clutter 2.2.4-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
- data/sample/bin-layout.rb +213 -0
- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
- data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
- data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
- data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
- data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
- data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
- data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
- data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
- data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
- data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
- data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
- data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
- data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
- data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
- data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
- data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
- data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
- data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
- data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
- data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
- data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
- data/vendor/local/include/cogl/cogl/cogl.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +198 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +43 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +286 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +148 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +186 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_2D_H
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#define __COGL_TEXTURE_2D_H
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#include "cogl-context.h"
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#include "cogl-bitmap.h"
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-2d
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* @short_description: Functions for creating and manipulating 2D textures
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*
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* You should be aware that many GPUs only support power of two sizes
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* for #CoglTexture2D textures. You can check support for non power of
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* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
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* via cogl_has_feature().
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*/
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typedef struct _CoglTexture2D CoglTexture2D;
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#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_texture_2d_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_texture_2d_get_gtype (void);
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#endif
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/**
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* cogl_is_texture_2d:
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* @object: A #CoglObject
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*
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* Gets whether the given object references an existing #CoglTexture2D
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* object.
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*
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* Return value: %TRUE if the object references a #CoglTexture2D,
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* %FALSE otherwise
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*/
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CoglBool
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cogl_is_texture_2d (void *object);
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/**
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* cogl_texture_2d_new_with_size:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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*
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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*
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height);
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/**
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* cogl_texture_2d_new_from_file:
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* @ctx: A #CoglContext
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* @filename: the file to load
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a low-level #CoglTexture2D texture from an image file.
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*
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
|
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* and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_file (CoglContext *ctx,
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const char *filename,
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CoglError **error);
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/**
|
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* cogl_texture_2d_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #CoglError for exceptions
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*
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in memory.
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*
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* <note>This api will always immediately allocate GPU memory for the
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* texture and upload the given data so that the @data pointer does
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* not need to remain valid once this function returns. This means it
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* is not possible to configure the texture before it is allocated. If
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* you do need to configure the texture before allocation (to specify
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* constraints on the internal format for example) then you can
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* instead create a #CoglBitmap for your data and use
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* cogl_texture_2d_new_from_bitmap() or use
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* cogl_texture_2d_new_with_size() and then upload data using
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* cogl_texture_set_data()</note>
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
|
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* the size is not supported (because it is too large or a
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* non-power-of-two size that the hardware doesn't support)
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* it will return %NULL and set @error.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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CoglError **error);
|
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/**
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* cogl_texture_2d_new_from_bitmap:
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* @bitmap: A #CoglBitmap
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*
|
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* Creates a low-level #CoglTexture2D texture based on data residing
|
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* in a #CoglBitmap.
|
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*
|
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* The storage for the texture is not allocated before this function
|
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* returns. You can call cogl_texture_allocate() to explicitly
|
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* allocate the underlying storage or preferably let Cogl
|
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* automatically allocate storage lazily when it may know more about
|
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* how the texture is being used and can optimize how it is allocated.
|
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*
|
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* The texture is still configurable until it has been allocated so
|
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* for example you can influence the internal format of the texture
|
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* using cogl_texture_set_components() and
|
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* cogl_texture_set_premultiplied().
|
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*
|
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+
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
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* textures. You can check support for non power of two textures by
|
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
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* cogl_has_feature().</note>
|
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*
|
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* Returns: (transfer full): A newly allocated #CoglTexture2D
|
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*
|
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* Since: 2.0
|
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* Stability: unstable
|
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*/
|
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CoglTexture2D *
|
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cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
|
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+
|
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+
COGL_END_DECLS
|
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+
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#endif /* __COGL_TEXTURE_2D_H */
|
@@ -0,0 +1,204 @@
|
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1
|
+
/*
|
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* Cogl
|
3
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*
|
4
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* A Low Level GPU Graphics and Utilities API
|
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*
|
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* Copyright (C) 2010 Intel Corporation.
|
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*
|
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|
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* Permission is hereby granted, free of charge, to any person
|
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* obtaining a copy of this software and associated documentation
|
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* files (the "Software"), to deal in the Software without
|
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* restriction, including without limitation the rights to use, copy,
|
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|
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* modify, merge, publish, distribute, sublicense, and/or sell copies
|
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* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
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|
+
* included in all copies or substantial portions of the Software.
|
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|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
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|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
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|
+
*
|
28
|
+
* Authors:
|
29
|
+
* Neil Roberts <neil@linux.intel.com>
|
30
|
+
*/
|
31
|
+
|
32
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
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|
+
#error "Only <cogl/cogl.h> can be included directly."
|
34
|
+
#endif
|
35
|
+
|
36
|
+
#ifndef __COGL_TEXTURE_3D_H
|
37
|
+
#define __COGL_TEXTURE_3D_H
|
38
|
+
|
39
|
+
COGL_BEGIN_DECLS
|
40
|
+
|
41
|
+
/**
|
42
|
+
* SECTION:cogl-texture-3d
|
43
|
+
* @short_description: Functions for creating and manipulating 3D textures
|
44
|
+
*
|
45
|
+
* These functions allow 3D textures to be used. 3D textures can be
|
46
|
+
* thought of as layers of 2D images arranged into a cuboid
|
47
|
+
* shape. When choosing a texel from the texture, Cogl will take into
|
48
|
+
* account the 'r' texture coordinate to select one of the images.
|
49
|
+
*/
|
50
|
+
|
51
|
+
typedef struct _CoglTexture3D CoglTexture3D;
|
52
|
+
|
53
|
+
#define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
|
54
|
+
|
55
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
56
|
+
/**
|
57
|
+
* cogl_texture_3d_get_gtype:
|
58
|
+
*
|
59
|
+
* Returns: a #GType that can be used with the GLib type system.
|
60
|
+
*/
|
61
|
+
GType cogl_texture_3d_get_gtype (void);
|
62
|
+
#endif
|
63
|
+
|
64
|
+
/**
|
65
|
+
* cogl_texture_3d_new_with_size:
|
66
|
+
* @context: a #CoglContext
|
67
|
+
* @width: width of the texture in pixels.
|
68
|
+
* @height: height of the texture in pixels.
|
69
|
+
* @depth: depth of the texture in pixels.
|
70
|
+
*
|
71
|
+
* Creates a low-level #CoglTexture3D texture with the specified
|
72
|
+
* dimensions and pixel format.
|
73
|
+
*
|
74
|
+
* The storage for the texture is not allocated before this function
|
75
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
76
|
+
* allocate the underlying storage or preferably let Cogl
|
77
|
+
* automatically allocate storage lazily when it may know more about
|
78
|
+
* how the texture is going to be used and can optimize how it is
|
79
|
+
* allocated.
|
80
|
+
*
|
81
|
+
* The texture is still configurable until it has been allocated so
|
82
|
+
* for example you can influence the internal format of the texture
|
83
|
+
* using cogl_texture_set_components() and
|
84
|
+
* cogl_texture_set_premultiplied().
|
85
|
+
*
|
86
|
+
* <note>This texture will fail to allocate later if
|
87
|
+
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
|
88
|
+
* fail if the requested dimensions are not supported by the
|
89
|
+
* GPU.</note>
|
90
|
+
*
|
91
|
+
* Returns: (transfer full): A new #CoglTexture3D object with no storage yet allocated.
|
92
|
+
* Since: 1.10
|
93
|
+
* Stability: Unstable
|
94
|
+
*/
|
95
|
+
CoglTexture3D *
|
96
|
+
cogl_texture_3d_new_with_size (CoglContext *context,
|
97
|
+
int width,
|
98
|
+
int height,
|
99
|
+
int depth);
|
100
|
+
|
101
|
+
/**
|
102
|
+
* cogl_texture_3d_new_from_data:
|
103
|
+
* @context: a #CoglContext
|
104
|
+
* @width: width of the texture in pixels.
|
105
|
+
* @height: height of the texture in pixels.
|
106
|
+
* @depth: depth of the texture in pixels.
|
107
|
+
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
108
|
+
* @rowstride: the memory offset in bytes between the starts of
|
109
|
+
* scanlines in @data or 0 to infer it from the width and format
|
110
|
+
* @image_stride: the number of bytes from one image to the next. This
|
111
|
+
* can be used to add padding between the images in a similar way
|
112
|
+
* that the rowstride can be used to add padding between
|
113
|
+
* rows. Alternatively 0 can be passed to infer the @image_stride
|
114
|
+
* from the @height.
|
115
|
+
* @data: pointer the memory region where the source buffer resides
|
116
|
+
* @error: A CoglError return location.
|
117
|
+
*
|
118
|
+
* Creates a low-level 3D texture and initializes it with @data. The
|
119
|
+
* data is assumed to be packed array of @depth images. There can be
|
120
|
+
* padding between the images using @image_stride.
|
121
|
+
*
|
122
|
+
* <note>This api will always immediately allocate GPU memory for the
|
123
|
+
* texture and upload the given data so that the @data pointer does
|
124
|
+
* not need to remain valid once this function returns. This means it
|
125
|
+
* is not possible to configure the texture before it is allocated. If
|
126
|
+
* you do need to configure the texture before allocation (to specify
|
127
|
+
* constraints on the internal format for example) then you can
|
128
|
+
* instead create a #CoglBitmap for your data and use
|
129
|
+
* cogl_texture_3d_new_from_bitmap().</note>
|
130
|
+
*
|
131
|
+
* Return value: (transfer full): the newly created #CoglTexture3D or
|
132
|
+
* %NULL if there was an error and an exception will be
|
133
|
+
* returned through @error.
|
134
|
+
* Since: 1.10
|
135
|
+
* Stability: Unstable
|
136
|
+
*/
|
137
|
+
CoglTexture3D *
|
138
|
+
cogl_texture_3d_new_from_data (CoglContext *context,
|
139
|
+
int width,
|
140
|
+
int height,
|
141
|
+
int depth,
|
142
|
+
CoglPixelFormat format,
|
143
|
+
int rowstride,
|
144
|
+
int image_stride,
|
145
|
+
const uint8_t *data,
|
146
|
+
CoglError **error);
|
147
|
+
|
148
|
+
/**
|
149
|
+
* cogl_texture_3d_new_from_bitmap:
|
150
|
+
* @bitmap: A #CoglBitmap object.
|
151
|
+
* @height: height of the texture in pixels.
|
152
|
+
* @depth: depth of the texture in pixels.
|
153
|
+
*
|
154
|
+
* Creates a low-level 3D texture and initializes it with the images
|
155
|
+
* in @bitmap. The images are assumed to be packed together after one
|
156
|
+
* another in the increasing y axis. The height of individual image is
|
157
|
+
* given as @height and the number of images is given in @depth. The
|
158
|
+
* actual height of the bitmap can be larger than @height × @depth. In
|
159
|
+
* this case it assumes there is padding between the images.
|
160
|
+
*
|
161
|
+
* The storage for the texture is not allocated before this function
|
162
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
163
|
+
* allocate the underlying storage or preferably let Cogl
|
164
|
+
* automatically allocate storage lazily when it may know more about
|
165
|
+
* how the texture is going to be used and can optimize how it is
|
166
|
+
* allocated.
|
167
|
+
*
|
168
|
+
* The texture is still configurable until it has been allocated so
|
169
|
+
* for example you can influence the internal format of the texture
|
170
|
+
* using cogl_texture_set_components() and
|
171
|
+
* cogl_texture_set_premultiplied().
|
172
|
+
*
|
173
|
+
* <note>This texture will fail to allocate later if
|
174
|
+
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
|
175
|
+
* fail if the requested dimensions are not supported by the
|
176
|
+
* GPU.</note>
|
177
|
+
*
|
178
|
+
* Return value: (transfer full): a newly created #CoglTexture3D
|
179
|
+
* Since: 2.0
|
180
|
+
* Stability: unstable
|
181
|
+
*/
|
182
|
+
CoglTexture3D *
|
183
|
+
cogl_texture_3d_new_from_bitmap (CoglBitmap *bitmap,
|
184
|
+
int height,
|
185
|
+
int depth);
|
186
|
+
|
187
|
+
/**
|
188
|
+
* cogl_is_texture_3d:
|
189
|
+
* @object: a #CoglObject
|
190
|
+
*
|
191
|
+
* Checks whether the given object references a #CoglTexture3D
|
192
|
+
*
|
193
|
+
* Return value: %TRUE if the passed object represents a 3D texture
|
194
|
+
* and %FALSE otherwise
|
195
|
+
*
|
196
|
+
* Since: 1.4
|
197
|
+
* Stability: Unstable
|
198
|
+
*/
|
199
|
+
CoglBool
|
200
|
+
cogl_is_texture_3d (void *object);
|
201
|
+
|
202
|
+
COGL_END_DECLS
|
203
|
+
|
204
|
+
#endif /* __COGL_TEXTURE_3D_H */
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_DEPRECATED_H__
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#define __COGL_TEXTURE_DEPRECATED_H__
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/**
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* cogl_texture_get_format:
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* @texture: a #CoglTexture pointer.
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*
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* Queries the #CoglPixelFormat of a cogl texture.
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*
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* Return value: the #CoglPixelFormat of the GPU side texture
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* Deprecated: 1.18: This api is misleading
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*/
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COGL_DEPRECATED_IN_1_18
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CoglPixelFormat
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cogl_texture_get_format (CoglTexture *texture);
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/**
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* cogl_texture_get_rowstride:
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* @texture a #CoglTexture pointer.
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*
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* Determines the bytes-per-pixel for the #CoglPixelFormat retrieved
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* from cogl_texture_get_format() and multiplies that by the texture's
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* width.
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*
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* <note>It's very unlikely that anyone would need to use this API to
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* query the internal rowstride of a #CoglTexture which can just be
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* considered an implementation detail. Actually it's not even useful
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* internally since underlying drivers are free to use a different
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* format</note>
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*
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* <note>This API is only here for backwards compatibility and
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* shouldn't be used in new code. In particular please don't be
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* mislead to pass the returned value to cogl_texture_get_data() for
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* the rowstride, since you should be passing the rowstride you desire
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* for your destination buffer not the rowstride of the source
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* texture.</note>
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*
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* Return value: The bytes-per-pixel for the current format
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* multiplied by the texture's width
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*
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* Deprecated: 1.10: There's no replacement for the API but there's
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* also no known need for API either. It was just
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* a mistake that it was ever published.
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*/
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COGL_DEPRECATED_IN_1_10
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unsigned int
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cogl_texture_get_rowstride (CoglTexture *texture);
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/**
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* cogl_texture_ref: (skip)
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* @texture: a #CoglTexture.
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*
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* Increment the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_ref() instead
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*
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* Return value: the @texture pointer.
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*/
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COGL_DEPRECATED_FOR (cogl_object_ref)
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void *
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cogl_texture_ref (void *texture);
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/**
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* cogl_texture_unref: (skip)
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* @texture: a #CoglTexture.
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*
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* Decrement the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_unref() instead
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*/
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COGL_DEPRECATED_FOR (cogl_object_unref)
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void
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cogl_texture_unref (void *texture);
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#endif /* __COGL_TEXTURE_DEPRECATED_H__ */
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