clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#ifdef COGL_COMPILATION
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#error "<cogl/cogl.h> shouldn't be included internally"
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#endif
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/* Note: When building Cogl .gir we explicitly define
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* __COGL_H_INSIDE__ */
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#ifndef __COGL_H_INSIDE__
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#define __COGL_H_INSIDE__
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#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#endif
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#ifndef COGL_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#endif
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#endif
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/* We currently keep gtype integration delimited in case we eventually
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* want to split it out into a separate utility library when Cogl
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* becomes a standalone project. (like cairo-gobject.so)
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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#include <cogl/cogl-error.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-matrix-stack.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-version.h>
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/*
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*/
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl-enum-types.h>
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#include <cogl/deprecated/cogl-clip-state.h>
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#include <cogl/deprecated/cogl-vertex-buffer.h>
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#include <cogl/deprecated/cogl-material-compat.h>
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#include <cogl/deprecated/cogl-shader.h>
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#include <cogl/deprecated/cogl-texture-deprecated.h>
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#endif
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/* It would be good to move these casts up into 1.x only api if we can
|
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* update Clutter, Mutter and GnomeShell to avoid redundant casts when
|
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* they enable the experimental api... */
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#include <cogl/deprecated/cogl-type-casts.h>
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#include <cogl/deprecated/cogl-framebuffer-deprecated.h>
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#include <cogl/deprecated/cogl-auto-texture.h>
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/*
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* 2.0 api that's compatible with the 1.x api...
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*/
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-output.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-buffer.h>
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#include <cogl/cogl-pixel-buffer.h>
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#include <cogl/cogl-vector.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-texture-2d.h>
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#include <cogl/cogl-texture-2d-gl.h>
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#include <cogl/cogl-texture-rectangle.h>
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#include <cogl/cogl-texture-3d.h>
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#include <cogl/cogl-texture-2d-sliced.h>
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-atlas-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-attribute.h>
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#include <cogl/cogl-primitive.h>
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#include <cogl/cogl-depth-state.h>
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-pipeline-state.h>
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#include <cogl/cogl-pipeline-layer-state.h>
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#include <cogl/cogl-snippet.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-onscreen.h>
|
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#include <cogl/cogl-frame-info.h>
|
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#include <cogl/cogl-poll.h>
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#include <cogl/cogl-fence.h>
|
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#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
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#include <cogl/cogl-kms-renderer.h>
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#include <cogl/cogl-kms-display.h>
|
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#endif
|
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#ifdef COGL_HAS_WIN32_SUPPORT
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#include <cogl/cogl-win32-renderer.h>
|
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#endif
|
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#ifdef COGL_HAS_GLIB_SUPPORT
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#include <cogl/cogl-glib-source.h>
|
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#endif
|
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/* XXX: This will definitly go away once all the Clutter winsys
|
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* code has been migrated down into Cogl! */
|
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#include <cogl/deprecated/cogl-clutter.h>
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#endif
|
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/*
|
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* API deprecations
|
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*/
|
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#include <cogl/cogl-deprecated.h>
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|
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/*
|
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|
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* Cogl Path api compatability
|
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*
|
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* The cogl_path_ api used to be part of the core Cogl api so for
|
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* compatability we include cogl-path.h via cogl.h
|
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*
|
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* Note: we have to make sure not to include cogl-path.h while
|
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* building core cogl or generating the Cogl .gir data because
|
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* cogl-path now gets built after cogl and some cogl-path headers are
|
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|
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* only generated at build time...
|
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*/
|
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|
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#if defined (COGL_HAS_COGL_PATH_SUPPORT) && \
|
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!defined (COGL_COMPILATION) && \
|
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!defined (COGL_GIR_SCANNING)
|
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#include <cogl-path/cogl-path.h>
|
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#endif
|
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|
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/**
|
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* SECTION:cogl
|
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* @short_description: General purpose API
|
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*
|
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* General utility functions for COGL.
|
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*/
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+
|
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/* The gobject introspection scanner seems to parse public headers in
|
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* isolation which means we need to be extra careful about how we
|
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|
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* define and undefine __COGL_H_INSIDE__ used to detect when internal
|
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* headers are incorrectly included by developers. In the gobject
|
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* introspection case we have to manually define __COGL_H_INSIDE__ as
|
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* a commandline argument for the scanner which means we must be
|
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|
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* careful not to undefine it in a header...
|
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|
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*/
|
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|
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#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
|
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|
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#undef __COGL_H_INSIDE__
|
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|
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#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
|
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|
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#endif
|
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|
+
|
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|
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#endif /* __COGL_H__ */
|
@@ -0,0 +1,862 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
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|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
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|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
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|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
* Authors:
|
29
|
+
* Robert Bragg <robert@linux.intel.com>
|
30
|
+
*
|
31
|
+
*/
|
32
|
+
|
33
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
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|
+
#error "Only <cogl/cogl.h> can be included directly."
|
35
|
+
#endif
|
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|
+
|
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|
+
#ifndef __COGL_1_CONTEXT_H__
|
38
|
+
#define __COGL_1_CONTEXT_H__
|
39
|
+
|
40
|
+
#include <cogl/cogl-types.h>
|
41
|
+
#include <cogl/cogl-texture.h>
|
42
|
+
#include <cogl/cogl-framebuffer.h>
|
43
|
+
#include <cogl/cogl-macros.h>
|
44
|
+
|
45
|
+
COGL_BEGIN_DECLS
|
46
|
+
|
47
|
+
/**
|
48
|
+
* cogl_get_option_group:
|
49
|
+
*
|
50
|
+
* Retrieves the #GOptionGroup used by Cogl to parse the command
|
51
|
+
* line options. Clutter uses this to handle the Cogl command line
|
52
|
+
* options during its initialization process.
|
53
|
+
*
|
54
|
+
* Return value: a #GOptionGroup
|
55
|
+
*
|
56
|
+
* Since: 1.0
|
57
|
+
* Deprecated: 1.16: Not replaced
|
58
|
+
*/
|
59
|
+
COGL_DEPRECATED_IN_1_16
|
60
|
+
GOptionGroup *
|
61
|
+
cogl_get_option_group (void);
|
62
|
+
|
63
|
+
/* Misc */
|
64
|
+
/**
|
65
|
+
* cogl_get_features:
|
66
|
+
*
|
67
|
+
* Returns all of the features supported by COGL.
|
68
|
+
*
|
69
|
+
* Return value: A logical OR of all the supported COGL features.
|
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|
+
*
|
71
|
+
* Since: 0.8
|
72
|
+
* Deprecated: 1.10: Use cogl_foreach_feature() instead
|
73
|
+
*/
|
74
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_foreach_feature)
|
75
|
+
CoglFeatureFlags
|
76
|
+
cogl_get_features (void);
|
77
|
+
|
78
|
+
/**
|
79
|
+
* cogl_features_available:
|
80
|
+
* @features: A bitmask of features to check for
|
81
|
+
*
|
82
|
+
* Checks whether the given COGL features are available. Multiple
|
83
|
+
* features can be checked for by or-ing them together with the '|'
|
84
|
+
* operator. %TRUE is only returned if all of the requested features
|
85
|
+
* are available.
|
86
|
+
*
|
87
|
+
* Return value: %TRUE if the features are available, %FALSE otherwise.
|
88
|
+
* Deprecated: 1.10: Use cogl_has_feature() instead
|
89
|
+
*/
|
90
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_has_feature)
|
91
|
+
CoglBool
|
92
|
+
cogl_features_available (CoglFeatureFlags features);
|
93
|
+
|
94
|
+
/**
|
95
|
+
* cogl_get_proc_address:
|
96
|
+
* @name: the name of the function.
|
97
|
+
*
|
98
|
+
* Gets a pointer to a given GL or GL ES extension function. This acts
|
99
|
+
* as a wrapper around glXGetProcAddress() or whatever is the
|
100
|
+
* appropriate function for the current backend.
|
101
|
+
*
|
102
|
+
* <note>This function should not be used to query core opengl API
|
103
|
+
* symbols since eglGetProcAddress for example doesn't allow this and
|
104
|
+
* and may return a junk pointer if you do.</note>
|
105
|
+
*
|
106
|
+
* Return value: a pointer to the requested function or %NULL if the
|
107
|
+
* function is not available.
|
108
|
+
*/
|
109
|
+
CoglFuncPtr
|
110
|
+
cogl_get_proc_address (const char *name);
|
111
|
+
|
112
|
+
/**
|
113
|
+
* cogl_check_extension:
|
114
|
+
* @name: extension to check for
|
115
|
+
* @ext: list of extensions
|
116
|
+
*
|
117
|
+
* Check whether @name occurs in list of extensions in @ext.
|
118
|
+
*
|
119
|
+
* Return value: %TRUE if the extension occurs in the list, %FALSE otherwise.
|
120
|
+
*
|
121
|
+
* Deprecated: 1.2: OpenGL is an implementation detail for Cogl and so it's
|
122
|
+
* not appropriate to expose OpenGL extensions through the Cogl API. This
|
123
|
+
* function can be replaced by the following equivalent code:
|
124
|
+
* |[
|
125
|
+
* CoglBool retval = (strstr (ext, name) != NULL) ? TRUE : FALSE;
|
126
|
+
* ]|
|
127
|
+
*/
|
128
|
+
COGL_DEPRECATED
|
129
|
+
CoglBool
|
130
|
+
cogl_check_extension (const char *name,
|
131
|
+
const char *ext);
|
132
|
+
|
133
|
+
/**
|
134
|
+
* cogl_get_bitmasks:
|
135
|
+
* @red: (out): Return location for the number of red bits or %NULL
|
136
|
+
* @green: (out): Return location for the number of green bits or %NULL
|
137
|
+
* @blue: (out): Return location for the number of blue bits or %NULL
|
138
|
+
* @alpha: (out): Return location for the number of alpha bits or %NULL
|
139
|
+
*
|
140
|
+
* Gets the number of bitplanes used for each of the color components
|
141
|
+
* in the color buffer. Pass %NULL for any of the arguments if the
|
142
|
+
* value is not required.
|
143
|
+
*
|
144
|
+
* Deprecated: 1.8: Use cogl_framebuffer_get_red/green/blue/alpha_bits()
|
145
|
+
* instead
|
146
|
+
*/
|
147
|
+
COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_get_red_OR_green_OR_blue_OR_alpha_bits)
|
148
|
+
void
|
149
|
+
cogl_get_bitmasks (int *red,
|
150
|
+
int *green,
|
151
|
+
int *blue,
|
152
|
+
int *alpha);
|
153
|
+
|
154
|
+
/**
|
155
|
+
* cogl_perspective:
|
156
|
+
* @fovy: Vertical field of view angle in degrees.
|
157
|
+
* @aspect: The (width over height) aspect ratio for display
|
158
|
+
* @z_near: The distance to the near clipping plane (Must be positive)
|
159
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
160
|
+
*
|
161
|
+
* Replaces the current projection matrix with a perspective matrix
|
162
|
+
* based on the provided values.
|
163
|
+
*
|
164
|
+
* <note>You should be careful not to have to great a @z_far / @z_near
|
165
|
+
* ratio since that will reduce the effectiveness of depth testing
|
166
|
+
* since there wont be enough precision to identify the depth of
|
167
|
+
* objects near to each other.</note>
|
168
|
+
*
|
169
|
+
* Deprecated: 1.10: Use cogl_framebuffer_perspective() instead
|
170
|
+
*/
|
171
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_perspective)
|
172
|
+
void
|
173
|
+
cogl_perspective (float fovy,
|
174
|
+
float aspect,
|
175
|
+
float z_near,
|
176
|
+
float z_far);
|
177
|
+
|
178
|
+
/**
|
179
|
+
* cogl_frustum:
|
180
|
+
* @left: X position of the left clipping plane where it
|
181
|
+
* intersects the near clipping plane
|
182
|
+
* @right: X position of the right clipping plane where it
|
183
|
+
* intersects the near clipping plane
|
184
|
+
* @bottom: Y position of the bottom clipping plane where it
|
185
|
+
* intersects the near clipping plane
|
186
|
+
* @top: Y position of the top clipping plane where it intersects
|
187
|
+
* the near clipping plane
|
188
|
+
* @z_near: The distance to the near clipping plane (Must be positive)
|
189
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
190
|
+
*
|
191
|
+
* Replaces the current projection matrix with a perspective matrix
|
192
|
+
* for a given viewing frustum defined by 4 side clip planes that
|
193
|
+
* all cross through the origin and 2 near and far clip planes.
|
194
|
+
*
|
195
|
+
* Since: 0.8.2
|
196
|
+
* Deprecated: 1.10: Use cogl_framebuffer_frustum() instead
|
197
|
+
*/
|
198
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_frustum)
|
199
|
+
void
|
200
|
+
cogl_frustum (float left,
|
201
|
+
float right,
|
202
|
+
float bottom,
|
203
|
+
float top,
|
204
|
+
float z_near,
|
205
|
+
float z_far);
|
206
|
+
|
207
|
+
/**
|
208
|
+
* cogl_ortho:
|
209
|
+
* @left: The coordinate for the left clipping plane
|
210
|
+
* @right: The coordinate for the right clipping plane
|
211
|
+
* @bottom: The coordinate for the bottom clipping plane
|
212
|
+
* @top: The coordinate for the top clipping plane
|
213
|
+
* @near: The <emphasis>distance</emphasis> to the near clipping
|
214
|
+
* plane (negative if the plane is behind the viewer)
|
215
|
+
* @far: The <emphasis>distance</emphasis> for the far clipping
|
216
|
+
* plane (negative if the plane is behind the viewer)
|
217
|
+
*
|
218
|
+
* Replaces the current projection matrix with an orthographic projection
|
219
|
+
* matrix. See <xref linkend="cogl-ortho-matrix"/> to see how the matrix is
|
220
|
+
* calculated.
|
221
|
+
*
|
222
|
+
* <figure id="cogl-ortho-matrix">
|
223
|
+
* <title></title>
|
224
|
+
* <graphic fileref="cogl_ortho.png" format="PNG"/>
|
225
|
+
* </figure>
|
226
|
+
*
|
227
|
+
* <note>This function copies the arguments from OpenGL's glOrtho() even
|
228
|
+
* though they are unnecessarily confusing due to the z near and z far
|
229
|
+
* arguments actually being a "distance" from the origin, where
|
230
|
+
* negative values are behind the viewer, instead of coordinates for
|
231
|
+
* the z clipping planes which would have been consistent with the
|
232
|
+
* left, right bottom and top arguments.</note>
|
233
|
+
*
|
234
|
+
* Since: 1.0
|
235
|
+
* Deprecated: 1.10: Use cogl_framebuffer_orthographic() instead
|
236
|
+
*/
|
237
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_orthographic)
|
238
|
+
void
|
239
|
+
cogl_ortho (float left,
|
240
|
+
float right,
|
241
|
+
float bottom,
|
242
|
+
float top,
|
243
|
+
float near,
|
244
|
+
float far);
|
245
|
+
|
246
|
+
/**
|
247
|
+
* cogl_viewport:
|
248
|
+
* @width: Width of the viewport
|
249
|
+
* @height: Height of the viewport
|
250
|
+
*
|
251
|
+
* Replace the current viewport with the given values.
|
252
|
+
*
|
253
|
+
* Since: 0.8.2
|
254
|
+
* Deprecated: 1.8: Use cogl_framebuffer_set_viewport instead
|
255
|
+
*/
|
256
|
+
COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
|
257
|
+
void
|
258
|
+
cogl_viewport (unsigned int width,
|
259
|
+
unsigned int height);
|
260
|
+
|
261
|
+
/**
|
262
|
+
* cogl_set_viewport:
|
263
|
+
* @x: X offset of the viewport
|
264
|
+
* @y: Y offset of the viewport
|
265
|
+
* @width: Width of the viewport
|
266
|
+
* @height: Height of the viewport
|
267
|
+
*
|
268
|
+
* Replaces the current viewport with the given values.
|
269
|
+
*
|
270
|
+
* Since: 1.2
|
271
|
+
* Deprecated: 1.8: Use cogl_framebuffer_set_viewport() instead
|
272
|
+
*/
|
273
|
+
COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
|
274
|
+
void
|
275
|
+
cogl_set_viewport (int x,
|
276
|
+
int y,
|
277
|
+
int width,
|
278
|
+
int height);
|
279
|
+
|
280
|
+
/**
|
281
|
+
* cogl_push_matrix:
|
282
|
+
*
|
283
|
+
* Stores the current model-view matrix on the matrix stack. The matrix
|
284
|
+
* can later be restored with cogl_pop_matrix().
|
285
|
+
*
|
286
|
+
* Deprecated: 1.10: Use cogl_framebuffer_push_matrix() instead
|
287
|
+
*/
|
288
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
|
289
|
+
void
|
290
|
+
cogl_push_matrix (void);
|
291
|
+
|
292
|
+
/**
|
293
|
+
* cogl_pop_matrix:
|
294
|
+
*
|
295
|
+
* Restores the current model-view matrix from the matrix stack.
|
296
|
+
*
|
297
|
+
* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
|
298
|
+
*/
|
299
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
|
300
|
+
void
|
301
|
+
cogl_pop_matrix (void);
|
302
|
+
|
303
|
+
/**
|
304
|
+
* cogl_scale:
|
305
|
+
* @x: Amount to scale along the x-axis
|
306
|
+
* @y: Amount to scale along the y-axis
|
307
|
+
* @z: Amount to scale along the z-axis
|
308
|
+
*
|
309
|
+
* Multiplies the current model-view matrix by one that scales the x,
|
310
|
+
* y and z axes by the given values.
|
311
|
+
*
|
312
|
+
* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
|
313
|
+
*/
|
314
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_scale)
|
315
|
+
void
|
316
|
+
cogl_scale (float x,
|
317
|
+
float y,
|
318
|
+
float z);
|
319
|
+
|
320
|
+
/**
|
321
|
+
* cogl_translate:
|
322
|
+
* @x: Distance to translate along the x-axis
|
323
|
+
* @y: Distance to translate along the y-axis
|
324
|
+
* @z: Distance to translate along the z-axis
|
325
|
+
*
|
326
|
+
* Multiplies the current model-view matrix by one that translates the
|
327
|
+
* model along all three axes according to the given values.
|
328
|
+
*
|
329
|
+
* Deprecated: 1.10: Use cogl_framebuffer_translate() instead
|
330
|
+
*/
|
331
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_translate)
|
332
|
+
void
|
333
|
+
cogl_translate (float x,
|
334
|
+
float y,
|
335
|
+
float z);
|
336
|
+
|
337
|
+
/**
|
338
|
+
* cogl_rotate:
|
339
|
+
* @angle: Angle in degrees to rotate.
|
340
|
+
* @x: X-component of vertex to rotate around.
|
341
|
+
* @y: Y-component of vertex to rotate around.
|
342
|
+
* @z: Z-component of vertex to rotate around.
|
343
|
+
*
|
344
|
+
* Multiplies the current model-view matrix by one that rotates the
|
345
|
+
* model around the vertex specified by @x, @y and @z. The rotation
|
346
|
+
* follows the right-hand thumb rule so for example rotating by 10
|
347
|
+
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
|
348
|
+
* rotation.
|
349
|
+
*
|
350
|
+
* Deprecated: 1.10: Use cogl_framebuffer_rotate() instead
|
351
|
+
*/
|
352
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_rotate)
|
353
|
+
void
|
354
|
+
cogl_rotate (float angle,
|
355
|
+
float x,
|
356
|
+
float y,
|
357
|
+
float z);
|
358
|
+
|
359
|
+
/**
|
360
|
+
* cogl_transform:
|
361
|
+
* @matrix: the matrix to multiply with the current model-view
|
362
|
+
*
|
363
|
+
* Multiplies the current model-view matrix by the given matrix.
|
364
|
+
*
|
365
|
+
* Since: 1.4
|
366
|
+
* Deprecated: 1.10: Use cogl_framebuffer_transform() instead
|
367
|
+
*/
|
368
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_transform)
|
369
|
+
void
|
370
|
+
cogl_transform (const CoglMatrix *matrix);
|
371
|
+
|
372
|
+
/**
|
373
|
+
* cogl_get_modelview_matrix:
|
374
|
+
* @matrix: (out): return location for the model-view matrix
|
375
|
+
*
|
376
|
+
* Stores the current model-view matrix in @matrix.
|
377
|
+
*
|
378
|
+
* Deprecated: 1.10: Use cogl_framebuffer_get_modelview_matrix()
|
379
|
+
* instead
|
380
|
+
*/
|
381
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_modelview_matrix)
|
382
|
+
void
|
383
|
+
cogl_get_modelview_matrix (CoglMatrix *matrix);
|
384
|
+
|
385
|
+
/**
|
386
|
+
* cogl_set_modelview_matrix:
|
387
|
+
* @matrix: the new model-view matrix
|
388
|
+
*
|
389
|
+
* Loads @matrix as the new model-view matrix.
|
390
|
+
*
|
391
|
+
* Deprecated: 1.10: Use cogl_framebuffer_set_modelview_matrix()
|
392
|
+
* instead
|
393
|
+
*/
|
394
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_modelview_matrix)
|
395
|
+
void
|
396
|
+
cogl_set_modelview_matrix (CoglMatrix *matrix);
|
397
|
+
|
398
|
+
/**
|
399
|
+
* cogl_get_projection_matrix:
|
400
|
+
* @matrix: (out): return location for the projection matrix
|
401
|
+
*
|
402
|
+
* Stores the current projection matrix in @matrix.
|
403
|
+
*
|
404
|
+
* Deprecated: 1.10: Use cogl_framebuffer_get_projection_matrix()
|
405
|
+
* instead
|
406
|
+
*/
|
407
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_projection_matrix)
|
408
|
+
void
|
409
|
+
cogl_get_projection_matrix (CoglMatrix *matrix);
|
410
|
+
|
411
|
+
/**
|
412
|
+
* cogl_set_projection_matrix:
|
413
|
+
* @matrix: the new projection matrix
|
414
|
+
*
|
415
|
+
* Loads matrix as the new projection matrix.
|
416
|
+
*
|
417
|
+
* Deprecated: 1.10: Use cogl_framebuffer_set_projection_matrix()
|
418
|
+
* instead
|
419
|
+
*/
|
420
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_projection_matrix)
|
421
|
+
void
|
422
|
+
cogl_set_projection_matrix (CoglMatrix *matrix);
|
423
|
+
|
424
|
+
/**
|
425
|
+
* cogl_get_viewport:
|
426
|
+
* @v: (out) (array fixed-size=4): pointer to a 4 element array
|
427
|
+
* of #float<!-- -->s to receive the viewport dimensions.
|
428
|
+
*
|
429
|
+
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
|
430
|
+
* position of the viewport and @v[2] and @v[3] get the width and
|
431
|
+
* height.
|
432
|
+
*
|
433
|
+
* Deprecated: 1.10: Use cogl_framebuffer_get_viewport4fv()
|
434
|
+
* instead
|
435
|
+
*/
|
436
|
+
COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_viewport4fv)
|
437
|
+
void
|
438
|
+
cogl_get_viewport (float v[4]);
|
439
|
+
|
440
|
+
/**
|
441
|
+
* cogl_set_depth_test_enabled:
|
442
|
+
* @setting: %TRUE to enable depth testing or %FALSE to disable.
|
443
|
+
*
|
444
|
+
* Sets whether depth testing is enabled. If it is disabled then the
|
445
|
+
* order that actors are layered on the screen depends solely on the
|
446
|
+
* order specified using clutter_actor_raise() and
|
447
|
+
* clutter_actor_lower(), otherwise it will also take into account the
|
448
|
+
* actor's depth. Depth testing is disabled by default.
|
449
|
+
*
|
450
|
+
* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
|
451
|
+
*/
|
452
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
|
453
|
+
void
|
454
|
+
cogl_set_depth_test_enabled (CoglBool setting);
|
455
|
+
|
456
|
+
/**
|
457
|
+
* cogl_get_depth_test_enabled:
|
458
|
+
*
|
459
|
+
* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
|
460
|
+
*
|
461
|
+
* Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
|
462
|
+
*
|
463
|
+
* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
|
464
|
+
*/
|
465
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
|
466
|
+
CoglBool
|
467
|
+
cogl_get_depth_test_enabled (void);
|
468
|
+
|
469
|
+
/**
|
470
|
+
* cogl_set_backface_culling_enabled:
|
471
|
+
* @setting: %TRUE to enable backface culling or %FALSE to disable.
|
472
|
+
*
|
473
|
+
* Sets whether textures positioned so that their backface is showing
|
474
|
+
* should be hidden. This can be used to efficiently draw two-sided
|
475
|
+
* textures or fully closed cubes without enabling depth testing. This
|
476
|
+
* only affects calls to the cogl_rectangle* family of functions and
|
477
|
+
* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
|
478
|
+
*
|
479
|
+
* Deprecated: 1.16: Use cogl_pipeline_set_cull_face_mode() instead
|
480
|
+
*/
|
481
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_cull_face_mode)
|
482
|
+
void
|
483
|
+
cogl_set_backface_culling_enabled (CoglBool setting);
|
484
|
+
|
485
|
+
/**
|
486
|
+
* cogl_get_backface_culling_enabled:
|
487
|
+
*
|
488
|
+
* Queries if backface culling has been enabled via
|
489
|
+
* cogl_set_backface_culling_enabled()
|
490
|
+
*
|
491
|
+
* Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
|
492
|
+
*
|
493
|
+
* Deprecated: 1.16: Use cogl_pipeline_get_cull_face_mode() instead
|
494
|
+
*/
|
495
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_get_cull_face_mode)
|
496
|
+
CoglBool
|
497
|
+
cogl_get_backface_culling_enabled (void);
|
498
|
+
|
499
|
+
/**
|
500
|
+
* cogl_set_fog:
|
501
|
+
* @fog_color: The color of the fog
|
502
|
+
* @mode: A #CoglFogMode that determines the equation used to calculate the
|
503
|
+
* fogging blend factor.
|
504
|
+
* @density: Used by %COGL_FOG_MODE_EXPONENTIAL and by
|
505
|
+
* %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.
|
506
|
+
* @z_near: Position along Z axis where no fogging should be applied
|
507
|
+
* @z_far: Position along Z axis where full fogging should be applied
|
508
|
+
*
|
509
|
+
* Enables fogging. Fogging causes vertices that are further away from the eye
|
510
|
+
* to be rendered with a different color. The color is determined according to
|
511
|
+
* the chosen fog mode; at it's simplest the color is linearly interpolated so
|
512
|
+
* that vertices at @z_near are drawn fully with their original color and
|
513
|
+
* vertices at @z_far are drawn fully with @fog_color. Fogging will remain
|
514
|
+
* enabled until you call cogl_disable_fog().
|
515
|
+
*
|
516
|
+
* <note>The fogging functions only work correctly when primitives use
|
517
|
+
* unmultiplied alpha colors. By default Cogl will premultiply textures
|
518
|
+
* and cogl_set_source_color() will premultiply colors, so unless you
|
519
|
+
* explicitly load your textures requesting an unmultiplied internal format
|
520
|
+
* and use cogl_material_set_color() you can only use fogging with fully
|
521
|
+
* opaque primitives. This might improve in the future when we can depend
|
522
|
+
* on fragment shaders.</note>
|
523
|
+
*
|
524
|
+
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
525
|
+
*/
|
526
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
|
527
|
+
void
|
528
|
+
cogl_set_fog (const CoglColor *fog_color,
|
529
|
+
CoglFogMode mode,
|
530
|
+
float density,
|
531
|
+
float z_near,
|
532
|
+
float z_far);
|
533
|
+
|
534
|
+
/**
|
535
|
+
* cogl_disable_fog:
|
536
|
+
*
|
537
|
+
* This function disables fogging, so primitives drawn afterwards will not be
|
538
|
+
* blended with any previously set fog color.
|
539
|
+
*
|
540
|
+
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
541
|
+
*/
|
542
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
|
543
|
+
void
|
544
|
+
cogl_disable_fog (void);
|
545
|
+
|
546
|
+
/**
|
547
|
+
* cogl_clear:
|
548
|
+
* @color: Background color to clear to
|
549
|
+
* @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
|
550
|
+
* buffers to clear
|
551
|
+
*
|
552
|
+
* Clears all the auxiliary buffers identified in the @buffers mask, and if
|
553
|
+
* that includes the color buffer then the specified @color is used.
|
554
|
+
*
|
555
|
+
* Deprecated: 1.16: Use cogl_framebuffer_clear() api instead
|
556
|
+
*/
|
557
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_clear)
|
558
|
+
void
|
559
|
+
cogl_clear (const CoglColor *color,
|
560
|
+
unsigned long buffers);
|
561
|
+
|
562
|
+
/**
|
563
|
+
* cogl_set_source:
|
564
|
+
* @material: A #CoglMaterial
|
565
|
+
*
|
566
|
+
* This function changes the material at the top of the source stack.
|
567
|
+
* The material at the top of this stack defines the GPU state used to
|
568
|
+
* process subsequent primitives, such as rectangles drawn with
|
569
|
+
* cogl_rectangle() or vertices drawn using cogl_vertex_buffer_draw().
|
570
|
+
*
|
571
|
+
* Since: 1.0
|
572
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
573
|
+
* #CoglPipeline argument so this stack of
|
574
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
575
|
+
*/
|
576
|
+
COGL_DEPRECATED_IN_1_16
|
577
|
+
void
|
578
|
+
cogl_set_source (void *material);
|
579
|
+
|
580
|
+
/**
|
581
|
+
* cogl_get_source:
|
582
|
+
*
|
583
|
+
* Returns the current source material as previously set using
|
584
|
+
* cogl_set_source().
|
585
|
+
*
|
586
|
+
* <note>You should typically consider the returned material immutable
|
587
|
+
* and not try to change any of its properties unless you own a
|
588
|
+
* reference to that material. At times you may be able to get a
|
589
|
+
* reference to an internally managed materials and the result of
|
590
|
+
* modifying such materials is undefined.</note>
|
591
|
+
*
|
592
|
+
* Return value: The current source material.
|
593
|
+
*
|
594
|
+
* Since: 1.6
|
595
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
596
|
+
* #CoglPipeline argument so this stack of
|
597
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
598
|
+
*/
|
599
|
+
COGL_DEPRECATED_IN_1_16
|
600
|
+
void *
|
601
|
+
cogl_get_source (void);
|
602
|
+
|
603
|
+
/**
|
604
|
+
* cogl_push_source:
|
605
|
+
* @material: A #CoglMaterial
|
606
|
+
*
|
607
|
+
* Pushes the given @material to the top of the source stack. The
|
608
|
+
* material at the top of this stack defines the GPU state used to
|
609
|
+
* process later primitives as defined by cogl_set_source().
|
610
|
+
*
|
611
|
+
* Since: 1.6
|
612
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
613
|
+
* #CoglPipeline argument so this stack of
|
614
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
615
|
+
*/
|
616
|
+
COGL_DEPRECATED_IN_1_16
|
617
|
+
void
|
618
|
+
cogl_push_source (void *material);
|
619
|
+
|
620
|
+
/**
|
621
|
+
* cogl_pop_source:
|
622
|
+
*
|
623
|
+
* Removes the material at the top of the source stack. The material
|
624
|
+
* at the top of this stack defines the GPU state used to process
|
625
|
+
* later primitives as defined by cogl_set_source().
|
626
|
+
*
|
627
|
+
* Since: 1.6
|
628
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
629
|
+
* #CoglPipeline argument so this stack of
|
630
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
631
|
+
*/
|
632
|
+
COGL_DEPRECATED_IN_1_16
|
633
|
+
void
|
634
|
+
cogl_pop_source (void);
|
635
|
+
|
636
|
+
/**
|
637
|
+
* cogl_set_source_color:
|
638
|
+
* @color: a #CoglColor
|
639
|
+
*
|
640
|
+
* This is a convenience function for creating a solid fill source material
|
641
|
+
* from the given color. This color will be used for any subsequent drawing
|
642
|
+
* operation.
|
643
|
+
*
|
644
|
+
* The color will be premultiplied by Cogl, so the color should be
|
645
|
+
* non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
|
646
|
+
* semi-transparent red.
|
647
|
+
*
|
648
|
+
* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
|
649
|
+
* if you already have the color components.
|
650
|
+
*
|
651
|
+
* Since: 1.0
|
652
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
653
|
+
* #CoglPipeline argument so this stack of
|
654
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
655
|
+
*/
|
656
|
+
COGL_DEPRECATED_IN_1_16
|
657
|
+
void
|
658
|
+
cogl_set_source_color (const CoglColor *color);
|
659
|
+
|
660
|
+
/**
|
661
|
+
* cogl_set_source_color4ub:
|
662
|
+
* @red: value of the red channel, between 0 and 255
|
663
|
+
* @green: value of the green channel, between 0 and 255
|
664
|
+
* @blue: value of the blue channel, between 0 and 255
|
665
|
+
* @alpha: value of the alpha channel, between 0 and 255
|
666
|
+
*
|
667
|
+
* This is a convenience function for creating a solid fill source material
|
668
|
+
* from the given color using unsigned bytes for each component. This
|
669
|
+
* color will be used for any subsequent drawing operation.
|
670
|
+
*
|
671
|
+
* The value for each component is an unsigned byte in the range
|
672
|
+
* between 0 and 255.
|
673
|
+
*
|
674
|
+
* Since: 1.0
|
675
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
676
|
+
* #CoglPipeline argument so this stack of
|
677
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
678
|
+
*/
|
679
|
+
COGL_DEPRECATED_IN_1_16
|
680
|
+
void
|
681
|
+
cogl_set_source_color4ub (uint8_t red,
|
682
|
+
uint8_t green,
|
683
|
+
uint8_t blue,
|
684
|
+
uint8_t alpha);
|
685
|
+
|
686
|
+
/**
|
687
|
+
* cogl_set_source_color4f:
|
688
|
+
* @red: value of the red channel, between 0 and %1.0
|
689
|
+
* @green: value of the green channel, between 0 and %1.0
|
690
|
+
* @blue: value of the blue channel, between 0 and %1.0
|
691
|
+
* @alpha: value of the alpha channel, between 0 and %1.0
|
692
|
+
*
|
693
|
+
* This is a convenience function for creating a solid fill source material
|
694
|
+
* from the given color using normalized values for each component. This color
|
695
|
+
* will be used for any subsequent drawing operation.
|
696
|
+
*
|
697
|
+
* The value for each component is a fixed point number in the range
|
698
|
+
* between 0 and %1.0. If the values passed in are outside that
|
699
|
+
* range, they will be clamped.
|
700
|
+
*
|
701
|
+
* Since: 1.0
|
702
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
703
|
+
* #CoglPipeline argument so this stack of
|
704
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
705
|
+
*/
|
706
|
+
COGL_DEPRECATED_IN_1_16
|
707
|
+
void
|
708
|
+
cogl_set_source_color4f (float red,
|
709
|
+
float green,
|
710
|
+
float blue,
|
711
|
+
float alpha);
|
712
|
+
|
713
|
+
/**
|
714
|
+
* cogl_set_source_texture:
|
715
|
+
* @texture: The #CoglTexture you want as your source
|
716
|
+
*
|
717
|
+
* This is a convenience function for creating a material with the first
|
718
|
+
* layer set to @texture and setting that material as the source with
|
719
|
+
* cogl_set_source.
|
720
|
+
*
|
721
|
+
* Note: There is no interaction between calls to cogl_set_source_color
|
722
|
+
* and cogl_set_source_texture. If you need to blend a texture with a color then
|
723
|
+
* you can create a simple material like this:
|
724
|
+
* <programlisting>
|
725
|
+
* material = cogl_material_new ();
|
726
|
+
* cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
|
727
|
+
* cogl_material_set_layer (material, 0, tex_handle);
|
728
|
+
* cogl_set_source (material);
|
729
|
+
* </programlisting>
|
730
|
+
*
|
731
|
+
* Since: 1.0
|
732
|
+
* Deprecated: 1.16: Latest drawing apis all take an explicit
|
733
|
+
* #CoglPipeline argument so this stack of
|
734
|
+
* #CoglMaterial<!-- -->s shouldn't be used.
|
735
|
+
*/
|
736
|
+
COGL_DEPRECATED_IN_1_16
|
737
|
+
void
|
738
|
+
cogl_set_source_texture (CoglTexture *texture);
|
739
|
+
|
740
|
+
/**
|
741
|
+
* cogl_flush:
|
742
|
+
*
|
743
|
+
* This function should only need to be called in exceptional circumstances.
|
744
|
+
*
|
745
|
+
* As an optimization Cogl drawing functions may batch up primitives
|
746
|
+
* internally, so if you are trying to use raw GL outside of Cogl you stand a
|
747
|
+
* better chance of being successful if you ask Cogl to flush any batched
|
748
|
+
* geometry before making your state changes.
|
749
|
+
*
|
750
|
+
* It only ensure that the underlying driver is issued all the commands
|
751
|
+
* necessary to draw the batched primitives. It provides no guarantees about
|
752
|
+
* when the driver will complete the rendering.
|
753
|
+
*
|
754
|
+
* This provides no guarantees about the GL state upon returning and to avoid
|
755
|
+
* confusing Cogl you should aim to restore any changes you make before
|
756
|
+
* resuming use of Cogl.
|
757
|
+
*
|
758
|
+
* If you are making state changes with the intention of affecting Cogl drawing
|
759
|
+
* primitives you are 100% on your own since you stand a good chance of
|
760
|
+
* conflicting with Cogl internals. For example clutter-gst which currently
|
761
|
+
* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
|
762
|
+
* starts to use ARBfb programs itself for the material API.
|
763
|
+
*
|
764
|
+
* Since: 1.0
|
765
|
+
*/
|
766
|
+
void
|
767
|
+
cogl_flush (void);
|
768
|
+
|
769
|
+
/**
|
770
|
+
* cogl_begin_gl:
|
771
|
+
*
|
772
|
+
* We do not advise nor reliably support the interleaving of raw GL drawing and
|
773
|
+
* Cogl drawing functions, but if you insist, cogl_begin_gl() and cogl_end_gl()
|
774
|
+
* provide a simple mechanism that may at least give you a fighting chance of
|
775
|
+
* succeeding.
|
776
|
+
*
|
777
|
+
* Note: this doesn't help you modify the behaviour of Cogl drawing functions
|
778
|
+
* through the modification of GL state; that will never be reliably supported,
|
779
|
+
* but if you are trying to do something like:
|
780
|
+
*
|
781
|
+
* |[
|
782
|
+
* {
|
783
|
+
* - setup some OpenGL state.
|
784
|
+
* - draw using OpenGL (e.g. glDrawArrays() )
|
785
|
+
* - reset modified OpenGL state.
|
786
|
+
* - continue using Cogl to draw
|
787
|
+
* }
|
788
|
+
* ]|
|
789
|
+
*
|
790
|
+
* You should surround blocks of drawing using raw GL with cogl_begin_gl()
|
791
|
+
* and cogl_end_gl():
|
792
|
+
*
|
793
|
+
* |[
|
794
|
+
* {
|
795
|
+
* cogl_begin_gl ();
|
796
|
+
* - setup some OpenGL state.
|
797
|
+
* - draw using OpenGL (e.g. glDrawArrays() )
|
798
|
+
* - reset modified OpenGL state.
|
799
|
+
* cogl_end_gl ();
|
800
|
+
* - continue using Cogl to draw
|
801
|
+
* }
|
802
|
+
* ]|
|
803
|
+
*
|
804
|
+
* Don't ever try and do:
|
805
|
+
*
|
806
|
+
* |[
|
807
|
+
* {
|
808
|
+
* - setup some OpenGL state.
|
809
|
+
* - use Cogl to draw
|
810
|
+
* - reset modified OpenGL state.
|
811
|
+
* }
|
812
|
+
* ]|
|
813
|
+
*
|
814
|
+
* When the internals of Cogl evolves, this is very liable to break.
|
815
|
+
*
|
816
|
+
* This function will flush all batched primitives, and subsequently flush
|
817
|
+
* all internal Cogl state to OpenGL as if it were going to draw something
|
818
|
+
* itself.
|
819
|
+
*
|
820
|
+
* The result is that the OpenGL modelview matrix will be setup; the state
|
821
|
+
* corresponding to the current source material will be set up and other world
|
822
|
+
* state such as backface culling, depth and fogging enabledness will be sent
|
823
|
+
* to OpenGL.
|
824
|
+
*
|
825
|
+
* <note>No special material state is flushed, so if you want Cogl to setup a
|
826
|
+
* simplified material state it is your responsibility to set a simple source
|
827
|
+
* material before calling cogl_begin_gl(). E.g. by calling
|
828
|
+
* cogl_set_source_color4ub().</note>
|
829
|
+
*
|
830
|
+
* <note>It is your responsibility to restore any OpenGL state that you modify
|
831
|
+
* to how it was after calling cogl_begin_gl() if you don't do this then the
|
832
|
+
* result of further Cogl calls is undefined.</note>
|
833
|
+
*
|
834
|
+
* <note>You can not nest begin/end blocks.</note>
|
835
|
+
*
|
836
|
+
* Again we would like to stress, we do not advise the use of this API and if
|
837
|
+
* possible we would prefer to improve Cogl than have developers require raw
|
838
|
+
* OpenGL.
|
839
|
+
*
|
840
|
+
* Since: 1.0
|
841
|
+
* Deprecated: 1.16: Use the #CoglGLES2Context api instead
|
842
|
+
*/
|
843
|
+
COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
|
844
|
+
void
|
845
|
+
cogl_begin_gl (void);
|
846
|
+
|
847
|
+
/**
|
848
|
+
* cogl_end_gl:
|
849
|
+
*
|
850
|
+
* This is the counterpart to cogl_begin_gl() used to delimit blocks of drawing
|
851
|
+
* code using raw OpenGL. Please refer to cogl_begin_gl() for full details.
|
852
|
+
*
|
853
|
+
* Since: 1.0
|
854
|
+
* Deprecated: 1.16: Use the #CoglGLES2Context api instead
|
855
|
+
*/
|
856
|
+
COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
|
857
|
+
void
|
858
|
+
cogl_end_gl (void);
|
859
|
+
|
860
|
+
COGL_END_DECLS
|
861
|
+
|
862
|
+
#endif /* __COGL_1_CONTEXT_H__ */
|