clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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@@ -0,0 +1,43 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #ifndef COGL_DEPRECATED_H
32
+
33
+ #define cogl_color cogl_color_REPLACED_BY_cogl_set_source_color
34
+ #define cogl_enable_depth_test cogl_enable_depth_test_RENAMED_TO_cogl_set_depth_test_enabled
35
+ #define cogl_enable_backface_culling cogl_enable_backface_culling_RENAMED_TO_cogl_set_backface_culling_enabled
36
+
37
+ #define cogl_texture_rectangle cogl_texture_rectangle_REPLACE_BY_cogl_set_source_texture_AND_cogl_rectangle_with_texture_coords
38
+
39
+ #define cogl_texture_multiple_rectangles cogl_texture_multiple_rectangles_REPLACED_BY_cogl_set_source_texture_AND_cogl_rectangles_with_texture_coords
40
+
41
+ #define cogl_texture_polygon cogl_texture_polygon_REPLACED_BY_cogl_set_source_texture_AND_cogl_polygon
42
+
43
+ #endif
@@ -0,0 +1,270 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2011 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ *
31
+ */
32
+
33
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
34
+ #error "Only <cogl/cogl.h> can be included directly."
35
+ #endif
36
+
37
+ #ifndef __COGL_DEPTH_STATE_H__
38
+ #define __COGL_DEPTH_STATE_H__
39
+
40
+ COGL_BEGIN_DECLS
41
+
42
+ /**
43
+ * SECTION:cogl-depth-state
44
+ * @short_description: Functions for describing the depth testing
45
+ * state of your GPU.
46
+ */
47
+
48
+ /**
49
+ * CoglDepthState:
50
+ *
51
+ * Since: 2.0
52
+ */
53
+ typedef struct {
54
+ /*< private >*/
55
+ uint32_t COGL_PRIVATE (magic);
56
+
57
+ CoglBool COGL_PRIVATE (test_enabled);
58
+ CoglDepthTestFunction COGL_PRIVATE (test_function);
59
+ CoglBool COGL_PRIVATE (write_enabled);
60
+ float COGL_PRIVATE (range_near);
61
+ float COGL_PRIVATE (range_far);
62
+
63
+ uint32_t COGL_PRIVATE (padding0);
64
+ uint32_t COGL_PRIVATE (padding1);
65
+ uint32_t COGL_PRIVATE (padding2);
66
+ uint32_t COGL_PRIVATE (padding3);
67
+ uint32_t COGL_PRIVATE (padding4);
68
+ uint32_t COGL_PRIVATE (padding5);
69
+ uint32_t COGL_PRIVATE (padding6);
70
+ uint32_t COGL_PRIVATE (padding7);
71
+ uint32_t COGL_PRIVATE (padding8);
72
+ uint32_t COGL_PRIVATE (padding9);
73
+ } CoglDepthState;
74
+
75
+ /**
76
+ * cogl_depth_state_init:
77
+ * @state: A #CoglDepthState struct
78
+ *
79
+ * Initializes the members of @state to their default values.
80
+ *
81
+ * You should never pass an un initialized #CoglDepthState structure
82
+ * to cogl_pipeline_set_depth_state().
83
+ *
84
+ * Since: 2.0
85
+ * Stability: Unstable
86
+ */
87
+ void
88
+ cogl_depth_state_init (CoglDepthState *state);
89
+
90
+ /**
91
+ * cogl_depth_state_set_test_enabled:
92
+ * @state: A #CoglDepthState struct
93
+ * @enable: The enable state you want
94
+ *
95
+ * Enables or disables depth testing according to the value of
96
+ * @enable.
97
+ *
98
+ * If depth testing is enable then the #CoglDepthTestFunction set
99
+ * using cogl_depth_state_set_test_function() us used to evaluate
100
+ * the depth value of incoming fragments against the corresponding
101
+ * value stored in the current depth buffer, and if the test passes
102
+ * then the fragments depth value is used to update the depth buffer.
103
+ * (unless you have disabled depth writing via
104
+ * cogl_depth_state_set_write_enabled())
105
+ *
106
+ * By default depth testing is disabled.
107
+ *
108
+ * NB: this won't directly affect the state of the GPU. You have
109
+ * to then set the state on a #CoglPipeline using
110
+ * cogl_pipeline_set_depth_state()
111
+ *
112
+ * Since: 2.0
113
+ * Stability: Unstable
114
+ */
115
+ void
116
+ cogl_depth_state_set_test_enabled (CoglDepthState *state,
117
+ CoglBool enable);
118
+
119
+ /**
120
+ * cogl_depth_state_get_test_enabled:
121
+ * @state: A #CoglDepthState struct
122
+ *
123
+ * Gets the current depth test enabled state as previously set by
124
+ * cogl_depth_state_set_test_enabled().
125
+ *
126
+ * Returns: The pipeline's current depth test enabled state.
127
+ * Since: 2.0
128
+ * Stability: Unstable
129
+ */
130
+ CoglBool
131
+ cogl_depth_state_get_test_enabled (CoglDepthState *state);
132
+
133
+ /**
134
+ * cogl_depth_state_set_write_enabled:
135
+ * @state: A #CoglDepthState struct
136
+ * @enable: The enable state you want
137
+ *
138
+ * Enables or disables depth buffer writing according to the value of
139
+ * @enable. Normally when depth testing is enabled and the comparison
140
+ * between a fragment's depth value and the corresponding depth buffer
141
+ * value passes then the fragment's depth is written to the depth
142
+ * buffer unless writing is disabled here.
143
+ *
144
+ * By default depth writing is enabled
145
+ *
146
+ * NB: this won't directly affect the state of the GPU. You have
147
+ * to then set the state on a #CoglPipeline using
148
+ * cogl_pipeline_set_depth_state()
149
+ *
150
+ * Since: 2.0
151
+ * Stability: Unstable
152
+ */
153
+ void
154
+ cogl_depth_state_set_write_enabled (CoglDepthState *state,
155
+ CoglBool enable);
156
+
157
+ /**
158
+ * cogl_depth_state_get_write_enabled:
159
+ * @state: A #CoglDepthState struct
160
+ *
161
+ * Gets the depth writing enable state as set by the corresponding
162
+ * cogl_depth_state_set_write_enabled().
163
+ *
164
+ * Returns: The current depth writing enable state
165
+ * Since: 2.0
166
+ * Stability: Unstable
167
+ */
168
+ CoglBool
169
+ cogl_depth_state_get_write_enabled (CoglDepthState *state);
170
+
171
+ /**
172
+ * cogl_depth_state_set_test_function:
173
+ * @state: A #CoglDepthState struct
174
+ * @function: The #CoglDepthTestFunction to set
175
+ *
176
+ * Sets the #CoglDepthTestFunction used to compare the depth value of
177
+ * an incoming fragment against the corresponding value in the current
178
+ * depth buffer.
179
+ *
180
+ * By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
181
+ *
182
+ * NB: this won't directly affect the state of the GPU. You have
183
+ * to then set the state on a #CoglPipeline using
184
+ * cogl_pipeline_set_depth_state()
185
+ *
186
+ * Since: 2.0
187
+ * Stability: Unstable
188
+ */
189
+ void
190
+ cogl_depth_state_set_test_function (CoglDepthState *state,
191
+ CoglDepthTestFunction function);
192
+
193
+ /**
194
+ * cogl_depth_state_get_test_function:
195
+ * @state: A #CoglDepthState struct
196
+ *
197
+ * Gets the current depth test enable state as previously set via
198
+ * cogl_depth_state_set_test_enabled().
199
+ *
200
+ * Returns: The current depth test enable state.
201
+ * Since: 2.0
202
+ * Stability: Unstable
203
+ */
204
+ CoglDepthTestFunction
205
+ cogl_depth_state_get_test_function (CoglDepthState *state);
206
+
207
+ /**
208
+ * cogl_depth_state_set_range:
209
+ * @state: A #CoglDepthState object
210
+ * @near_val: The near component of the desired depth range which will be
211
+ * clamped to the range [0, 1]
212
+ * @far_val: The far component of the desired depth range which will be
213
+ * clamped to the range [0, 1]
214
+ *
215
+ * Sets the range to map depth values in normalized device coordinates
216
+ * to before writing out to a depth buffer.
217
+ *
218
+ * After your geometry has be transformed, clipped and had perspective
219
+ * division applied placing it in normalized device
220
+ * coordinates all depth values between the near and far z clipping
221
+ * planes are in the range -1 to 1. Before writing any depth value to
222
+ * the depth buffer though the value is mapped into the range [0, 1].
223
+ *
224
+ * With this function you can change the range which depth values are
225
+ * mapped too although the range must still lye within the range [0,
226
+ * 1].
227
+ *
228
+ * If your driver does not support this feature (for example you are
229
+ * using GLES 1 drivers) then if you don't use the default range
230
+ * values you will get an error reported when calling
231
+ * cogl_pipeline_set_depth_state (). You can check ahead of time for
232
+ * the %COGL_FEATURE_ID_DEPTH_RANGE feature with
233
+ * cogl_has_feature() to know if this function will succeed.
234
+ *
235
+ * By default normalized device coordinate depth values are mapped to
236
+ * the full range of depth buffer values, [0, 1].
237
+ *
238
+ * NB: this won't directly affect the state of the GPU. You have
239
+ * to then set the state on a #CoglPipeline using
240
+ * cogl_pipeline_set_depth_state().
241
+ *
242
+ * Since: 2.0
243
+ * Stability: Unstable
244
+ */
245
+ void
246
+ cogl_depth_state_set_range (CoglDepthState *state,
247
+ float near_val,
248
+ float far_val);
249
+
250
+ /**
251
+ * cogl_depth_state_get_range:
252
+ * @state: A #CoglDepthState object
253
+ * @near_val: A pointer to store the near component of the depth range
254
+ * @far_val: A pointer to store the far component of the depth range
255
+ *
256
+ * Gets the current range to which normalized depth values are mapped
257
+ * before writing to the depth buffer. This corresponds to the range
258
+ * set with cogl_depth_state_set_range().
259
+ *
260
+ * Since: 2.0
261
+ * Stability: Unstable
262
+ */
263
+ void
264
+ cogl_depth_state_get_range (CoglDepthState *state,
265
+ float *near_val,
266
+ float *far_val);
267
+
268
+ COGL_END_DECLS
269
+
270
+ #endif /* __COGL_DEPTH_STATE_H__ */
@@ -0,0 +1,234 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ *
31
+ */
32
+
33
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
34
+ #error "Only <cogl/cogl.h> can be included directly."
35
+ #endif
36
+
37
+ #ifndef __COGL_DISPLAY_H__
38
+ #define __COGL_DISPLAY_H__
39
+
40
+ #include <cogl/cogl-renderer.h>
41
+ #include <cogl/cogl-onscreen-template.h>
42
+
43
+ #ifdef COGL_HAS_GTYPE_SUPPORT
44
+ #include <glib-object.h>
45
+ #endif
46
+
47
+ COGL_BEGIN_DECLS
48
+
49
+ #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
50
+ #include <libgdl.h>
51
+ #endif
52
+
53
+ /**
54
+ * SECTION:cogl-display
55
+ * @short_description: Common aspects of a display pipeline
56
+ *
57
+ * The basic intention for this object is to let the application
58
+ * configure common display preferences before creating a context, and
59
+ * there are a few different aspects to this...
60
+ *
61
+ * Firstly there are options directly relating to the physical display
62
+ * pipeline that is currently being used including the digital to
63
+ * analogue conversion hardware and the screens the user sees.
64
+ *
65
+ * Another aspect is that display options may constrain or affect how
66
+ * onscreen framebuffers should later be configured. The original
67
+ * rationale for the display object in fact was to let us handle GLX
68
+ * and EGLs requirements that framebuffers must be "compatible" with
69
+ * the config associated with the current context meaning we have to
70
+ * force the user to describe how they would like to create their
71
+ * onscreen windows before we can choose a suitable fbconfig and
72
+ * create a GLContext.
73
+ */
74
+
75
+ typedef struct _CoglDisplay CoglDisplay;
76
+
77
+ #define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
78
+
79
+ #ifdef COGL_HAS_GTYPE_SUPPORT
80
+ /**
81
+ * cogl_display_get_gtype:
82
+ *
83
+ * Returns: a #GType that can be used with the GLib type system.
84
+ */
85
+ GType cogl_display_get_gtype (void);
86
+ #endif
87
+
88
+ /**
89
+ * cogl_display_new:
90
+ * @renderer: A #CoglRenderer
91
+ * @onscreen_template: A #CoglOnscreenTemplate
92
+ *
93
+ * Explicitly allocates a new #CoglDisplay object to encapsulate the
94
+ * common state of the display pipeline that applies to the whole
95
+ * application.
96
+ *
97
+ * <note>Many applications don't need to explicitly use
98
+ * cogl_display_new() and can just jump straight to cogl_context_new()
99
+ * and pass a %NULL display argument so Cogl will automatically
100
+ * connect and setup a renderer and display.</note>
101
+ *
102
+ * A @display can only be made for a specific choice of renderer which
103
+ * is why this takes the @renderer argument.
104
+ *
105
+ * A common use for explicitly allocating a display object is to
106
+ * define a template for allocating onscreen framebuffers which is
107
+ * what the @onscreen_template argument is for, or alternatively
108
+ * you can use cogl_display_set_onscreen_template().
109
+ *
110
+ * When a display is first allocated via cogl_display_new() it is in a
111
+ * mutable configuration mode. It's designed this way so we can
112
+ * extend the apis available for configuring a display without
113
+ * requiring huge numbers of constructor arguments.
114
+ *
115
+ * When you have finished configuring a display object you can
116
+ * optionally call cogl_display_setup() to explicitly apply the
117
+ * configuration and check for errors. Alternaitvely you can pass the
118
+ * display to cogl_context_new() and Cogl will implicitly apply your
119
+ * configuration but if there are errors then the application will
120
+ * abort with a message. For simple applications with no fallback
121
+ * options then relying on the implicit setup can be fine.
122
+ *
123
+ * Return value: (transfer full): A newly allocated #CoglDisplay
124
+ * object in a mutable configuration mode.
125
+ * Since: 1.10
126
+ * Stability: unstable
127
+ */
128
+ CoglDisplay *
129
+ cogl_display_new (CoglRenderer *renderer,
130
+ CoglOnscreenTemplate *onscreen_template);
131
+
132
+ /**
133
+ * cogl_display_get_renderer:
134
+ * @display: a #CoglDisplay
135
+ *
136
+ * Queries the #CoglRenderer associated with the given @display.
137
+ *
138
+ * Return value: (transfer none): The associated #CoglRenderer
139
+ *
140
+ * Since: 1.10
141
+ * Stability: unstable
142
+ */
143
+ CoglRenderer *
144
+ cogl_display_get_renderer (CoglDisplay *display);
145
+
146
+ /**
147
+ * cogl_display_set_onscreen_template:
148
+ * @display: a #CoglDisplay
149
+ * @onscreen_template: A template for creating #CoglOnscreen framebuffers
150
+ *
151
+ * Specifies a template for creating #CoglOnscreen framebuffers.
152
+ *
153
+ * Depending on the system, the constraints for creating #CoglOnscreen
154
+ * framebuffers need to be known before setting up a #CoglDisplay because the
155
+ * final setup of the display may constrain how onscreen framebuffers may be
156
+ * allocated. If Cogl knows how an application wants to allocate onscreen
157
+ * framebuffers then it can try to make sure to setup the display accordingly.
158
+ *
159
+ * Since: 1.16
160
+ * Stability: unstable
161
+ */
162
+ void
163
+ cogl_display_set_onscreen_template (CoglDisplay *display,
164
+ CoglOnscreenTemplate *onscreen_template);
165
+
166
+ /**
167
+ * cogl_display_setup:
168
+ * @display: a #CoglDisplay
169
+ * @error: return location for a #CoglError
170
+ *
171
+ * Explicitly sets up the given @display object. Use of this api is
172
+ * optional since Cogl will internally setup the display if not done
173
+ * explicitly.
174
+ *
175
+ * When a display is first allocated via cogl_display_new() it is in a
176
+ * mutable configuration mode. This allows us to extend the apis
177
+ * available for configuring a display without requiring huge numbers
178
+ * of constructor arguments.
179
+ *
180
+ * Its possible to request a configuration that might not be
181
+ * supportable on the current system and so this api provides a means
182
+ * to apply the configuration explicitly but if it fails then an
183
+ * exception will be returned so you can handle the error gracefully
184
+ * and perhaps fall back to an alternative configuration.
185
+ *
186
+ * If you instead rely on Cogl implicitly calling cogl_display_setup()
187
+ * for you then if there is an error with the configuration you won't
188
+ * get an opportunity to handle that and the application may abort
189
+ * with a message. For simple applications that don't have any
190
+ * fallback options this behaviour may be fine.
191
+ *
192
+ * Return value: Returns %TRUE if there was no error, else it returns
193
+ * %FALSE and returns an exception via @error.
194
+ * Since: 1.10
195
+ * Stability: unstable
196
+ */
197
+ CoglBool
198
+ cogl_display_setup (CoglDisplay *display,
199
+ CoglError **error);
200
+
201
+ #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
202
+ /**
203
+ * cogl_gdl_display_set_plane:
204
+ * @display: a #CoglDisplay
205
+ * @plane: the GDL plane id
206
+ *
207
+ * Request that Cogl output to a specific GDL overlay @plane.
208
+ *
209
+ * Since: 1.10
210
+ * Stability: unstable
211
+ */
212
+ void
213
+ cogl_gdl_display_set_plane (CoglDisplay *display,
214
+ gdl_plane_id_t plane);
215
+ #endif
216
+
217
+ /**
218
+ * cogl_is_display:
219
+ * @object: A #CoglObject pointer
220
+ *
221
+ * Gets whether the given object references a #CoglDisplay.
222
+ *
223
+ * Return value: %TRUE if the object references a #CoglDisplay
224
+ * and %FALSE otherwise.
225
+ * Since: 1.10
226
+ * Stability: unstable
227
+ */
228
+ CoglBool
229
+ cogl_is_display (void *object);
230
+
231
+ COGL_END_DECLS
232
+
233
+ #endif /* __COGL_DISPLAY_H__ */
234
+