clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,218 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2011 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ * Authors:
30
+ * Robert Bragg <robert@linux.intel.com>
31
+ */
32
+
33
+ #ifndef __COGL_TEXURE_RECTANGLE_H
34
+ #define __COGL_TEXURE_RECTANGLE_H
35
+
36
+ #include "cogl-context.h"
37
+
38
+ COGL_BEGIN_DECLS
39
+
40
+ /**
41
+ * SECTION:cogl-texture-rectangle
42
+ * @short_description: Functions for creating and manipulating rectangle
43
+ * textures for use with non-normalized coordinates.
44
+ *
45
+ * These functions allow low-level "rectangle" textures to be allocated.
46
+ * These textures are never constrained to power-of-two sizes but they
47
+ * also don't support having a mipmap and can only be wrapped with
48
+ * %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE.
49
+ *
50
+ * The most notable difference between rectangle textures and 2D
51
+ * textures is that rectangle textures are sampled using un-normalized
52
+ * texture coordinates, so instead of using coordinates (0,0) and
53
+ * (1,1) to map to the top-left and bottom right corners of the
54
+ * texture you would instead use (0,0) and (width,height).
55
+ *
56
+ * The use of non-normalized coordinates can be particularly
57
+ * convenient when writing glsl shaders that use a texture as a lookup
58
+ * table since you don't need to upload separate uniforms to map
59
+ * normalized coordinates to texels.
60
+ *
61
+ * If you want to sample from a rectangle texture from GLSL you should
62
+ * use the sampler2DRect sampler type.
63
+ *
64
+ * Applications wanting to use #CoglTextureRectangle should first check
65
+ * for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature using
66
+ * cogl_has_feature().
67
+ */
68
+
69
+ typedef struct _CoglTextureRectangle CoglTextureRectangle;
70
+ #define COGL_TEXTURE_RECTANGLE(X) ((CoglTextureRectangle *)X)
71
+
72
+ #ifdef COGL_HAS_GTYPE_SUPPORT
73
+ /**
74
+ * cogl_texture_rectangle_get_gtype:
75
+ *
76
+ * Returns: a #GType that can be used with the GLib type system.
77
+ */
78
+ GType cogl_texture_rectangle_get_gtype (void);
79
+ #endif
80
+
81
+ /**
82
+ * cogl_is_texture_rectangle:
83
+ * @object: A #CoglObject
84
+ *
85
+ * Gets whether the given object references an existing
86
+ * #CoglTextureRectangle object.
87
+ *
88
+ * Return value: %TRUE if the object references a
89
+ * #CoglTextureRectangle, %FALSE otherwise.
90
+ */
91
+ CoglBool
92
+ cogl_is_texture_rectangle (void *object);
93
+
94
+ /**
95
+ * cogl_texture_rectangle_new_with_size:
96
+ * @ctx: A #CoglContext pointer
97
+ * @width: The texture width to allocate
98
+ * @height: The texture height to allocate
99
+ *
100
+ * Creates a new #CoglTextureRectangle texture with a given @width,
101
+ * and @height. This texture is a low-level texture that the GPU can
102
+ * sample from directly unlike high-level textures such as
103
+ * #CoglTexture2DSliced and #CoglAtlasTexture.
104
+ *
105
+ * <note>Unlike for #CoglTexture2D textures, coordinates for
106
+ * #CoglTextureRectangle textures should not be normalized. So instead
107
+ * of using the coordinate (1, 1) to sample the bottom right corner of
108
+ * a rectangle texture you would use (@width, @height) where @width
109
+ * and @height are the width and height of the texture.</note>
110
+ *
111
+ * <note>If you want to sample from a rectangle texture from GLSL you
112
+ * should use the sampler2DRect sampler type.</note>
113
+ *
114
+ * <note>Applications wanting to use #CoglTextureRectangle should
115
+ * first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
116
+ * using cogl_has_feature().</note>
117
+ *
118
+ * The storage for the texture is not allocated before this function
119
+ * returns. You can call cogl_texture_allocate() to explicitly
120
+ * allocate the underlying storage or preferably let Cogl
121
+ * automatically allocate storage lazily when it may know more about
122
+ * how the texture is going to be used and can optimize how it is
123
+ * allocated.
124
+ *
125
+ * Returns value: (transfer full): A pointer to a new #CoglTextureRectangle
126
+ * object with no storage allocated yet.
127
+ *
128
+ * Since: 1.10
129
+ * Stability: unstable
130
+ */
131
+ CoglTextureRectangle *
132
+ cogl_texture_rectangle_new_with_size (CoglContext *ctx,
133
+ int width,
134
+ int height);
135
+
136
+ /**
137
+ * cogl_texture_rectangle_new_from_bitmap:
138
+ * @bitmap: A #CoglBitmap
139
+ *
140
+ * Allocates a new #CoglTextureRectangle texture which will be
141
+ * initialized with the pixel data from @bitmap. This texture is a
142
+ * low-level texture that the GPU can sample from directly unlike
143
+ * high-level textures such as #CoglTexture2DSliced and
144
+ * #CoglAtlasTexture.
145
+ *
146
+ * <note>Unlike for #CoglTexture2D textures, coordinates for
147
+ * #CoglTextureRectangle textures should not be normalized. So instead
148
+ * of using the coordinate (1, 1) to sample the bottom right corner of
149
+ * a rectangle texture you would use (@width, @height) where @width
150
+ * and @height are the width and height of the texture.</note>
151
+ *
152
+ * <note>If you want to sample from a rectangle texture from GLSL you
153
+ * should use the sampler2DRect sampler type.</note>
154
+ *
155
+ * <note>Applications wanting to use #CoglTextureRectangle should
156
+ * first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
157
+ * using cogl_has_feature().</note>
158
+ *
159
+ * The storage for the texture is not allocated before this function
160
+ * returns. You can call cogl_texture_allocate() to explicitly
161
+ * allocate the underlying storage or preferably let Cogl
162
+ * automatically allocate storage lazily when it may know more about
163
+ * how the texture is going to be used and can optimize how it is
164
+ * allocated.
165
+ *
166
+ * Return value: (transfer full): A pointer to a new
167
+ * #CoglTextureRectangle texture.
168
+ * Since: 2.0
169
+ * Stability: unstable
170
+ */
171
+ CoglTextureRectangle *
172
+ cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bitmap);
173
+
174
+ /**
175
+ * cogl_texture_rectangle_new_from_foreign:
176
+ * @ctx: A #CoglContext
177
+ * @gl_handle: A GL handle for a GL_TEXTURE_RECTANGLE texture object
178
+ * @width: Width of the foreign GL texture
179
+ * @height: Height of the foreign GL texture
180
+ * @format: The format of the texture
181
+ *
182
+ * Wraps an existing GL_TEXTURE_RECTANGLE texture object as a
183
+ * #CoglTextureRectangle. This can be used for integrating Cogl with
184
+ * software using OpenGL directly.
185
+ *
186
+ * <note>Unlike for #CoglTexture2D textures, coordinates for
187
+ * #CoglTextureRectangle textures should not be normalized. So instead
188
+ * of using the coordinate (1, 1) to sample the bottom right corner of
189
+ * a rectangle texture you would use (@width, @height) where @width
190
+ * and @height are the width and height of the texture.</note>
191
+ *
192
+ * <note>The results are undefined for passing an invalid @gl_handle
193
+ * or if @width or @height don't have the correct texture
194
+ * geometry.</note>
195
+ *
196
+ * <note>If you want to sample from a rectangle texture from GLSL you
197
+ * should use the sampler2DRect sampler type.</note>
198
+ *
199
+ * <note>Applications wanting to use #CoglTextureRectangle should
200
+ * first check for the %COGL_FEATURE_ID_TEXTURE_RECTANGLE feature
201
+ * using cogl_has_feature().</note>
202
+ *
203
+ * The texture is still configurable until it has been allocated so
204
+ * for example you can declare whether the texture is premultiplied
205
+ * with cogl_texture_set_premultiplied().
206
+ *
207
+ * Return value: (transfer full): A new #CoglTextureRectangle texture
208
+ */
209
+ CoglTextureRectangle *
210
+ cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
211
+ unsigned int gl_handle,
212
+ int width,
213
+ int height,
214
+ CoglPixelFormat format);
215
+
216
+ COGL_END_DECLS
217
+
218
+ #endif /* __COGL_TEXURE_RECTANGLE_H */
@@ -0,0 +1,524 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_TEXTURE_H__
36
+ #define __COGL_TEXTURE_H__
37
+
38
+ /* We forward declare the CoglTexture type here to avoid some circular
39
+ * dependency issues with the following headers.
40
+ */
41
+ #ifdef __COGL_H_INSIDE__
42
+ /* For the public C api we typedef interface types as void to avoid needing
43
+ * lots of casting in code and instead we will rely on runtime type checking
44
+ * for these objects. */
45
+ typedef void CoglTexture;
46
+ #else
47
+ typedef struct _CoglTexture CoglTexture;
48
+ #define COGL_TEXTURE(X) ((CoglTexture *)X)
49
+ #endif
50
+
51
+ #include <cogl/cogl-types.h>
52
+ #include <cogl/cogl-macros.h>
53
+ #include <cogl/cogl-defines.h>
54
+ #if defined (COGL_ENABLE_EXPERIMENTAL_API)
55
+ #include <cogl/cogl-pixel-buffer.h>
56
+ #endif
57
+ #include <cogl/cogl-bitmap.h>
58
+
59
+ #ifdef COGL_HAS_GTYPE_SUPPORT
60
+ #include <glib-object.h>
61
+ #endif
62
+
63
+ COGL_BEGIN_DECLS
64
+
65
+ /**
66
+ * SECTION:cogl-texture
67
+ * @short_description: Functions for creating and manipulating textures
68
+ *
69
+ * Cogl allows creating and manipulating textures using a uniform
70
+ * API that tries to hide all the various complexities of creating,
71
+ * loading and manipulating textures.
72
+ */
73
+
74
+ #define COGL_TEXTURE_MAX_WASTE 127
75
+
76
+ #ifdef COGL_HAS_GTYPE_SUPPORT
77
+ /**
78
+ * cogl_texture_get_gtype:
79
+ *
80
+ * Returns: a #GType that can be used with the GLib type system.
81
+ */
82
+ GType cogl_texture_get_gtype (void);
83
+ #endif
84
+
85
+ /**
86
+ * COGL_TEXTURE_ERROR:
87
+ *
88
+ * #CoglError domain for texture errors.
89
+ *
90
+ * Since: 1.8
91
+ * Stability: Unstable
92
+ */
93
+ #define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
94
+
95
+ /**
96
+ * CoglTextureError:
97
+ * @COGL_TEXTURE_ERROR_SIZE: Unsupported size
98
+ * @COGL_TEXTURE_ERROR_FORMAT: Unsupported format
99
+ * @COGL_TEXTURE_ERROR_TYPE: A primitive texture type that is
100
+ * unsupported by the driver was used
101
+ *
102
+ * Error codes that can be thrown when allocating textures.
103
+ *
104
+ * Since: 1.8
105
+ * Stability: Unstable
106
+ */
107
+ typedef enum {
108
+ COGL_TEXTURE_ERROR_SIZE,
109
+ COGL_TEXTURE_ERROR_FORMAT,
110
+ COGL_TEXTURE_ERROR_BAD_PARAMETER,
111
+ COGL_TEXTURE_ERROR_TYPE
112
+ } CoglTextureError;
113
+
114
+ /**
115
+ * CoglTextureType:
116
+ * @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D
117
+ * @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D
118
+ * @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle
119
+ *
120
+ * Constants representing the underlying hardware texture type of a
121
+ * #CoglTexture.
122
+ *
123
+ * Stability: unstable
124
+ * Since: 1.10
125
+ */
126
+ typedef enum {
127
+ COGL_TEXTURE_TYPE_2D,
128
+ COGL_TEXTURE_TYPE_3D,
129
+ COGL_TEXTURE_TYPE_RECTANGLE
130
+ } CoglTextureType;
131
+
132
+ uint32_t cogl_texture_error_quark (void);
133
+
134
+ /**
135
+ * cogl_is_texture:
136
+ * @object: A #CoglObject pointer
137
+ *
138
+ * Gets whether the given object references a texture object.
139
+ *
140
+ * Return value: %TRUE if the @object references a texture, and
141
+ * %FALSE otherwise
142
+ */
143
+ CoglBool
144
+ cogl_is_texture (void *object);
145
+
146
+ /**
147
+ * CoglTextureComponents:
148
+ * @COGL_TEXTURE_COMPONENTS_A: Only the alpha component
149
+ * @COGL_TEXTURE_COMPONENTS_RG: Red and green components. Note that
150
+ * this can only be used if the %COGL_FEATURE_ID_TEXTURE_RG feature
151
+ * is advertised.
152
+ * @COGL_TEXTURE_COMPONENTS_RGB: Red, green and blue components
153
+ * @COGL_TEXTURE_COMPONENTS_RGBA: Red, green, blue and alpha components
154
+ * @COGL_TEXTURE_COMPONENTS_DEPTH: Only a depth component
155
+ *
156
+ * See cogl_texture_set_components().
157
+ *
158
+ * Since: 1.18
159
+ */
160
+ typedef enum _CoglTextureComponents
161
+ {
162
+ COGL_TEXTURE_COMPONENTS_A = 1,
163
+ COGL_TEXTURE_COMPONENTS_RG,
164
+ COGL_TEXTURE_COMPONENTS_RGB,
165
+ COGL_TEXTURE_COMPONENTS_RGBA,
166
+ COGL_TEXTURE_COMPONENTS_DEPTH
167
+ } CoglTextureComponents;
168
+
169
+ /**
170
+ * cogl_texture_set_components:
171
+ * @texture: a #CoglTexture pointer.
172
+ *
173
+ * Affects the internal storage format for this texture by specifying
174
+ * what components will be required for sampling later.
175
+ *
176
+ * This api affects how data is uploaded to the GPU since unused
177
+ * components can potentially be discarded from source data.
178
+ *
179
+ * For textures created by the ‘_with_size’ constructors the default
180
+ * is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
181
+ * a %CoglBitmap or a data pointer default to the same components as
182
+ * the pixel format of the data.
183
+ *
184
+ * Note that the %COGL_TEXTURE_COMPONENTS_RG format is not available
185
+ * on all drivers. The availability can be determined by checking for
186
+ * the %COGL_FEATURE_ID_TEXTURE_RG feature. If this format is used on
187
+ * a driver where it is not available then %COGL_TEXTURE_ERROR_FORMAT
188
+ * will be raised when the texture is allocated. Even if the feature
189
+ * is not available then %COGL_PIXEL_FORMAT_RG_88 can still be used as
190
+ * an image format as long as %COGL_TEXTURE_COMPONENTS_RG isn't used
191
+ * as the texture's components.
192
+ *
193
+ * Since: 1.18
194
+ */
195
+ void
196
+ cogl_texture_set_components (CoglTexture *texture,
197
+ CoglTextureComponents components);
198
+
199
+ /**
200
+ * cogl_texture_get_components:
201
+ * @texture: a #CoglTexture pointer.
202
+ *
203
+ * Queries what components the given @texture stores internally as set
204
+ * via cogl_texture_set_components().
205
+ *
206
+ * For textures created by the ‘_with_size’ constructors the default
207
+ * is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
208
+ * a %CoglBitmap or a data pointer default to the same components as
209
+ * the pixel format of the data.
210
+ *
211
+ * Since: 1.18
212
+ */
213
+ CoglTextureComponents
214
+ cogl_texture_get_components (CoglTexture *texture);
215
+
216
+ /**
217
+ * cogl_texture_set_premultiplied:
218
+ * @texture: a #CoglTexture pointer.
219
+ * @premultiplied: Whether any internally stored red, green or blue
220
+ * components are pre-multiplied by an alpha
221
+ * component.
222
+ *
223
+ * Affects the internal storage format for this texture by specifying
224
+ * whether red, green and blue color components should be stored as
225
+ * pre-multiplied alpha values.
226
+ *
227
+ * This api affects how data is uploaded to the GPU since Cogl will
228
+ * convert source data to have premultiplied or unpremultiplied
229
+ * components according to this state.
230
+ *
231
+ * For example if you create a texture via
232
+ * cogl_texture_2d_new_with_size() and then upload data via
233
+ * cogl_texture_set_data() passing a source format of
234
+ * %COGL_PIXEL_FORMAT_RGBA_8888 then Cogl will internally multiply the
235
+ * red, green and blue components of the source data by the alpha
236
+ * component, for each pixel so that the internally stored data has
237
+ * pre-multiplied alpha components. If you instead upload data that
238
+ * already has pre-multiplied components by passing
239
+ * %COGL_PIXEL_FORMAT_RGBA_8888_PRE as the source format to
240
+ * cogl_texture_set_data() then the data can be uploaded without being
241
+ * converted.
242
+ *
243
+ * By default the @premultipled state is @TRUE.
244
+ *
245
+ * Since: 1.18
246
+ */
247
+ void
248
+ cogl_texture_set_premultiplied (CoglTexture *texture,
249
+ CoglBool premultiplied);
250
+
251
+ /**
252
+ * cogl_texture_get_premultiplied:
253
+ * @texture: a #CoglTexture pointer.
254
+ *
255
+ * Queries the pre-multiplied alpha status for internally stored red,
256
+ * green and blue components for the given @texture as set by
257
+ * cogl_texture_set_premultiplied().
258
+ *
259
+ * By default the pre-multipled state is @TRUE.
260
+ *
261
+ * Return value: %TRUE if red, green and blue components are
262
+ * internally stored pre-multiplied by the alpha
263
+ * value or %FALSE if not.
264
+ * Since: 1.18
265
+ */
266
+ CoglBool
267
+ cogl_texture_get_premultiplied (CoglTexture *texture);
268
+
269
+ /**
270
+ * cogl_texture_get_width:
271
+ * @texture: a #CoglTexture pointer.
272
+ *
273
+ * Queries the width of a cogl texture.
274
+ *
275
+ * Return value: the width of the GPU side texture in pixels
276
+ */
277
+ unsigned int
278
+ cogl_texture_get_width (CoglTexture *texture);
279
+
280
+ /**
281
+ * cogl_texture_get_height:
282
+ * @texture: a #CoglTexture pointer.
283
+ *
284
+ * Queries the height of a cogl texture.
285
+ *
286
+ * Return value: the height of the GPU side texture in pixels
287
+ */
288
+ unsigned int
289
+ cogl_texture_get_height (CoglTexture *texture);
290
+
291
+ /**
292
+ * cogl_texture_get_max_waste:
293
+ * @texture: a #CoglTexture pointer.
294
+ *
295
+ * Queries the maximum wasted (unused) pixels in one dimension of a GPU side
296
+ * texture.
297
+ *
298
+ * Return value: the maximum waste
299
+ */
300
+ int
301
+ cogl_texture_get_max_waste (CoglTexture *texture);
302
+
303
+ /**
304
+ * cogl_texture_is_sliced:
305
+ * @texture: a #CoglTexture pointer.
306
+ *
307
+ * Queries if a texture is sliced (stored as multiple GPU side tecture
308
+ * objects).
309
+ *
310
+ * Return value: %TRUE if the texture is sliced, %FALSE if the texture
311
+ * is stored as a single GPU texture
312
+ */
313
+ CoglBool
314
+ cogl_texture_is_sliced (CoglTexture *texture);
315
+
316
+ /**
317
+ * cogl_texture_get_gl_texture:
318
+ * @texture: a #CoglTexture pointer.
319
+ * @out_gl_handle: (out) (allow-none): pointer to return location for the
320
+ * textures GL handle, or %NULL.
321
+ * @out_gl_target: (out) (allow-none): pointer to return location for the
322
+ * GL target type, or %NULL.
323
+ *
324
+ * Queries the GL handles for a GPU side texture through its #CoglTexture.
325
+ *
326
+ * If the texture is spliced the data for the first sub texture will be
327
+ * queried.
328
+ *
329
+ * Return value: %TRUE if the handle was successfully retrieved, %FALSE
330
+ * if the handle was invalid
331
+ */
332
+ CoglBool
333
+ cogl_texture_get_gl_texture (CoglTexture *texture,
334
+ unsigned int *out_gl_handle,
335
+ unsigned int *out_gl_target);
336
+
337
+ /**
338
+ * cogl_texture_get_data:
339
+ * @texture: a #CoglTexture pointer.
340
+ * @format: the #CoglPixelFormat to store the texture as.
341
+ * @rowstride: the rowstride of @data in bytes or pass 0 to calculate
342
+ * from the bytes-per-pixel of @format multiplied by the
343
+ * @texture width.
344
+ * @data: memory location to write the @texture's contents, or %NULL
345
+ * to only query the data size through the return value.
346
+ *
347
+ * Copies the pixel data from a cogl texture to system memory.
348
+ *
349
+ * <note>Don't pass the value of cogl_texture_get_rowstride() as the
350
+ * @rowstride argument, the rowstride should be the rowstride you
351
+ * want for the destination @data buffer not the rowstride of the
352
+ * source texture</note>
353
+ *
354
+ * Return value: the size of the texture data in bytes
355
+ */
356
+ int
357
+ cogl_texture_get_data (CoglTexture *texture,
358
+ CoglPixelFormat format,
359
+ unsigned int rowstride,
360
+ uint8_t *data);
361
+
362
+ /**
363
+ * cogl_texture_set_region:
364
+ * @texture: a #CoglTexture.
365
+ * @src_x: upper left coordinate to use from source data.
366
+ * @src_y: upper left coordinate to use from source data.
367
+ * @dst_x: upper left destination horizontal coordinate.
368
+ * @dst_y: upper left destination vertical coordinate.
369
+ * @dst_width: width of destination region to write. (Must be less
370
+ * than or equal to @width)
371
+ * @dst_height: height of destination region to write. (Must be less
372
+ * than or equal to @height)
373
+ * @width: width of source data buffer.
374
+ * @height: height of source data buffer.
375
+ * @format: the #CoglPixelFormat used in the source buffer.
376
+ * @rowstride: rowstride of source buffer (computed from width if none
377
+ * specified)
378
+ * @data: the actual pixel data.
379
+ *
380
+ * Sets the pixels in a rectangular subregion of @texture from an in-memory
381
+ * buffer containing pixel data.
382
+ *
383
+ * <note>The region set can't be larger than the source @data</note>
384
+ *
385
+ * Return value: %TRUE if the subregion upload was successful, and
386
+ * %FALSE otherwise
387
+ */
388
+ CoglBool
389
+ cogl_texture_set_region (CoglTexture *texture,
390
+ int src_x,
391
+ int src_y,
392
+ int dst_x,
393
+ int dst_y,
394
+ unsigned int dst_width,
395
+ unsigned int dst_height,
396
+ int width,
397
+ int height,
398
+ CoglPixelFormat format,
399
+ unsigned int rowstride,
400
+ const uint8_t *data);
401
+
402
+ #if defined (COGL_ENABLE_EXPERIMENTAL_API)
403
+
404
+ /**
405
+ * cogl_texture_set_data:
406
+ * @texture a #CoglTexture.
407
+ * @format: the #CoglPixelFormat used in the source @data buffer.
408
+ * @rowstride: rowstride of the source @data buffer (computed from
409
+ * the texture width and @format if it equals 0)
410
+ * @data: the source data, pointing to the first top-left pixel to set
411
+ * @level: The mipmap level to update (Normally 0 for the largest,
412
+ * base texture)
413
+ * @error: A #CoglError to return exceptional errors
414
+ *
415
+ * Sets all the pixels for a given mipmap @level by copying the pixel
416
+ * data pointed to by the @data argument into the given @texture.
417
+ *
418
+ * @data should point to the first pixel to copy corresponding
419
+ * to the top left of the mipmap @level being set.
420
+ *
421
+ * If @rowstride equals 0 then it will be automatically calculated
422
+ * from the width of the mipmap level and the bytes-per-pixel for the
423
+ * given @format.
424
+ *
425
+ * A mipmap @level of 0 corresponds to the largest, base image of a
426
+ * texture and @level 1 is half the width and height of level 0. If
427
+ * dividing any dimension of the previous level by two results in a
428
+ * fraction then round the number down (floor()), but clamp to 1
429
+ * something like this:
430
+ *
431
+ * |[
432
+ * next_width = MAX (1, floor (prev_width));
433
+ * ]|
434
+ *
435
+ * You can determine the number of mipmap levels for a given texture
436
+ * like this:
437
+ *
438
+ * |[
439
+ * n_levels = 1 + floor (log2 (max_dimension));
440
+ * ]|
441
+ *
442
+ * Where %max_dimension is the larger of cogl_texture_get_width() and
443
+ * cogl_texture_get_height().
444
+ *
445
+ * It is an error to pass a @level number >= the number of levels that
446
+ * @texture can have according to the above calculation.
447
+ *
448
+ * <note>Since the storage for a #CoglTexture is allocated lazily then
449
+ * if the given @texture has not previously been allocated then this
450
+ * api can return %FALSE and throw an exceptional @error if there is
451
+ * not enough memory to allocate storage for @texture.</note>
452
+ *
453
+ * Return value: %TRUE if the data upload was successful, and
454
+ * %FALSE otherwise
455
+ */
456
+ CoglBool
457
+ cogl_texture_set_data (CoglTexture *texture,
458
+ CoglPixelFormat format,
459
+ int rowstride,
460
+ const uint8_t *data,
461
+ int level,
462
+ CoglError **error);
463
+
464
+ /**
465
+ * cogl_texture_set_region_from_bitmap:
466
+ * @texture: a #CoglTexture pointer
467
+ * @src_x: upper left coordinate to use from the source bitmap.
468
+ * @src_y: upper left coordinate to use from the source bitmap
469
+ * @dst_x: upper left destination horizontal coordinate.
470
+ * @dst_y: upper left destination vertical coordinate.
471
+ * @dst_width: width of destination region to write. (Must be less
472
+ * than or equal to the bitmap width)
473
+ * @dst_height: height of destination region to write. (Must be less
474
+ * than or equal to the bitmap height)
475
+ * @bitmap: The source bitmap to read from
476
+ *
477
+ * Copies a specified source region from @bitmap to the position
478
+ * (@src_x, @src_y) of the given destination texture @handle.
479
+ *
480
+ * <note>The region updated can't be larger than the source
481
+ * bitmap</note>
482
+ *
483
+ * Return value: %TRUE if the subregion upload was successful, and
484
+ * %FALSE otherwise
485
+ *
486
+ * Since: 1.8
487
+ * Stability: unstable
488
+ */
489
+ CoglBool
490
+ cogl_texture_set_region_from_bitmap (CoglTexture *texture,
491
+ int src_x,
492
+ int src_y,
493
+ int dst_x,
494
+ int dst_y,
495
+ unsigned int dst_width,
496
+ unsigned int dst_height,
497
+ CoglBitmap *bitmap);
498
+ #endif
499
+
500
+ /**
501
+ * cogl_texture_allocate:
502
+ * @texture: A #CoglTexture
503
+ * @error: A #CoglError to return exceptional errors or %NULL
504
+ *
505
+ * Explicitly allocates the storage for the given @texture which
506
+ * allows you to be sure that there is enough memory for the
507
+ * texture and if not then the error can be handled gracefully.
508
+ *
509
+ * <note>Normally applications don't need to use this api directly
510
+ * since the texture will be implicitly allocated when data is set on
511
+ * the texture, or if the texture is attached to a #CoglOffscreen
512
+ * framebuffer and rendered too.</note>
513
+ *
514
+ * Return value: %TRUE if the texture was successfully allocated,
515
+ * otherwise %FALSE and @error will be updated if it
516
+ * wasn't %NULL.
517
+ */
518
+ CoglBool
519
+ cogl_texture_allocate (CoglTexture *texture,
520
+ CoglError **error);
521
+
522
+ COGL_END_DECLS
523
+
524
+ #endif /* __COGL_TEXTURE_H__ */