clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,194 @@
1
+ /*
2
+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ */
30
+
31
+ #ifndef __COGL_H__
32
+ #define __COGL_H__
33
+
34
+ #ifdef COGL_COMPILATION
35
+ #error "<cogl/cogl.h> shouldn't be included internally"
36
+ #endif
37
+
38
+ /* Note: When building Cogl .gir we explicitly define
39
+ * __COGL_H_INSIDE__ */
40
+ #ifndef __COGL_H_INSIDE__
41
+ #define __COGL_H_INSIDE__
42
+ #define __COGL_MUST_UNDEF_COGL_H_INSIDE__
43
+ #endif
44
+
45
+ #ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
46
+ #ifndef COGL_ENABLE_EXPERIMENTAL_API
47
+ #define COGL_ENABLE_EXPERIMENTAL_API
48
+ #endif
49
+ #endif
50
+
51
+ /* We currently keep gtype integration delimited in case we eventually
52
+ * want to split it out into a separate utility library when Cogl
53
+ * becomes a standalone project. (like cairo-gobject.so)
54
+ */
55
+ #define _COGL_SUPPORTS_GTYPE_INTEGRATION
56
+
57
+ /*
58
+ * API common to the 1.x and 2.0 api...
59
+ */
60
+
61
+ #include <cogl/cogl-defines.h>
62
+ #include <cogl/cogl-macros.h>
63
+
64
+ #include <cogl/cogl-error.h>
65
+
66
+ #include <cogl/cogl-object.h>
67
+ #include <cogl/cogl1-context.h>
68
+ #include <cogl/cogl-bitmap.h>
69
+ #include <cogl/cogl-color.h>
70
+ #include <cogl/cogl-matrix.h>
71
+ #include <cogl/cogl-matrix-stack.h>
72
+ #include <cogl/cogl-offscreen.h>
73
+ #include <cogl/cogl-primitives.h>
74
+ #include <cogl/cogl-texture.h>
75
+ #include <cogl/cogl-types.h>
76
+ #include <cogl/cogl-version.h>
77
+
78
+ /*
79
+ * 1.x only api...
80
+ */
81
+ #ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
82
+ #include <cogl/cogl-enum-types.h>
83
+ #include <cogl/deprecated/cogl-clip-state.h>
84
+ #include <cogl/deprecated/cogl-vertex-buffer.h>
85
+ #include <cogl/deprecated/cogl-fixed.h>
86
+ #include <cogl/deprecated/cogl-material-compat.h>
87
+ #include <cogl/deprecated/cogl-shader.h>
88
+ #include <cogl/deprecated/cogl-texture-deprecated.h>
89
+ #endif
90
+
91
+ /* It would be good to move these casts up into 1.x only api if we can
92
+ * update Clutter, Mutter and GnomeShell to avoid redundant casts when
93
+ * they enable the experimental api... */
94
+ #include <cogl/deprecated/cogl-type-casts.h>
95
+
96
+ #include <cogl/deprecated/cogl-framebuffer-deprecated.h>
97
+ #include <cogl/deprecated/cogl-auto-texture.h>
98
+
99
+ /*
100
+ * 2.0 api that's compatible with the 1.x api...
101
+ */
102
+ #if defined (COGL_ENABLE_EXPERIMENTAL_API)
103
+ #include <cogl/cogl-swap-chain.h>
104
+ #include <cogl/cogl-renderer.h>
105
+ #include <cogl/cogl-output.h>
106
+ #include <cogl/cogl-display.h>
107
+ #include <cogl/cogl-context.h>
108
+ #include <cogl/cogl-buffer.h>
109
+ #include <cogl/cogl-pixel-buffer.h>
110
+ #include <cogl/cogl-vector.h>
111
+ #include <cogl/cogl-euler.h>
112
+ #include <cogl/cogl-quaternion.h>
113
+ #include <cogl/cogl-texture-2d.h>
114
+ #include <cogl/cogl-texture-2d-gl.h>
115
+ #include <cogl/cogl-texture-rectangle.h>
116
+ #include <cogl/cogl-texture-3d.h>
117
+ #include <cogl/cogl-texture-2d-sliced.h>
118
+ #include <cogl/cogl-sub-texture.h>
119
+ #include <cogl/cogl-atlas-texture.h>
120
+ #include <cogl/cogl-meta-texture.h>
121
+ #include <cogl/cogl-primitive-texture.h>
122
+ #include <cogl/cogl-index-buffer.h>
123
+ #include <cogl/cogl-attribute-buffer.h>
124
+ #include <cogl/cogl-indices.h>
125
+ #include <cogl/cogl-attribute.h>
126
+ #include <cogl/cogl-primitive.h>
127
+ #include <cogl/cogl-depth-state.h>
128
+ #include <cogl/cogl-pipeline.h>
129
+ #include <cogl/cogl-pipeline-state.h>
130
+ #include <cogl/cogl-pipeline-layer-state.h>
131
+ #include <cogl/cogl-snippet.h>
132
+ #include <cogl/cogl-framebuffer.h>
133
+ #include <cogl/cogl-onscreen.h>
134
+ #include <cogl/cogl-frame-info.h>
135
+ #include <cogl/cogl-poll.h>
136
+ #include <cogl/cogl-fence.h>
137
+ #if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
138
+ #include <cogl/cogl-kms-renderer.h>
139
+ #include <cogl/cogl-kms-display.h>
140
+ #endif
141
+ #ifdef COGL_HAS_WIN32_SUPPORT
142
+ #include <cogl/cogl-win32-renderer.h>
143
+ #endif
144
+ #ifdef COGL_HAS_GLIB_SUPPORT
145
+ #include <cogl/cogl-glib-source.h>
146
+ #endif
147
+ /* XXX: This will definitly go away once all the Clutter winsys
148
+ * code has been migrated down into Cogl! */
149
+ #include <cogl/deprecated/cogl-clutter.h>
150
+ #endif
151
+
152
+ /*
153
+ * API deprecations
154
+ */
155
+ #include <cogl/cogl-deprecated.h>
156
+
157
+ /*
158
+ * Cogl Path api compatability
159
+ *
160
+ * The cogl_path_ api used to be part of the core Cogl api so for
161
+ * compatability we include cogl-path.h via cogl.h
162
+ *
163
+ * Note: we have to make sure not to include cogl-path.h while
164
+ * building core cogl or generating the Cogl .gir data because
165
+ * cogl-path now gets built after cogl and some cogl-path headers are
166
+ * only generated at build time...
167
+ */
168
+ #if defined (COGL_HAS_COGL_PATH_SUPPORT) && \
169
+ !defined (COGL_COMPILATION) && \
170
+ !defined (COGL_GIR_SCANNING)
171
+ #include <cogl-path/cogl-path.h>
172
+ #endif
173
+
174
+ /**
175
+ * SECTION:cogl
176
+ * @short_description: General purpose API
177
+ *
178
+ * General utility functions for COGL.
179
+ */
180
+
181
+ /* The gobject introspection scanner seems to parse public headers in
182
+ * isolation which means we need to be extra careful about how we
183
+ * define and undefine __COGL_H_INSIDE__ used to detect when internal
184
+ * headers are incorrectly included by developers. In the gobject
185
+ * introspection case we have to manually define __COGL_H_INSIDE__ as
186
+ * a commandline argument for the scanner which means we must be
187
+ * careful not to undefine it in a header...
188
+ */
189
+ #ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
190
+ #undef __COGL_H_INSIDE__
191
+ #undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
192
+ #endif
193
+
194
+ #endif /* __COGL_H__ */
@@ -0,0 +1,862 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ *
31
+ */
32
+
33
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
34
+ #error "Only <cogl/cogl.h> can be included directly."
35
+ #endif
36
+
37
+ #ifndef __COGL_1_CONTEXT_H__
38
+ #define __COGL_1_CONTEXT_H__
39
+
40
+ #include <cogl/cogl-types.h>
41
+ #include <cogl/cogl-texture.h>
42
+ #include <cogl/cogl-framebuffer.h>
43
+ #include <cogl/cogl-macros.h>
44
+
45
+ COGL_BEGIN_DECLS
46
+
47
+ /**
48
+ * cogl_get_option_group:
49
+ *
50
+ * Retrieves the #GOptionGroup used by Cogl to parse the command
51
+ * line options. Clutter uses this to handle the Cogl command line
52
+ * options during its initialization process.
53
+ *
54
+ * Return value: a #GOptionGroup
55
+ *
56
+ * Since: 1.0
57
+ * Deprecated: 1.16: Not replaced
58
+ */
59
+ COGL_DEPRECATED_IN_1_16
60
+ GOptionGroup *
61
+ cogl_get_option_group (void);
62
+
63
+ /* Misc */
64
+ /**
65
+ * cogl_get_features:
66
+ *
67
+ * Returns all of the features supported by COGL.
68
+ *
69
+ * Return value: A logical OR of all the supported COGL features.
70
+ *
71
+ * Since: 0.8
72
+ * Deprecated: 1.10: Use cogl_foreach_feature() instead
73
+ */
74
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_foreach_feature)
75
+ CoglFeatureFlags
76
+ cogl_get_features (void);
77
+
78
+ /**
79
+ * cogl_features_available:
80
+ * @features: A bitmask of features to check for
81
+ *
82
+ * Checks whether the given COGL features are available. Multiple
83
+ * features can be checked for by or-ing them together with the '|'
84
+ * operator. %TRUE is only returned if all of the requested features
85
+ * are available.
86
+ *
87
+ * Return value: %TRUE if the features are available, %FALSE otherwise.
88
+ * Deprecated: 1.10: Use cogl_has_feature() instead
89
+ */
90
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_has_feature)
91
+ CoglBool
92
+ cogl_features_available (CoglFeatureFlags features);
93
+
94
+ /**
95
+ * cogl_get_proc_address:
96
+ * @name: the name of the function.
97
+ *
98
+ * Gets a pointer to a given GL or GL ES extension function. This acts
99
+ * as a wrapper around glXGetProcAddress() or whatever is the
100
+ * appropriate function for the current backend.
101
+ *
102
+ * <note>This function should not be used to query core opengl API
103
+ * symbols since eglGetProcAddress for example doesn't allow this and
104
+ * and may return a junk pointer if you do.</note>
105
+ *
106
+ * Return value: a pointer to the requested function or %NULL if the
107
+ * function is not available.
108
+ */
109
+ CoglFuncPtr
110
+ cogl_get_proc_address (const char *name);
111
+
112
+ /**
113
+ * cogl_check_extension:
114
+ * @name: extension to check for
115
+ * @ext: list of extensions
116
+ *
117
+ * Check whether @name occurs in list of extensions in @ext.
118
+ *
119
+ * Return value: %TRUE if the extension occurs in the list, %FALSE otherwise.
120
+ *
121
+ * Deprecated: 1.2: OpenGL is an implementation detail for Cogl and so it's
122
+ * not appropriate to expose OpenGL extensions through the Cogl API. This
123
+ * function can be replaced by the following equivalent code:
124
+ * |[
125
+ * CoglBool retval = (strstr (ext, name) != NULL) ? TRUE : FALSE;
126
+ * ]|
127
+ */
128
+ COGL_DEPRECATED
129
+ CoglBool
130
+ cogl_check_extension (const char *name,
131
+ const char *ext);
132
+
133
+ /**
134
+ * cogl_get_bitmasks:
135
+ * @red: (out): Return location for the number of red bits or %NULL
136
+ * @green: (out): Return location for the number of green bits or %NULL
137
+ * @blue: (out): Return location for the number of blue bits or %NULL
138
+ * @alpha: (out): Return location for the number of alpha bits or %NULL
139
+ *
140
+ * Gets the number of bitplanes used for each of the color components
141
+ * in the color buffer. Pass %NULL for any of the arguments if the
142
+ * value is not required.
143
+ *
144
+ * Deprecated: 1.8: Use cogl_framebuffer_get_red/green/blue/alpha_bits()
145
+ * instead
146
+ */
147
+ COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_get_red_OR_green_OR_blue_OR_alpha_bits)
148
+ void
149
+ cogl_get_bitmasks (int *red,
150
+ int *green,
151
+ int *blue,
152
+ int *alpha);
153
+
154
+ /**
155
+ * cogl_perspective:
156
+ * @fovy: Vertical field of view angle in degrees.
157
+ * @aspect: The (width over height) aspect ratio for display
158
+ * @z_near: The distance to the near clipping plane (Must be positive)
159
+ * @z_far: The distance to the far clipping plane (Must be positive)
160
+ *
161
+ * Replaces the current projection matrix with a perspective matrix
162
+ * based on the provided values.
163
+ *
164
+ * <note>You should be careful not to have to great a @z_far / @z_near
165
+ * ratio since that will reduce the effectiveness of depth testing
166
+ * since there wont be enough precision to identify the depth of
167
+ * objects near to each other.</note>
168
+ *
169
+ * Deprecated: 1.10: Use cogl_framebuffer_perspective() instead
170
+ */
171
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_perspective)
172
+ void
173
+ cogl_perspective (float fovy,
174
+ float aspect,
175
+ float z_near,
176
+ float z_far);
177
+
178
+ /**
179
+ * cogl_frustum:
180
+ * @left: X position of the left clipping plane where it
181
+ * intersects the near clipping plane
182
+ * @right: X position of the right clipping plane where it
183
+ * intersects the near clipping plane
184
+ * @bottom: Y position of the bottom clipping plane where it
185
+ * intersects the near clipping plane
186
+ * @top: Y position of the top clipping plane where it intersects
187
+ * the near clipping plane
188
+ * @z_near: The distance to the near clipping plane (Must be positive)
189
+ * @z_far: The distance to the far clipping plane (Must be positive)
190
+ *
191
+ * Replaces the current projection matrix with a perspective matrix
192
+ * for a given viewing frustum defined by 4 side clip planes that
193
+ * all cross through the origin and 2 near and far clip planes.
194
+ *
195
+ * Since: 0.8.2
196
+ * Deprecated: 1.10: Use cogl_framebuffer_frustum() instead
197
+ */
198
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_frustum)
199
+ void
200
+ cogl_frustum (float left,
201
+ float right,
202
+ float bottom,
203
+ float top,
204
+ float z_near,
205
+ float z_far);
206
+
207
+ /**
208
+ * cogl_ortho:
209
+ * @left: The coordinate for the left clipping plane
210
+ * @right: The coordinate for the right clipping plane
211
+ * @bottom: The coordinate for the bottom clipping plane
212
+ * @top: The coordinate for the top clipping plane
213
+ * @near: The <emphasis>distance</emphasis> to the near clipping
214
+ * plane (negative if the plane is behind the viewer)
215
+ * @far: The <emphasis>distance</emphasis> for the far clipping
216
+ * plane (negative if the plane is behind the viewer)
217
+ *
218
+ * Replaces the current projection matrix with an orthographic projection
219
+ * matrix. See <xref linkend="cogl-ortho-matrix"/> to see how the matrix is
220
+ * calculated.
221
+ *
222
+ * <figure id="cogl-ortho-matrix">
223
+ * <title></title>
224
+ * <graphic fileref="cogl_ortho.png" format="PNG"/>
225
+ * </figure>
226
+ *
227
+ * <note>This function copies the arguments from OpenGL's glOrtho() even
228
+ * though they are unnecessarily confusing due to the z near and z far
229
+ * arguments actually being a "distance" from the origin, where
230
+ * negative values are behind the viewer, instead of coordinates for
231
+ * the z clipping planes which would have been consistent with the
232
+ * left, right bottom and top arguments.</note>
233
+ *
234
+ * Since: 1.0
235
+ * Deprecated: 1.10: Use cogl_framebuffer_orthographic() instead
236
+ */
237
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_orthographic)
238
+ void
239
+ cogl_ortho (float left,
240
+ float right,
241
+ float bottom,
242
+ float top,
243
+ float near,
244
+ float far);
245
+
246
+ /**
247
+ * cogl_viewport:
248
+ * @width: Width of the viewport
249
+ * @height: Height of the viewport
250
+ *
251
+ * Replace the current viewport with the given values.
252
+ *
253
+ * Since: 0.8.2
254
+ * Deprecated: 1.8: Use cogl_framebuffer_set_viewport instead
255
+ */
256
+ COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
257
+ void
258
+ cogl_viewport (unsigned int width,
259
+ unsigned int height);
260
+
261
+ /**
262
+ * cogl_set_viewport:
263
+ * @x: X offset of the viewport
264
+ * @y: Y offset of the viewport
265
+ * @width: Width of the viewport
266
+ * @height: Height of the viewport
267
+ *
268
+ * Replaces the current viewport with the given values.
269
+ *
270
+ * Since: 1.2
271
+ * Deprecated: 1.8: Use cogl_framebuffer_set_viewport() instead
272
+ */
273
+ COGL_DEPRECATED_IN_1_8_FOR (cogl_framebuffer_set_viewport)
274
+ void
275
+ cogl_set_viewport (int x,
276
+ int y,
277
+ int width,
278
+ int height);
279
+
280
+ /**
281
+ * cogl_push_matrix:
282
+ *
283
+ * Stores the current model-view matrix on the matrix stack. The matrix
284
+ * can later be restored with cogl_pop_matrix().
285
+ *
286
+ * Deprecated: 1.10: Use cogl_framebuffer_push_matrix() instead
287
+ */
288
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
289
+ void
290
+ cogl_push_matrix (void);
291
+
292
+ /**
293
+ * cogl_pop_matrix:
294
+ *
295
+ * Restores the current model-view matrix from the matrix stack.
296
+ *
297
+ * Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
298
+ */
299
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_push_matrix)
300
+ void
301
+ cogl_pop_matrix (void);
302
+
303
+ /**
304
+ * cogl_scale:
305
+ * @x: Amount to scale along the x-axis
306
+ * @y: Amount to scale along the y-axis
307
+ * @z: Amount to scale along the z-axis
308
+ *
309
+ * Multiplies the current model-view matrix by one that scales the x,
310
+ * y and z axes by the given values.
311
+ *
312
+ * Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
313
+ */
314
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_scale)
315
+ void
316
+ cogl_scale (float x,
317
+ float y,
318
+ float z);
319
+
320
+ /**
321
+ * cogl_translate:
322
+ * @x: Distance to translate along the x-axis
323
+ * @y: Distance to translate along the y-axis
324
+ * @z: Distance to translate along the z-axis
325
+ *
326
+ * Multiplies the current model-view matrix by one that translates the
327
+ * model along all three axes according to the given values.
328
+ *
329
+ * Deprecated: 1.10: Use cogl_framebuffer_translate() instead
330
+ */
331
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_translate)
332
+ void
333
+ cogl_translate (float x,
334
+ float y,
335
+ float z);
336
+
337
+ /**
338
+ * cogl_rotate:
339
+ * @angle: Angle in degrees to rotate.
340
+ * @x: X-component of vertex to rotate around.
341
+ * @y: Y-component of vertex to rotate around.
342
+ * @z: Z-component of vertex to rotate around.
343
+ *
344
+ * Multiplies the current model-view matrix by one that rotates the
345
+ * model around the vertex specified by @x, @y and @z. The rotation
346
+ * follows the right-hand thumb rule so for example rotating by 10
347
+ * degrees about the vertex (0, 0, 1) causes a small counter-clockwise
348
+ * rotation.
349
+ *
350
+ * Deprecated: 1.10: Use cogl_framebuffer_rotate() instead
351
+ */
352
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_rotate)
353
+ void
354
+ cogl_rotate (float angle,
355
+ float x,
356
+ float y,
357
+ float z);
358
+
359
+ /**
360
+ * cogl_transform:
361
+ * @matrix: the matrix to multiply with the current model-view
362
+ *
363
+ * Multiplies the current model-view matrix by the given matrix.
364
+ *
365
+ * Since: 1.4
366
+ * Deprecated: 1.10: Use cogl_framebuffer_transform() instead
367
+ */
368
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_transform)
369
+ void
370
+ cogl_transform (const CoglMatrix *matrix);
371
+
372
+ /**
373
+ * cogl_get_modelview_matrix:
374
+ * @matrix: (out): return location for the model-view matrix
375
+ *
376
+ * Stores the current model-view matrix in @matrix.
377
+ *
378
+ * Deprecated: 1.10: Use cogl_framebuffer_get_modelview_matrix()
379
+ * instead
380
+ */
381
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_modelview_matrix)
382
+ void
383
+ cogl_get_modelview_matrix (CoglMatrix *matrix);
384
+
385
+ /**
386
+ * cogl_set_modelview_matrix:
387
+ * @matrix: the new model-view matrix
388
+ *
389
+ * Loads @matrix as the new model-view matrix.
390
+ *
391
+ * Deprecated: 1.10: Use cogl_framebuffer_set_modelview_matrix()
392
+ * instead
393
+ */
394
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_modelview_matrix)
395
+ void
396
+ cogl_set_modelview_matrix (CoglMatrix *matrix);
397
+
398
+ /**
399
+ * cogl_get_projection_matrix:
400
+ * @matrix: (out): return location for the projection matrix
401
+ *
402
+ * Stores the current projection matrix in @matrix.
403
+ *
404
+ * Deprecated: 1.10: Use cogl_framebuffer_get_projection_matrix()
405
+ * instead
406
+ */
407
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_projection_matrix)
408
+ void
409
+ cogl_get_projection_matrix (CoglMatrix *matrix);
410
+
411
+ /**
412
+ * cogl_set_projection_matrix:
413
+ * @matrix: the new projection matrix
414
+ *
415
+ * Loads matrix as the new projection matrix.
416
+ *
417
+ * Deprecated: 1.10: Use cogl_framebuffer_set_projection_matrix()
418
+ * instead
419
+ */
420
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_set_projection_matrix)
421
+ void
422
+ cogl_set_projection_matrix (CoglMatrix *matrix);
423
+
424
+ /**
425
+ * cogl_get_viewport:
426
+ * @v: (out) (array fixed-size=4): pointer to a 4 element array
427
+ * of #float<!-- -->s to receive the viewport dimensions.
428
+ *
429
+ * Stores the current viewport in @v. @v[0] and @v[1] get the x and y
430
+ * position of the viewport and @v[2] and @v[3] get the width and
431
+ * height.
432
+ *
433
+ * Deprecated: 1.10: Use cogl_framebuffer_get_viewport4fv()
434
+ * instead
435
+ */
436
+ COGL_DEPRECATED_IN_1_10_FOR (cogl_framebuffer_get_viewport4fv)
437
+ void
438
+ cogl_get_viewport (float v[4]);
439
+
440
+ /**
441
+ * cogl_set_depth_test_enabled:
442
+ * @setting: %TRUE to enable depth testing or %FALSE to disable.
443
+ *
444
+ * Sets whether depth testing is enabled. If it is disabled then the
445
+ * order that actors are layered on the screen depends solely on the
446
+ * order specified using clutter_actor_raise() and
447
+ * clutter_actor_lower(), otherwise it will also take into account the
448
+ * actor's depth. Depth testing is disabled by default.
449
+ *
450
+ * Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
451
+ */
452
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
453
+ void
454
+ cogl_set_depth_test_enabled (CoglBool setting);
455
+
456
+ /**
457
+ * cogl_get_depth_test_enabled:
458
+ *
459
+ * Queries if depth testing has been enabled via cogl_set_depth_test_enable()
460
+ *
461
+ * Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
462
+ *
463
+ * Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
464
+ */
465
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_depth_state)
466
+ CoglBool
467
+ cogl_get_depth_test_enabled (void);
468
+
469
+ /**
470
+ * cogl_set_backface_culling_enabled:
471
+ * @setting: %TRUE to enable backface culling or %FALSE to disable.
472
+ *
473
+ * Sets whether textures positioned so that their backface is showing
474
+ * should be hidden. This can be used to efficiently draw two-sided
475
+ * textures or fully closed cubes without enabling depth testing. This
476
+ * only affects calls to the cogl_rectangle* family of functions and
477
+ * cogl_vertex_buffer_draw*. Backface culling is disabled by default.
478
+ *
479
+ * Deprecated: 1.16: Use cogl_pipeline_set_cull_face_mode() instead
480
+ */
481
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_set_cull_face_mode)
482
+ void
483
+ cogl_set_backface_culling_enabled (CoglBool setting);
484
+
485
+ /**
486
+ * cogl_get_backface_culling_enabled:
487
+ *
488
+ * Queries if backface culling has been enabled via
489
+ * cogl_set_backface_culling_enabled()
490
+ *
491
+ * Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
492
+ *
493
+ * Deprecated: 1.16: Use cogl_pipeline_get_cull_face_mode() instead
494
+ */
495
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_pipeline_get_cull_face_mode)
496
+ CoglBool
497
+ cogl_get_backface_culling_enabled (void);
498
+
499
+ /**
500
+ * cogl_set_fog:
501
+ * @fog_color: The color of the fog
502
+ * @mode: A #CoglFogMode that determines the equation used to calculate the
503
+ * fogging blend factor.
504
+ * @density: Used by %COGL_FOG_MODE_EXPONENTIAL and by
505
+ * %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.
506
+ * @z_near: Position along Z axis where no fogging should be applied
507
+ * @z_far: Position along Z axis where full fogging should be applied
508
+ *
509
+ * Enables fogging. Fogging causes vertices that are further away from the eye
510
+ * to be rendered with a different color. The color is determined according to
511
+ * the chosen fog mode; at it's simplest the color is linearly interpolated so
512
+ * that vertices at @z_near are drawn fully with their original color and
513
+ * vertices at @z_far are drawn fully with @fog_color. Fogging will remain
514
+ * enabled until you call cogl_disable_fog().
515
+ *
516
+ * <note>The fogging functions only work correctly when primitives use
517
+ * unmultiplied alpha colors. By default Cogl will premultiply textures
518
+ * and cogl_set_source_color() will premultiply colors, so unless you
519
+ * explicitly load your textures requesting an unmultiplied internal format
520
+ * and use cogl_material_set_color() you can only use fogging with fully
521
+ * opaque primitives. This might improve in the future when we can depend
522
+ * on fragment shaders.</note>
523
+ *
524
+ * Deprecated: 1.16: Use #CoglSnippet shader api for fog
525
+ */
526
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
527
+ void
528
+ cogl_set_fog (const CoglColor *fog_color,
529
+ CoglFogMode mode,
530
+ float density,
531
+ float z_near,
532
+ float z_far);
533
+
534
+ /**
535
+ * cogl_disable_fog:
536
+ *
537
+ * This function disables fogging, so primitives drawn afterwards will not be
538
+ * blended with any previously set fog color.
539
+ *
540
+ * Deprecated: 1.16: Use #CoglSnippet shader api for fog
541
+ */
542
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_API)
543
+ void
544
+ cogl_disable_fog (void);
545
+
546
+ /**
547
+ * cogl_clear:
548
+ * @color: Background color to clear to
549
+ * @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
550
+ * buffers to clear
551
+ *
552
+ * Clears all the auxiliary buffers identified in the @buffers mask, and if
553
+ * that includes the color buffer then the specified @color is used.
554
+ *
555
+ * Deprecated: 1.16: Use cogl_framebuffer_clear() api instead
556
+ */
557
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_clear)
558
+ void
559
+ cogl_clear (const CoglColor *color,
560
+ unsigned long buffers);
561
+
562
+ /**
563
+ * cogl_set_source:
564
+ * @material: A #CoglMaterial
565
+ *
566
+ * This function changes the material at the top of the source stack.
567
+ * The material at the top of this stack defines the GPU state used to
568
+ * process subsequent primitives, such as rectangles drawn with
569
+ * cogl_rectangle() or vertices drawn using cogl_vertex_buffer_draw().
570
+ *
571
+ * Since: 1.0
572
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
573
+ * #CoglPipeline argument so this stack of
574
+ * #CoglMaterial<!-- -->s shouldn't be used.
575
+ */
576
+ COGL_DEPRECATED_IN_1_16
577
+ void
578
+ cogl_set_source (void *material);
579
+
580
+ /**
581
+ * cogl_get_source:
582
+ *
583
+ * Returns the current source material as previously set using
584
+ * cogl_set_source().
585
+ *
586
+ * <note>You should typically consider the returned material immutable
587
+ * and not try to change any of its properties unless you own a
588
+ * reference to that material. At times you may be able to get a
589
+ * reference to an internally managed materials and the result of
590
+ * modifying such materials is undefined.</note>
591
+ *
592
+ * Return value: The current source material.
593
+ *
594
+ * Since: 1.6
595
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
596
+ * #CoglPipeline argument so this stack of
597
+ * #CoglMaterial<!-- -->s shouldn't be used.
598
+ */
599
+ COGL_DEPRECATED_IN_1_16
600
+ void *
601
+ cogl_get_source (void);
602
+
603
+ /**
604
+ * cogl_push_source:
605
+ * @material: A #CoglMaterial
606
+ *
607
+ * Pushes the given @material to the top of the source stack. The
608
+ * material at the top of this stack defines the GPU state used to
609
+ * process later primitives as defined by cogl_set_source().
610
+ *
611
+ * Since: 1.6
612
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
613
+ * #CoglPipeline argument so this stack of
614
+ * #CoglMaterial<!-- -->s shouldn't be used.
615
+ */
616
+ COGL_DEPRECATED_IN_1_16
617
+ void
618
+ cogl_push_source (void *material);
619
+
620
+ /**
621
+ * cogl_pop_source:
622
+ *
623
+ * Removes the material at the top of the source stack. The material
624
+ * at the top of this stack defines the GPU state used to process
625
+ * later primitives as defined by cogl_set_source().
626
+ *
627
+ * Since: 1.6
628
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
629
+ * #CoglPipeline argument so this stack of
630
+ * #CoglMaterial<!-- -->s shouldn't be used.
631
+ */
632
+ COGL_DEPRECATED_IN_1_16
633
+ void
634
+ cogl_pop_source (void);
635
+
636
+ /**
637
+ * cogl_set_source_color:
638
+ * @color: a #CoglColor
639
+ *
640
+ * This is a convenience function for creating a solid fill source material
641
+ * from the given color. This color will be used for any subsequent drawing
642
+ * operation.
643
+ *
644
+ * The color will be premultiplied by Cogl, so the color should be
645
+ * non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
646
+ * semi-transparent red.
647
+ *
648
+ * See also cogl_set_source_color4ub() and cogl_set_source_color4f()
649
+ * if you already have the color components.
650
+ *
651
+ * Since: 1.0
652
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
653
+ * #CoglPipeline argument so this stack of
654
+ * #CoglMaterial<!-- -->s shouldn't be used.
655
+ */
656
+ COGL_DEPRECATED_IN_1_16
657
+ void
658
+ cogl_set_source_color (const CoglColor *color);
659
+
660
+ /**
661
+ * cogl_set_source_color4ub:
662
+ * @red: value of the red channel, between 0 and 255
663
+ * @green: value of the green channel, between 0 and 255
664
+ * @blue: value of the blue channel, between 0 and 255
665
+ * @alpha: value of the alpha channel, between 0 and 255
666
+ *
667
+ * This is a convenience function for creating a solid fill source material
668
+ * from the given color using unsigned bytes for each component. This
669
+ * color will be used for any subsequent drawing operation.
670
+ *
671
+ * The value for each component is an unsigned byte in the range
672
+ * between 0 and 255.
673
+ *
674
+ * Since: 1.0
675
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
676
+ * #CoglPipeline argument so this stack of
677
+ * #CoglMaterial<!-- -->s shouldn't be used.
678
+ */
679
+ COGL_DEPRECATED_IN_1_16
680
+ void
681
+ cogl_set_source_color4ub (uint8_t red,
682
+ uint8_t green,
683
+ uint8_t blue,
684
+ uint8_t alpha);
685
+
686
+ /**
687
+ * cogl_set_source_color4f:
688
+ * @red: value of the red channel, between 0 and %1.0
689
+ * @green: value of the green channel, between 0 and %1.0
690
+ * @blue: value of the blue channel, between 0 and %1.0
691
+ * @alpha: value of the alpha channel, between 0 and %1.0
692
+ *
693
+ * This is a convenience function for creating a solid fill source material
694
+ * from the given color using normalized values for each component. This color
695
+ * will be used for any subsequent drawing operation.
696
+ *
697
+ * The value for each component is a fixed point number in the range
698
+ * between 0 and %1.0. If the values passed in are outside that
699
+ * range, they will be clamped.
700
+ *
701
+ * Since: 1.0
702
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
703
+ * #CoglPipeline argument so this stack of
704
+ * #CoglMaterial<!-- -->s shouldn't be used.
705
+ */
706
+ COGL_DEPRECATED_IN_1_16
707
+ void
708
+ cogl_set_source_color4f (float red,
709
+ float green,
710
+ float blue,
711
+ float alpha);
712
+
713
+ /**
714
+ * cogl_set_source_texture:
715
+ * @texture: The #CoglTexture you want as your source
716
+ *
717
+ * This is a convenience function for creating a material with the first
718
+ * layer set to @texture and setting that material as the source with
719
+ * cogl_set_source.
720
+ *
721
+ * Note: There is no interaction between calls to cogl_set_source_color
722
+ * and cogl_set_source_texture. If you need to blend a texture with a color then
723
+ * you can create a simple material like this:
724
+ * <programlisting>
725
+ * material = cogl_material_new ();
726
+ * cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
727
+ * cogl_material_set_layer (material, 0, tex_handle);
728
+ * cogl_set_source (material);
729
+ * </programlisting>
730
+ *
731
+ * Since: 1.0
732
+ * Deprecated: 1.16: Latest drawing apis all take an explicit
733
+ * #CoglPipeline argument so this stack of
734
+ * #CoglMaterial<!-- -->s shouldn't be used.
735
+ */
736
+ COGL_DEPRECATED_IN_1_16
737
+ void
738
+ cogl_set_source_texture (CoglTexture *texture);
739
+
740
+ /**
741
+ * cogl_flush:
742
+ *
743
+ * This function should only need to be called in exceptional circumstances.
744
+ *
745
+ * As an optimization Cogl drawing functions may batch up primitives
746
+ * internally, so if you are trying to use raw GL outside of Cogl you stand a
747
+ * better chance of being successful if you ask Cogl to flush any batched
748
+ * geometry before making your state changes.
749
+ *
750
+ * It only ensure that the underlying driver is issued all the commands
751
+ * necessary to draw the batched primitives. It provides no guarantees about
752
+ * when the driver will complete the rendering.
753
+ *
754
+ * This provides no guarantees about the GL state upon returning and to avoid
755
+ * confusing Cogl you should aim to restore any changes you make before
756
+ * resuming use of Cogl.
757
+ *
758
+ * If you are making state changes with the intention of affecting Cogl drawing
759
+ * primitives you are 100% on your own since you stand a good chance of
760
+ * conflicting with Cogl internals. For example clutter-gst which currently
761
+ * uses direct GL calls to bind ARBfp programs will very likely break when Cogl
762
+ * starts to use ARBfb programs itself for the material API.
763
+ *
764
+ * Since: 1.0
765
+ */
766
+ void
767
+ cogl_flush (void);
768
+
769
+ /**
770
+ * cogl_begin_gl:
771
+ *
772
+ * We do not advise nor reliably support the interleaving of raw GL drawing and
773
+ * Cogl drawing functions, but if you insist, cogl_begin_gl() and cogl_end_gl()
774
+ * provide a simple mechanism that may at least give you a fighting chance of
775
+ * succeeding.
776
+ *
777
+ * Note: this doesn't help you modify the behaviour of Cogl drawing functions
778
+ * through the modification of GL state; that will never be reliably supported,
779
+ * but if you are trying to do something like:
780
+ *
781
+ * |[
782
+ * {
783
+ * - setup some OpenGL state.
784
+ * - draw using OpenGL (e.g. glDrawArrays() )
785
+ * - reset modified OpenGL state.
786
+ * - continue using Cogl to draw
787
+ * }
788
+ * ]|
789
+ *
790
+ * You should surround blocks of drawing using raw GL with cogl_begin_gl()
791
+ * and cogl_end_gl():
792
+ *
793
+ * |[
794
+ * {
795
+ * cogl_begin_gl ();
796
+ * - setup some OpenGL state.
797
+ * - draw using OpenGL (e.g. glDrawArrays() )
798
+ * - reset modified OpenGL state.
799
+ * cogl_end_gl ();
800
+ * - continue using Cogl to draw
801
+ * }
802
+ * ]|
803
+ *
804
+ * Don't ever try and do:
805
+ *
806
+ * |[
807
+ * {
808
+ * - setup some OpenGL state.
809
+ * - use Cogl to draw
810
+ * - reset modified OpenGL state.
811
+ * }
812
+ * ]|
813
+ *
814
+ * When the internals of Cogl evolves, this is very liable to break.
815
+ *
816
+ * This function will flush all batched primitives, and subsequently flush
817
+ * all internal Cogl state to OpenGL as if it were going to draw something
818
+ * itself.
819
+ *
820
+ * The result is that the OpenGL modelview matrix will be setup; the state
821
+ * corresponding to the current source material will be set up and other world
822
+ * state such as backface culling, depth and fogging enabledness will be sent
823
+ * to OpenGL.
824
+ *
825
+ * <note>No special material state is flushed, so if you want Cogl to setup a
826
+ * simplified material state it is your responsibility to set a simple source
827
+ * material before calling cogl_begin_gl(). E.g. by calling
828
+ * cogl_set_source_color4ub().</note>
829
+ *
830
+ * <note>It is your responsibility to restore any OpenGL state that you modify
831
+ * to how it was after calling cogl_begin_gl() if you don't do this then the
832
+ * result of further Cogl calls is undefined.</note>
833
+ *
834
+ * <note>You can not nest begin/end blocks.</note>
835
+ *
836
+ * Again we would like to stress, we do not advise the use of this API and if
837
+ * possible we would prefer to improve Cogl than have developers require raw
838
+ * OpenGL.
839
+ *
840
+ * Since: 1.0
841
+ * Deprecated: 1.16: Use the #CoglGLES2Context api instead
842
+ */
843
+ COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
844
+ void
845
+ cogl_begin_gl (void);
846
+
847
+ /**
848
+ * cogl_end_gl:
849
+ *
850
+ * This is the counterpart to cogl_begin_gl() used to delimit blocks of drawing
851
+ * code using raw OpenGL. Please refer to cogl_begin_gl() for full details.
852
+ *
853
+ * Since: 1.0
854
+ * Deprecated: 1.16: Use the #CoglGLES2Context api instead
855
+ */
856
+ COGL_DEPRECATED_IN_1_16_FOR (CoglGLES2Context_API)
857
+ void
858
+ cogl_end_gl (void);
859
+
860
+ COGL_END_DECLS
861
+
862
+ #endif /* __COGL_1_CONTEXT_H__ */