clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_META_TEXTURE_H__
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#define __COGL_META_TEXTURE_H__
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#include <cogl/cogl-pipeline-layer-state.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-meta-texture
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* @short_description: Interface for high-level textures built from
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* low-level textures like #CoglTexture2D and
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* #CoglTexture3D.
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*
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* Cogl helps to make it easy to deal with high level textures such
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* #CoglTexturePixmapX11 textures and #CoglTexture2DSliced textures
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* consistently.
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*
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* A #CoglMetaTexture is a texture that might internally be
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* represented by one or more low-level #CoglTexture<!-- -->s
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* such as #CoglTexture2D or #CoglTexture3D. These low-level textures
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* are the only ones that a GPU really understands but because
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* applications often want more high-level texture abstractions
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* texture) it's desirable to be able to deal with these
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*
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* For example the GPU is not able to automatically handle repeating a
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* texture that is part of a larger atlas texture but if you use
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* %COGL_PIPELINE_WRAP_MODE_REPEAT with an atlas texture when drawing
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* with cogl_rectangle() you should see that it "Just Works™" - at
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* using this interface and by making multiple draw calls it can
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*
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* Cogl doesn't aim to pretend that meta-textures are just like real
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* textures because it would get extremely complex to try and emulate
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* low-level GPU semantics transparently for these textures. The low
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* actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced
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* by a #CoglPipeline to low-level textures before drawing.
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*
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* If you want to develop custom primitive APIs like
|
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* cogl_framebuffer_draw_rectangle() and you want to support drawing
|
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* with #CoglAtlasTexture<!-- -->s or #CoglSubTexture<!-- -->s for
|
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* example, then you will need to use this #CoglMetaTexture interface
|
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|
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* to be able to resolve high-level textures into low-level textures
|
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* before drawing with Cogl's low-level drawing APIs such as
|
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* cogl_primitive_draw().
|
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*
|
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* <note>Most developers won't need to use this interface directly
|
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* but still it is worth understanding the distinction between
|
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* low-level and meta textures because you may find other references
|
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* in the documentation that detail limitations of using
|
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* meta-textures.</note>
|
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*/
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#ifdef __COGL_H_INSIDE__
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/* For the public C api we typedef interface types as void to avoid needing
|
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* lots of casting in code and instead we will rely on runtime type checking
|
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* for these objects. */
|
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typedef void CoglMetaTexture;
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#else
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typedef struct _CoglMetaTexture CoglMetaTexture;
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#define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
|
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#endif
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/**
|
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* CoglMetaTextureCallback:
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* @sub_texture: A low-level #CoglTexture making up part of a
|
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* #CoglMetaTexture.
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* @sub_texture_coords: A float 4-tuple ordered like
|
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* (tx1,ty1,tx2,ty2) defining what region of the
|
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* current @sub_texture maps to a sub-region of a
|
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* #CoglMetaTexture. (tx1,ty1) is the top-left
|
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* sub-region coordinate and (tx2,ty2) is the
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* bottom-right. These are low-level texture
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* coordinates.
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* @meta_coords: A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
|
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* defining what sub-region of a #CoglMetaTexture this
|
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* low-level @sub_texture maps too. (tx1,ty1) is
|
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* the top-left sub-region coordinate and (tx2,ty2) is
|
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* the bottom-right. These are high-level meta-texture
|
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* coordinates.
|
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* @user_data: A private pointer passed to
|
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|
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* cogl_meta_texture_foreach_in_region().
|
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*
|
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* A callback used with cogl_meta_texture_foreach_in_region() to
|
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* retrieve details of all the low-level #CoglTexture<!-- -->s that
|
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* make up a given #CoglMetaTexture.
|
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*
|
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* Since: 1.10
|
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* Stability: unstable
|
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*/
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typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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const float *sub_texture_coords,
|
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const float *meta_coords,
|
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void *user_data);
|
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+
|
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|
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/**
|
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* cogl_meta_texture_foreach_in_region:
|
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|
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* @meta_texture: An object implementing the #CoglMetaTexture
|
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* interface.
|
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|
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* @tx_1: The top-left x coordinate of the region to iterate
|
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|
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* @ty_1: The top-left y coordinate of the region to iterate
|
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|
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* @tx_2: The bottom-right x coordinate of the region to iterate
|
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|
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* @ty_2: The bottom-right y coordinate of the region to iterate
|
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|
+
* @wrap_s: The wrap mode for the x-axis
|
146
|
+
* @wrap_t: The wrap mode for the y-axis
|
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|
+
* @callback: A #CoglMetaTextureCallback pointer to be called
|
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|
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* for each low-level texture within the specified region.
|
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|
+
* @user_data: A private pointer that is passed to @callback.
|
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|
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*
|
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|
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* Allows you to manually iterate the low-level textures that define a
|
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|
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* given region of a high-level #CoglMetaTexture.
|
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*
|
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|
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* For example cogl_texture_2d_sliced_new_with_size() can be used to
|
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|
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* create a meta texture that may slice a large image into multiple,
|
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|
+
* smaller power-of-two sized textures. These high level textures are
|
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|
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* not directly understood by a GPU and so this API must be used to
|
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|
+
* manually resolve the underlying textures for drawing.
|
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|
+
*
|
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|
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* All high level textures (#CoglAtlasTexture, #CoglSubTexture,
|
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|
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* #CoglTexturePixmapX11, and #CoglTexture2DSliced) can be handled
|
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|
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* consistently using this interface which greately simplifies
|
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|
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* implementing primitives that support all texture types.
|
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|
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*
|
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|
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* For example if you use the cogl_rectangle() API then Cogl will
|
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|
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* internally use this API to resolve the low level textures of any
|
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|
+
* meta textures you have associated with CoglPipeline layers.
|
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|
+
*
|
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|
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* <note>The low level drawing APIs such as cogl_primitive_draw()
|
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|
+
* don't understand the #CoglMetaTexture interface and so it is your
|
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|
+
* responsibility to use this API to resolve all CoglPipeline textures
|
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|
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* into low-level textures before drawing.</note>
|
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|
+
*
|
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|
+
* For each low-level texture that makes up part of the given region
|
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|
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* of the @meta_texture, @callback is called specifying how the
|
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|
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* low-level texture maps to the original region.
|
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|
+
*
|
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|
+
* Since: 1.10
|
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|
+
* Stability: unstable
|
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|
+
*/
|
181
|
+
void
|
182
|
+
cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
|
183
|
+
float tx_1,
|
184
|
+
float ty_1,
|
185
|
+
float tx_2,
|
186
|
+
float ty_2,
|
187
|
+
CoglPipelineWrapMode wrap_s,
|
188
|
+
CoglPipelineWrapMode wrap_t,
|
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|
+
CoglMetaTextureCallback callback,
|
190
|
+
void *user_data);
|
191
|
+
|
192
|
+
COGL_END_DECLS
|
193
|
+
|
194
|
+
#endif /* __COGL_META_TEXTURE_H__ */
|
@@ -0,0 +1,251 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2009,2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
*
|
29
|
+
*/
|
30
|
+
|
31
|
+
#ifndef __COGL_OBJECT_H
|
32
|
+
#define __COGL_OBJECT_H
|
33
|
+
|
34
|
+
#include <cogl/cogl-types.h>
|
35
|
+
|
36
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
37
|
+
#include <glib-object.h>
|
38
|
+
#endif
|
39
|
+
|
40
|
+
COGL_BEGIN_DECLS
|
41
|
+
|
42
|
+
typedef struct _CoglObject CoglObject;
|
43
|
+
|
44
|
+
#define COGL_OBJECT(X) ((CoglObject *)X)
|
45
|
+
|
46
|
+
/**
|
47
|
+
* CoglObject:
|
48
|
+
*
|
49
|
+
* Ref Func: cogl_object_ref
|
50
|
+
* Unref Func: cogl_object_unref
|
51
|
+
* Set Value Func: cogl_object_value_set_object
|
52
|
+
* Get Value Func: cogl_object_value_get_object
|
53
|
+
*/
|
54
|
+
|
55
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
56
|
+
/**
|
57
|
+
* cogl_object_get_gtype:
|
58
|
+
*
|
59
|
+
* Returns: a #GType that can be used with the GLib type system.
|
60
|
+
*/
|
61
|
+
GType cogl_object_get_gtype (void);
|
62
|
+
#endif
|
63
|
+
|
64
|
+
/**
|
65
|
+
* cogl_object_ref: (skip)
|
66
|
+
* @object: a #CoglObject
|
67
|
+
*
|
68
|
+
* Increases the reference count of @object by 1
|
69
|
+
*
|
70
|
+
* Returns: the @object, with its reference count increased
|
71
|
+
*/
|
72
|
+
void *
|
73
|
+
cogl_object_ref (void *object);
|
74
|
+
|
75
|
+
/**
|
76
|
+
* cogl_object_unref: (skip)
|
77
|
+
* @object: a #CoglObject
|
78
|
+
*
|
79
|
+
* Drecreases the reference count of @object by 1; if the reference
|
80
|
+
* count reaches 0, the resources allocated by @object will be freed
|
81
|
+
*/
|
82
|
+
void
|
83
|
+
cogl_object_unref (void *object);
|
84
|
+
|
85
|
+
/**
|
86
|
+
* CoglUserDataKey:
|
87
|
+
* @unused: ignored.
|
88
|
+
*
|
89
|
+
* A #CoglUserDataKey is used to declare a key for attaching data to a
|
90
|
+
* #CoglObject using cogl_object_set_user_data. The typedef only exists as a
|
91
|
+
* formality to make code self documenting since only the unique address of a
|
92
|
+
* #CoglUserDataKey is used.
|
93
|
+
*
|
94
|
+
* Typically you would declare a static #CoglUserDataKey and set private data
|
95
|
+
* on an object something like this:
|
96
|
+
*
|
97
|
+
* |[
|
98
|
+
* static CoglUserDataKey path_private_key;
|
99
|
+
*
|
100
|
+
* static void
|
101
|
+
* destroy_path_private_cb (void *data)
|
102
|
+
* {
|
103
|
+
* g_free (data);
|
104
|
+
* }
|
105
|
+
*
|
106
|
+
* static void
|
107
|
+
* my_path_set_data (CoglPath *path, void *data)
|
108
|
+
* {
|
109
|
+
* cogl_object_set_user_data (COGL_OBJECT (path),
|
110
|
+
* &private_key,
|
111
|
+
* data,
|
112
|
+
* destroy_path_private_cb);
|
113
|
+
* }
|
114
|
+
* ]|
|
115
|
+
*
|
116
|
+
* Since: 1.4
|
117
|
+
*/
|
118
|
+
typedef struct {
|
119
|
+
int unused;
|
120
|
+
} CoglUserDataKey;
|
121
|
+
|
122
|
+
/**
|
123
|
+
* CoglUserDataDestroyCallback:
|
124
|
+
* @user_data: The data whos association with a #CoglObject has been
|
125
|
+
* destoyed.
|
126
|
+
*
|
127
|
+
* When associating private data with a #CoglObject a callback can be
|
128
|
+
* given which will be called either if the object is destroyed or if
|
129
|
+
* cogl_object_set_user_data() is called with NULL user_data for the
|
130
|
+
* same key.
|
131
|
+
*
|
132
|
+
* Since: 1.4
|
133
|
+
*/
|
134
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
135
|
+
typedef GDestroyNotify CoglUserDataDestroyCallback;
|
136
|
+
#else
|
137
|
+
typedef void (*CoglUserDataDestroyCallback) (void *user_data);
|
138
|
+
#endif
|
139
|
+
|
140
|
+
/**
|
141
|
+
* CoglDebugObjectTypeInfo:
|
142
|
+
* @name: A human readable name for the type.
|
143
|
+
* @instance_count: The number of objects of this type that are
|
144
|
+
* currently in use
|
145
|
+
*
|
146
|
+
* This struct is used to pass information to the callback when
|
147
|
+
* cogl_debug_object_foreach_type() is called.
|
148
|
+
*
|
149
|
+
* Since: 1.8
|
150
|
+
* Stability: unstable
|
151
|
+
*/
|
152
|
+
typedef struct {
|
153
|
+
const char *name;
|
154
|
+
unsigned long instance_count;
|
155
|
+
} CoglDebugObjectTypeInfo;
|
156
|
+
|
157
|
+
/**
|
158
|
+
* CoglDebugObjectForeachTypeCallback:
|
159
|
+
* @info: A pointer to a struct containing information about the type.
|
160
|
+
*
|
161
|
+
* A callback function to use for cogl_debug_object_foreach_type().
|
162
|
+
*
|
163
|
+
* Since: 1.8
|
164
|
+
* Stability: unstable
|
165
|
+
*/
|
166
|
+
typedef void
|
167
|
+
(* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info,
|
168
|
+
void *user_data);
|
169
|
+
|
170
|
+
/**
|
171
|
+
* cogl_object_set_user_data: (skip)
|
172
|
+
* @object: The object to associate private data with
|
173
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
174
|
+
* with which to index the private data.
|
175
|
+
* @user_data: The data to associate with the given object,
|
176
|
+
* or %NULL to remove a previous association.
|
177
|
+
* @destroy: A #CoglUserDataDestroyCallback to call if the object is
|
178
|
+
* destroyed or if the association is removed by later setting
|
179
|
+
* %NULL data for the same key.
|
180
|
+
*
|
181
|
+
* Associates some private @user_data with a given #CoglObject. To
|
182
|
+
* later remove the association call cogl_object_set_user_data() with
|
183
|
+
* the same @key but NULL for the @user_data.
|
184
|
+
*
|
185
|
+
* Since: 1.4
|
186
|
+
*/
|
187
|
+
void
|
188
|
+
cogl_object_set_user_data (CoglObject *object,
|
189
|
+
CoglUserDataKey *key,
|
190
|
+
void *user_data,
|
191
|
+
CoglUserDataDestroyCallback destroy);
|
192
|
+
|
193
|
+
/**
|
194
|
+
* cogl_object_get_user_data: (skip)
|
195
|
+
* @object: The object with associated private data to query
|
196
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
197
|
+
* with which to index the private data.
|
198
|
+
*
|
199
|
+
* Finds the user data previously associated with @object using
|
200
|
+
* the given @key. If no user data has been associated with @object
|
201
|
+
* for the given @key this function returns NULL.
|
202
|
+
*
|
203
|
+
* Returns: (transfer none): The user data previously associated
|
204
|
+
* with @object using the given @key; or %NULL if no associated
|
205
|
+
* data is found.
|
206
|
+
*
|
207
|
+
* Since: 1.4
|
208
|
+
*/
|
209
|
+
void *
|
210
|
+
cogl_object_get_user_data (CoglObject *object,
|
211
|
+
CoglUserDataKey *key);
|
212
|
+
|
213
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
214
|
+
|
215
|
+
/**
|
216
|
+
* cogl_debug_object_foreach_type:
|
217
|
+
* @func: (scope call): A callback function for each type
|
218
|
+
* @user_data: (closure): A pointer to pass to @func
|
219
|
+
*
|
220
|
+
* Invokes @func once for each type of object that Cogl uses and
|
221
|
+
* passes a count of the number of objects for that type. This is
|
222
|
+
* intended to be used solely for debugging purposes to track down
|
223
|
+
* issues with objects leaking.
|
224
|
+
*
|
225
|
+
* Since: 1.8
|
226
|
+
* Stability: unstable
|
227
|
+
*/
|
228
|
+
void
|
229
|
+
cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func,
|
230
|
+
void *user_data);
|
231
|
+
|
232
|
+
/**
|
233
|
+
* cogl_debug_object_print_instances:
|
234
|
+
*
|
235
|
+
* Prints a list of all the object types that Cogl uses along with the
|
236
|
+
* number of objects of that type that are currently in use. This is
|
237
|
+
* intended to be used solely for debugging purposes to track down
|
238
|
+
* issues with objects leaking.
|
239
|
+
*
|
240
|
+
* Since: 1.8
|
241
|
+
* Stability: unstable
|
242
|
+
*/
|
243
|
+
void
|
244
|
+
cogl_debug_object_print_instances (void);
|
245
|
+
|
246
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
247
|
+
|
248
|
+
COGL_END_DECLS
|
249
|
+
|
250
|
+
#endif /* __COGL_OBJECT_H */
|
251
|
+
|
@@ -0,0 +1,172 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_OFFSCREEN_H__
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#define __COGL_OFFSCREEN_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-texture.h>
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-offscreen
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* @short_description: Functions for creating and manipulating offscreen
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* framebuffers.
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*
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* Cogl allows creating and operating on offscreen framebuffers.
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*/
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typedef struct _CoglOffscreen CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
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+
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_offscreen_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_offscreen_get_gtype (void);
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#endif
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+
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/* Offscreen api */
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+
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/**
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* cogl_offscreen_new_with_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen framebuffer object using the given
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* @texture as the primary color buffer. It doesn't just initialize
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* the contents of the offscreen buffer with the @texture; they are
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* tightly bound so that drawing to the offscreen buffer effectively
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* updates the contents of the given texture. You don't need to
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* destroy the offscreen buffer before you can use the @texture again.
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*
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* <note>This api only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* The storage for the framebuffer is actually allocated lazily
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* so this function will never return %NULL to indicate a runtime
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* error. This means it is still possible to configure the framebuffer
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* before it is really allocated.
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*
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* Simple applications without full error handling can simply rely on
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* Cogl to lazily allocate the storage of framebuffers but you should
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* be aware that if Cogl encounters an error (such as running out of
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* GPU memory) then your application will simply abort with an error
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* message. If you need to be able to catch such exceptions at runtime
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* then you can explicitly allocate your framebuffer when you have
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* finished configuring it by calling cogl_framebuffer_allocate() and
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* passing in a #CoglError argument to catch any exceptions.
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer.
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*/
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture);
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+
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/**
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* cogl_offscreen_new_to_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen buffer object using the given @texture as the
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* primary color buffer. It doesn't just initialize the contents of the
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* offscreen buffer with the @texture; they are tightly bound so that
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* drawing to the offscreen buffer effectivly updates the contents of the
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* given texture. You don't need to destroy the offscreen buffer before
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* you can use the @texture again.
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*
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* <note>This only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer or %NULL if it wasn't possible to create the
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* buffer.
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* Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture)
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture);
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+
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/**
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* cogl_is_offscreen:
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* @object: A pointer to a #CoglObject
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*
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* Determines whether the given #CoglObject references an offscreen
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* framebuffer object.
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*
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* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
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* %FALSE otherwise
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*/
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CoglBool
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cogl_is_offscreen (void *object);
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+
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/**
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* cogl_offscreen_ref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Increments the reference count on the @offscreen framebuffer.
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*
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* Return value: (transfer none): For convenience it returns the
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* given @offscreen
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*
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* Deprecated: 1.2: cogl_object_ref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_ref)
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void *
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cogl_offscreen_ref (void *offscreen);
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+
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/**
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* cogl_offscreen_unref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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+
*
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* Decreases the reference count for the @offscreen buffer and frees it when
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* the count reaches 0.
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*
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* Deprecated: 1.2: cogl_object_unref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_unref)
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void
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cogl_offscreen_unref (void *offscreen);
|
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+
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+
COGL_END_DECLS
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+
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#endif /* __COGL_OFFSCREEN_H__ */
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