clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,821 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
29
+ *
30
+ * Authors:
31
+ * Robert Bragg <robert@linux.intel.com>
32
+ */
33
+
34
+ #ifndef __COGL_MATRIX_H
35
+ #define __COGL_MATRIX_H
36
+
37
+ #include <cogl/cogl-defines.h>
38
+
39
+ #ifdef COGL_HAS_GTYPE_SUPPORT
40
+ #include <glib-object.h>
41
+ #endif /* COGL_HAS_GTYPE_SUPPORT */
42
+
43
+ #include <cogl/cogl-types.h>
44
+ #include <cogl/cogl-macros.h>
45
+
46
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
47
+ #include <cogl/cogl-quaternion.h>
48
+ #endif
49
+ #ifdef COGL_HAS_GTYPE_SUPPORT
50
+ #include <glib-object.h>
51
+ #endif
52
+
53
+ COGL_BEGIN_DECLS
54
+
55
+ /**
56
+ * SECTION:cogl-matrix
57
+ * @short_description: Functions for initializing and manipulating 4x4 matrices
58
+ *
59
+ * Matrices are used in Cogl to describe affine model-view transforms, texture
60
+ * transforms, and projective transforms. This exposes a utility API that can
61
+ * be used for direct manipulation of these matrices.
62
+ */
63
+
64
+ /**
65
+ * CoglMatrix:
66
+ *
67
+ * A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
68
+ * column-major matrix which means it is compatible with what OpenGL expects.
69
+ *
70
+ * A CoglMatrix can represent transforms such as, rotations, scaling,
71
+ * translation, sheering, and linear projections. You can combine these
72
+ * transforms by multiplying multiple matrices in the order you want them
73
+ * applied.
74
+ *
75
+ * The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
76
+ *
77
+ * |[
78
+ * x_new = xx * x + xy * y + xz * z + xw * w
79
+ * y_new = yx * x + yy * y + yz * z + yw * w
80
+ * z_new = zx * x + zy * y + zz * z + zw * w
81
+ * w_new = wx * x + wy * y + wz * z + ww * w
82
+ * ]|
83
+ *
84
+ * Where w is normally 1
85
+ *
86
+ * <note>You must consider the members of the CoglMatrix structure read only,
87
+ * and all matrix modifications must be done via the cogl_matrix API. This
88
+ * allows Cogl to annotate the matrices internally. Violation of this will give
89
+ * undefined results. If you need to initialize a matrix with a constant other
90
+ * than the identity matrix you can use cogl_matrix_init_from_array().</note>
91
+ */
92
+ struct _CoglMatrix
93
+ {
94
+ /* column 0 */
95
+ float xx;
96
+ float yx;
97
+ float zx;
98
+ float wx;
99
+
100
+ /* column 1 */
101
+ float xy;
102
+ float yy;
103
+ float zy;
104
+ float wy;
105
+
106
+ /* column 2 */
107
+ float xz;
108
+ float yz;
109
+ float zz;
110
+ float wz;
111
+
112
+ /* column 3 */
113
+ float xw;
114
+ float yw;
115
+ float zw;
116
+ float ww;
117
+
118
+ /*< private >*/
119
+
120
+ /* Note: we may want to extend this later with private flags
121
+ * and a cache of the inverse transform matrix. */
122
+ float COGL_PRIVATE (inv)[16];
123
+ unsigned long COGL_PRIVATE (type);
124
+ unsigned long COGL_PRIVATE (flags);
125
+ unsigned long COGL_PRIVATE (_padding3);
126
+ };
127
+ COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
128
+
129
+
130
+ /**
131
+ * cogl_matrix_init_identity:
132
+ * @matrix: A 4x4 transformation matrix
133
+ *
134
+ * Resets matrix to the identity matrix:
135
+ *
136
+ * |[
137
+ * .xx=1; .xy=0; .xz=0; .xw=0;
138
+ * .yx=0; .yy=1; .yz=0; .yw=0;
139
+ * .zx=0; .zy=0; .zz=1; .zw=0;
140
+ * .wx=0; .wy=0; .wz=0; .ww=1;
141
+ * ]|
142
+ */
143
+ void
144
+ cogl_matrix_init_identity (CoglMatrix *matrix);
145
+
146
+ /**
147
+ * cogl_matrix_init_translation:
148
+ * @matrix: A 4x4 transformation matrix
149
+ * @tx: x coordinate of the translation vector
150
+ * @ty: y coordinate of the translation vector
151
+ * @tz: z coordinate of the translation vector
152
+ *
153
+ * Resets matrix to the (tx, ty, tz) translation matrix:
154
+ *
155
+ * |[
156
+ * .xx=1; .xy=0; .xz=0; .xw=tx;
157
+ * .yx=0; .yy=1; .yz=0; .yw=ty;
158
+ * .zx=0; .zy=0; .zz=1; .zw=tz;
159
+ * .wx=0; .wy=0; .wz=0; .ww=1;
160
+ * ]|
161
+ *
162
+ * Since: 2.0
163
+ */
164
+ void
165
+ cogl_matrix_init_translation (CoglMatrix *matrix,
166
+ float tx,
167
+ float ty,
168
+ float tz);
169
+
170
+ /**
171
+ * cogl_matrix_multiply:
172
+ * @result: The address of a 4x4 matrix to store the result in
173
+ * @a: A 4x4 transformation matrix
174
+ * @b: A 4x4 transformation matrix
175
+ *
176
+ * Multiplies the two supplied matrices together and stores
177
+ * the resulting matrix inside @result.
178
+ *
179
+ * <note>It is possible to multiply the @a matrix in-place, so
180
+ * @result can be equal to @a but can't be equal to @b.</note>
181
+ */
182
+ void
183
+ cogl_matrix_multiply (CoglMatrix *result,
184
+ const CoglMatrix *a,
185
+ const CoglMatrix *b);
186
+
187
+ /**
188
+ * cogl_matrix_rotate:
189
+ * @matrix: A 4x4 transformation matrix
190
+ * @angle: The angle you want to rotate in degrees
191
+ * @x: X component of your rotation vector
192
+ * @y: Y component of your rotation vector
193
+ * @z: Z component of your rotation vector
194
+ *
195
+ * Multiplies @matrix with a rotation matrix that applies a rotation
196
+ * of @angle degrees around the specified 3D vector.
197
+ */
198
+ void
199
+ cogl_matrix_rotate (CoglMatrix *matrix,
200
+ float angle,
201
+ float x,
202
+ float y,
203
+ float z);
204
+
205
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
206
+ /**
207
+ * cogl_matrix_rotate_quaternion:
208
+ * @matrix: A 4x4 transformation matrix
209
+ * @quaternion: A quaternion describing a rotation
210
+ *
211
+ * Multiplies @matrix with a rotation transformation described by the
212
+ * given #CoglQuaternion.
213
+ *
214
+ * Since: 2.0
215
+ */
216
+ void
217
+ cogl_matrix_rotate_quaternion (CoglMatrix *matrix,
218
+ const CoglQuaternion *quaternion);
219
+
220
+ /**
221
+ * cogl_matrix_rotate_euler:
222
+ * @matrix: A 4x4 transformation matrix
223
+ * @euler: A euler describing a rotation
224
+ *
225
+ * Multiplies @matrix with a rotation transformation described by the
226
+ * given #CoglEuler.
227
+ *
228
+ * Since: 2.0
229
+ */
230
+ void
231
+ cogl_matrix_rotate_euler (CoglMatrix *matrix,
232
+ const CoglEuler *euler);
233
+ #endif
234
+
235
+ /**
236
+ * cogl_matrix_translate:
237
+ * @matrix: A 4x4 transformation matrix
238
+ * @x: The X translation you want to apply
239
+ * @y: The Y translation you want to apply
240
+ * @z: The Z translation you want to apply
241
+ *
242
+ * Multiplies @matrix with a transform matrix that translates along
243
+ * the X, Y and Z axis.
244
+ */
245
+ void
246
+ cogl_matrix_translate (CoglMatrix *matrix,
247
+ float x,
248
+ float y,
249
+ float z);
250
+
251
+ /**
252
+ * cogl_matrix_scale:
253
+ * @matrix: A 4x4 transformation matrix
254
+ * @sx: The X scale factor
255
+ * @sy: The Y scale factor
256
+ * @sz: The Z scale factor
257
+ *
258
+ * Multiplies @matrix with a transform matrix that scales along the X,
259
+ * Y and Z axis.
260
+ */
261
+ void
262
+ cogl_matrix_scale (CoglMatrix *matrix,
263
+ float sx,
264
+ float sy,
265
+ float sz);
266
+
267
+ /**
268
+ * cogl_matrix_look_at:
269
+ * @matrix: A 4x4 transformation matrix
270
+ * @eye_position_x: The X coordinate to look from
271
+ * @eye_position_y: The Y coordinate to look from
272
+ * @eye_position_z: The Z coordinate to look from
273
+ * @object_x: The X coordinate of the object to look at
274
+ * @object_y: The Y coordinate of the object to look at
275
+ * @object_z: The Z coordinate of the object to look at
276
+ * @world_up_x: The X component of the world's up direction vector
277
+ * @world_up_y: The Y component of the world's up direction vector
278
+ * @world_up_z: The Z component of the world's up direction vector
279
+ *
280
+ * Applies a view transform @matrix that positions the camera at
281
+ * the coordinate (@eye_position_x, @eye_position_y, @eye_position_z)
282
+ * looking towards an object at the coordinate (@object_x, @object_y,
283
+ * @object_z). The top of the camera is aligned to the given world up
284
+ * vector, which is normally simply (0, 1, 0) to map up to the
285
+ * positive direction of the y axis.
286
+ *
287
+ * Because there is a lot of missleading documentation online for
288
+ * gluLookAt regarding the up vector we want to try and be a bit
289
+ * clearer here.
290
+ *
291
+ * The up vector should simply be relative to your world coordinates
292
+ * and does not need to change as you move the eye and object
293
+ * positions. Many online sources may claim that the up vector needs
294
+ * to be perpendicular to the vector between the eye and object
295
+ * position (partly because the man page is somewhat missleading) but
296
+ * that is not necessary for this function.
297
+ *
298
+ * <note>You should never look directly along the world-up
299
+ * vector.</note>
300
+ *
301
+ * <note>It is assumed you are using a typical projection matrix where
302
+ * your origin maps to the center of your viewport.</note>
303
+ *
304
+ * <note>Almost always when you use this function it should be the first
305
+ * transform applied to a new modelview transform</note>
306
+ *
307
+ * Since: 1.8
308
+ * Stability: unstable
309
+ */
310
+ void
311
+ cogl_matrix_look_at (CoglMatrix *matrix,
312
+ float eye_position_x,
313
+ float eye_position_y,
314
+ float eye_position_z,
315
+ float object_x,
316
+ float object_y,
317
+ float object_z,
318
+ float world_up_x,
319
+ float world_up_y,
320
+ float world_up_z);
321
+
322
+ /**
323
+ * cogl_matrix_frustum:
324
+ * @matrix: A 4x4 transformation matrix
325
+ * @left: X position of the left clipping plane where it
326
+ * intersects the near clipping plane
327
+ * @right: X position of the right clipping plane where it
328
+ * intersects the near clipping plane
329
+ * @bottom: Y position of the bottom clipping plane where it
330
+ * intersects the near clipping plane
331
+ * @top: Y position of the top clipping plane where it intersects
332
+ * the near clipping plane
333
+ * @z_near: The distance to the near clipping plane (Must be positive)
334
+ * @z_far: The distance to the far clipping plane (Must be positive)
335
+ *
336
+ * Multiplies @matrix by the given frustum perspective matrix.
337
+ */
338
+ void
339
+ cogl_matrix_frustum (CoglMatrix *matrix,
340
+ float left,
341
+ float right,
342
+ float bottom,
343
+ float top,
344
+ float z_near,
345
+ float z_far);
346
+
347
+ /**
348
+ * cogl_matrix_perspective:
349
+ * @matrix: A 4x4 transformation matrix
350
+ * @fov_y: Vertical field of view angle in degrees.
351
+ * @aspect: The (width over height) aspect ratio for display
352
+ * @z_near: The distance to the near clipping plane (Must be positive,
353
+ * and must not be 0)
354
+ * @z_far: The distance to the far clipping plane (Must be positive)
355
+ *
356
+ * Multiplies @matrix by the described perspective matrix
357
+ *
358
+ * <note>You should be careful not to have to great a @z_far / @z_near
359
+ * ratio since that will reduce the effectiveness of depth testing
360
+ * since there wont be enough precision to identify the depth of
361
+ * objects near to each other.</note>
362
+ */
363
+ void
364
+ cogl_matrix_perspective (CoglMatrix *matrix,
365
+ float fov_y,
366
+ float aspect,
367
+ float z_near,
368
+ float z_far);
369
+
370
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
371
+ /**
372
+ * cogl_matrix_orthographic:
373
+ * @matrix: A 4x4 transformation matrix
374
+ * @x_1: The x coordinate for the first vertical clipping plane
375
+ * @y_1: The y coordinate for the first horizontal clipping plane
376
+ * @x_2: The x coordinate for the second vertical clipping plane
377
+ * @y_2: The y coordinate for the second horizontal clipping plane
378
+ * @near: The <emphasis>distance</emphasis> to the near clipping
379
+ * plane (will be <emphasis>negative</emphasis> if the plane is
380
+ * behind the viewer)
381
+ * @far: The <emphasis>distance</emphasis> to the far clipping
382
+ * plane (will be <emphasis>negative</emphasis> if the plane is
383
+ * behind the viewer)
384
+ *
385
+ * Multiplies @matrix by a parallel projection matrix.
386
+ *
387
+ * Since: 1.10
388
+ * Stability: unstable
389
+ */
390
+ void
391
+ cogl_matrix_orthographic (CoglMatrix *matrix,
392
+ float x_1,
393
+ float y_1,
394
+ float x_2,
395
+ float y_2,
396
+ float near,
397
+ float far);
398
+ #endif
399
+
400
+ /**
401
+ * cogl_matrix_ortho:
402
+ * @matrix: A 4x4 transformation matrix
403
+ * @left: The coordinate for the left clipping plane
404
+ * @right: The coordinate for the right clipping plane
405
+ * @bottom: The coordinate for the bottom clipping plane
406
+ * @top: The coordinate for the top clipping plane
407
+ * @near: The <emphasis>distance</emphasis> to the near clipping
408
+ * plane (will be <emphasis>negative</emphasis> if the plane is
409
+ * behind the viewer)
410
+ * @far: The <emphasis>distance</emphasis> to the far clipping
411
+ * plane (will be <emphasis>negative</emphasis> if the plane is
412
+ * behind the viewer)
413
+ *
414
+ * Multiplies @matrix by a parallel projection matrix.
415
+ *
416
+ * Deprecated: 1.10: Use cogl_matrix_orthographic()
417
+ */
418
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_matrix_orthographic)
419
+ void
420
+ cogl_matrix_ortho (CoglMatrix *matrix,
421
+ float left,
422
+ float right,
423
+ float bottom,
424
+ float top,
425
+ float near,
426
+ float far);
427
+
428
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
429
+ /**
430
+ * cogl_matrix_view_2d_in_frustum:
431
+ * @matrix: A 4x4 transformation matrix
432
+ * @left: coord of left vertical clipping plane
433
+ * @right: coord of right vertical clipping plane
434
+ * @bottom: coord of bottom horizontal clipping plane
435
+ * @top: coord of top horizontal clipping plane
436
+ * @z_near: The distance to the near clip plane. Never pass 0 and always pass
437
+ * a positive number.
438
+ * @z_2d: The distance to the 2D plane. (Should always be positive and
439
+ * be between @z_near and the z_far value that was passed to
440
+ * cogl_matrix_frustum())
441
+ * @width_2d: The width of the 2D coordinate system
442
+ * @height_2d: The height of the 2D coordinate system
443
+ *
444
+ * Multiplies @matrix by a view transform that maps the 2D coordinates
445
+ * (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
446
+ * size. Geometry at a depth of 0 will now lie on this 2D plane.
447
+ *
448
+ * Note: this doesn't multiply the matrix by any projection matrix,
449
+ * but it assumes you have a perspective projection as defined by
450
+ * passing the corresponding arguments to cogl_matrix_frustum().
451
+
452
+ * Toolkits such as Clutter that mix 2D and 3D drawing can use this to
453
+ * create a 2D coordinate system within a 3D perspective projected
454
+ * view frustum.
455
+ *
456
+ * Since: 1.8
457
+ * Stability: unstable
458
+ */
459
+ void
460
+ cogl_matrix_view_2d_in_frustum (CoglMatrix *matrix,
461
+ float left,
462
+ float right,
463
+ float bottom,
464
+ float top,
465
+ float z_near,
466
+ float z_2d,
467
+ float width_2d,
468
+ float height_2d);
469
+
470
+ /**
471
+ * cogl_matrix_view_2d_in_perspective:
472
+ * @fov_y: A field of view angle for the Y axis
473
+ * @aspect: The ratio of width to height determining the field of view angle
474
+ * for the x axis.
475
+ * @z_near: The distance to the near clip plane. Never pass 0 and always pass
476
+ * a positive number.
477
+ * @z_2d: The distance to the 2D plane. (Should always be positive and
478
+ * be between @z_near and the z_far value that was passed to
479
+ * cogl_matrix_frustum())
480
+ * @width_2d: The width of the 2D coordinate system
481
+ * @height_2d: The height of the 2D coordinate system
482
+ *
483
+ * Multiplies @matrix by a view transform that maps the 2D coordinates
484
+ * (0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
485
+ * size. Geometry at a depth of 0 will now lie on this 2D plane.
486
+ *
487
+ * Note: this doesn't multiply the matrix by any projection matrix,
488
+ * but it assumes you have a perspective projection as defined by
489
+ * passing the corresponding arguments to cogl_matrix_perspective().
490
+ *
491
+ * Toolkits such as Clutter that mix 2D and 3D drawing can use this to
492
+ * create a 2D coordinate system within a 3D perspective projected
493
+ * view frustum.
494
+ *
495
+ * Since: 1.8
496
+ * Stability: unstable
497
+ */
498
+ void
499
+ cogl_matrix_view_2d_in_perspective (CoglMatrix *matrix,
500
+ float fov_y,
501
+ float aspect,
502
+ float z_near,
503
+ float z_2d,
504
+ float width_2d,
505
+ float height_2d);
506
+
507
+ #endif
508
+
509
+ /**
510
+ * cogl_matrix_init_from_array:
511
+ * @matrix: A 4x4 transformation matrix
512
+ * @array: A linear array of 16 floats (column-major order)
513
+ *
514
+ * Initializes @matrix with the contents of @array
515
+ */
516
+ void
517
+ cogl_matrix_init_from_array (CoglMatrix *matrix,
518
+ const float *array);
519
+
520
+ /**
521
+ * cogl_matrix_get_array:
522
+ * @matrix: A 4x4 transformation matrix
523
+ *
524
+ * Casts @matrix to a float array which can be directly passed to OpenGL.
525
+ *
526
+ * Return value: a pointer to the float array
527
+ */
528
+ const float *
529
+ cogl_matrix_get_array (const CoglMatrix *matrix);
530
+
531
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
532
+ /**
533
+ * cogl_matrix_init_from_quaternion:
534
+ * @matrix: A 4x4 transformation matrix
535
+ * @quaternion: A #CoglQuaternion
536
+ *
537
+ * Initializes @matrix from a #CoglQuaternion rotation.
538
+ */
539
+ void
540
+ cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
541
+ const CoglQuaternion *quaternion);
542
+
543
+ /**
544
+ * cogl_matrix_init_from_euler:
545
+ * @matrix: A 4x4 transformation matrix
546
+ * @euler: A #CoglEuler
547
+ *
548
+ * Initializes @matrix from a #CoglEuler rotation.
549
+ */
550
+ void
551
+ cogl_matrix_init_from_euler (CoglMatrix *matrix,
552
+ const CoglEuler *euler);
553
+ #endif
554
+
555
+ /**
556
+ * cogl_matrix_equal:
557
+ * @v1: A 4x4 transformation matrix
558
+ * @v2: A 4x4 transformation matrix
559
+ *
560
+ * Compares two matrices to see if they represent the same
561
+ * transformation. Although internally the matrices may have different
562
+ * annotations associated with them and may potentially have a cached
563
+ * inverse matrix these are not considered in the comparison.
564
+ *
565
+ * Since: 1.4
566
+ */
567
+ CoglBool
568
+ cogl_matrix_equal (const void *v1, const void *v2);
569
+
570
+ /**
571
+ * cogl_matrix_copy:
572
+ * @matrix: A 4x4 transformation matrix you want to copy
573
+ *
574
+ * Allocates a new #CoglMatrix on the heap and initializes it with
575
+ * the same values as @matrix.
576
+ *
577
+ * Return value: (transfer full): A newly allocated #CoglMatrix which
578
+ * should be freed using cogl_matrix_free()
579
+ *
580
+ * Since: 1.6
581
+ */
582
+ CoglMatrix *
583
+ cogl_matrix_copy (const CoglMatrix *matrix);
584
+
585
+ /**
586
+ * cogl_matrix_free:
587
+ * @matrix: A 4x4 transformation matrix you want to free
588
+ *
589
+ * Frees a #CoglMatrix that was previously allocated via a call to
590
+ * cogl_matrix_copy().
591
+ *
592
+ * Since: 1.6
593
+ */
594
+ void
595
+ cogl_matrix_free (CoglMatrix *matrix);
596
+
597
+ /**
598
+ * cogl_matrix_get_inverse:
599
+ * @matrix: A 4x4 transformation matrix
600
+ * @inverse: (out): The destination for a 4x4 inverse transformation matrix
601
+ *
602
+ * Gets the inverse transform of a given matrix and uses it to initialize
603
+ * a new #CoglMatrix.
604
+ *
605
+ * <note>Although the first parameter is annotated as const to indicate
606
+ * that the transform it represents isn't modified this function may
607
+ * technically save a copy of the inverse transform within the given
608
+ * #CoglMatrix so that subsequent requests for the inverse transform may
609
+ * avoid costly inversion calculations.</note>
610
+ *
611
+ * Return value: %TRUE if the inverse was successfully calculated or %FALSE
612
+ * for degenerate transformations that can't be inverted (in this case the
613
+ * @inverse matrix will simply be initialized with the identity matrix)
614
+ *
615
+ * Since: 1.2
616
+ */
617
+ CoglBool
618
+ cogl_matrix_get_inverse (const CoglMatrix *matrix,
619
+ CoglMatrix *inverse);
620
+
621
+ /* FIXME: to be consistent with cogl_matrix_{transform,project}_points
622
+ * this could be renamed to cogl_matrix_project_point for Cogl 2.0...
623
+ */
624
+
625
+ /**
626
+ * cogl_matrix_transform_point:
627
+ * @matrix: A 4x4 transformation matrix
628
+ * @x: (inout): The X component of your points position
629
+ * @y: (inout): The Y component of your points position
630
+ * @z: (inout): The Z component of your points position
631
+ * @w: (inout): The W component of your points position
632
+ *
633
+ * Transforms a point whos position is given and returned as four float
634
+ * components.
635
+ */
636
+ void
637
+ cogl_matrix_transform_point (const CoglMatrix *matrix,
638
+ float *x,
639
+ float *y,
640
+ float *z,
641
+ float *w);
642
+
643
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
644
+ /**
645
+ * cogl_matrix_transform_points:
646
+ * @matrix: A transformation matrix
647
+ * @n_components: The number of position components for each input point.
648
+ * (either 2 or 3)
649
+ * @stride_in: The stride in bytes between input points.
650
+ * @points_in: A pointer to the first component of the first input point.
651
+ * @stride_out: The stride in bytes between output points.
652
+ * @points_out: A pointer to the first component of the first output point.
653
+ * @n_points: The number of points to transform.
654
+ *
655
+ * Transforms an array of input points and writes the result to
656
+ * another array of output points. The input points can either have 2
657
+ * or 3 components each. The output points always have 3 components.
658
+ * The output array can simply point to the input array to do the
659
+ * transform in-place.
660
+ *
661
+ * If you need to transform 4 component points see
662
+ * cogl_matrix_project_points().
663
+ *
664
+ * Here's an example with differing input/output strides:
665
+ * |[
666
+ * typedef struct {
667
+ * float x,y;
668
+ * uint8_t r,g,b,a;
669
+ * float s,t,p;
670
+ * } MyInVertex;
671
+ * typedef struct {
672
+ * uint8_t r,g,b,a;
673
+ * float x,y,z;
674
+ * } MyOutVertex;
675
+ * MyInVertex vertices[N_VERTICES];
676
+ * MyOutVertex results[N_VERTICES];
677
+ * CoglMatrix matrix;
678
+ *
679
+ * my_load_vertices (vertices);
680
+ * my_get_matrix (&matrix);
681
+ *
682
+ * cogl_matrix_transform_points (&matrix,
683
+ * 2,
684
+ * sizeof (MyInVertex),
685
+ * &vertices[0].x,
686
+ * sizeof (MyOutVertex),
687
+ * &results[0].x,
688
+ * N_VERTICES);
689
+ * ]|
690
+ *
691
+ * Stability: unstable
692
+ */
693
+ void
694
+ cogl_matrix_transform_points (const CoglMatrix *matrix,
695
+ int n_components,
696
+ size_t stride_in,
697
+ const void *points_in,
698
+ size_t stride_out,
699
+ void *points_out,
700
+ int n_points);
701
+
702
+ /**
703
+ * cogl_matrix_project_points:
704
+ * @matrix: A projection matrix
705
+ * @n_components: The number of position components for each input point.
706
+ * (either 2, 3 or 4)
707
+ * @stride_in: The stride in bytes between input points.
708
+ * @points_in: A pointer to the first component of the first input point.
709
+ * @stride_out: The stride in bytes between output points.
710
+ * @points_out: A pointer to the first component of the first output point.
711
+ * @n_points: The number of points to transform.
712
+ *
713
+ * Projects an array of input points and writes the result to another
714
+ * array of output points. The input points can either have 2, 3 or 4
715
+ * components each. The output points always have 4 components (known
716
+ * as homogenous coordinates). The output array can simply point to
717
+ * the input array to do the transform in-place.
718
+ *
719
+ * Here's an example with differing input/output strides:
720
+ * |[
721
+ * typedef struct {
722
+ * float x,y;
723
+ * uint8_t r,g,b,a;
724
+ * float s,t,p;
725
+ * } MyInVertex;
726
+ * typedef struct {
727
+ * uint8_t r,g,b,a;
728
+ * float x,y,z;
729
+ * } MyOutVertex;
730
+ * MyInVertex vertices[N_VERTICES];
731
+ * MyOutVertex results[N_VERTICES];
732
+ * CoglMatrix matrix;
733
+ *
734
+ * my_load_vertices (vertices);
735
+ * my_get_matrix (&matrix);
736
+ *
737
+ * cogl_matrix_project_points (&matrix,
738
+ * 2,
739
+ * sizeof (MyInVertex),
740
+ * &vertices[0].x,
741
+ * sizeof (MyOutVertex),
742
+ * &results[0].x,
743
+ * N_VERTICES);
744
+ * ]|
745
+ *
746
+ * Stability: unstable
747
+ */
748
+ void
749
+ cogl_matrix_project_points (const CoglMatrix *matrix,
750
+ int n_components,
751
+ size_t stride_in,
752
+ const void *points_in,
753
+ size_t stride_out,
754
+ void *points_out,
755
+ int n_points);
756
+
757
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
758
+
759
+ /**
760
+ * cogl_matrix_is_identity:
761
+ * @matrix: A #CoglMatrix
762
+ *
763
+ * Determines if the given matrix is an identity matrix.
764
+ *
765
+ * Returns: %TRUE if @matrix is an identity matrix else %FALSE
766
+ * Since: 1.8
767
+ */
768
+ CoglBool
769
+ cogl_matrix_is_identity (const CoglMatrix *matrix);
770
+
771
+ /**
772
+ * cogl_matrix_transpose:
773
+ * @matrix: A #CoglMatrix
774
+ *
775
+ * Replaces @matrix with its transpose. Ie, every element (i,j) in the
776
+ * new matrix is taken from element (j,i) in the old matrix.
777
+ *
778
+ * Since: 1.10
779
+ */
780
+ void
781
+ cogl_matrix_transpose (CoglMatrix *matrix);
782
+
783
+ /**
784
+ * cogl_debug_matrix_print:
785
+ * @matrix: A #CoglMatrix
786
+ *
787
+ * Prints the contents of a #CoglMatrix to stdout.
788
+ *
789
+ * Since: 2.0
790
+ */
791
+ void
792
+ cogl_debug_matrix_print (const CoglMatrix *matrix);
793
+
794
+ #ifdef COGL_HAS_GTYPE_SUPPORT
795
+
796
+ #define COGL_GTYPE_TYPE_MATRIX (cogl_matrix_get_gtype ())
797
+
798
+ /**
799
+ * cogl_matrix_get_gtype:
800
+ *
801
+ * Returns: a #GType that can be used with the GLib type system.
802
+ */
803
+ GType cogl_matrix_get_gtype (void);
804
+
805
+ /**
806
+ * cogl_gtype_matrix_get_type:
807
+ *
808
+ * Returns: the GType for the registered "CoglMatrix" boxed type. This
809
+ * can be used for example to define GObject properties that accept a
810
+ * #CoglMatrix value.
811
+ *
812
+ * Deprecated: 1.18: Use cogl_matrix_get_gtype() instead.
813
+ */
814
+ GType
815
+ cogl_gtype_matrix_get_type (void);
816
+
817
+ #endif /* COGL_HAS_GTYPE_SUPPORT*/
818
+
819
+ COGL_END_DECLS
820
+
821
+ #endif /* __COGL_MATRIX_H */