clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,356 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009,2010 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ */
31
+
32
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
33
+ #error "Only <cogl/cogl.h> can be included directly."
34
+ #endif
35
+
36
+ #ifndef __COGL_VECTOR_H
37
+ #define __COGL_VECTOR_H
38
+
39
+ COGL_BEGIN_DECLS
40
+
41
+ /**
42
+ * SECTION:cogl-vector
43
+ * @short_description: Functions for handling single precision float
44
+ * vectors.
45
+ *
46
+ * This exposes a utility API that can be used for basic manipulation of 3
47
+ * component float vectors.
48
+ */
49
+
50
+ /**
51
+ * cogl_vector3_init:
52
+ * @vector: The 3 component vector you want to initialize
53
+ * @x: The x component
54
+ * @y: The y component
55
+ * @z: The z component
56
+ *
57
+ * Initializes a 3 component, single precision float vector which can
58
+ * then be manipulated with the cogl_vector convenience APIs. Vectors
59
+ * can also be used in places where a "point" is often desired.
60
+ *
61
+ * Since: 1.4
62
+ * Stability: Unstable
63
+ */
64
+ void
65
+ cogl_vector3_init (float *vector, float x, float y, float z);
66
+
67
+ /**
68
+ * cogl_vector3_init_zero:
69
+ * @vector: The 3 component vector you want to initialize
70
+ *
71
+ * Initializes a 3 component, single precision float vector with zero
72
+ * for each component.
73
+ *
74
+ * Since: 1.4
75
+ * Stability: Unstable
76
+ */
77
+ void
78
+ cogl_vector3_init_zero (float *vector);
79
+
80
+ /**
81
+ * cogl_vector3_equal:
82
+ * @v1: The first 3 component vector you want to compare
83
+ * @v2: The second 3 component vector you want to compare
84
+ *
85
+ * Compares the components of two vectors and returns TRUE if they are
86
+ * the same.
87
+ *
88
+ * The comparison of the components is done with the '==' operator
89
+ * such that -0 is considered equal to 0, but otherwise there is no
90
+ * fuzziness such as an epsilon to consider vectors that are
91
+ * essentially identical except for some minor precision error
92
+ * differences due to the way they have been manipulated.
93
+ *
94
+ * Returns: TRUE if the vectors are equal else FALSE.
95
+ *
96
+ * Since: 1.4
97
+ * Stability: Unstable
98
+ */
99
+ CoglBool
100
+ cogl_vector3_equal (const void *v1, const void *v2);
101
+
102
+ /**
103
+ * cogl_vector3_equal_with_epsilon:
104
+ * @vector0: The first 3 component vector you want to compare
105
+ * @vector1: The second 3 component vector you want to compare
106
+ * @epsilon: The allowable difference between components to still be
107
+ * considered equal
108
+ *
109
+ * Compares the components of two vectors using the given epsilon and
110
+ * returns TRUE if they are the same, using an internal epsilon for
111
+ * comparing the floats.
112
+ *
113
+ * Each component is compared against the epsilon value in this way:
114
+ * |[
115
+ * if (fabsf (vector0->x - vector1->x) < epsilon)
116
+ * ]|
117
+ *
118
+ * Returns: TRUE if the vectors are equal else FALSE.
119
+ *
120
+ * Since: 1.4
121
+ * Stability: Unstable
122
+ */
123
+ CoglBool
124
+ cogl_vector3_equal_with_epsilon (const float *vector0,
125
+ const float *vector1,
126
+ float epsilon);
127
+
128
+ /**
129
+ * cogl_vector3_copy:
130
+ * @vector: The 3 component vector you want to copy
131
+ *
132
+ * Allocates a new 3 component float vector on the heap initializing
133
+ * the components from the given @vector and returns a pointer to the
134
+ * newly allocated vector. You should free the memory using
135
+ * cogl_vector3_free()
136
+ *
137
+ * Returns: A newly allocated 3 component float vector
138
+ *
139
+ * Since: 1.4
140
+ * Stability: Unstable
141
+ */
142
+ float *
143
+ cogl_vector3_copy (const float *vector);
144
+
145
+ /**
146
+ * cogl_vector3_free:
147
+ * @vector: The 3 component you want to free
148
+ *
149
+ * Frees a 3 component vector that was previously allocated with
150
+ * cogl_vector3_copy()
151
+ *
152
+ * Since: 1.4
153
+ * Stability: Unstable
154
+ */
155
+ void
156
+ cogl_vector3_free (float *vector);
157
+
158
+ /**
159
+ * cogl_vector3_invert:
160
+ * @vector: The 3 component vector you want to manipulate
161
+ *
162
+ * Inverts/negates all the components of the given @vector.
163
+ *
164
+ * Since: 1.4
165
+ * Stability: Unstable
166
+ */
167
+ void
168
+ cogl_vector3_invert (float *vector);
169
+
170
+ /**
171
+ * cogl_vector3_add:
172
+ * @result: Where you want the result written
173
+ * @a: The first vector operand
174
+ * @b: The second vector operand
175
+ *
176
+ * Adds each of the corresponding components in vectors @a and @b
177
+ * storing the results in @result.
178
+ *
179
+ * Since: 1.4
180
+ * Stability: Unstable
181
+ */
182
+ void
183
+ cogl_vector3_add (float *result,
184
+ const float *a,
185
+ const float *b);
186
+
187
+ /**
188
+ * cogl_vector3_subtract:
189
+ * @result: Where you want the result written
190
+ * @a: The first vector operand
191
+ * @b: The second vector operand
192
+ *
193
+ * Subtracts each of the corresponding components in vector @b from
194
+ * @a storing the results in @result.
195
+ *
196
+ * Since: 1.4
197
+ * Stability: Unstable
198
+ */
199
+ void
200
+ cogl_vector3_subtract (float *result,
201
+ const float *a,
202
+ const float *b);
203
+
204
+ /**
205
+ * cogl_vector3_multiply_scalar:
206
+ * @vector: The 3 component vector you want to manipulate
207
+ * @scalar: The scalar you want to multiply the vector components by
208
+ *
209
+ * Multiplies each of the @vector components by the given scalar.
210
+ *
211
+ * Since: 1.4
212
+ * Stability: Unstable
213
+ */
214
+ void
215
+ cogl_vector3_multiply_scalar (float *vector,
216
+ float scalar);
217
+
218
+ /**
219
+ * cogl_vector3_divide_scalar:
220
+ * @vector: The 3 component vector you want to manipulate
221
+ * @scalar: The scalar you want to divide the vector components by
222
+ *
223
+ * Divides each of the @vector components by the given scalar.
224
+ *
225
+ * Since: 1.4
226
+ * Stability: Unstable
227
+ */
228
+ void
229
+ cogl_vector3_divide_scalar (float *vector,
230
+ float scalar);
231
+
232
+ /**
233
+ * cogl_vector3_normalize:
234
+ * @vector: The 3 component vector you want to manipulate
235
+ *
236
+ * Updates the vector so it is a "unit vector" such that the
237
+ * @vector<!-- -->s magnitude or length is equal to 1.
238
+ *
239
+ * <note>It's safe to use this function with the [0, 0, 0] vector, it will not
240
+ * try to divide components by 0 (its norm) and will leave the vector
241
+ * untouched.</note>
242
+ *
243
+ * Since: 1.4
244
+ * Stability: Unstable
245
+ */
246
+ void
247
+ cogl_vector3_normalize (float *vector);
248
+
249
+ /**
250
+ * cogl_vector3_magnitude:
251
+ * @vector: The 3 component vector you want the magnitude for
252
+ *
253
+ * Calculates the scalar magnitude or length of @vector.
254
+ *
255
+ * Returns: The magnitude of @vector.
256
+ *
257
+ * Since: 1.4
258
+ * Stability: Unstable
259
+ */
260
+ float
261
+ cogl_vector3_magnitude (const float *vector);
262
+
263
+ /**
264
+ * cogl_vector3_cross_product:
265
+ * @result: Where you want the result written
266
+ * @u: Your first 3 component vector
267
+ * @v: Your second 3 component vector
268
+ *
269
+ * Calculates the cross product between the two vectors @u and @v.
270
+ *
271
+ * The cross product is a vector perpendicular to both @u and @v. This
272
+ * can be useful for calculating the normal of a polygon by creating
273
+ * two vectors in its plane using the polygons vertices and taking
274
+ * their cross product.
275
+ *
276
+ * If the two vectors are parallel then the cross product is 0.
277
+ *
278
+ * You can use a right hand rule to determine which direction the
279
+ * perpendicular vector will point: If you place the two vectors tail,
280
+ * to tail and imagine grabbing the perpendicular line that extends
281
+ * through the common tail with your right hand such that you fingers
282
+ * rotate in the direction from @u to @v then the resulting vector
283
+ * points along your extended thumb.
284
+ *
285
+ * Returns: The cross product between two vectors @u and @v.
286
+ *
287
+ * Since: 1.4
288
+ * Stability: Unstable
289
+ */
290
+ void
291
+ cogl_vector3_cross_product (float *result,
292
+ const float *u,
293
+ const float *v);
294
+
295
+ /**
296
+ * cogl_vector3_dot_product:
297
+ * @a: Your first 3 component vector
298
+ * @b: Your second 3 component vector
299
+ *
300
+ * Calculates the dot product of the two 3 component vectors. This
301
+ * can be used to determine the magnitude of one vector projected onto
302
+ * another. (for example a surface normal)
303
+ *
304
+ * For example if you have a polygon with a given normal vector and
305
+ * some other point for which you want to calculate its distance from
306
+ * the polygon, you can create a vector between one of the polygon
307
+ * vertices and that point and use the dot product to calculate the
308
+ * magnitude for that vector but projected onto the normal of the
309
+ * polygon. This way you don't just get the distance from the point to
310
+ * the edge of the polygon you get the distance from the point to the
311
+ * nearest part of the polygon.
312
+ *
313
+ * <note>If you don't use a unit length normal in the above example
314
+ * then you would then also have to divide the result by the magnitude
315
+ * of the normal</note>
316
+ *
317
+ * The dot product is calculated as:
318
+ * |[
319
+ * (a->x * b->x + a->y * b->y + a->z * b->z)
320
+ * ]|
321
+ *
322
+ * For reference, the dot product can also be calculated from the
323
+ * angle between two vectors as:
324
+ * |[
325
+ * |a||b|cos𝜃
326
+ * ]|
327
+ *
328
+ * Returns: The dot product of two vectors.
329
+ *
330
+ * Since: 1.4
331
+ * Stability: Unstable
332
+ */
333
+ float
334
+ cogl_vector3_dot_product (const float *a, const float *b);
335
+
336
+ /**
337
+ * cogl_vector3_distance:
338
+ * @a: The first point
339
+ * @b: The second point
340
+ *
341
+ * If you consider the two given vectors as (x,y,z) points instead
342
+ * then this will compute the distance between those two points.
343
+ *
344
+ * Returns: The distance between two points given as 3 component
345
+ * vectors.
346
+ *
347
+ * Since: 1.4
348
+ * Stability: Unstable
349
+ */
350
+ float
351
+ cogl_vector3_distance (const float *a, const float *b);
352
+
353
+ COGL_END_DECLS
354
+
355
+ #endif /* __COGL_VECTOR_H */
356
+
@@ -0,0 +1,348 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2012,2013 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #ifndef __COGL_VERSION_H__
32
+ #define __COGL_VERSION_H__
33
+
34
+ #include <cogl/cogl-defines.h>
35
+
36
+ /**
37
+ * SECTION:cogl-version
38
+ * @short_description: Macros for determining the version of Cogl being used
39
+ *
40
+ * Cogl offers a set of macros for checking the version of the library
41
+ * at compile time.
42
+ *
43
+ * Cogl adds version information to both API deprecations and additions;
44
+ * by definining the macros %COGL_VERSION_MIN_REQUIRED and
45
+ * %COGL_VERSION_MAX_ALLOWED, you can specify the range of Cogl versions
46
+ * whose API you want to use. Functions that were deprecated before, or
47
+ * introduced after, this range will trigger compiler warnings. For instance,
48
+ * if we define the following symbols:
49
+ *
50
+ * |[
51
+ * COGL_VERSION_MIN_REQUIRED = COGL_VERSION_1_6
52
+ * COGL_VERSION_MAX_ALLOWED = COGL_VERSION_1_8
53
+ * ]|
54
+ *
55
+ * and we have the following functions annotated in the Cogl headers:
56
+ *
57
+ * |[
58
+ * COGL_DEPRECATED_IN_1_4 void cogl_function_A (void);
59
+ * COGL_DEPRECATED_IN_1_6 void cogl_function_B (void);
60
+ * COGL_AVAILABLE_IN_1_8 void cogl_function_C (void);
61
+ * COGL_AVAILABLE_IN_1_10 void cogl_function_D (void);
62
+ * ]|
63
+ *
64
+ * then any application code using the functions above will get the output:
65
+ *
66
+ * |[
67
+ * cogl_function_A: deprecation warning
68
+ * cogl_function_B: no warning
69
+ * cogl_function_C: no warning
70
+ * cogl_function_D: symbol not available warning
71
+ * ]|
72
+ *
73
+ * It is possible to disable the compiler warnings by defining the macro
74
+ * %COGL_DISABLE_DEPRECATION_WARNINGS before including the cogl.h
75
+ * header.
76
+ */
77
+
78
+ /**
79
+ * COGL_VERSION_MAJOR:
80
+ *
81
+ * The major version of the Cogl library (1, if %COGL_VERSION is 1.2.3)
82
+ *
83
+ * Since: 1.12.0
84
+ */
85
+ #define COGL_VERSION_MAJOR COGL_VERSION_MAJOR_INTERNAL
86
+
87
+ /**
88
+ * COGL_VERSION_MINOR:
89
+ *
90
+ * The minor version of the Cogl library (2, if %COGL_VERSION is 1.2.3)
91
+ *
92
+ * Since: 1.12.0
93
+ */
94
+ #define COGL_VERSION_MINOR COGL_VERSION_MINOR_INTERNAL
95
+
96
+ /**
97
+ * COGL_VERSION_MICRO:
98
+ *
99
+ * The micro version of the Cogl library (3, if %COGL_VERSION is 1.2.3)
100
+ *
101
+ * Since: 1.12.0
102
+ */
103
+ #define COGL_VERSION_MICRO COGL_VERSION_MICRO_INTERNAL
104
+
105
+ /**
106
+ * COGL_VERSION_STRING:
107
+ *
108
+ * The full version of the Cogl library, in string form (suited for
109
+ * string concatenation)
110
+ *
111
+ * Since: 1.12.0
112
+ */
113
+ #define COGL_VERSION_STRING COGL_VERSION_STRING_INTERNAL
114
+
115
+ /* Macros to handle compacting a 3-component version number into an
116
+ * int for quick comparison. This assumes all of the components are <=
117
+ * 1023 and that an int is >= 31 bits */
118
+ #define COGL_VERSION_COMPONENT_BITS 10
119
+ #define COGL_VERSION_MAX_COMPONENT_VALUE \
120
+ ((1 << COGL_VERSION_COMPONENT_BITS) - 1)
121
+
122
+ /**
123
+ * COGL_VERSION:
124
+ *
125
+ * The Cogl version encoded into a single integer using the
126
+ * COGL_VERSION_ENCODE() macro. This can be used for quick comparisons
127
+ * with particular versions.
128
+ *
129
+ * Since: 1.12.0
130
+ */
131
+ #define COGL_VERSION \
132
+ COGL_VERSION_ENCODE (COGL_VERSION_MAJOR, \
133
+ COGL_VERSION_MINOR, \
134
+ COGL_VERSION_MICRO)
135
+
136
+ /**
137
+ * COGL_VERSION_ENCODE:
138
+ * @major: The major part of a version number
139
+ * @minor: The minor part of a version number
140
+ * @micro: The micro part of a version number
141
+ *
142
+ * Encodes a 3 part version number into a single integer. This can be
143
+ * used to compare the Cogl version. For example if there is a known
144
+ * bug in Cogl versions between 1.3.2 and 1.3.4 you could use the
145
+ * following code to provide a workaround:
146
+ *
147
+ * |[
148
+ * #if COGL_VERSION >= COGL_VERSION_ENCODE (1, 3, 2) && \
149
+ * COGL_VERSION <= COGL_VERSION_ENCODE (1, 3, 4)
150
+ * /<!-- -->* Do the workaround *<!-- -->/
151
+ * #endif
152
+ * ]|
153
+ *
154
+ * Since: 1.12.0
155
+ */
156
+ #define COGL_VERSION_ENCODE(major, minor, micro) \
157
+ (((major) << (COGL_VERSION_COMPONENT_BITS * 2)) | \
158
+ ((minor) << COGL_VERSION_COMPONENT_BITS) \
159
+ | (micro))
160
+
161
+ /**
162
+ * COGL_VERSION_GET_MAJOR:
163
+ * @version: An encoded version number
164
+ *
165
+ * Extracts the major part of an encoded version number.
166
+ *
167
+ * Since: 1.12.0
168
+ */
169
+ #define COGL_VERSION_GET_MAJOR(version) \
170
+ (((version) >> (COGL_VERSION_COMPONENT_BITS * 2)) \
171
+ & COGL_VERSION_MAX_COMPONENT_VALUE)
172
+
173
+ /**
174
+ * COGL_VERSION_GET_MINOR:
175
+ * @version: An encoded version number
176
+ *
177
+ * Extracts the minor part of an encoded version number.
178
+ *
179
+ * Since: 1.12.0
180
+ */
181
+ #define COGL_VERSION_GET_MINOR(version) \
182
+ (((version) >> COGL_VERSION_COMPONENT_BITS) & \
183
+ COGL_VERSION_MAX_COMPONENT_VALUE)
184
+
185
+ /**
186
+ * COGL_VERSION_GET_MICRO:
187
+ * @version: An encoded version number
188
+ *
189
+ * Extracts the micro part of an encoded version number.
190
+ *
191
+ * Since: 1.12.0
192
+ */
193
+ #define COGL_VERSION_GET_MICRO(version) \
194
+ ((version) & COGL_VERSION_MAX_COMPONENT_VALUE)
195
+
196
+ /**
197
+ * COGL_VERSION_CHECK:
198
+ * @major: The major part of a version number
199
+ * @minor: The minor part of a version number
200
+ * @micro: The micro part of a version number
201
+ *
202
+ * A convenient macro to check whether the Cogl version being compiled
203
+ * against is at least the given version number. For example if the
204
+ * function cogl_pipeline_frobnicate was added in version 2.0.1 and
205
+ * you want to conditionally use that function when it is available,
206
+ * you could write the following:
207
+ *
208
+ * |[
209
+ * #if COGL_VERSION_CHECK (2, 0, 1)
210
+ * cogl_pipeline_frobnicate (pipeline);
211
+ * #else
212
+ * /<!-- -->* Frobnication is not supported. Use a red color instead *<!-- -->/
213
+ * cogl_pipeline_set_color_4f (pipeline, 1.0f, 0.0f, 0.0f, 1.0f);
214
+ * #endif
215
+ * ]|
216
+ *
217
+ * Return value: %TRUE if the Cogl version being compiled against is
218
+ * greater than or equal to the given three part version number.
219
+ * Since: 1.12.0
220
+ */
221
+ #define COGL_VERSION_CHECK(major, minor, micro) \
222
+ (COGL_VERSION >= COGL_VERSION_ENCODE (major, minor, micro))
223
+
224
+ /**
225
+ * COGL_VERSION_1_0:
226
+ *
227
+ * A macro that evaluates to the 1.0 version of Cogl, in a format
228
+ * that can be used by the C pre-processor.
229
+ *
230
+ * Since: 1.16
231
+ */
232
+ #define COGL_VERSION_1_0 (COGL_VERSION_ENCODE (1, 0, 0))
233
+
234
+ /**
235
+ * COGL_VERSION_1_2:
236
+ *
237
+ * A macro that evaluates to the 1.2 version of Cogl, in a format
238
+ * that can be used by the C pre-processor.
239
+ *
240
+ * Since: 1.16
241
+ */
242
+ #define COGL_VERSION_1_2 (COGL_VERSION_ENCODE (1, 2, 0))
243
+
244
+ /**
245
+ * COGL_VERSION_1_4:
246
+ *
247
+ * A macro that evaluates to the 1.4 version of Cogl, in a format
248
+ * that can be used by the C pre-processor.
249
+ *
250
+ * Since: 1.16
251
+ */
252
+ #define COGL_VERSION_1_4 (COGL_VERSION_ENCODE (1, 4, 0))
253
+
254
+ /**
255
+ * COGL_VERSION_1_6:
256
+ *
257
+ * A macro that evaluates to the 1.6 version of Cogl, in a format
258
+ * that can be used by the C pre-processor.
259
+ *
260
+ * Since: 1.16
261
+ */
262
+ #define COGL_VERSION_1_6 (COGL_VERSION_ENCODE (1, 6, 0))
263
+
264
+ /**
265
+ * COGL_VERSION_1_8:
266
+ *
267
+ * A macro that evaluates to the 1.8 version of Cogl, in a format
268
+ * that can be used by the C pre-processor.
269
+ *
270
+ * Since: 1.16
271
+ */
272
+ #define COGL_VERSION_1_8 (COGL_VERSION_ENCODE (1, 8, 0))
273
+
274
+ /**
275
+ * COGL_VERSION_1_10:
276
+ *
277
+ * A macro that evaluates to the 1.10 version of Cogl, in a format
278
+ * that can be used by the C pre-processor.
279
+ *
280
+ * Since: 1.16
281
+ */
282
+ #define COGL_VERSION_1_10 (COGL_VERSION_ENCODE (1, 10, 0))
283
+
284
+ /**
285
+ * COGL_VERSION_1_12:
286
+ *
287
+ * A macro that evaluates to the 1.12 version of Cogl, in a format
288
+ * that can be used by the C pre-processor.
289
+ *
290
+ * Since: 1.16
291
+ */
292
+ #define COGL_VERSION_1_12 (COGL_VERSION_ENCODE (1, 12, 0))
293
+
294
+ /**
295
+ * COGL_VERSION_1_14:
296
+ *
297
+ * A macro that evaluates to the 1.14 version of Cogl, in a format
298
+ * that can be used by the C pre-processor.
299
+ *
300
+ * Since: 1.16
301
+ */
302
+ #define COGL_VERSION_1_14 (COGL_VERSION_ENCODE (1, 14, 0))
303
+
304
+ /**
305
+ * COGL_VERSION_1_16:
306
+ *
307
+ * A macro that evaluates to the 1.16 version of Cogl, in a format
308
+ * that can be used by the C pre-processor.
309
+ *
310
+ * Since: 1.16
311
+ */
312
+ #define COGL_VERSION_1_16 (COGL_VERSION_ENCODE (1, 16, 0))
313
+
314
+ /**
315
+ * COGL_VERSION_1_18:
316
+ *
317
+ * A macro that evaluates to the 1.18 version of Cogl, in a format
318
+ * that can be used by the C pre-processor.
319
+ *
320
+ * Since: 1.18
321
+ */
322
+ #define COGL_VERSION_1_18 (COGL_VERSION_ENCODE (1, 18, 0))
323
+
324
+ /* evaluates to the current stable version; for development cycles,
325
+ * this means the next stable target
326
+ */
327
+ #if (COGL_VERSION_MINOR_INTERNAL % 2)
328
+ #define COGL_VERSION_CURRENT_STABLE \
329
+ (COGL_VERSION_ENCODE (COGL_VERSION_MAJOR_INTERNAL, \
330
+ COGL_VERSION_MINOR_INTERNAL + 1, 0))
331
+ #else
332
+ #define COGL_VERSION_CURRENT_STABLE \
333
+ (COGL_VERSION_ENCODE (COGL_VERSION_MAJOR_INTERNAL, \
334
+ COGL_VERSION_MINOR_INTERNAL, 0))
335
+ #endif
336
+
337
+ /* evaluates to the previous stable version */
338
+ #if (COGL_VERSION_MINOR_INTERNAL % 2)
339
+ #define COGL_VERSION_PREVIOUS_STABLE \
340
+ (COGL_VERSION_ENCODE (COGL_VERSION_MAJOR_INTERNAL, \
341
+ COGL_VERSION_MINOR_INTERNAL - 1, 0))
342
+ #else
343
+ #define COGL_VERSION_PREVIOUS_STABLE \
344
+ (COGL_VERSION_ENCODE (COGL_VERSION_MAJOR_INTERNAL, \
345
+ COGL_VERSION_MINOR_INTERNAL - 2, 0))
346
+ #endif
347
+
348
+ #endif /* __COGL_VERSION_H__ */