clutter 2.2.4-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
- data/sample/bin-layout.rb +213 -0
- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
- data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
- data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
- data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
- data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
- data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
- data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
- data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
- data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
- data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
- data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
- data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
- data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
- data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
- data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
- data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
- data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
- data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
- data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
- data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
- data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
- data/vendor/local/include/cogl/cogl/cogl.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +198 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +43 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +286 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +148 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +186 -0
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@@ -0,0 +1,43 @@
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/*
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* Cogl
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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#ifndef COGL_DEPRECATED_H
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#define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
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#define cogl_enable_depth_test cogl_enable_depth_test_RENAMED_TO_cogl_set_depth_test_enabled
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#define cogl_enable_backface_culling cogl_enable_backface_culling_RENAMED_TO_cogl_set_backface_culling_enabled
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#define cogl_texture_rectangle cogl_texture_rectangle_REPLACE_BY_cogl_set_source_texture_AND_cogl_rectangle_with_texture_coords
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#define cogl_texture_multiple_rectangles cogl_texture_multiple_rectangles_REPLACED_BY_cogl_set_source_texture_AND_cogl_rectangles_with_texture_coords
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#define cogl_texture_polygon cogl_texture_polygon_REPLACED_BY_cogl_set_source_texture_AND_cogl_polygon
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#endif
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_DEPTH_STATE_H__
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#define __COGL_DEPTH_STATE_H__
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+
|
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COGL_BEGIN_DECLS
|
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+
|
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/**
|
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+
* SECTION:cogl-depth-state
|
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+
* @short_description: Functions for describing the depth testing
|
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+
* state of your GPU.
|
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+
*/
|
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+
|
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/**
|
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* CoglDepthState:
|
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*
|
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* Since: 2.0
|
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+
*/
|
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typedef struct {
|
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+
/*< private >*/
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uint32_t COGL_PRIVATE (magic);
|
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+
|
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CoglBool COGL_PRIVATE (test_enabled);
|
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CoglDepthTestFunction COGL_PRIVATE (test_function);
|
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CoglBool COGL_PRIVATE (write_enabled);
|
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float COGL_PRIVATE (range_near);
|
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float COGL_PRIVATE (range_far);
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+
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uint32_t COGL_PRIVATE (padding0);
|
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uint32_t COGL_PRIVATE (padding1);
|
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uint32_t COGL_PRIVATE (padding2);
|
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uint32_t COGL_PRIVATE (padding3);
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uint32_t COGL_PRIVATE (padding4);
|
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uint32_t COGL_PRIVATE (padding5);
|
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uint32_t COGL_PRIVATE (padding6);
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uint32_t COGL_PRIVATE (padding7);
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uint32_t COGL_PRIVATE (padding8);
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uint32_t COGL_PRIVATE (padding9);
|
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} CoglDepthState;
|
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+
|
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/**
|
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+
* cogl_depth_state_init:
|
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* @state: A #CoglDepthState struct
|
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+
*
|
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* Initializes the members of @state to their default values.
|
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+
*
|
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* You should never pass an un initialized #CoglDepthState structure
|
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* to cogl_pipeline_set_depth_state().
|
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+
*
|
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* Since: 2.0
|
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+
* Stability: Unstable
|
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|
+
*/
|
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|
+
void
|
88
|
+
cogl_depth_state_init (CoglDepthState *state);
|
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+
|
90
|
+
/**
|
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|
+
* cogl_depth_state_set_test_enabled:
|
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|
+
* @state: A #CoglDepthState struct
|
93
|
+
* @enable: The enable state you want
|
94
|
+
*
|
95
|
+
* Enables or disables depth testing according to the value of
|
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|
+
* @enable.
|
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|
+
*
|
98
|
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* If depth testing is enable then the #CoglDepthTestFunction set
|
99
|
+
* using cogl_depth_state_set_test_function() us used to evaluate
|
100
|
+
* the depth value of incoming fragments against the corresponding
|
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|
+
* value stored in the current depth buffer, and if the test passes
|
102
|
+
* then the fragments depth value is used to update the depth buffer.
|
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|
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* (unless you have disabled depth writing via
|
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+
* cogl_depth_state_set_write_enabled())
|
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|
+
*
|
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* By default depth testing is disabled.
|
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|
+
*
|
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|
+
* NB: this won't directly affect the state of the GPU. You have
|
109
|
+
* to then set the state on a #CoglPipeline using
|
110
|
+
* cogl_pipeline_set_depth_state()
|
111
|
+
*
|
112
|
+
* Since: 2.0
|
113
|
+
* Stability: Unstable
|
114
|
+
*/
|
115
|
+
void
|
116
|
+
cogl_depth_state_set_test_enabled (CoglDepthState *state,
|
117
|
+
CoglBool enable);
|
118
|
+
|
119
|
+
/**
|
120
|
+
* cogl_depth_state_get_test_enabled:
|
121
|
+
* @state: A #CoglDepthState struct
|
122
|
+
*
|
123
|
+
* Gets the current depth test enabled state as previously set by
|
124
|
+
* cogl_depth_state_set_test_enabled().
|
125
|
+
*
|
126
|
+
* Returns: The pipeline's current depth test enabled state.
|
127
|
+
* Since: 2.0
|
128
|
+
* Stability: Unstable
|
129
|
+
*/
|
130
|
+
CoglBool
|
131
|
+
cogl_depth_state_get_test_enabled (CoglDepthState *state);
|
132
|
+
|
133
|
+
/**
|
134
|
+
* cogl_depth_state_set_write_enabled:
|
135
|
+
* @state: A #CoglDepthState struct
|
136
|
+
* @enable: The enable state you want
|
137
|
+
*
|
138
|
+
* Enables or disables depth buffer writing according to the value of
|
139
|
+
* @enable. Normally when depth testing is enabled and the comparison
|
140
|
+
* between a fragment's depth value and the corresponding depth buffer
|
141
|
+
* value passes then the fragment's depth is written to the depth
|
142
|
+
* buffer unless writing is disabled here.
|
143
|
+
*
|
144
|
+
* By default depth writing is enabled
|
145
|
+
*
|
146
|
+
* NB: this won't directly affect the state of the GPU. You have
|
147
|
+
* to then set the state on a #CoglPipeline using
|
148
|
+
* cogl_pipeline_set_depth_state()
|
149
|
+
*
|
150
|
+
* Since: 2.0
|
151
|
+
* Stability: Unstable
|
152
|
+
*/
|
153
|
+
void
|
154
|
+
cogl_depth_state_set_write_enabled (CoglDepthState *state,
|
155
|
+
CoglBool enable);
|
156
|
+
|
157
|
+
/**
|
158
|
+
* cogl_depth_state_get_write_enabled:
|
159
|
+
* @state: A #CoglDepthState struct
|
160
|
+
*
|
161
|
+
* Gets the depth writing enable state as set by the corresponding
|
162
|
+
* cogl_depth_state_set_write_enabled().
|
163
|
+
*
|
164
|
+
* Returns: The current depth writing enable state
|
165
|
+
* Since: 2.0
|
166
|
+
* Stability: Unstable
|
167
|
+
*/
|
168
|
+
CoglBool
|
169
|
+
cogl_depth_state_get_write_enabled (CoglDepthState *state);
|
170
|
+
|
171
|
+
/**
|
172
|
+
* cogl_depth_state_set_test_function:
|
173
|
+
* @state: A #CoglDepthState struct
|
174
|
+
* @function: The #CoglDepthTestFunction to set
|
175
|
+
*
|
176
|
+
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
177
|
+
* an incoming fragment against the corresponding value in the current
|
178
|
+
* depth buffer.
|
179
|
+
*
|
180
|
+
* By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
|
181
|
+
*
|
182
|
+
* NB: this won't directly affect the state of the GPU. You have
|
183
|
+
* to then set the state on a #CoglPipeline using
|
184
|
+
* cogl_pipeline_set_depth_state()
|
185
|
+
*
|
186
|
+
* Since: 2.0
|
187
|
+
* Stability: Unstable
|
188
|
+
*/
|
189
|
+
void
|
190
|
+
cogl_depth_state_set_test_function (CoglDepthState *state,
|
191
|
+
CoglDepthTestFunction function);
|
192
|
+
|
193
|
+
/**
|
194
|
+
* cogl_depth_state_get_test_function:
|
195
|
+
* @state: A #CoglDepthState struct
|
196
|
+
*
|
197
|
+
* Gets the current depth test enable state as previously set via
|
198
|
+
* cogl_depth_state_set_test_enabled().
|
199
|
+
*
|
200
|
+
* Returns: The current depth test enable state.
|
201
|
+
* Since: 2.0
|
202
|
+
* Stability: Unstable
|
203
|
+
*/
|
204
|
+
CoglDepthTestFunction
|
205
|
+
cogl_depth_state_get_test_function (CoglDepthState *state);
|
206
|
+
|
207
|
+
/**
|
208
|
+
* cogl_depth_state_set_range:
|
209
|
+
* @state: A #CoglDepthState object
|
210
|
+
* @near_val: The near component of the desired depth range which will be
|
211
|
+
* clamped to the range [0, 1]
|
212
|
+
* @far_val: The far component of the desired depth range which will be
|
213
|
+
* clamped to the range [0, 1]
|
214
|
+
*
|
215
|
+
* Sets the range to map depth values in normalized device coordinates
|
216
|
+
* to before writing out to a depth buffer.
|
217
|
+
*
|
218
|
+
* After your geometry has be transformed, clipped and had perspective
|
219
|
+
* division applied placing it in normalized device
|
220
|
+
* coordinates all depth values between the near and far z clipping
|
221
|
+
* planes are in the range -1 to 1. Before writing any depth value to
|
222
|
+
* the depth buffer though the value is mapped into the range [0, 1].
|
223
|
+
*
|
224
|
+
* With this function you can change the range which depth values are
|
225
|
+
* mapped too although the range must still lye within the range [0,
|
226
|
+
* 1].
|
227
|
+
*
|
228
|
+
* If your driver does not support this feature (for example you are
|
229
|
+
* using GLES 1 drivers) then if you don't use the default range
|
230
|
+
* values you will get an error reported when calling
|
231
|
+
* cogl_pipeline_set_depth_state (). You can check ahead of time for
|
232
|
+
* the %COGL_FEATURE_ID_DEPTH_RANGE feature with
|
233
|
+
* cogl_has_feature() to know if this function will succeed.
|
234
|
+
*
|
235
|
+
* By default normalized device coordinate depth values are mapped to
|
236
|
+
* the full range of depth buffer values, [0, 1].
|
237
|
+
*
|
238
|
+
* NB: this won't directly affect the state of the GPU. You have
|
239
|
+
* to then set the state on a #CoglPipeline using
|
240
|
+
* cogl_pipeline_set_depth_state().
|
241
|
+
*
|
242
|
+
* Since: 2.0
|
243
|
+
* Stability: Unstable
|
244
|
+
*/
|
245
|
+
void
|
246
|
+
cogl_depth_state_set_range (CoglDepthState *state,
|
247
|
+
float near_val,
|
248
|
+
float far_val);
|
249
|
+
|
250
|
+
/**
|
251
|
+
* cogl_depth_state_get_range:
|
252
|
+
* @state: A #CoglDepthState object
|
253
|
+
* @near_val: A pointer to store the near component of the depth range
|
254
|
+
* @far_val: A pointer to store the far component of the depth range
|
255
|
+
*
|
256
|
+
* Gets the current range to which normalized depth values are mapped
|
257
|
+
* before writing to the depth buffer. This corresponds to the range
|
258
|
+
* set with cogl_depth_state_set_range().
|
259
|
+
*
|
260
|
+
* Since: 2.0
|
261
|
+
* Stability: Unstable
|
262
|
+
*/
|
263
|
+
void
|
264
|
+
cogl_depth_state_get_range (CoglDepthState *state,
|
265
|
+
float *near_val,
|
266
|
+
float *far_val);
|
267
|
+
|
268
|
+
COGL_END_DECLS
|
269
|
+
|
270
|
+
#endif /* __COGL_DEPTH_STATE_H__ */
|
@@ -0,0 +1,234 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
* Authors:
|
29
|
+
* Robert Bragg <robert@linux.intel.com>
|
30
|
+
*
|
31
|
+
*/
|
32
|
+
|
33
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
34
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
35
|
+
#endif
|
36
|
+
|
37
|
+
#ifndef __COGL_DISPLAY_H__
|
38
|
+
#define __COGL_DISPLAY_H__
|
39
|
+
|
40
|
+
#include <cogl/cogl-renderer.h>
|
41
|
+
#include <cogl/cogl-onscreen-template.h>
|
42
|
+
|
43
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
44
|
+
#include <glib-object.h>
|
45
|
+
#endif
|
46
|
+
|
47
|
+
COGL_BEGIN_DECLS
|
48
|
+
|
49
|
+
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
50
|
+
#include <libgdl.h>
|
51
|
+
#endif
|
52
|
+
|
53
|
+
/**
|
54
|
+
* SECTION:cogl-display
|
55
|
+
* @short_description: Common aspects of a display pipeline
|
56
|
+
*
|
57
|
+
* The basic intention for this object is to let the application
|
58
|
+
* configure common display preferences before creating a context, and
|
59
|
+
* there are a few different aspects to this...
|
60
|
+
*
|
61
|
+
* Firstly there are options directly relating to the physical display
|
62
|
+
* pipeline that is currently being used including the digital to
|
63
|
+
* analogue conversion hardware and the screens the user sees.
|
64
|
+
*
|
65
|
+
* Another aspect is that display options may constrain or affect how
|
66
|
+
* onscreen framebuffers should later be configured. The original
|
67
|
+
* rationale for the display object in fact was to let us handle GLX
|
68
|
+
* and EGLs requirements that framebuffers must be "compatible" with
|
69
|
+
* the config associated with the current context meaning we have to
|
70
|
+
* force the user to describe how they would like to create their
|
71
|
+
* onscreen windows before we can choose a suitable fbconfig and
|
72
|
+
* create a GLContext.
|
73
|
+
*/
|
74
|
+
|
75
|
+
typedef struct _CoglDisplay CoglDisplay;
|
76
|
+
|
77
|
+
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
|
78
|
+
|
79
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
80
|
+
/**
|
81
|
+
* cogl_display_get_gtype:
|
82
|
+
*
|
83
|
+
* Returns: a #GType that can be used with the GLib type system.
|
84
|
+
*/
|
85
|
+
GType cogl_display_get_gtype (void);
|
86
|
+
#endif
|
87
|
+
|
88
|
+
/**
|
89
|
+
* cogl_display_new:
|
90
|
+
* @renderer: A #CoglRenderer
|
91
|
+
* @onscreen_template: A #CoglOnscreenTemplate
|
92
|
+
*
|
93
|
+
* Explicitly allocates a new #CoglDisplay object to encapsulate the
|
94
|
+
* common state of the display pipeline that applies to the whole
|
95
|
+
* application.
|
96
|
+
*
|
97
|
+
* <note>Many applications don't need to explicitly use
|
98
|
+
* cogl_display_new() and can just jump straight to cogl_context_new()
|
99
|
+
* and pass a %NULL display argument so Cogl will automatically
|
100
|
+
* connect and setup a renderer and display.</note>
|
101
|
+
*
|
102
|
+
* A @display can only be made for a specific choice of renderer which
|
103
|
+
* is why this takes the @renderer argument.
|
104
|
+
*
|
105
|
+
* A common use for explicitly allocating a display object is to
|
106
|
+
* define a template for allocating onscreen framebuffers which is
|
107
|
+
* what the @onscreen_template argument is for, or alternatively
|
108
|
+
* you can use cogl_display_set_onscreen_template().
|
109
|
+
*
|
110
|
+
* When a display is first allocated via cogl_display_new() it is in a
|
111
|
+
* mutable configuration mode. It's designed this way so we can
|
112
|
+
* extend the apis available for configuring a display without
|
113
|
+
* requiring huge numbers of constructor arguments.
|
114
|
+
*
|
115
|
+
* When you have finished configuring a display object you can
|
116
|
+
* optionally call cogl_display_setup() to explicitly apply the
|
117
|
+
* configuration and check for errors. Alternaitvely you can pass the
|
118
|
+
* display to cogl_context_new() and Cogl will implicitly apply your
|
119
|
+
* configuration but if there are errors then the application will
|
120
|
+
* abort with a message. For simple applications with no fallback
|
121
|
+
* options then relying on the implicit setup can be fine.
|
122
|
+
*
|
123
|
+
* Return value: (transfer full): A newly allocated #CoglDisplay
|
124
|
+
* object in a mutable configuration mode.
|
125
|
+
* Since: 1.10
|
126
|
+
* Stability: unstable
|
127
|
+
*/
|
128
|
+
CoglDisplay *
|
129
|
+
cogl_display_new (CoglRenderer *renderer,
|
130
|
+
CoglOnscreenTemplate *onscreen_template);
|
131
|
+
|
132
|
+
/**
|
133
|
+
* cogl_display_get_renderer:
|
134
|
+
* @display: a #CoglDisplay
|
135
|
+
*
|
136
|
+
* Queries the #CoglRenderer associated with the given @display.
|
137
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+
*
|
138
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+
* Return value: (transfer none): The associated #CoglRenderer
|
139
|
+
*
|
140
|
+
* Since: 1.10
|
141
|
+
* Stability: unstable
|
142
|
+
*/
|
143
|
+
CoglRenderer *
|
144
|
+
cogl_display_get_renderer (CoglDisplay *display);
|
145
|
+
|
146
|
+
/**
|
147
|
+
* cogl_display_set_onscreen_template:
|
148
|
+
* @display: a #CoglDisplay
|
149
|
+
* @onscreen_template: A template for creating #CoglOnscreen framebuffers
|
150
|
+
*
|
151
|
+
* Specifies a template for creating #CoglOnscreen framebuffers.
|
152
|
+
*
|
153
|
+
* Depending on the system, the constraints for creating #CoglOnscreen
|
154
|
+
* framebuffers need to be known before setting up a #CoglDisplay because the
|
155
|
+
* final setup of the display may constrain how onscreen framebuffers may be
|
156
|
+
* allocated. If Cogl knows how an application wants to allocate onscreen
|
157
|
+
* framebuffers then it can try to make sure to setup the display accordingly.
|
158
|
+
*
|
159
|
+
* Since: 1.16
|
160
|
+
* Stability: unstable
|
161
|
+
*/
|
162
|
+
void
|
163
|
+
cogl_display_set_onscreen_template (CoglDisplay *display,
|
164
|
+
CoglOnscreenTemplate *onscreen_template);
|
165
|
+
|
166
|
+
/**
|
167
|
+
* cogl_display_setup:
|
168
|
+
* @display: a #CoglDisplay
|
169
|
+
* @error: return location for a #CoglError
|
170
|
+
*
|
171
|
+
* Explicitly sets up the given @display object. Use of this api is
|
172
|
+
* optional since Cogl will internally setup the display if not done
|
173
|
+
* explicitly.
|
174
|
+
*
|
175
|
+
* When a display is first allocated via cogl_display_new() it is in a
|
176
|
+
* mutable configuration mode. This allows us to extend the apis
|
177
|
+
* available for configuring a display without requiring huge numbers
|
178
|
+
* of constructor arguments.
|
179
|
+
*
|
180
|
+
* Its possible to request a configuration that might not be
|
181
|
+
* supportable on the current system and so this api provides a means
|
182
|
+
* to apply the configuration explicitly but if it fails then an
|
183
|
+
* exception will be returned so you can handle the error gracefully
|
184
|
+
* and perhaps fall back to an alternative configuration.
|
185
|
+
*
|
186
|
+
* If you instead rely on Cogl implicitly calling cogl_display_setup()
|
187
|
+
* for you then if there is an error with the configuration you won't
|
188
|
+
* get an opportunity to handle that and the application may abort
|
189
|
+
* with a message. For simple applications that don't have any
|
190
|
+
* fallback options this behaviour may be fine.
|
191
|
+
*
|
192
|
+
* Return value: Returns %TRUE if there was no error, else it returns
|
193
|
+
* %FALSE and returns an exception via @error.
|
194
|
+
* Since: 1.10
|
195
|
+
* Stability: unstable
|
196
|
+
*/
|
197
|
+
CoglBool
|
198
|
+
cogl_display_setup (CoglDisplay *display,
|
199
|
+
CoglError **error);
|
200
|
+
|
201
|
+
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
202
|
+
/**
|
203
|
+
* cogl_gdl_display_set_plane:
|
204
|
+
* @display: a #CoglDisplay
|
205
|
+
* @plane: the GDL plane id
|
206
|
+
*
|
207
|
+
* Request that Cogl output to a specific GDL overlay @plane.
|
208
|
+
*
|
209
|
+
* Since: 1.10
|
210
|
+
* Stability: unstable
|
211
|
+
*/
|
212
|
+
void
|
213
|
+
cogl_gdl_display_set_plane (CoglDisplay *display,
|
214
|
+
gdl_plane_id_t plane);
|
215
|
+
#endif
|
216
|
+
|
217
|
+
/**
|
218
|
+
* cogl_is_display:
|
219
|
+
* @object: A #CoglObject pointer
|
220
|
+
*
|
221
|
+
* Gets whether the given object references a #CoglDisplay.
|
222
|
+
*
|
223
|
+
* Return value: %TRUE if the object references a #CoglDisplay
|
224
|
+
* and %FALSE otherwise.
|
225
|
+
* Since: 1.10
|
226
|
+
* Stability: unstable
|
227
|
+
*/
|
228
|
+
CoglBool
|
229
|
+
cogl_is_display (void *object);
|
230
|
+
|
231
|
+
COGL_END_DECLS
|
232
|
+
|
233
|
+
#endif /* __COGL_DISPLAY_H__ */
|
234
|
+
|