clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIPELINE_STATE_H__
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#define __COGL_PIPELINE_STATE_H__
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-depth-state.h>
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COGL_BEGIN_DECLS
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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/**
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* cogl_pipeline_set_color:
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* @color: The components of the color
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* Note that if you don't add any layers to the pipeline then the color
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* will be blended unmodified with the destination; the default blend
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* expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
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* semi-transparent red. See cogl_color_premultiply().
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_color (CoglPipeline *pipeline,
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const CoglColor *color);
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/**
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* cogl_pipeline_set_color4ub:
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* @pipeline: A #CoglPipeline object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* The default value is (0xff, 0xff, 0xff, 0xff)
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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void
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cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
|
87
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+
uint8_t alpha);
|
88
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+
|
89
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+
/**
|
90
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+
* cogl_pipeline_set_color4f:
|
91
|
+
* @pipeline: A #CoglPipeline object
|
92
|
+
* @red: The red component
|
93
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+
* @green: The green component
|
94
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+
* @blue: The blue component
|
95
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+
* @alpha: The alpha component
|
96
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+
*
|
97
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+
* Sets the basic color of the pipeline, used when no lighting is enabled.
|
98
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+
*
|
99
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+
* The default value is (1.0, 1.0, 1.0, 1.0)
|
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+
*
|
101
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+
* Since: 2.0
|
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+
* Stability: Unstable
|
103
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+
*/
|
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+
void
|
105
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+
cogl_pipeline_set_color4f (CoglPipeline *pipeline,
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+
float red,
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+
float green,
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108
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+
float blue,
|
109
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+
float alpha);
|
110
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+
|
111
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+
/**
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112
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+
* cogl_pipeline_get_color:
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113
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+
* @pipeline: A #CoglPipeline object
|
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+
* @color: (out): The location to store the color
|
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+
*
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+
* Retrieves the current pipeline color.
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+
*
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+
* Since: 2.0
|
119
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+
* Stability: Unstable
|
120
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+
*/
|
121
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+
void
|
122
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+
cogl_pipeline_get_color (CoglPipeline *pipeline,
|
123
|
+
CoglColor *color);
|
124
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+
|
125
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+
/**
|
126
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+
* cogl_pipeline_set_ambient:
|
127
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+
* @pipeline: A #CoglPipeline object
|
128
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+
* @ambient: The components of the desired ambient color
|
129
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+
*
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130
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+
* Sets the pipeline's ambient color, in the standard OpenGL lighting
|
131
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+
* model. The ambient color affects the overall color of the object.
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+
*
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+
* Since the diffuse color will be intense when the light hits the surface
|
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+
* directly, the ambient will be most apparent where the light hits at a
|
135
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+
* slant.
|
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+
*
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+
* The default value is (0.2, 0.2, 0.2, 1.0)
|
138
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+
*
|
139
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+
* Since: 2.0
|
140
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+
* Stability: Unstable
|
141
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+
*/
|
142
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+
void
|
143
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+
cogl_pipeline_set_ambient (CoglPipeline *pipeline,
|
144
|
+
const CoglColor *ambient);
|
145
|
+
|
146
|
+
/**
|
147
|
+
* cogl_pipeline_get_ambient:
|
148
|
+
* @pipeline: A #CoglPipeline object
|
149
|
+
* @ambient: The location to store the ambient color
|
150
|
+
*
|
151
|
+
* Retrieves the current ambient color for @pipeline
|
152
|
+
*
|
153
|
+
* Since: 2.0
|
154
|
+
* Stability: Unstable
|
155
|
+
*/
|
156
|
+
void
|
157
|
+
cogl_pipeline_get_ambient (CoglPipeline *pipeline,
|
158
|
+
CoglColor *ambient);
|
159
|
+
|
160
|
+
/**
|
161
|
+
* cogl_pipeline_set_diffuse:
|
162
|
+
* @pipeline: A #CoglPipeline object
|
163
|
+
* @diffuse: The components of the desired diffuse color
|
164
|
+
*
|
165
|
+
* Sets the pipeline's diffuse color, in the standard OpenGL lighting
|
166
|
+
* model. The diffuse color is most intense where the light hits the
|
167
|
+
* surface directly - perpendicular to the surface.
|
168
|
+
*
|
169
|
+
* The default value is (0.8, 0.8, 0.8, 1.0)
|
170
|
+
*
|
171
|
+
* Since: 2.0
|
172
|
+
* Stability: Unstable
|
173
|
+
*/
|
174
|
+
void
|
175
|
+
cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
|
176
|
+
const CoglColor *diffuse);
|
177
|
+
|
178
|
+
/**
|
179
|
+
* cogl_pipeline_get_diffuse:
|
180
|
+
* @pipeline: A #CoglPipeline object
|
181
|
+
* @diffuse: The location to store the diffuse color
|
182
|
+
*
|
183
|
+
* Retrieves the current diffuse color for @pipeline
|
184
|
+
*
|
185
|
+
* Since: 2.0
|
186
|
+
* Stability: Unstable
|
187
|
+
*/
|
188
|
+
void
|
189
|
+
cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
|
190
|
+
CoglColor *diffuse);
|
191
|
+
|
192
|
+
/**
|
193
|
+
* cogl_pipeline_set_ambient_and_diffuse:
|
194
|
+
* @pipeline: A #CoglPipeline object
|
195
|
+
* @color: The components of the desired ambient and diffuse colors
|
196
|
+
*
|
197
|
+
* Conveniently sets the diffuse and ambient color of @pipeline at the same
|
198
|
+
* time. See cogl_pipeline_set_ambient() and cogl_pipeline_set_diffuse().
|
199
|
+
*
|
200
|
+
* The default ambient color is (0.2, 0.2, 0.2, 1.0)
|
201
|
+
*
|
202
|
+
* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
|
203
|
+
*
|
204
|
+
* Since: 2.0
|
205
|
+
* Stability: Unstable
|
206
|
+
*/
|
207
|
+
void
|
208
|
+
cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
|
209
|
+
const CoglColor *color);
|
210
|
+
|
211
|
+
/**
|
212
|
+
* cogl_pipeline_set_specular:
|
213
|
+
* @pipeline: A #CoglPipeline object
|
214
|
+
* @specular: The components of the desired specular color
|
215
|
+
*
|
216
|
+
* Sets the pipeline's specular color, in the standard OpenGL lighting
|
217
|
+
* model. The intensity of the specular color depends on the viewport
|
218
|
+
* position, and is brightest along the lines of reflection.
|
219
|
+
*
|
220
|
+
* The default value is (0.0, 0.0, 0.0, 1.0)
|
221
|
+
*
|
222
|
+
* Since: 2.0
|
223
|
+
* Stability: Unstable
|
224
|
+
*/
|
225
|
+
void
|
226
|
+
cogl_pipeline_set_specular (CoglPipeline *pipeline,
|
227
|
+
const CoglColor *specular);
|
228
|
+
|
229
|
+
/**
|
230
|
+
* cogl_pipeline_get_specular:
|
231
|
+
* @pipeline: A #CoglPipeline object
|
232
|
+
* @specular: The location to store the specular color
|
233
|
+
*
|
234
|
+
* Retrieves the pipelines current specular color.
|
235
|
+
*
|
236
|
+
* Since: 2.0
|
237
|
+
* Stability: Unstable
|
238
|
+
*/
|
239
|
+
void
|
240
|
+
cogl_pipeline_get_specular (CoglPipeline *pipeline,
|
241
|
+
CoglColor *specular);
|
242
|
+
|
243
|
+
/**
|
244
|
+
* cogl_pipeline_set_shininess:
|
245
|
+
* @pipeline: A #CoglPipeline object
|
246
|
+
* @shininess: The desired shininess; must be >= 0.0
|
247
|
+
*
|
248
|
+
* Sets the shininess of the pipeline, in the standard OpenGL lighting
|
249
|
+
* model, which determines the size of the specular highlights. A
|
250
|
+
* higher @shininess will produce smaller highlights which makes the
|
251
|
+
* object appear more shiny.
|
252
|
+
*
|
253
|
+
* The default value is 0.0
|
254
|
+
*
|
255
|
+
* Since: 2.0
|
256
|
+
* Stability: Unstable
|
257
|
+
*/
|
258
|
+
void
|
259
|
+
cogl_pipeline_set_shininess (CoglPipeline *pipeline,
|
260
|
+
float shininess);
|
261
|
+
|
262
|
+
/**
|
263
|
+
* cogl_pipeline_get_shininess:
|
264
|
+
* @pipeline: A #CoglPipeline object
|
265
|
+
*
|
266
|
+
* Retrieves the pipelines current emission color.
|
267
|
+
*
|
268
|
+
* Return value: The pipelines current shininess value
|
269
|
+
*
|
270
|
+
* Since: 2.0
|
271
|
+
* Stability: Unstable
|
272
|
+
*/
|
273
|
+
float
|
274
|
+
cogl_pipeline_get_shininess (CoglPipeline *pipeline);
|
275
|
+
|
276
|
+
/**
|
277
|
+
* cogl_pipeline_set_emission:
|
278
|
+
* @pipeline: A #CoglPipeline object
|
279
|
+
* @emission: The components of the desired emissive color
|
280
|
+
*
|
281
|
+
* Sets the pipeline's emissive color, in the standard OpenGL lighting
|
282
|
+
* model. It will look like the surface is a light source emitting this
|
283
|
+
* color.
|
284
|
+
*
|
285
|
+
* The default value is (0.0, 0.0, 0.0, 1.0)
|
286
|
+
*
|
287
|
+
* Since: 2.0
|
288
|
+
* Stability: Unstable
|
289
|
+
*/
|
290
|
+
void
|
291
|
+
cogl_pipeline_set_emission (CoglPipeline *pipeline,
|
292
|
+
const CoglColor *emission);
|
293
|
+
|
294
|
+
/**
|
295
|
+
* cogl_pipeline_get_emission:
|
296
|
+
* @pipeline: A #CoglPipeline object
|
297
|
+
* @emission: The location to store the emission color
|
298
|
+
*
|
299
|
+
* Retrieves the pipelines current emission color.
|
300
|
+
*
|
301
|
+
* Since: 2.0
|
302
|
+
* Stability: Unstable
|
303
|
+
*/
|
304
|
+
void
|
305
|
+
cogl_pipeline_get_emission (CoglPipeline *pipeline,
|
306
|
+
CoglColor *emission);
|
307
|
+
|
308
|
+
/**
|
309
|
+
* CoglPipelineAlphaFunc:
|
310
|
+
* @COGL_PIPELINE_ALPHA_FUNC_NEVER: Never let the fragment through.
|
311
|
+
* @COGL_PIPELINE_ALPHA_FUNC_LESS: Let the fragment through if the incoming
|
312
|
+
* alpha value is less than the reference alpha value
|
313
|
+
* @COGL_PIPELINE_ALPHA_FUNC_EQUAL: Let the fragment through if the incoming
|
314
|
+
* alpha value equals the reference alpha value
|
315
|
+
* @COGL_PIPELINE_ALPHA_FUNC_LEQUAL: Let the fragment through if the incoming
|
316
|
+
* alpha value is less than or equal to the reference alpha value
|
317
|
+
* @COGL_PIPELINE_ALPHA_FUNC_GREATER: Let the fragment through if the incoming
|
318
|
+
* alpha value is greater than the reference alpha value
|
319
|
+
* @COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL: Let the fragment through if the incoming
|
320
|
+
* alpha value does not equal the reference alpha value
|
321
|
+
* @COGL_PIPELINE_ALPHA_FUNC_GEQUAL: Let the fragment through if the incoming
|
322
|
+
* alpha value is greater than or equal to the reference alpha value.
|
323
|
+
* @COGL_PIPELINE_ALPHA_FUNC_ALWAYS: Always let the fragment through.
|
324
|
+
*
|
325
|
+
* Alpha testing happens before blending primitives with the framebuffer and
|
326
|
+
* gives an opportunity to discard fragments based on a comparison with the
|
327
|
+
* incoming alpha value and a reference alpha value. The #CoglPipelineAlphaFunc
|
328
|
+
* determines how the comparison is done.
|
329
|
+
*/
|
330
|
+
typedef enum {
|
331
|
+
COGL_PIPELINE_ALPHA_FUNC_NEVER = 0x0200,
|
332
|
+
COGL_PIPELINE_ALPHA_FUNC_LESS = 0x0201,
|
333
|
+
COGL_PIPELINE_ALPHA_FUNC_EQUAL = 0x0202,
|
334
|
+
COGL_PIPELINE_ALPHA_FUNC_LEQUAL = 0x0203,
|
335
|
+
COGL_PIPELINE_ALPHA_FUNC_GREATER = 0x0204,
|
336
|
+
COGL_PIPELINE_ALPHA_FUNC_NOTEQUAL = 0x0205,
|
337
|
+
COGL_PIPELINE_ALPHA_FUNC_GEQUAL = 0x0206,
|
338
|
+
COGL_PIPELINE_ALPHA_FUNC_ALWAYS = 0x0207
|
339
|
+
} CoglPipelineAlphaFunc;
|
340
|
+
/* NB: these values come from the equivalents in gl.h */
|
341
|
+
|
342
|
+
/**
|
343
|
+
* cogl_pipeline_set_alpha_test_function:
|
344
|
+
* @pipeline: A #CoglPipeline object
|
345
|
+
* @alpha_func: A @CoglPipelineAlphaFunc constant
|
346
|
+
* @alpha_reference: A reference point that the chosen alpha function uses
|
347
|
+
* to compare incoming fragments to.
|
348
|
+
*
|
349
|
+
* Before a primitive is blended with the framebuffer, it goes through an
|
350
|
+
* alpha test stage which lets you discard fragments based on the current
|
351
|
+
* alpha value. This function lets you change the function used to evaluate
|
352
|
+
* the alpha channel, and thus determine which fragments are discarded
|
353
|
+
* and which continue on to the blending stage.
|
354
|
+
*
|
355
|
+
* The default is %COGL_PIPELINE_ALPHA_FUNC_ALWAYS
|
356
|
+
*
|
357
|
+
* Since: 2.0
|
358
|
+
* Stability: Unstable
|
359
|
+
*/
|
360
|
+
void
|
361
|
+
cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
|
362
|
+
CoglPipelineAlphaFunc alpha_func,
|
363
|
+
float alpha_reference);
|
364
|
+
|
365
|
+
/**
|
366
|
+
* cogl_pipeline_get_alpha_test_function:
|
367
|
+
* @pipeline: A #CoglPipeline object
|
368
|
+
*
|
369
|
+
* Return value: The alpha test function of @pipeline.
|
370
|
+
*
|
371
|
+
* Since: 2.0
|
372
|
+
* Stability: Unstable
|
373
|
+
*/
|
374
|
+
CoglPipelineAlphaFunc
|
375
|
+
cogl_pipeline_get_alpha_test_function (CoglPipeline *pipeline);
|
376
|
+
|
377
|
+
/**
|
378
|
+
* cogl_pipeline_get_alpha_test_reference:
|
379
|
+
* @pipeline: A #CoglPipeline object
|
380
|
+
*
|
381
|
+
* Return value: The alpha test reference value of @pipeline.
|
382
|
+
*
|
383
|
+
* Since: 2.0
|
384
|
+
* Stability: Unstable
|
385
|
+
*/
|
386
|
+
float
|
387
|
+
cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline);
|
388
|
+
|
389
|
+
/**
|
390
|
+
* cogl_pipeline_set_blend:
|
391
|
+
* @pipeline: A #CoglPipeline object
|
392
|
+
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
393
|
+
* describing the desired blend function.
|
394
|
+
* @error: return location for a #CoglError that may report lack of driver
|
395
|
+
* support if you give separate blend string statements for the alpha
|
396
|
+
* channel and RGB channels since some drivers, or backends such as
|
397
|
+
* GLES 1.1, don't support this feature. May be %NULL, in which case a
|
398
|
+
* warning will be printed out using GLib's logging facilities if an
|
399
|
+
* error is encountered.
|
400
|
+
*
|
401
|
+
* If not already familiar; please refer <link linkend="cogl-Blend-Strings">here</link>
|
402
|
+
* for an overview of what blend strings are, and their syntax.
|
403
|
+
*
|
404
|
+
* Blending occurs after the alpha test function, and combines fragments with
|
405
|
+
* the framebuffer.
|
406
|
+
|
407
|
+
* Currently the only blend function Cogl exposes is ADD(). So any valid
|
408
|
+
* blend statements will be of the form:
|
409
|
+
*
|
410
|
+
* |[
|
411
|
+
* <channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
|
412
|
+
* ]|
|
413
|
+
*
|
414
|
+
* This is the list of source-names usable as blend factors:
|
415
|
+
* <itemizedlist>
|
416
|
+
* <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
|
417
|
+
* <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
|
418
|
+
* <listitem><para>CONSTANT: The constant set via cogl_pipeline_set_blend_constant()</para></listitem>
|
419
|
+
* </itemizedlist>
|
420
|
+
*
|
421
|
+
* The source names can be used according to the
|
422
|
+
* <link linkend="cogl-Blend-String-syntax">color-source and factor syntax</link>,
|
423
|
+
* so for example "(1-SRC_COLOR[A])" would be a valid factor, as would
|
424
|
+
* "(CONSTANT[RGB])"
|
425
|
+
*
|
426
|
+
* These can also be used as factors:
|
427
|
+
* <itemizedlist>
|
428
|
+
* <listitem>0: (0, 0, 0, 0)</listitem>
|
429
|
+
* <listitem>1: (1, 1, 1, 1)</listitem>
|
430
|
+
* <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])</listitem>
|
431
|
+
* </itemizedlist>
|
432
|
+
*
|
433
|
+
* <note>Remember; all color components are normalized to the range [0, 1]
|
434
|
+
* before computing the result of blending.</note>
|
435
|
+
*
|
436
|
+
* <example id="cogl-Blend-Strings-blend-unpremul">
|
437
|
+
* <title>Blend Strings/1</title>
|
438
|
+
* <para>Blend a non-premultiplied source over a destination with
|
439
|
+
* premultiplied alpha:</para>
|
440
|
+
* <programlisting>
|
441
|
+
* "RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
|
442
|
+
* "A = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
443
|
+
* </programlisting>
|
444
|
+
* </example>
|
445
|
+
*
|
446
|
+
* <example id="cogl-Blend-Strings-blend-premul">
|
447
|
+
* <title>Blend Strings/2</title>
|
448
|
+
* <para>Blend a premultiplied source over a destination with
|
449
|
+
* premultiplied alpha</para>
|
450
|
+
* <programlisting>
|
451
|
+
* "RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
|
452
|
+
* </programlisting>
|
453
|
+
* </example>
|
454
|
+
*
|
455
|
+
* The default blend string is:
|
456
|
+
* |[
|
457
|
+
* RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
|
458
|
+
* ]|
|
459
|
+
*
|
460
|
+
* That gives normal alpha-blending when the calculated color for the pipeline
|
461
|
+
* is in premultiplied form.
|
462
|
+
*
|
463
|
+
* Return value: %TRUE if the blend string was successfully parsed, and the
|
464
|
+
* described blending is supported by the underlying driver/hardware. If
|
465
|
+
* there was an error, %FALSE is returned and @error is set accordingly (if
|
466
|
+
* present).
|
467
|
+
*
|
468
|
+
* Since: 2.0
|
469
|
+
* Stability: Unstable
|
470
|
+
*/
|
471
|
+
CoglBool
|
472
|
+
cogl_pipeline_set_blend (CoglPipeline *pipeline,
|
473
|
+
const char *blend_string,
|
474
|
+
CoglError **error);
|
475
|
+
|
476
|
+
/**
|
477
|
+
* cogl_pipeline_set_blend_constant:
|
478
|
+
* @pipeline: A #CoglPipeline object
|
479
|
+
* @constant_color: The constant color you want
|
480
|
+
*
|
481
|
+
* When blending is setup to reference a CONSTANT blend factor then
|
482
|
+
* blending will depend on the constant set with this function.
|
483
|
+
*
|
484
|
+
* Since: 2.0
|
485
|
+
* Stability: Unstable
|
486
|
+
*/
|
487
|
+
void
|
488
|
+
cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
|
489
|
+
const CoglColor *constant_color);
|
490
|
+
|
491
|
+
/**
|
492
|
+
* cogl_pipeline_set_point_size:
|
493
|
+
* @pipeline: a #CoglPipeline pointer
|
494
|
+
* @point_size: the new point size.
|
495
|
+
*
|
496
|
+
* Changes the size of points drawn when %COGL_VERTICES_MODE_POINTS is
|
497
|
+
* used with the attribute buffer API. Note that typically the GPU
|
498
|
+
* will only support a limited minimum and maximum range of point
|
499
|
+
* sizes. If the chosen point size is outside that range then the
|
500
|
+
* nearest value within that range will be used instead. The size of a
|
501
|
+
* point is in screen space so it will be the same regardless of any
|
502
|
+
* transformations.
|
503
|
+
*
|
504
|
+
* If the point size is set to 0.0 then drawing points with the
|
505
|
+
* pipeline will have undefined results. This is the default value so
|
506
|
+
* if an application wants to draw points it must make sure to use a
|
507
|
+
* pipeline that has an explicit point size set on it.
|
508
|
+
*
|
509
|
+
* Since: 2.0
|
510
|
+
* Stability: Unstable
|
511
|
+
*/
|
512
|
+
void
|
513
|
+
cogl_pipeline_set_point_size (CoglPipeline *pipeline,
|
514
|
+
float point_size);
|
515
|
+
|
516
|
+
/**
|
517
|
+
* cogl_pipeline_get_point_size:
|
518
|
+
* @pipeline: a #CoglPipeline pointer
|
519
|
+
*
|
520
|
+
* Get the size of points drawn when %COGL_VERTICES_MODE_POINTS is
|
521
|
+
* used with the vertex buffer API.
|
522
|
+
*
|
523
|
+
* Return value: the point size of the @pipeline.
|
524
|
+
*
|
525
|
+
* Since: 2.0
|
526
|
+
* Stability: Unstable
|
527
|
+
*/
|
528
|
+
float
|
529
|
+
cogl_pipeline_get_point_size (CoglPipeline *pipeline);
|
530
|
+
|
531
|
+
/**
|
532
|
+
* cogl_pipeline_set_per_vertex_point_size:
|
533
|
+
* @pipeline: a #CoglPipeline pointer
|
534
|
+
* @enable: whether to enable per-vertex point size
|
535
|
+
* @error: a location to store a #CoglError if the change failed
|
536
|
+
*
|
537
|
+
* Sets whether to use a per-vertex point size or to use the value set
|
538
|
+
* by cogl_pipeline_set_point_size(). If per-vertex point size is
|
539
|
+
* enabled then the point size can be set for an individual point
|
540
|
+
* either by drawing with a #CoglAttribute with the name
|
541
|
+
* ‘cogl_point_size_in’ or by writing to the GLSL builtin
|
542
|
+
* ‘cogl_point_size_out’ from a vertex shader snippet.
|
543
|
+
*
|
544
|
+
* If per-vertex point size is enabled and this attribute is not used
|
545
|
+
* and cogl_point_size_out is not written to then the results are
|
546
|
+
* undefined.
|
547
|
+
*
|
548
|
+
* Note that enabling this will only work if the
|
549
|
+
* %COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE feature is available. If
|
550
|
+
* this is not available then the function will return %FALSE and set
|
551
|
+
* a #CoglError.
|
552
|
+
*
|
553
|
+
* Since: 2.0
|
554
|
+
* Stability: Unstable
|
555
|
+
* Return value: %TRUE if the change suceeded or %FALSE otherwise
|
556
|
+
*/
|
557
|
+
CoglBool
|
558
|
+
cogl_pipeline_set_per_vertex_point_size (CoglPipeline *pipeline,
|
559
|
+
CoglBool enable,
|
560
|
+
CoglError **error);
|
561
|
+
|
562
|
+
/**
|
563
|
+
* cogl_pipeline_get_per_vertex_point_size:
|
564
|
+
* @pipeline: a #CoglPipeline pointer
|
565
|
+
*
|
566
|
+
* Since: 2.0
|
567
|
+
* Stability: Unstable
|
568
|
+
* Return value: %TRUE if the pipeline has per-vertex point size
|
569
|
+
* enabled or %FALSE otherwise. The per-vertex point size can be
|
570
|
+
* enabled with cogl_pipeline_set_per_vertex_point_size().
|
571
|
+
*/
|
572
|
+
CoglBool
|
573
|
+
cogl_pipeline_get_per_vertex_point_size (CoglPipeline *pipeline);
|
574
|
+
|
575
|
+
/**
|
576
|
+
* cogl_pipeline_get_color_mask:
|
577
|
+
* @pipeline: a #CoglPipeline object.
|
578
|
+
*
|
579
|
+
* Gets the current #CoglColorMask of which channels would be written to the
|
580
|
+
* current framebuffer. Each bit set in the mask means that the
|
581
|
+
* corresponding color would be written.
|
582
|
+
*
|
583
|
+
* Returns: A #CoglColorMask
|
584
|
+
* Since: 1.8
|
585
|
+
* Stability: unstable
|
586
|
+
*/
|
587
|
+
CoglColorMask
|
588
|
+
cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
|
589
|
+
|
590
|
+
/**
|
591
|
+
* cogl_pipeline_set_color_mask:
|
592
|
+
* @pipeline: a #CoglPipeline object.
|
593
|
+
* @color_mask: A #CoglColorMask of which color channels to write to
|
594
|
+
* the current framebuffer.
|
595
|
+
*
|
596
|
+
* Defines a bit mask of which color channels should be written to the
|
597
|
+
* current framebuffer. If a bit is set in @color_mask that means that
|
598
|
+
* color will be written.
|
599
|
+
*
|
600
|
+
* Since: 1.8
|
601
|
+
* Stability: unstable
|
602
|
+
*/
|
603
|
+
void
|
604
|
+
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
|
605
|
+
CoglColorMask color_mask);
|
606
|
+
|
607
|
+
/**
|
608
|
+
* cogl_pipeline_get_user_program:
|
609
|
+
* @pipeline: a #CoglPipeline object.
|
610
|
+
*
|
611
|
+
* Queries what user program has been associated with the given
|
612
|
+
* @pipeline using cogl_pipeline_set_user_program().
|
613
|
+
*
|
614
|
+
* Return value: (transfer none): The current user program or %COGL_INVALID_HANDLE.
|
615
|
+
*
|
616
|
+
* Since: 2.0
|
617
|
+
* Stability: Unstable
|
618
|
+
*/
|
619
|
+
CoglHandle
|
620
|
+
cogl_pipeline_get_user_program (CoglPipeline *pipeline);
|
621
|
+
|
622
|
+
/**
|
623
|
+
* cogl_pipeline_set_user_program:
|
624
|
+
* @pipeline: a #CoglPipeline object.
|
625
|
+
* @program: A #CoglHandle to a linked CoglProgram
|
626
|
+
*
|
627
|
+
* Associates a linked CoglProgram with the given pipeline so that the
|
628
|
+
* program can take full control of vertex and/or fragment processing.
|
629
|
+
*
|
630
|
+
* This is an example of how it can be used to associate an ARBfp
|
631
|
+
* program with a #CoglPipeline:
|
632
|
+
* |[
|
633
|
+
* CoglHandle shader;
|
634
|
+
* CoglHandle program;
|
635
|
+
* CoglPipeline *pipeline;
|
636
|
+
*
|
637
|
+
* shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
638
|
+
* cogl_shader_source (shader,
|
639
|
+
* "!!ARBfp1.0\n"
|
640
|
+
* "MOV result.color,fragment.color;\n"
|
641
|
+
* "END\n");
|
642
|
+
* cogl_shader_compile (shader);
|
643
|
+
*
|
644
|
+
* program = cogl_create_program ();
|
645
|
+
* cogl_program_attach_shader (program, shader);
|
646
|
+
* cogl_program_link (program);
|
647
|
+
*
|
648
|
+
* pipeline = cogl_pipeline_new ();
|
649
|
+
* cogl_pipeline_set_user_program (pipeline, program);
|
650
|
+
*
|
651
|
+
* cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
|
652
|
+
* cogl_rectangle (0, 0, 100, 100);
|
653
|
+
* ]|
|
654
|
+
*
|
655
|
+
* It is possibly worth keeping in mind that this API is not part of
|
656
|
+
* the long term design for how we want to expose shaders to Cogl
|
657
|
+
* developers (We are planning on deprecating the cogl_program and
|
658
|
+
* cogl_shader APIs in favour of a "snippet" framework) but in the
|
659
|
+
* meantime we hope this will handle most practical GLSL and ARBfp
|
660
|
+
* requirements.
|
661
|
+
*
|
662
|
+
* Also remember you need to check for either the
|
663
|
+
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
|
664
|
+
* using the cogl_program or cogl_shader API.
|
665
|
+
*
|
666
|
+
* Since: 2.0
|
667
|
+
* Stability: Unstable
|
668
|
+
*/
|
669
|
+
void
|
670
|
+
cogl_pipeline_set_user_program (CoglPipeline *pipeline,
|
671
|
+
CoglHandle program);
|
672
|
+
|
673
|
+
/**
|
674
|
+
* cogl_pipeline_set_depth_state:
|
675
|
+
* @pipeline: A #CoglPipeline object
|
676
|
+
* @state: A #CoglDepthState struct
|
677
|
+
* @error: A #CoglError to report failures to setup the given @state.
|
678
|
+
*
|
679
|
+
* This commits all the depth state configured in @state struct to the
|
680
|
+
* given @pipeline. The configuration values are copied into the
|
681
|
+
* pipeline so there is no requirement to keep the #CoglDepthState
|
682
|
+
* struct around if you don't need it any more.
|
683
|
+
*
|
684
|
+
* Note: Since some platforms do not support the depth range feature
|
685
|
+
* it is possible for this function to fail and report an @error.
|
686
|
+
*
|
687
|
+
* Returns: TRUE if the GPU supports all the given @state else %FALSE
|
688
|
+
* and returns an @error.
|
689
|
+
*
|
690
|
+
* Since: 2.0
|
691
|
+
* Stability: Unstable
|
692
|
+
*/
|
693
|
+
CoglBool
|
694
|
+
cogl_pipeline_set_depth_state (CoglPipeline *pipeline,
|
695
|
+
const CoglDepthState *state,
|
696
|
+
CoglError **error);
|
697
|
+
|
698
|
+
/**
|
699
|
+
* cogl_pipeline_get_depth_state:
|
700
|
+
* @pipeline: A #CoglPipeline object
|
701
|
+
* @state_out: (out): A destination #CoglDepthState struct
|
702
|
+
*
|
703
|
+
* Retrieves the current depth state configuration for the given
|
704
|
+
* @pipeline as previously set using cogl_pipeline_set_depth_state().
|
705
|
+
*
|
706
|
+
* Since: 2.0
|
707
|
+
* Stability: Unstable
|
708
|
+
*/
|
709
|
+
void
|
710
|
+
cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
|
711
|
+
CoglDepthState *state_out);
|
712
|
+
|
713
|
+
/**
|
714
|
+
* CoglPipelineCullFaceMode:
|
715
|
+
* @COGL_PIPELINE_CULL_FACE_MODE_NONE: Neither face will be
|
716
|
+
* culled. This is the default.
|
717
|
+
* @COGL_PIPELINE_CULL_FACE_MODE_FRONT: Front faces will be culled.
|
718
|
+
* @COGL_PIPELINE_CULL_FACE_MODE_BACK: Back faces will be culled.
|
719
|
+
* @COGL_PIPELINE_CULL_FACE_MODE_BOTH: All faces will be culled.
|
720
|
+
*
|
721
|
+
* Specifies which faces should be culled. This can be set on a
|
722
|
+
* pipeline using cogl_pipeline_set_cull_face_mode().
|
723
|
+
*/
|
724
|
+
typedef enum
|
725
|
+
{
|
726
|
+
COGL_PIPELINE_CULL_FACE_MODE_NONE,
|
727
|
+
COGL_PIPELINE_CULL_FACE_MODE_FRONT,
|
728
|
+
COGL_PIPELINE_CULL_FACE_MODE_BACK,
|
729
|
+
COGL_PIPELINE_CULL_FACE_MODE_BOTH
|
730
|
+
} CoglPipelineCullFaceMode;
|
731
|
+
|
732
|
+
/**
|
733
|
+
* cogl_pipeline_set_cull_face_mode:
|
734
|
+
* @pipeline: A #CoglPipeline
|
735
|
+
* @cull_face_mode: The new mode to set
|
736
|
+
*
|
737
|
+
* Sets which faces will be culled when drawing. Face culling can be
|
738
|
+
* used to increase efficiency by avoiding drawing faces that would
|
739
|
+
* get overridden. For example, if a model has gaps so that it is
|
740
|
+
* impossible to see the inside then faces which are facing away from
|
741
|
+
* the screen will never be seen so there is no point in drawing
|
742
|
+
* them. This can be acheived by setting the cull face mode to
|
743
|
+
* %COGL_PIPELINE_CULL_FACE_MODE_BACK.
|
744
|
+
*
|
745
|
+
* Face culling relies on the primitives being drawn with a specific
|
746
|
+
* order to represent which faces are facing inside and outside the
|
747
|
+
* model. This order can be specified by calling
|
748
|
+
* cogl_pipeline_set_front_face_winding().
|
749
|
+
*
|
750
|
+
* Status: Unstable
|
751
|
+
* Since: 2.0
|
752
|
+
*/
|
753
|
+
void
|
754
|
+
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
|
755
|
+
CoglPipelineCullFaceMode cull_face_mode);
|
756
|
+
|
757
|
+
/**
|
758
|
+
* cogl_pipeline_get_cull_face_mode:
|
759
|
+
*
|
760
|
+
* Return value: the cull face mode that was previously set with
|
761
|
+
* cogl_pipeline_set_cull_face_mode().
|
762
|
+
*
|
763
|
+
* Status: Unstable
|
764
|
+
* Since: 2.0
|
765
|
+
*/
|
766
|
+
CoglPipelineCullFaceMode
|
767
|
+
cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
|
768
|
+
|
769
|
+
/**
|
770
|
+
* cogl_pipeline_set_front_face_winding:
|
771
|
+
* @pipeline: a #CoglPipeline
|
772
|
+
* @front_winding: the winding order
|
773
|
+
*
|
774
|
+
* The order of the vertices within a primitive specifies whether it
|
775
|
+
* is considered to be front or back facing. This function specifies
|
776
|
+
* which order is considered to be the front
|
777
|
+
* faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
|
778
|
+
* primitives with vertices in a counter-clockwise order and
|
779
|
+
* %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
|
780
|
+
* %COGL_WINDING_COUNTER_CLOCKWISE.
|
781
|
+
*
|
782
|
+
* Status: Unstable
|
783
|
+
* Since: 2.0
|
784
|
+
*/
|
785
|
+
void
|
786
|
+
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
|
787
|
+
CoglWinding front_winding);
|
788
|
+
|
789
|
+
/**
|
790
|
+
* cogl_pipeline_get_front_face_winding:
|
791
|
+
* @pipeline: a #CoglPipeline
|
792
|
+
*
|
793
|
+
* The order of the vertices within a primitive specifies whether it
|
794
|
+
* is considered to be front or back facing. This function specifies
|
795
|
+
* which order is considered to be the front
|
796
|
+
* faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
|
797
|
+
* primitives with vertices in a counter-clockwise order and
|
798
|
+
* %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
|
799
|
+
* %COGL_WINDING_COUNTER_CLOCKWISE.
|
800
|
+
*
|
801
|
+
* Returns: The @pipeline front face winding
|
802
|
+
*
|
803
|
+
* Status: Unstable
|
804
|
+
* Since: 2.0
|
805
|
+
*/
|
806
|
+
CoglWinding
|
807
|
+
cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline);
|
808
|
+
|
809
|
+
/**
|
810
|
+
* cogl_pipeline_set_uniform_1f:
|
811
|
+
* @pipeline: A #CoglPipeline object
|
812
|
+
* @uniform_location: The uniform's location identifier
|
813
|
+
* @value: The new value for the uniform
|
814
|
+
*
|
815
|
+
* Sets a new value for the uniform at @uniform_location. If this
|
816
|
+
* pipeline has a user program attached and is later used as a source
|
817
|
+
* for drawing, the given value will be assigned to the uniform which
|
818
|
+
* can be accessed from the shader's source. The value for
|
819
|
+
* @uniform_location should be retrieved from the string name of the
|
820
|
+
* uniform by calling cogl_pipeline_get_uniform_location().
|
821
|
+
*
|
822
|
+
* This function should be used to set uniforms that are of type
|
823
|
+
* float. It can also be used to set a single member of a float array
|
824
|
+
* uniform.
|
825
|
+
*
|
826
|
+
* Since: 2.0
|
827
|
+
* Stability: Unstable
|
828
|
+
*/
|
829
|
+
void
|
830
|
+
cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
|
831
|
+
int uniform_location,
|
832
|
+
float value);
|
833
|
+
|
834
|
+
/**
|
835
|
+
* cogl_pipeline_set_uniform_1i:
|
836
|
+
* @pipeline: A #CoglPipeline object
|
837
|
+
* @uniform_location: The uniform's location identifier
|
838
|
+
* @value: The new value for the uniform
|
839
|
+
*
|
840
|
+
* Sets a new value for the uniform at @uniform_location. If this
|
841
|
+
* pipeline has a user program attached and is later used as a source
|
842
|
+
* for drawing, the given value will be assigned to the uniform which
|
843
|
+
* can be accessed from the shader's source. The value for
|
844
|
+
* @uniform_location should be retrieved from the string name of the
|
845
|
+
* uniform by calling cogl_pipeline_get_uniform_location().
|
846
|
+
*
|
847
|
+
* This function should be used to set uniforms that are of type
|
848
|
+
* int. It can also be used to set a single member of a int array
|
849
|
+
* uniform or a sampler uniform.
|
850
|
+
*
|
851
|
+
* Since: 2.0
|
852
|
+
* Stability: Unstable
|
853
|
+
*/
|
854
|
+
void
|
855
|
+
cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
|
856
|
+
int uniform_location,
|
857
|
+
int value);
|
858
|
+
|
859
|
+
/**
|
860
|
+
* cogl_pipeline_set_uniform_float:
|
861
|
+
* @pipeline: A #CoglPipeline object
|
862
|
+
* @uniform_location: The uniform's location identifier
|
863
|
+
* @n_components: The number of components in the corresponding uniform's type
|
864
|
+
* @count: The number of values to set
|
865
|
+
* @value: Pointer to the new values to set
|
866
|
+
*
|
867
|
+
* Sets new values for the uniform at @uniform_location. If this
|
868
|
+
* pipeline has a user program attached and is later used as a source
|
869
|
+
* for drawing, the given values will be assigned to the uniform which
|
870
|
+
* can be accessed from the shader's source. The value for
|
871
|
+
* @uniform_location should be retrieved from the string name of the
|
872
|
+
* uniform by calling cogl_pipeline_get_uniform_location().
|
873
|
+
*
|
874
|
+
* This function can be used to set any floating point type uniform,
|
875
|
+
* including float arrays and float vectors. For example, to set a
|
876
|
+
* single vec4 uniform you would use 4 for @n_components and 1 for
|
877
|
+
* @count. To set an array of 8 float values, you could use 1 for
|
878
|
+
* @n_components and 8 for @count.
|
879
|
+
*
|
880
|
+
* Since: 2.0
|
881
|
+
* Stability: Unstable
|
882
|
+
*/
|
883
|
+
void
|
884
|
+
cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
|
885
|
+
int uniform_location,
|
886
|
+
int n_components,
|
887
|
+
int count,
|
888
|
+
const float *value);
|
889
|
+
|
890
|
+
/**
|
891
|
+
* cogl_pipeline_set_uniform_int:
|
892
|
+
* @pipeline: A #CoglPipeline object
|
893
|
+
* @uniform_location: The uniform's location identifier
|
894
|
+
* @n_components: The number of components in the corresponding uniform's type
|
895
|
+
* @count: The number of values to set
|
896
|
+
* @value: Pointer to the new values to set
|
897
|
+
*
|
898
|
+
* Sets new values for the uniform at @uniform_location. If this
|
899
|
+
* pipeline has a user program attached and is later used as a source
|
900
|
+
* for drawing, the given values will be assigned to the uniform which
|
901
|
+
* can be accessed from the shader's source. The value for
|
902
|
+
* @uniform_location should be retrieved from the string name of the
|
903
|
+
* uniform by calling cogl_pipeline_get_uniform_location().
|
904
|
+
*
|
905
|
+
* This function can be used to set any integer type uniform,
|
906
|
+
* including int arrays and int vectors. For example, to set a single
|
907
|
+
* ivec4 uniform you would use 4 for @n_components and 1 for
|
908
|
+
* @count. To set an array of 8 int values, you could use 1 for
|
909
|
+
* @n_components and 8 for @count.
|
910
|
+
*
|
911
|
+
* Since: 2.0
|
912
|
+
* Stability: Unstable
|
913
|
+
*/
|
914
|
+
void
|
915
|
+
cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
|
916
|
+
int uniform_location,
|
917
|
+
int n_components,
|
918
|
+
int count,
|
919
|
+
const int *value);
|
920
|
+
|
921
|
+
/**
|
922
|
+
* cogl_pipeline_set_uniform_matrix:
|
923
|
+
* @pipeline: A #CoglPipeline object
|
924
|
+
* @uniform_location: The uniform's location identifier
|
925
|
+
* @dimensions: The size of the matrix
|
926
|
+
* @count: The number of values to set
|
927
|
+
* @transpose: Whether to transpose the matrix
|
928
|
+
* @value: Pointer to the new values to set
|
929
|
+
*
|
930
|
+
* Sets new values for the uniform at @uniform_location. If this
|
931
|
+
* pipeline has a user program attached and is later used as a source
|
932
|
+
* for drawing, the given values will be assigned to the uniform which
|
933
|
+
* can be accessed from the shader's source. The value for
|
934
|
+
* @uniform_location should be retrieved from the string name of the
|
935
|
+
* uniform by calling cogl_pipeline_get_uniform_location().
|
936
|
+
*
|
937
|
+
* This function can be used to set any matrix type uniform, including
|
938
|
+
* matrix arrays. For example, to set a single mat4 uniform you would
|
939
|
+
* use 4 for @dimensions and 1 for @count. To set an array of 8
|
940
|
+
* mat3 values, you could use 3 for @dimensions and 8 for @count.
|
941
|
+
*
|
942
|
+
* If @transpose is %FALSE then the matrix is expected to be in
|
943
|
+
* column-major order or if it is %TRUE then the matrix is in
|
944
|
+
* row-major order. You can pass a #CoglMatrix by calling by passing
|
945
|
+
* the result of cogl_matrix_get_array() in @value and setting
|
946
|
+
* @transpose to %FALSE.
|
947
|
+
*
|
948
|
+
* Since: 2.0
|
949
|
+
* Stability: Unstable
|
950
|
+
*/
|
951
|
+
void
|
952
|
+
cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
|
953
|
+
int uniform_location,
|
954
|
+
int dimensions,
|
955
|
+
int count,
|
956
|
+
CoglBool transpose,
|
957
|
+
const float *value);
|
958
|
+
|
959
|
+
/**
|
960
|
+
* cogl_pipeline_add_snippet:
|
961
|
+
* @pipeline: A #CoglPipeline
|
962
|
+
* @snippet: The #CoglSnippet to add to the vertex processing hook
|
963
|
+
*
|
964
|
+
* Adds a shader snippet to @pipeline. The snippet will wrap around or
|
965
|
+
* replace some part of the pipeline as defined by the hook point in
|
966
|
+
* @snippet. Note that some hook points are specific to a layer and
|
967
|
+
* must be added with cogl_pipeline_add_layer_snippet() instead.
|
968
|
+
*
|
969
|
+
* Since: 1.10
|
970
|
+
* Stability: Unstable
|
971
|
+
*/
|
972
|
+
void
|
973
|
+
cogl_pipeline_add_snippet (CoglPipeline *pipeline,
|
974
|
+
CoglSnippet *snippet);
|
975
|
+
|
976
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
977
|
+
|
978
|
+
COGL_END_DECLS
|
979
|
+
|
980
|
+
#endif /* __COGL_PIPELINE_STATE_H__ */
|