clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,258 @@
1
+ /*
2
+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2013 Intel Corporation.
7
+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef _COGL_ATLAS_TEXTURE_H_
36
+ #define _COGL_ATLAS_TEXTURE_H_
37
+
38
+ #include <cogl/cogl-context.h>
39
+
40
+ #ifdef COGL_HAS_GTYPE_SUPPORT
41
+ #include <glib-object.h>
42
+ #endif
43
+
44
+ COGL_BEGIN_DECLS
45
+
46
+ /**
47
+ * SECTION:cogl-atlas-texture
48
+ * @short_description: Functions for managing textures in Cogl's global
49
+ * set of texture atlases
50
+ *
51
+ * A texture atlas is a texture that contains many smaller images that
52
+ * an application is interested in. These are packed together as a way
53
+ * of optimizing drawing with those images by avoiding the costs of
54
+ * repeatedly telling the hardware to change what texture it should
55
+ * sample from. This can enable more geometry to be batched together
56
+ * into few draw calls.
57
+ *
58
+ * Each #CoglContext has an shared, pool of texture atlases that are
59
+ * are managed by Cogl.
60
+ *
61
+ * This api lets applications upload texture data into one of Cogl's
62
+ * shared texture atlases using a high-level #CoglAtlasTexture which
63
+ * represents a sub-region of one of these atlases.
64
+ *
65
+ * <note>A #CoglAtlasTexture is a high-level meta texture which has
66
+ * some limitations to be aware of. Please see the documentation for
67
+ * #CoglMetaTexture for more details.</note>
68
+ */
69
+
70
+
71
+ typedef struct _CoglAtlasTexture CoglAtlasTexture;
72
+ #define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
73
+
74
+ #ifdef COGL_HAS_GTYPE_SUPPORT
75
+ /**
76
+ * cogl_atlas_texture_get_gtype:
77
+ *
78
+ * Returns: a #GType that can be used with the GLib type system.
79
+ */
80
+ GType cogl_atlas_texture_get_gtype (void);
81
+ #endif
82
+
83
+ /**
84
+ * cogl_atlas_texture_new_with_size:
85
+ * @ctx: A #CoglContext
86
+ * @width: The width of your atlased texture.
87
+ * @height: The height of your atlased texture.
88
+ *
89
+ * Creates a #CoglAtlasTexture with a given @width and @height. A
90
+ * #CoglAtlasTexture represents a sub-region within one of Cogl's
91
+ * shared texture atlases.
92
+ *
93
+ * The storage for the texture is not allocated before this function
94
+ * returns. You can call cogl_texture_allocate() to explicitly
95
+ * allocate the underlying storage or let Cogl automatically allocate
96
+ * storage lazily.
97
+ *
98
+ * The texture is still configurable until it has been allocated so
99
+ * for example you can influence the internal format of the texture
100
+ * using cogl_texture_set_components() and
101
+ * cogl_texture_set_premultiplied().
102
+ *
103
+ * <note>Allocate call can fail if Cogl considers the internal
104
+ * format to be incompatible with the format of its internal
105
+ * atlases.</note>
106
+ *
107
+ * <note>The returned #CoglAtlasTexture is a high-level meta-texture
108
+ * with some limitations. See the documentation for #CoglMetaTexture
109
+ * for more details.</note>
110
+ *
111
+ * Returns: (transfer full): A new #CoglAtlasTexture object.
112
+ * Since: 1.16
113
+ * Stability: unstable
114
+ */
115
+ CoglAtlasTexture *
116
+ cogl_atlas_texture_new_with_size (CoglContext *ctx,
117
+ int width,
118
+ int height);
119
+
120
+ /**
121
+ * cogl_atlas_texture_new_from_file:
122
+ * @ctx: A #CoglContext
123
+ * @filename: the file to load
124
+ * @error: A #CoglError to catch exceptional errors or %NULL
125
+ *
126
+ * Creates a #CoglAtlasTexture from an image file. A #CoglAtlasTexture
127
+ * represents a sub-region within one of Cogl's shared texture
128
+ * atlases.
129
+ *
130
+ * The storage for the texture is not allocated before this function
131
+ * returns. You can call cogl_texture_allocate() to explicitly
132
+ * allocate the underlying storage or let Cogl automatically allocate
133
+ * storage lazily.
134
+ *
135
+ * The texture is still configurable until it has been allocated so
136
+ * for example you can influence the internal format of the texture
137
+ * using cogl_texture_set_components() and
138
+ * cogl_texture_set_premultiplied().
139
+ *
140
+ * <note>Allocate call can fail if Cogl considers the internal
141
+ * format to be incompatible with the format of its internal
142
+ * atlases.</note>
143
+ *
144
+ * <note>The returned #CoglAtlasTexture is a high-level meta-texture
145
+ * with some limitations. See the documentation for #CoglMetaTexture
146
+ * for more details.</note>
147
+ *
148
+ * Return value: (transfer full): A new #CoglAtlasTexture object or
149
+ * %NULL on failure and @error will be updated.
150
+ * Since: 1.16
151
+ * Stability: unstable
152
+ */
153
+ CoglAtlasTexture *
154
+ cogl_atlas_texture_new_from_file (CoglContext *ctx,
155
+ const char *filename,
156
+ CoglError **error);
157
+
158
+ /**
159
+ * cogl_atlas_texture_new_from_data:
160
+ * @ctx: A #CoglContext
161
+ * @width: width of texture in pixels
162
+ * @height: height of texture in pixels
163
+ * @format: the #CoglPixelFormat the buffer is stored in in RAM
164
+ * @rowstride: the memory offset in bytes between the start of each
165
+ * row in @data. A value of 0 will make Cogl automatically
166
+ * calculate @rowstride from @width and @format.
167
+ * @data: pointer to the memory region where the source buffer resides
168
+ * @error: A #CoglError to catch exceptional errors or %NULL
169
+ *
170
+ * Creates a new #CoglAtlasTexture texture based on data residing in
171
+ * memory. A #CoglAtlasTexture represents a sub-region within one of
172
+ * Cogl's shared texture atlases.
173
+ *
174
+ * <note>This api will always immediately allocate GPU memory for the
175
+ * texture and upload the given data so that the @data pointer does
176
+ * not need to remain valid once this function returns. This means it
177
+ * is not possible to configure the texture before it is allocated. If
178
+ * you do need to configure the texture before allocation (to specify
179
+ * constraints on the internal format for example) then you can
180
+ * instead create a #CoglBitmap for your data and use
181
+ * cogl_atlas_texture_new_from_bitmap() or use
182
+ * cogl_atlas_texture_new_with_size() and then upload data using
183
+ * cogl_texture_set_data()</note>
184
+ *
185
+ * <note>Allocate call can fail if Cogl considers the internal
186
+ * format to be incompatible with the format of its internal
187
+ * atlases.</note>
188
+ *
189
+ * <note>The returned #CoglAtlasTexture is a high-level
190
+ * meta-texture with some limitations. See the documentation for
191
+ * #CoglMetaTexture for more details.</note>
192
+ *
193
+ * Return value: (transfer full): A new #CoglAtlasTexture object or
194
+ * %NULL on failure and @error will be updated.
195
+ * Since: 1.16
196
+ * Stability: unstable
197
+ */
198
+ CoglAtlasTexture *
199
+ cogl_atlas_texture_new_from_data (CoglContext *ctx,
200
+ int width,
201
+ int height,
202
+ CoglPixelFormat format,
203
+ int rowstride,
204
+ const uint8_t *data,
205
+ CoglError **error);
206
+
207
+ /**
208
+ * cogl_atlas_texture_new_from_bitmap:
209
+ * @bitmap: A #CoglBitmap
210
+ *
211
+ * Creates a new #CoglAtlasTexture texture based on data residing in a
212
+ * @bitmap. A #CoglAtlasTexture represents a sub-region within one of
213
+ * Cogl's shared texture atlases.
214
+ *
215
+ * The storage for the texture is not allocated before this function
216
+ * returns. You can call cogl_texture_allocate() to explicitly
217
+ * allocate the underlying storage or preferably let Cogl
218
+ * automatically allocate storage lazily when it may know more about
219
+ * how the texture is being used and can optimize how it is allocated.
220
+ *
221
+ * The texture is still configurable until it has been allocated so
222
+ * for example you can influence the internal format of the texture
223
+ * using cogl_texture_set_components() and
224
+ * cogl_texture_set_premultiplied().
225
+ *
226
+ * <note>Allocate call can fail if Cogl considers the internal
227
+ * format to be incompatible with the format of its internal
228
+ * atlases.</note>
229
+ *
230
+ * <note>The returned #CoglAtlasTexture is a high-level meta-texture
231
+ * with some limitations. See the documentation for #CoglMetaTexture
232
+ * for more details.</note>
233
+ *
234
+ * Returns: (transfer full): A new #CoglAtlasTexture object.
235
+ * Since: 1.16
236
+ * Stability: unstable
237
+ */
238
+ CoglAtlasTexture *
239
+ cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp);
240
+
241
+ /**
242
+ * cogl_is_atlas_texture:
243
+ * @object: a #CoglObject
244
+ *
245
+ * Checks whether the given object references a #CoglAtlasTexture
246
+ *
247
+ * Return value: %TRUE if the passed object represents an atlas
248
+ * texture and %FALSE otherwise
249
+ *
250
+ * Since: 1.16
251
+ * Stability: Unstable
252
+ */
253
+ CoglBool
254
+ cogl_is_atlas_texture (void *object);
255
+
256
+ COGL_END_DECLS
257
+
258
+ #endif /* _COGL_ATLAS_TEXTURE_H_ */
@@ -0,0 +1,152 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ *
30
+ * Authors:
31
+ * Robert Bragg <robert@linux.intel.com>
32
+ */
33
+
34
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
35
+ #error "Only <cogl/cogl.h> can be included directly."
36
+ #endif
37
+
38
+ #ifndef __COGL_ATTRIBUTE_BUFFER_H__
39
+ #define __COGL_ATTRIBUTE_BUFFER_H__
40
+
41
+ /* We forward declare the CoglAttributeBuffer type here to avoid some circular
42
+ * dependency issues with the following headers.
43
+ */
44
+ typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
45
+
46
+ #include <cogl/cogl-context.h>
47
+
48
+ #ifdef COGL_HAS_GTYPE_SUPPORT
49
+ #include <glib-object.h>
50
+ #endif
51
+
52
+ COGL_BEGIN_DECLS
53
+
54
+ /**
55
+ * SECTION:cogl-attribute-buffer
56
+ * @short_description: Functions for creating and manipulating attribute
57
+ * buffers
58
+ *
59
+ * FIXME
60
+ */
61
+
62
+ #define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
63
+
64
+ #ifdef COGL_HAS_GTYPE_SUPPORT
65
+ /**
66
+ * cogl_attribute_buffer_get_gtype:
67
+ *
68
+ * Returns: a #GType that can be used with the GLib type system.
69
+ */
70
+ GType cogl_attribute_buffer_get_gtype (void);
71
+ #endif
72
+
73
+ /**
74
+ * cogl_attribute_buffer_new_with_size:
75
+ * @context: A #CoglContext
76
+ * @bytes: The number of bytes to allocate for vertex attribute data.
77
+ *
78
+ * Describes a new #CoglAttributeBuffer of @size bytes to contain
79
+ * arrays of vertex attribute data. Afterwards data can be set using
80
+ * cogl_buffer_set_data() or by mapping it into the application's
81
+ * address space using cogl_buffer_map().
82
+ *
83
+ * The underlying storage of this buffer isn't allocated by this
84
+ * function so that you have an opportunity to use the
85
+ * cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
86
+ * functions which may influence how the storage is allocated. The
87
+ * storage will be allocated once you upload data to the buffer.
88
+ *
89
+ * Note: You can assume this function always succeeds and won't return
90
+ * %NULL
91
+ *
92
+ * Return value: (transfer full): A newly allocated #CoglAttributeBuffer. Never %NULL.
93
+ *
94
+ * Stability: Unstable
95
+ */
96
+ CoglAttributeBuffer *
97
+ cogl_attribute_buffer_new_with_size (CoglContext *context,
98
+ size_t bytes);
99
+
100
+ /**
101
+ * cogl_attribute_buffer_new:
102
+ * @context: A #CoglContext
103
+ * @bytes: The number of bytes to allocate for vertex attribute data.
104
+ * @data: (array length=bytes): An optional pointer to vertex data to
105
+ * upload immediately.
106
+ *
107
+ * Describes a new #CoglAttributeBuffer of @size bytes to contain
108
+ * arrays of vertex attribute data and also uploads @size bytes read
109
+ * from @data to the new buffer.
110
+ *
111
+ * You should never pass a %NULL data pointer.
112
+ *
113
+ * <note>This function does not report out-of-memory errors back to
114
+ * the caller by returning %NULL and so you can assume this function
115
+ * always succeeds.</note>
116
+ *
117
+ * <note>In the unlikely case that there is an out of memory problem
118
+ * then Cogl will abort the application with a message. If your
119
+ * application needs to gracefully handle out-of-memory errors then
120
+ * you can use cogl_attribute_buffer_new_with_size() and then
121
+ * explicitly catch errors with cogl_buffer_set_data() or
122
+ * cogl_buffer_map().</note>
123
+ *
124
+ * Return value: (transfer full): A newly allocated #CoglAttributeBuffer (never %NULL)
125
+ *
126
+ * Since: 1.4
127
+ * Stability: Unstable
128
+ */
129
+ CoglAttributeBuffer *
130
+ cogl_attribute_buffer_new (CoglContext *context,
131
+ size_t bytes,
132
+ const void *data);
133
+
134
+ /**
135
+ * cogl_is_attribute_buffer:
136
+ * @object: A #CoglObject
137
+ *
138
+ * Gets whether the given object references a #CoglAttributeBuffer.
139
+ *
140
+ * Returns: %TRUE if @object references a #CoglAttributeBuffer,
141
+ * %FALSE otherwise
142
+ *
143
+ * Since: 1.4
144
+ * Stability: Unstable
145
+ */
146
+ CoglBool
147
+ cogl_is_attribute_buffer (void *object);
148
+
149
+ COGL_END_DECLS
150
+
151
+ #endif /* __COGL_ATTRIBUTE_BUFFER_H__ */
152
+
@@ -0,0 +1,558 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ *
30
+ * Authors:
31
+ * Robert Bragg <robert@linux.intel.com>
32
+ */
33
+
34
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
35
+ #error "Only <cogl/cogl.h> can be included directly."
36
+ #endif
37
+
38
+ #ifndef __COGL_ATTRIBUTE_H__
39
+ #define __COGL_ATTRIBUTE_H__
40
+
41
+ /* We forward declare the CoglAttribute type here to avoid some circular
42
+ * dependency issues with the following headers.
43
+ */
44
+ typedef struct _CoglAttribute CoglAttribute;
45
+
46
+ #include <cogl/cogl-attribute-buffer.h>
47
+ #include <cogl/cogl-indices.h>
48
+
49
+ #ifdef COGL_HAS_GTYPE_SUPPORT
50
+ #include <glib-object.h>
51
+ #endif
52
+
53
+ COGL_BEGIN_DECLS
54
+
55
+ /**
56
+ * SECTION:cogl-attribute
57
+ * @short_description: Functions for declaring and drawing vertex
58
+ * attributes
59
+ *
60
+ * FIXME
61
+ */
62
+
63
+ #ifdef COGL_HAS_GTYPE_SUPPORT
64
+ /**
65
+ * cogl_attribute_get_gtype:
66
+ *
67
+ * Returns: a #GType that can be used with the GLib type system.
68
+ */
69
+ GType cogl_attribute_get_gtype (void);
70
+ #endif
71
+
72
+ /**
73
+ * cogl_attribute_new: (constructor)
74
+ * @attribute_buffer: The #CoglAttributeBuffer containing the actual
75
+ * attribute data
76
+ * @name: The name of the attribute (used to reference it from GLSL)
77
+ * @stride: The number of bytes to jump to get to the next attribute
78
+ * value for the next vertex. (Usually
79
+ * <literal>sizeof (MyVertex)</literal>)
80
+ * @offset: The byte offset from the start of @attribute_buffer for
81
+ * the first attribute value. (Usually
82
+ * <literal>offsetof (MyVertex, component0)</literal>
83
+ * @components: The number of components (e.g. 4 for an rgba color or
84
+ * 3 for and (x,y,z) position)
85
+ * @type: FIXME
86
+ *
87
+ * Describes the layout for a list of vertex attribute values (For
88
+ * example, a list of texture coordinates or colors).
89
+ *
90
+ * The @name is used to access the attribute inside a GLSL vertex
91
+ * shader and there are some special names you should use if they are
92
+ * applicable:
93
+ * <itemizedlist>
94
+ * <listitem>"cogl_position_in" (used for vertex positions)</listitem>
95
+ * <listitem>"cogl_color_in" (used for vertex colors)</listitem>
96
+ * <listitem>"cogl_tex_coord0_in", "cogl_tex_coord1", ...
97
+ * (used for vertex texture coordinates)</listitem>
98
+ * <listitem>"cogl_normal_in" (used for vertex normals)</listitem>
99
+ * <listitem>"cogl_point_size_in" (used to set the size of points
100
+ * per-vertex. Note this can only be used if
101
+ * %COGL_FEATURE_ID_POINT_SIZE_ATTRIBUTE is advertised and
102
+ * cogl_pipeline_set_per_vertex_point_size() is called on the pipeline.
103
+ * </listitem>
104
+ * </itemizedlist>
105
+ *
106
+ * The attribute values corresponding to different vertices can either
107
+ * be tightly packed or interleaved with other attribute values. For
108
+ * example it's common to define a structure for a single vertex like:
109
+ * |[
110
+ * typedef struct
111
+ * {
112
+ * float x, y, z; /<!-- -->* position attribute *<!-- -->/
113
+ * float s, t; /<!-- -->* texture coordinate attribute *<!-- -->/
114
+ * } MyVertex;
115
+ * ]|
116
+ *
117
+ * And then create an array of vertex data something like:
118
+ * |[
119
+ * MyVertex vertices[100] = { .... }
120
+ * ]|
121
+ *
122
+ * In this case, to describe either the position or texture coordinate
123
+ * attribute you have to move <literal>sizeof (MyVertex)</literal> bytes to
124
+ * move from one vertex to the next. This is called the attribute
125
+ * @stride. If you weren't interleving attributes and you instead had
126
+ * a packed array of float x, y pairs then the attribute stride would
127
+ * be <literal>(2 * sizeof (float))</literal>. So the @stride is the number of
128
+ * bytes to move to find the attribute value of the next vertex.
129
+ *
130
+ * Normally a list of attributes starts at the beginning of an array.
131
+ * So for the <literal>MyVertex</literal> example above the @offset is the
132
+ * offset inside the <literal>MyVertex</literal> structure to the first
133
+ * component of the attribute. For the texture coordinate attribute
134
+ * the offset would be <literal>offsetof (MyVertex, s)</literal> or instead of
135
+ * using the offsetof macro you could use <literal>sizeof (float) *
136
+ * 3</literal>. If you've divided your @array into blocks of non-interleved
137
+ * attributes then you will need to calculate the @offset as the number of
138
+ * bytes in blocks preceding the attribute you're describing.
139
+ *
140
+ * An attribute often has more than one component. For example a color
141
+ * is often comprised of 4 red, green, blue and alpha @components, and a
142
+ * position may be comprised of 2 x and y @components. You should aim
143
+ * to keep the number of components to a minimum as more components
144
+ * means more data needs to be mapped into the GPU which can be a
145
+ * bottlneck when dealing with a large number of vertices.
146
+ *
147
+ * Finally you need to specify the component data type. Here you
148
+ * should aim to use the smallest type that meets your precision
149
+ * requirements. Again the larger the type then more data needs to be
150
+ * mapped into the GPU which can be a bottlneck when dealing with
151
+ * a large number of vertices.
152
+ *
153
+ * Return value: (transfer full): A newly allocated #CoglAttribute
154
+ * describing the layout for a list of attribute values
155
+ * stored in @array.
156
+ *
157
+ * Since: 1.4
158
+ * Stability: Unstable
159
+ */
160
+ /* XXX: look for a precedent to see if the stride/offset args should
161
+ * have a different order. */
162
+ CoglAttribute *
163
+ cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
164
+ const char *name,
165
+ size_t stride,
166
+ size_t offset,
167
+ int components,
168
+ CoglAttributeType type);
169
+
170
+ /**
171
+ * cogl_attribute_new_const_1f:
172
+ * @context: A #CoglContext
173
+ * @name: The name of the attribute (used to reference it from GLSL)
174
+ * @value: The constant value for the attribute
175
+ *
176
+ * Creates a new, single component, attribute whose value remains
177
+ * constant across all the vertices of a primitive without needing to
178
+ * duplicate the value for each vertex.
179
+ *
180
+ * The constant @value is a single precision floating point scalar
181
+ * which should have a corresponding declaration in GLSL code like:
182
+ *
183
+ * [|
184
+ * attribute float name;
185
+ * |]
186
+ *
187
+ * Return value: (transfer full): A newly allocated #CoglAttribute
188
+ * representing the given constant @value.
189
+ */
190
+ CoglAttribute *
191
+ cogl_attribute_new_const_1f (CoglContext *context,
192
+ const char *name,
193
+ float value);
194
+
195
+ /**
196
+ * cogl_attribute_new_const_2f:
197
+ * @context: A #CoglContext
198
+ * @name: The name of the attribute (used to reference it from GLSL)
199
+ * @component0: The first component of a 2 component vector
200
+ * @component1: The second component of a 2 component vector
201
+ *
202
+ * Creates a new, 2 component, attribute whose value remains
203
+ * constant across all the vertices of a primitive without needing to
204
+ * duplicate the value for each vertex.
205
+ *
206
+ * The constants (@component0, @component1) represent a 2 component
207
+ * float vector which should have a corresponding declaration in GLSL
208
+ * code like:
209
+ *
210
+ * [|
211
+ * attribute vec2 name;
212
+ * |]
213
+ *
214
+ * Return value: (transfer full): A newly allocated #CoglAttribute
215
+ * representing the given constant vector.
216
+ */
217
+ CoglAttribute *
218
+ cogl_attribute_new_const_2f (CoglContext *context,
219
+ const char *name,
220
+ float component0,
221
+ float component1);
222
+
223
+ /**
224
+ * cogl_attribute_new_const_3f:
225
+ * @context: A #CoglContext
226
+ * @name: The name of the attribute (used to reference it from GLSL)
227
+ * @component0: The first component of a 3 component vector
228
+ * @component1: The second component of a 3 component vector
229
+ * @component2: The third component of a 3 component vector
230
+ *
231
+ * Creates a new, 3 component, attribute whose value remains
232
+ * constant across all the vertices of a primitive without needing to
233
+ * duplicate the value for each vertex.
234
+ *
235
+ * The constants (@component0, @component1, @component2) represent a 3
236
+ * component float vector which should have a corresponding
237
+ * declaration in GLSL code like:
238
+ *
239
+ * [|
240
+ * attribute vec3 name;
241
+ * |]
242
+ *
243
+ * unless the built in name "cogl_normal_in" is being used where no
244
+ * explicit GLSL declaration need be made.
245
+ *
246
+ * Return value: (transfer full): A newly allocated #CoglAttribute
247
+ * representing the given constant vector.
248
+ */
249
+ CoglAttribute *
250
+ cogl_attribute_new_const_3f (CoglContext *context,
251
+ const char *name,
252
+ float component0,
253
+ float component1,
254
+ float component2);
255
+
256
+ /**
257
+ * cogl_attribute_new_const_4f:
258
+ * @context: A #CoglContext
259
+ * @name: The name of the attribute (used to reference it from GLSL)
260
+ * @component0: The first component of a 4 component vector
261
+ * @component1: The second component of a 4 component vector
262
+ * @component2: The third component of a 4 component vector
263
+ * @component3: The fourth component of a 4 component vector
264
+ *
265
+ * Creates a new, 4 component, attribute whose value remains
266
+ * constant across all the vertices of a primitive without needing to
267
+ * duplicate the value for each vertex.
268
+ *
269
+ * The constants (@component0, @component1, @component2, @constant3)
270
+ * represent a 4 component float vector which should have a
271
+ * corresponding declaration in GLSL code like:
272
+ *
273
+ * [|
274
+ * attribute vec4 name;
275
+ * |]
276
+ *
277
+ * unless one of the built in names "cogl_color_in",
278
+ * "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
279
+ * no explicit GLSL declaration need be made.
280
+ *
281
+ * Return value: (transfer full): A newly allocated #CoglAttribute
282
+ * representing the given constant vector.
283
+ */
284
+ CoglAttribute *
285
+ cogl_attribute_new_const_4f (CoglContext *context,
286
+ const char *name,
287
+ float component0,
288
+ float component1,
289
+ float component2,
290
+ float component3);
291
+
292
+ /**
293
+ * cogl_attribute_new_const_2fv:
294
+ * @context: A #CoglContext
295
+ * @name: The name of the attribute (used to reference it from GLSL)
296
+ * @value: A pointer to a 2 component float vector
297
+ *
298
+ * Creates a new, 2 component, attribute whose value remains
299
+ * constant across all the vertices of a primitive without needing to
300
+ * duplicate the value for each vertex.
301
+ *
302
+ * The constants (value[0], value[1]) represent a 2 component float
303
+ * vector which should have a corresponding declaration in GLSL code
304
+ * like:
305
+ *
306
+ * [|
307
+ * attribute vec2 name;
308
+ * |]
309
+ *
310
+ * Return value: (transfer full): A newly allocated #CoglAttribute
311
+ * representing the given constant vector.
312
+ */
313
+ CoglAttribute *
314
+ cogl_attribute_new_const_2fv (CoglContext *context,
315
+ const char *name,
316
+ const float *value);
317
+
318
+ /**
319
+ * cogl_attribute_new_const_3fv:
320
+ * @context: A #CoglContext
321
+ * @name: The name of the attribute (used to reference it from GLSL)
322
+ * @value: A pointer to a 3 component float vector
323
+ *
324
+ * Creates a new, 3 component, attribute whose value remains
325
+ * constant across all the vertices of a primitive without needing to
326
+ * duplicate the value for each vertex.
327
+ *
328
+ * The constants (value[0], value[1], value[2]) represent a 3
329
+ * component float vector which should have a corresponding
330
+ * declaration in GLSL code like:
331
+ *
332
+ * [|
333
+ * attribute vec3 name;
334
+ * |]
335
+ *
336
+ * unless the built in name "cogl_normal_in" is being used where no
337
+ * explicit GLSL declaration need be made.
338
+ *
339
+ * Return value: (transfer full): A newly allocated #CoglAttribute
340
+ * representing the given constant vector.
341
+ */
342
+ CoglAttribute *
343
+ cogl_attribute_new_const_3fv (CoglContext *context,
344
+ const char *name,
345
+ const float *value);
346
+
347
+ /**
348
+ * cogl_attribute_new_const_4fv:
349
+ * @context: A #CoglContext
350
+ * @name: The name of the attribute (used to reference it from GLSL)
351
+ * @value: A pointer to a 4 component float vector
352
+ *
353
+ * Creates a new, 4 component, attribute whose value remains
354
+ * constant across all the vertices of a primitive without needing to
355
+ * duplicate the value for each vertex.
356
+ *
357
+ * The constants (value[0], value[1], value[2], value[3]) represent a
358
+ * 4 component float vector which should have a corresponding
359
+ * declaration in GLSL code like:
360
+ *
361
+ * [|
362
+ * attribute vec4 name;
363
+ * |]
364
+ *
365
+ * unless one of the built in names "cogl_color_in",
366
+ * "cogl_tex_coord0_in or "cogl_tex_coord1_in" etc is being used where
367
+ * no explicit GLSL declaration need be made.
368
+ *
369
+ * Return value: (transfer full): A newly allocated #CoglAttribute
370
+ * representing the given constant vector.
371
+ */
372
+ CoglAttribute *
373
+ cogl_attribute_new_const_4fv (CoglContext *context,
374
+ const char *name,
375
+ const float *value);
376
+
377
+ /**
378
+ * cogl_attribute_new_const_2x2fv:
379
+ * @context: A #CoglContext
380
+ * @name: The name of the attribute (used to reference it from GLSL)
381
+ * @matrix2x2: A pointer to a 2 by 2 matrix
382
+ * @transpose: Whether the matrix should be transposed on upload or
383
+ * not
384
+ *
385
+ * Creates a new matrix attribute whose value remains constant
386
+ * across all the vertices of a primitive without needing to duplicate
387
+ * the value for each vertex.
388
+ *
389
+ * @matrix2x2 represent a square 2 by 2 matrix specified in
390
+ * column-major order (each pair of consecutive numbers represents a
391
+ * column) which should have a corresponding declaration in GLSL code
392
+ * like:
393
+ *
394
+ * [|
395
+ * attribute mat2 name;
396
+ * |]
397
+ *
398
+ * If @transpose is %TRUE then all matrix components are rotated
399
+ * around the diagonal of the matrix such that the first column
400
+ * becomes the first row and the second column becomes the second row.
401
+ *
402
+ * Return value: (transfer full): A newly allocated #CoglAttribute
403
+ * representing the given constant matrix.
404
+ */
405
+ CoglAttribute *
406
+ cogl_attribute_new_const_2x2fv (CoglContext *context,
407
+ const char *name,
408
+ const float *matrix2x2,
409
+ CoglBool transpose);
410
+
411
+ /**
412
+ * cogl_attribute_new_const_3x3fv:
413
+ * @context: A #CoglContext
414
+ * @name: The name of the attribute (used to reference it from GLSL)
415
+ * @matrix3x3: A pointer to a 3 by 3 matrix
416
+ * @transpose: Whether the matrix should be transposed on upload or
417
+ * not
418
+ *
419
+ * Creates a new matrix attribute whose value remains constant
420
+ * across all the vertices of a primitive without needing to duplicate
421
+ * the value for each vertex.
422
+ *
423
+ * @matrix3x3 represent a square 3 by 3 matrix specified in
424
+ * column-major order (each triple of consecutive numbers represents a
425
+ * column) which should have a corresponding declaration in GLSL code
426
+ * like:
427
+ *
428
+ * [|
429
+ * attribute mat3 name;
430
+ * |]
431
+ *
432
+ * If @transpose is %TRUE then all matrix components are rotated
433
+ * around the diagonal of the matrix such that the first column
434
+ * becomes the first row and the second column becomes the second row
435
+ * etc.
436
+ *
437
+ * Return value: (transfer full): A newly allocated #CoglAttribute
438
+ * representing the given constant matrix.
439
+ */
440
+ CoglAttribute *
441
+ cogl_attribute_new_const_3x3fv (CoglContext *context,
442
+ const char *name,
443
+ const float *matrix3x3,
444
+ CoglBool transpose);
445
+
446
+ /**
447
+ * cogl_attribute_new_const_4x4fv:
448
+ * @context: A #CoglContext
449
+ * @name: The name of the attribute (used to reference it from GLSL)
450
+ * @matrix4x4: A pointer to a 4 by 4 matrix
451
+ * @transpose: Whether the matrix should be transposed on upload or
452
+ * not
453
+ *
454
+ * Creates a new matrix attribute whose value remains constant
455
+ * across all the vertices of a primitive without needing to duplicate
456
+ * the value for each vertex.
457
+ *
458
+ * @matrix4x4 represent a square 4 by 4 matrix specified in
459
+ * column-major order (each 4-tuple of consecutive numbers represents a
460
+ * column) which should have a corresponding declaration in GLSL code
461
+ * like:
462
+ *
463
+ * [|
464
+ * attribute mat4 name;
465
+ * |]
466
+ *
467
+ * If @transpose is %TRUE then all matrix components are rotated
468
+ * around the diagonal of the matrix such that the first column
469
+ * becomes the first row and the second column becomes the second row
470
+ * etc.
471
+ *
472
+ * Return value: (transfer full): A newly allocated #CoglAttribute
473
+ * representing the given constant matrix.
474
+ */
475
+ CoglAttribute *
476
+ cogl_attribute_new_const_4x4fv (CoglContext *context,
477
+ const char *name,
478
+ const float *matrix4x4,
479
+ CoglBool transpose);
480
+
481
+ /**
482
+ * cogl_attribute_set_normalized:
483
+ * @attribute: A #CoglAttribute
484
+ * @normalized: The new value for the normalized property.
485
+ *
486
+ * Sets whether fixed point attribute types are mapped to the range
487
+ * 0→1. For example when this property is TRUE and a
488
+ * %COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE type is used then the value 255
489
+ * will be mapped to 1.0.
490
+ *
491
+ * The default value of this property depends on the name of the
492
+ * attribute. For the builtin properties cogl_color_in and
493
+ * cogl_normal_in it will default to TRUE and for all other names it
494
+ * will default to FALSE.
495
+ *
496
+ * Stability: unstable
497
+ * Since: 1.10
498
+ */
499
+ void
500
+ cogl_attribute_set_normalized (CoglAttribute *attribute,
501
+ CoglBool normalized);
502
+
503
+ /**
504
+ * cogl_attribute_get_normalized:
505
+ * @attribute: A #CoglAttribute
506
+ *
507
+ * Return value: the value of the normalized property set with
508
+ * cogl_attribute_set_normalized().
509
+ *
510
+ * Stability: unstable
511
+ * Since: 1.10
512
+ */
513
+ CoglBool
514
+ cogl_attribute_get_normalized (CoglAttribute *attribute);
515
+
516
+ /**
517
+ * cogl_attribute_get_buffer:
518
+ * @attribute: A #CoglAttribute
519
+ *
520
+ * Return value: (transfer none): the #CoglAttributeBuffer that was
521
+ * set with cogl_attribute_set_buffer() or cogl_attribute_new().
522
+ *
523
+ * Stability: unstable
524
+ * Since: 1.10
525
+ */
526
+ CoglAttributeBuffer *
527
+ cogl_attribute_get_buffer (CoglAttribute *attribute);
528
+
529
+ /**
530
+ * cogl_attribute_set_buffer:
531
+ * @attribute: A #CoglAttribute
532
+ * @attribute_buffer: A #CoglAttributeBuffer
533
+ *
534
+ * Sets a new #CoglAttributeBuffer for the attribute.
535
+ *
536
+ * Stability: unstable
537
+ * Since: 1.10
538
+ */
539
+ void
540
+ cogl_attribute_set_buffer (CoglAttribute *attribute,
541
+ CoglAttributeBuffer *attribute_buffer);
542
+
543
+ /**
544
+ * cogl_is_attribute:
545
+ * @object: A #CoglObject
546
+ *
547
+ * Gets whether the given object references a #CoglAttribute.
548
+ *
549
+ * Return value: %TRUE if the @object references a #CoglAttribute,
550
+ * %FALSE otherwise
551
+ */
552
+ CoglBool
553
+ cogl_is_attribute (void *object);
554
+
555
+ COGL_END_DECLS
556
+
557
+ #endif /* __COGL_ATTRIBUTE_H__ */
558
+