clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
18
+ <a href="#clutter-Paint-Nodes.description" class="shortcut">Description</a></span>
19
+ </td>
20
+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
21
+ <td><a accesskey="u" href="ch08.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
22
+ <td><a accesskey="p" href="ClutterPaintNode.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
23
+ <td><a accesskey="n" href="clutteranimation.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
24
+ </tr></table>
25
+ <div class="refentry">
26
+ <a name="clutter-Paint-Nodes"></a><div class="titlepage"></div>
27
+ <div class="refnamediv"><table width="100%"><tr>
28
+ <td valign="top">
29
+ <h2><span class="refentrytitle"><a name="clutter-Paint-Nodes.top_of_page"></a>Paint Nodes</span></h2>
30
+ <p>Paint Nodes — ClutterPaintNode implementations</p>
31
+ </td>
32
+ <td class="gallery_image" valign="top" align="right"></td>
33
+ </tr></table></div>
34
+ <div class="refsect1">
35
+ <a name="clutter-Paint-Nodes.functions"></a><h2>Functions</h2>
36
+ <div class="informaltable"><table width="100%" border="0">
37
+ <colgroup>
38
+ <col width="150px" class="functions_return">
39
+ <col class="functions_name">
40
+ </colgroup>
41
+ <tbody>
42
+ <tr>
43
+ <td class="function_type">
44
+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
45
+ </td>
46
+ <td class="function_name">
47
+ <a class="link" href="clutter-Paint-Nodes.html#clutter-color-node-new" title="clutter_color_node_new ()">clutter_color_node_new</a> <span class="c_punctuation">()</span>
48
+ </td>
49
+ </tr>
50
+ <tr>
51
+ <td class="function_type">
52
+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
53
+ </td>
54
+ <td class="function_name">
55
+ <a class="link" href="clutter-Paint-Nodes.html#clutter-texture-node-new" title="clutter_texture_node_new ()">clutter_texture_node_new</a> <span class="c_punctuation">()</span>
56
+ </td>
57
+ </tr>
58
+ <tr>
59
+ <td class="function_type">
60
+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
61
+ </td>
62
+ <td class="function_name">
63
+ <a class="link" href="clutter-Paint-Nodes.html#clutter-pipeline-node-new" title="clutter_pipeline_node_new ()">clutter_pipeline_node_new</a> <span class="c_punctuation">()</span>
64
+ </td>
65
+ </tr>
66
+ <tr>
67
+ <td class="function_type">
68
+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
69
+ </td>
70
+ <td class="function_name">
71
+ <a class="link" href="clutter-Paint-Nodes.html#clutter-text-node-new" title="clutter_text_node_new ()">clutter_text_node_new</a> <span class="c_punctuation">()</span>
72
+ </td>
73
+ </tr>
74
+ <tr>
75
+ <td class="function_type">
76
+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
77
+ </td>
78
+ <td class="function_name">
79
+ <a class="link" href="clutter-Paint-Nodes.html#clutter-clip-node-new" title="clutter_clip_node_new ()">clutter_clip_node_new</a> <span class="c_punctuation">()</span>
80
+ </td>
81
+ </tr>
82
+ </tbody>
83
+ </table></div>
84
+ </div>
85
+ <div class="refsect1">
86
+ <a name="clutter-Paint-Nodes.other"></a><h2>Types and Values</h2>
87
+ <div class="informaltable"><table width="100%" border="0">
88
+ <colgroup>
89
+ <col width="150px" class="name">
90
+ <col class="description">
91
+ </colgroup>
92
+ <tbody>
93
+ <tr>
94
+ <td class="datatype_keyword"> </td>
95
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterColorNode" title="ClutterColorNode">ClutterColorNode</a></td>
96
+ </tr>
97
+ <tr>
98
+ <td class="datatype_keyword"> </td>
99
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterColorNodeClass" title="ClutterColorNodeClass">ClutterColorNodeClass</a></td>
100
+ </tr>
101
+ <tr>
102
+ <td class="datatype_keyword"> </td>
103
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNode" title="ClutterTextureNode">ClutterTextureNode</a></td>
104
+ </tr>
105
+ <tr>
106
+ <td class="datatype_keyword"> </td>
107
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNodeClass" title="ClutterTextureNodeClass">ClutterTextureNodeClass</a></td>
108
+ </tr>
109
+ <tr>
110
+ <td class="datatype_keyword"> </td>
111
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNode" title="ClutterPipelineNode">ClutterPipelineNode</a></td>
112
+ </tr>
113
+ <tr>
114
+ <td class="datatype_keyword"> </td>
115
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNodeClass" title="ClutterPipelineNodeClass">ClutterPipelineNodeClass</a></td>
116
+ </tr>
117
+ <tr>
118
+ <td class="datatype_keyword"> </td>
119
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode">ClutterTextNode</a></td>
120
+ </tr>
121
+ <tr>
122
+ <td class="datatype_keyword"> </td>
123
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterTextNodeClass" title="ClutterTextNodeClass">ClutterTextNodeClass</a></td>
124
+ </tr>
125
+ <tr>
126
+ <td class="datatype_keyword"> </td>
127
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterClipNode" title="ClutterClipNode">ClutterClipNode</a></td>
128
+ </tr>
129
+ <tr>
130
+ <td class="datatype_keyword"> </td>
131
+ <td class="function_name"><a class="link" href="clutter-Paint-Nodes.html#ClutterClipNodeClass" title="ClutterClipNodeClass">ClutterClipNodeClass</a></td>
132
+ </tr>
133
+ </tbody>
134
+ </table></div>
135
+ </div>
136
+ <div class="refsect1">
137
+ <a name="clutter-Paint-Nodes.description"></a><h2>Description</h2>
138
+ <p>Clutter provides a set of predefined <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> implementations
139
+ that cover all the state changes available.</p>
140
+ </div>
141
+ <div class="refsect1">
142
+ <a name="clutter-Paint-Nodes.functions_details"></a><h2>Functions</h2>
143
+ <div class="refsect2">
144
+ <a name="clutter-color-node-new"></a><h3>clutter_color_node_new ()</h3>
145
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
146
+ clutter_color_node_new (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
147
+ <p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a solid color
148
+ fill using <em class="parameter"><code>color</code></em>
149
+ .</p>
150
+ <div class="refsect3">
151
+ <a name="id-1.5.9.3.6.2.5"></a><h4>Parameters</h4>
152
+ <div class="informaltable"><table width="100%" border="0">
153
+ <colgroup>
154
+ <col width="150px" class="parameters_name">
155
+ <col class="parameters_description">
156
+ <col width="200px" class="parameters_annotations">
157
+ </colgroup>
158
+ <tbody><tr>
159
+ <td class="parameter_name"><p>color</p></td>
160
+ <td class="parameter_description"><p> the color to paint, or <code class="literal">NULL</code>. </p></td>
161
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
162
+ </tr></tbody>
163
+ </table></div>
164
+ </div>
165
+ <div class="refsect3">
166
+ <a name="id-1.5.9.3.6.2.6"></a><h4>Returns</h4>
167
+ <p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>. Use
168
+ <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
169
+ <p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
170
+ </div>
171
+ <p class="since">Since 1.10</p>
172
+ </div>
173
+ <hr>
174
+ <div class="refsect2">
175
+ <a name="clutter-texture-node-new"></a><h3>clutter_texture_node_new ()</h3>
176
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
177
+ clutter_texture_node_new (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
178
+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
179
+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
180
+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);</pre>
181
+ <p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint the passed <em class="parameter"><code>texture</code></em>
182
+ .</p>
183
+ <p>This function will take a reference on <em class="parameter"><code>texture</code></em>
184
+ , so it is safe to
185
+ call <code class="function">cogl_object_unref()</code> on <em class="parameter"><code>texture</code></em>
186
+ when it returns.</p>
187
+ <p>The <em class="parameter"><code>color</code></em>
188
+ must not be pre-multiplied with its <a class="link" href="clutter-Colors.html#ClutterColor.alpha"><span class="type">ClutterColor.alpha</span></a>
189
+ channel value; if <em class="parameter"><code>color</code></em>
190
+ is <code class="literal">NULL</code>, a fully opaque white color will
191
+ be used for blending.</p>
192
+ <div class="refsect3">
193
+ <a name="id-1.5.9.3.6.3.7"></a><h4>Parameters</h4>
194
+ <div class="informaltable"><table width="100%" border="0">
195
+ <colgroup>
196
+ <col width="150px" class="parameters_name">
197
+ <col class="parameters_description">
198
+ <col width="200px" class="parameters_annotations">
199
+ </colgroup>
200
+ <tbody>
201
+ <tr>
202
+ <td class="parameter_name"><p>texture</p></td>
203
+ <td class="parameter_description"><p>a <span class="type">CoglTexture</span></p></td>
204
+ <td class="parameter_annotations"> </td>
205
+ </tr>
206
+ <tr>
207
+ <td class="parameter_name"><p>color</p></td>
208
+ <td class="parameter_description"><p> a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> used for blending, or <code class="literal">NULL</code>. </p></td>
209
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
210
+ </tr>
211
+ <tr>
212
+ <td class="parameter_name"><p>min_filter</p></td>
213
+ <td class="parameter_description"><p>the minification filter for the texture</p></td>
214
+ <td class="parameter_annotations"> </td>
215
+ </tr>
216
+ <tr>
217
+ <td class="parameter_name"><p>mag_filter</p></td>
218
+ <td class="parameter_description"><p>the magnification filter for the texture</p></td>
219
+ <td class="parameter_annotations"> </td>
220
+ </tr>
221
+ </tbody>
222
+ </table></div>
223
+ </div>
224
+ <div class="refsect3">
225
+ <a name="id-1.5.9.3.6.3.8"></a><h4>Returns</h4>
226
+ <p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
227
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
228
+ <p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
229
+ </div>
230
+ <p class="since">Since 1.10</p>
231
+ </div>
232
+ <hr>
233
+ <div class="refsect2">
234
+ <a name="clutter-pipeline-node-new"></a><h3>clutter_pipeline_node_new ()</h3>
235
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
236
+ clutter_pipeline_node_new (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);</pre>
237
+ <p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will use the <em class="parameter"><code>pipeline</code></em>
238
+ to
239
+ paint its contents.</p>
240
+ <p>This function will acquire a reference on the passed <em class="parameter"><code>pipeline</code></em>
241
+ ,
242
+ so it is safe to call <code class="function">cogl_object_unref()</code> when it returns.</p>
243
+ <div class="refsect3">
244
+ <a name="id-1.5.9.3.6.4.6"></a><h4>Parameters</h4>
245
+ <div class="informaltable"><table width="100%" border="0">
246
+ <colgroup>
247
+ <col width="150px" class="parameters_name">
248
+ <col class="parameters_description">
249
+ <col width="200px" class="parameters_annotations">
250
+ </colgroup>
251
+ <tbody><tr>
252
+ <td class="parameter_name"><p>pipeline</p></td>
253
+ <td class="parameter_description"><p> a Cogl pipeline state object, or <code class="literal">NULL</code>. </p></td>
254
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
255
+ </tr></tbody>
256
+ </table></div>
257
+ </div>
258
+ <div class="refsect3">
259
+ <a name="id-1.5.9.3.6.4.7"></a><h4>Returns</h4>
260
+ <p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
261
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
262
+ <p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
263
+ </div>
264
+ <p class="since">Since 1.10</p>
265
+ </div>
266
+ <hr>
267
+ <div class="refsect2">
268
+ <a name="clutter-text-node-new"></a><h3>clutter_text_node_new ()</h3>
269
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
270
+ clutter_text_node_new (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
271
+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
272
+ <p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a <span class="type">PangoLayout</span>
273
+ with the given color.</p>
274
+ <p>This function takes a reference on the passed <em class="parameter"><code>layout</code></em>
275
+ , so it
276
+ is safe to call <code class="function">g_object_unref()</code> after it returns.</p>
277
+ <div class="refsect3">
278
+ <a name="id-1.5.9.3.6.5.6"></a><h4>Parameters</h4>
279
+ <div class="informaltable"><table width="100%" border="0">
280
+ <colgroup>
281
+ <col width="150px" class="parameters_name">
282
+ <col class="parameters_description">
283
+ <col width="200px" class="parameters_annotations">
284
+ </colgroup>
285
+ <tbody>
286
+ <tr>
287
+ <td class="parameter_name"><p>layout</p></td>
288
+ <td class="parameter_description"><p> a <span class="type">PangoLayout</span>, or <code class="literal">NULL</code>. </p></td>
289
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
290
+ </tr>
291
+ <tr>
292
+ <td class="parameter_name"><p>color</p></td>
293
+ <td class="parameter_description"><p> the color used to paint the layout,
294
+ or <code class="literal">NULL</code>. </p></td>
295
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="NULL is OK, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span></td>
296
+ </tr>
297
+ </tbody>
298
+ </table></div>
299
+ </div>
300
+ <div class="refsect3">
301
+ <a name="id-1.5.9.3.6.5.7"></a><h4>Returns</h4>
302
+ <p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
303
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
304
+ <p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
305
+ </div>
306
+ <p class="since">Since 1.10</p>
307
+ </div>
308
+ <hr>
309
+ <div class="refsect2">
310
+ <a name="clutter-clip-node-new"></a><h3>clutter_clip_node_new ()</h3>
311
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> *
312
+ clutter_clip_node_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
313
+ <p>Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will clip its child
314
+ nodes to the 2D regions added to it.</p>
315
+ <div class="refsect3">
316
+ <a name="id-1.5.9.3.6.6.5"></a><h4>Returns</h4>
317
+ <p> the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
318
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. </p>
319
+ <p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
320
+ </div>
321
+ <p class="since">Since 1.10</p>
322
+ </div>
323
+ </div>
324
+ <div class="refsect1">
325
+ <a name="clutter-Paint-Nodes.other_details"></a><h2>Types and Values</h2>
326
+ <div class="refsect2">
327
+ <a name="ClutterColorNode"></a><h3>ClutterColorNode</h3>
328
+ <pre class="programlisting">typedef struct _ClutterColorNode ClutterColorNode;</pre>
329
+ <p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
330
+ type whose members cannot be directly accessed.</p>
331
+ <p class="since">Since 1.10</p>
332
+ </div>
333
+ <hr>
334
+ <div class="refsect2">
335
+ <a name="ClutterColorNodeClass"></a><h3>ClutterColorNodeClass</h3>
336
+ <pre class="programlisting">typedef struct _ClutterColorNodeClass ClutterColorNodeClass;</pre>
337
+ <p>The &lt;structname&gt;ClutterColorNodeClass&lt;/structname&gt; structure is an
338
+ opaque type whose members cannot be directly accessed.</p>
339
+ <p class="since">Since 1.10</p>
340
+ </div>
341
+ <hr>
342
+ <div class="refsect2">
343
+ <a name="ClutterTextureNode"></a><h3>ClutterTextureNode</h3>
344
+ <pre class="programlisting">typedef struct _ClutterTextureNode ClutterTextureNode;</pre>
345
+ <p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
346
+ type whose members cannot be directly accessed.</p>
347
+ <p class="since">Since 1.10</p>
348
+ </div>
349
+ <hr>
350
+ <div class="refsect2">
351
+ <a name="ClutterTextureNodeClass"></a><h3>ClutterTextureNodeClass</h3>
352
+ <pre class="programlisting">typedef struct _ClutterTextureNodeClass ClutterTextureNodeClass;</pre>
353
+ <p>The &lt;structname&gt;ClutterTextureNodeClass&lt;/structname&gt; structure is an
354
+ opaque type whose members cannot be directly accessed.</p>
355
+ <p class="since">Since 1.10</p>
356
+ </div>
357
+ <hr>
358
+ <div class="refsect2">
359
+ <a name="ClutterPipelineNode"></a><h3>ClutterPipelineNode</h3>
360
+ <pre class="programlisting">typedef struct _ClutterPipelineNode ClutterPipelineNode;</pre>
361
+ <p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
362
+ type whose members cannot be directly accessed.</p>
363
+ <p class="since">Since 1.10</p>
364
+ </div>
365
+ <hr>
366
+ <div class="refsect2">
367
+ <a name="ClutterPipelineNodeClass"></a><h3>ClutterPipelineNodeClass</h3>
368
+ <pre class="programlisting">typedef struct _ClutterPipelineNodeClass ClutterPipelineNodeClass;</pre>
369
+ <p>The &lt;structname&gt;ClutterPipelineNodeClass&lt;/structname&gt; structure is an opaque
370
+ type whose members cannot be directly accessed.</p>
371
+ <p class="since">Since 1.10</p>
372
+ </div>
373
+ <hr>
374
+ <div class="refsect2">
375
+ <a name="ClutterTextNode"></a><h3>ClutterTextNode</h3>
376
+ <pre class="programlisting">typedef struct _ClutterTextNode ClutterTextNode;</pre>
377
+ <p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
378
+ type whose members cannot be directly accessed.</p>
379
+ <p class="since">Since 1.10</p>
380
+ </div>
381
+ <hr>
382
+ <div class="refsect2">
383
+ <a name="ClutterTextNodeClass"></a><h3>ClutterTextNodeClass</h3>
384
+ <pre class="programlisting">typedef struct _ClutterTextNodeClass ClutterTextNodeClass;</pre>
385
+ <p>The &lt;structname&gt;ClutterTextNodeClass&lt;/structname&gt; structure is an opaque
386
+ type whose contents cannot be directly accessed.</p>
387
+ <p class="since">Since 1.10</p>
388
+ </div>
389
+ <hr>
390
+ <div class="refsect2">
391
+ <a name="ClutterClipNode"></a><h3>ClutterClipNode</h3>
392
+ <pre class="programlisting">typedef struct _ClutterClipNode ClutterClipNode;</pre>
393
+ <p>The <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode"><span class="type">ClutterTextNode</span></a> structure is an opaque
394
+ type whose members cannot be directly accessed.</p>
395
+ <p class="since">Since 1.10</p>
396
+ </div>
397
+ <hr>
398
+ <div class="refsect2">
399
+ <a name="ClutterClipNodeClass"></a><h3>ClutterClipNodeClass</h3>
400
+ <pre class="programlisting">typedef struct _ClutterClipNodeClass ClutterClipNodeClass;</pre>
401
+ <p>The &lt;structname&gt;ClutterClipNodeClass&lt;/structname&gt; structure is an opaque
402
+ type whose members cannot be directly accessed.</p>
403
+ <p class="since">Since 1.10</p>
404
+ </div>
405
+ </div>
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+ </div>
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+ <div class="footer">
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+ <hr>
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+ Generated by GTK-Doc V1.20.1</div>
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+ </body>
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+ </html>
@@ -0,0 +1,1236 @@
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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+ <title>Clutter Reference Manual: Shaders</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="deprecated.html" title="Part IX. Deprecated Classes">
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+ <link rel="next" href="ClutterState.html" title="ClutterState">
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+ <meta name="generator" content="GTK-Doc V1.20.1 (XML mode)">
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
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+ <td width="100%" align="left" class="shortcuts">
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
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+ <a href="#clutter-Shaders.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
19
+ <a href="#clutter-Shaders.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
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+ <a href="#clutter-Shaders.properties" class="shortcut">Properties</a></span>
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+ </td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
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+ <td><a accesskey="u" href="deprecated.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
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+ <td><a accesskey="p" href="ClutterScore.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="n" href="ClutterState.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
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+ </tr></table>
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+ <div class="refentry">
28
+ <a name="clutter-Shaders"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
30
+ <td valign="top">
31
+ <h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
32
+ <p>Shaders — Programmable pipeline abstraction</p>
33
+ </td>
34
+ <td class="gallery_image" valign="top" align="right"></td>
35
+ </tr></table></div>
36
+ <div class="refsect1">
37
+ <a name="clutter-Shaders.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
39
+ <colgroup>
40
+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
42
+ </colgroup>
43
+ <tbody>
44
+ <tr>
45
+ <td class="function_type">
46
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
47
+ </td>
48
+ <td class="function_name">
49
+ <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> <span class="c_punctuation">()</span>
50
+ </td>
51
+ </tr>
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+ <tr>
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+ <td class="function_type">
54
+ <span class="returnvalue">void</span>
55
+ </td>
56
+ <td class="function_name">
57
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> <span class="c_punctuation">()</span>
58
+ </td>
59
+ </tr>
60
+ <tr>
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+ <td class="function_type">const <span class="returnvalue">gchar</span> *
62
+ </td>
63
+ <td class="function_name">
64
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> <span class="c_punctuation">()</span>
65
+ </td>
66
+ </tr>
67
+ <tr>
68
+ <td class="function_type">
69
+ <span class="returnvalue">void</span>
70
+ </td>
71
+ <td class="function_name">
72
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> <span class="c_punctuation">()</span>
73
+ </td>
74
+ </tr>
75
+ <tr>
76
+ <td class="function_type">const <span class="returnvalue">gchar</span> *
77
+ </td>
78
+ <td class="function_name">
79
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> <span class="c_punctuation">()</span>
80
+ </td>
81
+ </tr>
82
+ <tr>
83
+ <td class="function_type">
84
+ <span class="returnvalue">gboolean</span>
85
+ </td>
86
+ <td class="function_name">
87
+ <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> <span class="c_punctuation">()</span>
88
+ </td>
89
+ </tr>
90
+ <tr>
91
+ <td class="function_type">
92
+ <span class="returnvalue">void</span>
93
+ </td>
94
+ <td class="function_name">
95
+ <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> <span class="c_punctuation">()</span>
96
+ </td>
97
+ </tr>
98
+ <tr>
99
+ <td class="function_type">
100
+ <span class="returnvalue">gboolean</span>
101
+ </td>
102
+ <td class="function_name">
103
+ <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> <span class="c_punctuation">()</span>
104
+ </td>
105
+ </tr>
106
+ <tr>
107
+ <td class="function_type">
108
+ <span class="returnvalue">void</span>
109
+ </td>
110
+ <td class="function_name">
111
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> <span class="c_punctuation">()</span>
112
+ </td>
113
+ </tr>
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+ <tr>
115
+ <td class="function_type">
116
+ <span class="returnvalue">gboolean</span>
117
+ </td>
118
+ <td class="function_name">
119
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> <span class="c_punctuation">()</span>
120
+ </td>
121
+ </tr>
122
+ <tr>
123
+ <td class="function_type">
124
+ <span class="returnvalue">void</span>
125
+ </td>
126
+ <td class="function_name">
127
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> <span class="c_punctuation">()</span>
128
+ </td>
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+ </tr>
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+ <tr>
131
+ <td class="function_type">
132
+ <span class="returnvalue">CoglHandle</span>
133
+ </td>
134
+ <td class="function_name">
135
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> <span class="c_punctuation">()</span>
136
+ </td>
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+ </tr>
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+ <tr>
139
+ <td class="function_type">
140
+ <span class="returnvalue">CoglHandle</span>
141
+ </td>
142
+ <td class="function_name">
143
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a> <span class="c_punctuation">()</span>
144
+ </td>
145
+ </tr>
146
+ <tr>
147
+ <td class="function_type">
148
+ <span class="returnvalue">CoglHandle</span>
149
+ </td>
150
+ <td class="function_name">
151
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a> <span class="c_punctuation">()</span>
152
+ </td>
153
+ </tr>
154
+ <tr>
155
+ <td class="define_keyword">#define</td>
156
+ <td class="function_name">
157
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a><span class="c_punctuation">()</span>
158
+ </td>
159
+ </tr>
160
+ <tr>
161
+ <td class="function_type">
162
+ <span class="returnvalue">void</span>
163
+ </td>
164
+ <td class="function_name">
165
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> <span class="c_punctuation">()</span>
166
+ </td>
167
+ </tr>
168
+ <tr>
169
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
170
+ </td>
171
+ <td class="function_name">
172
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> <span class="c_punctuation">()</span>
173
+ </td>
174
+ </tr>
175
+ <tr>
176
+ <td class="define_keyword">#define</td>
177
+ <td class="function_name">
178
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a><span class="c_punctuation">()</span>
179
+ </td>
180
+ </tr>
181
+ <tr>
182
+ <td class="function_type">
183
+ <span class="returnvalue">void</span>
184
+ </td>
185
+ <td class="function_name">
186
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> <span class="c_punctuation">()</span>
187
+ </td>
188
+ </tr>
189
+ <tr>
190
+ <td class="function_type">const <span class="returnvalue">gint</span> *
191
+ </td>
192
+ <td class="function_name">
193
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> <span class="c_punctuation">()</span>
194
+ </td>
195
+ </tr>
196
+ <tr>
197
+ <td class="define_keyword">#define</td>
198
+ <td class="function_name">
199
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a><span class="c_punctuation">()</span>
200
+ </td>
201
+ </tr>
202
+ <tr>
203
+ <td class="function_type">
204
+ <span class="returnvalue">void</span>
205
+ </td>
206
+ <td class="function_name">
207
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> <span class="c_punctuation">()</span>
208
+ </td>
209
+ </tr>
210
+ <tr>
211
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
212
+ </td>
213
+ <td class="function_name">
214
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> <span class="c_punctuation">()</span>
215
+ </td>
216
+ </tr>
217
+ </tbody>
218
+ </table></div>
219
+ </div>
220
+ <div class="refsect1">
221
+ <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
222
+ <div class="informaltable"><table border="0">
223
+ <colgroup>
224
+ <col width="150px" class="properties_type">
225
+ <col width="300px" class="properties_name">
226
+ <col width="200px" class="properties_flags">
227
+ </colgroup>
228
+ <tbody>
229
+ <tr>
230
+ <td class="property_type"><span class="type">gboolean</span></td>
231
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title="The “compiled” property">compiled</a></td>
232
+ <td class="property_flags">Read</td>
233
+ </tr>
234
+ <tr>
235
+ <td class="property_type"><span class="type">gboolean</span></td>
236
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title="The “enabled” property">enabled</a></td>
237
+ <td class="property_flags">Read / Write</td>
238
+ </tr>
239
+ <tr>
240
+ <td class="property_type">
241
+ <span class="type">gchar</span> *</td>
242
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title="The “fragment-source” property">fragment-source</a></td>
243
+ <td class="property_flags">Read / Write</td>
244
+ </tr>
245
+ <tr>
246
+ <td class="property_type">
247
+ <span class="type">gchar</span> *</td>
248
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title="The “vertex-source” property">vertex-source</a></td>
249
+ <td class="property_flags">Read / Write</td>
250
+ </tr>
251
+ </tbody>
252
+ </table></div>
253
+ </div>
254
+ <a name="ClutterShader"></a><div class="refsect1">
255
+ <a name="clutter-Shaders.other"></a><h2>Types and Values</h2>
256
+ <div class="informaltable"><table width="100%" border="0">
257
+ <colgroup>
258
+ <col width="150px" class="name">
259
+ <col class="description">
260
+ </colgroup>
261
+ <tbody>
262
+ <tr>
263
+ <td class="datatype_keyword">enum</td>
264
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a></td>
265
+ </tr>
266
+ <tr>
267
+ <td class="datatype_keyword"> </td>
268
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a></td>
269
+ </tr>
270
+ <tr>
271
+ <td class="datatype_keyword">struct</td>
272
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a></td>
273
+ </tr>
274
+ </tbody>
275
+ </table></div>
276
+ </div>
277
+ <div class="refsect1">
278
+ <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
279
+ <pre class="screen"> GObject
280
+ <span class="lineart">╰──</span> ClutterShader
281
+ </pre>
282
+ </div>
283
+ <div class="refsect1">
284
+ <a name="clutter-Shaders.description"></a><h2>Description</h2>
285
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
286
+ OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>&lt;!-- --&gt;s is
287
+ possible to override the drawing pipeline by using small programs
288
+ also known as "shaders".</p>
289
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.</p>
290
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
291
+ in newly written code.</p>
292
+ </div>
293
+ <div class="refsect1">
294
+ <a name="clutter-Shaders.functions_details"></a><h2>Functions</h2>
295
+ <div class="refsect2">
296
+ <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
297
+ <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
298
+ clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
299
+ <div class="warning">
300
+ <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
301
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
302
+ </div>
303
+ <p>Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.</p>
304
+ <div class="refsect3">
305
+ <a name="id-1.10.17.9.2.7"></a><h4>Returns</h4>
306
+ <p> a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
307
+ <p></p>
308
+ </div>
309
+ <p class="since">Since 0.6</p>
310
+ </div>
311
+ <hr>
312
+ <div class="refsect2">
313
+ <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
314
+ <pre class="programlisting"><span class="returnvalue">void</span>
315
+ clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
316
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
317
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
318
+ <div class="warning">
319
+ <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
320
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
321
+ </div>
322
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
323
+ program.</p>
324
+ <div class="refsect3">
325
+ <a name="id-1.10.17.9.3.7"></a><h4>Parameters</h4>
326
+ <div class="informaltable"><table width="100%" border="0">
327
+ <colgroup>
328
+ <col width="150px" class="parameters_name">
329
+ <col class="parameters_description">
330
+ <col width="200px" class="parameters_annotations">
331
+ </colgroup>
332
+ <tbody>
333
+ <tr>
334
+ <td class="parameter_name"><p>shader</p></td>
335
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
336
+ <td class="parameter_annotations"> </td>
337
+ </tr>
338
+ <tr>
339
+ <td class="parameter_name"><p>data</p></td>
340
+ <td class="parameter_description"><p>GLSL source code.</p></td>
341
+ <td class="parameter_annotations"> </td>
342
+ </tr>
343
+ <tr>
344
+ <td class="parameter_name"><p>length</p></td>
345
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
346
+ <td class="parameter_annotations"> </td>
347
+ </tr>
348
+ </tbody>
349
+ </table></div>
350
+ </div>
351
+ <p class="since">Since 0.6</p>
352
+ </div>
353
+ <hr>
354
+ <div class="refsect2">
355
+ <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
356
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
357
+ clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
358
+ <div class="warning">
359
+ <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
360
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
361
+ </div>
362
+ <p>Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>
363
+ .</p>
364
+ <div class="refsect3">
365
+ <a name="id-1.10.17.9.4.7"></a><h4>Parameters</h4>
366
+ <div class="informaltable"><table width="100%" border="0">
367
+ <colgroup>
368
+ <col width="150px" class="parameters_name">
369
+ <col class="parameters_description">
370
+ <col width="200px" class="parameters_annotations">
371
+ </colgroup>
372
+ <tbody><tr>
373
+ <td class="parameter_name"><p>shader</p></td>
374
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
375
+ <td class="parameter_annotations"> </td>
376
+ </tr></tbody>
377
+ </table></div>
378
+ </div>
379
+ <div class="refsect3">
380
+ <a name="id-1.10.17.9.4.8"></a><h4>Returns</h4>
381
+ <p> the source of the vertex shader for this
382
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
383
+ shader object and should never be modified or freed</p>
384
+ <p></p>
385
+ </div>
386
+ <p class="since">Since 0.6</p>
387
+ </div>
388
+ <hr>
389
+ <div class="refsect2">
390
+ <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
391
+ <pre class="programlisting"><span class="returnvalue">void</span>
392
+ clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
393
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
394
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
395
+ <div class="warning">
396
+ <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
397
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
398
+ </div>
399
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
400
+ program.</p>
401
+ <div class="refsect3">
402
+ <a name="id-1.10.17.9.5.7"></a><h4>Parameters</h4>
403
+ <div class="informaltable"><table width="100%" border="0">
404
+ <colgroup>
405
+ <col width="150px" class="parameters_name">
406
+ <col class="parameters_description">
407
+ <col width="200px" class="parameters_annotations">
408
+ </colgroup>
409
+ <tbody>
410
+ <tr>
411
+ <td class="parameter_name"><p>shader</p></td>
412
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
413
+ <td class="parameter_annotations"> </td>
414
+ </tr>
415
+ <tr>
416
+ <td class="parameter_name"><p>data</p></td>
417
+ <td class="parameter_description"><p>GLSL source code.</p></td>
418
+ <td class="parameter_annotations"> </td>
419
+ </tr>
420
+ <tr>
421
+ <td class="parameter_name"><p>length</p></td>
422
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
423
+ <td class="parameter_annotations"> </td>
424
+ </tr>
425
+ </tbody>
426
+ </table></div>
427
+ </div>
428
+ <p class="since">Since 0.6</p>
429
+ </div>
430
+ <hr>
431
+ <div class="refsect2">
432
+ <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
433
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
434
+ clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
435
+ <div class="warning">
436
+ <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
437
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
438
+ </div>
439
+ <p>Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>
440
+ .</p>
441
+ <div class="refsect3">
442
+ <a name="id-1.10.17.9.6.7"></a><h4>Parameters</h4>
443
+ <div class="informaltable"><table width="100%" border="0">
444
+ <colgroup>
445
+ <col width="150px" class="parameters_name">
446
+ <col class="parameters_description">
447
+ <col width="200px" class="parameters_annotations">
448
+ </colgroup>
449
+ <tbody><tr>
450
+ <td class="parameter_name"><p>shader</p></td>
451
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
452
+ <td class="parameter_annotations"> </td>
453
+ </tr></tbody>
454
+ </table></div>
455
+ </div>
456
+ <div class="refsect3">
457
+ <a name="id-1.10.17.9.6.8"></a><h4>Returns</h4>
458
+ <p> the source of the fragment shader for this
459
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
460
+ shader object and should never be modified or freed</p>
461
+ <p></p>
462
+ </div>
463
+ <p class="since">Since 0.6</p>
464
+ </div>
465
+ <hr>
466
+ <div class="refsect2">
467
+ <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
468
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
469
+ clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
470
+ <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
471
+ <div class="warning">
472
+ <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
473
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
474
+ </div>
475
+ <p>Compiles and links GLSL sources set for vertex and fragment shaders for
476
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
477
+ provided the error will contain the errors from the compiler, if any.</p>
478
+ <div class="refsect3">
479
+ <a name="id-1.10.17.9.7.7"></a><h4>Parameters</h4>
480
+ <div class="informaltable"><table width="100%" border="0">
481
+ <colgroup>
482
+ <col width="150px" class="parameters_name">
483
+ <col class="parameters_description">
484
+ <col width="200px" class="parameters_annotations">
485
+ </colgroup>
486
+ <tbody>
487
+ <tr>
488
+ <td class="parameter_name"><p>shader</p></td>
489
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
490
+ <td class="parameter_annotations"> </td>
491
+ </tr>
492
+ <tr>
493
+ <td class="parameter_name"><p>error</p></td>
494
+ <td class="parameter_description"><p>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code></p></td>
495
+ <td class="parameter_annotations"> </td>
496
+ </tr>
497
+ </tbody>
498
+ </table></div>
499
+ </div>
500
+ <div class="refsect3">
501
+ <a name="id-1.10.17.9.7.8"></a><h4>Returns</h4>
502
+ <p> returns TRUE if the shader was succesfully compiled.</p>
503
+ <p></p>
504
+ </div>
505
+ <p class="since">Since 0.8</p>
506
+ </div>
507
+ <hr>
508
+ <div class="refsect2">
509
+ <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
510
+ <pre class="programlisting"><span class="returnvalue">void</span>
511
+ clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
512
+ <div class="warning">
513
+ <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
514
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
515
+ </div>
516
+ <p>Frees up any GL context resources held by the shader.</p>
517
+ <div class="refsect3">
518
+ <a name="id-1.10.17.9.8.7"></a><h4>Parameters</h4>
519
+ <div class="informaltable"><table width="100%" border="0">
520
+ <colgroup>
521
+ <col width="150px" class="parameters_name">
522
+ <col class="parameters_description">
523
+ <col width="200px" class="parameters_annotations">
524
+ </colgroup>
525
+ <tbody><tr>
526
+ <td class="parameter_name"><p>shader</p></td>
527
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
528
+ <td class="parameter_annotations"> </td>
529
+ </tr></tbody>
530
+ </table></div>
531
+ </div>
532
+ <p class="since">Since 0.6</p>
533
+ </div>
534
+ <hr>
535
+ <div class="refsect2">
536
+ <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
537
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
538
+ clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
539
+ <div class="warning">
540
+ <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
541
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
542
+ </div>
543
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
544
+ is is currently compiled, linked and bound
545
+ to the GL context.</p>
546
+ <div class="refsect3">
547
+ <a name="id-1.10.17.9.9.7"></a><h4>Parameters</h4>
548
+ <div class="informaltable"><table width="100%" border="0">
549
+ <colgroup>
550
+ <col width="150px" class="parameters_name">
551
+ <col class="parameters_description">
552
+ <col width="200px" class="parameters_annotations">
553
+ </colgroup>
554
+ <tbody><tr>
555
+ <td class="parameter_name"><p>shader</p></td>
556
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
557
+ <td class="parameter_annotations"> </td>
558
+ </tr></tbody>
559
+ </table></div>
560
+ </div>
561
+ <div class="refsect3">
562
+ <a name="id-1.10.17.9.9.8"></a><h4>Returns</h4>
563
+ <p> <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</p>
564
+ <p></p>
565
+ </div>
566
+ <p class="since">Since 0.8</p>
567
+ </div>
568
+ <hr>
569
+ <div class="refsect2">
570
+ <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
571
+ <pre class="programlisting"><span class="returnvalue">void</span>
572
+ clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
573
+ <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
574
+ <div class="warning">
575
+ <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
576
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
577
+ </div>
578
+ <p>Enables a shader. This function will attempt to compile and link
579
+ the shader, if it isn't already.</p>
580
+ <p>When <em class="parameter"><code>enabled</code></em>
581
+ is <code class="literal">FALSE</code> the default state of the GL pipeline will be
582
+ used instead.</p>
583
+ <div class="refsect3">
584
+ <a name="id-1.10.17.9.10.8"></a><h4>Parameters</h4>
585
+ <div class="informaltable"><table width="100%" border="0">
586
+ <colgroup>
587
+ <col width="150px" class="parameters_name">
588
+ <col class="parameters_description">
589
+ <col width="200px" class="parameters_annotations">
590
+ </colgroup>
591
+ <tbody>
592
+ <tr>
593
+ <td class="parameter_name"><p>shader</p></td>
594
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
595
+ <td class="parameter_annotations"> </td>
596
+ </tr>
597
+ <tr>
598
+ <td class="parameter_name"><p>enabled</p></td>
599
+ <td class="parameter_description"><p>The new state of the shader.</p></td>
600
+ <td class="parameter_annotations"> </td>
601
+ </tr>
602
+ </tbody>
603
+ </table></div>
604
+ </div>
605
+ <p class="since">Since 0.6</p>
606
+ </div>
607
+ <hr>
608
+ <div class="refsect2">
609
+ <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
610
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
611
+ clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
612
+ <div class="warning">
613
+ <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
614
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
615
+ </div>
616
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
617
+ is enabled.</p>
618
+ <div class="refsect3">
619
+ <a name="id-1.10.17.9.11.7"></a><h4>Parameters</h4>
620
+ <div class="informaltable"><table width="100%" border="0">
621
+ <colgroup>
622
+ <col width="150px" class="parameters_name">
623
+ <col class="parameters_description">
624
+ <col width="200px" class="parameters_annotations">
625
+ </colgroup>
626
+ <tbody><tr>
627
+ <td class="parameter_name"><p>shader</p></td>
628
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
629
+ <td class="parameter_annotations"> </td>
630
+ </tr></tbody>
631
+ </table></div>
632
+ </div>
633
+ <div class="refsect3">
634
+ <a name="id-1.10.17.9.11.8"></a><h4>Returns</h4>
635
+ <p> <code class="literal">TRUE</code> if the shader is enabled.</p>
636
+ <p></p>
637
+ </div>
638
+ <p class="since">Since 0.6</p>
639
+ </div>
640
+ <hr>
641
+ <div class="refsect2">
642
+ <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
643
+ <pre class="programlisting"><span class="returnvalue">void</span>
644
+ clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
645
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
646
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
647
+ <div class="warning">
648
+ <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
649
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
650
+ </div>
651
+ <p>Sets a user configurable variable in the GLSL shader programs attached to
652
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
653
+ <div class="refsect3">
654
+ <a name="id-1.10.17.9.12.7"></a><h4>Parameters</h4>
655
+ <div class="informaltable"><table width="100%" border="0">
656
+ <colgroup>
657
+ <col width="150px" class="parameters_name">
658
+ <col class="parameters_description">
659
+ <col width="200px" class="parameters_annotations">
660
+ </colgroup>
661
+ <tbody>
662
+ <tr>
663
+ <td class="parameter_name"><p>shader</p></td>
664
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p></td>
665
+ <td class="parameter_annotations"> </td>
666
+ </tr>
667
+ <tr>
668
+ <td class="parameter_name"><p>name</p></td>
669
+ <td class="parameter_description"><p>name of uniform in GLSL shader program to set.</p></td>
670
+ <td class="parameter_annotations"> </td>
671
+ </tr>
672
+ <tr>
673
+ <td class="parameter_name"><p>value</p></td>
674
+ <td class="parameter_description"><p>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
675
+ <span class="type">GValue</span>.</p></td>
676
+ <td class="parameter_annotations"> </td>
677
+ </tr>
678
+ </tbody>
679
+ </table></div>
680
+ </div>
681
+ <p class="since">Since 1.0</p>
682
+ </div>
683
+ <hr>
684
+ <div class="refsect2">
685
+ <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
686
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
687
+ clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
688
+ <div class="warning">
689
+ <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
690
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
691
+ </div>
692
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.</p>
693
+ <div class="refsect3">
694
+ <a name="id-1.10.17.9.13.7"></a><h4>Parameters</h4>
695
+ <div class="informaltable"><table width="100%" border="0">
696
+ <colgroup>
697
+ <col width="150px" class="parameters_name">
698
+ <col class="parameters_description">
699
+ <col width="200px" class="parameters_annotations">
700
+ </colgroup>
701
+ <tbody><tr>
702
+ <td class="parameter_name"><p>shader</p></td>
703
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
704
+ <td class="parameter_annotations"> </td>
705
+ </tr></tbody>
706
+ </table></div>
707
+ </div>
708
+ <div class="refsect3">
709
+ <a name="id-1.10.17.9.13.8"></a><h4>Returns</h4>
710
+ <p> A <span class="type">CoglHandle</span> for the shader program,
711
+ or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
712
+ not be unreferenced. </p>
713
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
714
+ </div>
715
+ <p class="since">Since 1.0</p>
716
+ </div>
717
+ <hr>
718
+ <div class="refsect2">
719
+ <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
720
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
721
+ clutter_shader_get_cogl_fragment_shader
722
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
723
+ <div class="warning">
724
+ <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
725
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
726
+ </div>
727
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.</p>
728
+ <div class="refsect3">
729
+ <a name="id-1.10.17.9.14.7"></a><h4>Parameters</h4>
730
+ <div class="informaltable"><table width="100%" border="0">
731
+ <colgroup>
732
+ <col width="150px" class="parameters_name">
733
+ <col class="parameters_description">
734
+ <col width="200px" class="parameters_annotations">
735
+ </colgroup>
736
+ <tbody><tr>
737
+ <td class="parameter_name"><p>shader</p></td>
738
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
739
+ <td class="parameter_annotations"> </td>
740
+ </tr></tbody>
741
+ </table></div>
742
+ </div>
743
+ <div class="refsect3">
744
+ <a name="id-1.10.17.9.14.8"></a><h4>Returns</h4>
745
+ <p> A <span class="type">CoglHandle</span> for the fragment
746
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
747
+ and it should not be unreferenced. </p>
748
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
749
+ </div>
750
+ <p class="since">Since 1.0</p>
751
+ </div>
752
+ <hr>
753
+ <div class="refsect2">
754
+ <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
755
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
756
+ clutter_shader_get_cogl_vertex_shader (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
757
+ <div class="warning">
758
+ <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
759
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
760
+ </div>
761
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.</p>
762
+ <div class="refsect3">
763
+ <a name="id-1.10.17.9.15.7"></a><h4>Parameters</h4>
764
+ <div class="informaltable"><table width="100%" border="0">
765
+ <colgroup>
766
+ <col width="150px" class="parameters_name">
767
+ <col class="parameters_description">
768
+ <col width="200px" class="parameters_annotations">
769
+ </colgroup>
770
+ <tbody><tr>
771
+ <td class="parameter_name"><p>shader</p></td>
772
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
773
+ <td class="parameter_annotations"> </td>
774
+ </tr></tbody>
775
+ </table></div>
776
+ </div>
777
+ <div class="refsect3">
778
+ <a name="id-1.10.17.9.15.8"></a><h4>Returns</h4>
779
+ <p> A <span class="type">CoglHandle</span> for the vertex
780
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
781
+ and it should not be unreferenced. </p>
782
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
783
+ </div>
784
+ <p class="since">Since 1.0</p>
785
+ </div>
786
+ <hr>
787
+ <div class="refsect2">
788
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
789
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
790
+ </pre>
791
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
792
+ holds a <span class="type">ClutterShaderFloat</span>.</p>
793
+ <div class="refsect3">
794
+ <a name="id-1.10.17.9.16.5"></a><h4>Parameters</h4>
795
+ <div class="informaltable"><table width="100%" border="0">
796
+ <colgroup>
797
+ <col width="150px" class="parameters_name">
798
+ <col class="parameters_description">
799
+ <col width="200px" class="parameters_annotations">
800
+ </colgroup>
801
+ <tbody><tr>
802
+ <td class="parameter_name"><p>x</p></td>
803
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
804
+ <td class="parameter_annotations"> </td>
805
+ </tr></tbody>
806
+ </table></div>
807
+ </div>
808
+ <p class="since">Since 1.0</p>
809
+ </div>
810
+ <hr>
811
+ <div class="refsect2">
812
+ <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
813
+ <pre class="programlisting"><span class="returnvalue">void</span>
814
+ clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
815
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
816
+ <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
817
+ <p>Sets <em class="parameter"><code>floats</code></em>
818
+ as the contents of <em class="parameter"><code>value</code></em>
819
+ . The passed <span class="type">GValue</span>
820
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
821
+ <div class="refsect3">
822
+ <a name="id-1.10.17.9.17.5"></a><h4>Parameters</h4>
823
+ <div class="informaltable"><table width="100%" border="0">
824
+ <colgroup>
825
+ <col width="150px" class="parameters_name">
826
+ <col class="parameters_description">
827
+ <col width="200px" class="parameters_annotations">
828
+ </colgroup>
829
+ <tbody>
830
+ <tr>
831
+ <td class="parameter_name"><p>value</p></td>
832
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
833
+ <td class="parameter_annotations"> </td>
834
+ </tr>
835
+ <tr>
836
+ <td class="parameter_name"><p>size</p></td>
837
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
838
+ </p></td>
839
+ <td class="parameter_annotations"> </td>
840
+ </tr>
841
+ <tr>
842
+ <td class="parameter_name"><p>floats</p></td>
843
+ <td class="parameter_description"><p> an array of floating point values. </p></td>
844
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
845
+ </tr>
846
+ </tbody>
847
+ </table></div>
848
+ </div>
849
+ <p class="since">Since 0.8</p>
850
+ </div>
851
+ <hr>
852
+ <div class="refsect2">
853
+ <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
854
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
855
+ clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
856
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
857
+ <p>Retrieves the list of floating point values stored inside
858
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
859
+ must have been initialized with
860
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
861
+ <div class="refsect3">
862
+ <a name="id-1.10.17.9.18.5"></a><h4>Parameters</h4>
863
+ <div class="informaltable"><table width="100%" border="0">
864
+ <colgroup>
865
+ <col width="150px" class="parameters_name">
866
+ <col class="parameters_description">
867
+ <col width="200px" class="parameters_annotations">
868
+ </colgroup>
869
+ <tbody>
870
+ <tr>
871
+ <td class="parameter_name"><p>value</p></td>
872
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
873
+ <td class="parameter_annotations"> </td>
874
+ </tr>
875
+ <tr>
876
+ <td class="parameter_name"><p>length</p></td>
877
+ <td class="parameter_description"><p> return location for the number of returned floating
878
+ point values, or <code class="literal">NULL</code>. </p></td>
879
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
880
+ </tr>
881
+ </tbody>
882
+ </table></div>
883
+ </div>
884
+ <div class="refsect3">
885
+ <a name="id-1.10.17.9.18.6"></a><h4>Returns</h4>
886
+ <p> the pointer to a list of
887
+ floating point values. The returned value is owned by the
888
+ <span class="type">GValue</span> and should never be modified or freed. </p>
889
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
890
+ </div>
891
+ <p class="since">Since 0.8</p>
892
+ </div>
893
+ <hr>
894
+ <div class="refsect2">
895
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
896
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
897
+ </pre>
898
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
899
+ holds a <span class="type">ClutterShaderInt</span>.</p>
900
+ <div class="refsect3">
901
+ <a name="id-1.10.17.9.19.5"></a><h4>Parameters</h4>
902
+ <div class="informaltable"><table width="100%" border="0">
903
+ <colgroup>
904
+ <col width="150px" class="parameters_name">
905
+ <col class="parameters_description">
906
+ <col width="200px" class="parameters_annotations">
907
+ </colgroup>
908
+ <tbody><tr>
909
+ <td class="parameter_name"><p>x</p></td>
910
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
911
+ <td class="parameter_annotations"> </td>
912
+ </tr></tbody>
913
+ </table></div>
914
+ </div>
915
+ <p class="since">Since 1.0</p>
916
+ </div>
917
+ <hr>
918
+ <div class="refsect2">
919
+ <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
920
+ <pre class="programlisting"><span class="returnvalue">void</span>
921
+ clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
922
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
923
+ <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
924
+ <p>Sets <em class="parameter"><code>ints</code></em>
925
+ as the contents of <em class="parameter"><code>value</code></em>
926
+ . The passed <span class="type">GValue</span>
927
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
928
+ <div class="refsect3">
929
+ <a name="id-1.10.17.9.20.5"></a><h4>Parameters</h4>
930
+ <div class="informaltable"><table width="100%" border="0">
931
+ <colgroup>
932
+ <col width="150px" class="parameters_name">
933
+ <col class="parameters_description">
934
+ <col width="200px" class="parameters_annotations">
935
+ </colgroup>
936
+ <tbody>
937
+ <tr>
938
+ <td class="parameter_name"><p>value</p></td>
939
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
940
+ <td class="parameter_annotations"> </td>
941
+ </tr>
942
+ <tr>
943
+ <td class="parameter_name"><p>size</p></td>
944
+ <td class="parameter_description"><p>number of integer values in <em class="parameter"><code>ints</code></em>
945
+ </p></td>
946
+ <td class="parameter_annotations"> </td>
947
+ </tr>
948
+ <tr>
949
+ <td class="parameter_name"><p>ints</p></td>
950
+ <td class="parameter_description"><p> an array of integer values. </p></td>
951
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
952
+ </tr>
953
+ </tbody>
954
+ </table></div>
955
+ </div>
956
+ <p class="since">Since 0.8</p>
957
+ </div>
958
+ <hr>
959
+ <div class="refsect2">
960
+ <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
961
+ <pre class="programlisting">const <span class="returnvalue">gint</span> *
962
+ clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
963
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
964
+ <p>Retrieves the list of integer values stored inside the passed
965
+ <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
966
+ must have been initialized with
967
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
968
+ <div class="refsect3">
969
+ <a name="id-1.10.17.9.21.5"></a><h4>Parameters</h4>
970
+ <div class="informaltable"><table width="100%" border="0">
971
+ <colgroup>
972
+ <col width="150px" class="parameters_name">
973
+ <col class="parameters_description">
974
+ <col width="200px" class="parameters_annotations">
975
+ </colgroup>
976
+ <tbody>
977
+ <tr>
978
+ <td class="parameter_name"><p>value</p></td>
979
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
980
+ <td class="parameter_annotations"> </td>
981
+ </tr>
982
+ <tr>
983
+ <td class="parameter_name"><p>length</p></td>
984
+ <td class="parameter_description"><p> return location for the number of returned integer
985
+ values, or <code class="literal">NULL</code>. </p></td>
986
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
987
+ </tr>
988
+ </tbody>
989
+ </table></div>
990
+ </div>
991
+ <div class="refsect3">
992
+ <a name="id-1.10.17.9.21.6"></a><h4>Returns</h4>
993
+ <p> the pointer to a list of
994
+ integer values. The returned value is owned by the <span class="type">GValue</span> and
995
+ should never be modified or freed. </p>
996
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
997
+ </div>
998
+ <p class="since">Since 0.8</p>
999
+ </div>
1000
+ <hr>
1001
+ <div class="refsect2">
1002
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
1003
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
1004
+ </pre>
1005
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
1006
+ holds a <span class="type">ClutterShaderMatrix</span>.</p>
1007
+ <div class="refsect3">
1008
+ <a name="id-1.10.17.9.22.5"></a><h4>Parameters</h4>
1009
+ <div class="informaltable"><table width="100%" border="0">
1010
+ <colgroup>
1011
+ <col width="150px" class="parameters_name">
1012
+ <col class="parameters_description">
1013
+ <col width="200px" class="parameters_annotations">
1014
+ </colgroup>
1015
+ <tbody><tr>
1016
+ <td class="parameter_name"><p>x</p></td>
1017
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1018
+ <td class="parameter_annotations"> </td>
1019
+ </tr></tbody>
1020
+ </table></div>
1021
+ </div>
1022
+ <p class="since">Since 1.0</p>
1023
+ </div>
1024
+ <hr>
1025
+ <div class="refsect2">
1026
+ <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
1027
+ <pre class="programlisting"><span class="returnvalue">void</span>
1028
+ clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
1029
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
1030
+ <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
1031
+ <p>Sets <em class="parameter"><code>matrix</code></em>
1032
+ as the contents of <em class="parameter"><code>value</code></em>
1033
+ . The passed <span class="type">GValue</span>
1034
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1035
+ <div class="refsect3">
1036
+ <a name="id-1.10.17.9.23.5"></a><h4>Parameters</h4>
1037
+ <div class="informaltable"><table width="100%" border="0">
1038
+ <colgroup>
1039
+ <col width="150px" class="parameters_name">
1040
+ <col class="parameters_description">
1041
+ <col width="200px" class="parameters_annotations">
1042
+ </colgroup>
1043
+ <tbody>
1044
+ <tr>
1045
+ <td class="parameter_name"><p>value</p></td>
1046
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1047
+ <td class="parameter_annotations"> </td>
1048
+ </tr>
1049
+ <tr>
1050
+ <td class="parameter_name"><p>size</p></td>
1051
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
1052
+ </p></td>
1053
+ <td class="parameter_annotations"> </td>
1054
+ </tr>
1055
+ <tr>
1056
+ <td class="parameter_name"><p>matrix</p></td>
1057
+ <td class="parameter_description"><p> a matrix of floating point values. </p></td>
1058
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
1059
+ </tr>
1060
+ </tbody>
1061
+ </table></div>
1062
+ </div>
1063
+ <p class="since">Since 0.8</p>
1064
+ </div>
1065
+ <hr>
1066
+ <div class="refsect2">
1067
+ <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
1068
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
1069
+ clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
1070
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
1071
+ <p>Retrieves a matrix of floating point values stored inside
1072
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
1073
+ must have been initialized with
1074
+ <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1075
+ <div class="refsect3">
1076
+ <a name="id-1.10.17.9.24.5"></a><h4>Parameters</h4>
1077
+ <div class="informaltable"><table width="100%" border="0">
1078
+ <colgroup>
1079
+ <col width="150px" class="parameters_name">
1080
+ <col class="parameters_description">
1081
+ <col width="200px" class="parameters_annotations">
1082
+ </colgroup>
1083
+ <tbody>
1084
+ <tr>
1085
+ <td class="parameter_name"><p>value</p></td>
1086
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1087
+ <td class="parameter_annotations"> </td>
1088
+ </tr>
1089
+ <tr>
1090
+ <td class="parameter_name"><p>length</p></td>
1091
+ <td class="parameter_description"><p> return location for the number of returned floating
1092
+ point values, or <code class="literal">NULL</code>. </p></td>
1093
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
1094
+ </tr>
1095
+ </tbody>
1096
+ </table></div>
1097
+ </div>
1098
+ <div class="refsect3">
1099
+ <a name="id-1.10.17.9.24.6"></a><h4>Returns</h4>
1100
+ <p> the pointer to a matrix
1101
+ of floating point values. The returned value is owned by the <span class="type">GValue</span> and
1102
+ should never be modified or freed. </p>
1103
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
1104
+ </div>
1105
+ <p class="since">Since 0.8</p>
1106
+ </div>
1107
+ </div>
1108
+ <div class="refsect1">
1109
+ <a name="clutter-Shaders.other_details"></a><h2>Types and Values</h2>
1110
+ <div class="refsect2">
1111
+ <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
1112
+ <div class="warning"><p><code class="literal">ClutterShaderError</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p></div>
1113
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration</p>
1114
+ <div class="refsect3">
1115
+ <a name="id-1.10.17.10.2.6"></a><h4>Members</h4>
1116
+ <div class="informaltable"><table width="100%" border="0">
1117
+ <colgroup>
1118
+ <col width="300px" class="enum_members_name">
1119
+ <col class="enum_members_description">
1120
+ <col width="200px" class="enum_members_annotations">
1121
+ </colgroup>
1122
+ <tbody>
1123
+ <tr>
1124
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a>CLUTTER_SHADER_ERROR_NO_ASM</p></td>
1125
+ <td class="enum_member_description">
1126
+ <p>No ASM shaders support</p>
1127
+ </td>
1128
+ <td class="enum_member_annotations"> </td>
1129
+ </tr>
1130
+ <tr>
1131
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a>CLUTTER_SHADER_ERROR_NO_GLSL</p></td>
1132
+ <td class="enum_member_description">
1133
+ <p>No GLSL shaders support</p>
1134
+ </td>
1135
+ <td class="enum_member_annotations"> </td>
1136
+ </tr>
1137
+ <tr>
1138
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a>CLUTTER_SHADER_ERROR_COMPILE</p></td>
1139
+ <td class="enum_member_description">
1140
+ <p>Compilation error</p>
1141
+ </td>
1142
+ <td class="enum_member_annotations"> </td>
1143
+ </tr>
1144
+ </tbody>
1145
+ </table></div>
1146
+ </div>
1147
+ <p class="since">Since 0.6</p>
1148
+ </div>
1149
+ <hr>
1150
+ <div class="refsect2">
1151
+ <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
1152
+ <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
1153
+ <div class="warning">
1154
+ <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1155
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
1156
+ </div>
1157
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
1158
+ and should be accessed using the provided API</p>
1159
+ <p class="since">Since 0.6</p>
1160
+ </div>
1161
+ <hr>
1162
+ <div class="refsect2">
1163
+ <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
1164
+ <pre class="programlisting">struct ClutterShaderClass {
1165
+ };
1166
+ </pre>
1167
+ <div class="warning">
1168
+ <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1169
+ <p>Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
1170
+ </div>
1171
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data</p>
1172
+ <p class="since">Since 0.6</p>
1173
+ </div>
1174
+ </div>
1175
+ <div class="refsect1">
1176
+ <a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
1177
+ <div class="refsect2">
1178
+ <a name="ClutterShader--compiled"></a><h3>The <code class="literal">“compiled”</code> property</h3>
1179
+ <pre class="programlisting"> “compiled” <span class="type">gboolean</span></pre>
1180
+ <p>Whether the shader is compiled and linked, ready for use
1181
+ in the GL context.</p>
1182
+ <div class="warning">
1183
+ <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1184
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1185
+ </div>
1186
+ <p>Flags: Read</p>
1187
+ <p>Default value: FALSE</p>
1188
+ <p class="since">Since 0.8</p>
1189
+ </div>
1190
+ <hr>
1191
+ <div class="refsect2">
1192
+ <a name="ClutterShader--enabled"></a><h3>The <code class="literal">“enabled”</code> property</h3>
1193
+ <pre class="programlisting"> “enabled” <span class="type">gboolean</span></pre>
1194
+ <p>Whether the shader is currently used in the GL rendering pipeline.</p>
1195
+ <div class="warning">
1196
+ <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1197
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1198
+ </div>
1199
+ <p>Flags: Read / Write</p>
1200
+ <p>Default value: FALSE</p>
1201
+ <p class="since">Since 0.6</p>
1202
+ </div>
1203
+ <hr>
1204
+ <div class="refsect2">
1205
+ <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">“fragment-source”</code> property</h3>
1206
+ <pre class="programlisting"> “fragment-source” <span class="type">gchar</span> *</pre>
1207
+ <p>GLSL source code for the fragment shader part of the shader program.</p>
1208
+ <div class="warning">
1209
+ <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1210
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1211
+ </div>
1212
+ <p>Flags: Read / Write</p>
1213
+ <p>Default value: NULL</p>
1214
+ <p class="since">Since 0.6</p>
1215
+ </div>
1216
+ <hr>
1217
+ <div class="refsect2">
1218
+ <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">“vertex-source”</code> property</h3>
1219
+ <pre class="programlisting"> “vertex-source” <span class="type">gchar</span> *</pre>
1220
+ <p>GLSL source code for the vertex shader part of the shader
1221
+ program, if any</p>
1222
+ <div class="warning">
1223
+ <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1224
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1225
+ </div>
1226
+ <p>Flags: Read / Write</p>
1227
+ <p>Default value: NULL</p>
1228
+ <p class="since">Since 0.6</p>
1229
+ </div>
1230
+ </div>
1231
+ </div>
1232
+ <div class="footer">
1233
+ <hr>
1234
+ Generated by GTK-Doc V1.20.1</div>
1235
+ </body>
1236
+ </html>