ /**
118
+ * CoglError:
119
+ * @domain: A high-level domain identifier for the error
120
+ * @code: A specific error code within a specified domain
121
+ * @message: A human readable error message
122
+ */
123
+ typedef struct _CoglError {
124
+ uint32_t domain;
125
+ int code;
126
+ char *message;
127
+ } CoglError;
128
+ #endif /* COGL_HAS_GLIB_SUPPORT */
129
+
130
+ /**
131
+ * cogl_error_free:
132
+ * @error: A #CoglError thrown by the Cogl api
133
+ *
134
+ * Frees a #CoglError and associated resources.
135
+ */
136
+ void
137
+ cogl_error_free (CoglError *error);
138
+
139
+ /**
140
+ * cogl_error_copy:
141
+ * @error: A #CoglError thrown by the Cogl api
142
+ *
143
+ * Makes a copy of @error which can later be freed using
144
+ * cogl_error_free().
145
+ *
146
+ * Return value: A newly allocated #CoglError initialized to match the
147
+ * contents of @error.
148
+ */
149
+ CoglError *
150
+ cogl_error_copy (CoglError *error);
151
+
152
+ /**
153
+ * cogl_error_matches:
154
+ * @error: A #CoglError thrown by the Cogl api or %NULL
155
+ * @domain: The error domain
156
+ * @code: The error code
157
+ *
158
+ * Returns %TRUE if error matches @domain and @code, %FALSE otherwise.
159
+ * In particular, when error is %NULL, FALSE will be returned.
160
+ *
161
+ * Return value: whether the @error corresponds to the given @domain
162
+ * and @code.
163
+ */
164
+ CoglBool
165
+ cogl_error_matches (CoglError *error,
166
+ uint32_t domain,
167
+ int code);
168
+
169
+ /**
170
+ * COGL_GLIB_ERROR:
171
+ * @COGL_ERROR: A #CoglError thrown by the Cogl api or %NULL
172
+ *
173
+ * Simply casts a #CoglError to a #CoglError
174
+ *
175
+ * If Cogl is built with GLib support then it can safely be assumed
176
+ * that a CoglError is a GError and can be used directly with the
177
+ * GError api.
178
+ */
179
+ #ifdef COGL_HAS_GLIB_SUPPORT
180
+ #define COGL_GLIB_ERROR(COGL_ERROR) ((CoglError *)COGL_ERROR)
181
+ #endif
182
+
183
+ COGL_END_DECLS
184
+
185
+ #endif /* __COGL_ERROR_H__ */
@@ -0,0 +1,269 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ */
31
+
32
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
33
+ #error "Only <cogl/cogl.h> can be included directly."
34
+ #endif
35
+
36
+ #ifndef __COGL_EULER_H
37
+ #define __COGL_EULER_H
38
+
39
+ #include <cogl/cogl-types.h>
40
+
41
+ #ifdef COGL_HAS_GTYPE_SUPPORT
42
+ #include <glib-object.h>
43
+ #endif
44
+
45
+ COGL_BEGIN_DECLS
46
+
47
+ /**
48
+ * SECTION:cogl-euler
49
+ * @short_description: Functions for initializing and manipulating
50
+ * euler angles.
51
+ *
52
+ * Euler angles are a simple representation of a 3 dimensional
53
+ * rotation; comprised of 3 ordered heading, pitch and roll rotations.
54
+ * An important thing to understand is that the axis of rotation
55
+ * belong to the object being rotated and so they also rotate as each
56
+ * of the heading, pitch and roll rotations are applied.
57
+ *
58
+ * One way to consider euler angles is to imagine controlling an
59
+ * aeroplane, where you first choose a heading (Such as flying south
60
+ * east), then you set the pitch (such as 30 degrees to take off) and
61
+ * then you might set a roll, by dipping the left, wing as you prepare
62
+ * to turn.
63
+ *
64
+ * They have some advantages and limitations that it helps to be
65
+ * aware of:
66
+ *
67
+ * Advantages:
68
+ * <itemizedlist>
69
+ * <listitem>
70
+ * Easy to understand and use, compared to quaternions and matrices,
71
+ * so may be a good choice for a user interface.
72
+ * </listitem>
73
+ * <listitem>
74
+ * Efficient storage, needing only 3 components any rotation can be
75
+ * represented.
76
+ * <note>Actually the #CoglEuler type isn't optimized for size because
77
+ * we may cache the equivalent #CoglQuaternion along with a euler
78
+ * rotation, but it would be trivial for an application to track the
79
+ * components of euler rotations in a packed float array if optimizing
80
+ * for size was important. The values could be passed to Cogl only when
81
+ * manipulation is necessary.</note>
82
+ * </listitem>
83
+ * </itemizedlist>
84
+ *
85
+ * Disadvantages:
86
+ * <itemizedlist>
87
+ * <listitem>
88
+ * Aliasing: it's possible to represent some rotations with multiple
89
+ * different heading, pitch and roll rotations.
90
+ * </listitem>
91
+ * <listitem>
92
+ * They can suffer from a problem called Gimbal Lock. A good
93
+ * explanation of this can be seen on wikipedia here:
94
+ * http://en.wikipedia.org/wiki/Gimbal_lock but basically two
95
+ * of the axis of rotation may become aligned and so you loose a
96
+ * degree of freedom. For example a pitch of +-90° would mean that
97
+ * heading and bank rotate around the same axis.
98
+ * </listitem>
99
+ * <listitem>
100
+ * If you use euler angles to orient something in 3D space and try to
101
+ * transition between orientations by interpolating the component
102
+ * angles you probably wont get the transitions you expect as they may
103
+ * not follow the shortest path between the two orientations.
104
+ * </listitem>
105
+ * <listitem>
106
+ * There's no standard to what order the component axis rotations are
107
+ * applied. The most common convention seems to be what we do in Cogl
108
+ * with heading (y-axis), pitch (x-axis) and then roll (z-axis), but
109
+ * other software might apply x-axis, y-axis then z-axis or any other
110
+ * order so you need to consider this if you are accepting euler
111
+ * rotations from some other software. Other software may also use
112
+ * slightly different aeronautical terms, such as "yaw" instead of
113
+ * "heading" or "bank" instead of "roll".
114
+ * </listitem>
115
+ * </itemizedlist>
116
+ *
117
+ * To minimize the aliasing issue we may refer to "Canonical Euler"
118
+ * angles where heading and roll are restricted to +- 180° and pitch is
119
+ * restricted to +- 90°. If pitch is +- 90° bank is set to 0°.
120
+ *
121
+ * Quaternions don't suffer from Gimbal Lock and they can be nicely
122
+ * interpolated between, their disadvantage is that they don't have an
123
+ * intuitive representation.
124
+ *
125
+ * A common practice is to accept angles in the intuitive Euler form
126
+ * and convert them to quaternions internally to avoid Gimbal Lock and
127
+ * handle interpolations. See cogl_quaternion_init_from_euler().
128
+ */
129
+
130
+ /**
131
+ * CoglEuler:
132
+ * @heading: Angle to rotate around an object's y axis
133
+ * @pitch: Angle to rotate around an object's x axis
134
+ * @roll: Angle to rotate around an object's z axis
135
+ *
136
+ * Represents an ordered rotation first of @heading degrees around an
137
+ * object's y axis, then @pitch degrees around an object's x axis and
138
+ * finally @roll degrees around an object's z axis.
139
+ *
140
+ * <note>It's important to understand the that axis are associated
141
+ * with the object being rotated, so the axis also rotate in sequence
142
+ * with the rotations being applied.</note>
143
+ *
144
+ * The members of a #CoglEuler can be initialized, for example, with
145
+ * cogl_euler_init() and cogl_euler_init_from_quaternion ().
146
+ *
147
+ * You may also want to look at cogl_quaternion_init_from_euler() if
148
+ * you want to do interpolation between 3d rotations.
149
+ *
150
+ * Since: 2.0
151
+ */
152
+ struct _CoglEuler
153
+ {
154
+ /*< public > */
155
+ float heading;
156
+ float pitch;
157
+ float roll;
158
+
159
+ /*< private > */
160
+ /* May cached a quaternion here in the future */
161
+ float padding0;
162
+ float padding1;
163
+ float padding2;
164
+ float padding3;
165
+ float padding4;
166
+ };
167
+ COGL_STRUCT_SIZE_ASSERT (CoglEuler, 32);
168
+
169
+ #ifdef COGL_HAS_GTYPE_SUPPORT
170
+ /**
171
+ * cogl_euler_get_gtype:
172
+ *
173
+ * Returns: a #GType that can be used with the GLib type system.
174
+ */
175
+ GType cogl_euler_get_gtype (void);
176
+ #endif
177
+
178
+ /**
179
+ * cogl_euler_init:
180
+ * @euler: The #CoglEuler angle to initialize
181
+ * @heading: Angle to rotate around an object's y axis
182
+ * @pitch: Angle to rotate around an object's x axis
183
+ * @roll: Angle to rotate around an object's z axis
184
+ *
185
+ * Initializes @euler to represent a rotation of @x_angle degrees
186
+ * around the x axis, then @y_angle degrees around the y_axis and
187
+ * @z_angle degrees around the z axis.
188
+ *
189
+ * Since: 2.0
190
+ */
191
+ void
192
+ cogl_euler_init (CoglEuler *euler,
193
+ float heading,
194
+ float pitch,
195
+ float roll);
196
+
197
+ /**
198
+ * cogl_euler_init_from_matrix:
199
+ * @euler: The #CoglEuler angle to initialize
200
+ * @matrix: A #CoglMatrix containing a rotation, but no scaling,
201
+ * mirroring or skewing.
202
+ *
203
+ * Extracts a euler rotation from the given @matrix and
204
+ * initializses @euler with the component x, y and z rotation angles.
205
+ */
206
+ void
207
+ cogl_euler_init_from_matrix (CoglEuler *euler,
208
+ const CoglMatrix *matrix);
209
+
210
+ /**
211
+ * cogl_euler_init_from_quaternion:
212
+ * @euler: The #CoglEuler angle to initialize
213
+ * @quaternion: A #CoglEuler with the rotation to initialize with
214
+ *
215
+ * Initializes a @euler rotation with the equivalent rotation
216
+ * represented by the given @quaternion.
217
+ */
218
+ void
219
+ cogl_euler_init_from_quaternion (CoglEuler *euler,
220
+ const CoglQuaternion *quaternion);
221
+
222
+ /**
223
+ * cogl_euler_equal:
224
+ * @v1: The first euler angle to compare
225
+ * @v2: The second euler angle to compare
226
+ *
227
+ * Compares the two given euler angles @v1 and @v1 and it they are
228
+ * equal returns %TRUE else %FALSE.
229
+ *
230
+ * <note>This function only checks that all three components rotations
231
+ * are numerically equal, it does not consider that some rotations
232
+ * can be represented with different component rotations</note>
233
+ *
234
+ * Returns: %TRUE if @v1 and @v2 are equal else %FALSE.
235
+ * Since: 2.0
236
+ */
237
+ CoglBool
238
+ cogl_euler_equal (const void *v1, const void *v2);
239
+
240
+ /**
241
+ * cogl_euler_copy:
242
+ * @src: A #CoglEuler to copy
243
+ *
244
+ * Allocates a new #CoglEuler and initilizes it with the component
245
+ * angles of @src. The newly allocated euler should be freed using
246
+ * cogl_euler_free().
247
+ *
248
+ * Returns: A newly allocated #CoglEuler
249
+ * Since: 2.0
250
+ */
251
+ CoglEuler *
252
+ cogl_euler_copy (const CoglEuler *src);
253
+
254
+ /**
255
+ * cogl_euler_free:
256
+ * @euler: A #CoglEuler allocated via cogl_euler_copy()
257
+ *
258
+ * Frees a #CoglEuler that was previously allocated using
259
+ * cogl_euler_copy().
260
+ *
261
+ * Since: 2.0
262
+ */
263
+ void
264
+ cogl_euler_free (CoglEuler *euler);
265
+
266
+ COGL_END_DECLS
267
+
268
+ #endif /* __COGL_EULER_H */
269
+