clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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+ <td width="100%" align="left" class="shortcuts">
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
18
+ <a href="#ClutterChildMeta.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
19
+ <a href="#ClutterChildMeta.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
20
+ <a href="#ClutterChildMeta.properties" class="shortcut">Properties</a></span>
21
+ </td>
22
+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
23
+ <td><a accesskey="u" href="ch01.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
24
+ <td><a accesskey="p" href="ClutterContainer.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
25
+ <td><a accesskey="n" href="ClutterMedia.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
26
+ </tr></table>
27
+ <div class="refentry">
28
+ <a name="ClutterChildMeta"></a><div class="titlepage"></div>
29
+ <div class="refnamediv"><table width="100%"><tr>
30
+ <td valign="top">
31
+ <h2><span class="refentrytitle"><a name="ClutterChildMeta.top_of_page"></a>ClutterChildMeta</span></h2>
32
+ <p>ClutterChildMeta — Wrapper for actors inside a container</p>
33
+ </td>
34
+ <td class="gallery_image" valign="top" align="right"></td>
35
+ </tr></table></div>
36
+ <div class="refsect1">
37
+ <a name="ClutterChildMeta.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
39
+ <colgroup>
40
+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
42
+ </colgroup>
43
+ <tbody>
44
+ <tr>
45
+ <td class="function_type">
46
+ <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> *
47
+ </td>
48
+ <td class="function_name">
49
+ <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-container" title="clutter_child_meta_get_container ()">clutter_child_meta_get_container</a> <span class="c_punctuation">()</span>
50
+ </td>
51
+ </tr>
52
+ <tr>
53
+ <td class="function_type">
54
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
55
+ </td>
56
+ <td class="function_name">
57
+ <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-actor" title="clutter_child_meta_get_actor ()">clutter_child_meta_get_actor</a> <span class="c_punctuation">()</span>
58
+ </td>
59
+ </tr>
60
+ </tbody>
61
+ </table></div>
62
+ </div>
63
+ <div class="refsect1">
64
+ <a name="ClutterChildMeta.properties"></a><h2>Properties</h2>
65
+ <div class="informaltable"><table border="0">
66
+ <colgroup>
67
+ <col width="150px" class="properties_type">
68
+ <col width="300px" class="properties_name">
69
+ <col width="200px" class="properties_flags">
70
+ </colgroup>
71
+ <tbody>
72
+ <tr>
73
+ <td class="property_type">
74
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *</td>
75
+ <td class="property_name"><a class="link" href="ClutterChildMeta.html#ClutterChildMeta--actor" title="The “actor” property">actor</a></td>
76
+ <td class="property_flags">Read / Write / Construct Only</td>
77
+ </tr>
78
+ <tr>
79
+ <td class="property_type">
80
+ <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> *</td>
81
+ <td class="property_name"><a class="link" href="ClutterChildMeta.html#ClutterChildMeta--container" title="The “container” property">container</a></td>
82
+ <td class="property_flags">Read / Write / Construct Only</td>
83
+ </tr>
84
+ </tbody>
85
+ </table></div>
86
+ </div>
87
+ <div class="refsect1">
88
+ <a name="ClutterChildMeta.other"></a><h2>Types and Values</h2>
89
+ <div class="informaltable"><table width="100%" border="0">
90
+ <colgroup>
91
+ <col width="150px" class="name">
92
+ <col class="description">
93
+ </colgroup>
94
+ <tbody>
95
+ <tr>
96
+ <td class="datatype_keyword"> </td>
97
+ <td class="function_name"><a class="link" href="ClutterChildMeta.html#ClutterChildMeta-struct" title="ClutterChildMeta">ClutterChildMeta</a></td>
98
+ </tr>
99
+ <tr>
100
+ <td class="datatype_keyword">struct</td>
101
+ <td class="function_name"><a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass">ClutterChildMetaClass</a></td>
102
+ </tr>
103
+ </tbody>
104
+ </table></div>
105
+ </div>
106
+ <div class="refsect1">
107
+ <a name="ClutterChildMeta.object-hierarchy"></a><h2>Object Hierarchy</h2>
108
+ <pre class="screen"> GObject
109
+ <span class="lineart">╰──</span> ClutterChildMeta
110
+ <span class="lineart">╰──</span> <a class="link" href="ClutterLayoutMeta.html" title="ClutterLayoutMeta">ClutterLayoutMeta</a>
111
+ </pre>
112
+ </div>
113
+ <div class="refsect1">
114
+ <a name="ClutterChildMeta.description"></a><h2>Description</h2>
115
+ <p><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is a wrapper object created by <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>
116
+ implementations in order to store child-specific data and properties.</p>
117
+ <p>A <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> wraps a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> inside a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>.</p>
118
+ <p><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is available since Clutter 0.8</p>
119
+ </div>
120
+ <div class="refsect1">
121
+ <a name="ClutterChildMeta.functions_details"></a><h2>Functions</h2>
122
+ <div class="refsect2">
123
+ <a name="clutter-child-meta-get-container"></a><h3>clutter_child_meta_get_container ()</h3>
124
+ <pre class="programlisting"><a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> *
125
+ clutter_child_meta_get_container (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);</pre>
126
+ <p>Retrieves the container using <em class="parameter"><code>data</code></em>
127
+ </p>
128
+ <div class="refsect3">
129
+ <a name="id-1.5.2.4.8.2.5"></a><h4>Parameters</h4>
130
+ <div class="informaltable"><table width="100%" border="0">
131
+ <colgroup>
132
+ <col width="150px" class="parameters_name">
133
+ <col class="parameters_description">
134
+ <col width="200px" class="parameters_annotations">
135
+ </colgroup>
136
+ <tbody><tr>
137
+ <td class="parameter_name"><p>data</p></td>
138
+ <td class="parameter_description"><p>a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a></p></td>
139
+ <td class="parameter_annotations"> </td>
140
+ </tr></tbody>
141
+ </table></div>
142
+ </div>
143
+ <div class="refsect3">
144
+ <a name="id-1.5.2.4.8.2.6"></a><h4>Returns</h4>
145
+ <p> a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>. </p>
146
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
147
+ </div>
148
+ <p class="since">Since 0.8</p>
149
+ </div>
150
+ <hr>
151
+ <div class="refsect2">
152
+ <a name="clutter-child-meta-get-actor"></a><h3>clutter_child_meta_get_actor ()</h3>
153
+ <pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> *
154
+ clutter_child_meta_get_actor (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);</pre>
155
+ <p>Retrieves the actor wrapped by <em class="parameter"><code>data</code></em>
156
+ </p>
157
+ <div class="refsect3">
158
+ <a name="id-1.5.2.4.8.3.5"></a><h4>Parameters</h4>
159
+ <div class="informaltable"><table width="100%" border="0">
160
+ <colgroup>
161
+ <col width="150px" class="parameters_name">
162
+ <col class="parameters_description">
163
+ <col width="200px" class="parameters_annotations">
164
+ </colgroup>
165
+ <tbody><tr>
166
+ <td class="parameter_name"><p>data</p></td>
167
+ <td class="parameter_description"><p>a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a></p></td>
168
+ <td class="parameter_annotations"> </td>
169
+ </tr></tbody>
170
+ </table></div>
171
+ </div>
172
+ <div class="refsect3">
173
+ <a name="id-1.5.2.4.8.3.6"></a><h4>Returns</h4>
174
+ <p> a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>. </p>
175
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
176
+ </div>
177
+ <p class="since">Since 0.8</p>
178
+ </div>
179
+ </div>
180
+ <div class="refsect1">
181
+ <a name="ClutterChildMeta.other_details"></a><h2>Types and Values</h2>
182
+ <div class="refsect2">
183
+ <a name="ClutterChildMeta-struct"></a><h3>ClutterChildMeta</h3>
184
+ <pre class="programlisting">typedef struct {
185
+ ClutterContainer *container;
186
+ ClutterActor *actor;
187
+ } ClutterChildMeta;
188
+ </pre>
189
+ <p>Base interface for container specific state for child actors. A child
190
+ data is meant to be used when you need to keep track of information
191
+ about each individual child added to a container.</p>
192
+ <p>In order to use it you should create your own subclass of
193
+ <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> and set the <a class="link" href="ClutterContainer.html#ClutterContainerIface" title="struct ClutterContainerIface"><span class="type">ClutterContainerIface</span></a> child_meta_type
194
+ interface member to your subclass type, like:</p>
195
+ <div class="informalexample">
196
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
197
+ <tbody>
198
+ <tr>
199
+ <td class="listing_lines" align="right"><pre>1
200
+ 2
201
+ 3
202
+ 4
203
+ 5
204
+ 6
205
+ 7</pre></td>
206
+ <td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
207
+ <span class="function">my_container_iface_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterContainerIface</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">iface</span><span class="symbol">)</span>
208
+ <span class="cbracket">{</span>
209
+ <span class="normal"> </span><span class="comment">// set the rest of the #ClutterContainer vtable</span>
210
+
211
+ <span class="normal"> container_iface</span><span class="symbol">-&gt;</span><span class="normal">child_meta_type </span><span class="symbol">=</span><span class="normal"> MY_TYPE_CHILD_META</span><span class="symbol">;</span>
212
+ <span class="cbracket">}</span></pre></td>
213
+ </tr>
214
+ </tbody>
215
+ </table>
216
+ </div>
217
+
218
+ <p></p>
219
+ <p>This will automatically create a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> of type
220
+ <code class="literal">MY_TYPE_CHILD_META</code> for every actor that is added to the container.</p>
221
+ <p>The child data for an actor can be retrieved using the
222
+ <a class="link" href="ClutterContainer.html#clutter-container-get-child-meta" title="clutter_container_get_child_meta ()"><code class="function">clutter_container_get_child_meta()</code></a> function.</p>
223
+ <p>The properties of the data and your subclass can be manipulated with
224
+ <a class="link" href="ClutterContainer.html#clutter-container-child-set" title="clutter_container_child_set ()"><code class="function">clutter_container_child_set()</code></a> and <a class="link" href="ClutterContainer.html#clutter-container-child-get" title="clutter_container_child_get ()"><code class="function">clutter_container_child_get()</code></a> which
225
+ act like <code class="function">g_object_set()</code> and <code class="function">g_object_get()</code>.</p>
226
+ <p>You can provide hooks for your own storage as well as control the
227
+ instantiation by overriding the <a class="link" href="ClutterContainer.html#ClutterContainerIface" title="struct ClutterContainerIface"><span class="type">ClutterContainerIface</span></a> virtual functions
228
+ <a class="link" href="ClutterContainer.html#ClutterContainerIface.create-child-meta"><code class="function">ClutterContainerIface.create_child_meta()</code></a>, <a class="link" href="ClutterContainer.html#ClutterContainerIface.destroy-child-meta"><code class="function">ClutterContainerIface.destroy_child_meta()</code></a>,
229
+ and <a class="link" href="ClutterContainer.html#ClutterContainerIface.get-child-meta"><code class="function">ClutterContainerIface.get_child_meta()</code></a>.</p>
230
+ <div class="refsect3">
231
+ <a name="id-1.5.2.4.9.2.12"></a><h4>Members</h4>
232
+ <div class="informaltable"><table width="100%" border="0">
233
+ <colgroup>
234
+ <col width="300px" class="struct_members_name">
235
+ <col class="struct_members_description">
236
+ <col width="200px" class="struct_members_annotations">
237
+ </colgroup>
238
+ <tbody>
239
+ <tr>
240
+ <td class="struct_member_name"><p><a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> *<em class="structfield"><code><a name="ClutterChildMeta-struct.container"></a>container</code></em>;</p></td>
241
+ <td class="struct_member_description"><p>the container handling this data</p></td>
242
+ <td class="struct_member_annotations"> </td>
243
+ </tr>
244
+ <tr>
245
+ <td class="struct_member_name"><p><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *<em class="structfield"><code><a name="ClutterChildMeta-struct.actor"></a>actor</code></em>;</p></td>
246
+ <td class="struct_member_description"><p>the actor wrapped by this data</p></td>
247
+ <td class="struct_member_annotations"> </td>
248
+ </tr>
249
+ </tbody>
250
+ </table></div>
251
+ </div>
252
+ <p class="since">Since 0.8</p>
253
+ </div>
254
+ <hr>
255
+ <div class="refsect2">
256
+ <a name="ClutterChildMetaClass"></a><h3>struct ClutterChildMetaClass</h3>
257
+ <pre class="programlisting">struct ClutterChildMetaClass {
258
+ };
259
+ </pre>
260
+ <p>The <a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass"><span class="type">ClutterChildMetaClass</span></a> contains only private data</p>
261
+ <p class="since">Since 0.8</p>
262
+ </div>
263
+ </div>
264
+ <div class="refsect1">
265
+ <a name="ClutterChildMeta.property-details"></a><h2>Property Details</h2>
266
+ <div class="refsect2">
267
+ <a name="ClutterChildMeta--actor"></a><h3>The <code class="literal">“actor”</code> property</h3>
268
+ <pre class="programlisting"> “actor” <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *</pre>
269
+ <p>The <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> being wrapped by this <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a></p>
270
+ <p>Flags: Read / Write / Construct Only</p>
271
+ <p class="since">Since 0.8</p>
272
+ </div>
273
+ <hr>
274
+ <div class="refsect2">
275
+ <a name="ClutterChildMeta--container"></a><h3>The <code class="literal">“container”</code> property</h3>
276
+ <pre class="programlisting"> “container” <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> *</pre>
277
+ <p>The <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> that created this <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a>.</p>
278
+ <p>Flags: Read / Write / Construct Only</p>
279
+ <p class="since">Since 0.8</p>
280
+ </div>
281
+ </div>
282
+ </div>
283
+ <div class="footer">
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+ <hr>
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+ Generated by GTK-Doc V1.20.1</div>
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+ </body>
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+ </html>
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <title>Clutter Reference Manual: ClutterClickAction</title>
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
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+ <td width="100%" align="left" class="shortcuts">
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
18
+ <a href="#ClutterClickAction.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
19
+ <a href="#ClutterClickAction.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
20
+ <a href="#ClutterClickAction.properties" class="shortcut">Properties</a></span><span id="nav_signals">  <span class="dim">|</span> 
21
+ <a href="#ClutterClickAction.signals" class="shortcut">Signals</a></span>
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+ </td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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+ <td><a accesskey="u" href="ch04.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
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+ <td><a accesskey="p" href="ch04.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="n" href="ClutterDragAction.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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+ </tr></table>
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+ <div class="refentry">
29
+ <a name="ClutterClickAction"></a><div class="titlepage"></div>
30
+ <div class="refnamediv"><table width="100%"><tr>
31
+ <td valign="top">
32
+ <h2><span class="refentrytitle"><a name="ClutterClickAction.top_of_page"></a>ClutterClickAction</span></h2>
33
+ <p>ClutterClickAction — Action for clickable actors</p>
34
+ </td>
35
+ <td class="gallery_image" valign="top" align="right"></td>
36
+ </tr></table></div>
37
+ <div class="refsect1">
38
+ <a name="ClutterClickAction.functions"></a><h2>Functions</h2>
39
+ <div class="informaltable"><table width="100%" border="0">
40
+ <colgroup>
41
+ <col width="150px" class="functions_return">
42
+ <col class="functions_name">
43
+ </colgroup>
44
+ <tbody>
45
+ <tr>
46
+ <td class="function_type">
47
+ <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> *
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+ </td>
49
+ <td class="function_name">
50
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-new" title="clutter_click_action_new ()">clutter_click_action_new</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td class="function_type">
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+ <span class="returnvalue">guint</span>
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+ </td>
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+ <td class="function_name">
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+ <a class="link" href="ClutterClickAction.html#clutter-click-action-get-button" title="clutter_click_action_get_button ()">clutter_click_action_get_button</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td class="function_type">
63
+ <a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a>
64
+ </td>
65
+ <td class="function_name">
66
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-get-state" title="clutter_click_action_get_state ()">clutter_click_action_get_state</a> <span class="c_punctuation">()</span>
67
+ </td>
68
+ </tr>
69
+ <tr>
70
+ <td class="function_type">
71
+ <span class="returnvalue">void</span>
72
+ </td>
73
+ <td class="function_name">
74
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-get-coords" title="clutter_click_action_get_coords ()">clutter_click_action_get_coords</a> <span class="c_punctuation">()</span>
75
+ </td>
76
+ </tr>
77
+ <tr>
78
+ <td class="function_type">
79
+ <span class="returnvalue">void</span>
80
+ </td>
81
+ <td class="function_name">
82
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()">clutter_click_action_release</a> <span class="c_punctuation">()</span>
83
+ </td>
84
+ </tr>
85
+ </tbody>
86
+ </table></div>
87
+ </div>
88
+ <div class="refsect1">
89
+ <a name="ClutterClickAction.properties"></a><h2>Properties</h2>
90
+ <div class="informaltable"><table border="0">
91
+ <colgroup>
92
+ <col width="150px" class="properties_type">
93
+ <col width="300px" class="properties_name">
94
+ <col width="200px" class="properties_flags">
95
+ </colgroup>
96
+ <tbody>
97
+ <tr>
98
+ <td class="property_type"><span class="type">gboolean</span></td>
99
+ <td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--held" title="The “held” property">held</a></td>
100
+ <td class="property_flags">Read</td>
101
+ </tr>
102
+ <tr>
103
+ <td class="property_type"><span class="type">gint</span></td>
104
+ <td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title="The “long-press-duration” property">long-press-duration</a></td>
105
+ <td class="property_flags">Read / Write</td>
106
+ </tr>
107
+ <tr>
108
+ <td class="property_type"><span class="type">gint</span></td>
109
+ <td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title="The “long-press-threshold” property">long-press-threshold</a></td>
110
+ <td class="property_flags">Read / Write</td>
111
+ </tr>
112
+ <tr>
113
+ <td class="property_type"><span class="type">gboolean</span></td>
114
+ <td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title="The “pressed” property">pressed</a></td>
115
+ <td class="property_flags">Read</td>
116
+ </tr>
117
+ </tbody>
118
+ </table></div>
119
+ </div>
120
+ <div class="refsect1">
121
+ <a name="ClutterClickAction.signals"></a><h2>Signals</h2>
122
+ <div class="informaltable"><table border="0">
123
+ <colgroup>
124
+ <col width="150px" class="signals_return">
125
+ <col width="300px" class="signals_name">
126
+ <col width="200px" class="signals_flags">
127
+ </colgroup>
128
+ <tbody>
129
+ <tr>
130
+ <td class="signal_type"><span class="returnvalue">void</span></td>
131
+ <td class="signal_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal">clicked</a></td>
132
+ <td class="signal_flags">Run Last</td>
133
+ </tr>
134
+ <tr>
135
+ <td class="signal_type"><span class="returnvalue">gboolean</span></td>
136
+ <td class="signal_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal">long-press</a></td>
137
+ <td class="signal_flags">Run Last</td>
138
+ </tr>
139
+ </tbody>
140
+ </table></div>
141
+ </div>
142
+ <div class="refsect1">
143
+ <a name="ClutterClickAction.other"></a><h2>Types and Values</h2>
144
+ <div class="informaltable"><table width="100%" border="0">
145
+ <colgroup>
146
+ <col width="150px" class="name">
147
+ <col class="description">
148
+ </colgroup>
149
+ <tbody>
150
+ <tr>
151
+ <td class="datatype_keyword">struct</td>
152
+ <td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-struct" title="struct ClutterClickAction">ClutterClickAction</a></td>
153
+ </tr>
154
+ <tr>
155
+ <td class="datatype_keyword">struct</td>
156
+ <td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass">ClutterClickActionClass</a></td>
157
+ </tr>
158
+ <tr>
159
+ <td class="datatype_keyword">enum</td>
160
+ <td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState">ClutterLongPressState</a></td>
161
+ </tr>
162
+ </tbody>
163
+ </table></div>
164
+ </div>
165
+ <div class="refsect1">
166
+ <a name="ClutterClickAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
167
+ <pre class="screen"> GObject
168
+ <span class="lineart">╰──</span> GInitiallyUnowned
169
+ <span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
170
+ <span class="lineart">╰──</span> <a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
171
+ <span class="lineart">╰──</span> ClutterClickAction
172
+ </pre>
173
+ </div>
174
+ <div class="refsect1">
175
+ <a name="ClutterClickAction.description"></a><h2>Description</h2>
176
+ <p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is a sub-class of <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that implements
177
+ the logic for clickable actors, by using the low level events of
178
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>, such as <a class="link" href="ClutterActor.html#ClutterActor-button-press-event" title="The “button-press-event” signal"><span class="type">“button-press-event”</span></a> and
179
+ <a class="link" href="ClutterActor.html#ClutterActor-button-release-event" title="The “button-release-event” signal"><span class="type">“button-release-event”</span></a>, to synthesize the high level
180
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal.</p>
181
+ <p>To use <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> you just need to apply it to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
182
+ using <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> and connect to the
183
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal:</p>
184
+ <div class="informalexample">
185
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
186
+ <tbody>
187
+ <tr>
188
+ <td class="listing_lines" align="right"><pre>1
189
+ 2
190
+ 3
191
+ 4
192
+ 5</pre></td>
193
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterClickAction.html#clutter-click-action-new">clutter_click_action_new</a></span><span class="normal"> </span><span class="symbol">();</span>
194
+
195
+ <span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span>
196
+
197
+ <span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"clicked"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_clicked</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span></pre></td>
198
+ </tr>
199
+ </tbody>
200
+ </table>
201
+ </div>
202
+
203
+ <p></p>
204
+ <p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> also supports long press gestures: a long press is
205
+ activated if the pointer remains pressed within a certain threshold (as
206
+ defined by the <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title="The “long-press-threshold” property"><span class="type">“long-press-threshold”</span></a> property) for a
207
+ minimum amount of time (as the defined by the
208
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title="The “long-press-duration” property"><span class="type">“long-press-duration”</span></a> property).
209
+ The <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal is emitted multiple times,
210
+ using different <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> values; to handle long presses
211
+ you should connect to the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal and
212
+ handle the different states:</p>
213
+ <div class="informalexample">
214
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
215
+ <tbody>
216
+ <tr>
217
+ <td class="listing_lines" align="right"><pre>1
218
+ 2
219
+ 3
220
+ 4
221
+ 5
222
+ 6
223
+ 7
224
+ 8
225
+ 9
226
+ 10
227
+ 11
228
+ 12
229
+ 13
230
+ 14
231
+ 15
232
+ 16
233
+ 17
234
+ 18
235
+ 19
236
+ 20
237
+ 21
238
+ 22
239
+ 23
240
+ 24
241
+ 25
242
+ 26
243
+ 27
244
+ 28
245
+ 29
246
+ 30
247
+ 31</pre></td>
248
+ <td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> gboolean</span>
249
+ <span class="function">on_long_press</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterClickAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
250
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
251
+ <span class="normal"> </span><span class="usertype">ClutterLongPressState</span><span class="normal"> state</span><span class="symbol">)</span>
252
+ <span class="cbracket">{</span>
253
+ <span class="normal"> </span><span class="keyword">switch</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">state</span><span class="symbol">)</span>
254
+ <span class="normal"> </span><span class="cbracket">{</span>
255
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> CLUTTER_LONG_PRESS_QUERY</span><span class="symbol">:</span>
256
+ <span class="normal"> </span><span class="comment">/* return TRUE if the actor should support long press</span>
257
+ <span class="comment"> * gestures, and FALSE otherwise; this state will be</span>
258
+ <span class="comment"> * emitted on button presses</span>
259
+ <span class="comment"> */</span>
260
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
261
+
262
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> CLUTTER_LONG_PRESS_ACTIVATE</span><span class="symbol">:</span>
263
+ <span class="normal"> </span><span class="comment">/* this state is emitted if the minimum duration has</span>
264
+ <span class="comment"> * been reached without the gesture being cancelled.</span>
265
+ <span class="comment"> * the return value is not used</span>
266
+ <span class="comment"> */</span>
267
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
268
+
269
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> CLUTTER_LONG_PRESS_CANCEL</span><span class="symbol">:</span>
270
+ <span class="normal"> </span><span class="comment">/* this state is emitted if the long press was cancelled;</span>
271
+ <span class="comment"> * for instance, the pointer went outside the actor or the</span>
272
+ <span class="comment"> * allowed threshold, or the button was released before</span>
273
+ <span class="comment"> * the minimum duration was reached. the return value is</span>
274
+ <span class="comment"> * not used</span>
275
+ <span class="comment"> */</span>
276
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> FALSE</span><span class="symbol">;</span>
277
+ <span class="normal"> </span><span class="cbracket">}</span>
278
+ <span class="cbracket">}</span></pre></td>
279
+ </tr>
280
+ </tbody>
281
+ </table>
282
+ </div>
283
+
284
+ <p></p>
285
+ <p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is available since Clutter 1.4</p>
286
+ </div>
287
+ <div class="refsect1">
288
+ <a name="ClutterClickAction.functions_details"></a><h2>Functions</h2>
289
+ <div class="refsect2">
290
+ <a name="clutter-click-action-new"></a><h3>clutter_click_action_new ()</h3>
291
+ <pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> *
292
+ clutter_click_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
293
+ <p>Creates a new <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> instance</p>
294
+ <div class="refsect3">
295
+ <a name="id-1.5.5.2.9.2.5"></a><h4>Returns</h4>
296
+ <p> the newly created <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p>
297
+ <p></p>
298
+ </div>
299
+ <p class="since">Since 1.4</p>
300
+ </div>
301
+ <hr>
302
+ <div class="refsect2">
303
+ <a name="clutter-click-action-get-button"></a><h3>clutter_click_action_get_button ()</h3>
304
+ <pre class="programlisting"><span class="returnvalue">guint</span>
305
+ clutter_click_action_get_button (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
306
+ <p>Retrieves the button that was pressed.</p>
307
+ <div class="refsect3">
308
+ <a name="id-1.5.5.2.9.3.5"></a><h4>Parameters</h4>
309
+ <div class="informaltable"><table width="100%" border="0">
310
+ <colgroup>
311
+ <col width="150px" class="parameters_name">
312
+ <col class="parameters_description">
313
+ <col width="200px" class="parameters_annotations">
314
+ </colgroup>
315
+ <tbody><tr>
316
+ <td class="parameter_name"><p>action</p></td>
317
+ <td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
318
+ <td class="parameter_annotations"> </td>
319
+ </tr></tbody>
320
+ </table></div>
321
+ </div>
322
+ <div class="refsect3">
323
+ <a name="id-1.5.5.2.9.3.6"></a><h4>Returns</h4>
324
+ <p> the button value</p>
325
+ <p></p>
326
+ </div>
327
+ <p class="since">Since 1.4</p>
328
+ </div>
329
+ <hr>
330
+ <div class="refsect2">
331
+ <a name="clutter-click-action-get-state"></a><h3>clutter_click_action_get_state ()</h3>
332
+ <pre class="programlisting"><a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a>
333
+ clutter_click_action_get_state (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
334
+ <p>Retrieves the modifier state of the click action.</p>
335
+ <div class="refsect3">
336
+ <a name="id-1.5.5.2.9.4.5"></a><h4>Parameters</h4>
337
+ <div class="informaltable"><table width="100%" border="0">
338
+ <colgroup>
339
+ <col width="150px" class="parameters_name">
340
+ <col class="parameters_description">
341
+ <col width="200px" class="parameters_annotations">
342
+ </colgroup>
343
+ <tbody><tr>
344
+ <td class="parameter_name"><p>action</p></td>
345
+ <td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
346
+ <td class="parameter_annotations"> </td>
347
+ </tr></tbody>
348
+ </table></div>
349
+ </div>
350
+ <div class="refsect3">
351
+ <a name="id-1.5.5.2.9.4.6"></a><h4>Returns</h4>
352
+ <p> the modifier state parameter, or 0</p>
353
+ <p></p>
354
+ </div>
355
+ <p class="since">Since 1.6</p>
356
+ </div>
357
+ <hr>
358
+ <div class="refsect2">
359
+ <a name="clutter-click-action-get-coords"></a><h3>clutter_click_action_get_coords ()</h3>
360
+ <pre class="programlisting"><span class="returnvalue">void</span>
361
+ clutter_click_action_get_coords (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
362
+ <em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
363
+ <em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);</pre>
364
+ <p>Retrieves the screen coordinates of the button press.</p>
365
+ <div class="refsect3">
366
+ <a name="id-1.5.5.2.9.5.5"></a><h4>Parameters</h4>
367
+ <div class="informaltable"><table width="100%" border="0">
368
+ <colgroup>
369
+ <col width="150px" class="parameters_name">
370
+ <col class="parameters_description">
371
+ <col width="200px" class="parameters_annotations">
372
+ </colgroup>
373
+ <tbody>
374
+ <tr>
375
+ <td class="parameter_name"><p>action</p></td>
376
+ <td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
377
+ <td class="parameter_annotations"> </td>
378
+ </tr>
379
+ <tr>
380
+ <td class="parameter_name"><p>press_x</p></td>
381
+ <td class="parameter_description"><p> return location for the X coordinate, or <code class="literal">NULL</code>. </p></td>
382
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
383
+ </tr>
384
+ <tr>
385
+ <td class="parameter_name"><p>press_y</p></td>
386
+ <td class="parameter_description"><p> return location for the Y coordinate, or <code class="literal">NULL</code>. </p></td>
387
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
388
+ </tr>
389
+ </tbody>
390
+ </table></div>
391
+ </div>
392
+ <p class="since">Since 1.8</p>
393
+ </div>
394
+ <hr>
395
+ <div class="refsect2">
396
+ <a name="clutter-click-action-release"></a><h3>clutter_click_action_release ()</h3>
397
+ <pre class="programlisting"><span class="returnvalue">void</span>
398
+ clutter_click_action_release (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
399
+ <p>Emulates a release of the pointer button, which ungrabs the pointer
400
+ and unsets the <a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title="The “pressed” property"><span class="type">“pressed”</span></a> state.</p>
401
+ <p>This function will also cancel the long press gesture if one was
402
+ initiated.</p>
403
+ <p>This function is useful to break a grab, for instance after a certain
404
+ amount of time has passed.</p>
405
+ <div class="refsect3">
406
+ <a name="id-1.5.5.2.9.6.7"></a><h4>Parameters</h4>
407
+ <div class="informaltable"><table width="100%" border="0">
408
+ <colgroup>
409
+ <col width="150px" class="parameters_name">
410
+ <col class="parameters_description">
411
+ <col width="200px" class="parameters_annotations">
412
+ </colgroup>
413
+ <tbody><tr>
414
+ <td class="parameter_name"><p>action</p></td>
415
+ <td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
416
+ <td class="parameter_annotations"> </td>
417
+ </tr></tbody>
418
+ </table></div>
419
+ </div>
420
+ <p class="since">Since 1.4</p>
421
+ </div>
422
+ </div>
423
+ <div class="refsect1">
424
+ <a name="ClutterClickAction.other_details"></a><h2>Types and Values</h2>
425
+ <div class="refsect2">
426
+ <a name="ClutterClickAction-struct"></a><h3>struct ClutterClickAction</h3>
427
+ <pre class="programlisting">struct ClutterClickAction;</pre>
428
+ <p>The <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> structure contains
429
+ only private data and should be accessed using the provided API</p>
430
+ <p class="since">Since 1.4</p>
431
+ </div>
432
+ <hr>
433
+ <div class="refsect2">
434
+ <a name="ClutterClickActionClass"></a><h3>struct ClutterClickActionClass</h3>
435
+ <pre class="programlisting">struct ClutterClickActionClass {
436
+ void (* clicked) (ClutterClickAction *action,
437
+ ClutterActor *actor);
438
+
439
+ gboolean (* long_press) (ClutterClickAction *action,
440
+ ClutterActor *actor,
441
+ ClutterLongPressState state);
442
+ };
443
+ </pre>
444
+ <p>The <a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass"><span class="type">ClutterClickActionClass</span></a> structure
445
+ contains only private data</p>
446
+ <div class="refsect3">
447
+ <a name="id-1.5.5.2.10.3.5"></a><h4>Members</h4>
448
+ <div class="informaltable"><table width="100%" border="0">
449
+ <colgroup>
450
+ <col width="300px" class="struct_members_name">
451
+ <col class="struct_members_description">
452
+ <col width="200px" class="struct_members_annotations">
453
+ </colgroup>
454
+ <tbody>
455
+ <tr>
456
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterClickActionClass.clicked"></a>clicked</code></em> ()</p></td>
457
+ <td class="struct_member_description"><p>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal</p></td>
458
+ <td class="struct_member_annotations"> </td>
459
+ </tr>
460
+ <tr>
461
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterClickActionClass.long-press"></a>long_press</code></em> ()</p></td>
462
+ <td class="struct_member_description"><p>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal</p></td>
463
+ <td class="struct_member_annotations"> </td>
464
+ </tr>
465
+ </tbody>
466
+ </table></div>
467
+ </div>
468
+ <p class="since">Since 1.4</p>
469
+ </div>
470
+ <hr>
471
+ <div class="refsect2">
472
+ <a name="ClutterLongPressState"></a><h3>enum ClutterLongPressState</h3>
473
+ <p>The states for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal.</p>
474
+ <div class="refsect3">
475
+ <a name="id-1.5.5.2.10.4.4"></a><h4>Members</h4>
476
+ <div class="informaltable"><table width="100%" border="0">
477
+ <colgroup>
478
+ <col width="300px" class="enum_members_name">
479
+ <col class="enum_members_description">
480
+ <col width="200px" class="enum_members_annotations">
481
+ </colgroup>
482
+ <tbody>
483
+ <tr>
484
+ <td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-QUERY:CAPS"></a>CLUTTER_LONG_PRESS_QUERY</p></td>
485
+ <td class="enum_member_description">
486
+ <p>Queries the action whether it supports
487
+ long presses</p>
488
+ </td>
489
+ <td class="enum_member_annotations"> </td>
490
+ </tr>
491
+ <tr>
492
+ <td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-ACTIVATE:CAPS"></a>CLUTTER_LONG_PRESS_ACTIVATE</p></td>
493
+ <td class="enum_member_description">
494
+ <p>Activates the action on a long press</p>
495
+ </td>
496
+ <td class="enum_member_annotations"> </td>
497
+ </tr>
498
+ <tr>
499
+ <td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-CANCEL:CAPS"></a>CLUTTER_LONG_PRESS_CANCEL</p></td>
500
+ <td class="enum_member_description">
501
+ <p>The long press was cancelled</p>
502
+ </td>
503
+ <td class="enum_member_annotations"> </td>
504
+ </tr>
505
+ </tbody>
506
+ </table></div>
507
+ </div>
508
+ <p class="since">Since 1.8</p>
509
+ </div>
510
+ </div>
511
+ <div class="refsect1">
512
+ <a name="ClutterClickAction.property-details"></a><h2>Property Details</h2>
513
+ <div class="refsect2">
514
+ <a name="ClutterClickAction--held"></a><h3>The <code class="literal">“held”</code> property</h3>
515
+ <pre class="programlisting"> “held” <span class="type">gboolean</span></pre>
516
+ <p>Whether the clickable actor has the pointer grabbed</p>
517
+ <p>Flags: Read</p>
518
+ <p>Default value: FALSE</p>
519
+ <p class="since">Since 1.4</p>
520
+ </div>
521
+ <hr>
522
+ <div class="refsect2">
523
+ <a name="ClutterClickAction--long-press-duration"></a><h3>The <code class="literal">“long-press-duration”</code> property</h3>
524
+ <pre class="programlisting"> “long-press-duration” <span class="type">gint</span></pre>
525
+ <p>The minimum duration of a press for it to be recognized as a long
526
+ press gesture, in milliseconds.</p>
527
+ <p>A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
528
+ the <a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title="The “long-press-duration” property"><span class="type">“long-press-duration”</span></a> property.</p>
529
+ <p>Flags: Read / Write</p>
530
+ <p>Allowed values: &gt;= -1</p>
531
+ <p>Default value: -1</p>
532
+ <p class="since">Since 1.8</p>
533
+ </div>
534
+ <hr>
535
+ <div class="refsect2">
536
+ <a name="ClutterClickAction--long-press-threshold"></a><h3>The <code class="literal">“long-press-threshold”</code> property</h3>
537
+ <pre class="programlisting"> “long-press-threshold” <span class="type">gint</span></pre>
538
+ <p>The maximum allowed distance that can be covered (on both axes) before
539
+ a long press gesture is cancelled, in pixels.</p>
540
+ <p>A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
541
+ the <a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title="The “dnd-drag-threshold” property"><span class="type">“dnd-drag-threshold”</span></a> property.</p>
542
+ <p>Flags: Read / Write</p>
543
+ <p>Allowed values: &gt;= -1</p>
544
+ <p>Default value: -1</p>
545
+ <p class="since">Since 1.8</p>
546
+ </div>
547
+ <hr>
548
+ <div class="refsect2">
549
+ <a name="ClutterClickAction--pressed"></a><h3>The <code class="literal">“pressed”</code> property</h3>
550
+ <pre class="programlisting"> “pressed” <span class="type">gboolean</span></pre>
551
+ <p>Whether the clickable actor should be in "pressed" state</p>
552
+ <p>Flags: Read</p>
553
+ <p>Default value: FALSE</p>
554
+ <p class="since">Since 1.4</p>
555
+ </div>
556
+ </div>
557
+ <div class="refsect1">
558
+ <a name="ClutterClickAction.signal-details"></a><h2>Signal Details</h2>
559
+ <div class="refsect2">
560
+ <a name="ClutterClickAction-clicked"></a><h3>The <code class="literal">“clicked”</code> signal</h3>
561
+ <pre class="programlisting"><span class="returnvalue">void</span>
562
+ user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
563
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
564
+ <span class="type">gpointer</span> user_data)</pre>
565
+ <p>The ::clicked signal is emitted when the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> to which
566
+ a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> has been applied should respond to a
567
+ pointer button press and release events</p>
568
+ <div class="refsect3">
569
+ <a name="id-1.5.5.2.12.2.5"></a><h4>Parameters</h4>
570
+ <div class="informaltable"><table width="100%" border="0">
571
+ <colgroup>
572
+ <col width="150px" class="parameters_name">
573
+ <col class="parameters_description">
574
+ <col width="200px" class="parameters_annotations">
575
+ </colgroup>
576
+ <tbody>
577
+ <tr>
578
+ <td class="parameter_name"><p>action</p></td>
579
+ <td class="parameter_description"><p>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</p></td>
580
+ <td class="parameter_annotations"> </td>
581
+ </tr>
582
+ <tr>
583
+ <td class="parameter_name"><p>actor</p></td>
584
+ <td class="parameter_description"><p>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
585
+ </p></td>
586
+ <td class="parameter_annotations"> </td>
587
+ </tr>
588
+ <tr>
589
+ <td class="parameter_name"><p>user_data</p></td>
590
+ <td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
591
+ <td class="parameter_annotations"> </td>
592
+ </tr>
593
+ </tbody>
594
+ </table></div>
595
+ </div>
596
+ <p>Flags: Run Last</p>
597
+ <p class="since">Since 1.4</p>
598
+ </div>
599
+ <hr>
600
+ <div class="refsect2">
601
+ <a name="ClutterClickAction-long-press"></a><h3>The <code class="literal">“long-press”</code> signal</h3>
602
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
603
+ user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
604
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
605
+ <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> state,
606
+ <span class="type">gpointer</span> user_data)</pre>
607
+ <p>The ::long-press signal is emitted during the long press gesture
608
+ handling.</p>
609
+ <p>This signal can be emitted multiple times with different states.</p>
610
+ <p>The <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be emitted on button presses,
611
+ and its return value will determine whether the long press handling
612
+ should be initiated. If the signal handlers will return <code class="literal">TRUE</code>, the
613
+ <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be followed either by a signal
614
+ emission with the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></a> state if the long press
615
+ constraints were respected, or by a signal emission with the
616
+ <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></a> state if the long press was cancelled.</p>
617
+ <p>It is possible to forcibly cancel a long press detection using
618
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()"><code class="function">clutter_click_action_release()</code></a>.</p>
619
+ <div class="refsect3">
620
+ <a name="id-1.5.5.2.12.3.8"></a><h4>Parameters</h4>
621
+ <div class="informaltable"><table width="100%" border="0">
622
+ <colgroup>
623
+ <col width="150px" class="parameters_name">
624
+ <col class="parameters_description">
625
+ <col width="200px" class="parameters_annotations">
626
+ </colgroup>
627
+ <tbody>
628
+ <tr>
629
+ <td class="parameter_name"><p>action</p></td>
630
+ <td class="parameter_description"><p>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</p></td>
631
+ <td class="parameter_annotations"> </td>
632
+ </tr>
633
+ <tr>
634
+ <td class="parameter_name"><p>actor</p></td>
635
+ <td class="parameter_description"><p>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
636
+ </p></td>
637
+ <td class="parameter_annotations"> </td>
638
+ </tr>
639
+ <tr>
640
+ <td class="parameter_name"><p>state</p></td>
641
+ <td class="parameter_description"><p>the long press state</p></td>
642
+ <td class="parameter_annotations"> </td>
643
+ </tr>
644
+ <tr>
645
+ <td class="parameter_name"><p>user_data</p></td>
646
+ <td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
647
+ <td class="parameter_annotations"> </td>
648
+ </tr>
649
+ </tbody>
650
+ </table></div>
651
+ </div>
652
+ <div class="refsect3">
653
+ <a name="id-1.5.5.2.12.3.9"></a><h4>Returns</h4>
654
+ <p> Only the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state uses the
655
+ returned value of the handler; other states will ignore it</p>
656
+ <p></p>
657
+ </div>
658
+ <p>Flags: Run Last</p>
659
+ <p class="since">Since 1.8</p>
660
+ </div>
661
+ </div>
662
+ </div>
663
+ <div class="footer">
664
+ <hr>
665
+ Generated by GTK-Doc V1.20.1</div>
666
+ </body>
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+ </html>