three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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@@ -1,688 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const CCDIKSolver = require("./CCDIKSolver.cjs");
5
- const MMDPhysics = require("./MMDPhysics.cjs");
6
- class MMDAnimationHelper {
7
- /**
8
- * @param {Object} params - (optional)
9
- * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
10
- * @param {Number} params.afterglow - Default is 0.0.
11
- * @param {boolean} params.resetPhysicsOnLoop - Default is true.
12
- */
13
- constructor(params = {}) {
14
- this.meshes = [];
15
- this.camera = null;
16
- this.cameraTarget = new THREE.Object3D();
17
- this.cameraTarget.name = "target";
18
- this.audio = null;
19
- this.audioManager = null;
20
- this.objects = /* @__PURE__ */ new WeakMap();
21
- this.configuration = {
22
- sync: params.sync !== void 0 ? params.sync : true,
23
- afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
24
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true,
25
- pmxAnimation: params.pmxAnimation !== void 0 ? params.pmxAnimation : false
26
- };
27
- this.enabled = {
28
- animation: true,
29
- ik: true,
30
- grant: true,
31
- physics: true,
32
- cameraAnimation: true
33
- };
34
- this.onBeforePhysics = function() {
35
- };
36
- this.sharedPhysics = false;
37
- this.masterPhysics = null;
38
- }
39
- /**
40
- * Adds an Three.js Object to helper and setups animation.
41
- * The anmation durations of added objects are synched
42
- * if this.configuration.sync is true.
43
- *
44
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
45
- * @param {Object} params - (optional)
46
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
47
- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
48
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
49
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
50
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
51
- * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
52
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
53
- * @return {MMDAnimationHelper}
54
- */
55
- add(object, params = {}) {
56
- if (object.isSkinnedMesh) {
57
- this._addMesh(object, params);
58
- } else if (object.isCamera) {
59
- this._setupCamera(object, params);
60
- } else if (object.type === "Audio") {
61
- this._setupAudio(object, params);
62
- } else {
63
- throw new Error(
64
- "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
65
- );
66
- }
67
- if (this.configuration.sync)
68
- this._syncDuration();
69
- return this;
70
- }
71
- /**
72
- * Removes an Three.js Object from helper.
73
- *
74
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
75
- * @return {MMDAnimationHelper}
76
- */
77
- remove(object) {
78
- if (object.isSkinnedMesh) {
79
- this._removeMesh(object);
80
- } else if (object.isCamera) {
81
- this._clearCamera(object);
82
- } else if (object.type === "Audio") {
83
- this._clearAudio(object);
84
- } else {
85
- throw new Error(
86
- "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
87
- );
88
- }
89
- if (this.configuration.sync)
90
- this._syncDuration();
91
- return this;
92
- }
93
- /**
94
- * Updates the animation.
95
- *
96
- * @param {Number} delta
97
- * @return {MMDAnimationHelper}
98
- */
99
- update(delta) {
100
- if (this.audioManager !== null)
101
- this.audioManager.control(delta);
102
- for (let i = 0; i < this.meshes.length; i++) {
103
- this._animateMesh(this.meshes[i], delta);
104
- }
105
- if (this.sharedPhysics)
106
- this._updateSharedPhysics(delta);
107
- if (this.camera !== null)
108
- this._animateCamera(this.camera, delta);
109
- return this;
110
- }
111
- /**
112
- * Changes the pose of SkinnedMesh as VPD specifies.
113
- *
114
- * @param {THREE.SkinnedMesh} mesh
115
- * @param {Object} vpd - VPD content parsed MMDParser
116
- * @param {Object} params - (optional)
117
- * @param {boolean} params.resetPose - Default is true.
118
- * @param {boolean} params.ik - Default is true.
119
- * @param {boolean} params.grant - Default is true.
120
- * @return {MMDAnimationHelper}
121
- */
122
- pose(mesh, vpd, params = {}) {
123
- if (params.resetPose !== false)
124
- mesh.pose();
125
- const bones = mesh.skeleton.bones;
126
- const boneParams = vpd.bones;
127
- const boneNameDictionary = {};
128
- for (let i = 0, il = bones.length; i < il; i++) {
129
- boneNameDictionary[bones[i].name] = i;
130
- }
131
- const vector = new THREE.Vector3();
132
- const quaternion = new THREE.Quaternion();
133
- for (let i = 0, il = boneParams.length; i < il; i++) {
134
- const boneParam = boneParams[i];
135
- const boneIndex = boneNameDictionary[boneParam.name];
136
- if (boneIndex === void 0)
137
- continue;
138
- const bone = bones[boneIndex];
139
- bone.position.add(vector.fromArray(boneParam.translation));
140
- bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
141
- }
142
- mesh.updateMatrixWorld(true);
143
- if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
144
- const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
145
- const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
146
- const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
147
- this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
148
- } else {
149
- if (params.ik !== false) {
150
- this._createCCDIKSolver(mesh).update();
151
- }
152
- if (params.grant !== false) {
153
- this.createGrantSolver(mesh).update();
154
- }
155
- }
156
- return this;
157
- }
158
- /**
159
- * Enabes/Disables an animation feature.
160
- *
161
- * @param {string} key
162
- * @param {boolean} enabled
163
- * @return {MMDAnimationHelper}
164
- */
165
- enable(key, enabled) {
166
- if (this.enabled[key] === void 0) {
167
- throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key);
168
- }
169
- this.enabled[key] = enabled;
170
- if (key === "physics") {
171
- for (let i = 0, il = this.meshes.length; i < il; i++) {
172
- this._optimizeIK(this.meshes[i], enabled);
173
- }
174
- }
175
- return this;
176
- }
177
- /**
178
- * Creates an GrantSolver instance.
179
- *
180
- * @param {THREE.SkinnedMesh} mesh
181
- * @return {GrantSolver}
182
- */
183
- createGrantSolver(mesh) {
184
- return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
185
- }
186
- // private methods
187
- _addMesh(mesh, params) {
188
- if (this.meshes.indexOf(mesh) >= 0) {
189
- throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added.");
190
- }
191
- this.meshes.push(mesh);
192
- this.objects.set(mesh, { looped: false });
193
- this._setupMeshAnimation(mesh, params.animation);
194
- if (params.physics !== false) {
195
- this._setupMeshPhysics(mesh, params);
196
- }
197
- return this;
198
- }
199
- _setupCamera(camera, params) {
200
- if (this.camera === camera) {
201
- throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set.");
202
- }
203
- if (this.camera)
204
- this.clearCamera(this.camera);
205
- this.camera = camera;
206
- camera.add(this.cameraTarget);
207
- this.objects.set(camera, {});
208
- if (params.animation !== void 0) {
209
- this._setupCameraAnimation(camera, params.animation);
210
- }
211
- return this;
212
- }
213
- _setupAudio(audio, params) {
214
- if (this.audio === audio) {
215
- throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set.");
216
- }
217
- if (this.audio)
218
- this.clearAudio(this.audio);
219
- this.audio = audio;
220
- this.audioManager = new AudioManager(audio, params);
221
- this.objects.set(this.audioManager, {
222
- duration: this.audioManager.duration
223
- });
224
- return this;
225
- }
226
- _removeMesh(mesh) {
227
- let found = false;
228
- let writeIndex = 0;
229
- for (let i = 0, il = this.meshes.length; i < il; i++) {
230
- if (this.meshes[i] === mesh) {
231
- this.objects.delete(mesh);
232
- found = true;
233
- continue;
234
- }
235
- this.meshes[writeIndex++] = this.meshes[i];
236
- }
237
- if (!found) {
238
- throw new Error(
239
- "THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."
240
- );
241
- }
242
- this.meshes.length = writeIndex;
243
- return this;
244
- }
245
- _clearCamera(camera) {
246
- if (camera !== this.camera) {
247
- throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet.");
248
- }
249
- this.camera.remove(this.cameraTarget);
250
- this.objects.delete(this.camera);
251
- this.camera = null;
252
- return this;
253
- }
254
- _clearAudio(audio) {
255
- if (audio !== this.audio) {
256
- throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet.");
257
- }
258
- this.objects.delete(this.audioManager);
259
- this.audio = null;
260
- this.audioManager = null;
261
- return this;
262
- }
263
- _setupMeshAnimation(mesh, animation) {
264
- const objects = this.objects.get(mesh);
265
- if (animation !== void 0) {
266
- const animations = Array.isArray(animation) ? animation : [animation];
267
- objects.mixer = new THREE.AnimationMixer(mesh);
268
- for (let i = 0, il = animations.length; i < il; i++) {
269
- objects.mixer.clipAction(animations[i]).play();
270
- }
271
- objects.mixer.addEventListener("loop", function(event) {
272
- const tracks = event.action._clip.tracks;
273
- if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
274
- return;
275
- objects.looped = true;
276
- });
277
- }
278
- objects.ikSolver = this._createCCDIKSolver(mesh);
279
- objects.grantSolver = this.createGrantSolver(mesh);
280
- return this;
281
- }
282
- _setupCameraAnimation(camera, animation) {
283
- const animations = Array.isArray(animation) ? animation : [animation];
284
- const objects = this.objects.get(camera);
285
- objects.mixer = new THREE.AnimationMixer(camera);
286
- for (let i = 0, il = animations.length; i < il; i++) {
287
- objects.mixer.clipAction(animations[i]).play();
288
- }
289
- }
290
- _setupMeshPhysics(mesh, params) {
291
- const objects = this.objects.get(mesh);
292
- if (params.world === void 0 && this.sharedPhysics) {
293
- const masterPhysics = this._getMasterPhysics();
294
- if (masterPhysics !== null)
295
- world = masterPhysics.world;
296
- }
297
- objects.physics = this._createMMDPhysics(mesh, params);
298
- if (objects.mixer && params.animationWarmup !== false) {
299
- this._animateMesh(mesh, 0);
300
- objects.physics.reset();
301
- }
302
- objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
303
- this._optimizeIK(mesh, true);
304
- }
305
- _animateMesh(mesh, delta) {
306
- const objects = this.objects.get(mesh);
307
- const mixer = objects.mixer;
308
- const ikSolver = objects.ikSolver;
309
- const grantSolver = objects.grantSolver;
310
- const physics = objects.physics;
311
- const looped = objects.looped;
312
- if (mixer && this.enabled.animation) {
313
- this._restoreBones(mesh);
314
- mixer.update(delta);
315
- this._saveBones(mesh);
316
- if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
317
- if (!objects.sortedBonesData)
318
- objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
319
- this._animatePMXMesh(
320
- mesh,
321
- objects.sortedBonesData,
322
- ikSolver && this.enabled.ik ? ikSolver : null,
323
- grantSolver && this.enabled.grant ? grantSolver : null
324
- );
325
- } else {
326
- if (ikSolver && this.enabled.ik) {
327
- mesh.updateMatrixWorld(true);
328
- ikSolver.update();
329
- }
330
- if (grantSolver && this.enabled.grant) {
331
- grantSolver.update();
332
- }
333
- }
334
- }
335
- if (looped === true && this.enabled.physics) {
336
- if (physics && this.configuration.resetPhysicsOnLoop)
337
- physics.reset();
338
- objects.looped = false;
339
- }
340
- if (physics && this.enabled.physics && !this.sharedPhysics) {
341
- this.onBeforePhysics(mesh);
342
- physics.update(delta);
343
- }
344
- }
345
- // Sort bones in order by 1. transformationClass and 2. bone index.
346
- // In PMX animation system, bone transformations should be processed
347
- // in this order.
348
- _sortBoneDataArray(boneDataArray) {
349
- return boneDataArray.sort(function(a, b) {
350
- if (a.transformationClass !== b.transformationClass) {
351
- return a.transformationClass - b.transformationClass;
352
- } else {
353
- return a.index - b.index;
354
- }
355
- });
356
- }
357
- // PMX Animation system is a bit too complex and doesn't great match to
358
- // Three.js Animation system. This method attempts to simulate it as much as
359
- // possible but doesn't perfectly simulate.
360
- // This method is more costly than the regular one so
361
- // you are recommended to set constructor parameter "pmxAnimation: true"
362
- // only if your PMX model animation doesn't work well.
363
- // If you need better method you would be required to write your own.
364
- _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
365
- _quaternionIndex = 0;
366
- _grantResultMap.clear();
367
- for (let i = 0, il = sortedBonesData.length; i < il; i++) {
368
- updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
369
- }
370
- mesh.updateMatrixWorld(true);
371
- return this;
372
- }
373
- _animateCamera(camera, delta) {
374
- const mixer = this.objects.get(camera).mixer;
375
- if (mixer && this.enabled.cameraAnimation) {
376
- mixer.update(delta);
377
- camera.updateProjectionMatrix();
378
- camera.up.set(0, 1, 0);
379
- camera.up.applyQuaternion(camera.quaternion);
380
- camera.lookAt(this.cameraTarget.position);
381
- }
382
- }
383
- _optimizeIK(mesh, physicsEnabled) {
384
- const iks = mesh.geometry.userData.MMD.iks;
385
- const bones = mesh.geometry.userData.MMD.bones;
386
- for (let i = 0, il = iks.length; i < il; i++) {
387
- const ik = iks[i];
388
- const links = ik.links;
389
- for (let j = 0, jl = links.length; j < jl; j++) {
390
- const link = links[j];
391
- if (physicsEnabled === true) {
392
- link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
393
- } else {
394
- link.enabled = true;
395
- }
396
- }
397
- }
398
- }
399
- _createCCDIKSolver(mesh) {
400
- if (CCDIKSolver.CCDIKSolver === void 0) {
401
- throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
402
- }
403
- return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
404
- }
405
- _createMMDPhysics(mesh, params) {
406
- if (MMDPhysics.MMDPhysics === void 0) {
407
- throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
408
- }
409
- return new MMDPhysics.MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
410
- }
411
- /*
412
- * Detects the longest duration and then sets it to them to sync.
413
- * TODO: Not to access private properties ( ._actions and ._clip )
414
- */
415
- _syncDuration() {
416
- let max = 0;
417
- const objects = this.objects;
418
- const meshes = this.meshes;
419
- const camera = this.camera;
420
- const audioManager = this.audioManager;
421
- for (let i = 0, il = meshes.length; i < il; i++) {
422
- const mixer = this.objects.get(meshes[i]).mixer;
423
- if (mixer === void 0)
424
- continue;
425
- for (let j = 0; j < mixer._actions.length; j++) {
426
- const clip = mixer._actions[j]._clip;
427
- if (!objects.has(clip)) {
428
- objects.set(clip, {
429
- duration: clip.duration
430
- });
431
- }
432
- max = Math.max(max, objects.get(clip).duration);
433
- }
434
- }
435
- if (camera !== null) {
436
- const mixer = this.objects.get(camera).mixer;
437
- if (mixer !== void 0) {
438
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
439
- const clip = mixer._actions[i]._clip;
440
- if (!objects.has(clip)) {
441
- objects.set(clip, {
442
- duration: clip.duration
443
- });
444
- }
445
- max = Math.max(max, objects.get(clip).duration);
446
- }
447
- }
448
- }
449
- if (audioManager !== null) {
450
- max = Math.max(max, objects.get(audioManager).duration);
451
- }
452
- max += this.configuration.afterglow;
453
- for (let i = 0, il = this.meshes.length; i < il; i++) {
454
- const mixer = this.objects.get(this.meshes[i]).mixer;
455
- if (mixer === void 0)
456
- continue;
457
- for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
458
- mixer._actions[j]._clip.duration = max;
459
- }
460
- }
461
- if (camera !== null) {
462
- const mixer = this.objects.get(camera).mixer;
463
- if (mixer !== void 0) {
464
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
465
- mixer._actions[i]._clip.duration = max;
466
- }
467
- }
468
- }
469
- if (audioManager !== null) {
470
- audioManager.duration = max;
471
- }
472
- }
473
- // workaround
474
- _updatePropertyMixersBuffer(mesh) {
475
- const mixer = this.objects.get(mesh).mixer;
476
- const propertyMixers = mixer._bindings;
477
- const accuIndex = mixer._accuIndex;
478
- for (let i = 0, il = propertyMixers.length; i < il; i++) {
479
- const propertyMixer = propertyMixers[i];
480
- const buffer = propertyMixer.buffer;
481
- const stride = propertyMixer.valueSize;
482
- const offset = (accuIndex + 1) * stride;
483
- propertyMixer.binding.getValue(buffer, offset);
484
- }
485
- }
486
- /*
487
- * Avoiding these two issues by restore/save bones before/after mixer animation.
488
- *
489
- * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
490
- * Calculating IK, Grant, and Physics after mixer animation can break
491
- * the cache coherency.
492
- *
493
- * 2. Applying Grant two or more times without reset the posing breaks model.
494
- */
495
- _saveBones(mesh) {
496
- const objects = this.objects.get(mesh);
497
- const bones = mesh.skeleton.bones;
498
- let backupBones = objects.backupBones;
499
- if (backupBones === void 0) {
500
- backupBones = new Float32Array(bones.length * 7);
501
- objects.backupBones = backupBones;
502
- }
503
- for (let i = 0, il = bones.length; i < il; i++) {
504
- const bone = bones[i];
505
- bone.position.toArray(backupBones, i * 7);
506
- bone.quaternion.toArray(backupBones, i * 7 + 3);
507
- }
508
- }
509
- _restoreBones(mesh) {
510
- const objects = this.objects.get(mesh);
511
- const backupBones = objects.backupBones;
512
- if (backupBones === void 0)
513
- return;
514
- const bones = mesh.skeleton.bones;
515
- for (let i = 0, il = bones.length; i < il; i++) {
516
- const bone = bones[i];
517
- bone.position.fromArray(backupBones, i * 7);
518
- bone.quaternion.fromArray(backupBones, i * 7 + 3);
519
- }
520
- }
521
- // experimental
522
- _getMasterPhysics() {
523
- if (this.masterPhysics !== null)
524
- return this.masterPhysics;
525
- for (let i = 0, il = this.meshes.length; i < il; i++) {
526
- const physics = this.meshes[i].physics;
527
- if (physics !== void 0 && physics !== null) {
528
- this.masterPhysics = physics;
529
- return this.masterPhysics;
530
- }
531
- }
532
- return null;
533
- }
534
- _updateSharedPhysics(delta) {
535
- if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
536
- return;
537
- const physics = this._getMasterPhysics();
538
- if (physics === null)
539
- return;
540
- for (let i = 0, il = this.meshes.length; i < il; i++) {
541
- const p = this.meshes[i].physics;
542
- if (p !== null && p !== void 0) {
543
- p.updateRigidBodies();
544
- }
545
- }
546
- physics.stepSimulation(delta);
547
- for (let i = 0, il = this.meshes.length; i < il; i++) {
548
- const p = this.meshes[i].physics;
549
- if (p !== null && p !== void 0) {
550
- p.updateBones();
551
- }
552
- }
553
- }
554
- }
555
- const _quaternions = [];
556
- let _quaternionIndex = 0;
557
- function getQuaternion() {
558
- if (_quaternionIndex >= _quaternions.length) {
559
- _quaternions.push(new THREE.Quaternion());
560
- }
561
- return _quaternions[_quaternionIndex++];
562
- }
563
- const _grantResultMap = /* @__PURE__ */ new Map();
564
- function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
565
- const bones = mesh.skeleton.bones;
566
- const bonesData = mesh.geometry.userData.MMD.bones;
567
- const boneData = bonesData[boneIndex];
568
- const bone = bones[boneIndex];
569
- if (_grantResultMap.has(boneIndex))
570
- return;
571
- const quaternion = getQuaternion();
572
- _grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion));
573
- if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
574
- const parentIndex = boneData.grant.parentIndex;
575
- const ratio = boneData.grant.ratio;
576
- if (!_grantResultMap.has(parentIndex)) {
577
- updateOne(mesh, parentIndex, ikSolver, grantSolver);
578
- }
579
- grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
580
- }
581
- if (ikSolver && boneData.ik) {
582
- mesh.updateMatrixWorld(true);
583
- ikSolver.updateOne(boneData.ik);
584
- const links = boneData.ik.links;
585
- for (let i = 0, il = links.length; i < il; i++) {
586
- const link = links[i];
587
- if (link.enabled === false)
588
- continue;
589
- const linkIndex = link.index;
590
- if (_grantResultMap.has(linkIndex)) {
591
- _grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
592
- }
593
- }
594
- }
595
- quaternion.copy(bone.quaternion);
596
- }
597
- class AudioManager {
598
- /**
599
- * @param {THREE.Audio} audio
600
- * @param {Object} params - (optional)
601
- * @param {Nuumber} params.delayTime
602
- */
603
- constructor(audio, params = {}) {
604
- this.audio = audio;
605
- this.elapsedTime = 0;
606
- this.currentTime = 0;
607
- this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
608
- this.audioDuration = this.audio.buffer.duration;
609
- this.duration = this.audioDuration + this.delayTime;
610
- }
611
- /**
612
- * @param {Number} delta
613
- * @return {AudioManager}
614
- */
615
- control(delta) {
616
- this.elapsed += delta;
617
- this.currentTime += delta;
618
- if (this._shouldStopAudio())
619
- this.audio.stop();
620
- if (this._shouldStartAudio())
621
- this.audio.play();
622
- return this;
623
- }
624
- // private methods
625
- _shouldStartAudio() {
626
- if (this.audio.isPlaying)
627
- return false;
628
- while (this.currentTime >= this.duration) {
629
- this.currentTime -= this.duration;
630
- }
631
- if (this.currentTime < this.delayTime)
632
- return false;
633
- if (this.currentTime - this.delayTime > this.audioDuration)
634
- return false;
635
- return true;
636
- }
637
- _shouldStopAudio() {
638
- return this.audio.isPlaying && this.currentTime >= this.duration;
639
- }
640
- }
641
- const _q = /* @__PURE__ */ new THREE.Quaternion();
642
- class GrantSolver {
643
- constructor(mesh, grants = []) {
644
- this.mesh = mesh;
645
- this.grants = grants;
646
- }
647
- /**
648
- * Solve all the grant bones
649
- * @return {GrantSolver}
650
- */
651
- update() {
652
- const grants = this.grants;
653
- for (let i = 0, il = grants.length; i < il; i++) {
654
- this.updateOne(grants[i]);
655
- }
656
- return this;
657
- }
658
- /**
659
- * Solve a grant bone
660
- * @param {Object} grant - grant parameter
661
- * @return {GrantSolver}
662
- */
663
- updateOne(grant) {
664
- const bones = this.mesh.skeleton.bones;
665
- const bone = bones[grant.index];
666
- const parentBone = bones[grant.parentIndex];
667
- if (grant.isLocal) {
668
- if (grant.affectPosition) {
669
- }
670
- if (grant.affectRotation) {
671
- }
672
- } else {
673
- if (grant.affectPosition) {
674
- }
675
- if (grant.affectRotation) {
676
- this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
677
- }
678
- }
679
- return this;
680
- }
681
- addGrantRotation(bone, q, ratio) {
682
- _q.set(0, 0, 0, 1);
683
- _q.slerp(q, ratio);
684
- bone.quaternion.multiply(_q);
685
- return this;
686
- }
687
- }
688
- exports.MMDAnimationHelper = MMDAnimationHelper;