clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_2D_H
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#define __COGL_TEXTURE_2D_H
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#include "cogl-context.h"
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#include "cogl-bitmap.h"
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-2d
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* @short_description: Functions for creating and manipulating 2D textures
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*
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* These functions allow low-level 2D textures to be allocated. These
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* differ from sliced textures for example which may internally be
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* made up of multiple 2D textures, or atlas textures where Cogl must
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* internally modify user texture coordinates before they can be used
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* by the GPU.
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*
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* You should be aware that many GPUs only support power of two sizes
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* for #CoglTexture2D textures. You can check support for non power of
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* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
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* via cogl_has_feature().
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*/
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typedef struct _CoglTexture2D CoglTexture2D;
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#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_texture_2d_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_texture_2d_get_gtype (void);
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#endif
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/**
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* cogl_is_texture_2d:
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* @object: A #CoglObject
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*
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* Gets whether the given object references an existing #CoglTexture2D
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* object.
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*
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* Return value: %TRUE if the object references a #CoglTexture2D,
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* %FALSE otherwise
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*/
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CoglBool
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cogl_is_texture_2d (void *object);
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/**
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* cogl_texture_2d_new_with_size:
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* @ctx: A #CoglContext
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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*
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* Creates a low-level #CoglTexture2D texture with a given @width and
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* @height that your GPU can texture from directly.
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*
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
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*
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* Since: 2.0
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*/
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height);
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/**
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* cogl_texture_2d_new_from_file:
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* @ctx: A #CoglContext
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* @filename: the file to load
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a low-level #CoglTexture2D texture from an image file.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or preferably let Cogl
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* automatically allocate storage lazily when it may know more about
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* how the texture is being used and can optimize how it is allocated.
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*
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* The texture is still configurable until it has been allocated so
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* for example you can influence the internal format of the texture
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* using cogl_texture_set_components() and
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* cogl_texture_set_premultiplied().
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
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* textures. You can check support for non power of two textures by
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
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* cogl_has_feature().</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
|
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* and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_file (CoglContext *ctx,
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const char *filename,
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CoglError **error);
|
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/**
|
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* cogl_texture_2d_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #CoglError for exceptions
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*
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* Creates a low-level #CoglTexture2D texture based on data residing
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* in memory.
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*
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* <note>This api will always immediately allocate GPU memory for the
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* texture and upload the given data so that the @data pointer does
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* not need to remain valid once this function returns. This means it
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* is not possible to configure the texture before it is allocated. If
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* you do need to configure the texture before allocation (to specify
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* constraints on the internal format for example) then you can
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* instead create a #CoglBitmap for your data and use
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* cogl_texture_2d_new_from_bitmap() or use
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* cogl_texture_2d_new_with_size() and then upload data using
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* cogl_texture_set_data()</note>
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*
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* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
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* textures. You can check support for non power of two textures by
|
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* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
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* cogl_has_feature().</note>
|
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*
|
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* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
|
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* the size is not supported (because it is too large or a
|
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* non-power-of-two size that the hardware doesn't support)
|
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* it will return %NULL and set @error.
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*
|
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* Since: 2.0
|
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*/
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
|
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int width,
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int height,
|
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CoglPixelFormat format,
|
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int rowstride,
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const uint8_t *data,
|
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CoglError **error);
|
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|
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/**
|
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* cogl_texture_2d_new_from_bitmap:
|
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* @bitmap: A #CoglBitmap
|
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|
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*
|
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* Creates a low-level #CoglTexture2D texture based on data residing
|
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* in a #CoglBitmap.
|
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*
|
208
|
+
* The storage for the texture is not allocated before this function
|
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+
* returns. You can call cogl_texture_allocate() to explicitly
|
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|
+
* allocate the underlying storage or preferably let Cogl
|
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* automatically allocate storage lazily when it may know more about
|
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* how the texture is being used and can optimize how it is allocated.
|
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*
|
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* The texture is still configurable until it has been allocated so
|
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* for example you can influence the internal format of the texture
|
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|
+
* using cogl_texture_set_components() and
|
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|
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* cogl_texture_set_premultiplied().
|
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|
+
*
|
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|
+
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
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|
+
* textures. You can check support for non power of two textures by
|
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|
+
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
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|
+
* cogl_has_feature().</note>
|
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|
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*
|
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|
+
* Returns: (transfer full): A newly allocated #CoglTexture2D
|
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|
+
*
|
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|
+
* Since: 2.0
|
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|
+
* Stability: unstable
|
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|
+
*/
|
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|
+
CoglTexture2D *
|
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|
+
cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
|
231
|
+
|
232
|
+
COGL_END_DECLS
|
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+
|
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|
+
#endif /* __COGL_TEXTURE_2D_H */
|
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|
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1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
* Authors:
|
29
|
+
* Neil Roberts <neil@linux.intel.com>
|
30
|
+
*/
|
31
|
+
|
32
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
33
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
34
|
+
#endif
|
35
|
+
|
36
|
+
#ifndef __COGL_TEXTURE_3D_H
|
37
|
+
#define __COGL_TEXTURE_3D_H
|
38
|
+
|
39
|
+
COGL_BEGIN_DECLS
|
40
|
+
|
41
|
+
/**
|
42
|
+
* SECTION:cogl-texture-3d
|
43
|
+
* @short_description: Functions for creating and manipulating 3D textures
|
44
|
+
*
|
45
|
+
* These functions allow 3D textures to be used. 3D textures can be
|
46
|
+
* thought of as layers of 2D images arranged into a cuboid
|
47
|
+
* shape. When choosing a texel from the texture, Cogl will take into
|
48
|
+
* account the 'r' texture coordinate to select one of the images.
|
49
|
+
*/
|
50
|
+
|
51
|
+
typedef struct _CoglTexture3D CoglTexture3D;
|
52
|
+
|
53
|
+
#define COGL_TEXTURE_3D(X) ((CoglTexture3D *)X)
|
54
|
+
|
55
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
56
|
+
/**
|
57
|
+
* cogl_texture_3d_get_gtype:
|
58
|
+
*
|
59
|
+
* Returns: a #GType that can be used with the GLib type system.
|
60
|
+
*/
|
61
|
+
GType cogl_texture_3d_get_gtype (void);
|
62
|
+
#endif
|
63
|
+
|
64
|
+
/**
|
65
|
+
* cogl_texture_3d_new_with_size:
|
66
|
+
* @context: a #CoglContext
|
67
|
+
* @width: width of the texture in pixels.
|
68
|
+
* @height: height of the texture in pixels.
|
69
|
+
* @depth: depth of the texture in pixels.
|
70
|
+
*
|
71
|
+
* Creates a low-level #CoglTexture3D texture with the specified
|
72
|
+
* dimensions and pixel format.
|
73
|
+
*
|
74
|
+
* The storage for the texture is not allocated before this function
|
75
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
76
|
+
* allocate the underlying storage or preferably let Cogl
|
77
|
+
* automatically allocate storage lazily when it may know more about
|
78
|
+
* how the texture is going to be used and can optimize how it is
|
79
|
+
* allocated.
|
80
|
+
*
|
81
|
+
* The texture is still configurable until it has been allocated so
|
82
|
+
* for example you can influence the internal format of the texture
|
83
|
+
* using cogl_texture_set_components() and
|
84
|
+
* cogl_texture_set_premultiplied().
|
85
|
+
*
|
86
|
+
* <note>This texture will fail to allocate later if
|
87
|
+
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
|
88
|
+
* fail if the requested dimensions are not supported by the
|
89
|
+
* GPU.</note>
|
90
|
+
*
|
91
|
+
* Returns: (transfer full): A new #CoglTexture3D object with no storage yet allocated.
|
92
|
+
* Since: 1.10
|
93
|
+
* Stability: Unstable
|
94
|
+
*/
|
95
|
+
CoglTexture3D *
|
96
|
+
cogl_texture_3d_new_with_size (CoglContext *context,
|
97
|
+
int width,
|
98
|
+
int height,
|
99
|
+
int depth);
|
100
|
+
|
101
|
+
/**
|
102
|
+
* cogl_texture_3d_new_from_data:
|
103
|
+
* @context: a #CoglContext
|
104
|
+
* @width: width of the texture in pixels.
|
105
|
+
* @height: height of the texture in pixels.
|
106
|
+
* @depth: depth of the texture in pixels.
|
107
|
+
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
108
|
+
* @rowstride: the memory offset in bytes between the starts of
|
109
|
+
* scanlines in @data or 0 to infer it from the width and format
|
110
|
+
* @image_stride: the number of bytes from one image to the next. This
|
111
|
+
* can be used to add padding between the images in a similar way
|
112
|
+
* that the rowstride can be used to add padding between
|
113
|
+
* rows. Alternatively 0 can be passed to infer the @image_stride
|
114
|
+
* from the @height.
|
115
|
+
* @data: pointer the memory region where the source buffer resides
|
116
|
+
* @error: A CoglError return location.
|
117
|
+
*
|
118
|
+
* Creates a low-level 3D texture and initializes it with @data. The
|
119
|
+
* data is assumed to be packed array of @depth images. There can be
|
120
|
+
* padding between the images using @image_stride.
|
121
|
+
*
|
122
|
+
* <note>This api will always immediately allocate GPU memory for the
|
123
|
+
* texture and upload the given data so that the @data pointer does
|
124
|
+
* not need to remain valid once this function returns. This means it
|
125
|
+
* is not possible to configure the texture before it is allocated. If
|
126
|
+
* you do need to configure the texture before allocation (to specify
|
127
|
+
* constraints on the internal format for example) then you can
|
128
|
+
* instead create a #CoglBitmap for your data and use
|
129
|
+
* cogl_texture_3d_new_from_bitmap().</note>
|
130
|
+
*
|
131
|
+
* Return value: (transfer full): the newly created #CoglTexture3D or
|
132
|
+
* %NULL if there was an error and an exception will be
|
133
|
+
* returned through @error.
|
134
|
+
* Since: 1.10
|
135
|
+
* Stability: Unstable
|
136
|
+
*/
|
137
|
+
CoglTexture3D *
|
138
|
+
cogl_texture_3d_new_from_data (CoglContext *context,
|
139
|
+
int width,
|
140
|
+
int height,
|
141
|
+
int depth,
|
142
|
+
CoglPixelFormat format,
|
143
|
+
int rowstride,
|
144
|
+
int image_stride,
|
145
|
+
const uint8_t *data,
|
146
|
+
CoglError **error);
|
147
|
+
|
148
|
+
/**
|
149
|
+
* cogl_texture_3d_new_from_bitmap:
|
150
|
+
* @bitmap: A #CoglBitmap object.
|
151
|
+
* @height: height of the texture in pixels.
|
152
|
+
* @depth: depth of the texture in pixels.
|
153
|
+
*
|
154
|
+
* Creates a low-level 3D texture and initializes it with the images
|
155
|
+
* in @bitmap. The images are assumed to be packed together after one
|
156
|
+
* another in the increasing y axis. The height of individual image is
|
157
|
+
* given as @height and the number of images is given in @depth. The
|
158
|
+
* actual height of the bitmap can be larger than @height × @depth. In
|
159
|
+
* this case it assumes there is padding between the images.
|
160
|
+
*
|
161
|
+
* The storage for the texture is not allocated before this function
|
162
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
163
|
+
* allocate the underlying storage or preferably let Cogl
|
164
|
+
* automatically allocate storage lazily when it may know more about
|
165
|
+
* how the texture is going to be used and can optimize how it is
|
166
|
+
* allocated.
|
167
|
+
*
|
168
|
+
* The texture is still configurable until it has been allocated so
|
169
|
+
* for example you can influence the internal format of the texture
|
170
|
+
* using cogl_texture_set_components() and
|
171
|
+
* cogl_texture_set_premultiplied().
|
172
|
+
*
|
173
|
+
* <note>This texture will fail to allocate later if
|
174
|
+
* %COGL_FEATURE_ID_TEXTURE_3D is not advertised. Allocation can also
|
175
|
+
* fail if the requested dimensions are not supported by the
|
176
|
+
* GPU.</note>
|
177
|
+
*
|
178
|
+
* Return value: (transfer full): a newly created #CoglTexture3D
|
179
|
+
* Since: 2.0
|
180
|
+
* Stability: unstable
|
181
|
+
*/
|
182
|
+
CoglTexture3D *
|
183
|
+
cogl_texture_3d_new_from_bitmap (CoglBitmap *bitmap,
|
184
|
+
int height,
|
185
|
+
int depth);
|
186
|
+
|
187
|
+
/**
|
188
|
+
* cogl_is_texture_3d:
|
189
|
+
* @object: a #CoglObject
|
190
|
+
*
|
191
|
+
* Checks whether the given object references a #CoglTexture3D
|
192
|
+
*
|
193
|
+
* Return value: %TRUE if the passed object represents a 3D texture
|
194
|
+
* and %FALSE otherwise
|
195
|
+
*
|
196
|
+
* Since: 1.4
|
197
|
+
* Stability: Unstable
|
198
|
+
*/
|
199
|
+
CoglBool
|
200
|
+
cogl_is_texture_3d (void *object);
|
201
|
+
|
202
|
+
COGL_END_DECLS
|
203
|
+
|
204
|
+
#endif /* __COGL_TEXTURE_3D_H */
|
@@ -0,0 +1,105 @@
|
|
1
|
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_DEPRECATED_H__
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#define __COGL_TEXTURE_DEPRECATED_H__
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/**
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* cogl_texture_get_format:
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* @texture: a #CoglTexture pointer.
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*
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* Queries the #CoglPixelFormat of a cogl texture.
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*
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* Return value: the #CoglPixelFormat of the GPU side texture
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* Deprecated: 1.18: This api is misleading
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*/
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COGL_DEPRECATED_IN_1_18
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CoglPixelFormat
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cogl_texture_get_format (CoglTexture *texture);
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/**
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* cogl_texture_get_rowstride:
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* @texture a #CoglTexture pointer.
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*
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* Determines the bytes-per-pixel for the #CoglPixelFormat retrieved
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* from cogl_texture_get_format() and multiplies that by the texture's
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* width.
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*
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* <note>It's very unlikely that anyone would need to use this API to
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* query the internal rowstride of a #CoglTexture which can just be
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* considered an implementation detail. Actually it's not even useful
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* internally since underlying drivers are free to use a different
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* format</note>
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*
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* <note>This API is only here for backwards compatibility and
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* shouldn't be used in new code. In particular please don't be
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* mislead to pass the returned value to cogl_texture_get_data() for
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* the rowstride, since you should be passing the rowstride you desire
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* for your destination buffer not the rowstride of the source
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* texture.</note>
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*
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* Return value: The bytes-per-pixel for the current format
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* multiplied by the texture's width
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*
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* Deprecated: 1.10: There's no replacement for the API but there's
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* also no known need for API either. It was just
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* a mistake that it was ever published.
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*/
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COGL_DEPRECATED_IN_1_10
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unsigned int
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cogl_texture_get_rowstride (CoglTexture *texture);
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/**
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* cogl_texture_ref: (skip)
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* @texture: a #CoglTexture.
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*
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* Increment the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_ref() instead
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*
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* Return value: the @texture pointer.
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*/
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COGL_DEPRECATED_FOR (cogl_object_ref)
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void *
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cogl_texture_ref (void *texture);
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/**
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* cogl_texture_unref: (skip)
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* @texture: a #CoglTexture.
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*
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* Decrement the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_object_unref() instead
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*/
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COGL_DEPRECATED_FOR (cogl_object_unref)
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void
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cogl_texture_unref (void *texture);
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#endif /* __COGL_TEXTURE_DEPRECATED_H__ */
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