clutter 2.2.4-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
- data/sample/bin-layout.rb +213 -0
- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
- data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
- data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
- data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
- data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
- data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
- data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
- data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
- data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
- data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
- data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
- data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
- data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
- data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
- data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
- data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
- data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
- data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
- data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
- data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
- data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
- data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
- data/vendor/local/include/cogl/cogl/cogl.h +194 -0
- data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +198 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +43 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +286 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +148 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +186 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_META_TEXTURE_H__
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#define __COGL_META_TEXTURE_H__
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#include <cogl/cogl-pipeline-layer-state.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-meta-texture
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* @short_description: Interface for high-level textures built from
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* low-level textures like #CoglTexture2D and
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* #CoglTexture3D.
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*
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* Cogl helps to make it easy to deal with high level textures such
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* #CoglTexturePixmapX11 textures and #CoglTexture2DSliced textures
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* consistently.
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*
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* A #CoglMetaTexture is a texture that might internally be
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* represented by one or more low-level #CoglTexture<!-- -->s
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* such as #CoglTexture2D or #CoglTexture3D. These low-level textures
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* are the only ones that a GPU really understands but because
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* applications often want more high-level texture abstractions
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* texture) it's desirable to be able to deal with these
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*
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* For example the GPU is not able to automatically handle repeating a
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* texture that is part of a larger atlas texture but if you use
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* %COGL_PIPELINE_WRAP_MODE_REPEAT with an atlas texture when drawing
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* with cogl_rectangle() you should see that it "Just Works™" - at
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* interface and is able to manually resolve the low-level textures
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* using this interface and by making multiple draw calls it can
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*
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* Cogl doesn't aim to pretend that meta-textures are just like real
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* low-level GPU semantics transparently for these textures. The low
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* actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced
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* by a #CoglPipeline to low-level textures before drawing.
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*
|
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* If you want to develop custom primitive APIs like
|
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* cogl_framebuffer_draw_rectangle() and you want to support drawing
|
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* with #CoglAtlasTexture<!-- -->s or #CoglSubTexture<!-- -->s for
|
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* example, then you will need to use this #CoglMetaTexture interface
|
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* to be able to resolve high-level textures into low-level textures
|
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* before drawing with Cogl's low-level drawing APIs such as
|
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* cogl_primitive_draw().
|
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*
|
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* <note>Most developers won't need to use this interface directly
|
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* but still it is worth understanding the distinction between
|
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* low-level and meta textures because you may find other references
|
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* in the documentation that detail limitations of using
|
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* meta-textures.</note>
|
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*/
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#ifdef __COGL_H_INSIDE__
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/* For the public C api we typedef interface types as void to avoid needing
|
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* lots of casting in code and instead we will rely on runtime type checking
|
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* for these objects. */
|
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typedef void CoglMetaTexture;
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#else
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typedef struct _CoglMetaTexture CoglMetaTexture;
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#define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
|
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#endif
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/**
|
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* CoglMetaTextureCallback:
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* @sub_texture: A low-level #CoglTexture making up part of a
|
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* #CoglMetaTexture.
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* @sub_texture_coords: A float 4-tuple ordered like
|
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* (tx1,ty1,tx2,ty2) defining what region of the
|
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* current @sub_texture maps to a sub-region of a
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* #CoglMetaTexture. (tx1,ty1) is the top-left
|
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* sub-region coordinate and (tx2,ty2) is the
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* bottom-right. These are low-level texture
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* coordinates.
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* @meta_coords: A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
|
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* defining what sub-region of a #CoglMetaTexture this
|
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* low-level @sub_texture maps too. (tx1,ty1) is
|
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* the top-left sub-region coordinate and (tx2,ty2) is
|
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* the bottom-right. These are high-level meta-texture
|
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* coordinates.
|
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* @user_data: A private pointer passed to
|
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* cogl_meta_texture_foreach_in_region().
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*
|
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* A callback used with cogl_meta_texture_foreach_in_region() to
|
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* retrieve details of all the low-level #CoglTexture<!-- -->s that
|
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* make up a given #CoglMetaTexture.
|
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*
|
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* Since: 1.10
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* Stability: unstable
|
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*/
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typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
|
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void *user_data);
|
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+
|
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/**
|
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* cogl_meta_texture_foreach_in_region:
|
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|
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* @meta_texture: An object implementing the #CoglMetaTexture
|
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* interface.
|
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|
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* @tx_1: The top-left x coordinate of the region to iterate
|
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* @ty_1: The top-left y coordinate of the region to iterate
|
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* @tx_2: The bottom-right x coordinate of the region to iterate
|
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|
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* @ty_2: The bottom-right y coordinate of the region to iterate
|
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|
+
* @wrap_s: The wrap mode for the x-axis
|
146
|
+
* @wrap_t: The wrap mode for the y-axis
|
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|
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* @callback: A #CoglMetaTextureCallback pointer to be called
|
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|
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* for each low-level texture within the specified region.
|
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|
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* @user_data: A private pointer that is passed to @callback.
|
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|
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*
|
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|
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* Allows you to manually iterate the low-level textures that define a
|
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|
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* given region of a high-level #CoglMetaTexture.
|
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*
|
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|
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* For example cogl_texture_2d_sliced_new_with_size() can be used to
|
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|
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* create a meta texture that may slice a large image into multiple,
|
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|
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* smaller power-of-two sized textures. These high level textures are
|
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|
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* not directly understood by a GPU and so this API must be used to
|
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|
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* manually resolve the underlying textures for drawing.
|
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|
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*
|
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|
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* All high level textures (#CoglAtlasTexture, #CoglSubTexture,
|
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|
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* #CoglTexturePixmapX11, and #CoglTexture2DSliced) can be handled
|
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|
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* consistently using this interface which greately simplifies
|
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|
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* implementing primitives that support all texture types.
|
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*
|
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|
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* For example if you use the cogl_rectangle() API then Cogl will
|
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|
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* internally use this API to resolve the low level textures of any
|
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|
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* meta textures you have associated with CoglPipeline layers.
|
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|
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*
|
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|
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* <note>The low level drawing APIs such as cogl_primitive_draw()
|
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|
+
* don't understand the #CoglMetaTexture interface and so it is your
|
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|
+
* responsibility to use this API to resolve all CoglPipeline textures
|
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|
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* into low-level textures before drawing.</note>
|
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|
+
*
|
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|
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* For each low-level texture that makes up part of the given region
|
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|
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* of the @meta_texture, @callback is called specifying how the
|
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|
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* low-level texture maps to the original region.
|
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|
+
*
|
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|
+
* Since: 1.10
|
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|
+
* Stability: unstable
|
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|
+
*/
|
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|
+
void
|
182
|
+
cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
|
183
|
+
float tx_1,
|
184
|
+
float ty_1,
|
185
|
+
float tx_2,
|
186
|
+
float ty_2,
|
187
|
+
CoglPipelineWrapMode wrap_s,
|
188
|
+
CoglPipelineWrapMode wrap_t,
|
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|
+
CoglMetaTextureCallback callback,
|
190
|
+
void *user_data);
|
191
|
+
|
192
|
+
COGL_END_DECLS
|
193
|
+
|
194
|
+
#endif /* __COGL_META_TEXTURE_H__ */
|
@@ -0,0 +1,251 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2009,2010 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
*
|
29
|
+
*/
|
30
|
+
|
31
|
+
#ifndef __COGL_OBJECT_H
|
32
|
+
#define __COGL_OBJECT_H
|
33
|
+
|
34
|
+
#include <cogl/cogl-types.h>
|
35
|
+
|
36
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
37
|
+
#include <glib-object.h>
|
38
|
+
#endif
|
39
|
+
|
40
|
+
COGL_BEGIN_DECLS
|
41
|
+
|
42
|
+
typedef struct _CoglObject CoglObject;
|
43
|
+
|
44
|
+
#define COGL_OBJECT(X) ((CoglObject *)X)
|
45
|
+
|
46
|
+
/**
|
47
|
+
* CoglObject:
|
48
|
+
*
|
49
|
+
* Ref Func: cogl_object_ref
|
50
|
+
* Unref Func: cogl_object_unref
|
51
|
+
* Set Value Func: cogl_object_value_set_object
|
52
|
+
* Get Value Func: cogl_object_value_get_object
|
53
|
+
*/
|
54
|
+
|
55
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
56
|
+
/**
|
57
|
+
* cogl_object_get_gtype:
|
58
|
+
*
|
59
|
+
* Returns: a #GType that can be used with the GLib type system.
|
60
|
+
*/
|
61
|
+
GType cogl_object_get_gtype (void);
|
62
|
+
#endif
|
63
|
+
|
64
|
+
/**
|
65
|
+
* cogl_object_ref: (skip)
|
66
|
+
* @object: a #CoglObject
|
67
|
+
*
|
68
|
+
* Increases the reference count of @object by 1
|
69
|
+
*
|
70
|
+
* Returns: the @object, with its reference count increased
|
71
|
+
*/
|
72
|
+
void *
|
73
|
+
cogl_object_ref (void *object);
|
74
|
+
|
75
|
+
/**
|
76
|
+
* cogl_object_unref: (skip)
|
77
|
+
* @object: a #CoglObject
|
78
|
+
*
|
79
|
+
* Drecreases the reference count of @object by 1; if the reference
|
80
|
+
* count reaches 0, the resources allocated by @object will be freed
|
81
|
+
*/
|
82
|
+
void
|
83
|
+
cogl_object_unref (void *object);
|
84
|
+
|
85
|
+
/**
|
86
|
+
* CoglUserDataKey:
|
87
|
+
* @unused: ignored.
|
88
|
+
*
|
89
|
+
* A #CoglUserDataKey is used to declare a key for attaching data to a
|
90
|
+
* #CoglObject using cogl_object_set_user_data. The typedef only exists as a
|
91
|
+
* formality to make code self documenting since only the unique address of a
|
92
|
+
* #CoglUserDataKey is used.
|
93
|
+
*
|
94
|
+
* Typically you would declare a static #CoglUserDataKey and set private data
|
95
|
+
* on an object something like this:
|
96
|
+
*
|
97
|
+
* |[
|
98
|
+
* static CoglUserDataKey path_private_key;
|
99
|
+
*
|
100
|
+
* static void
|
101
|
+
* destroy_path_private_cb (void *data)
|
102
|
+
* {
|
103
|
+
* g_free (data);
|
104
|
+
* }
|
105
|
+
*
|
106
|
+
* static void
|
107
|
+
* my_path_set_data (CoglPath *path, void *data)
|
108
|
+
* {
|
109
|
+
* cogl_object_set_user_data (COGL_OBJECT (path),
|
110
|
+
* &private_key,
|
111
|
+
* data,
|
112
|
+
* destroy_path_private_cb);
|
113
|
+
* }
|
114
|
+
* ]|
|
115
|
+
*
|
116
|
+
* Since: 1.4
|
117
|
+
*/
|
118
|
+
typedef struct {
|
119
|
+
int unused;
|
120
|
+
} CoglUserDataKey;
|
121
|
+
|
122
|
+
/**
|
123
|
+
* CoglUserDataDestroyCallback:
|
124
|
+
* @user_data: The data whos association with a #CoglObject has been
|
125
|
+
* destoyed.
|
126
|
+
*
|
127
|
+
* When associating private data with a #CoglObject a callback can be
|
128
|
+
* given which will be called either if the object is destroyed or if
|
129
|
+
* cogl_object_set_user_data() is called with NULL user_data for the
|
130
|
+
* same key.
|
131
|
+
*
|
132
|
+
* Since: 1.4
|
133
|
+
*/
|
134
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
135
|
+
typedef GDestroyNotify CoglUserDataDestroyCallback;
|
136
|
+
#else
|
137
|
+
typedef void (*CoglUserDataDestroyCallback) (void *user_data);
|
138
|
+
#endif
|
139
|
+
|
140
|
+
/**
|
141
|
+
* CoglDebugObjectTypeInfo:
|
142
|
+
* @name: A human readable name for the type.
|
143
|
+
* @instance_count: The number of objects of this type that are
|
144
|
+
* currently in use
|
145
|
+
*
|
146
|
+
* This struct is used to pass information to the callback when
|
147
|
+
* cogl_debug_object_foreach_type() is called.
|
148
|
+
*
|
149
|
+
* Since: 1.8
|
150
|
+
* Stability: unstable
|
151
|
+
*/
|
152
|
+
typedef struct {
|
153
|
+
const char *name;
|
154
|
+
unsigned long instance_count;
|
155
|
+
} CoglDebugObjectTypeInfo;
|
156
|
+
|
157
|
+
/**
|
158
|
+
* CoglDebugObjectForeachTypeCallback:
|
159
|
+
* @info: A pointer to a struct containing information about the type.
|
160
|
+
*
|
161
|
+
* A callback function to use for cogl_debug_object_foreach_type().
|
162
|
+
*
|
163
|
+
* Since: 1.8
|
164
|
+
* Stability: unstable
|
165
|
+
*/
|
166
|
+
typedef void
|
167
|
+
(* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info,
|
168
|
+
void *user_data);
|
169
|
+
|
170
|
+
/**
|
171
|
+
* cogl_object_set_user_data: (skip)
|
172
|
+
* @object: The object to associate private data with
|
173
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
174
|
+
* with which to index the private data.
|
175
|
+
* @user_data: The data to associate with the given object,
|
176
|
+
* or %NULL to remove a previous association.
|
177
|
+
* @destroy: A #CoglUserDataDestroyCallback to call if the object is
|
178
|
+
* destroyed or if the association is removed by later setting
|
179
|
+
* %NULL data for the same key.
|
180
|
+
*
|
181
|
+
* Associates some private @user_data with a given #CoglObject. To
|
182
|
+
* later remove the association call cogl_object_set_user_data() with
|
183
|
+
* the same @key but NULL for the @user_data.
|
184
|
+
*
|
185
|
+
* Since: 1.4
|
186
|
+
*/
|
187
|
+
void
|
188
|
+
cogl_object_set_user_data (CoglObject *object,
|
189
|
+
CoglUserDataKey *key,
|
190
|
+
void *user_data,
|
191
|
+
CoglUserDataDestroyCallback destroy);
|
192
|
+
|
193
|
+
/**
|
194
|
+
* cogl_object_get_user_data: (skip)
|
195
|
+
* @object: The object with associated private data to query
|
196
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
197
|
+
* with which to index the private data.
|
198
|
+
*
|
199
|
+
* Finds the user data previously associated with @object using
|
200
|
+
* the given @key. If no user data has been associated with @object
|
201
|
+
* for the given @key this function returns NULL.
|
202
|
+
*
|
203
|
+
* Returns: (transfer none): The user data previously associated
|
204
|
+
* with @object using the given @key; or %NULL if no associated
|
205
|
+
* data is found.
|
206
|
+
*
|
207
|
+
* Since: 1.4
|
208
|
+
*/
|
209
|
+
void *
|
210
|
+
cogl_object_get_user_data (CoglObject *object,
|
211
|
+
CoglUserDataKey *key);
|
212
|
+
|
213
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
214
|
+
|
215
|
+
/**
|
216
|
+
* cogl_debug_object_foreach_type:
|
217
|
+
* @func: (scope call): A callback function for each type
|
218
|
+
* @user_data: (closure): A pointer to pass to @func
|
219
|
+
*
|
220
|
+
* Invokes @func once for each type of object that Cogl uses and
|
221
|
+
* passes a count of the number of objects for that type. This is
|
222
|
+
* intended to be used solely for debugging purposes to track down
|
223
|
+
* issues with objects leaking.
|
224
|
+
*
|
225
|
+
* Since: 1.8
|
226
|
+
* Stability: unstable
|
227
|
+
*/
|
228
|
+
void
|
229
|
+
cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func,
|
230
|
+
void *user_data);
|
231
|
+
|
232
|
+
/**
|
233
|
+
* cogl_debug_object_print_instances:
|
234
|
+
*
|
235
|
+
* Prints a list of all the object types that Cogl uses along with the
|
236
|
+
* number of objects of that type that are currently in use. This is
|
237
|
+
* intended to be used solely for debugging purposes to track down
|
238
|
+
* issues with objects leaking.
|
239
|
+
*
|
240
|
+
* Since: 1.8
|
241
|
+
* Stability: unstable
|
242
|
+
*/
|
243
|
+
void
|
244
|
+
cogl_debug_object_print_instances (void);
|
245
|
+
|
246
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
247
|
+
|
248
|
+
COGL_END_DECLS
|
249
|
+
|
250
|
+
#endif /* __COGL_OBJECT_H */
|
251
|
+
|
@@ -0,0 +1,172 @@
|
|
1
|
+
/*
|
2
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_OFFSCREEN_H__
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#define __COGL_OFFSCREEN_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-texture.h>
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-offscreen
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* @short_description: Functions for creating and manipulating offscreen
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* framebuffers.
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*
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* Cogl allows creating and operating on offscreen framebuffers.
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*/
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typedef struct _CoglOffscreen CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
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+
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_offscreen_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_offscreen_get_gtype (void);
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#endif
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+
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/* Offscreen api */
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/**
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* cogl_offscreen_new_with_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen framebuffer object using the given
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* @texture as the primary color buffer. It doesn't just initialize
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* the contents of the offscreen buffer with the @texture; they are
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* tightly bound so that drawing to the offscreen buffer effectively
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* updates the contents of the given texture. You don't need to
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* destroy the offscreen buffer before you can use the @texture again.
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*
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* <note>This api only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* The storage for the framebuffer is actually allocated lazily
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* so this function will never return %NULL to indicate a runtime
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* error. This means it is still possible to configure the framebuffer
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* before it is really allocated.
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*
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* Simple applications without full error handling can simply rely on
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* Cogl to lazily allocate the storage of framebuffers but you should
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* be aware that if Cogl encounters an error (such as running out of
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* GPU memory) then your application will simply abort with an error
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* message. If you need to be able to catch such exceptions at runtime
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* then you can explicitly allocate your framebuffer when you have
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* finished configuring it by calling cogl_framebuffer_allocate() and
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* passing in a #CoglError argument to catch any exceptions.
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer.
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*/
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture);
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/**
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* cogl_offscreen_new_to_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen buffer object using the given @texture as the
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* primary color buffer. It doesn't just initialize the contents of the
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* offscreen buffer with the @texture; they are tightly bound so that
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* drawing to the offscreen buffer effectivly updates the contents of the
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* given texture. You don't need to destroy the offscreen buffer before
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* you can use the @texture again.
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*
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* <note>This only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer or %NULL if it wasn't possible to create the
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* buffer.
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* Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture)
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture);
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/**
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* cogl_is_offscreen:
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* @object: A pointer to a #CoglObject
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*
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* Determines whether the given #CoglObject references an offscreen
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* framebuffer object.
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*
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* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
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* %FALSE otherwise
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*/
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CoglBool
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cogl_is_offscreen (void *object);
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/**
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* cogl_offscreen_ref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Increments the reference count on the @offscreen framebuffer.
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*
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* Return value: (transfer none): For convenience it returns the
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* given @offscreen
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*
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* Deprecated: 1.2: cogl_object_ref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_ref)
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void *
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cogl_offscreen_ref (void *offscreen);
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+
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/**
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* cogl_offscreen_unref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Decreases the reference count for the @offscreen buffer and frees it when
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* the count reaches 0.
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*
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* Deprecated: 1.2: cogl_object_unref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_unref)
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void
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cogl_offscreen_unref (void *offscreen);
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+
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COGL_END_DECLS
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+
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#endif /* __COGL_OFFSCREEN_H__ */
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