clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,111 @@
1
+ /*
2
+ * Cogl
3
+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2012 Intel Corporation.
7
+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_PRIMITIVE_TEXTURE_H__
36
+ #define __COGL_PRIMITIVE_TEXTURE_H__
37
+
38
+ #include "cogl-types.h"
39
+
40
+ COGL_BEGIN_DECLS
41
+
42
+ /**
43
+ * SECTION:cogl-primitive-texture
44
+ * @short_description: Interface for low-level textures like
45
+ * #CoglTexture2D and #CoglTexture3D.
46
+ *
47
+ * A #CoglPrimitiveTexture is a texture that is directly represented
48
+ * by a single texture on the GPU. For example these could be a
49
+ * #CoglTexture2D, #CoglTexture3D or #CoglTextureRectangle. This is
50
+ * opposed to high level meta textures which may be composed of
51
+ * multiple primitive textures or a sub-region of another texture such
52
+ * as #CoglAtlasTexture and #CoglTexture2DSliced.
53
+ *
54
+ * A texture that implements this interface can be directly used with
55
+ * the low level cogl_primitive_draw() API. Other types of textures
56
+ * need to be first resolved to primitive textures using the
57
+ * #CoglMetaTexture interface.
58
+ *
59
+ * <note>Most developers won't need to use this interface directly but
60
+ * still it is worth understanding the distinction between high-level
61
+ * and primitive textures because you may find other references in the
62
+ * documentation that detail limitations of using
63
+ * primitive textures.</note>
64
+ */
65
+
66
+ #ifdef __COGL_H_INSIDE__
67
+ /* For the public C api we typedef interface types as void to avoid needing
68
+ * lots of casting in code and instead we will rely on runtime type checking
69
+ * for these objects. */
70
+ typedef void CoglPrimitiveTexture;
71
+ #else
72
+ typedef struct _CoglPrimitiveTexture CoglPrimitiveTexture;
73
+ #define COGL_PRIMITIVE_TEXTURE(X) ((CoglPrimitiveTexture *)X)
74
+ #endif
75
+
76
+ /**
77
+ * cogl_is_primitive_texture:
78
+ * @object: A #CoglObject pointer
79
+ *
80
+ * Gets whether the given object references a primitive texture object.
81
+ *
82
+ * Return value: %TRUE if the pointer references a primitive texture, and
83
+ * %FALSE otherwise
84
+ * Since: 2.0
85
+ * Stability: unstable
86
+ */
87
+ CoglBool
88
+ cogl_is_primitive_texture (void *object);
89
+
90
+ /**
91
+ * cogl_primitive_texture_set_auto_mipmap:
92
+ * @primitive_texture: A #CoglPrimitiveTexture
93
+ * @value: The new value for whether to auto mipmap
94
+ *
95
+ * Sets whether the texture will automatically update the smaller
96
+ * mipmap levels after any part of level 0 is updated. The update will
97
+ * only occur whenever the texture is used for drawing with a texture
98
+ * filter that requires the lower mipmap levels. An application should
99
+ * disable this if it wants to upload its own data for the other
100
+ * levels. By default auto mipmapping is enabled.
101
+ *
102
+ * Since: 2.0
103
+ * Stability: unstable
104
+ */
105
+ void
106
+ cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
107
+ CoglBool value);
108
+
109
+ COGL_END_DECLS
110
+
111
+ #endif /* __COGL_PRIMITIVE_TEXTURE_H__ */
@@ -0,0 +1,942 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ *
30
+ * Authors:
31
+ * Robert Bragg <robert@linux.intel.com>
32
+ */
33
+
34
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
35
+ #error "Only <cogl/cogl.h> can be included directly."
36
+ #endif
37
+
38
+ #ifndef __COGL_PRIMITIVE_H__
39
+ #define __COGL_PRIMITIVE_H__
40
+
41
+ /* We forward declare the CoglPrimitive type here to avoid some circular
42
+ * dependency issues with the following headers.
43
+ */
44
+ typedef struct _CoglPrimitive CoglPrimitive;
45
+
46
+ #include <cogl/cogl-types.h> /* for CoglVerticesMode */
47
+ #include <cogl/cogl-attribute.h>
48
+ #include <cogl/cogl-framebuffer.h>
49
+
50
+ #ifdef COGL_HAS_GTYPE_SUPPORT
51
+ #include <glib-object.h>
52
+ #endif
53
+
54
+ COGL_BEGIN_DECLS
55
+
56
+ /**
57
+ * SECTION:cogl-primitive
58
+ * @short_description: Functions for creating, manipulating and drawing
59
+ * primitives
60
+ *
61
+ * FIXME
62
+ */
63
+
64
+ #ifdef COGL_HAS_GTYPE_SUPPORT
65
+ /**
66
+ * cogl_primitive_get_gtype:
67
+ *
68
+ * Returns: a #GType that can be used with the GLib type system.
69
+ */
70
+ GType cogl_primitive_get_gtype (void);
71
+ #endif
72
+
73
+ /**
74
+ * CoglVertexP2:
75
+ * @x: The x component of a position attribute
76
+ * @y: The y component of a position attribute
77
+ *
78
+ * A convenience vertex definition that can be used with
79
+ * cogl_primitive_new_p2().
80
+ *
81
+ * Since: 1.6
82
+ * Stability: Unstable
83
+ */
84
+ typedef struct {
85
+ float x, y;
86
+ } CoglVertexP2;
87
+
88
+ /**
89
+ * CoglVertexP3:
90
+ * @x: The x component of a position attribute
91
+ * @y: The y component of a position attribute
92
+ * @z: The z component of a position attribute
93
+ *
94
+ * A convenience vertex definition that can be used with
95
+ * cogl_primitive_new_p3().
96
+ *
97
+ * Since: 1.6
98
+ * Stability: Unstable
99
+ */
100
+ typedef struct {
101
+ float x, y, z;
102
+ } CoglVertexP3;
103
+
104
+ /**
105
+ * CoglVertexP2C4:
106
+ * @x: The x component of a position attribute
107
+ * @y: The y component of a position attribute
108
+ * @r: The red component of a color attribute
109
+ * @b: The green component of a color attribute
110
+ * @g: The blue component of a color attribute
111
+ * @a: The alpha component of a color attribute
112
+ *
113
+ * A convenience vertex definition that can be used with
114
+ * cogl_primitive_new_p2c4().
115
+ *
116
+ * Since: 1.6
117
+ * Stability: Unstable
118
+ */
119
+ typedef struct {
120
+ float x, y;
121
+ uint8_t r, g, b, a;
122
+ } CoglVertexP2C4;
123
+
124
+ /**
125
+ * CoglVertexP3C4:
126
+ * @x: The x component of a position attribute
127
+ * @y: The y component of a position attribute
128
+ * @z: The z component of a position attribute
129
+ * @r: The red component of a color attribute
130
+ * @b: The green component of a color attribute
131
+ * @g: The blue component of a color attribute
132
+ * @a: The alpha component of a color attribute
133
+ *
134
+ * A convenience vertex definition that can be used with
135
+ * cogl_primitive_new_p3c4().
136
+ *
137
+ * Since: 1.6
138
+ * Stability: Unstable
139
+ */
140
+ typedef struct {
141
+ float x, y, z;
142
+ uint8_t r, g, b, a;
143
+ } CoglVertexP3C4;
144
+
145
+ /**
146
+ * CoglVertexP2T2:
147
+ * @x: The x component of a position attribute
148
+ * @y: The y component of a position attribute
149
+ * @s: The s component of a texture coordinate attribute
150
+ * @t: The t component of a texture coordinate attribute
151
+ *
152
+ * A convenience vertex definition that can be used with
153
+ * cogl_primitive_new_p2t2().
154
+ *
155
+ * Since: 1.6
156
+ * Stability: Unstable
157
+ */
158
+ typedef struct {
159
+ float x, y;
160
+ float s, t;
161
+ } CoglVertexP2T2;
162
+
163
+ /**
164
+ * CoglVertexP3T2:
165
+ * @x: The x component of a position attribute
166
+ * @y: The y component of a position attribute
167
+ * @z: The z component of a position attribute
168
+ * @s: The s component of a texture coordinate attribute
169
+ * @t: The t component of a texture coordinate attribute
170
+ *
171
+ * A convenience vertex definition that can be used with
172
+ * cogl_primitive_new_p3t2().
173
+ *
174
+ * Since: 1.6
175
+ * Stability: Unstable
176
+ */
177
+ typedef struct {
178
+ float x, y, z;
179
+ float s, t;
180
+ } CoglVertexP3T2;
181
+
182
+
183
+ /**
184
+ * CoglVertexP2T2C4:
185
+ * @x: The x component of a position attribute
186
+ * @y: The y component of a position attribute
187
+ * @s: The s component of a texture coordinate attribute
188
+ * @t: The t component of a texture coordinate attribute
189
+ * @r: The red component of a color attribute
190
+ * @b: The green component of a color attribute
191
+ * @g: The blue component of a color attribute
192
+ * @a: The alpha component of a color attribute
193
+ *
194
+ * A convenience vertex definition that can be used with
195
+ * cogl_primitive_new_p3t2c4().
196
+ *
197
+ * Since: 1.6
198
+ * Stability: Unstable
199
+ */
200
+ typedef struct {
201
+ float x, y;
202
+ float s, t;
203
+ uint8_t r, g, b, a;
204
+ } CoglVertexP2T2C4;
205
+
206
+ /**
207
+ * CoglVertexP3T2C4:
208
+ * @x: The x component of a position attribute
209
+ * @y: The y component of a position attribute
210
+ * @z: The z component of a position attribute
211
+ * @s: The s component of a texture coordinate attribute
212
+ * @t: The t component of a texture coordinate attribute
213
+ * @r: The red component of a color attribute
214
+ * @b: The green component of a color attribute
215
+ * @g: The blue component of a color attribute
216
+ * @a: The alpha component of a color attribute
217
+ *
218
+ * A convenience vertex definition that can be used with
219
+ * cogl_primitive_new_p3t2c4().
220
+ *
221
+ * Since: 1.6
222
+ * Stability: Unstable
223
+ */
224
+ typedef struct {
225
+ float x, y, z;
226
+ float s, t;
227
+ uint8_t r, g, b, a;
228
+ } CoglVertexP3T2C4;
229
+
230
+ /**
231
+ * cogl_primitive_new:
232
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
233
+ * @n_vertices: The number of vertices to process when drawing
234
+ * @...: A %NULL terminated list of attributes
235
+ *
236
+ * Combines a set of #CoglAttribute<!-- -->s with a specific draw @mode
237
+ * and defines a vertex count so a #CoglPrimitive object can be retained and
238
+ * drawn later with no addition information required.
239
+ *
240
+ * The value passed as @n_vertices will simply update the
241
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
242
+ * cogl_primitive_set_n_vertices() were called. This property defines
243
+ * the number of vertices to read when drawing.
244
+ *
245
+ * Return value: (transfer full): A newly allocated #CoglPrimitive object
246
+ *
247
+ * Since: 1.6
248
+ * Stability: Unstable
249
+ */
250
+ CoglPrimitive *
251
+ cogl_primitive_new (CoglVerticesMode mode,
252
+ int n_vertices,
253
+ ...);
254
+
255
+ /**
256
+ * cogl_primitive_new_with_attributes:
257
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
258
+ * @n_vertices: The number of vertices to process when drawing
259
+ * @attributes: An array of CoglAttribute
260
+ * @n_attributes: The number of attributes
261
+ *
262
+ * Combines a set of #CoglAttribute<!-- -->s with a specific draw @mode
263
+ * and defines a vertex count so a #CoglPrimitive object can be retained and
264
+ * drawn later with no addition information required.
265
+ *
266
+ * The value passed as @n_vertices will simply update the
267
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
268
+ * cogl_primitive_set_n_vertices() were called. This property defines
269
+ * the number of vertices to read when drawing.
270
+ *
271
+ * Return value: (transfer full): A newly allocated #CoglPrimitive object
272
+ *
273
+ * Since: 1.6
274
+ * Stability: Unstable
275
+ */
276
+ CoglPrimitive *
277
+ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
278
+ int n_vertices,
279
+ CoglAttribute **attributes,
280
+ int n_attributes);
281
+
282
+ /**
283
+ * cogl_primitive_new_p2:
284
+ * @context: A #CoglContext
285
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
286
+ * @n_vertices: The number of vertices to read from @data and also
287
+ * the number of vertices to read when later drawing.
288
+ * @data: (array length=n_vertices): (type Cogl.VertexP2): An array
289
+ * of #CoglVertexP2 vertices
290
+ *
291
+ * Provides a convenient way to describe a primitive, such as a single
292
+ * triangle strip or a triangle fan, that will internally allocate the
293
+ * necessary #CoglAttributeBuffer storage, describe the position
294
+ * attribute with a #CoglAttribute and upload your data.
295
+ *
296
+ * For example to draw a convex polygon you can do:
297
+ * |[
298
+ * CoglVertexP2 triangle[] =
299
+ * {
300
+ * { 0, 300 },
301
+ * { 150, 0, },
302
+ * { 300, 300 }
303
+ * };
304
+ * prim = cogl_primitive_new_p2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
305
+ * 3, triangle);
306
+ * cogl_primitive_draw (prim);
307
+ * ]|
308
+ *
309
+ * The value passed as @n_vertices is initially used to determine how
310
+ * much can be read from @data but it will also be used to update the
311
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
312
+ * cogl_primitive_set_n_vertices() were called. This property defines
313
+ * the number of vertices to read when drawing.
314
+
315
+ * <note>The primitive API doesn't support drawing with sliced
316
+ * textures (since switching between slices implies changing state and
317
+ * so that implies multiple primitives need to be submitted). You
318
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
319
+ * might be used while drawing with this API. If your hardware doesn't
320
+ * support non-power of two textures (For example you are using GLES
321
+ * 1.1) then you will need to make sure your assets are resized to a
322
+ * power-of-two size (though they don't have to be square)</note>
323
+ *
324
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
325
+ * with a reference of 1. This can be freed using cogl_object_unref().
326
+ *
327
+ * Since: 1.6
328
+ * Stability: Unstable
329
+ */
330
+ CoglPrimitive *
331
+ cogl_primitive_new_p2 (CoglContext *context,
332
+ CoglVerticesMode mode,
333
+ int n_vertices,
334
+ const CoglVertexP2 *data);
335
+
336
+ /**
337
+ * cogl_primitive_new_p3:
338
+ * @context: A #CoglContext
339
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
340
+ * @n_vertices: The number of vertices to read from @data and also
341
+ * the number of vertices to read when later drawing.
342
+ * @data: (array length=n_vertices): (type Cogl.VertexP3): An array of
343
+ * #CoglVertexP3 vertices
344
+ *
345
+ * Provides a convenient way to describe a primitive, such as a single
346
+ * triangle strip or a triangle fan, that will internally allocate the
347
+ * necessary #CoglAttributeBuffer storage, describe the position
348
+ * attribute with a #CoglAttribute and upload your data.
349
+ *
350
+ * For example to draw a convex polygon you can do:
351
+ * |[
352
+ * CoglVertexP3 triangle[] =
353
+ * {
354
+ * { 0, 300, 0 },
355
+ * { 150, 0, 0 },
356
+ * { 300, 300, 0 }
357
+ * };
358
+ * prim = cogl_primitive_new_p3 (COGL_VERTICES_MODE_TRIANGLE_FAN,
359
+ * 3, triangle);
360
+ * cogl_primitive_draw (prim);
361
+ * ]|
362
+ *
363
+ * The value passed as @n_vertices is initially used to determine how
364
+ * much can be read from @data but it will also be used to update the
365
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
366
+ * cogl_primitive_set_n_vertices() were called. This property defines
367
+ * the number of vertices to read when drawing.
368
+
369
+ * <note>The primitive API doesn't support drawing with sliced
370
+ * textures (since switching between slices implies changing state and
371
+ * so that implies multiple primitives need to be submitted). You
372
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
373
+ * might be used while drawing with this API. If your hardware doesn't
374
+ * support non-power of two textures (For example you are using GLES
375
+ * 1.1) then you will need to make sure your assets are resized to a
376
+ * power-of-two size (though they don't have to be square)</note>
377
+ *
378
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
379
+ * with a reference of 1. This can be freed using cogl_object_unref().
380
+ *
381
+ * Since: 1.6
382
+ * Stability: Unstable
383
+ */
384
+ CoglPrimitive *
385
+ cogl_primitive_new_p3 (CoglContext *context,
386
+ CoglVerticesMode mode,
387
+ int n_vertices,
388
+ const CoglVertexP3 *data);
389
+
390
+ /**
391
+ * cogl_primitive_new_p2c4:
392
+ * @context: A #CoglContext
393
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
394
+ * @n_vertices: The number of vertices to read from @data and also
395
+ * the number of vertices to read when later drawing.
396
+ * @data: (array length=n_vertices): (type Cogl.VertexP2C4): An array
397
+ * of #CoglVertexP2C4 vertices
398
+ *
399
+ * Provides a convenient way to describe a primitive, such as a single
400
+ * triangle strip or a triangle fan, that will internally allocate the
401
+ * necessary #CoglAttributeBuffer storage, describe the position
402
+ * and color attributes with #CoglAttribute<!-- -->s and upload
403
+ * your data.
404
+ *
405
+ * For example to draw a convex polygon with a linear gradient you
406
+ * can do:
407
+ * |[
408
+ * CoglVertexP2C4 triangle[] =
409
+ * {
410
+ * { 0, 300, 0xff, 0x00, 0x00, 0xff },
411
+ * { 150, 0, 0x00, 0xff, 0x00, 0xff },
412
+ * { 300, 300, 0xff, 0x00, 0x00, 0xff }
413
+ * };
414
+ * prim = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
415
+ * 3, triangle);
416
+ * cogl_primitive_draw (prim);
417
+ * ]|
418
+ *
419
+ * The value passed as @n_vertices is initially used to determine how
420
+ * much can be read from @data but it will also be used to update the
421
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
422
+ * cogl_primitive_set_n_vertices() were called. This property defines
423
+ * the number of vertices to read when drawing.
424
+
425
+ * <note>The primitive API doesn't support drawing with sliced
426
+ * textures (since switching between slices implies changing state and
427
+ * so that implies multiple primitives need to be submitted). You
428
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
429
+ * might be used while drawing with this API. If your hardware doesn't
430
+ * support non-power of two textures (For example you are using GLES
431
+ * 1.1) then you will need to make sure your assets are resized to a
432
+ * power-of-two size (though they don't have to be square)</note>
433
+ *
434
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
435
+ * with a reference of 1. This can be freed using cogl_object_unref().
436
+ *
437
+ * Since: 1.6
438
+ * Stability: Unstable
439
+ */
440
+ CoglPrimitive *
441
+ cogl_primitive_new_p2c4 (CoglContext *context,
442
+ CoglVerticesMode mode,
443
+ int n_vertices,
444
+ const CoglVertexP2C4 *data);
445
+
446
+ /**
447
+ * cogl_primitive_new_p3c4:
448
+ * @context: A #CoglContext
449
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
450
+ * @n_vertices: The number of vertices to read from @data and also
451
+ * the number of vertices to read when later drawing.
452
+ * @data: (array length=n_vertices): (type Cogl.VertexP3C4): An array
453
+ * of #CoglVertexP3C4 vertices
454
+ *
455
+ * Provides a convenient way to describe a primitive, such as a single
456
+ * triangle strip or a triangle fan, that will internally allocate the
457
+ * necessary #CoglAttributeBuffer storage, describe the position
458
+ * and color attributes with #CoglAttribute<!-- -->s and upload
459
+ * your data.
460
+ *
461
+ * For example to draw a convex polygon with a linear gradient you
462
+ * can do:
463
+ * |[
464
+ * CoglVertexP3C4 triangle[] =
465
+ * {
466
+ * { 0, 300, 0, 0xff, 0x00, 0x00, 0xff },
467
+ * { 150, 0, 0, 0x00, 0xff, 0x00, 0xff },
468
+ * { 300, 300, 0, 0xff, 0x00, 0x00, 0xff }
469
+ * };
470
+ * prim = cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
471
+ * 3, triangle);
472
+ * cogl_primitive_draw (prim);
473
+ * ]|
474
+ *
475
+ * The value passed as @n_vertices is initially used to determine how
476
+ * much can be read from @data but it will also be used to update the
477
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
478
+ * cogl_primitive_set_n_vertices() were called. This property defines
479
+ * the number of vertices to read when drawing.
480
+
481
+ * <note>The primitive API doesn't support drawing with sliced
482
+ * textures (since switching between slices implies changing state and
483
+ * so that implies multiple primitives need to be submitted). You
484
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
485
+ * might be used while drawing with this API. If your hardware doesn't
486
+ * support non-power of two textures (For example you are using GLES
487
+ * 1.1) then you will need to make sure your assets are resized to a
488
+ * power-of-two size (though they don't have to be square)</note>
489
+ *
490
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
491
+ * with a reference of 1. This can be freed using cogl_object_unref().
492
+ *
493
+ * Since: 1.6
494
+ * Stability: Unstable
495
+ */
496
+ CoglPrimitive *
497
+ cogl_primitive_new_p3c4 (CoglContext *context,
498
+ CoglVerticesMode mode,
499
+ int n_vertices,
500
+ const CoglVertexP3C4 *data);
501
+
502
+ /**
503
+ * cogl_primitive_new_p2t2:
504
+ * @context: A #CoglContext
505
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
506
+ * @n_vertices: The number of vertices to read from @data and also
507
+ * the number of vertices to read when later drawing.
508
+ * @data: (array length=n_vertices): (type Cogl.VertexP2T2): An array
509
+ * of #CoglVertexP2T2 vertices
510
+ *
511
+ * Provides a convenient way to describe a primitive, such as a single
512
+ * triangle strip or a triangle fan, that will internally allocate the
513
+ * necessary #CoglAttributeBuffer storage, describe the position and
514
+ * texture coordinate attributes with #CoglAttribute<!-- -->s and
515
+ * upload your data.
516
+ *
517
+ * For example to draw a convex polygon with texture mapping you can
518
+ * do:
519
+ * |[
520
+ * CoglVertexP2T2 triangle[] =
521
+ * {
522
+ * { 0, 300, 0.0, 1.0},
523
+ * { 150, 0, 0.5, 0.0},
524
+ * { 300, 300, 1.0, 1.0}
525
+ * };
526
+ * prim = cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
527
+ * 3, triangle);
528
+ * cogl_primitive_draw (prim);
529
+ * ]|
530
+ *
531
+ * The value passed as @n_vertices is initially used to determine how
532
+ * much can be read from @data but it will also be used to update the
533
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
534
+ * cogl_primitive_set_n_vertices() were called. This property defines
535
+ * the number of vertices to read when drawing.
536
+
537
+ * <note>The primitive API doesn't support drawing with sliced
538
+ * textures (since switching between slices implies changing state and
539
+ * so that implies multiple primitives need to be submitted). You
540
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
541
+ * might be used while drawing with this API. If your hardware doesn't
542
+ * support non-power of two textures (For example you are using GLES
543
+ * 1.1) then you will need to make sure your assets are resized to a
544
+ * power-of-two size (though they don't have to be square)</note>
545
+ *
546
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
547
+ * with a reference of 1. This can be freed using cogl_object_unref().
548
+ *
549
+ * Since: 1.6
550
+ * Stability: Unstable
551
+ */
552
+ CoglPrimitive *
553
+ cogl_primitive_new_p2t2 (CoglContext *context,
554
+ CoglVerticesMode mode,
555
+ int n_vertices,
556
+ const CoglVertexP2T2 *data);
557
+
558
+ /**
559
+ * cogl_primitive_new_p3t2:
560
+ * @context: A #CoglContext
561
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
562
+ * @n_vertices: The number of vertices to read from @data and also
563
+ * the number of vertices to read when later drawing.
564
+ * @data: (array length=n_vertices): (type Cogl.VertexP3T2): An array
565
+ * of #CoglVertexP3T2 vertices
566
+ *
567
+ * Provides a convenient way to describe a primitive, such as a single
568
+ * triangle strip or a triangle fan, that will internally allocate the
569
+ * necessary #CoglAttributeBuffer storage, describe the position and
570
+ * texture coordinate attributes with #CoglAttribute<!-- -->s and
571
+ * upload your data.
572
+ *
573
+ * For example to draw a convex polygon with texture mapping you can
574
+ * do:
575
+ * |[
576
+ * CoglVertexP3T2 triangle[] =
577
+ * {
578
+ * { 0, 300, 0, 0.0, 1.0},
579
+ * { 150, 0, 0, 0.5, 0.0},
580
+ * { 300, 300, 0, 1.0, 1.0}
581
+ * };
582
+ * prim = cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLE_FAN,
583
+ * 3, triangle);
584
+ * cogl_primitive_draw (prim);
585
+ * ]|
586
+ *
587
+ * The value passed as @n_vertices is initially used to determine how
588
+ * much can be read from @data but it will also be used to update the
589
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
590
+ * cogl_primitive_set_n_vertices() were called. This property defines
591
+ * the number of vertices to read when drawing.
592
+
593
+ * <note>The primitive API doesn't support drawing with sliced
594
+ * textures (since switching between slices implies changing state and
595
+ * so that implies multiple primitives need to be submitted). You
596
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
597
+ * might be used while drawing with this API. If your hardware doesn't
598
+ * support non-power of two textures (For example you are using GLES
599
+ * 1.1) then you will need to make sure your assets are resized to a
600
+ * power-of-two size (though they don't have to be square)</note>
601
+ *
602
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
603
+ * with a reference of 1. This can be freed using cogl_object_unref().
604
+ *
605
+ * Since: 1.6
606
+ * Stability: Unstable
607
+ */
608
+ CoglPrimitive *
609
+ cogl_primitive_new_p3t2 (CoglContext *context,
610
+ CoglVerticesMode mode,
611
+ int n_vertices,
612
+ const CoglVertexP3T2 *data);
613
+
614
+ /**
615
+ * cogl_primitive_new_p2t2c4:
616
+ * @context: A #CoglContext
617
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
618
+ * @n_vertices: The number of vertices to read from @data and also
619
+ * the number of vertices to read when later drawing.
620
+ * @data: (array length=n_vertices): (type Cogl.VertexP2T2C4): An
621
+ * array of #CoglVertexP2T2C4 vertices
622
+ *
623
+ * Provides a convenient way to describe a primitive, such as a single
624
+ * triangle strip or a triangle fan, that will internally allocate the
625
+ * necessary #CoglAttributeBuffer storage, describe the position, texture
626
+ * coordinate and color attributes with #CoglAttribute<!-- -->s and
627
+ * upload your data.
628
+ *
629
+ * For example to draw a convex polygon with texture mapping and a
630
+ * linear gradient you can do:
631
+ * |[
632
+ * CoglVertexP2T2C4 triangle[] =
633
+ * {
634
+ * { 0, 300, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
635
+ * { 150, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
636
+ * { 300, 300, 1.0, 1.0, 0xff, 0x00, 0x00, 0xff}
637
+ * };
638
+ * prim = cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
639
+ * 3, triangle);
640
+ * cogl_primitive_draw (prim);
641
+ * ]|
642
+ *
643
+ * The value passed as @n_vertices is initially used to determine how
644
+ * much can be read from @data but it will also be used to update the
645
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
646
+ * cogl_primitive_set_n_vertices() were called. This property defines
647
+ * the number of vertices to read when drawing.
648
+
649
+ * <note>The primitive API doesn't support drawing with sliced
650
+ * textures (since switching between slices implies changing state and
651
+ * so that implies multiple primitives need to be submitted). You
652
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
653
+ * might be used while drawing with this API. If your hardware doesn't
654
+ * support non-power of two textures (For example you are using GLES
655
+ * 1.1) then you will need to make sure your assets are resized to a
656
+ * power-of-two size (though they don't have to be square)</note>
657
+ *
658
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
659
+ * with a reference of 1. This can be freed using cogl_object_unref().
660
+ *
661
+ * Since: 1.6
662
+ * Stability: Unstable
663
+ */
664
+ CoglPrimitive *
665
+ cogl_primitive_new_p2t2c4 (CoglContext *context,
666
+ CoglVerticesMode mode,
667
+ int n_vertices,
668
+ const CoglVertexP2T2C4 *data);
669
+
670
+ /**
671
+ * cogl_primitive_new_p3t2c4:
672
+ * @context: A #CoglContext
673
+ * @mode: A #CoglVerticesMode defining how to draw the vertices
674
+ * @n_vertices: The number of vertices to read from @data and also
675
+ * the number of vertices to read when later drawing.
676
+ * @data: (array length=n_vertices): (type Cogl.VertexP3T2C4): An
677
+ * array of #CoglVertexP3T2C4 vertices
678
+ *
679
+ * Provides a convenient way to describe a primitive, such as a single
680
+ * triangle strip or a triangle fan, that will internally allocate the
681
+ * necessary #CoglAttributeBuffer storage, describe the position, texture
682
+ * coordinate and color attributes with #CoglAttribute<!-- -->s and
683
+ * upload your data.
684
+ *
685
+ * For example to draw a convex polygon with texture mapping and a
686
+ * linear gradient you can do:
687
+ * |[
688
+ * CoglVertexP3T2C4 triangle[] =
689
+ * {
690
+ * { 0, 300, 0, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
691
+ * { 150, 0, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
692
+ * { 300, 300, 0, 1.0, 1.0, 0xff, 0x00, 0x00, 0xff}
693
+ * };
694
+ * prim = cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLE_FAN,
695
+ * 3, triangle);
696
+ * cogl_primitive_draw (prim);
697
+ * ]|
698
+ *
699
+ * The value passed as @n_vertices is initially used to determine how
700
+ * much can be read from @data but it will also be used to update the
701
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
702
+ * cogl_primitive_set_n_vertices() were called. This property defines
703
+ * the number of vertices to read when drawing.
704
+
705
+ * <note>The primitive API doesn't support drawing with sliced
706
+ * textures (since switching between slices implies changing state and
707
+ * so that implies multiple primitives need to be submitted). You
708
+ * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
709
+ * might be used while drawing with this API. If your hardware doesn't
710
+ * support non-power of two textures (For example you are using GLES
711
+ * 1.1) then you will need to make sure your assets are resized to a
712
+ * power-of-two size (though they don't have to be square)</note>
713
+ *
714
+ * Return value: (transfer full): A newly allocated #CoglPrimitive
715
+ * with a reference of 1. This can be freed using cogl_object_unref().
716
+ *
717
+ * Since: 1.6
718
+ * Stability: Unstable
719
+ */
720
+ CoglPrimitive *
721
+ cogl_primitive_new_p3t2c4 (CoglContext *context,
722
+ CoglVerticesMode mode,
723
+ int n_vertices,
724
+ const CoglVertexP3T2C4 *data);
725
+ int
726
+ cogl_primitive_get_first_vertex (CoglPrimitive *primitive);
727
+
728
+ void
729
+ cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
730
+ int first_vertex);
731
+
732
+ /**
733
+ * cogl_primitive_get_n_vertices:
734
+ * @primitive: A #CoglPrimitive object
735
+ *
736
+ * Queries the number of vertices to read when drawing the given
737
+ * @primitive. Usually this value is implicitly set when associating
738
+ * vertex data or indices with a #CoglPrimitive.
739
+ *
740
+ * If cogl_primitive_set_indices() has been used to associate a
741
+ * sequence of #CoglIndices with the given @primitive then the
742
+ * number of vertices to read can also be phrased as the number
743
+ * of indices to read.
744
+ *
745
+ * <note>To be clear; it doesn't refer to the number of vertices - in
746
+ * terms of data - associated with the primitive it's just the number
747
+ * of vertices to read and draw.</note>
748
+ *
749
+ * Returns: The number of vertices to read when drawing.
750
+ *
751
+ * Since: 1.8
752
+ * Stability: unstable
753
+ */
754
+ int
755
+ cogl_primitive_get_n_vertices (CoglPrimitive *primitive);
756
+
757
+ /**
758
+ * cogl_primitive_set_n_vertices:
759
+ * @primitive: A #CoglPrimitive object
760
+ * @n_vertices: The number of vertices to read when drawing.
761
+ *
762
+ * Specifies how many vertices should be read when drawing the given
763
+ * @primitive.
764
+ *
765
+ * Usually this value is set implicitly when associating vertex data
766
+ * or indices with a #CoglPrimitive.
767
+ *
768
+ * <note>To be clear; it doesn't refer to the number of vertices - in
769
+ * terms of data - associated with the primitive it's just the number
770
+ * of vertices to read and draw.</note>
771
+ *
772
+ * Since: 1.8
773
+ * Stability: unstable
774
+ */
775
+ void
776
+ cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
777
+ int n_vertices);
778
+
779
+ CoglVerticesMode
780
+ cogl_primitive_get_mode (CoglPrimitive *primitive);
781
+
782
+ void
783
+ cogl_primitive_set_mode (CoglPrimitive *primitive,
784
+ CoglVerticesMode mode);
785
+
786
+ /**
787
+ * cogl_primitive_set_attributes:
788
+ * @primitive: A #CoglPrimitive object
789
+ * @attributes: an array of #CoglAttribute pointers
790
+ * @n_attributes: the number of elements in @attributes
791
+ *
792
+ * Replaces all the attributes of the given #CoglPrimitive object.
793
+ *
794
+ * Since: 1.6
795
+ * Stability: Unstable
796
+ */
797
+ void
798
+ cogl_primitive_set_attributes (CoglPrimitive *primitive,
799
+ CoglAttribute **attributes,
800
+ int n_attributes);
801
+
802
+ /**
803
+ * cogl_primitive_set_indices:
804
+ * @primitive: A #CoglPrimitive
805
+ * @indices: A #CoglIndices array
806
+ * @n_indices: The number of indices to reference when drawing
807
+ *
808
+ * Associates a sequence of #CoglIndices with the given @primitive.
809
+ *
810
+ * #CoglIndices provide a way to virtualize your real vertex data by
811
+ * providing a sequence of indices that index into your real vertex
812
+ * data. The GPU will walk though the index values to indirectly
813
+ * lookup the data for each vertex instead of sequentially walking
814
+ * through the data directly. This lets you save memory by indexing
815
+ * shared data multiple times instead of duplicating the data.
816
+ *
817
+ * The value passed as @n_indices will simply update the
818
+ * #CoglPrimitive <structfield>n_vertices</structfield> property as if
819
+ * cogl_primitive_set_n_vertices() were called. This property defines
820
+ * the number of vertices to draw or, put another way, how many
821
+ * indices should be read from @indices when drawing.
822
+ *
823
+ * <note>The #CoglPrimitive <structfield>first_vertex</structfield> property
824
+ * also affects drawing with indices by defining the first entry of the
825
+ * indices to start drawing from.</note>
826
+ *
827
+ * Since: 1.10
828
+ * Stability: unstable
829
+ */
830
+ void
831
+ cogl_primitive_set_indices (CoglPrimitive *primitive,
832
+ CoglIndices *indices,
833
+ int n_indices);
834
+
835
+ /**
836
+ * cogl_primitive_get_indices:
837
+ * @primitive: A #CoglPrimitive
838
+ *
839
+ * Return value: (transfer none): the indices that were set with
840
+ * cogl_primitive_set_indices() or %NULL if no indices were set.
841
+ *
842
+ * Since: 1.10
843
+ * Stability: unstable
844
+ */
845
+ CoglIndices *
846
+ cogl_primitive_get_indices (CoglPrimitive *primitive);
847
+
848
+ /**
849
+ * cogl_primitive_copy:
850
+ * @primitive: A primitive copy
851
+ *
852
+ * Makes a copy of an existing #CoglPrimitive. Note that the primitive
853
+ * is a shallow copy which means it will use the same attributes and
854
+ * attribute buffers as the original primitive.
855
+ *
856
+ * Return value: (transfer full): the new primitive
857
+ * Since: 1.10
858
+ * Stability: unstable
859
+ */
860
+ CoglPrimitive *
861
+ cogl_primitive_copy (CoglPrimitive *primitive);
862
+
863
+ /**
864
+ * cogl_is_primitive:
865
+ * @object: A #CoglObject
866
+ *
867
+ * Gets whether the given object references a #CoglPrimitive.
868
+ *
869
+ * Returns: %TRUE if the @object references a #CoglPrimitive,
870
+ * %FALSE otherwise
871
+ *
872
+ * Since: 1.6
873
+ * Stability: Unstable
874
+ */
875
+ CoglBool
876
+ cogl_is_primitive (void *object);
877
+
878
+ /**
879
+ * CoglPrimitiveAttributeCallback:
880
+ * @primitive: The #CoglPrimitive whose attributes are being iterated
881
+ * @attribute: The #CoglAttribute
882
+ * @user_data: The private data passed to cogl_primitive_foreach_attribute()
883
+ *
884
+ * The callback prototype used with cogl_primitive_foreach_attribute()
885
+ * for iterating all the attributes of a #CoglPrimitive.
886
+ *
887
+ * The function should return TRUE to continue iteration or FALSE to
888
+ * stop.
889
+ *
890
+ * Since: 1.10
891
+ * Stability: Unstable
892
+ */
893
+ typedef CoglBool (* CoglPrimitiveAttributeCallback) (CoglPrimitive *primitive,
894
+ CoglAttribute *attribute,
895
+ void *user_data);
896
+
897
+ /**
898
+ * cogl_primitive_foreach_attribute:
899
+ * @primitive: A #CoglPrimitive object
900
+ * @callback: (scope call): A #CoglPrimitiveAttributeCallback to be
901
+ * called for each attribute
902
+ * @user_data: (closure): Private data that will be passed to the
903
+ * callback
904
+ *
905
+ * Iterates all the attributes of the given #CoglPrimitive.
906
+ *
907
+ * Since: 1.10
908
+ * Stability: Unstable
909
+ */
910
+ void
911
+ cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
912
+ CoglPrimitiveAttributeCallback callback,
913
+ void *user_data);
914
+
915
+ /**
916
+ * cogl_primitive_draw:
917
+ * @primitive: A #CoglPrimitive geometry object
918
+ * @framebuffer: A destination #CoglFramebuffer
919
+ * @pipeline: A #CoglPipeline state object
920
+ *
921
+ * Draws the given @primitive geometry to the specified destination
922
+ * @framebuffer using the graphics processing state described by @pipeline.
923
+ *
924
+ * This drawing api doesn't support high-level meta texture types such
925
+ * as #CoglTexture2DSliced so it is the user's responsibility to
926
+ * ensure that only low-level textures that can be directly sampled by
927
+ * a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
928
+ * are associated with layers of the given @pipeline.
929
+ *
930
+ * Stability: unstable
931
+ * Since: 1.16
932
+ */
933
+ void
934
+ cogl_primitive_draw (CoglPrimitive *primitive,
935
+ CoglFramebuffer *framebuffer,
936
+ CoglPipeline *pipeline);
937
+
938
+
939
+ COGL_END_DECLS
940
+
941
+ #endif /* __COGL_PRIMITIVE_H__ */
942
+