clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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@@ -0,0 +1,234 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2011,2013 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ * Authors:
30
+ * Robert Bragg <robert@linux.intel.com>
31
+ */
32
+
33
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
34
+ #error "Only <cogl/cogl.h> can be included directly."
35
+ #endif
36
+
37
+ #ifndef __COGL_TEXTURE_2D_H
38
+ #define __COGL_TEXTURE_2D_H
39
+
40
+ #include "cogl-context.h"
41
+ #include "cogl-bitmap.h"
42
+
43
+ COGL_BEGIN_DECLS
44
+
45
+ /**
46
+ * SECTION:cogl-texture-2d
47
+ * @short_description: Functions for creating and manipulating 2D textures
48
+ *
49
+ * These functions allow low-level 2D textures to be allocated. These
50
+ * differ from sliced textures for example which may internally be
51
+ * made up of multiple 2D textures, or atlas textures where Cogl must
52
+ * internally modify user texture coordinates before they can be used
53
+ * by the GPU.
54
+ *
55
+ * You should be aware that many GPUs only support power of two sizes
56
+ * for #CoglTexture2D textures. You can check support for non power of
57
+ * two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
58
+ * via cogl_has_feature().
59
+ */
60
+
61
+ typedef struct _CoglTexture2D CoglTexture2D;
62
+ #define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
63
+
64
+ #ifdef COGL_HAS_GTYPE_SUPPORT
65
+ /**
66
+ * cogl_texture_2d_get_gtype:
67
+ *
68
+ * Returns: a #GType that can be used with the GLib type system.
69
+ */
70
+ GType cogl_texture_2d_get_gtype (void);
71
+ #endif
72
+
73
+ /**
74
+ * cogl_is_texture_2d:
75
+ * @object: A #CoglObject
76
+ *
77
+ * Gets whether the given object references an existing #CoglTexture2D
78
+ * object.
79
+ *
80
+ * Return value: %TRUE if the object references a #CoglTexture2D,
81
+ * %FALSE otherwise
82
+ */
83
+ CoglBool
84
+ cogl_is_texture_2d (void *object);
85
+
86
+ /**
87
+ * cogl_texture_2d_new_with_size:
88
+ * @ctx: A #CoglContext
89
+ * @width: Width of the texture to allocate
90
+ * @height: Height of the texture to allocate
91
+ *
92
+ * Creates a low-level #CoglTexture2D texture with a given @width and
93
+ * @height that your GPU can texture from directly.
94
+ *
95
+ * The storage for the texture is not allocated before this function
96
+ * returns. You can call cogl_texture_allocate() to explicitly
97
+ * allocate the underlying storage or preferably let Cogl
98
+ * automatically allocate storage lazily when it may know more about
99
+ * how the texture is being used and can optimize how it is allocated.
100
+ *
101
+ * The texture is still configurable until it has been allocated so
102
+ * for example you can influence the internal format of the texture
103
+ * using cogl_texture_set_components() and
104
+ * cogl_texture_set_premultiplied().
105
+ *
106
+ * <note>Many GPUs only support power of two sizes for #CoglTexture2D
107
+ * textures. You can check support for non power of two textures by
108
+ * checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
109
+ * cogl_has_feature().</note>
110
+ *
111
+ * Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
112
+ *
113
+ * Since: 2.0
114
+ */
115
+ CoglTexture2D *
116
+ cogl_texture_2d_new_with_size (CoglContext *ctx,
117
+ int width,
118
+ int height);
119
+
120
+ /**
121
+ * cogl_texture_2d_new_from_file:
122
+ * @ctx: A #CoglContext
123
+ * @filename: the file to load
124
+ * @error: A #CoglError to catch exceptional errors or %NULL
125
+ *
126
+ * Creates a low-level #CoglTexture2D texture from an image file.
127
+ *
128
+ * The storage for the texture is not allocated before this function
129
+ * returns. You can call cogl_texture_allocate() to explicitly
130
+ * allocate the underlying storage or preferably let Cogl
131
+ * automatically allocate storage lazily when it may know more about
132
+ * how the texture is being used and can optimize how it is allocated.
133
+ *
134
+ * The texture is still configurable until it has been allocated so
135
+ * for example you can influence the internal format of the texture
136
+ * using cogl_texture_set_components() and
137
+ * cogl_texture_set_premultiplied().
138
+ *
139
+ * <note>Many GPUs only support power of two sizes for #CoglTexture2D
140
+ * textures. You can check support for non power of two textures by
141
+ * checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
142
+ * cogl_has_feature().</note>
143
+ *
144
+ * Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
145
+ * and @error will be updated.
146
+ *
147
+ * Since: 1.16
148
+ */
149
+ CoglTexture2D *
150
+ cogl_texture_2d_new_from_file (CoglContext *ctx,
151
+ const char *filename,
152
+ CoglError **error);
153
+
154
+ /**
155
+ * cogl_texture_2d_new_from_data:
156
+ * @ctx: A #CoglContext
157
+ * @width: width of texture in pixels
158
+ * @height: height of texture in pixels
159
+ * @format: the #CoglPixelFormat the buffer is stored in in RAM
160
+ * @rowstride: the memory offset in bytes between the starts of
161
+ * scanlines in @data. A value of 0 will make Cogl automatically
162
+ * calculate @rowstride from @width and @format.
163
+ * @data: pointer the memory region where the source buffer resides
164
+ * @error: A #CoglError for exceptions
165
+ *
166
+ * Creates a low-level #CoglTexture2D texture based on data residing
167
+ * in memory.
168
+ *
169
+ * <note>This api will always immediately allocate GPU memory for the
170
+ * texture and upload the given data so that the @data pointer does
171
+ * not need to remain valid once this function returns. This means it
172
+ * is not possible to configure the texture before it is allocated. If
173
+ * you do need to configure the texture before allocation (to specify
174
+ * constraints on the internal format for example) then you can
175
+ * instead create a #CoglBitmap for your data and use
176
+ * cogl_texture_2d_new_from_bitmap() or use
177
+ * cogl_texture_2d_new_with_size() and then upload data using
178
+ * cogl_texture_set_data()</note>
179
+ *
180
+ * <note>Many GPUs only support power of two sizes for #CoglTexture2D
181
+ * textures. You can check support for non power of two textures by
182
+ * checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
183
+ * cogl_has_feature().</note>
184
+ *
185
+ * Returns: (transfer full): A newly allocated #CoglTexture2D, or if
186
+ * the size is not supported (because it is too large or a
187
+ * non-power-of-two size that the hardware doesn't support)
188
+ * it will return %NULL and set @error.
189
+ *
190
+ * Since: 2.0
191
+ */
192
+ CoglTexture2D *
193
+ cogl_texture_2d_new_from_data (CoglContext *ctx,
194
+ int width,
195
+ int height,
196
+ CoglPixelFormat format,
197
+ int rowstride,
198
+ const uint8_t *data,
199
+ CoglError **error);
200
+
201
+ /**
202
+ * cogl_texture_2d_new_from_bitmap:
203
+ * @bitmap: A #CoglBitmap
204
+ *
205
+ * Creates a low-level #CoglTexture2D texture based on data residing
206
+ * in a #CoglBitmap.
207
+ *
208
+ * The storage for the texture is not allocated before this function
209
+ * returns. You can call cogl_texture_allocate() to explicitly
210
+ * allocate the underlying storage or preferably let Cogl
211
+ * automatically allocate storage lazily when it may know more about
212
+ * how the texture is being used and can optimize how it is allocated.
213
+ *
214
+ * The texture is still configurable until it has been allocated so
215
+ * for example you can influence the internal format of the texture
216
+ * using cogl_texture_set_components() and
217
+ * cogl_texture_set_premultiplied().
218
+ *
219
+ * <note>Many GPUs only support power of two sizes for #CoglTexture2D
220
+ * textures. You can check support for non power of two textures by
221
+ * checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
222
+ * cogl_has_feature().</note>
223
+ *
224
+ * Returns: (transfer full): A newly allocated #CoglTexture2D
225
+ *
226
+ * Since: 2.0
227
+ * Stability: unstable
228
+ */
229
+ CoglTexture2D *
230
+ cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
231
+
232
+ COGL_END_DECLS
233
+
234
+ #endif /* __COGL_TEXTURE_2D_H */
@@ -0,0 +1,204 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Neil Roberts <neil@linux.intel.com>
30
+ */
31
+
32
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
33
+ #error "Only <cogl/cogl.h> can be included directly."
34
+ #endif
35
+
36
+ #ifndef __COGL_TEXTURE_3D_H
37
+ #define __COGL_TEXTURE_3D_H
38
+
39
+ COGL_BEGIN_DECLS
40
+
41
+ /**
42
+ * SECTION:cogl-texture-3d
43
+ * @short_description: Functions for creating and manipulating 3D textures
44
+ *
45
+ * These functions allow 3D textures to be used. 3D textures can be
46
+ * thought of as layers of 2D images arranged into a cuboid
47
+ * shape. When choosing a texel from the texture, Cogl will take into
48
+ * account the 'r' texture coordinate to select one of the images.
49
+ */
50
+
51
+ typedef struct _CoglTexture3D CoglTexture3D;
52
+
53
+ #define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
54
+
55
+ #ifdef COGL_HAS_GTYPE_SUPPORT
56
+ /**
57
+ * cogl_texture_3d_get_gtype:
58
+ *
59
+ * Returns: a #GType that can be used with the GLib type system.
60
+ */
61
+ GType cogl_texture_3d_get_gtype (void);
62
+ #endif
63
+
64
+ /**
65
+ * cogl_texture_3d_new_with_size:
66
+ * @context: a #CoglContext
67
+ * @width: width of the texture in pixels.
68
+ * @height: height of the texture in pixels.
69
+ * @depth: depth of the texture in pixels.
70
+ *
71
+ * Creates a low-level #CoglTexture3D texture with the specified
72
+ * dimensions and pixel format.
73
+ *
74
+ * The storage for the texture is not allocated before this function
75
+ * returns. You can call cogl_texture_allocate() to explicitly
76
+ * allocate the underlying storage or preferably let Cogl
77
+ * automatically allocate storage lazily when it may know more about
78
+ * how the texture is going to be used and can optimize how it is
79
+ * allocated.
80
+ *
81
+ * The texture is still configurable until it has been allocated so
82
+ * for example you can influence the internal format of the texture
83
+ * using cogl_texture_set_components() and
84
+ * cogl_texture_set_premultiplied().
85
+ *
86
+ * <note>This texture will fail to allocate later if
87
+ * %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
88
+ * fail if the requested dimensions are not supported by the
89
+ * GPU.</note>
90
+ *
91
+ * Returns: (transfer full): A new #CoglTexture3D object with no storage yet allocated.
92
+ * Since: 1.10
93
+ * Stability: Unstable
94
+ */
95
+ CoglTexture3D *
96
+ cogl_texture_3d_new_with_size (CoglContext *context,
97
+ int width,
98
+ int height,
99
+ int depth);
100
+
101
+ /**
102
+ * cogl_texture_3d_new_from_data:
103
+ * @context: a #CoglContext
104
+ * @width: width of the texture in pixels.
105
+ * @height: height of the texture in pixels.
106
+ * @depth: depth of the texture in pixels.
107
+ * @format: the #CoglPixelFormat the buffer is stored in in RAM
108
+ * @rowstride: the memory offset in bytes between the starts of
109
+ * scanlines in @data or 0 to infer it from the width and format
110
+ * @image_stride: the number of bytes from one image to the next. This
111
+ * can be used to add padding between the images in a similar way
112
+ * that the rowstride can be used to add padding between
113
+ * rows. Alternatively 0 can be passed to infer the @image_stride
114
+ * from the @height.
115
+ * @data: pointer the memory region where the source buffer resides
116
+ * @error: A CoglError return location.
117
+ *
118
+ * Creates a low-level 3D texture and initializes it with @data. The
119
+ * data is assumed to be packed array of @depth images. There can be
120
+ * padding between the images using @image_stride.
121
+ *
122
+ * <note>This api will always immediately allocate GPU memory for the
123
+ * texture and upload the given data so that the @data pointer does
124
+ * not need to remain valid once this function returns. This means it
125
+ * is not possible to configure the texture before it is allocated. If
126
+ * you do need to configure the texture before allocation (to specify
127
+ * constraints on the internal format for example) then you can
128
+ * instead create a #CoglBitmap for your data and use
129
+ * cogl_texture_3d_new_from_bitmap().</note>
130
+ *
131
+ * Return value: (transfer full): the newly created #CoglTexture3D or
132
+ * %NULL if there was an error and an exception will be
133
+ * returned through @error.
134
+ * Since: 1.10
135
+ * Stability: Unstable
136
+ */
137
+ CoglTexture3D *
138
+ cogl_texture_3d_new_from_data (CoglContext *context,
139
+ int width,
140
+ int height,
141
+ int depth,
142
+ CoglPixelFormat format,
143
+ int rowstride,
144
+ int image_stride,
145
+ const uint8_t *data,
146
+ CoglError **error);
147
+
148
+ /**
149
+ * cogl_texture_3d_new_from_bitmap:
150
+ * @bitmap: A #CoglBitmap object.
151
+ * @height: height of the texture in pixels.
152
+ * @depth: depth of the texture in pixels.
153
+ *
154
+ * Creates a low-level 3D texture and initializes it with the images
155
+ * in @bitmap. The images are assumed to be packed together after one
156
+ * another in the increasing y axis. The height of individual image is
157
+ * given as @height and the number of images is given in @depth. The
158
+ * actual height of the bitmap can be larger than @height × @depth. In
159
+ * this case it assumes there is padding between the images.
160
+ *
161
+ * The storage for the texture is not allocated before this function
162
+ * returns. You can call cogl_texture_allocate() to explicitly
163
+ * allocate the underlying storage or preferably let Cogl
164
+ * automatically allocate storage lazily when it may know more about
165
+ * how the texture is going to be used and can optimize how it is
166
+ * allocated.
167
+ *
168
+ * The texture is still configurable until it has been allocated so
169
+ * for example you can influence the internal format of the texture
170
+ * using cogl_texture_set_components() and
171
+ * cogl_texture_set_premultiplied().
172
+ *
173
+ * <note>This texture will fail to allocate later if
174
+ * %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
175
+ * fail if the requested dimensions are not supported by the
176
+ * GPU.</note>
177
+ *
178
+ * Return value: (transfer full): a newly created #CoglTexture3D
179
+ * Since: 2.0
180
+ * Stability: unstable
181
+ */
182
+ CoglTexture3D *
183
+ cogl_texture_3d_new_from_bitmap (CoglBitmap *bitmap,
184
+ int height,
185
+ int depth);
186
+
187
+ /**
188
+ * cogl_is_texture_3d:
189
+ * @object: a #CoglObject
190
+ *
191
+ * Checks whether the given object references a #CoglTexture3D
192
+ *
193
+ * Return value: %TRUE if the passed object represents a 3D texture
194
+ * and %FALSE otherwise
195
+ *
196
+ * Since: 1.4
197
+ * Stability: Unstable
198
+ */
199
+ CoglBool
200
+ cogl_is_texture_3d (void *object);
201
+
202
+ COGL_END_DECLS
203
+
204
+ #endif /* __COGL_TEXTURE_3D_H */
@@ -0,0 +1,105 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2014 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #ifndef __COGL_TEXTURE_DEPRECATED_H__
32
+ #define __COGL_TEXTURE_DEPRECATED_H__
33
+
34
+ /**
35
+ * cogl_texture_get_format:
36
+ * @texture: a #CoglTexture pointer.
37
+ *
38
+ * Queries the #CoglPixelFormat of a cogl texture.
39
+ *
40
+ * Return value: the #CoglPixelFormat of the GPU side texture
41
+ * Deprecated: 1.18: This api is misleading
42
+ */
43
+ COGL_DEPRECATED_IN_1_18
44
+ CoglPixelFormat
45
+ cogl_texture_get_format (CoglTexture *texture);
46
+
47
+ /**
48
+ * cogl_texture_get_rowstride:
49
+ * @texture a #CoglTexture pointer.
50
+ *
51
+ * Determines the bytes-per-pixel for the #CoglPixelFormat retrieved
52
+ * from cogl_texture_get_format() and multiplies that by the texture's
53
+ * width.
54
+ *
55
+ * <note>It's very unlikely that anyone would need to use this API to
56
+ * query the internal rowstride of a #CoglTexture which can just be
57
+ * considered an implementation detail. Actually it's not even useful
58
+ * internally since underlying drivers are free to use a different
59
+ * format</note>
60
+ *
61
+ * <note>This API is only here for backwards compatibility and
62
+ * shouldn't be used in new code. In particular please don't be
63
+ * mislead to pass the returned value to cogl_texture_get_data() for
64
+ * the rowstride, since you should be passing the rowstride you desire
65
+ * for your destination buffer not the rowstride of the source
66
+ * texture.</note>
67
+ *
68
+ * Return value: The bytes-per-pixel for the current format
69
+ * multiplied by the texture's width
70
+ *
71
+ * Deprecated: 1.10: There's no replacement for the API but there's
72
+ * also no known need for API either. It was just
73
+ * a mistake that it was ever published.
74
+ */
75
+ COGL_DEPRECATED_IN_1_10
76
+ unsigned int
77
+ cogl_texture_get_rowstride (CoglTexture *texture);
78
+
79
+ /**
80
+ * cogl_texture_ref: (skip)
81
+ * @texture: a #CoglTexture.
82
+ *
83
+ * Increment the reference count for a cogl texture.
84
+ *
85
+ * Deprecated: 1.2: Use cogl_object_ref() instead
86
+ *
87
+ * Return value: the @texture pointer.
88
+ */
89
+ COGL_DEPRECATED_FOR (cogl_object_ref)
90
+ void *
91
+ cogl_texture_ref (void *texture);
92
+
93
+ /**
94
+ * cogl_texture_unref: (skip)
95
+ * @texture: a #CoglTexture.
96
+ *
97
+ * Decrement the reference count for a cogl texture.
98
+ *
99
+ * Deprecated: 1.2: Use cogl_object_unref() instead
100
+ */
101
+ COGL_DEPRECATED_FOR (cogl_object_unref)
102
+ void
103
+ cogl_texture_unref (void *texture);
104
+
105
+ #endif /* __COGL_TEXTURE_DEPRECATED_H__ */