clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,194 @@
1
+ /*
2
+ * Cogl
3
+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2011 Intel Corporation.
7
+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
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+ *
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+ *
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+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_META_TEXTURE_H__
36
+ #define __COGL_META_TEXTURE_H__
37
+
38
+ #include <cogl/cogl-pipeline-layer-state.h>
39
+
40
+ COGL_BEGIN_DECLS
41
+
42
+ /**
43
+ * SECTION:cogl-meta-texture
44
+ * @short_description: Interface for high-level textures built from
45
+ * low-level textures like #CoglTexture2D and
46
+ * #CoglTexture3D.
47
+ *
48
+ * Cogl helps to make it easy to deal with high level textures such
49
+ * as #CoglAtlasTexture<!-- -->s, #CoglSubTexture<!-- -->s,
50
+ * #CoglTexturePixmapX11 textures and #CoglTexture2DSliced textures
51
+ * consistently.
52
+ *
53
+ * A #CoglMetaTexture is a texture that might internally be
54
+ * represented by one or more low-level #CoglTexture<!-- -->s
55
+ * such as #CoglTexture2D or #CoglTexture3D. These low-level textures
56
+ * are the only ones that a GPU really understands but because
57
+ * applications often want more high-level texture abstractions
58
+ * (such as storing multiple textures inside one larger "atlas"
59
+ * texture) it's desirable to be able to deal with these
60
+ * using a common interface.
61
+ *
62
+ * For example the GPU is not able to automatically handle repeating a
63
+ * texture that is part of a larger atlas texture but if you use
64
+ * %COGL_PIPELINE_WRAP_MODE_REPEAT with an atlas texture when drawing
65
+ * with cogl_rectangle() you should see that it "Just Works™" - at
66
+ * least if you don't use multi-texturing. The reason this works is
67
+ * because cogl_rectangle() internally understands the #CoglMetaTexture
68
+ * interface and is able to manually resolve the low-level textures
69
+ * using this interface and by making multiple draw calls it can
70
+ * emulate the texture repeat modes.
71
+ *
72
+ * Cogl doesn't aim to pretend that meta-textures are just like real
73
+ * textures because it would get extremely complex to try and emulate
74
+ * low-level GPU semantics transparently for these textures. The low
75
+ * level drawing APIs of Cogl, such as cogl_primitive_draw() don't
76
+ * actually know anything about the #CoglMetaTexture interface and its
77
+ * the developer's responsibility to resolve all textures referenced
78
+ * by a #CoglPipeline to low-level textures before drawing.
79
+ *
80
+ * If you want to develop custom primitive APIs like
81
+ * cogl_framebuffer_draw_rectangle() and you want to support drawing
82
+ * with #CoglAtlasTexture<!-- -->s or #CoglSubTexture<!-- -->s for
83
+ * example, then you will need to use this #CoglMetaTexture interface
84
+ * to be able to resolve high-level textures into low-level textures
85
+ * before drawing with Cogl's low-level drawing APIs such as
86
+ * cogl_primitive_draw().
87
+ *
88
+ * <note>Most developers won't need to use this interface directly
89
+ * but still it is worth understanding the distinction between
90
+ * low-level and meta textures because you may find other references
91
+ * in the documentation that detail limitations of using
92
+ * meta-textures.</note>
93
+ */
94
+
95
+ #ifdef __COGL_H_INSIDE__
96
+ /* For the public C api we typedef interface types as void to avoid needing
97
+ * lots of casting in code and instead we will rely on runtime type checking
98
+ * for these objects. */
99
+ typedef void CoglMetaTexture;
100
+ #else
101
+ typedef struct _CoglMetaTexture CoglMetaTexture;
102
+ #define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
103
+ #endif
104
+
105
+ /**
106
+ * CoglMetaTextureCallback:
107
+ * @sub_texture: A low-level #CoglTexture making up part of a
108
+ * #CoglMetaTexture.
109
+ * @sub_texture_coords: A float 4-tuple ordered like
110
+ * (tx1,ty1,tx2,ty2) defining what region of the
111
+ * current @sub_texture maps to a sub-region of a
112
+ * #CoglMetaTexture. (tx1,ty1) is the top-left
113
+ * sub-region coordinate and (tx2,ty2) is the
114
+ * bottom-right. These are low-level texture
115
+ * coordinates.
116
+ * @meta_coords: A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
117
+ * defining what sub-region of a #CoglMetaTexture this
118
+ * low-level @sub_texture maps too. (tx1,ty1) is
119
+ * the top-left sub-region coordinate and (tx2,ty2) is
120
+ * the bottom-right. These are high-level meta-texture
121
+ * coordinates.
122
+ * @user_data: A private pointer passed to
123
+ * cogl_meta_texture_foreach_in_region().
124
+ *
125
+ * A callback used with cogl_meta_texture_foreach_in_region() to
126
+ * retrieve details of all the low-level #CoglTexture<!-- -->s that
127
+ * make up a given #CoglMetaTexture.
128
+ *
129
+ * Since: 1.10
130
+ * Stability: unstable
131
+ */
132
+ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
133
+ const float *sub_texture_coords,
134
+ const float *meta_coords,
135
+ void *user_data);
136
+
137
+ /**
138
+ * cogl_meta_texture_foreach_in_region:
139
+ * @meta_texture: An object implementing the #CoglMetaTexture
140
+ * interface.
141
+ * @tx_1: The top-left x coordinate of the region to iterate
142
+ * @ty_1: The top-left y coordinate of the region to iterate
143
+ * @tx_2: The bottom-right x coordinate of the region to iterate
144
+ * @ty_2: The bottom-right y coordinate of the region to iterate
145
+ * @wrap_s: The wrap mode for the x-axis
146
+ * @wrap_t: The wrap mode for the y-axis
147
+ * @callback: A #CoglMetaTextureCallback pointer to be called
148
+ * for each low-level texture within the specified region.
149
+ * @user_data: A private pointer that is passed to @callback.
150
+ *
151
+ * Allows you to manually iterate the low-level textures that define a
152
+ * given region of a high-level #CoglMetaTexture.
153
+ *
154
+ * For example cogl_texture_2d_sliced_new_with_size() can be used to
155
+ * create a meta texture that may slice a large image into multiple,
156
+ * smaller power-of-two sized textures. These high level textures are
157
+ * not directly understood by a GPU and so this API must be used to
158
+ * manually resolve the underlying textures for drawing.
159
+ *
160
+ * All high level textures (#CoglAtlasTexture, #CoglSubTexture,
161
+ * #CoglTexturePixmapX11, and #CoglTexture2DSliced) can be handled
162
+ * consistently using this interface which greately simplifies
163
+ * implementing primitives that support all texture types.
164
+ *
165
+ * For example if you use the cogl_rectangle() API then Cogl will
166
+ * internally use this API to resolve the low level textures of any
167
+ * meta textures you have associated with CoglPipeline layers.
168
+ *
169
+ * <note>The low level drawing APIs such as cogl_primitive_draw()
170
+ * don't understand the #CoglMetaTexture interface and so it is your
171
+ * responsibility to use this API to resolve all CoglPipeline textures
172
+ * into low-level textures before drawing.</note>
173
+ *
174
+ * For each low-level texture that makes up part of the given region
175
+ * of the @meta_texture, @callback is called specifying how the
176
+ * low-level texture maps to the original region.
177
+ *
178
+ * Since: 1.10
179
+ * Stability: unstable
180
+ */
181
+ void
182
+ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
183
+ float tx_1,
184
+ float ty_1,
185
+ float tx_2,
186
+ float ty_2,
187
+ CoglPipelineWrapMode wrap_s,
188
+ CoglPipelineWrapMode wrap_t,
189
+ CoglMetaTextureCallback callback,
190
+ void *user_data);
191
+
192
+ COGL_END_DECLS
193
+
194
+ #endif /* __COGL_META_TEXTURE_H__ */
@@ -0,0 +1,251 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2009,2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #ifndef __COGL_OBJECT_H
32
+ #define __COGL_OBJECT_H
33
+
34
+ #include <cogl/cogl-types.h>
35
+
36
+ #ifdef COGL_HAS_GTYPE_SUPPORT
37
+ #include <glib-object.h>
38
+ #endif
39
+
40
+ COGL_BEGIN_DECLS
41
+
42
+ typedef struct _CoglObject CoglObject;
43
+
44
+ #define COGL_OBJECT(X) ((CoglObject *)X)
45
+
46
+ /**
47
+ * CoglObject:
48
+ *
49
+ * Ref Func: cogl_object_ref
50
+ * Unref Func: cogl_object_unref
51
+ * Set Value Func: cogl_object_value_set_object
52
+ * Get Value Func: cogl_object_value_get_object
53
+ */
54
+
55
+ #ifdef COGL_HAS_GTYPE_SUPPORT
56
+ /**
57
+ * cogl_object_get_gtype:
58
+ *
59
+ * Returns: a #GType that can be used with the GLib type system.
60
+ */
61
+ GType cogl_object_get_gtype (void);
62
+ #endif
63
+
64
+ /**
65
+ * cogl_object_ref: (skip)
66
+ * @object: a #CoglObject
67
+ *
68
+ * Increases the reference count of @object by 1
69
+ *
70
+ * Returns: the @object, with its reference count increased
71
+ */
72
+ void *
73
+ cogl_object_ref (void *object);
74
+
75
+ /**
76
+ * cogl_object_unref: (skip)
77
+ * @object: a #CoglObject
78
+ *
79
+ * Drecreases the reference count of @object by 1; if the reference
80
+ * count reaches 0, the resources allocated by @object will be freed
81
+ */
82
+ void
83
+ cogl_object_unref (void *object);
84
+
85
+ /**
86
+ * CoglUserDataKey:
87
+ * @unused: ignored.
88
+ *
89
+ * A #CoglUserDataKey is used to declare a key for attaching data to a
90
+ * #CoglObject using cogl_object_set_user_data. The typedef only exists as a
91
+ * formality to make code self documenting since only the unique address of a
92
+ * #CoglUserDataKey is used.
93
+ *
94
+ * Typically you would declare a static #CoglUserDataKey and set private data
95
+ * on an object something like this:
96
+ *
97
+ * |[
98
+ * static CoglUserDataKey path_private_key;
99
+ *
100
+ * static void
101
+ * destroy_path_private_cb (void *data)
102
+ * {
103
+ * g_free (data);
104
+ * }
105
+ *
106
+ * static void
107
+ * my_path_set_data (CoglPath *path, void *data)
108
+ * {
109
+ * cogl_object_set_user_data (COGL_OBJECT (path),
110
+ * &private_key,
111
+ * data,
112
+ * destroy_path_private_cb);
113
+ * }
114
+ * ]|
115
+ *
116
+ * Since: 1.4
117
+ */
118
+ typedef struct {
119
+ int unused;
120
+ } CoglUserDataKey;
121
+
122
+ /**
123
+ * CoglUserDataDestroyCallback:
124
+ * @user_data: The data whos association with a #CoglObject has been
125
+ * destoyed.
126
+ *
127
+ * When associating private data with a #CoglObject a callback can be
128
+ * given which will be called either if the object is destroyed or if
129
+ * cogl_object_set_user_data() is called with NULL user_data for the
130
+ * same key.
131
+ *
132
+ * Since: 1.4
133
+ */
134
+ #ifdef COGL_HAS_GTYPE_SUPPORT
135
+ typedef GDestroyNotify CoglUserDataDestroyCallback;
136
+ #else
137
+ typedef void (*CoglUserDataDestroyCallback) (void *user_data);
138
+ #endif
139
+
140
+ /**
141
+ * CoglDebugObjectTypeInfo:
142
+ * @name: A human readable name for the type.
143
+ * @instance_count: The number of objects of this type that are
144
+ * currently in use
145
+ *
146
+ * This struct is used to pass information to the callback when
147
+ * cogl_debug_object_foreach_type() is called.
148
+ *
149
+ * Since: 1.8
150
+ * Stability: unstable
151
+ */
152
+ typedef struct {
153
+ const char *name;
154
+ unsigned long instance_count;
155
+ } CoglDebugObjectTypeInfo;
156
+
157
+ /**
158
+ * CoglDebugObjectForeachTypeCallback:
159
+ * @info: A pointer to a struct containing information about the type.
160
+ *
161
+ * A callback function to use for cogl_debug_object_foreach_type().
162
+ *
163
+ * Since: 1.8
164
+ * Stability: unstable
165
+ */
166
+ typedef void
167
+ (* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info,
168
+ void *user_data);
169
+
170
+ /**
171
+ * cogl_object_set_user_data: (skip)
172
+ * @object: The object to associate private data with
173
+ * @key: The address of a #CoglUserDataKey which provides a unique value
174
+ * with which to index the private data.
175
+ * @user_data: The data to associate with the given object,
176
+ * or %NULL to remove a previous association.
177
+ * @destroy: A #CoglUserDataDestroyCallback to call if the object is
178
+ * destroyed or if the association is removed by later setting
179
+ * %NULL data for the same key.
180
+ *
181
+ * Associates some private @user_data with a given #CoglObject. To
182
+ * later remove the association call cogl_object_set_user_data() with
183
+ * the same @key but NULL for the @user_data.
184
+ *
185
+ * Since: 1.4
186
+ */
187
+ void
188
+ cogl_object_set_user_data (CoglObject *object,
189
+ CoglUserDataKey *key,
190
+ void *user_data,
191
+ CoglUserDataDestroyCallback destroy);
192
+
193
+ /**
194
+ * cogl_object_get_user_data: (skip)
195
+ * @object: The object with associated private data to query
196
+ * @key: The address of a #CoglUserDataKey which provides a unique value
197
+ * with which to index the private data.
198
+ *
199
+ * Finds the user data previously associated with @object using
200
+ * the given @key. If no user data has been associated with @object
201
+ * for the given @key this function returns NULL.
202
+ *
203
+ * Returns: (transfer none): The user data previously associated
204
+ * with @object using the given @key; or %NULL if no associated
205
+ * data is found.
206
+ *
207
+ * Since: 1.4
208
+ */
209
+ void *
210
+ cogl_object_get_user_data (CoglObject *object,
211
+ CoglUserDataKey *key);
212
+
213
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
214
+
215
+ /**
216
+ * cogl_debug_object_foreach_type:
217
+ * @func: (scope call): A callback function for each type
218
+ * @user_data: (closure): A pointer to pass to @func
219
+ *
220
+ * Invokes @func once for each type of object that Cogl uses and
221
+ * passes a count of the number of objects for that type. This is
222
+ * intended to be used solely for debugging purposes to track down
223
+ * issues with objects leaking.
224
+ *
225
+ * Since: 1.8
226
+ * Stability: unstable
227
+ */
228
+ void
229
+ cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func,
230
+ void *user_data);
231
+
232
+ /**
233
+ * cogl_debug_object_print_instances:
234
+ *
235
+ * Prints a list of all the object types that Cogl uses along with the
236
+ * number of objects of that type that are currently in use. This is
237
+ * intended to be used solely for debugging purposes to track down
238
+ * issues with objects leaking.
239
+ *
240
+ * Since: 1.8
241
+ * Stability: unstable
242
+ */
243
+ void
244
+ cogl_debug_object_print_instances (void);
245
+
246
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
247
+
248
+ COGL_END_DECLS
249
+
250
+ #endif /* __COGL_OBJECT_H */
251
+
@@ -0,0 +1,172 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2007,2008,2009,2012 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_OFFSCREEN_H__
36
+ #define __COGL_OFFSCREEN_H__
37
+
38
+ #include <cogl/cogl-types.h>
39
+ #include <cogl/cogl-texture.h>
40
+
41
+ #ifdef COGL_HAS_GTYPE_SUPPORT
42
+ #include <glib-object.h>
43
+ #endif
44
+
45
+ COGL_BEGIN_DECLS
46
+
47
+ /**
48
+ * SECTION:cogl-offscreen
49
+ * @short_description: Functions for creating and manipulating offscreen
50
+ * framebuffers.
51
+ *
52
+ * Cogl allows creating and operating on offscreen framebuffers.
53
+ */
54
+
55
+ typedef struct _CoglOffscreen CoglOffscreen;
56
+
57
+ #define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
58
+
59
+ #ifdef COGL_HAS_GTYPE_SUPPORT
60
+ /**
61
+ * cogl_offscreen_get_gtype:
62
+ *
63
+ * Returns: a #GType that can be used with the GLib type system.
64
+ */
65
+ GType cogl_offscreen_get_gtype (void);
66
+ #endif
67
+
68
+ /* Offscreen api */
69
+
70
+ /**
71
+ * cogl_offscreen_new_with_texture:
72
+ * @texture: A #CoglTexture pointer
73
+ *
74
+ * This creates an offscreen framebuffer object using the given
75
+ * @texture as the primary color buffer. It doesn't just initialize
76
+ * the contents of the offscreen buffer with the @texture; they are
77
+ * tightly bound so that drawing to the offscreen buffer effectively
78
+ * updates the contents of the given texture. You don't need to
79
+ * destroy the offscreen buffer before you can use the @texture again.
80
+ *
81
+ * <note>This api only works with low-level #CoglTexture types such as
82
+ * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
83
+ * with meta-texture types such as #CoglTexture2DSliced.</note>
84
+ *
85
+ * The storage for the framebuffer is actually allocated lazily
86
+ * so this function will never return %NULL to indicate a runtime
87
+ * error. This means it is still possible to configure the framebuffer
88
+ * before it is really allocated.
89
+ *
90
+ * Simple applications without full error handling can simply rely on
91
+ * Cogl to lazily allocate the storage of framebuffers but you should
92
+ * be aware that if Cogl encounters an error (such as running out of
93
+ * GPU memory) then your application will simply abort with an error
94
+ * message. If you need to be able to catch such exceptions at runtime
95
+ * then you can explicitly allocate your framebuffer when you have
96
+ * finished configuring it by calling cogl_framebuffer_allocate() and
97
+ * passing in a #CoglError argument to catch any exceptions.
98
+ *
99
+ * Return value: (transfer full): a newly instantiated #CoglOffscreen
100
+ * framebuffer.
101
+ */
102
+ CoglOffscreen *
103
+ cogl_offscreen_new_with_texture (CoglTexture *texture);
104
+
105
+ /**
106
+ * cogl_offscreen_new_to_texture:
107
+ * @texture: A #CoglTexture pointer
108
+ *
109
+ * This creates an offscreen buffer object using the given @texture as the
110
+ * primary color buffer. It doesn't just initialize the contents of the
111
+ * offscreen buffer with the @texture; they are tightly bound so that
112
+ * drawing to the offscreen buffer effectivly updates the contents of the
113
+ * given texture. You don't need to destroy the offscreen buffer before
114
+ * you can use the @texture again.
115
+ *
116
+ * <note>This only works with low-level #CoglTexture types such as
117
+ * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
118
+ * with meta-texture types such as #CoglTexture2DSliced.</note>
119
+ *
120
+ * Return value: (transfer full): a newly instantiated #CoglOffscreen
121
+ * framebuffer or %NULL if it wasn't possible to create the
122
+ * buffer.
123
+ * Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
124
+ */
125
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture)
126
+ CoglOffscreen *
127
+ cogl_offscreen_new_to_texture (CoglTexture *texture);
128
+
129
+ /**
130
+ * cogl_is_offscreen:
131
+ * @object: A pointer to a #CoglObject
132
+ *
133
+ * Determines whether the given #CoglObject references an offscreen
134
+ * framebuffer object.
135
+ *
136
+ * Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
137
+ * %FALSE otherwise
138
+ */
139
+ CoglBool
140
+ cogl_is_offscreen (void *object);
141
+
142
+ /**
143
+ * cogl_offscreen_ref:
144
+ * @offscreen: A pointer to a #CoglOffscreen framebuffer
145
+ *
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+ * Increments the reference count on the @offscreen framebuffer.
147
+ *
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+ * Return value: (transfer none): For convenience it returns the
149
+ * given @offscreen
150
+ *
151
+ * Deprecated: 1.2: cogl_object_ref() should be used in new code.
152
+ */
153
+ COGL_DEPRECATED_FOR (cogl_object_ref)
154
+ void *
155
+ cogl_offscreen_ref (void *offscreen);
156
+
157
+ /**
158
+ * cogl_offscreen_unref:
159
+ * @offscreen: A pointer to a #CoglOffscreen framebuffer
160
+ *
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+ * Decreases the reference count for the @offscreen buffer and frees it when
162
+ * the count reaches 0.
163
+ *
164
+ * Deprecated: 1.2: cogl_object_unref() should be used in new code.
165
+ */
166
+ COGL_DEPRECATED_FOR (cogl_object_unref)
167
+ void
168
+ cogl_offscreen_unref (void *offscreen);
169
+
170
+ COGL_END_DECLS
171
+
172
+ #endif /* __COGL_OFFSCREEN_H__ */