clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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@@ -0,0 +1,645 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2009,2010,2012 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ *
30
+ * Authors:
31
+ * Havoc Pennington <hp@pobox.com> for litl
32
+ * Robert Bragg <robert@linux.intel.com>
33
+ */
34
+
35
+ #ifndef _COGL_MATRIX_STACK_H_
36
+ #define _COGL_MATRIX_STACK_H_
37
+
38
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
39
+ #error "Only <cogl/cogl.h> can be included directly."
40
+ #endif
41
+
42
+ #include "cogl-matrix.h"
43
+ #include "cogl-context.h"
44
+
45
+
46
+ /**
47
+ * SECTION:cogl-matrix-stack
48
+ * @short_description: Functions for efficiently tracking many
49
+ * related transformations
50
+ *
51
+ * Matrices can be used (for example) to describe the model-view
52
+ * transforms of objects, texture transforms, and projective
53
+ * transforms.
54
+ *
55
+ * The #CoglMatrix api provides a good way to manipulate individual
56
+ * matrices representing a single transformation but if you need to
57
+ * track many-many such transformations for many objects that are
58
+ * organized in a scenegraph for example then using a separate
59
+ * #CoglMatrix for each object may not be the most efficient way.
60
+ *
61
+ * A #CoglMatrixStack enables applications to track lots of
62
+ * transformations that are related to each other in some kind of
63
+ * hierarchy. In a scenegraph for example if you want to know how to
64
+ * transform a particular node then you usually have to walk up
65
+ * through the ancestors and accumulate their transforms before
66
+ * finally applying the transform of the node itself. In this model
67
+ * things are grouped together spatially according to their ancestry
68
+ * and all siblings with the same parent share the same initial
69
+ * transformation. The #CoglMatrixStack API is suited to tracking lots
70
+ * of transformations that fit this kind of model.
71
+ *
72
+ * Compared to using the #CoglMatrix api directly to track many
73
+ * related transforms, these can be some advantages to using a
74
+ * #CoglMatrixStack:
75
+ * <itemizedlist>
76
+ * <listitem>Faster equality comparisons of transformations</listitem>
77
+ * <listitem>Efficient comparisons of the differences between arbitrary
78
+ * transformations</listitem>
79
+ * <listitem>Avoid redundant arithmetic related to common transforms
80
+ * </listitem>
81
+ * <listitem>Can be more space efficient (not always though)</listitem>
82
+ * </itemizedlist>
83
+ *
84
+ * For reference (to give an idea of when a #CoglMatrixStack can
85
+ * provide a space saving) a #CoglMatrix can be expected to take 72
86
+ * bytes whereas a single #CoglMatrixEntry in a #CoglMatrixStack is
87
+ * currently around 32 bytes on a 32bit CPU or 36 bytes on a 64bit
88
+ * CPU. An entry is needed for each individual operation applied to
89
+ * the stack (such as rotate, scale, translate) so if most of your
90
+ * leaf node transformations only need one or two simple operations
91
+ * relative to their parent then a matrix stack will likely take less
92
+ * space than having a #CoglMatrix for each node.
93
+ *
94
+ * Even without any space saving though the ability to perform fast
95
+ * comparisons and avoid redundant arithmetic (especially sine and
96
+ * cosine calculations for rotations) can make using a matrix stack
97
+ * worthwhile.
98
+ */
99
+
100
+ /**
101
+ * CoglMatrixStack:
102
+ *
103
+ * Tracks your current position within a hierarchy and lets you build
104
+ * up a graph of transformations as you traverse through a hierarchy
105
+ * such as a scenegraph.
106
+ *
107
+ * A #CoglMatrixStack always maintains a reference to a single
108
+ * transformation at any point in time, representing the
109
+ * transformation at the current position in the hierarchy. You can
110
+ * get a reference to the current transformation by calling
111
+ * cogl_matrix_stack_get_entry().
112
+ *
113
+ * When a #CoglMatrixStack is first created with
114
+ * cogl_matrix_stack_new() then it is conceptually positioned at the
115
+ * root of your hierarchy and the current transformation simply
116
+ * represents an identity transformation.
117
+ *
118
+ * As you traverse your object hierarchy (your scenegraph) then you
119
+ * should call cogl_matrix_stack_push() whenever you move down one
120
+ * level and call cogl_matrix_stack_pop() whenever you move back up
121
+ * one level towards the root.
122
+ *
123
+ * At any time you can apply a set of operations, such as "rotate",
124
+ * "scale", "translate" on top of the current transformation of a
125
+ * #CoglMatrixStack using functions such as
126
+ * cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
127
+ * cogl_matrix_stack_translate(). These operations will derive a new
128
+ * current transformation and will never affect a transformation
129
+ * that you have referenced using cogl_matrix_stack_get_entry().
130
+ *
131
+ * Internally applying operations to a #CoglMatrixStack builds up a
132
+ * graph of #CoglMatrixEntry structures which each represent a single
133
+ * immutable transform.
134
+ */
135
+ typedef struct _CoglMatrixStack CoglMatrixStack;
136
+
137
+ #ifdef COGL_HAS_GTYPE_SUPPORT
138
+ /**
139
+ * cogl_matrix_stack_get_gtype:
140
+ *
141
+ * Returns: a #GType that can be used with the GLib type system.
142
+ */
143
+ GType cogl_matrix_stack_get_gtype (void);
144
+ #endif
145
+
146
+ /**
147
+ * CoglMatrixEntry:
148
+ *
149
+ * Represents a single immutable transformation that was retrieved
150
+ * from a #CoglMatrixStack using cogl_matrix_stack_get_entry().
151
+ *
152
+ * Internally a #CoglMatrixEntry represents a single matrix
153
+ * operation (such as "rotate", "scale", "translate") which is applied
154
+ * to the transform of a single parent entry.
155
+ *
156
+ * Using the #CoglMatrixStack api effectively builds up a graph of
157
+ * these immutable #CoglMatrixEntry structures whereby operations
158
+ * that can be shared between multiple transformations will result
159
+ * in shared #CoglMatrixEntry nodes in the graph.
160
+ *
161
+ * When a #CoglMatrixStack is first created it references one
162
+ * #CoglMatrixEntry that represents a single "load identity"
163
+ * operation. This serves as the root entry and all operations
164
+ * that are then applied to the stack will extend the graph
165
+ * starting from this root "load identity" entry.
166
+ *
167
+ * Given the typical usage model for a #CoglMatrixStack and the way
168
+ * the entries are built up while traversing a scenegraph then in most
169
+ * cases where an application is interested in comparing two
170
+ * transformations for equality then it is enough to simply compare
171
+ * two #CoglMatrixEntry pointers directly. Technically this can lead
172
+ * to false negatives that could be identified with a deeper
173
+ * comparison but often these false negatives are unlikely and
174
+ * don't matter anyway so this enables extremely cheap comparisons.
175
+ *
176
+ * <note>#CoglMatrixEntry<!-- -->s are reference counted using
177
+ * cogl_matrix_entry_ref() and cogl_matrix_entry_unref() not with
178
+ * cogl_object_ref() and cogl_object_unref().</note>
179
+ */
180
+ typedef struct _CoglMatrixEntry CoglMatrixEntry;
181
+
182
+ #ifdef COGL_HAS_GTYPE_SUPPORT
183
+ /**
184
+ * cogl_matrix_entry_get_gtype:
185
+ *
186
+ * Returns: a #GType that can be used with the GLib type system.
187
+ */
188
+ GType cogl_matrix_entry_get_gtype (void);
189
+ #endif
190
+
191
+
192
+ /**
193
+ * cogl_matrix_stack_new:
194
+ * @ctx: A #CoglContext
195
+ *
196
+ * Allocates a new #CoglMatrixStack that can be used to build up
197
+ * transformations relating to objects in a scenegraph like hierarchy.
198
+ * (See the description of #CoglMatrixStack and #CoglMatrixEntry for
199
+ * more details of what a matrix stack is best suited for)
200
+ *
201
+ * When a #CoglMatrixStack is first allocated it is conceptually
202
+ * positioned at the root of your scenegraph hierarchy. As you
203
+ * traverse your scenegraph then you should call
204
+ * cogl_matrix_stack_push() whenever you move down a level and
205
+ * cogl_matrix_stack_pop() whenever you move back up a level towards
206
+ * the root.
207
+ *
208
+ * Once you have allocated a #CoglMatrixStack you can get a reference
209
+ * to the current transformation for the current position in the
210
+ * hierarchy by calling cogl_matrix_stack_get_entry().
211
+ *
212
+ * Once you have allocated a #CoglMatrixStack you can apply operations
213
+ * such as rotate, scale and translate to modify the current transform
214
+ * for the current position in the hierarchy by calling
215
+ * cogl_matrix_stack_rotate(), cogl_matrix_stack_scale() and
216
+ * cogl_matrix_stack_translate().
217
+ *
218
+ * Return value: (transfer full): A newly allocated #CoglMatrixStack
219
+ */
220
+ CoglMatrixStack *
221
+ cogl_matrix_stack_new (CoglContext *ctx);
222
+
223
+ /**
224
+ * cogl_matrix_stack_push:
225
+ * @stack: A #CoglMatrixStack
226
+ *
227
+ * Saves the current transform and starts a new transform that derives
228
+ * from the current transform.
229
+ *
230
+ * This is usually called while traversing a scenegraph whenever you
231
+ * traverse one level deeper. cogl_matrix_stack_pop() can then be
232
+ * called when going back up one layer to restore the previous
233
+ * transform of an ancestor.
234
+ */
235
+ void
236
+ cogl_matrix_stack_push (CoglMatrixStack *stack);
237
+
238
+ /**
239
+ * cogl_matrix_stack_pop:
240
+ * @stack: A #CoglMatrixStack
241
+ *
242
+ * Restores the previous transform that was last saved by calling
243
+ * cogl_matrix_stack_push().
244
+ *
245
+ * This is usually called while traversing a scenegraph whenever you
246
+ * return up one level in the graph towards the root node.
247
+ */
248
+ void
249
+ cogl_matrix_stack_pop (CoglMatrixStack *stack);
250
+
251
+ /**
252
+ * cogl_matrix_stack_load_identity:
253
+ * @stack: A #CoglMatrixStack
254
+ *
255
+ * Resets the current matrix to the identity matrix.
256
+ */
257
+ void
258
+ cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
259
+
260
+ /**
261
+ * cogl_matrix_stack_scale:
262
+ * @stack: A #CoglMatrixStack
263
+ * @x: Amount to scale along the x-axis
264
+ * @y: Amount to scale along the y-axis
265
+ * @z: Amount to scale along the z-axis
266
+ *
267
+ * Multiplies the current matrix by one that scales the x, y and z
268
+ * axes by the given values.
269
+ */
270
+ void
271
+ cogl_matrix_stack_scale (CoglMatrixStack *stack,
272
+ float x,
273
+ float y,
274
+ float z);
275
+
276
+ /**
277
+ * cogl_matrix_stack_translate:
278
+ * @stack: A #CoglMatrixStack
279
+ * @x: Distance to translate along the x-axis
280
+ * @y: Distance to translate along the y-axis
281
+ * @z: Distance to translate along the z-axis
282
+ *
283
+ * Multiplies the current matrix by one that translates along all
284
+ * three axes according to the given values.
285
+ */
286
+ void
287
+ cogl_matrix_stack_translate (CoglMatrixStack *stack,
288
+ float x,
289
+ float y,
290
+ float z);
291
+
292
+ /**
293
+ * cogl_matrix_stack_rotate:
294
+ * @stack: A #CoglMatrixStack
295
+ * @angle: Angle in degrees to rotate.
296
+ * @x: X-component of vertex to rotate around.
297
+ * @y: Y-component of vertex to rotate around.
298
+ * @z: Z-component of vertex to rotate around.
299
+ *
300
+ * Multiplies the current matrix by one that rotates the around the
301
+ * axis-vector specified by @x, @y and @z. The rotation follows the
302
+ * right-hand thumb rule so for example rotating by 10 degrees about
303
+ * the axis-vector (0, 0, 1) causes a small counter-clockwise
304
+ * rotation.
305
+ */
306
+ void
307
+ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
308
+ float angle,
309
+ float x,
310
+ float y,
311
+ float z);
312
+
313
+ /**
314
+ * cogl_matrix_stack_rotate_quaternion:
315
+ * @stack: A #CoglMatrixStack
316
+ * @quaternion: A #CoglQuaternion
317
+ *
318
+ * Multiplies the current matrix by one that rotates according to the
319
+ * rotation described by @quaternion.
320
+ */
321
+ void
322
+ cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
323
+ const CoglQuaternion *quaternion);
324
+
325
+ /**
326
+ * cogl_matrix_stack_rotate_euler:
327
+ * @stack: A #CoglMatrixStack
328
+ * @euler: A #CoglEuler
329
+ *
330
+ * Multiplies the current matrix by one that rotates according to the
331
+ * rotation described by @euler.
332
+ */
333
+ void
334
+ cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
335
+ const CoglEuler *euler);
336
+
337
+ /**
338
+ * cogl_matrix_stack_multiply:
339
+ * @stack: A #CoglMatrixStack
340
+ * @matrix: the matrix to multiply with the current model-view
341
+ *
342
+ * Multiplies the current matrix by the given matrix.
343
+ */
344
+ void
345
+ cogl_matrix_stack_multiply (CoglMatrixStack *stack,
346
+ const CoglMatrix *matrix);
347
+
348
+ /**
349
+ * cogl_matrix_stack_frustum:
350
+ * @stack: A #CoglMatrixStack
351
+ * @left: X position of the left clipping plane where it
352
+ * intersects the near clipping plane
353
+ * @right: X position of the right clipping plane where it
354
+ * intersects the near clipping plane
355
+ * @bottom: Y position of the bottom clipping plane where it
356
+ * intersects the near clipping plane
357
+ * @top: Y position of the top clipping plane where it intersects
358
+ * the near clipping plane
359
+ * @z_near: The distance to the near clipping plane (Must be positive)
360
+ * @z_far: The distance to the far clipping plane (Must be positive)
361
+ *
362
+ * Replaces the current matrix with a perspective matrix for a given
363
+ * viewing frustum defined by 4 side clip planes that all cross
364
+ * through the origin and 2 near and far clip planes.
365
+ */
366
+ void
367
+ cogl_matrix_stack_frustum (CoglMatrixStack *stack,
368
+ float left,
369
+ float right,
370
+ float bottom,
371
+ float top,
372
+ float z_near,
373
+ float z_far);
374
+
375
+ /**
376
+ * cogl_matrix_stack_perspective:
377
+ * @stack: A #CoglMatrixStack
378
+ * @fov_y: Vertical field of view angle in degrees.
379
+ * @aspect: The (width over height) aspect ratio for display
380
+ * @z_near: The distance to the near clipping plane (Must be positive,
381
+ * and must not be 0)
382
+ * @z_far: The distance to the far clipping plane (Must be positive)
383
+ *
384
+ * Replaces the current matrix with a perspective matrix based on the
385
+ * provided values.
386
+ *
387
+ * <note>You should be careful not to have too great a @z_far / @z_near
388
+ * ratio since that will reduce the effectiveness of depth testing
389
+ * since there wont be enough precision to identify the depth of
390
+ * objects near to each other.</note>
391
+ */
392
+ void
393
+ cogl_matrix_stack_perspective (CoglMatrixStack *stack,
394
+ float fov_y,
395
+ float aspect,
396
+ float z_near,
397
+ float z_far);
398
+
399
+ /**
400
+ * cogl_matrix_stack_orthographic:
401
+ * @stack: A #CoglMatrixStack
402
+ * @x_1: The x coordinate for the first vertical clipping plane
403
+ * @y_1: The y coordinate for the first horizontal clipping plane
404
+ * @x_2: The x coordinate for the second vertical clipping plane
405
+ * @y_2: The y coordinate for the second horizontal clipping plane
406
+ * @near: The <emphasis>distance</emphasis> to the near clipping
407
+ * plane (will be <emphasis>negative</emphasis> if the plane is
408
+ * behind the viewer)
409
+ * @far: The <emphasis>distance</emphasis> to the far clipping
410
+ * plane (will be <emphasis>negative</emphasis> if the plane is
411
+ * behind the viewer)
412
+ *
413
+ * Replaces the current matrix with an orthographic projection matrix.
414
+ */
415
+ void
416
+ cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
417
+ float x_1,
418
+ float y_1,
419
+ float x_2,
420
+ float y_2,
421
+ float near,
422
+ float far);
423
+
424
+ /**
425
+ * cogl_matrix_stack_get_inverse:
426
+ * @stack: A #CoglMatrixStack
427
+ * @inverse: (out): The destination for a 4x4 inverse transformation matrix
428
+ *
429
+ * Gets the inverse transform of the current matrix and uses it to
430
+ * initialize a new #CoglMatrix.
431
+ *
432
+ * Return value: %TRUE if the inverse was successfully calculated or %FALSE
433
+ * for degenerate transformations that can't be inverted (in this case the
434
+ * @inverse matrix will simply be initialized with the identity matrix)
435
+ */
436
+ CoglBool
437
+ cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
438
+ CoglMatrix *inverse);
439
+
440
+ /**
441
+ * cogl_matrix_stack_get_entry:
442
+ * @stack: A #CoglMatrixStack
443
+ *
444
+ * Gets a reference to the current transform represented by a
445
+ * #CoglMatrixEntry pointer.
446
+ *
447
+ * <note>The transform represented by a #CoglMatrixEntry is
448
+ * immutable.</note>
449
+ *
450
+ * <note>#CoglMatrixEntry<!-- -->s are reference counted using
451
+ * cogl_matrix_entry_ref() and cogl_matrix_entry_unref() and you
452
+ * should call cogl_matrix_entry_unref() when you are finished with
453
+ * and entry you get via cogl_matrix_stack_get_entry().</note>
454
+ *
455
+ * Return value: (transfer none): A pointer to the #CoglMatrixEntry
456
+ * representing the current matrix stack transform.
457
+ */
458
+ CoglMatrixEntry *
459
+ cogl_matrix_stack_get_entry (CoglMatrixStack *stack);
460
+
461
+ /**
462
+ * cogl_matrix_stack_get:
463
+ * @stack: A #CoglMatrixStack
464
+ * @matrix: (out): The potential destination for the current matrix
465
+ *
466
+ * Resolves the current @stack transform into a #CoglMatrix by
467
+ * combining the operations that have been applied to build up the
468
+ * current transform.
469
+ *
470
+ * There are two possible ways that this function may return its
471
+ * result depending on whether the stack is able to directly point
472
+ * to an internal #CoglMatrix or whether the result needs to be
473
+ * composed of multiple operations.
474
+ *
475
+ * If an internal matrix contains the required result then this
476
+ * function will directly return a pointer to that matrix, otherwise
477
+ * if the function returns %NULL then @matrix will be initialized
478
+ * to match the current transform of @stack.
479
+ *
480
+ * <note>@matrix will be left untouched if a direct pointer is
481
+ * returned.</note>
482
+ *
483
+ * Return value: A direct pointer to the current transform or %NULL
484
+ * and in that case @matrix will be initialized with
485
+ * the value of the current transform.
486
+ */
487
+ CoglMatrix *
488
+ cogl_matrix_stack_get (CoglMatrixStack *stack,
489
+ CoglMatrix *matrix);
490
+
491
+ /**
492
+ * cogl_matrix_entry_get:
493
+ * @entry: A #CoglMatrixEntry
494
+ * @matrix: (out): The potential destination for the transform as
495
+ * a matrix
496
+ *
497
+ * Resolves the current @entry transform into a #CoglMatrix by
498
+ * combining the sequence of operations that have been applied to
499
+ * build up the current transform.
500
+ *
501
+ * There are two possible ways that this function may return its
502
+ * result depending on whether it's possible to directly point
503
+ * to an internal #CoglMatrix or whether the result needs to be
504
+ * composed of multiple operations.
505
+ *
506
+ * If an internal matrix contains the required result then this
507
+ * function will directly return a pointer to that matrix, otherwise
508
+ * if the function returns %NULL then @matrix will be initialized
509
+ * to match the transform of @entry.
510
+ *
511
+ * <note>@matrix will be left untouched if a direct pointer is
512
+ * returned.</note>
513
+ *
514
+ * Return value: A direct pointer to a #CoglMatrix transform or %NULL
515
+ * and in that case @matrix will be initialized with
516
+ * the effective transform represented by @entry.
517
+ */
518
+ CoglMatrix *
519
+ cogl_matrix_entry_get (CoglMatrixEntry *entry,
520
+ CoglMatrix *matrix);
521
+
522
+ /**
523
+ * cogl_matrix_stack_set:
524
+ * @stack: A #CoglMatrixStack
525
+ * @matrix: A #CoglMatrix replace the current matrix value with
526
+ *
527
+ * Replaces the current @stack matrix value with the value of @matrix.
528
+ * This effectively discards any other operations that were applied
529
+ * since the last time cogl_matrix_stack_push() was called or since
530
+ * the stack was initialized.
531
+ */
532
+ void
533
+ cogl_matrix_stack_set (CoglMatrixStack *stack,
534
+ const CoglMatrix *matrix);
535
+
536
+ /**
537
+ * cogl_is_matrix_stack:
538
+ * @object: a #CoglObject
539
+ *
540
+ * Determines if the given #CoglObject refers to a #CoglMatrixStack.
541
+ *
542
+ * Return value: %TRUE if @object is a #CoglMatrixStack, otherwise
543
+ * %FALSE.
544
+ */
545
+ CoglBool
546
+ cogl_is_matrix_stack (void *object);
547
+
548
+ /**
549
+ * cogl_matrix_entry_calculate_translation:
550
+ * @entry0: The first reference transform
551
+ * @entry1: A second reference transform
552
+ * @x: (out): The destination for the x-component of the translation
553
+ * @y: (out): The destination for the y-component of the translation
554
+ * @z: (out): The destination for the z-component of the translation
555
+ *
556
+ * Determines if the only difference between two transforms is a
557
+ * translation and if so returns what the @x, @y, and @z components of
558
+ * the translation are.
559
+ *
560
+ * If the difference between the two translations involves anything
561
+ * other than a translation then the function returns %FALSE.
562
+ *
563
+ * Return value: %TRUE if the only difference between the transform of
564
+ * @entry0 and the transform of @entry1 is a translation,
565
+ * otherwise %FALSE.
566
+ */
567
+ CoglBool
568
+ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
569
+ CoglMatrixEntry *entry1,
570
+ float *x,
571
+ float *y,
572
+ float *z);
573
+
574
+ /**
575
+ * cogl_matrix_entry_is_identity:
576
+ * @entry: A #CoglMatrixEntry
577
+ *
578
+ * Determines whether @entry is known to represent an identity
579
+ * transform.
580
+ *
581
+ * If this returns %TRUE then the entry is definitely the identity
582
+ * matrix. If it returns %FALSE it may or may not be the identity
583
+ * matrix but no expensive comparison is performed to verify it.
584
+ *
585
+ * Return value: %TRUE if @entry is definitely an identity transform,
586
+ * otherwise %FALSE.
587
+ */
588
+ CoglBool
589
+ cogl_matrix_entry_is_identity (CoglMatrixEntry *entry);
590
+
591
+ /**
592
+ * cogl_matrix_entry_equal:
593
+ * @entry0: The first #CoglMatrixEntry to compare
594
+ * @entry1: A second #CoglMatrixEntry to compare
595
+ *
596
+ * Compares two arbitrary #CoglMatrixEntry transforms for equality
597
+ * returning %TRUE if they are equal or %FALSE otherwise.
598
+ *
599
+ * <note>In many cases it is unnecessary to use this api and instead
600
+ * direct pointer comparisons of entries are good enough and much
601
+ * cheaper too.</note>
602
+ *
603
+ * Return value: %TRUE if @entry0 represents the same transform as
604
+ * @entry1, otherwise %FALSE.
605
+ */
606
+ CoglBool
607
+ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
608
+ CoglMatrixEntry *entry1);
609
+
610
+ /**
611
+ * cogl_debug_matrix_entry_print:
612
+ * @entry: A #CoglMatrixEntry
613
+ *
614
+ * Allows visualizing the operations that build up the given @entry
615
+ * for debugging purposes by printing to stdout.
616
+ */
617
+ void
618
+ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry);
619
+
620
+ /**
621
+ * cogl_matrix_entry_ref:
622
+ * @entry: A #CoglMatrixEntry
623
+ *
624
+ * Takes a reference on the given @entry to ensure the @entry stays
625
+ * alive and remains valid. When you are finished with the @entry then
626
+ * you should call cogl_matrix_entry_unref().
627
+ *
628
+ * It is an error to pass an @entry pointer to cogl_object_ref() and
629
+ * cogl_object_unref()
630
+ */
631
+ CoglMatrixEntry *
632
+ cogl_matrix_entry_ref (CoglMatrixEntry *entry);
633
+
634
+ /**
635
+ * cogl_matrix_entry_unref:
636
+ * @entry: A #CoglMatrixEntry
637
+ *
638
+ * Releases a reference on @entry either taken by calling
639
+ * cogl_matrix_entry_unref() or to release the reference given when
640
+ * calling cogl_matrix_stack_get_entry().
641
+ */
642
+ void
643
+ cogl_matrix_entry_unref (CoglMatrixEntry *entry);
644
+
645
+ #endif /* _COGL_MATRIX_STACK_H_ */