clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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+ <a href="#ClutterEffect.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
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+ <a href="#ClutterEffect.object-hierarchy" class="shortcut">Object Hierarchy</a></span>
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+ </td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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+ <td><a accesskey="u" href="ch01.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
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+ <td><a accesskey="p" href="ClutterConstraint.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="n" href="ClutterContent.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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+ </tr></table>
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+ <div class="refentry">
27
+ <a name="ClutterEffect"></a><div class="titlepage"></div>
28
+ <div class="refnamediv"><table width="100%"><tr>
29
+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterEffect.top_of_page"></a>ClutterEffect</span></h2>
31
+ <p>ClutterEffect — Base class for actor effects</p>
32
+ </td>
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+ <td class="gallery_image" valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.functions"></a><h2>Functions</h2>
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+ <div class="informaltable"><table width="100%" border="0">
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+ <colgroup>
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+ <col width="150px" class="functions_return">
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+ <col class="functions_name">
41
+ </colgroup>
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+ <tbody><tr>
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+ <td class="function_type">
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+ <span class="returnvalue">void</span>
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+ </td>
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+ <td class="function_name">
47
+ <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()">clutter_effect_queue_repaint</a> <span class="c_punctuation">()</span>
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+ </td>
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+ </tr></tbody>
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+ </table></div>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.other"></a><h2>Types and Values</h2>
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+ <div class="informaltable"><table width="100%" border="0">
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+ <colgroup>
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+ <col width="150px" class="name">
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+ <col class="description">
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+ </colgroup>
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+ <tbody>
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+ <tr>
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+ <td class="datatype_keyword"> </td>
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+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffect-struct" title="ClutterEffect">ClutterEffect</a></td>
63
+ </tr>
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+ <tr>
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+ <td class="datatype_keyword">struct</td>
66
+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a></td>
67
+ </tr>
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+ <tr>
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+ <td class="datatype_keyword">enum</td>
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+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a></td>
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+ </tr>
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+ </tbody>
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+ </table></div>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="screen"> GObject
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+ <span class="lineart">╰──</span> GInitiallyUnowned
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+ <span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+ <span class="lineart">╰──</span> ClutterEffect
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+ <span class="lineart">╰──</span> <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
82
+ </pre>
83
+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterEffect.description"></a><h2>Description</h2>
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+ <p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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+ effects for generic actors.</p>
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+ <p>Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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+ is painted in a way that is not part of the actor's implementation.</p>
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+ <p>Effects should be the preferred way to affect the paint sequence of an
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+ actor without sub-classing the actor itself and overriding the
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+ <a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.</p>
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+ <div class="refsect3">
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+ <a name="id-1.5.2.11.6.5"></a><h4>Implementing a ClutterEffect</h4>
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+ <p>Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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+ <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> method. The implementation of the function should look
97
+ something like this:</p>
98
+ <div class="informalexample">
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+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 2
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+ 3
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+ 15</pre></td>
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+ <td class="listing_code"><pre class="programlisting"><span class="type">void</span><span class="normal"> </span><span class="function">effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="usertype">ClutterEffectPaintFlags</span><span class="normal"> flags</span><span class="symbol">)</span>
118
+ <span class="cbracket">{</span>
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+ <span class="normal"> </span><span class="comment">// Set up initialisation of the paint such as binding a</span>
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+ <span class="normal"> </span><span class="comment">// CoglOffscreen or other operations</span>
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+
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+ <span class="normal"> </span><span class="comment">// Chain to the next item in the paint sequence. This will either call</span>
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+ <span class="normal"> </span><span class="comment">// ‘paint’ on the next effect or just paint the actor if this is</span>
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+ <span class="normal"> </span><span class="comment">// the last effect.</span>
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+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor </span><span class="symbol">=</span>
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+ <span class="normal"> </span><span class="function"><a href="ClutterActorMeta.html#clutter-actor-meta-get-actor">clutter_actor_meta_get_actor</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_ACTOR_META</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">));</span>
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+
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+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
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+
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+ <span class="normal"> </span><span class="comment">// perform any cleanup of state, such as popping the CoglOffscreen</span>
131
+ <span class="cbracket">}</span></pre></td>
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+ </tr>
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+ </tbody>
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+ </table>
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+ </div>
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+
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+ <p></p>
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+ <p>The effect can optionally avoid calling <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any
139
+ further stages of the paint sequence. This is useful for example if the effect
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+ contains a cached image of the actor. In that case it can optimise painting by
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+ avoiding the actor paint and instead painting the cached image.</p>
142
+ <p>The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag is useful in this case. Clutter will set
143
+ this flag when a redraw has been queued on the actor since it was last painted. The
144
+ effect can use this information to decide if the cached image is still valid.</p>
145
+ </div>
146
+ <div class="refsect3">
147
+ <a name="id-1.5.2.11.6.6"></a><h4>A simple ClutterEffect implementation</h4>
148
+ <p>The example below creates two rectangles: one will be painted "behind" the actor,
149
+ while another will be painted "on top" of the actor.</p>
150
+ <p>The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a> implementation will create the two materials
151
+ used for the two different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
152
+ will paint the first material using <code class="function">cogl_rectangle()</code>, before continuing and then it
153
+ will paint paint the second material after.</p>
154
+ <div class="informalexample">
155
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 75</pre></td>
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+ <td class="listing_code"><pre class="programlisting"><span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="cbracket">{</span>
234
+ <span class="normal"> </span><span class="usertype">ClutterEffect</span><span class="normal"> parent_instance</span><span class="symbol">;</span>
235
+
236
+ <span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_1</span><span class="symbol">;</span>
237
+ <span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_2</span><span class="symbol">;</span>
238
+ <span class="cbracket">}</span><span class="normal"> MyEffect</span><span class="symbol">;</span>
239
+
240
+ <span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="classname">_ClutterEffectClass</span><span class="normal"> MyEffectClass</span><span class="symbol">;</span>
241
+
242
+ <span class="function">G_DEFINE_TYPE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">MyEffect</span><span class="symbol">,</span><span class="normal"> my_effect</span><span class="symbol">,</span><span class="normal"> CLUTTER_TYPE_EFFECT</span><span class="symbol">);</span>
243
+
244
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
245
+ <span class="function">my_effect_set_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActorMeta</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta</span><span class="symbol">,</span>
246
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">)</span>
247
+ <span class="cbracket">{</span>
248
+ <span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">meta</span><span class="symbol">);</span>
249
+
250
+ <span class="normal"> </span><span class="comment">// Clear the previous state //</span>
251
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">)</span>
252
+ <span class="normal"> </span><span class="cbracket">{</span>
253
+ <span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">);</span>
254
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
255
+ <span class="normal"> </span><span class="cbracket">}</span>
256
+
257
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">)</span>
258
+ <span class="normal"> </span><span class="cbracket">{</span>
259
+ <span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">);</span>
260
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
261
+ <span class="normal"> </span><span class="cbracket">}</span>
262
+
263
+ <span class="normal"> </span><span class="comment">// Maintain a pointer to the actor</span>
264
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">actor </span><span class="symbol">=</span><span class="normal"> actor</span><span class="symbol">;</span>
265
+
266
+ <span class="normal"> </span><span class="comment">// If we've been detached by the actor then we should just bail out here</span>
267
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor </span><span class="symbol">==</span><span class="normal"> NULL</span><span class="symbol">)</span>
268
+ <span class="normal"> </span><span class="keyword">return</span><span class="symbol">;</span>
269
+
270
+ <span class="normal"> </span><span class="comment">// Create a red material</span>
271
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
272
+ <span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
273
+
274
+ <span class="normal"> </span><span class="comment">// Create a green material</span>
275
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
276
+ <span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
277
+ <span class="cbracket">}</span>
278
+
279
+ <span class="keyword">static</span><span class="normal"> gboolean</span>
280
+ <span class="function">my_effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
281
+ <span class="cbracket">{</span>
282
+ <span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
283
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">;</span>
284
+
285
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-size">clutter_actor_get_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">width</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">height</span><span class="symbol">);</span>
286
+
287
+ <span class="normal"> </span><span class="comment">// Paint the first rectangle in the upper left quadrant</span>
288
+ <span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">);</span>
289
+ <span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="number">0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">,</span><span class="normal"> width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">);</span>
290
+
291
+ <span class="normal"> </span><span class="comment">// Continue to the rest of the paint sequence</span>
292
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor</span><span class="symbol">);</span>
293
+
294
+ <span class="normal"> </span><span class="comment">// Paint the second rectangle in the lower right quadrant</span>
295
+ <span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">);</span>
296
+ <span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">);</span>
297
+ <span class="cbracket">}</span>
298
+
299
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
300
+ <span class="function">my_effect_class_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">MyEffectClass</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">klass</span><span class="symbol">)</span>
301
+ <span class="cbracket">{</span>
302
+ <span class="normal"> </span><span class="usertype">ClutterActorMetaClas</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta_class </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_ACTOR_META_CLASS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">klass</span><span class="symbol">);</span>
303
+
304
+ <span class="normal"> meta_class</span><span class="symbol">-&gt;</span><span class="normal">set_actor </span><span class="symbol">=</span><span class="normal"> my_effect_set_actor</span><span class="symbol">;</span>
305
+
306
+ <span class="normal"> klass</span><span class="symbol">-&gt;</span><span class="normal">paint </span><span class="symbol">=</span><span class="normal"> my_effect_paint</span><span class="symbol">;</span>
307
+ <span class="cbracket">}</span></pre></td>
308
+ </tr>
309
+ </tbody>
310
+ </table>
311
+ </div>
312
+
313
+ <p></p>
314
+ <p><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4</p>
315
+ </div>
316
+ </div>
317
+ <div class="refsect1">
318
+ <a name="ClutterEffect.functions_details"></a><h2>Functions</h2>
319
+ <div class="refsect2">
320
+ <a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
321
+ <pre class="programlisting"><span class="returnvalue">void</span>
322
+ clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
323
+ <p>Queues a repaint of the effect. The effect can detect when the ‘paint’
324
+ method is called as a result of this function because it will not
325
+ have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
326
+ effect is free to assume that the actor has not changed its
327
+ appearance since the last time it was painted so it doesn't need to
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+ call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
329
+ image. This is mostly intended for effects that are using a
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+ <code class="literal">CoglOffscreen</code> to redirect the actor (such as
331
+ <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
332
+ rendering time by painting the cached texture without causing the
333
+ entire actor to be painted.</p>
334
+ <p>This function can be used by effects that have their own animatable
335
+ parameters. For example, an effect which adds a varying degree of a
336
+ red tint to an actor by redirecting it through a CoglOffscreen
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+ might have a property to specify the level of tint. When this value
338
+ changes, the underlying actor doesn't need to be redrawn so the
339
+ effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
340
+ effect is repainted.</p>
341
+ <p>Note however that modifying the position of the parent of an actor
342
+ may change the appearance of the actor because its transformation
343
+ matrix would change. In this case a redraw wouldn't be queued on
344
+ the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
345
+ not be set. The effect can detect this case by keeping track of the
346
+ last modelview matrix that was used to render the actor and
347
+ veryifying that it remains the same in the next paint.</p>
348
+ <p>Any other effects that are layered on top of the passed in effect
349
+ will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
350
+ anything queues a redraw on the actor without specifying an effect
351
+ or with an effect that is lower in the chain of effects than this
352
+ one then that will override this call. In that case this effect
353
+ will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
354
+ flag set.</p>
355
+ <div class="refsect3">
356
+ <a name="id-1.5.2.11.7.2.8"></a><h4>Parameters</h4>
357
+ <div class="informaltable"><table width="100%" border="0">
358
+ <colgroup>
359
+ <col width="150px" class="parameters_name">
360
+ <col class="parameters_description">
361
+ <col width="200px" class="parameters_annotations">
362
+ </colgroup>
363
+ <tbody><tr>
364
+ <td class="parameter_name"><p>effect</p></td>
365
+ <td class="parameter_description"><p>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</p></td>
366
+ <td class="parameter_annotations"> </td>
367
+ </tr></tbody>
368
+ </table></div>
369
+ </div>
370
+ <p class="since">Since 1.8</p>
371
+ </div>
372
+ </div>
373
+ <div class="refsect1">
374
+ <a name="ClutterEffect.other_details"></a><h2>Types and Values</h2>
375
+ <div class="refsect2">
376
+ <a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
377
+ <pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
378
+ <p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
379
+ be accessed using the provided API</p>
380
+ <p class="since">Since 1.4</p>
381
+ </div>
382
+ <hr>
383
+ <div class="refsect2">
384
+ <a name="ClutterEffectClass"></a><h3>struct ClutterEffectClass</h3>
385
+ <pre class="programlisting">struct ClutterEffectClass {
386
+ gboolean (* pre_paint) (ClutterEffect *effect);
387
+ void (* post_paint) (ClutterEffect *effect);
388
+
389
+ gboolean (* get_paint_volume) (ClutterEffect *effect,
390
+ ClutterPaintVolume *volume);
391
+
392
+ void (* paint) (ClutterEffect *effect,
393
+ ClutterEffectPaintFlags flags);
394
+ void (* pick) (ClutterEffect *effect,
395
+ ClutterEffectPaintFlags flags);
396
+ };
397
+ </pre>
398
+ <p>The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data</p>
399
+ <div class="refsect3">
400
+ <a name="id-1.5.2.11.8.3.5"></a><h4>Members</h4>
401
+ <div class="informaltable"><table width="100%" border="0">
402
+ <colgroup>
403
+ <col width="300px" class="struct_members_name">
404
+ <col class="struct_members_description">
405
+ <col width="200px" class="struct_members_annotations">
406
+ </colgroup>
407
+ <tbody>
408
+ <tr>
409
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</p></td>
410
+ <td class="struct_member_description"><p>virtual function</p></td>
411
+ <td class="struct_member_annotations"> </td>
412
+ </tr>
413
+ <tr>
414
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</p></td>
415
+ <td class="struct_member_description"><p>virtual function</p></td>
416
+ <td class="struct_member_annotations"> </td>
417
+ </tr>
418
+ <tr>
419
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</p></td>
420
+ <td class="struct_member_description"><p>virtual function</p></td>
421
+ <td class="struct_member_annotations"> </td>
422
+ </tr>
423
+ <tr>
424
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</p></td>
425
+ <td class="struct_member_description"><p>virtual function</p></td>
426
+ <td class="struct_member_annotations"> </td>
427
+ </tr>
428
+ <tr>
429
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</p></td>
430
+ <td class="struct_member_description"><p>virtual function</p></td>
431
+ <td class="struct_member_annotations"> </td>
432
+ </tr>
433
+ </tbody>
434
+ </table></div>
435
+ </div>
436
+ <p class="since">Since 1.4</p>
437
+ </div>
438
+ <hr>
439
+ <div class="refsect2">
440
+ <a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
441
+ <p>Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.</p>
442
+ <div class="refsect3">
443
+ <a name="id-1.5.2.11.8.4.4"></a><h4>Members</h4>
444
+ <div class="informaltable"><table width="100%" border="0">
445
+ <colgroup>
446
+ <col width="300px" class="enum_members_name">
447
+ <col class="enum_members_description">
448
+ <col width="200px" class="enum_members_annotations">
449
+ </colgroup>
450
+ <tbody><tr>
451
+ <td class="enum_member_name"><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a>CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</p></td>
452
+ <td class="enum_member_description">
453
+ <p>The actor or one of its children
454
+ has queued a redraw before this paint. This implies that the effect
455
+ should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
456
+ effect and can not cache any results from a previous paint.</p>
457
+ </td>
458
+ <td class="enum_member_annotations"> </td>
459
+ </tr></tbody>
460
+ </table></div>
461
+ </div>
462
+ </div>
463
+ </div>
464
+ </div>
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+ <div class="footer">
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+ <hr>
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+ Generated by GTK-Doc V1.20.1</div>
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+ </body>
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+ </html>