clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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<td class="function_name">
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<a class="link" href="clutter-Paint-Nodes.html#clutter-pipeline-node-new" title="clutter_pipeline_node_new ()">clutter_pipeline_node_new</a> <span class="c_punctuation">()</span>
|
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</td>
|
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</tr>
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<tr>
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<td class="function_type">
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
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</td>
|
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<td class="function_name">
|
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<a class="link" href="clutter-Paint-Nodes.html#clutter-text-node-new" title="clutter_text_node_new ()">clutter_text_node_new</a> <span class="c_punctuation">()</span>
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</td>
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|
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<tr>
|
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<td class="function_type">
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
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</td>
|
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<td class="function_name">
|
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<a class="link" href="clutter-Paint-Nodes.html#clutter-clip-node-new" title="clutter_clip_node_new ()">clutter_clip_node_new</a> <span class="c_punctuation">()</span>
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</td>
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</tr>
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</tbody>
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</table></div>
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<div class="refsect1">
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<a name="clutter-Paint-Nodes.other"></a><h2>Types and Values</h2>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col width="150px" class="name">
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<col class="description">
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</colgroup>
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<tbody>
|
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<tr>
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<td class="datatype_keyword"> </td>
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterColorNode" title="ClutterColorNode">ClutterColorNode</a></td>
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</tr>
|
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<tr>
|
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+
<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterColorNodeClass" title="ClutterColorNodeClass">ClutterColorNodeClass</a></td>
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</tr>
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<tr>
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<td class="datatype_keyword"> </td>
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNode" title="ClutterTextureNode">ClutterTextureNode</a></td>
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</tr>
|
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<tr>
|
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<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNodeClass" title="ClutterTextureNodeClass">ClutterTextureNodeClass</a></td>
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</tr>
|
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<tr>
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<td class="datatype_keyword"> </td>
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNode" title="ClutterPipelineNode">ClutterPipelineNode</a></td>
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</tr>
|
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<tr>
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<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNodeClass" title="ClutterPipelineNodeClass">ClutterPipelineNodeClass</a></td>
|
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+
</tr>
|
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<tr>
|
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<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode">ClutterTextNode</a></td>
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</tr>
|
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<tr>
|
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<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextNodeClass" title="ClutterTextNodeClass">ClutterTextNodeClass</a></td>
|
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|
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</tr>
|
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<tr>
|
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<td class="datatype_keyword"> </td>
|
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|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterClipNode" title="ClutterClipNode">ClutterClipNode</a></td>
|
128
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</tr>
|
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<tr>
|
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<td class="datatype_keyword"> </td>
|
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<td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterClipNodeClass" title="ClutterClipNodeClass">ClutterClipNodeClass</a></td>
|
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</tr>
|
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</tbody>
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</table></div>
|
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</div>
|
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<div class="refsect1">
|
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<a name="clutter-Paint-Nodes.description"></a><h2>Description</h2>
|
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<p>Clutter provides a set of predefined <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> implementations
|
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that cover all the state changes available.</p>
|
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</div>
|
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<div class="refsect1">
|
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<a name="clutter-Paint-Nodes.functions_details"></a><h2>Functions</h2>
|
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<div class="refsect2">
|
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|
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<a name="clutter-color-node-new"></a><h3>clutter_color_node_new ()</h3>
|
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|
+
<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
146
|
+
clutter_color_node_new (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
|
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<p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a solid color
|
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fill using <em class="parameter"><code>color</code></em>
|
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|
+
.</p>
|
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<div class="refsect3">
|
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<a name="id-1.5.9.3.6.2.5"></a><h4>Parameters</h4>
|
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|
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<div class="informaltable"><table width="100%" border="0">
|
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<colgroup>
|
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|
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<col width="150px" class="parameters_name">
|
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|
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<col class="parameters_description">
|
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|
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<col width="200px" class="parameters_annotations">
|
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|
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</colgroup>
|
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|
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<tbody><tr>
|
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|
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<td class="parameter_name"><p>color</p></td>
|
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<td class="parameter_description"><p> the color to paint, or <code class="literal">NULL</code>. </p></td>
|
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|
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<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
|
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|
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</tr></tbody>
|
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|
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</table></div>
|
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|
+
</div>
|
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<div class="refsect3">
|
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|
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<a name="id-1.5.9.3.6.2.6"></a><h4>Returns</h4>
|
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|
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<p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>. Use
|
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|
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<a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
|
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|
+
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
|
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|
+
</div>
|
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|
+
<p class="since">Since 1.10</p>
|
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|
+
</div>
|
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|
+
<hr>
|
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|
+
<div class="refsect2">
|
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|
+
<a name="clutter-texture-node-new"></a><h3>clutter_texture_node_new ()</h3>
|
176
|
+
<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
177
|
+
clutter_texture_node_new (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
|
178
|
+
<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
|
179
|
+
<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
|
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|
+
<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);</pre>
|
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|
+
<p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint the passed <em class="parameter"><code>texture</code></em>
|
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|
+
.</p>
|
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|
+
<p>This function will take a reference on <em class="parameter"><code>texture</code></em>
|
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|
+
, so it is safe to
|
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|
+
call <code class="function">cogl_object_unref()</code> on <em class="parameter"><code>texture</code></em>
|
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|
+
when it returns.</p>
|
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|
+
<p>The <em class="parameter"><code>color</code></em>
|
188
|
+
must not be pre-multiplied with its <a class="link" href="clutter-Colors.html#ClutterColor.alpha"><span class="type">ClutterColor.alpha</span></a>
|
189
|
+
channel value; if <em class="parameter"><code>color</code></em>
|
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|
+
is <code class="literal">NULL</code>, a fully opaque white color will
|
191
|
+
be used for blending.</p>
|
192
|
+
<div class="refsect3">
|
193
|
+
<a name="id-1.5.9.3.6.3.7"></a><h4>Parameters</h4>
|
194
|
+
<div class="informaltable"><table width="100%" border="0">
|
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|
+
<colgroup>
|
196
|
+
<col width="150px" class="parameters_name">
|
197
|
+
<col class="parameters_description">
|
198
|
+
<col width="200px" class="parameters_annotations">
|
199
|
+
</colgroup>
|
200
|
+
<tbody>
|
201
|
+
<tr>
|
202
|
+
<td class="parameter_name"><p>texture</p></td>
|
203
|
+
<td class="parameter_description"><p>a <span class="type">CoglTexture</span></p></td>
|
204
|
+
<td class="parameter_annotations"> </td>
|
205
|
+
</tr>
|
206
|
+
<tr>
|
207
|
+
<td class="parameter_name"><p>color</p></td>
|
208
|
+
<td class="parameter_description"><p> a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> used for blending, or <code class="literal">NULL</code>. </p></td>
|
209
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
|
210
|
+
</tr>
|
211
|
+
<tr>
|
212
|
+
<td class="parameter_name"><p>min_filter</p></td>
|
213
|
+
<td class="parameter_description"><p>the minification filter for the texture</p></td>
|
214
|
+
<td class="parameter_annotations"> </td>
|
215
|
+
</tr>
|
216
|
+
<tr>
|
217
|
+
<td class="parameter_name"><p>mag_filter</p></td>
|
218
|
+
<td class="parameter_description"><p>the magnification filter for the texture</p></td>
|
219
|
+
<td class="parameter_annotations"> </td>
|
220
|
+
</tr>
|
221
|
+
</tbody>
|
222
|
+
</table></div>
|
223
|
+
</div>
|
224
|
+
<div class="refsect3">
|
225
|
+
<a name="id-1.5.9.3.6.3.8"></a><h4>Returns</h4>
|
226
|
+
<p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
|
227
|
+
Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
|
228
|
+
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
|
229
|
+
</div>
|
230
|
+
<p class="since">Since 1.10</p>
|
231
|
+
</div>
|
232
|
+
<hr>
|
233
|
+
<div class="refsect2">
|
234
|
+
<a name="clutter-pipeline-node-new"></a><h3>clutter_pipeline_node_new ()</h3>
|
235
|
+
<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
236
|
+
clutter_pipeline_node_new (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);</pre>
|
237
|
+
<p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will use the <em class="parameter"><code>pipeline</code></em>
|
238
|
+
to
|
239
|
+
paint its contents.</p>
|
240
|
+
<p>This function will acquire a reference on the passed <em class="parameter"><code>pipeline</code></em>
|
241
|
+
,
|
242
|
+
so it is safe to call <code class="function">cogl_object_unref()</code> when it returns.</p>
|
243
|
+
<div class="refsect3">
|
244
|
+
<a name="id-1.5.9.3.6.4.6"></a><h4>Parameters</h4>
|
245
|
+
<div class="informaltable"><table width="100%" border="0">
|
246
|
+
<colgroup>
|
247
|
+
<col width="150px" class="parameters_name">
|
248
|
+
<col class="parameters_description">
|
249
|
+
<col width="200px" class="parameters_annotations">
|
250
|
+
</colgroup>
|
251
|
+
<tbody><tr>
|
252
|
+
<td class="parameter_name"><p>pipeline</p></td>
|
253
|
+
<td class="parameter_description"><p> a Cogl pipeline state object, or <code class="literal">NULL</code>. </p></td>
|
254
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
|
255
|
+
</tr></tbody>
|
256
|
+
</table></div>
|
257
|
+
</div>
|
258
|
+
<div class="refsect3">
|
259
|
+
<a name="id-1.5.9.3.6.4.7"></a><h4>Returns</h4>
|
260
|
+
<p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
|
261
|
+
Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
|
262
|
+
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
|
263
|
+
</div>
|
264
|
+
<p class="since">Since 1.10</p>
|
265
|
+
</div>
|
266
|
+
<hr>
|
267
|
+
<div class="refsect2">
|
268
|
+
<a name="clutter-text-node-new"></a><h3>clutter_text_node_new ()</h3>
|
269
|
+
<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
270
|
+
clutter_text_node_new (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
|
271
|
+
<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
|
272
|
+
<p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a <span class="type">PangoLayout</span>
|
273
|
+
with the given color.</p>
|
274
|
+
<p>This function takes a reference on the passed <em class="parameter"><code>layout</code></em>
|
275
|
+
, so it
|
276
|
+
is safe to call <code class="function">g_object_unref()</code> after it returns.</p>
|
277
|
+
<div class="refsect3">
|
278
|
+
<a name="id-1.5.9.3.6.5.6"></a><h4>Parameters</h4>
|
279
|
+
<div class="informaltable"><table width="100%" border="0">
|
280
|
+
<colgroup>
|
281
|
+
<col width="150px" class="parameters_name">
|
282
|
+
<col class="parameters_description">
|
283
|
+
<col width="200px" class="parameters_annotations">
|
284
|
+
</colgroup>
|
285
|
+
<tbody>
|
286
|
+
<tr>
|
287
|
+
<td class="parameter_name"><p>layout</p></td>
|
288
|
+
<td class="parameter_description"><p> a <span class="type">PangoLayout</span>, or <code class="literal">NULL</code>. </p></td>
|
289
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
|
290
|
+
</tr>
|
291
|
+
<tr>
|
292
|
+
<td class="parameter_name"><p>color</p></td>
|
293
|
+
<td class="parameter_description"><p> the color used to paint the layout,
|
294
|
+
or <code class="literal">NULL</code>. </p></td>
|
295
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
|
296
|
+
</tr>
|
297
|
+
</tbody>
|
298
|
+
</table></div>
|
299
|
+
</div>
|
300
|
+
<div class="refsect3">
|
301
|
+
<a name="id-1.5.9.3.6.5.7"></a><h4>Returns</h4>
|
302
|
+
<p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
|
303
|
+
Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
|
304
|
+
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
|
305
|
+
</div>
|
306
|
+
<p class="since">Since 1.10</p>
|
307
|
+
</div>
|
308
|
+
<hr>
|
309
|
+
<div class="refsect2">
|
310
|
+
<a name="clutter-clip-node-new"></a><h3>clutter_clip_node_new ()</h3>
|
311
|
+
<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
|
312
|
+
clutter_clip_node_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
|
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<p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will clip its child
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<a name="id-1.5.9.3.6.6.5"></a><h4>Returns</h4>
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<p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
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Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
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<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
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<a name="ClutterColorNode"></a><h3>ClutterColorNode</h3>
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<pre class="programlisting">typedef struct _ClutterColorNode ClutterColorNode;</pre>
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<p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
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type whose members cannot be directly accessed.</p>
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<a name="ClutterTextureNode"></a><h3>ClutterTextureNode</h3>
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<pre class="programlisting">typedef struct _ClutterTextureNode ClutterTextureNode;</pre>
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<a name="ClutterTextureNodeClass"></a><h3>ClutterTextureNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterTextureNodeClass ClutterTextureNodeClass;</pre>
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<a name="ClutterPipelineNode"></a><h3>ClutterPipelineNode</h3>
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<pre class="programlisting">typedef struct _ClutterPipelineNode ClutterPipelineNode;</pre>
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<a name="ClutterPipelineNodeClass"></a><h3>ClutterPipelineNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterPipelineNodeClass ClutterPipelineNodeClass;</pre>
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<pre class="programlisting">typedef struct _ClutterTextNode ClutterTextNode;</pre>
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<a name="ClutterTextNodeClass"></a><h3>ClutterTextNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterTextNodeClass ClutterTextNodeClass;</pre>
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<a name="ClutterClipNode"></a><h3>ClutterClipNode</h3>
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<pre class="programlisting">typedef struct _ClutterClipNode ClutterClipNode;</pre>
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<pre class="programlisting">typedef struct _ClutterClipNodeClass ClutterClipNodeClass;</pre>
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<a name="clutter-Shaders"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
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<p>Shaders — Programmable pipeline abstraction</p>
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<a name="clutter-Shaders.functions"></a><h2>Functions</h2>
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<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
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<a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> <span class="c_punctuation">()</span>
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<a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> <span class="c_punctuation">()</span>
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<a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> <span class="c_punctuation">()</span>
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<a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> <span class="c_punctuation">()</span>
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<a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a><span class="c_punctuation">()</span>
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<span class="returnvalue">void</span>
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</td>
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<td class="function_name">
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<a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> <span class="c_punctuation">()</span>
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<td class="function_type">const <span class="returnvalue">gint</span> *
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</td>
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<td class="function_name">
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<a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> <span class="c_punctuation">()</span>
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<td class="define_keyword">#define</td>
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<td class="function_name">
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<a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a><span class="c_punctuation">()</span>
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<span class="returnvalue">void</span>
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</td>
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<td class="function_name">
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<a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> <span class="c_punctuation">()</span>
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<td class="function_type">const <span class="returnvalue">gfloat</span> *
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</td>
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<td class="function_name">
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<a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> <span class="c_punctuation">()</span>
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</table></div>
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</div>
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<div class="refsect1">
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<a name="clutter-Shaders.properties"></a><h2>Properties</h2>
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<div class="informaltable"><table border="0">
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<colgroup>
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<col width="150px" class="properties_type">
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<col width="300px" class="properties_name">
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<td class="property_type"><span class="type">gboolean</span></td>
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<td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title="The “compiled” property">compiled</a></td>
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<td class="property_flags">Read</td>
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</tr>
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<tr>
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<td class="property_type"><span class="type">gboolean</span></td>
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<td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title="The “enabled” property">enabled</a></td>
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<td class="property_flags">Read / Write</td>
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</tr>
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<tr>
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<td class="property_type">
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<span class="type">gchar</span> *</td>
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<td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title="The “fragment-source” property">fragment-source</a></td>
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<td class="property_flags">Read / Write</td>
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</tr>
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<tr>
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<td class="property_type">
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<span class="type">gchar</span> *</td>
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<td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title="The “vertex-source” property">vertex-source</a></td>
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<td class="property_flags">Read / Write</td>
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</tr>
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</tbody>
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</table></div>
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</div>
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<a name="ClutterShader"></a><div class="refsect1">
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<a name="clutter-Shaders.other"></a><h2>Types and Values</h2>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col width="150px" class="name">
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<col class="description">
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</colgroup>
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<tbody>
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<tr>
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<td class="datatype_keyword">enum</td>
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<td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a></td>
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</tr>
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<tr>
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<td class="datatype_keyword"> </td>
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<td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a></td>
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</tr>
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<tr>
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<td class="datatype_keyword">struct</td>
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<td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a></td>
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</tbody>
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</table></div>
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</div>
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<div class="refsect1">
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<a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
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<pre class="screen"> GObject
|
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<span class="lineart">╰──</span> ClutterShader
|
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</pre>
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</div>
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<div class="refsect1">
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<a name="clutter-Shaders.description"></a><h2>Description</h2>
|
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<p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
|
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OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a><!-- -->s is
|
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+
possible to override the drawing pipeline by using small programs
|
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+
also known as "shaders".</p>
|
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<p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.</p>
|
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<p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
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|
+
in newly written code.</p>
|
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</div>
|
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<div class="refsect1">
|
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<a name="clutter-Shaders.functions_details"></a><h2>Functions</h2>
|
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|
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<div class="refsect2">
|
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|
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<a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
|
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|
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<pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
|
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|
+
clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
|
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|
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<div class="warning">
|
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|
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<p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
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|
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<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
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|
+
</div>
|
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<p>Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.</p>
|
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|
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<div class="refsect3">
|
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|
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<a name="id-1.10.17.9.2.7"></a><h4>Returns</h4>
|
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|
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<p> a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
|
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|
+
<p></p>
|
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|
+
</div>
|
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|
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<p class="since">Since 0.6</p>
|
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|
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</div>
|
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|
+
<hr>
|
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|
+
<div class="refsect2">
|
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|
+
<a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
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|
+
clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
|
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|
+
<div class="warning">
|
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|
+
<p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
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|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
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|
+
</div>
|
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|
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<p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
|
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|
+
program.</p>
|
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|
+
<div class="refsect3">
|
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|
+
<a name="id-1.10.17.9.3.7"></a><h4>Parameters</h4>
|
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|
+
<div class="informaltable"><table width="100%" border="0">
|
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|
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<colgroup>
|
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|
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<col width="150px" class="parameters_name">
|
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|
+
<col class="parameters_description">
|
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|
+
<col width="200px" class="parameters_annotations">
|
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|
+
</colgroup>
|
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|
+
<tbody>
|
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|
+
<tr>
|
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|
+
<td class="parameter_name"><p>shader</p></td>
|
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|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
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|
+
<td class="parameter_annotations"> </td>
|
337
|
+
</tr>
|
338
|
+
<tr>
|
339
|
+
<td class="parameter_name"><p>data</p></td>
|
340
|
+
<td class="parameter_description"><p>GLSL source code.</p></td>
|
341
|
+
<td class="parameter_annotations"> </td>
|
342
|
+
</tr>
|
343
|
+
<tr>
|
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|
+
<td class="parameter_name"><p>length</p></td>
|
345
|
+
<td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
|
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|
+
<td class="parameter_annotations"> </td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
+
</div>
|
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|
+
<p class="since">Since 0.6</p>
|
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|
+
</div>
|
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|
+
<hr>
|
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|
+
<div class="refsect2">
|
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|
+
<a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
|
356
|
+
<pre class="programlisting">const <span class="returnvalue">gchar</span> *
|
357
|
+
clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
358
|
+
<div class="warning">
|
359
|
+
<p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
360
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
361
|
+
</div>
|
362
|
+
<p>Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>
|
363
|
+
.</p>
|
364
|
+
<div class="refsect3">
|
365
|
+
<a name="id-1.10.17.9.4.7"></a><h4>Parameters</h4>
|
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|
+
<div class="informaltable"><table width="100%" border="0">
|
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|
+
<colgroup>
|
368
|
+
<col width="150px" class="parameters_name">
|
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|
+
<col class="parameters_description">
|
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|
+
<col width="200px" class="parameters_annotations">
|
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|
+
</colgroup>
|
372
|
+
<tbody><tr>
|
373
|
+
<td class="parameter_name"><p>shader</p></td>
|
374
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
375
|
+
<td class="parameter_annotations"> </td>
|
376
|
+
</tr></tbody>
|
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|
+
</table></div>
|
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|
+
</div>
|
379
|
+
<div class="refsect3">
|
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|
+
<a name="id-1.10.17.9.4.8"></a><h4>Returns</h4>
|
381
|
+
<p> the source of the vertex shader for this
|
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|
+
ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
|
383
|
+
shader object and should never be modified or freed</p>
|
384
|
+
<p></p>
|
385
|
+
</div>
|
386
|
+
<p class="since">Since 0.6</p>
|
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|
+
</div>
|
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|
+
<hr>
|
389
|
+
<div class="refsect2">
|
390
|
+
<a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
|
391
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
392
|
+
clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
393
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
394
|
+
<em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
|
395
|
+
<div class="warning">
|
396
|
+
<p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
397
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
398
|
+
</div>
|
399
|
+
<p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
|
400
|
+
program.</p>
|
401
|
+
<div class="refsect3">
|
402
|
+
<a name="id-1.10.17.9.5.7"></a><h4>Parameters</h4>
|
403
|
+
<div class="informaltable"><table width="100%" border="0">
|
404
|
+
<colgroup>
|
405
|
+
<col width="150px" class="parameters_name">
|
406
|
+
<col class="parameters_description">
|
407
|
+
<col width="200px" class="parameters_annotations">
|
408
|
+
</colgroup>
|
409
|
+
<tbody>
|
410
|
+
<tr>
|
411
|
+
<td class="parameter_name"><p>shader</p></td>
|
412
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
413
|
+
<td class="parameter_annotations"> </td>
|
414
|
+
</tr>
|
415
|
+
<tr>
|
416
|
+
<td class="parameter_name"><p>data</p></td>
|
417
|
+
<td class="parameter_description"><p>GLSL source code.</p></td>
|
418
|
+
<td class="parameter_annotations"> </td>
|
419
|
+
</tr>
|
420
|
+
<tr>
|
421
|
+
<td class="parameter_name"><p>length</p></td>
|
422
|
+
<td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
|
423
|
+
<td class="parameter_annotations"> </td>
|
424
|
+
</tr>
|
425
|
+
</tbody>
|
426
|
+
</table></div>
|
427
|
+
</div>
|
428
|
+
<p class="since">Since 0.6</p>
|
429
|
+
</div>
|
430
|
+
<hr>
|
431
|
+
<div class="refsect2">
|
432
|
+
<a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
|
433
|
+
<pre class="programlisting">const <span class="returnvalue">gchar</span> *
|
434
|
+
clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
435
|
+
<div class="warning">
|
436
|
+
<p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
437
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
438
|
+
</div>
|
439
|
+
<p>Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>
|
440
|
+
.</p>
|
441
|
+
<div class="refsect3">
|
442
|
+
<a name="id-1.10.17.9.6.7"></a><h4>Parameters</h4>
|
443
|
+
<div class="informaltable"><table width="100%" border="0">
|
444
|
+
<colgroup>
|
445
|
+
<col width="150px" class="parameters_name">
|
446
|
+
<col class="parameters_description">
|
447
|
+
<col width="200px" class="parameters_annotations">
|
448
|
+
</colgroup>
|
449
|
+
<tbody><tr>
|
450
|
+
<td class="parameter_name"><p>shader</p></td>
|
451
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
452
|
+
<td class="parameter_annotations"> </td>
|
453
|
+
</tr></tbody>
|
454
|
+
</table></div>
|
455
|
+
</div>
|
456
|
+
<div class="refsect3">
|
457
|
+
<a name="id-1.10.17.9.6.8"></a><h4>Returns</h4>
|
458
|
+
<p> the source of the fragment shader for this
|
459
|
+
ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
|
460
|
+
shader object and should never be modified or freed</p>
|
461
|
+
<p></p>
|
462
|
+
</div>
|
463
|
+
<p class="since">Since 0.6</p>
|
464
|
+
</div>
|
465
|
+
<hr>
|
466
|
+
<div class="refsect2">
|
467
|
+
<a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
|
468
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span>
|
469
|
+
clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
470
|
+
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
|
471
|
+
<div class="warning">
|
472
|
+
<p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
473
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
474
|
+
</div>
|
475
|
+
<p>Compiles and links GLSL sources set for vertex and fragment shaders for
|
476
|
+
a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
|
477
|
+
provided the error will contain the errors from the compiler, if any.</p>
|
478
|
+
<div class="refsect3">
|
479
|
+
<a name="id-1.10.17.9.7.7"></a><h4>Parameters</h4>
|
480
|
+
<div class="informaltable"><table width="100%" border="0">
|
481
|
+
<colgroup>
|
482
|
+
<col width="150px" class="parameters_name">
|
483
|
+
<col class="parameters_description">
|
484
|
+
<col width="200px" class="parameters_annotations">
|
485
|
+
</colgroup>
|
486
|
+
<tbody>
|
487
|
+
<tr>
|
488
|
+
<td class="parameter_name"><p>shader</p></td>
|
489
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
490
|
+
<td class="parameter_annotations"> </td>
|
491
|
+
</tr>
|
492
|
+
<tr>
|
493
|
+
<td class="parameter_name"><p>error</p></td>
|
494
|
+
<td class="parameter_description"><p>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code></p></td>
|
495
|
+
<td class="parameter_annotations"> </td>
|
496
|
+
</tr>
|
497
|
+
</tbody>
|
498
|
+
</table></div>
|
499
|
+
</div>
|
500
|
+
<div class="refsect3">
|
501
|
+
<a name="id-1.10.17.9.7.8"></a><h4>Returns</h4>
|
502
|
+
<p> returns TRUE if the shader was succesfully compiled.</p>
|
503
|
+
<p></p>
|
504
|
+
</div>
|
505
|
+
<p class="since">Since 0.8</p>
|
506
|
+
</div>
|
507
|
+
<hr>
|
508
|
+
<div class="refsect2">
|
509
|
+
<a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
|
510
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
511
|
+
clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
512
|
+
<div class="warning">
|
513
|
+
<p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
514
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
515
|
+
</div>
|
516
|
+
<p>Frees up any GL context resources held by the shader.</p>
|
517
|
+
<div class="refsect3">
|
518
|
+
<a name="id-1.10.17.9.8.7"></a><h4>Parameters</h4>
|
519
|
+
<div class="informaltable"><table width="100%" border="0">
|
520
|
+
<colgroup>
|
521
|
+
<col width="150px" class="parameters_name">
|
522
|
+
<col class="parameters_description">
|
523
|
+
<col width="200px" class="parameters_annotations">
|
524
|
+
</colgroup>
|
525
|
+
<tbody><tr>
|
526
|
+
<td class="parameter_name"><p>shader</p></td>
|
527
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
528
|
+
<td class="parameter_annotations"> </td>
|
529
|
+
</tr></tbody>
|
530
|
+
</table></div>
|
531
|
+
</div>
|
532
|
+
<p class="since">Since 0.6</p>
|
533
|
+
</div>
|
534
|
+
<hr>
|
535
|
+
<div class="refsect2">
|
536
|
+
<a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
|
537
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span>
|
538
|
+
clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
539
|
+
<div class="warning">
|
540
|
+
<p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
541
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
542
|
+
</div>
|
543
|
+
<p>Checks whether <em class="parameter"><code>shader</code></em>
|
544
|
+
is is currently compiled, linked and bound
|
545
|
+
to the GL context.</p>
|
546
|
+
<div class="refsect3">
|
547
|
+
<a name="id-1.10.17.9.9.7"></a><h4>Parameters</h4>
|
548
|
+
<div class="informaltable"><table width="100%" border="0">
|
549
|
+
<colgroup>
|
550
|
+
<col width="150px" class="parameters_name">
|
551
|
+
<col class="parameters_description">
|
552
|
+
<col width="200px" class="parameters_annotations">
|
553
|
+
</colgroup>
|
554
|
+
<tbody><tr>
|
555
|
+
<td class="parameter_name"><p>shader</p></td>
|
556
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
557
|
+
<td class="parameter_annotations"> </td>
|
558
|
+
</tr></tbody>
|
559
|
+
</table></div>
|
560
|
+
</div>
|
561
|
+
<div class="refsect3">
|
562
|
+
<a name="id-1.10.17.9.9.8"></a><h4>Returns</h4>
|
563
|
+
<p> <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</p>
|
564
|
+
<p></p>
|
565
|
+
</div>
|
566
|
+
<p class="since">Since 0.8</p>
|
567
|
+
</div>
|
568
|
+
<hr>
|
569
|
+
<div class="refsect2">
|
570
|
+
<a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
|
571
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
572
|
+
clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
573
|
+
<em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
|
574
|
+
<div class="warning">
|
575
|
+
<p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
576
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
577
|
+
</div>
|
578
|
+
<p>Enables a shader. This function will attempt to compile and link
|
579
|
+
the shader, if it isn't already.</p>
|
580
|
+
<p>When <em class="parameter"><code>enabled</code></em>
|
581
|
+
is <code class="literal">FALSE</code> the default state of the GL pipeline will be
|
582
|
+
used instead.</p>
|
583
|
+
<div class="refsect3">
|
584
|
+
<a name="id-1.10.17.9.10.8"></a><h4>Parameters</h4>
|
585
|
+
<div class="informaltable"><table width="100%" border="0">
|
586
|
+
<colgroup>
|
587
|
+
<col width="150px" class="parameters_name">
|
588
|
+
<col class="parameters_description">
|
589
|
+
<col width="200px" class="parameters_annotations">
|
590
|
+
</colgroup>
|
591
|
+
<tbody>
|
592
|
+
<tr>
|
593
|
+
<td class="parameter_name"><p>shader</p></td>
|
594
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
595
|
+
<td class="parameter_annotations"> </td>
|
596
|
+
</tr>
|
597
|
+
<tr>
|
598
|
+
<td class="parameter_name"><p>enabled</p></td>
|
599
|
+
<td class="parameter_description"><p>The new state of the shader.</p></td>
|
600
|
+
<td class="parameter_annotations"> </td>
|
601
|
+
</tr>
|
602
|
+
</tbody>
|
603
|
+
</table></div>
|
604
|
+
</div>
|
605
|
+
<p class="since">Since 0.6</p>
|
606
|
+
</div>
|
607
|
+
<hr>
|
608
|
+
<div class="refsect2">
|
609
|
+
<a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
|
610
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span>
|
611
|
+
clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
612
|
+
<div class="warning">
|
613
|
+
<p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
614
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
615
|
+
</div>
|
616
|
+
<p>Checks whether <em class="parameter"><code>shader</code></em>
|
617
|
+
is enabled.</p>
|
618
|
+
<div class="refsect3">
|
619
|
+
<a name="id-1.10.17.9.11.7"></a><h4>Parameters</h4>
|
620
|
+
<div class="informaltable"><table width="100%" border="0">
|
621
|
+
<colgroup>
|
622
|
+
<col width="150px" class="parameters_name">
|
623
|
+
<col class="parameters_description">
|
624
|
+
<col width="200px" class="parameters_annotations">
|
625
|
+
</colgroup>
|
626
|
+
<tbody><tr>
|
627
|
+
<td class="parameter_name"><p>shader</p></td>
|
628
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
629
|
+
<td class="parameter_annotations"> </td>
|
630
|
+
</tr></tbody>
|
631
|
+
</table></div>
|
632
|
+
</div>
|
633
|
+
<div class="refsect3">
|
634
|
+
<a name="id-1.10.17.9.11.8"></a><h4>Returns</h4>
|
635
|
+
<p> <code class="literal">TRUE</code> if the shader is enabled.</p>
|
636
|
+
<p></p>
|
637
|
+
</div>
|
638
|
+
<p class="since">Since 0.6</p>
|
639
|
+
</div>
|
640
|
+
<hr>
|
641
|
+
<div class="refsect2">
|
642
|
+
<a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
|
643
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
644
|
+
clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
645
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
646
|
+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
647
|
+
<div class="warning">
|
648
|
+
<p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
649
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
650
|
+
</div>
|
651
|
+
<p>Sets a user configurable variable in the GLSL shader programs attached to
|
652
|
+
a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
|
653
|
+
<div class="refsect3">
|
654
|
+
<a name="id-1.10.17.9.12.7"></a><h4>Parameters</h4>
|
655
|
+
<div class="informaltable"><table width="100%" border="0">
|
656
|
+
<colgroup>
|
657
|
+
<col width="150px" class="parameters_name">
|
658
|
+
<col class="parameters_description">
|
659
|
+
<col width="200px" class="parameters_annotations">
|
660
|
+
</colgroup>
|
661
|
+
<tbody>
|
662
|
+
<tr>
|
663
|
+
<td class="parameter_name"><p>shader</p></td>
|
664
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p></td>
|
665
|
+
<td class="parameter_annotations"> </td>
|
666
|
+
</tr>
|
667
|
+
<tr>
|
668
|
+
<td class="parameter_name"><p>name</p></td>
|
669
|
+
<td class="parameter_description"><p>name of uniform in GLSL shader program to set.</p></td>
|
670
|
+
<td class="parameter_annotations"> </td>
|
671
|
+
</tr>
|
672
|
+
<tr>
|
673
|
+
<td class="parameter_name"><p>value</p></td>
|
674
|
+
<td class="parameter_description"><p>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
|
675
|
+
<span class="type">GValue</span>.</p></td>
|
676
|
+
<td class="parameter_annotations"> </td>
|
677
|
+
</tr>
|
678
|
+
</tbody>
|
679
|
+
</table></div>
|
680
|
+
</div>
|
681
|
+
<p class="since">Since 1.0</p>
|
682
|
+
</div>
|
683
|
+
<hr>
|
684
|
+
<div class="refsect2">
|
685
|
+
<a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
|
686
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span>
|
687
|
+
clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
688
|
+
<div class="warning">
|
689
|
+
<p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
690
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
691
|
+
</div>
|
692
|
+
<p>Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.</p>
|
693
|
+
<div class="refsect3">
|
694
|
+
<a name="id-1.10.17.9.13.7"></a><h4>Parameters</h4>
|
695
|
+
<div class="informaltable"><table width="100%" border="0">
|
696
|
+
<colgroup>
|
697
|
+
<col width="150px" class="parameters_name">
|
698
|
+
<col class="parameters_description">
|
699
|
+
<col width="200px" class="parameters_annotations">
|
700
|
+
</colgroup>
|
701
|
+
<tbody><tr>
|
702
|
+
<td class="parameter_name"><p>shader</p></td>
|
703
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
704
|
+
<td class="parameter_annotations"> </td>
|
705
|
+
</tr></tbody>
|
706
|
+
</table></div>
|
707
|
+
</div>
|
708
|
+
<div class="refsect3">
|
709
|
+
<a name="id-1.10.17.9.13.8"></a><h4>Returns</h4>
|
710
|
+
<p> A <span class="type">CoglHandle</span> for the shader program,
|
711
|
+
or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
|
712
|
+
not be unreferenced. </p>
|
713
|
+
<p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
|
714
|
+
</div>
|
715
|
+
<p class="since">Since 1.0</p>
|
716
|
+
</div>
|
717
|
+
<hr>
|
718
|
+
<div class="refsect2">
|
719
|
+
<a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
|
720
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span>
|
721
|
+
clutter_shader_get_cogl_fragment_shader
|
722
|
+
(<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
723
|
+
<div class="warning">
|
724
|
+
<p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
725
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
726
|
+
</div>
|
727
|
+
<p>Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.</p>
|
728
|
+
<div class="refsect3">
|
729
|
+
<a name="id-1.10.17.9.14.7"></a><h4>Parameters</h4>
|
730
|
+
<div class="informaltable"><table width="100%" border="0">
|
731
|
+
<colgroup>
|
732
|
+
<col width="150px" class="parameters_name">
|
733
|
+
<col class="parameters_description">
|
734
|
+
<col width="200px" class="parameters_annotations">
|
735
|
+
</colgroup>
|
736
|
+
<tbody><tr>
|
737
|
+
<td class="parameter_name"><p>shader</p></td>
|
738
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
739
|
+
<td class="parameter_annotations"> </td>
|
740
|
+
</tr></tbody>
|
741
|
+
</table></div>
|
742
|
+
</div>
|
743
|
+
<div class="refsect3">
|
744
|
+
<a name="id-1.10.17.9.14.8"></a><h4>Returns</h4>
|
745
|
+
<p> A <span class="type">CoglHandle</span> for the fragment
|
746
|
+
shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
747
|
+
and it should not be unreferenced. </p>
|
748
|
+
<p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
|
749
|
+
</div>
|
750
|
+
<p class="since">Since 1.0</p>
|
751
|
+
</div>
|
752
|
+
<hr>
|
753
|
+
<div class="refsect2">
|
754
|
+
<a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
|
755
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span>
|
756
|
+
clutter_shader_get_cogl_vertex_shader (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
757
|
+
<div class="warning">
|
758
|
+
<p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
759
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
760
|
+
</div>
|
761
|
+
<p>Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.</p>
|
762
|
+
<div class="refsect3">
|
763
|
+
<a name="id-1.10.17.9.15.7"></a><h4>Parameters</h4>
|
764
|
+
<div class="informaltable"><table width="100%" border="0">
|
765
|
+
<colgroup>
|
766
|
+
<col width="150px" class="parameters_name">
|
767
|
+
<col class="parameters_description">
|
768
|
+
<col width="200px" class="parameters_annotations">
|
769
|
+
</colgroup>
|
770
|
+
<tbody><tr>
|
771
|
+
<td class="parameter_name"><p>shader</p></td>
|
772
|
+
<td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
|
773
|
+
<td class="parameter_annotations"> </td>
|
774
|
+
</tr></tbody>
|
775
|
+
</table></div>
|
776
|
+
</div>
|
777
|
+
<div class="refsect3">
|
778
|
+
<a name="id-1.10.17.9.15.8"></a><h4>Returns</h4>
|
779
|
+
<p> A <span class="type">CoglHandle</span> for the vertex
|
780
|
+
shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
781
|
+
and it should not be unreferenced. </p>
|
782
|
+
<p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
|
783
|
+
</div>
|
784
|
+
<p class="since">Since 1.0</p>
|
785
|
+
</div>
|
786
|
+
<hr>
|
787
|
+
<div class="refsect2">
|
788
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
|
789
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
|
790
|
+
</pre>
|
791
|
+
<p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
|
792
|
+
holds a <span class="type">ClutterShaderFloat</span>.</p>
|
793
|
+
<div class="refsect3">
|
794
|
+
<a name="id-1.10.17.9.16.5"></a><h4>Parameters</h4>
|
795
|
+
<div class="informaltable"><table width="100%" border="0">
|
796
|
+
<colgroup>
|
797
|
+
<col width="150px" class="parameters_name">
|
798
|
+
<col class="parameters_description">
|
799
|
+
<col width="200px" class="parameters_annotations">
|
800
|
+
</colgroup>
|
801
|
+
<tbody><tr>
|
802
|
+
<td class="parameter_name"><p>x</p></td>
|
803
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
804
|
+
<td class="parameter_annotations"> </td>
|
805
|
+
</tr></tbody>
|
806
|
+
</table></div>
|
807
|
+
</div>
|
808
|
+
<p class="since">Since 1.0</p>
|
809
|
+
</div>
|
810
|
+
<hr>
|
811
|
+
<div class="refsect2">
|
812
|
+
<a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
|
813
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
814
|
+
clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
815
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
816
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
|
817
|
+
<p>Sets <em class="parameter"><code>floats</code></em>
|
818
|
+
as the contents of <em class="parameter"><code>value</code></em>
|
819
|
+
. The passed <span class="type">GValue</span>
|
820
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
|
821
|
+
<div class="refsect3">
|
822
|
+
<a name="id-1.10.17.9.17.5"></a><h4>Parameters</h4>
|
823
|
+
<div class="informaltable"><table width="100%" border="0">
|
824
|
+
<colgroup>
|
825
|
+
<col width="150px" class="parameters_name">
|
826
|
+
<col class="parameters_description">
|
827
|
+
<col width="200px" class="parameters_annotations">
|
828
|
+
</colgroup>
|
829
|
+
<tbody>
|
830
|
+
<tr>
|
831
|
+
<td class="parameter_name"><p>value</p></td>
|
832
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
833
|
+
<td class="parameter_annotations"> </td>
|
834
|
+
</tr>
|
835
|
+
<tr>
|
836
|
+
<td class="parameter_name"><p>size</p></td>
|
837
|
+
<td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
|
838
|
+
</p></td>
|
839
|
+
<td class="parameter_annotations"> </td>
|
840
|
+
</tr>
|
841
|
+
<tr>
|
842
|
+
<td class="parameter_name"><p>floats</p></td>
|
843
|
+
<td class="parameter_description"><p> an array of floating point values. </p></td>
|
844
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
|
845
|
+
</tr>
|
846
|
+
</tbody>
|
847
|
+
</table></div>
|
848
|
+
</div>
|
849
|
+
<p class="since">Since 0.8</p>
|
850
|
+
</div>
|
851
|
+
<hr>
|
852
|
+
<div class="refsect2">
|
853
|
+
<a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
|
854
|
+
<pre class="programlisting">const <span class="returnvalue">gfloat</span> *
|
855
|
+
clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
856
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
857
|
+
<p>Retrieves the list of floating point values stored inside
|
858
|
+
the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
|
859
|
+
must have been initialized with
|
860
|
+
<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
|
861
|
+
<div class="refsect3">
|
862
|
+
<a name="id-1.10.17.9.18.5"></a><h4>Parameters</h4>
|
863
|
+
<div class="informaltable"><table width="100%" border="0">
|
864
|
+
<colgroup>
|
865
|
+
<col width="150px" class="parameters_name">
|
866
|
+
<col class="parameters_description">
|
867
|
+
<col width="200px" class="parameters_annotations">
|
868
|
+
</colgroup>
|
869
|
+
<tbody>
|
870
|
+
<tr>
|
871
|
+
<td class="parameter_name"><p>value</p></td>
|
872
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
873
|
+
<td class="parameter_annotations"> </td>
|
874
|
+
</tr>
|
875
|
+
<tr>
|
876
|
+
<td class="parameter_name"><p>length</p></td>
|
877
|
+
<td class="parameter_description"><p> return location for the number of returned floating
|
878
|
+
point values, or <code class="literal">NULL</code>. </p></td>
|
879
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
|
880
|
+
</tr>
|
881
|
+
</tbody>
|
882
|
+
</table></div>
|
883
|
+
</div>
|
884
|
+
<div class="refsect3">
|
885
|
+
<a name="id-1.10.17.9.18.6"></a><h4>Returns</h4>
|
886
|
+
<p> the pointer to a list of
|
887
|
+
floating point values. The returned value is owned by the
|
888
|
+
<span class="type">GValue</span> and should never be modified or freed. </p>
|
889
|
+
<p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
|
890
|
+
</div>
|
891
|
+
<p class="since">Since 0.8</p>
|
892
|
+
</div>
|
893
|
+
<hr>
|
894
|
+
<div class="refsect2">
|
895
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
|
896
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
|
897
|
+
</pre>
|
898
|
+
<p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
|
899
|
+
holds a <span class="type">ClutterShaderInt</span>.</p>
|
900
|
+
<div class="refsect3">
|
901
|
+
<a name="id-1.10.17.9.19.5"></a><h4>Parameters</h4>
|
902
|
+
<div class="informaltable"><table width="100%" border="0">
|
903
|
+
<colgroup>
|
904
|
+
<col width="150px" class="parameters_name">
|
905
|
+
<col class="parameters_description">
|
906
|
+
<col width="200px" class="parameters_annotations">
|
907
|
+
</colgroup>
|
908
|
+
<tbody><tr>
|
909
|
+
<td class="parameter_name"><p>x</p></td>
|
910
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
911
|
+
<td class="parameter_annotations"> </td>
|
912
|
+
</tr></tbody>
|
913
|
+
</table></div>
|
914
|
+
</div>
|
915
|
+
<p class="since">Since 1.0</p>
|
916
|
+
</div>
|
917
|
+
<hr>
|
918
|
+
<div class="refsect2">
|
919
|
+
<a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
|
920
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
921
|
+
clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
922
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
923
|
+
<em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
|
924
|
+
<p>Sets <em class="parameter"><code>ints</code></em>
|
925
|
+
as the contents of <em class="parameter"><code>value</code></em>
|
926
|
+
. The passed <span class="type">GValue</span>
|
927
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
|
928
|
+
<div class="refsect3">
|
929
|
+
<a name="id-1.10.17.9.20.5"></a><h4>Parameters</h4>
|
930
|
+
<div class="informaltable"><table width="100%" border="0">
|
931
|
+
<colgroup>
|
932
|
+
<col width="150px" class="parameters_name">
|
933
|
+
<col class="parameters_description">
|
934
|
+
<col width="200px" class="parameters_annotations">
|
935
|
+
</colgroup>
|
936
|
+
<tbody>
|
937
|
+
<tr>
|
938
|
+
<td class="parameter_name"><p>value</p></td>
|
939
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
940
|
+
<td class="parameter_annotations"> </td>
|
941
|
+
</tr>
|
942
|
+
<tr>
|
943
|
+
<td class="parameter_name"><p>size</p></td>
|
944
|
+
<td class="parameter_description"><p>number of integer values in <em class="parameter"><code>ints</code></em>
|
945
|
+
</p></td>
|
946
|
+
<td class="parameter_annotations"> </td>
|
947
|
+
</tr>
|
948
|
+
<tr>
|
949
|
+
<td class="parameter_name"><p>ints</p></td>
|
950
|
+
<td class="parameter_description"><p> an array of integer values. </p></td>
|
951
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
|
952
|
+
</tr>
|
953
|
+
</tbody>
|
954
|
+
</table></div>
|
955
|
+
</div>
|
956
|
+
<p class="since">Since 0.8</p>
|
957
|
+
</div>
|
958
|
+
<hr>
|
959
|
+
<div class="refsect2">
|
960
|
+
<a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
|
961
|
+
<pre class="programlisting">const <span class="returnvalue">gint</span> *
|
962
|
+
clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
963
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
964
|
+
<p>Retrieves the list of integer values stored inside the passed
|
965
|
+
<span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
|
966
|
+
must have been initialized with
|
967
|
+
<code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
|
968
|
+
<div class="refsect3">
|
969
|
+
<a name="id-1.10.17.9.21.5"></a><h4>Parameters</h4>
|
970
|
+
<div class="informaltable"><table width="100%" border="0">
|
971
|
+
<colgroup>
|
972
|
+
<col width="150px" class="parameters_name">
|
973
|
+
<col class="parameters_description">
|
974
|
+
<col width="200px" class="parameters_annotations">
|
975
|
+
</colgroup>
|
976
|
+
<tbody>
|
977
|
+
<tr>
|
978
|
+
<td class="parameter_name"><p>value</p></td>
|
979
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
980
|
+
<td class="parameter_annotations"> </td>
|
981
|
+
</tr>
|
982
|
+
<tr>
|
983
|
+
<td class="parameter_name"><p>length</p></td>
|
984
|
+
<td class="parameter_description"><p> return location for the number of returned integer
|
985
|
+
values, or <code class="literal">NULL</code>. </p></td>
|
986
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
|
987
|
+
</tr>
|
988
|
+
</tbody>
|
989
|
+
</table></div>
|
990
|
+
</div>
|
991
|
+
<div class="refsect3">
|
992
|
+
<a name="id-1.10.17.9.21.6"></a><h4>Returns</h4>
|
993
|
+
<p> the pointer to a list of
|
994
|
+
integer values. The returned value is owned by the <span class="type">GValue</span> and
|
995
|
+
should never be modified or freed. </p>
|
996
|
+
<p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
|
997
|
+
</div>
|
998
|
+
<p class="since">Since 0.8</p>
|
999
|
+
</div>
|
1000
|
+
<hr>
|
1001
|
+
<div class="refsect2">
|
1002
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
|
1003
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
|
1004
|
+
</pre>
|
1005
|
+
<p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
|
1006
|
+
holds a <span class="type">ClutterShaderMatrix</span>.</p>
|
1007
|
+
<div class="refsect3">
|
1008
|
+
<a name="id-1.10.17.9.22.5"></a><h4>Parameters</h4>
|
1009
|
+
<div class="informaltable"><table width="100%" border="0">
|
1010
|
+
<colgroup>
|
1011
|
+
<col width="150px" class="parameters_name">
|
1012
|
+
<col class="parameters_description">
|
1013
|
+
<col width="200px" class="parameters_annotations">
|
1014
|
+
</colgroup>
|
1015
|
+
<tbody><tr>
|
1016
|
+
<td class="parameter_name"><p>x</p></td>
|
1017
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
1018
|
+
<td class="parameter_annotations"> </td>
|
1019
|
+
</tr></tbody>
|
1020
|
+
</table></div>
|
1021
|
+
</div>
|
1022
|
+
<p class="since">Since 1.0</p>
|
1023
|
+
</div>
|
1024
|
+
<hr>
|
1025
|
+
<div class="refsect2">
|
1026
|
+
<a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
|
1027
|
+
<pre class="programlisting"><span class="returnvalue">void</span>
|
1028
|
+
clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
1029
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
1030
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
|
1031
|
+
<p>Sets <em class="parameter"><code>matrix</code></em>
|
1032
|
+
as the contents of <em class="parameter"><code>value</code></em>
|
1033
|
+
. The passed <span class="type">GValue</span>
|
1034
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
|
1035
|
+
<div class="refsect3">
|
1036
|
+
<a name="id-1.10.17.9.23.5"></a><h4>Parameters</h4>
|
1037
|
+
<div class="informaltable"><table width="100%" border="0">
|
1038
|
+
<colgroup>
|
1039
|
+
<col width="150px" class="parameters_name">
|
1040
|
+
<col class="parameters_description">
|
1041
|
+
<col width="200px" class="parameters_annotations">
|
1042
|
+
</colgroup>
|
1043
|
+
<tbody>
|
1044
|
+
<tr>
|
1045
|
+
<td class="parameter_name"><p>value</p></td>
|
1046
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
1047
|
+
<td class="parameter_annotations"> </td>
|
1048
|
+
</tr>
|
1049
|
+
<tr>
|
1050
|
+
<td class="parameter_name"><p>size</p></td>
|
1051
|
+
<td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
|
1052
|
+
</p></td>
|
1053
|
+
<td class="parameter_annotations"> </td>
|
1054
|
+
</tr>
|
1055
|
+
<tr>
|
1056
|
+
<td class="parameter_name"><p>matrix</p></td>
|
1057
|
+
<td class="parameter_description"><p> a matrix of floating point values. </p></td>
|
1058
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
|
1059
|
+
</tr>
|
1060
|
+
</tbody>
|
1061
|
+
</table></div>
|
1062
|
+
</div>
|
1063
|
+
<p class="since">Since 0.8</p>
|
1064
|
+
</div>
|
1065
|
+
<hr>
|
1066
|
+
<div class="refsect2">
|
1067
|
+
<a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
|
1068
|
+
<pre class="programlisting">const <span class="returnvalue">gfloat</span> *
|
1069
|
+
clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
1070
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
1071
|
+
<p>Retrieves a matrix of floating point values stored inside
|
1072
|
+
the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
|
1073
|
+
must have been initialized with
|
1074
|
+
<code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
|
1075
|
+
<div class="refsect3">
|
1076
|
+
<a name="id-1.10.17.9.24.5"></a><h4>Parameters</h4>
|
1077
|
+
<div class="informaltable"><table width="100%" border="0">
|
1078
|
+
<colgroup>
|
1079
|
+
<col width="150px" class="parameters_name">
|
1080
|
+
<col class="parameters_description">
|
1081
|
+
<col width="200px" class="parameters_annotations">
|
1082
|
+
</colgroup>
|
1083
|
+
<tbody>
|
1084
|
+
<tr>
|
1085
|
+
<td class="parameter_name"><p>value</p></td>
|
1086
|
+
<td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
|
1087
|
+
<td class="parameter_annotations"> </td>
|
1088
|
+
</tr>
|
1089
|
+
<tr>
|
1090
|
+
<td class="parameter_name"><p>length</p></td>
|
1091
|
+
<td class="parameter_description"><p> return location for the number of returned floating
|
1092
|
+
point values, or <code class="literal">NULL</code>. </p></td>
|
1093
|
+
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
|
1094
|
+
</tr>
|
1095
|
+
</tbody>
|
1096
|
+
</table></div>
|
1097
|
+
</div>
|
1098
|
+
<div class="refsect3">
|
1099
|
+
<a name="id-1.10.17.9.24.6"></a><h4>Returns</h4>
|
1100
|
+
<p> the pointer to a matrix
|
1101
|
+
of floating point values. The returned value is owned by the <span class="type">GValue</span> and
|
1102
|
+
should never be modified or freed. </p>
|
1103
|
+
<p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
|
1104
|
+
</div>
|
1105
|
+
<p class="since">Since 0.8</p>
|
1106
|
+
</div>
|
1107
|
+
</div>
|
1108
|
+
<div class="refsect1">
|
1109
|
+
<a name="clutter-Shaders.other_details"></a><h2>Types and Values</h2>
|
1110
|
+
<div class="refsect2">
|
1111
|
+
<a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
|
1112
|
+
<div class="warning"><p><code class="literal">ClutterShaderError</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p></div>
|
1113
|
+
<p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration</p>
|
1114
|
+
<div class="refsect3">
|
1115
|
+
<a name="id-1.10.17.10.2.6"></a><h4>Members</h4>
|
1116
|
+
<div class="informaltable"><table width="100%" border="0">
|
1117
|
+
<colgroup>
|
1118
|
+
<col width="300px" class="enum_members_name">
|
1119
|
+
<col class="enum_members_description">
|
1120
|
+
<col width="200px" class="enum_members_annotations">
|
1121
|
+
</colgroup>
|
1122
|
+
<tbody>
|
1123
|
+
<tr>
|
1124
|
+
<td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a>CLUTTER_SHADER_ERROR_NO_ASM</p></td>
|
1125
|
+
<td class="enum_member_description">
|
1126
|
+
<p>No ASM shaders support</p>
|
1127
|
+
</td>
|
1128
|
+
<td class="enum_member_annotations"> </td>
|
1129
|
+
</tr>
|
1130
|
+
<tr>
|
1131
|
+
<td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a>CLUTTER_SHADER_ERROR_NO_GLSL</p></td>
|
1132
|
+
<td class="enum_member_description">
|
1133
|
+
<p>No GLSL shaders support</p>
|
1134
|
+
</td>
|
1135
|
+
<td class="enum_member_annotations"> </td>
|
1136
|
+
</tr>
|
1137
|
+
<tr>
|
1138
|
+
<td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a>CLUTTER_SHADER_ERROR_COMPILE</p></td>
|
1139
|
+
<td class="enum_member_description">
|
1140
|
+
<p>Compilation error</p>
|
1141
|
+
</td>
|
1142
|
+
<td class="enum_member_annotations"> </td>
|
1143
|
+
</tr>
|
1144
|
+
</tbody>
|
1145
|
+
</table></div>
|
1146
|
+
</div>
|
1147
|
+
<p class="since">Since 0.6</p>
|
1148
|
+
</div>
|
1149
|
+
<hr>
|
1150
|
+
<div class="refsect2">
|
1151
|
+
<a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
|
1152
|
+
<pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
|
1153
|
+
<div class="warning">
|
1154
|
+
<p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1155
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
|
1156
|
+
</div>
|
1157
|
+
<p>The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
|
1158
|
+
and should be accessed using the provided API</p>
|
1159
|
+
<p class="since">Since 0.6</p>
|
1160
|
+
</div>
|
1161
|
+
<hr>
|
1162
|
+
<div class="refsect2">
|
1163
|
+
<a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
|
1164
|
+
<pre class="programlisting">struct ClutterShaderClass {
|
1165
|
+
};
|
1166
|
+
</pre>
|
1167
|
+
<div class="warning">
|
1168
|
+
<p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1169
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
|
1170
|
+
</div>
|
1171
|
+
<p>The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data</p>
|
1172
|
+
<p class="since">Since 0.6</p>
|
1173
|
+
</div>
|
1174
|
+
</div>
|
1175
|
+
<div class="refsect1">
|
1176
|
+
<a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
|
1177
|
+
<div class="refsect2">
|
1178
|
+
<a name="ClutterShader--compiled"></a><h3>The <code class="literal">“compiled”</code> property</h3>
|
1179
|
+
<pre class="programlisting"> “compiled” <span class="type">gboolean</span></pre>
|
1180
|
+
<p>Whether the shader is compiled and linked, ready for use
|
1181
|
+
in the GL context.</p>
|
1182
|
+
<div class="warning">
|
1183
|
+
<p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1184
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
1185
|
+
</div>
|
1186
|
+
<p>Flags: Read</p>
|
1187
|
+
<p>Default value: FALSE</p>
|
1188
|
+
<p class="since">Since 0.8</p>
|
1189
|
+
</div>
|
1190
|
+
<hr>
|
1191
|
+
<div class="refsect2">
|
1192
|
+
<a name="ClutterShader--enabled"></a><h3>The <code class="literal">“enabled”</code> property</h3>
|
1193
|
+
<pre class="programlisting"> “enabled” <span class="type">gboolean</span></pre>
|
1194
|
+
<p>Whether the shader is currently used in the GL rendering pipeline.</p>
|
1195
|
+
<div class="warning">
|
1196
|
+
<p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1197
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
1198
|
+
</div>
|
1199
|
+
<p>Flags: Read / Write</p>
|
1200
|
+
<p>Default value: FALSE</p>
|
1201
|
+
<p class="since">Since 0.6</p>
|
1202
|
+
</div>
|
1203
|
+
<hr>
|
1204
|
+
<div class="refsect2">
|
1205
|
+
<a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">“fragment-source”</code> property</h3>
|
1206
|
+
<pre class="programlisting"> “fragment-source” <span class="type">gchar</span> *</pre>
|
1207
|
+
<p>GLSL source code for the fragment shader part of the shader program.</p>
|
1208
|
+
<div class="warning">
|
1209
|
+
<p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1210
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
1211
|
+
</div>
|
1212
|
+
<p>Flags: Read / Write</p>
|
1213
|
+
<p>Default value: NULL</p>
|
1214
|
+
<p class="since">Since 0.6</p>
|
1215
|
+
</div>
|
1216
|
+
<hr>
|
1217
|
+
<div class="refsect2">
|
1218
|
+
<a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">“vertex-source”</code> property</h3>
|
1219
|
+
<pre class="programlisting"> “vertex-source” <span class="type">gchar</span> *</pre>
|
1220
|
+
<p>GLSL source code for the vertex shader part of the shader
|
1221
|
+
program, if any</p>
|
1222
|
+
<div class="warning">
|
1223
|
+
<p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
|
1224
|
+
<p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
1225
|
+
</div>
|
1226
|
+
<p>Flags: Read / Write</p>
|
1227
|
+
<p>Default value: NULL</p>
|
1228
|
+
<p class="since">Since 0.6</p>
|
1229
|
+
</div>
|
1230
|
+
</div>
|
1231
|
+
</div>
|
1232
|
+
<div class="footer">
|
1233
|
+
<hr>
|
1234
|
+
Generated by GTK-Doc V1.20.1</div>
|
1235
|
+
</body>
|
1236
|
+
</html>
|