clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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<tr>
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<td class="datatype_keyword">struct</td>
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<td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a></td>
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<tr>
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<td class="datatype_keyword">enum</td>
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<td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a></td>
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</table></div>
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</div>
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<div class="refsect1">
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<a name="ClutterEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="screen"> GObject
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<span class="lineart">╰──</span> GInitiallyUnowned
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<span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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<span class="lineart">╰──</span> ClutterEffect
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<span class="lineart">╰──</span> <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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</pre>
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</div>
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<div class="refsect1">
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<a name="ClutterEffect.description"></a><h2>Description</h2>
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<p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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effects for generic actors.</p>
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<p>Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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is painted in a way that is not part of the actor's implementation.</p>
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<p>Effects should be the preferred way to affect the paint sequence of an
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actor without sub-classing the actor itself and overriding the
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<a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.</p>
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<div class="refsect3">
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<a name="id-1.5.2.11.6.5"></a><h4>Implementing a ClutterEffect</h4>
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<p>Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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<a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> method. The implementation of the function should look
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something like this:</p>
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<div class="informalexample">
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15</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="type">void</span><span class="normal"> </span><span class="function">effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="usertype">ClutterEffectPaintFlags</span><span class="normal"> flags</span><span class="symbol">)</span>
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="comment">// Set up initialisation of the paint such as binding a</span>
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<span class="normal"> </span><span class="comment">// CoglOffscreen or other operations</span>
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<span class="normal"> </span><span class="comment">// Chain to the next item in the paint sequence. This will either call</span>
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<span class="normal"> </span><span class="comment">// ‘paint’ on the next effect or just paint the actor if this is</span>
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<span class="normal"> </span><span class="comment">// the last effect.</span>
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<span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor </span><span class="symbol">=</span>
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<span class="normal"> </span><span class="function"><a href="ClutterActorMeta.html#clutter-actor-meta-get-actor">clutter_actor_meta_get_actor</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_ACTOR_META</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">));</span>
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<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="comment">// perform any cleanup of state, such as popping the CoglOffscreen</span>
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<span class="cbracket">}</span></pre></td>
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</table>
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</div>
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<p></p>
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<p>The effect can optionally avoid calling <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any
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further stages of the paint sequence. This is useful for example if the effect
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contains a cached image of the actor. In that case it can optimise painting by
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avoiding the actor paint and instead painting the cached image.</p>
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<p>The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag is useful in this case. Clutter will set
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this flag when a redraw has been queued on the actor since it was last painted. The
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effect can use this information to decide if the cached image is still valid.</p>
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</div>
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<div class="refsect3">
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<a name="id-1.5.2.11.6.6"></a><h4>A simple ClutterEffect implementation</h4>
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<p>The example below creates two rectangles: one will be painted "behind" the actor,
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while another will be painted "on top" of the actor.</p>
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<p>The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a> implementation will create the two materials
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used for the two different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
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will paint the first material using <code class="function">cogl_rectangle()</code>, before continuing and then it
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will paint paint the second material after.</p>
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<div class="informalexample">
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<td class="listing_lines" align="right"><pre>1
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<td class="listing_code"><pre class="programlisting"><span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="usertype">ClutterEffect</span><span class="normal"> parent_instance</span><span class="symbol">;</span>
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|
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<span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_1</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_2</span><span class="symbol">;</span>
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<span class="cbracket">}</span><span class="normal"> MyEffect</span><span class="symbol">;</span>
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|
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<span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="classname">_ClutterEffectClass</span><span class="normal"> MyEffectClass</span><span class="symbol">;</span>
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|
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<span class="function">G_DEFINE_TYPE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">MyEffect</span><span class="symbol">,</span><span class="normal"> my_effect</span><span class="symbol">,</span><span class="normal"> CLUTTER_TYPE_EFFECT</span><span class="symbol">);</span>
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|
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<span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
|
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<span class="function">my_effect_set_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActorMeta</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta</span><span class="symbol">,</span>
|
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<span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">)</span>
|
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">meta</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="comment">// Clear the previous state //</span>
|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">)</span>
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<span class="normal"> </span><span class="cbracket">{</span>
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<span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">);</span>
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
|
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<span class="normal"> </span><span class="cbracket">}</span>
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|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">)</span>
|
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<span class="normal"> </span><span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">);</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="cbracket">}</span>
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|
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<span class="normal"> </span><span class="comment">// Maintain a pointer to the actor</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">actor </span><span class="symbol">=</span><span class="normal"> actor</span><span class="symbol">;</span>
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|
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<span class="normal"> </span><span class="comment">// If we've been detached by the actor then we should just bail out here</span>
|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor </span><span class="symbol">==</span><span class="normal"> NULL</span><span class="symbol">)</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="comment">// Create a red material</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
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<span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="comment">// Create a green material</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
|
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<span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
|
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<span class="cbracket">}</span>
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<span class="keyword">static</span><span class="normal"> gboolean</span>
|
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<span class="function">my_effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
|
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<span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
|
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<span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">;</span>
|
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|
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<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-size">clutter_actor_get_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&</span><span class="normal">width</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&</span><span class="normal">height</span><span class="symbol">);</span>
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|
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<span class="normal"> </span><span class="comment">// Paint the first rectangle in the upper left quadrant</span>
|
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|
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<span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">);</span>
|
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<span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="number">0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">,</span><span class="normal"> width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">);</span>
|
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+
|
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<span class="normal"> </span><span class="comment">// Continue to the rest of the paint sequence</span>
|
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|
+
<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor</span><span class="symbol">);</span>
|
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+
|
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|
+
<span class="normal"> </span><span class="comment">// Paint the second rectangle in the lower right quadrant</span>
|
295
|
+
<span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">);</span>
|
296
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<span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">);</span>
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<span class="cbracket">}</span>
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<span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
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<span class="function">my_effect_class_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">MyEffectClass</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">klass</span><span class="symbol">)</span>
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="usertype">ClutterActorMetaClas</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta_class </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_ACTOR_META_CLASS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">klass</span><span class="symbol">);</span>
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<span class="normal"> meta_class</span><span class="symbol">-></span><span class="normal">set_actor </span><span class="symbol">=</span><span class="normal"> my_effect_set_actor</span><span class="symbol">;</span>
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<span class="normal"> klass</span><span class="symbol">-></span><span class="normal">paint </span><span class="symbol">=</span><span class="normal"> my_effect_paint</span><span class="symbol">;</span>
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<span class="cbracket">}</span></pre></td>
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</tr>
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</tbody>
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</table>
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</div>
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<p></p>
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<p><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4</p>
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</div>
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</div>
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<div class="refsect1">
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<a name="ClutterEffect.functions_details"></a><h2>Functions</h2>
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<div class="refsect2">
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<a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span>
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clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
|
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<p>Queues a repaint of the effect. The effect can detect when the ‘paint’
|
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method is called as a result of this function because it will not
|
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have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
|
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effect is free to assume that the actor has not changed its
|
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appearance since the last time it was painted so it doesn't need to
|
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call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
|
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image. This is mostly intended for effects that are using a
|
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<code class="literal">CoglOffscreen</code> to redirect the actor (such as
|
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<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
|
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rendering time by painting the cached texture without causing the
|
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entire actor to be painted.</p>
|
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<p>This function can be used by effects that have their own animatable
|
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parameters. For example, an effect which adds a varying degree of a
|
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red tint to an actor by redirecting it through a CoglOffscreen
|
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might have a property to specify the level of tint. When this value
|
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changes, the underlying actor doesn't need to be redrawn so the
|
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|
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effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
|
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|
+
effect is repainted.</p>
|
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|
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<p>Note however that modifying the position of the parent of an actor
|
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may change the appearance of the actor because its transformation
|
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+
matrix would change. In this case a redraw wouldn't be queued on
|
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|
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the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
|
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|
+
not be set. The effect can detect this case by keeping track of the
|
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|
+
last modelview matrix that was used to render the actor and
|
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+
veryifying that it remains the same in the next paint.</p>
|
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|
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<p>Any other effects that are layered on top of the passed in effect
|
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|
+
will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
|
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|
+
anything queues a redraw on the actor without specifying an effect
|
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|
+
or with an effect that is lower in the chain of effects than this
|
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|
+
one then that will override this call. In that case this effect
|
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|
+
will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
|
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|
+
flag set.</p>
|
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|
+
<div class="refsect3">
|
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|
+
<a name="id-1.5.2.11.7.2.8"></a><h4>Parameters</h4>
|
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|
+
<div class="informaltable"><table width="100%" border="0">
|
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|
+
<colgroup>
|
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|
+
<col width="150px" class="parameters_name">
|
360
|
+
<col class="parameters_description">
|
361
|
+
<col width="200px" class="parameters_annotations">
|
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|
+
</colgroup>
|
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|
+
<tbody><tr>
|
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|
+
<td class="parameter_name"><p>effect</p></td>
|
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|
+
<td class="parameter_description"><p>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</p></td>
|
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|
+
<td class="parameter_annotations"> </td>
|
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|
+
</tr></tbody>
|
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|
+
</table></div>
|
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|
+
</div>
|
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<p class="since">Since 1.8</p>
|
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|
+
</div>
|
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|
+
</div>
|
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|
+
<div class="refsect1">
|
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|
+
<a name="ClutterEffect.other_details"></a><h2>Types and Values</h2>
|
375
|
+
<div class="refsect2">
|
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|
+
<a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
|
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|
+
<pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
|
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|
+
<p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
|
379
|
+
be accessed using the provided API</p>
|
380
|
+
<p class="since">Since 1.4</p>
|
381
|
+
</div>
|
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|
+
<hr>
|
383
|
+
<div class="refsect2">
|
384
|
+
<a name="ClutterEffectClass"></a><h3>struct ClutterEffectClass</h3>
|
385
|
+
<pre class="programlisting">struct ClutterEffectClass {
|
386
|
+
gboolean (* pre_paint) (ClutterEffect *effect);
|
387
|
+
void (* post_paint) (ClutterEffect *effect);
|
388
|
+
|
389
|
+
gboolean (* get_paint_volume) (ClutterEffect *effect,
|
390
|
+
ClutterPaintVolume *volume);
|
391
|
+
|
392
|
+
void (* paint) (ClutterEffect *effect,
|
393
|
+
ClutterEffectPaintFlags flags);
|
394
|
+
void (* pick) (ClutterEffect *effect,
|
395
|
+
ClutterEffectPaintFlags flags);
|
396
|
+
};
|
397
|
+
</pre>
|
398
|
+
<p>The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data</p>
|
399
|
+
<div class="refsect3">
|
400
|
+
<a name="id-1.5.2.11.8.3.5"></a><h4>Members</h4>
|
401
|
+
<div class="informaltable"><table width="100%" border="0">
|
402
|
+
<colgroup>
|
403
|
+
<col width="300px" class="struct_members_name">
|
404
|
+
<col class="struct_members_description">
|
405
|
+
<col width="200px" class="struct_members_annotations">
|
406
|
+
</colgroup>
|
407
|
+
<tbody>
|
408
|
+
<tr>
|
409
|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</p></td>
|
410
|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
411
|
+
<td class="struct_member_annotations"> </td>
|
412
|
+
</tr>
|
413
|
+
<tr>
|
414
|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</p></td>
|
415
|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
416
|
+
<td class="struct_member_annotations"> </td>
|
417
|
+
</tr>
|
418
|
+
<tr>
|
419
|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</p></td>
|
420
|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
421
|
+
<td class="struct_member_annotations"> </td>
|
422
|
+
</tr>
|
423
|
+
<tr>
|
424
|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</p></td>
|
425
|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
426
|
+
<td class="struct_member_annotations"> </td>
|
427
|
+
</tr>
|
428
|
+
<tr>
|
429
|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</p></td>
|
430
|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
431
|
+
<td class="struct_member_annotations"> </td>
|
432
|
+
</tr>
|
433
|
+
</tbody>
|
434
|
+
</table></div>
|
435
|
+
</div>
|
436
|
+
<p class="since">Since 1.4</p>
|
437
|
+
</div>
|
438
|
+
<hr>
|
439
|
+
<div class="refsect2">
|
440
|
+
<a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
|
441
|
+
<p>Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.</p>
|
442
|
+
<div class="refsect3">
|
443
|
+
<a name="id-1.5.2.11.8.4.4"></a><h4>Members</h4>
|
444
|
+
<div class="informaltable"><table width="100%" border="0">
|
445
|
+
<colgroup>
|
446
|
+
<col width="300px" class="enum_members_name">
|
447
|
+
<col class="enum_members_description">
|
448
|
+
<col width="200px" class="enum_members_annotations">
|
449
|
+
</colgroup>
|
450
|
+
<tbody><tr>
|
451
|
+
<td class="enum_member_name"><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a>CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</p></td>
|
452
|
+
<td class="enum_member_description">
|
453
|
+
<p>The actor or one of its children
|
454
|
+
has queued a redraw before this paint. This implies that the effect
|
455
|
+
should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
|
456
|
+
effect and can not cache any results from a previous paint.</p>
|
457
|
+
</td>
|
458
|
+
<td class="enum_member_annotations"> </td>
|
459
|
+
</tr></tbody>
|
460
|
+
</table></div>
|
461
|
+
</div>
|
462
|
+
</div>
|
463
|
+
</div>
|
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|
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</div>
|
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|
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<div class="footer">
|
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<hr>
|
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Generated by GTK-Doc V1.20.1</div>
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</body>
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</html>
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