clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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<dt><span class="glossterm"><a name="annotation-glossterm-allow-none"></a>allow-none</span></dt>
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<dt><span class="glossterm"><a name="annotation-glossterm-inout"></a>inout</span></dt>
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<dd class="glossdef"><p>Parameter for input and for returning results. Default is <acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>.</p></dd>
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<a name="glsO"></a><h3 class="title">O</h3>
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<dt><span class="glossterm"><a name="annotation-glossterm-out"></a>out</span></dt>
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<dd class="glossdef"><p>Parameter for returning results. Default is <acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-out%20caller-allocates"></a>out caller-allocates</span></dt>
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<dd class="glossdef"><p>Out parameter, where caller must allocate storage.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-scope%20call"></a>scope call</span></dt>
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<dd class="glossdef"><p>The callback is valid only during the call to the method.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-scope%20notified"></a>scope notified</span></dt>
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<dd class="glossdef"><p>The callback is valid until the GDestroyNotify argument is called.</p></dd>
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<a name="glsT"></a><h3 class="title">T</h3>
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<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20container"></a>transfer container</span></dt>
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<dd class="glossdef"><p>Free data container after the code is done.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20full"></a>transfer full</span></dt>
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<dd class="glossdef"><p>Free data after the code is done.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-transfer%20none"></a>transfer none</span></dt>
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<dd class="glossdef"><p>Don't free data after the code is done.</p></dd>
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<dt><span class="glossterm"><a name="annotation-glossterm-type"></a>type</span></dt>
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<dd class="glossdef"><p>Override the parsed C type with given type.</p></dd>
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<a name="glsU"></a><h3 class="title">U</h3>
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<dt><span class="glossterm"><a name="annotation-glossterm-Unstable"></a>Unstable</span></dt>
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<dd class="glossdef"><p>Unstable interfaces are experimental or transitional. They are typically used to
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give outside developers early access to new or rapidly changing technology, or
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to provide an interim solution to a problem where a more general solution is
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anticipated. No claims are made about either source or binary compatibility from
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one minor release to the next.
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The Unstable interface level is a warning that these interfaces are subject to
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change without warning and should not be used in unbundled products.
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Given such caveats, customer impact need not be a factor when considering
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incompatible changes to an Unstable interface in a major or minor release.
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Nonetheless, when such changes are introduced, the changes should still be
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mentioned in the release notes for the affected release.
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<link rel="prev" href="clutter-overview.html" title="Part I. Overview">
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<td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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<td><img src="up-insensitive.png" width="16" height="16" border="0"></td>
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<td><a accesskey="p" href="clutter-overview.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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<td><a accesskey="n" href="running-clutter.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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<a name="building-clutter"></a>Part II. Building Clutter</h1></div>
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<span class="firstname">Emmanuele</span> <span class="surname">Bassi</span>
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</h3>
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<div class="affiliation"><div class="address"><p><br>
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<code class="email"><<a class="email" href="mailto:ebassiopenedhand.com">ebassi<em class="parameter"><code>openedhand.com</code></em></a>></code><br>
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</div></div>
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<div></div>
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<div class="section">
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="dependencies"></a>Clutter Dependencies</h2></div></div></div>
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<td><p><span class="term">GLib</span></p></td>
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<td><p>A general-purpose utility library, not specific to
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graphical user interfaces. GLib provides many useful data
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types, macros, type conversions, string utilities, file
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utilities, a main loop abstraction, and so on.</p></td>
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</tr>
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<tr>
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<td><p><span class="term">GObject</span></p></td>
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<td><p>The GLib Object System provides the required
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implementations of a flexible, extensible and intentionally
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easy to map (into other languages) object-oriented framework
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for C.</p></td>
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</tr>
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<tr>
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<td><p><span class="term">Pango</span></p></td>
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<td><p>Pango is a library for laying out and rendering
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text, with an emphasis on internationalization.</p></td>
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</tr>
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<tr>
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<td><p><span class="term">Backend Windowing System Library</span></p></td>
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<td><p>GLX, EGL (1.1), Cocoa (OS X) and WGL (Windows)</p></td>
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</tr>
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<tr>
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<td><p><span class="term">Graphics Rendering </span></p></td>
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<td><p>Open GL (1.3+ or 1.2 with multitexturing support) or
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Open GL ES (1.1 or 2.0)</p></td>
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</tr>
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</tbody>
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</table></div>
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<div class="section">
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="building-instructions"></a>Platform-specific instructions</h2></div></div></div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="building-linux"></a>Linux</h3></div></div></div>
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<p>If you are using Debian or Ubuntu, you can install pre-compiled
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binary packages the normal Debian way following the instructions at
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<a class="ulink" href="http://debian.o-hand.com/" target="_top">
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http://debian.o-hand.com/</a>.
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</p>
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<p>To build Clutter clutter from sources, get the latest source
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archives from <a class="ulink" href="http://www.clutter-project.org/sources/" target="_top">
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http://www.clutter-project.org/sources/</a>. Once you have extracted
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the sources from the archive execute the following commands in the
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top-level directory:
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</p>
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<div class="literallayout"><p><br>
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$ ./configure<br>
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$ make<br>
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# make install<br>
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</p></div>
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<p>You can configure the build with number of additional arguments
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passed to the configure script, the full list of which can be obtained
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by running ./configure --help. The following arguments are specific to
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Clutter:
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<col>
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</colgroup>
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<tr>
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<td><p><span class="term">--enable-debug=[no/minimum/yes]</span></p></td>
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<td><p>Controls the Clutter debugging level. Possible values
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are: yes (all GLib asserts, checks and runtime debug
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messages); minimum - just GLib cast checks and runtime
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debug messages; no (no GLib asserts or checks and no
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runtime debug messages). The default is yes for development
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cycles, and minimum for stable releases. You should not use
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no, unless the only performance critical paths are the
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GLib type system checks.</p></td>
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</tr>
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<tr>
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<td><p><span class="term">--enable-cogl-debug=[no/minimum/yes]</span></p></td>
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<td><p>Controls the COGL debugging level, similarly to
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--enable-debug.</p></td>
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</tr>
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<tr>
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<td><p><span class="term">--enable-maintainer-flags=[no/yes]</span></p></td>
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<td><p>Use strict compiler flags; default=no.
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</p></td>
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<td><p><span class="term">--enable-gtk-doc</span></p></td>
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<td><p>Use gtk-doc to build documentation; default=no.
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</p></td>
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</tr>
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<tr>
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<td><p><span class="term">--enable-manual=[no/yes]</span></p></td>
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<td><p>Build application developers manual; requires jw and
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xmlto binaries; default=no.
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</p></td>
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</tr>
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<td><p><span class="term">--with-flavour=[glx/eglx/eglnative/win32/osx/cex100]</span></p></td>
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<td><p>Select the Clutter backend; default=glx.
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</p></td>
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<tr>
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<td><p><span class="term">--with-imagebackend=[gdk-pixbuf/quartz/internal]</span></p></td>
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<td><p>Select the image loading backend; default is
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set to gdk-pixbuf on Linux and Windows, and to quartz
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on OS X. The internal image loading backend should only
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be used when porting to a new platform or for testing
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purposes, and its stability or functionality are not
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guaranteed.</p></td>
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<tr>
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<td><p><span class="term">--with-gles=[1.1/2.0]</span></p></td>
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<td><p>Select the version of GLES to support in COGL;
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default is 1.1.</p></td>
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<td><p><span class="term">--with-json=[internal/check]</span></p></td>
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<td><p>Select whether to use the internal copy of
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JSON-GLib to parse the ClutterScript UI definition
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files, or to check for the system installed library;
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default is internal.</p></td>
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<td><p>Whether to enable XInput 1 support; default is
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no.</p></td>
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<td><p>Whether to generate GObject Introspection data
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at build time; default is auto.</p></td>
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</tbody>
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</table></div>
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<p>
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</p>
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<div class="titlepage"><div><div><h3 class="title">
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<a name="building-windows"></a>Windows</h3></div></div></div>
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<p>
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The recommended way of building Clutter for Windows is using the
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<a class="ulink" href="http://www.mingw.org/" target="_top">mingw</a> tool chain. This
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will work either by cross compiling from a Linux
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installation or directly on Windows using MSYS. See
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the <a class="ulink" href="http://wiki.clutter-project.org/wiki/BuildingClutterOnWindows" target="_top">
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wiki</a> for more information.
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</p>
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<div class="titlepage"><div><div><h3 class="title">
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<a name="building-osx"></a>OSX</h3></div></div></div>
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<p>
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Before you start you should install XCode either from the OSX
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installation disk or by downloading it from the Apple website.
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</p>
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<p>
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Note: These instructions have only been tested on OS X 10.6
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(a.k.a Snow Leopard)
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</p>
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<p>
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Currently the only way to install Clutter for developing
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applications, or hacking on Clutter itself, is to build it yourself.
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The recommended route is to install the dependencies with
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the <a class="ulink" href="" target="_top">MacPorts</a>
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project, by simply invoking:
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</p>
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<div class="informalexample">
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<td class="listing_lines" align="right"><pre>1</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="normal">$ sudo port </span><span class="usertype">install</span><span class="normal"> libpixman</span><span class="symbol">-</span><span class="usertype">devel</span><span class="normal"> cairo</span><span class="symbol">-</span><span class="normal">devel </span><span class="usertype">pango</span><span class="normal"> gtk</span><span class="symbol">-</span><span class="normal">doc</span></pre></td>
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on a terminal, after installing and updating MacPorts.
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This should give you all of the required dependencies for building
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Clutter.
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</p>
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<p>
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It should be noted that building gtk-doc pulls in a lot of other
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MacPorts dependencies and takes some considerable time. You can omit
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this dependency so long as you disable documentation when you are
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configuring the build with
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<code class="literal">--disable-gtk-doc --disable-docs</code>
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</p>
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<p>
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The Clutter Quartz backend is built by passing the
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<code class="literal">--with-flavour=osx</code> command line argument
|
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to the configure script. If not passed, the GLX backend will
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be built. By default, the Quartz backend depends on CoreGraphics
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in order to load images into textures, but it can also depend
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on GDK-Pixbuf or an internal, highly experimental PNG and JPEG
|
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loader.
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</p>
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<p>
|
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GTK introspection is untested on OSX (as there isn't a MacPorts
|
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package) so it is recommended that you disable this with the
|
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<code class="literal">--disable-introspection</code>.
|
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</p>
|
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<p>
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If building on top of MacPorts, as recommended, the following
|
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configure command should suffice:
|
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</p>
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<div class="informalexample">
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<a name="id-1.5.2"></a>Abstract classes and interfaces</h2></div></div></div>
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<span class="refentrytitle"><a href="ClutterActor.html">ClutterActor</a></span><span class="refpurpose"> — The basic element of the scene graph</span>
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<span class="refentrytitle"><a href="ClutterContainer.html">ClutterContainer</a></span><span class="refpurpose"> — An interface for container actors</span>
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<span class="refentrytitle"><a href="ClutterChildMeta.html">ClutterChildMeta</a></span><span class="refpurpose"> — Wrapper for actors inside a container</span>
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<span class="refentrytitle"><a href="ClutterMedia.html">ClutterMedia</a></span><span class="refpurpose"> — An interface for controlling playback of media data</span>
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<span class="refentrytitle"><a href="ClutterLayoutManager.html">ClutterLayoutManager</a></span><span class="refpurpose"> — Layout managers base class</span>
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<span class="refentrytitle"><a href="ClutterActorMeta.html">ClutterActorMeta</a></span><span class="refpurpose"> — Base class of actor modifiers</span>
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<span class="refentrytitle"><a href="ClutterAction.html">ClutterAction</a></span><span class="refpurpose"> — Abstract class for event-related logic</span>
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<span class="refentrytitle"><a href="ClutterConstraint.html">ClutterConstraint</a></span><span class="refpurpose"> — Abstract class for constraints on position or size</span>
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<span class="refentrytitle"><a href="ClutterEffect.html">ClutterEffect</a></span><span class="refpurpose"> — Base class for actor effects</span>
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<span class="refentrytitle"><a href="ClutterContent.html">ClutterContent</a></span><span class="refpurpose"> — Delegate for painting the content of an actor</span>
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