clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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<span class="refentrytitle"><a href="ClutterModelIter.html">ClutterModelIter</a></span><span class="refpurpose"> — Iterates through a model</span>
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<span class="refentrytitle"><a href="ClutterListModel.html">ClutterListModel</a></span><span class="refpurpose"> — List model implementation</span>
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<div class="part">
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<div class="titlepage"><div><div><h1 class="title">
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<a name="deprecated"></a>Part IX. Deprecated Classes</h1></div></div></div>
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<div class="toc">
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<p><b>Table of Contents</b></p>
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<dl class="toc">
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<dt>
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<span class="refentrytitle"><a href="ClutterAlpha.html">ClutterAlpha</a></span><span class="refpurpose"> — A class for calculating a value as a function of time</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="clutter-Implicit-Animations.html">Implicit Animations</a></span><span class="refpurpose"> — Simple implicit animations</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterAnimator.html">ClutterAnimator</a></span><span class="refpurpose"> — Multi-actor tweener</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBehaviour.html">ClutterBehaviour</a></span><span class="refpurpose"> — Class for providing behaviours to actors</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBehaviourDepth.html">ClutterBehaviourDepth</a></span><span class="refpurpose"> — A behaviour controlling the Z position</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBehaviourEllipse.html">ClutterBehaviourEllipse</a></span><span class="refpurpose"> — A behaviour interpolating position along an ellipse</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBehaviourOpacity.html">ClutterBehaviourOpacity</a></span><span class="refpurpose"> — A behaviour controlling opacity</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBehaviourPath.html">ClutterBehaviourPath</a></span><span class="refpurpose">A behaviour for moving actors along a <span class="type">ClutterPath</span></span>
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</dt>
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<span class="refentrytitle"><a href="ClutterBehaviourRotate.html">ClutterBehaviourRotate</a></span><span class="refpurpose"> — A behaviour controlling rotation</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterBehaviourScale.html">ClutterBehaviourScale</a></span><span class="refpurpose"> — A behaviour controlling scale</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterBox.html">ClutterBox</a></span><span class="refpurpose"> — A Generic layout container</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterCairoTexture.html">ClutterCairoTexture</a></span><span class="refpurpose"> — Texture with Cairo integration</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterGroup.html">ClutterGroup</a></span><span class="refpurpose"> — A fixed layout container</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterRectangle.html">ClutterRectangle</a></span><span class="refpurpose"> — An actor that displays a simple rectangle.</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterScore.html">ClutterScore</a></span><span class="refpurpose"> — Controller for multiple timelines</span>
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</dt>
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<span class="refentrytitle"><a href="clutter-Shaders.html">Shaders</a></span><span class="refpurpose"> — Programmable pipeline abstraction</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterState.html">ClutterState</a></span><span class="refpurpose"> — State machine with animated transitions</span>
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</dt>
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<span class="refentrytitle"><a href="ClutterTableLayout.html">ClutterTableLayout</a></span><span class="refpurpose"> — A layout manager arranging children in rows
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and columns</span>
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</dt>
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<dt>
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<span class="refentrytitle"><a href="ClutterTexture.html">ClutterTexture</a></span><span class="refpurpose"> — An actor for displaying and manipulating images.</span>
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</dt>
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</dl>
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</div>
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<a name="id-1.12.2"></a>Glossary</h2></div></div></div>
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<a name="actor"></a><span class="glossterm">actor</span>
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</dt>
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<dd class="glossdef"><p>An item on the <a class="glossterm" href="go01.html#scenegraph"><em class="glossterm">scenegraph</em></a>. Every
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actor has a <a class="glossterm" href="go01.html#parent"><em class="glossterm">parent</em></a>, except the <a class="glossterm" href="go01.html#stage"><em class="glossterm">stage</em></a>, and some actors can be <a class="glossterm" href="go01.html#container"><em class="glossterm">containers</em></a>. Every actor has a <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a> and, when visible, it should paint its
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contents. The base class for actors is <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p></dd>
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<a name="allocation"></a><span class="glossterm">allocation</span>
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<dd class="glossdef">
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<p>The final size of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> within its
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<a class="glossterm" href="go01.html#parent"><em class="glossterm">parent</em></a>. For example, an actor might have
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a preferred <a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a> of
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20×20 pixels and a <a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural
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size</em></a> of
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40×40 pixels, but its parent may decide to allocate 50×20 pixels for
|
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it instead.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a>
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<a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural size</em></a>
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.</p>
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</dd>
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<a name="child"></a><span class="glossterm">child</span>
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</dt>
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<dd class="glossdef"><p>A <a class="glossterm" href="go01.html#container"><em class="glossterm">container's</em></a> child is an
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<a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> contained inside it.</p></dd>
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<dt>
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<a name="container"></a><span class="glossterm">container</span>
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</dt>
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<dd class="glossdef"><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> which can contain other
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actors. If a container is meant to be extended using public API it should implement
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the <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> interface; otherwise it is a composite actor. A container
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can let its <a class="glossterm" href="go01.html#child"><em class="glossterm">children</em></a> manage their <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a>, like <a class="link" href="ClutterGroup.html" title="ClutterGroup"><span class="type">ClutterGroup</span></a>, or they can take care of
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assigning one.</p></dd>
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<a name="event"></a><span class="glossterm">event</span>
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</dt>
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<dd class="glossdef"><p>Events are the way in which the Clutter backend informs Clutter about external
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events like pointer motion, button clicks, key presses, etc.</p></dd>
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<a name="geometry"></a><span class="glossterm">geometry</span>
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</dt>
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<dd class="glossdef"><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor's</em></a> position and size. A
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geometry can be expressed in <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor-relative</em></a>
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<a class="glossterm" href="go01.html#transformation"><em class="glossterm">untransformed</em></a> coordinates; or in
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<a class="glossterm" href="go01.html#stage"><em class="glossterm">stage-relative</em></a>, <a class="glossterm" href="go01.html#transformation"><em class="glossterm">transformed</em></a> coordinates.</p></dd>
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<dt>
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<a name="minimum-size"></a><span class="glossterm">minimum size</span>
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</dt>
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<dd class="glossdef">
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<p>The minimum, useful size of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>.
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For instance, a button might have a minimum size of 20×20 millimeters on a
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touch screen, to retain the ability for the user to press it. A <a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> that manages the size of its <a class="glossterm" href="go01.html#child"><em class="glossterm">children</em></a> should always try to <a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocate</em></a> at least their minimum size.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural size</em></a>
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<a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocation</em></a>
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.</p>
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</dd>
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<dt>
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<a name="natural-size"></a><span class="glossterm">natural size</span>
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</dt>
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<dd class="glossdef">
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<p>The default size requested by an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a>
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<a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocation</em></a>
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.</p>
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</dd>
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<a name="parent"></a><span class="glossterm">parent</span>
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</dt>
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<dd class="glossdef"><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor's</em></a> parent is the
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<a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> inside which the actor
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resides.</p></dd>
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<dt>
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<a name="scenegraph"></a><span class="glossterm">scenegraph</span>
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</dt>
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<dd class="glossdef"><p>The tree of all <a class="glossterm" href="go01.html#actor"><em class="glossterm">actors</em></a>, starting
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from the <a class="glossterm" href="go01.html#stage"><em class="glossterm">stage</em></a> at the root and following
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the <a class="glossterm" href="go01.html#container"><em class="glossterm">containers</em></a>.</p></dd>
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<dt>
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<a name="stage"></a><span class="glossterm">stage</span>
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</dt>
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<dd class="glossdef"><p>The top-level <a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> for
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<a class="glossterm" href="go01.html#actor"><em class="glossterm">actors</em></a>. Depending on the Clutter back end a
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stage can be associated to a window or to a frame buffer; also depending on the back
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end is the number of instantiatable stages. Stages in Clutter can be manipulated using
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the <a class="link" href="ClutterStage.html" title="ClutterStage"><span class="type">ClutterStage</span></a> API.</p></dd>
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<a name="transformation"></a><span class="glossterm">transformation</span>
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</dt>
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<dd class="glossdef"><p>A rotation, scaling or traslation of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>. Transformations are independent
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of the actor's <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a>.</p></dd>
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