three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
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- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
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- package/shaders/VolumeShader.cjs +0 -225
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- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
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- package/types/helpers.cjs +0 -4
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- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
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- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
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- package/utils/SceneUtils.cjs +0 -36
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- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
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- package/utils/WorkerPool.js +0 -62
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- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
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- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
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- package/webxr/XREstimatedLight.cjs +0 -126
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- package/webxr/XRHandPrimitiveModel.cjs +0 -68
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package/shaders/FXAAShader.cjs
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const FXAAShader = {
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uniforms: {
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vertexShader: [
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fragmentShader: [
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"// notice, this list of conditions and the following disclaimer in the",
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"// * Neither the name of NVIDIA CORPORATION nor the names of its",
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" #define FXAA_QUALITY_P1 1.5",
|
274
|
-
" #define FXAA_QUALITY_P2 2.0",
|
275
|
-
" #define FXAA_QUALITY_P3 2.0",
|
276
|
-
" #define FXAA_QUALITY_P4 2.0",
|
277
|
-
" #define FXAA_QUALITY_P5 2.0",
|
278
|
-
" #define FXAA_QUALITY_P6 4.0",
|
279
|
-
" #define FXAA_QUALITY_P7 12.0",
|
280
|
-
"#endif",
|
281
|
-
"",
|
282
|
-
"/*============================================================================",
|
283
|
-
" FXAA QUALITY - LOW DITHER PRESETS",
|
284
|
-
"============================================================================*/",
|
285
|
-
"#if (FXAA_QUALITY_PRESET == 20)",
|
286
|
-
" #define FXAA_QUALITY_PS 3",
|
287
|
-
" #define FXAA_QUALITY_P0 1.5",
|
288
|
-
" #define FXAA_QUALITY_P1 2.0",
|
289
|
-
" #define FXAA_QUALITY_P2 8.0",
|
290
|
-
"#endif",
|
291
|
-
"/*--------------------------------------------------------------------------*/",
|
292
|
-
"#if (FXAA_QUALITY_PRESET == 21)",
|
293
|
-
" #define FXAA_QUALITY_PS 4",
|
294
|
-
" #define FXAA_QUALITY_P0 1.0",
|
295
|
-
" #define FXAA_QUALITY_P1 1.5",
|
296
|
-
" #define FXAA_QUALITY_P2 2.0",
|
297
|
-
" #define FXAA_QUALITY_P3 8.0",
|
298
|
-
"#endif",
|
299
|
-
"/*--------------------------------------------------------------------------*/",
|
300
|
-
"#if (FXAA_QUALITY_PRESET == 22)",
|
301
|
-
" #define FXAA_QUALITY_PS 5",
|
302
|
-
" #define FXAA_QUALITY_P0 1.0",
|
303
|
-
" #define FXAA_QUALITY_P1 1.5",
|
304
|
-
" #define FXAA_QUALITY_P2 2.0",
|
305
|
-
" #define FXAA_QUALITY_P3 2.0",
|
306
|
-
" #define FXAA_QUALITY_P4 8.0",
|
307
|
-
"#endif",
|
308
|
-
"/*--------------------------------------------------------------------------*/",
|
309
|
-
"#if (FXAA_QUALITY_PRESET == 23)",
|
310
|
-
" #define FXAA_QUALITY_PS 6",
|
311
|
-
" #define FXAA_QUALITY_P0 1.0",
|
312
|
-
" #define FXAA_QUALITY_P1 1.5",
|
313
|
-
" #define FXAA_QUALITY_P2 2.0",
|
314
|
-
" #define FXAA_QUALITY_P3 2.0",
|
315
|
-
" #define FXAA_QUALITY_P4 2.0",
|
316
|
-
" #define FXAA_QUALITY_P5 8.0",
|
317
|
-
"#endif",
|
318
|
-
"/*--------------------------------------------------------------------------*/",
|
319
|
-
"#if (FXAA_QUALITY_PRESET == 24)",
|
320
|
-
" #define FXAA_QUALITY_PS 7",
|
321
|
-
" #define FXAA_QUALITY_P0 1.0",
|
322
|
-
" #define FXAA_QUALITY_P1 1.5",
|
323
|
-
" #define FXAA_QUALITY_P2 2.0",
|
324
|
-
" #define FXAA_QUALITY_P3 2.0",
|
325
|
-
" #define FXAA_QUALITY_P4 2.0",
|
326
|
-
" #define FXAA_QUALITY_P5 3.0",
|
327
|
-
" #define FXAA_QUALITY_P6 8.0",
|
328
|
-
"#endif",
|
329
|
-
"/*--------------------------------------------------------------------------*/",
|
330
|
-
"#if (FXAA_QUALITY_PRESET == 25)",
|
331
|
-
" #define FXAA_QUALITY_PS 8",
|
332
|
-
" #define FXAA_QUALITY_P0 1.0",
|
333
|
-
" #define FXAA_QUALITY_P1 1.5",
|
334
|
-
" #define FXAA_QUALITY_P2 2.0",
|
335
|
-
" #define FXAA_QUALITY_P3 2.0",
|
336
|
-
" #define FXAA_QUALITY_P4 2.0",
|
337
|
-
" #define FXAA_QUALITY_P5 2.0",
|
338
|
-
" #define FXAA_QUALITY_P6 4.0",
|
339
|
-
" #define FXAA_QUALITY_P7 8.0",
|
340
|
-
"#endif",
|
341
|
-
"/*--------------------------------------------------------------------------*/",
|
342
|
-
"#if (FXAA_QUALITY_PRESET == 26)",
|
343
|
-
" #define FXAA_QUALITY_PS 9",
|
344
|
-
" #define FXAA_QUALITY_P0 1.0",
|
345
|
-
" #define FXAA_QUALITY_P1 1.5",
|
346
|
-
" #define FXAA_QUALITY_P2 2.0",
|
347
|
-
" #define FXAA_QUALITY_P3 2.0",
|
348
|
-
" #define FXAA_QUALITY_P4 2.0",
|
349
|
-
" #define FXAA_QUALITY_P5 2.0",
|
350
|
-
" #define FXAA_QUALITY_P6 2.0",
|
351
|
-
" #define FXAA_QUALITY_P7 4.0",
|
352
|
-
" #define FXAA_QUALITY_P8 8.0",
|
353
|
-
"#endif",
|
354
|
-
"/*--------------------------------------------------------------------------*/",
|
355
|
-
"#if (FXAA_QUALITY_PRESET == 27)",
|
356
|
-
" #define FXAA_QUALITY_PS 10",
|
357
|
-
" #define FXAA_QUALITY_P0 1.0",
|
358
|
-
" #define FXAA_QUALITY_P1 1.5",
|
359
|
-
" #define FXAA_QUALITY_P2 2.0",
|
360
|
-
" #define FXAA_QUALITY_P3 2.0",
|
361
|
-
" #define FXAA_QUALITY_P4 2.0",
|
362
|
-
" #define FXAA_QUALITY_P5 2.0",
|
363
|
-
" #define FXAA_QUALITY_P6 2.0",
|
364
|
-
" #define FXAA_QUALITY_P7 2.0",
|
365
|
-
" #define FXAA_QUALITY_P8 4.0",
|
366
|
-
" #define FXAA_QUALITY_P9 8.0",
|
367
|
-
"#endif",
|
368
|
-
"/*--------------------------------------------------------------------------*/",
|
369
|
-
"#if (FXAA_QUALITY_PRESET == 28)",
|
370
|
-
" #define FXAA_QUALITY_PS 11",
|
371
|
-
" #define FXAA_QUALITY_P0 1.0",
|
372
|
-
" #define FXAA_QUALITY_P1 1.5",
|
373
|
-
" #define FXAA_QUALITY_P2 2.0",
|
374
|
-
" #define FXAA_QUALITY_P3 2.0",
|
375
|
-
" #define FXAA_QUALITY_P4 2.0",
|
376
|
-
" #define FXAA_QUALITY_P5 2.0",
|
377
|
-
" #define FXAA_QUALITY_P6 2.0",
|
378
|
-
" #define FXAA_QUALITY_P7 2.0",
|
379
|
-
" #define FXAA_QUALITY_P8 2.0",
|
380
|
-
" #define FXAA_QUALITY_P9 4.0",
|
381
|
-
" #define FXAA_QUALITY_P10 8.0",
|
382
|
-
"#endif",
|
383
|
-
"/*--------------------------------------------------------------------------*/",
|
384
|
-
"#if (FXAA_QUALITY_PRESET == 29)",
|
385
|
-
" #define FXAA_QUALITY_PS 12",
|
386
|
-
" #define FXAA_QUALITY_P0 1.0",
|
387
|
-
" #define FXAA_QUALITY_P1 1.5",
|
388
|
-
" #define FXAA_QUALITY_P2 2.0",
|
389
|
-
" #define FXAA_QUALITY_P3 2.0",
|
390
|
-
" #define FXAA_QUALITY_P4 2.0",
|
391
|
-
" #define FXAA_QUALITY_P5 2.0",
|
392
|
-
" #define FXAA_QUALITY_P6 2.0",
|
393
|
-
" #define FXAA_QUALITY_P7 2.0",
|
394
|
-
" #define FXAA_QUALITY_P8 2.0",
|
395
|
-
" #define FXAA_QUALITY_P9 2.0",
|
396
|
-
" #define FXAA_QUALITY_P10 4.0",
|
397
|
-
" #define FXAA_QUALITY_P11 8.0",
|
398
|
-
"#endif",
|
399
|
-
"",
|
400
|
-
"/*============================================================================",
|
401
|
-
" FXAA QUALITY - EXTREME QUALITY",
|
402
|
-
"============================================================================*/",
|
403
|
-
"#if (FXAA_QUALITY_PRESET == 39)",
|
404
|
-
" #define FXAA_QUALITY_PS 12",
|
405
|
-
" #define FXAA_QUALITY_P0 1.0",
|
406
|
-
" #define FXAA_QUALITY_P1 1.0",
|
407
|
-
" #define FXAA_QUALITY_P2 1.0",
|
408
|
-
" #define FXAA_QUALITY_P3 1.0",
|
409
|
-
" #define FXAA_QUALITY_P4 1.0",
|
410
|
-
" #define FXAA_QUALITY_P5 1.5",
|
411
|
-
" #define FXAA_QUALITY_P6 2.0",
|
412
|
-
" #define FXAA_QUALITY_P7 2.0",
|
413
|
-
" #define FXAA_QUALITY_P8 2.0",
|
414
|
-
" #define FXAA_QUALITY_P9 2.0",
|
415
|
-
" #define FXAA_QUALITY_P10 4.0",
|
416
|
-
" #define FXAA_QUALITY_P11 8.0",
|
417
|
-
"#endif",
|
418
|
-
"",
|
419
|
-
"",
|
420
|
-
"",
|
421
|
-
"/*============================================================================",
|
422
|
-
"",
|
423
|
-
" API PORTING",
|
424
|
-
"",
|
425
|
-
"============================================================================*/",
|
426
|
-
"#if (FXAA_GLSL_100 == 1) || (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1)",
|
427
|
-
" #define FxaaBool bool",
|
428
|
-
" #define FxaaDiscard discard",
|
429
|
-
" #define FxaaFloat float",
|
430
|
-
" #define FxaaFloat2 vec2",
|
431
|
-
" #define FxaaFloat3 vec3",
|
432
|
-
" #define FxaaFloat4 vec4",
|
433
|
-
" #define FxaaHalf float",
|
434
|
-
" #define FxaaHalf2 vec2",
|
435
|
-
" #define FxaaHalf3 vec3",
|
436
|
-
" #define FxaaHalf4 vec4",
|
437
|
-
" #define FxaaInt2 ivec2",
|
438
|
-
" #define FxaaSat(x) clamp(x, 0.0, 1.0)",
|
439
|
-
" #define FxaaTex sampler2D",
|
440
|
-
"#else",
|
441
|
-
" #define FxaaBool bool",
|
442
|
-
" #define FxaaDiscard clip(-1)",
|
443
|
-
" #define FxaaFloat float",
|
444
|
-
" #define FxaaFloat2 float2",
|
445
|
-
" #define FxaaFloat3 float3",
|
446
|
-
" #define FxaaFloat4 float4",
|
447
|
-
" #define FxaaHalf half",
|
448
|
-
" #define FxaaHalf2 half2",
|
449
|
-
" #define FxaaHalf3 half3",
|
450
|
-
" #define FxaaHalf4 half4",
|
451
|
-
" #define FxaaSat(x) saturate(x)",
|
452
|
-
"#endif",
|
453
|
-
"/*--------------------------------------------------------------------------*/",
|
454
|
-
"#if (FXAA_GLSL_100 == 1)",
|
455
|
-
" #define FxaaTexTop(t, p) texture2D(t, p, 0.0)",
|
456
|
-
" #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), 0.0)",
|
457
|
-
"#endif",
|
458
|
-
"/*--------------------------------------------------------------------------*/",
|
459
|
-
"#if (FXAA_GLSL_120 == 1)",
|
460
|
-
" // Requires,",
|
461
|
-
" // #version 120",
|
462
|
-
" // And at least,",
|
463
|
-
" // #extension GL_EXT_gpu_shader4 : enable",
|
464
|
-
" // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9)",
|
465
|
-
" #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0)",
|
466
|
-
" #if (FXAA_FAST_PIXEL_OFFSET == 1)",
|
467
|
-
" #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)",
|
468
|
-
" #else",
|
469
|
-
" #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0)",
|
470
|
-
" #endif",
|
471
|
-
" #if (FXAA_GATHER4_ALPHA == 1)",
|
472
|
-
" // use #extension GL_ARB_gpu_shader5 : enable",
|
473
|
-
" #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
|
474
|
-
" #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
|
475
|
-
" #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
|
476
|
-
" #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
|
477
|
-
" #endif",
|
478
|
-
"#endif",
|
479
|
-
"/*--------------------------------------------------------------------------*/",
|
480
|
-
"#if (FXAA_GLSL_130 == 1)",
|
481
|
-
' // Requires "#version 130" or better',
|
482
|
-
" #define FxaaTexTop(t, p) textureLod(t, p, 0.0)",
|
483
|
-
" #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o)",
|
484
|
-
" #if (FXAA_GATHER4_ALPHA == 1)",
|
485
|
-
" // use #extension GL_ARB_gpu_shader5 : enable",
|
486
|
-
" #define FxaaTexAlpha4(t, p) textureGather(t, p, 3)",
|
487
|
-
" #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3)",
|
488
|
-
" #define FxaaTexGreen4(t, p) textureGather(t, p, 1)",
|
489
|
-
" #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1)",
|
490
|
-
" #endif",
|
491
|
-
"#endif",
|
492
|
-
"/*--------------------------------------------------------------------------*/",
|
493
|
-
"#if (FXAA_HLSL_3 == 1)",
|
494
|
-
" #define FxaaInt2 float2",
|
495
|
-
" #define FxaaTex sampler2D",
|
496
|
-
" #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0))",
|
497
|
-
" #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0))",
|
498
|
-
"#endif",
|
499
|
-
"/*--------------------------------------------------------------------------*/",
|
500
|
-
"#if (FXAA_HLSL_4 == 1)",
|
501
|
-
" #define FxaaInt2 int2",
|
502
|
-
" struct FxaaTex { SamplerState smpl; Texture2D tex; };",
|
503
|
-
" #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
|
504
|
-
" #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
|
505
|
-
"#endif",
|
506
|
-
"/*--------------------------------------------------------------------------*/",
|
507
|
-
"#if (FXAA_HLSL_5 == 1)",
|
508
|
-
" #define FxaaInt2 int2",
|
509
|
-
" struct FxaaTex { SamplerState smpl; Texture2D tex; };",
|
510
|
-
" #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0)",
|
511
|
-
" #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o)",
|
512
|
-
" #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p)",
|
513
|
-
" #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o)",
|
514
|
-
" #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p)",
|
515
|
-
" #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o)",
|
516
|
-
"#endif",
|
517
|
-
"",
|
518
|
-
"",
|
519
|
-
"/*============================================================================",
|
520
|
-
" GREEN AS LUMA OPTION SUPPORT FUNCTION",
|
521
|
-
"============================================================================*/",
|
522
|
-
"#if (FXAA_GREEN_AS_LUMA == 0)",
|
523
|
-
" FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; }",
|
524
|
-
"#else",
|
525
|
-
" FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }",
|
526
|
-
"#endif",
|
527
|
-
"",
|
528
|
-
"",
|
529
|
-
"",
|
530
|
-
"",
|
531
|
-
"/*============================================================================",
|
532
|
-
"",
|
533
|
-
" FXAA3 QUALITY - PC",
|
534
|
-
"",
|
535
|
-
"============================================================================*/",
|
536
|
-
"#if (FXAA_PC == 1)",
|
537
|
-
"/*--------------------------------------------------------------------------*/",
|
538
|
-
"FxaaFloat4 FxaaPixelShader(",
|
539
|
-
" //",
|
540
|
-
" // Use noperspective interpolation here (turn off perspective interpolation).",
|
541
|
-
" // {xy} = center of pixel",
|
542
|
-
" FxaaFloat2 pos,",
|
543
|
-
" //",
|
544
|
-
" // Used only for FXAA Console, and not used on the 360 version.",
|
545
|
-
" // Use noperspective interpolation here (turn off perspective interpolation).",
|
546
|
-
" // {xy_} = upper left of pixel",
|
547
|
-
" // {_zw} = lower right of pixel",
|
548
|
-
" FxaaFloat4 fxaaConsolePosPos,",
|
549
|
-
" //",
|
550
|
-
" // Input color texture.",
|
551
|
-
" // {rgb_} = color in linear or perceptual color space",
|
552
|
-
" // if (FXAA_GREEN_AS_LUMA == 0)",
|
553
|
-
" // {__a} = luma in perceptual color space (not linear)",
|
554
|
-
" FxaaTex tex,",
|
555
|
-
" //",
|
556
|
-
" // Only used on the optimized 360 version of FXAA Console.",
|
557
|
-
' // For everything but 360, just use the same input here as for "tex".',
|
558
|
-
" // For 360, same texture, just alias with a 2nd sampler.",
|
559
|
-
" // This sampler needs to have an exponent bias of -1.",
|
560
|
-
" FxaaTex fxaaConsole360TexExpBiasNegOne,",
|
561
|
-
" //",
|
562
|
-
" // Only used on the optimized 360 version of FXAA Console.",
|
563
|
-
' // For everything but 360, just use the same input here as for "tex".',
|
564
|
-
" // For 360, same texture, just alias with a 3nd sampler.",
|
565
|
-
" // This sampler needs to have an exponent bias of -2.",
|
566
|
-
" FxaaTex fxaaConsole360TexExpBiasNegTwo,",
|
567
|
-
" //",
|
568
|
-
" // Only used on FXAA Quality.",
|
569
|
-
" // This must be from a constant/uniform.",
|
570
|
-
" // {x_} = 1.0/screenWidthInPixels",
|
571
|
-
" // {_y} = 1.0/screenHeightInPixels",
|
572
|
-
" FxaaFloat2 fxaaQualityRcpFrame,",
|
573
|
-
" //",
|
574
|
-
" // Only used on FXAA Console.",
|
575
|
-
" // This must be from a constant/uniform.",
|
576
|
-
" // This effects sub-pixel AA quality and inversely sharpness.",
|
577
|
-
" // Where N ranges between,",
|
578
|
-
" // N = 0.50 (default)",
|
579
|
-
" // N = 0.33 (sharper)",
|
580
|
-
" // {x__} = -N/screenWidthInPixels",
|
581
|
-
" // {_y_} = -N/screenHeightInPixels",
|
582
|
-
" // {_z_} = N/screenWidthInPixels",
|
583
|
-
" // {__w} = N/screenHeightInPixels",
|
584
|
-
" FxaaFloat4 fxaaConsoleRcpFrameOpt,",
|
585
|
-
" //",
|
586
|
-
" // Only used on FXAA Console.",
|
587
|
-
" // Not used on 360, but used on PS3 and PC.",
|
588
|
-
" // This must be from a constant/uniform.",
|
589
|
-
" // {x__} = -2.0/screenWidthInPixels",
|
590
|
-
" // {_y_} = -2.0/screenHeightInPixels",
|
591
|
-
" // {_z_} = 2.0/screenWidthInPixels",
|
592
|
-
" // {__w} = 2.0/screenHeightInPixels",
|
593
|
-
" FxaaFloat4 fxaaConsoleRcpFrameOpt2,",
|
594
|
-
" //",
|
595
|
-
" // Only used on FXAA Console.",
|
596
|
-
" // Only used on 360 in place of fxaaConsoleRcpFrameOpt2.",
|
597
|
-
" // This must be from a constant/uniform.",
|
598
|
-
" // {x__} = 8.0/screenWidthInPixels",
|
599
|
-
" // {_y_} = 8.0/screenHeightInPixels",
|
600
|
-
" // {_z_} = -4.0/screenWidthInPixels",
|
601
|
-
" // {__w} = -4.0/screenHeightInPixels",
|
602
|
-
" FxaaFloat4 fxaaConsole360RcpFrameOpt2,",
|
603
|
-
" //",
|
604
|
-
" // Only used on FXAA Quality.",
|
605
|
-
" // This used to be the FXAA_QUALITY_SUBPIX define.",
|
606
|
-
" // It is here now to allow easier tuning.",
|
607
|
-
" // Choose the amount of sub-pixel aliasing removal.",
|
608
|
-
" // This can effect sharpness.",
|
609
|
-
" // 1.00 - upper limit (softer)",
|
610
|
-
" // 0.75 - default amount of filtering",
|
611
|
-
" // 0.50 - lower limit (sharper, less sub-pixel aliasing removal)",
|
612
|
-
" // 0.25 - almost off",
|
613
|
-
" // 0.00 - completely off",
|
614
|
-
" FxaaFloat fxaaQualitySubpix,",
|
615
|
-
" //",
|
616
|
-
" // Only used on FXAA Quality.",
|
617
|
-
" // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define.",
|
618
|
-
" // It is here now to allow easier tuning.",
|
619
|
-
" // The minimum amount of local contrast required to apply algorithm.",
|
620
|
-
" // 0.333 - too little (faster)",
|
621
|
-
" // 0.250 - low quality",
|
622
|
-
" // 0.166 - default",
|
623
|
-
" // 0.125 - high quality",
|
624
|
-
" // 0.063 - overkill (slower)",
|
625
|
-
" FxaaFloat fxaaQualityEdgeThreshold,",
|
626
|
-
" //",
|
627
|
-
" // Only used on FXAA Quality.",
|
628
|
-
" // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define.",
|
629
|
-
" // It is here now to allow easier tuning.",
|
630
|
-
" // Trims the algorithm from processing darks.",
|
631
|
-
" // 0.0833 - upper limit (default, the start of visible unfiltered edges)",
|
632
|
-
" // 0.0625 - high quality (faster)",
|
633
|
-
" // 0.0312 - visible limit (slower)",
|
634
|
-
" // Special notes when using FXAA_GREEN_AS_LUMA,",
|
635
|
-
" // Likely want to set this to zero.",
|
636
|
-
" // As colors that are mostly not-green",
|
637
|
-
" // will appear very dark in the green channel!",
|
638
|
-
" // Tune by looking at mostly non-green content,",
|
639
|
-
" // then start at zero and increase until aliasing is a problem.",
|
640
|
-
" FxaaFloat fxaaQualityEdgeThresholdMin,",
|
641
|
-
" //",
|
642
|
-
" // Only used on FXAA Console.",
|
643
|
-
" // This used to be the FXAA_CONSOLE_EDGE_SHARPNESS define.",
|
644
|
-
" // It is here now to allow easier tuning.",
|
645
|
-
" // This does not effect PS3, as this needs to be compiled in.",
|
646
|
-
" // Use FXAA_CONSOLE_PS3_EDGE_SHARPNESS for PS3.",
|
647
|
-
" // Due to the PS3 being ALU bound,",
|
648
|
-
" // there are only three safe values here: 2 and 4 and 8.",
|
649
|
-
" // These options use the shaders ability to a free *|/ by 2|4|8.",
|
650
|
-
" // For all other platforms can be a non-power of two.",
|
651
|
-
" // 8.0 is sharper (default!!!)",
|
652
|
-
" // 4.0 is softer",
|
653
|
-
" // 2.0 is really soft (good only for vector graphics inputs)",
|
654
|
-
" FxaaFloat fxaaConsoleEdgeSharpness,",
|
655
|
-
" //",
|
656
|
-
" // Only used on FXAA Console.",
|
657
|
-
" // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD define.",
|
658
|
-
" // It is here now to allow easier tuning.",
|
659
|
-
" // This does not effect PS3, as this needs to be compiled in.",
|
660
|
-
" // Use FXAA_CONSOLE_PS3_EDGE_THRESHOLD for PS3.",
|
661
|
-
" // Due to the PS3 being ALU bound,",
|
662
|
-
" // there are only two safe values here: 1/4 and 1/8.",
|
663
|
-
" // These options use the shaders ability to a free *|/ by 2|4|8.",
|
664
|
-
" // The console setting has a different mapping than the quality setting.",
|
665
|
-
" // Other platforms can use other values.",
|
666
|
-
" // 0.125 leaves less aliasing, but is softer (default!!!)",
|
667
|
-
" // 0.25 leaves more aliasing, and is sharper",
|
668
|
-
" FxaaFloat fxaaConsoleEdgeThreshold,",
|
669
|
-
" //",
|
670
|
-
" // Only used on FXAA Console.",
|
671
|
-
" // This used to be the FXAA_CONSOLE_EDGE_THRESHOLD_MIN define.",
|
672
|
-
" // It is here now to allow easier tuning.",
|
673
|
-
" // Trims the algorithm from processing darks.",
|
674
|
-
" // The console setting has a different mapping than the quality setting.",
|
675
|
-
" // This only applies when FXAA_EARLY_EXIT is 1.",
|
676
|
-
" // This does not apply to PS3,",
|
677
|
-
" // PS3 was simplified to avoid more shader instructions.",
|
678
|
-
" // 0.06 - faster but more aliasing in darks",
|
679
|
-
" // 0.05 - default",
|
680
|
-
" // 0.04 - slower and less aliasing in darks",
|
681
|
-
" // Special notes when using FXAA_GREEN_AS_LUMA,",
|
682
|
-
" // Likely want to set this to zero.",
|
683
|
-
" // As colors that are mostly not-green",
|
684
|
-
" // will appear very dark in the green channel!",
|
685
|
-
" // Tune by looking at mostly non-green content,",
|
686
|
-
" // then start at zero and increase until aliasing is a problem.",
|
687
|
-
" FxaaFloat fxaaConsoleEdgeThresholdMin,",
|
688
|
-
" //",
|
689
|
-
" // Extra constants for 360 FXAA Console only.",
|
690
|
-
" // Use zeros or anything else for other platforms.",
|
691
|
-
" // These must be in physical constant registers and NOT immediates.",
|
692
|
-
" // Immediates will result in compiler un-optimizing.",
|
693
|
-
" // {xyzw} = float4(1.0, -1.0, 0.25, -0.25)",
|
694
|
-
" FxaaFloat4 fxaaConsole360ConstDir",
|
695
|
-
") {",
|
696
|
-
"/*--------------------------------------------------------------------------*/",
|
697
|
-
" FxaaFloat2 posM;",
|
698
|
-
" posM.x = pos.x;",
|
699
|
-
" posM.y = pos.y;",
|
700
|
-
" #if (FXAA_GATHER4_ALPHA == 1)",
|
701
|
-
" #if (FXAA_DISCARD == 0)",
|
702
|
-
" FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
|
703
|
-
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
704
|
-
" #define lumaM rgbyM.w",
|
705
|
-
" #else",
|
706
|
-
" #define lumaM rgbyM.y",
|
707
|
-
" #endif",
|
708
|
-
" #endif",
|
709
|
-
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
710
|
-
" FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM);",
|
711
|
-
" FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1));",
|
712
|
-
" #else",
|
713
|
-
" FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM);",
|
714
|
-
" FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1));",
|
715
|
-
" #endif",
|
716
|
-
" #if (FXAA_DISCARD == 1)",
|
717
|
-
" #define lumaM luma4A.w",
|
718
|
-
" #endif",
|
719
|
-
" #define lumaE luma4A.z",
|
720
|
-
" #define lumaS luma4A.x",
|
721
|
-
" #define lumaSE luma4A.y",
|
722
|
-
" #define lumaNW luma4B.w",
|
723
|
-
" #define lumaN luma4B.z",
|
724
|
-
" #define lumaW luma4B.x",
|
725
|
-
" #else",
|
726
|
-
" FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);",
|
727
|
-
" #if (FXAA_GREEN_AS_LUMA == 0)",
|
728
|
-
" #define lumaM rgbyM.w",
|
729
|
-
" #else",
|
730
|
-
" #define lumaM rgbyM.y",
|
731
|
-
" #endif",
|
732
|
-
" #if (FXAA_GLSL_100 == 1)",
|
733
|
-
" FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0, 1.0), fxaaQualityRcpFrame.xy));",
|
734
|
-
" FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 0.0), fxaaQualityRcpFrame.xy));",
|
735
|
-
" FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 0.0,-1.0), fxaaQualityRcpFrame.xy));",
|
736
|
-
" FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 0.0), fxaaQualityRcpFrame.xy));",
|
737
|
-
" #else",
|
738
|
-
" FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));",
|
739
|
-
" FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));",
|
740
|
-
" FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));",
|
741
|
-
" FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));",
|
742
|
-
" #endif",
|
743
|
-
" #endif",
|
744
|
-
"/*--------------------------------------------------------------------------*/",
|
745
|
-
" FxaaFloat maxSM = max(lumaS, lumaM);",
|
746
|
-
" FxaaFloat minSM = min(lumaS, lumaM);",
|
747
|
-
" FxaaFloat maxESM = max(lumaE, maxSM);",
|
748
|
-
" FxaaFloat minESM = min(lumaE, minSM);",
|
749
|
-
" FxaaFloat maxWN = max(lumaN, lumaW);",
|
750
|
-
" FxaaFloat minWN = min(lumaN, lumaW);",
|
751
|
-
" FxaaFloat rangeMax = max(maxWN, maxESM);",
|
752
|
-
" FxaaFloat rangeMin = min(minWN, minESM);",
|
753
|
-
" FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;",
|
754
|
-
" FxaaFloat range = rangeMax - rangeMin;",
|
755
|
-
" FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);",
|
756
|
-
" FxaaBool earlyExit = range < rangeMaxClamped;",
|
757
|
-
"/*--------------------------------------------------------------------------*/",
|
758
|
-
" if(earlyExit)",
|
759
|
-
" #if (FXAA_DISCARD == 1)",
|
760
|
-
" FxaaDiscard;",
|
761
|
-
" #else",
|
762
|
-
" return rgbyM;",
|
763
|
-
" #endif",
|
764
|
-
"/*--------------------------------------------------------------------------*/",
|
765
|
-
" #if (FXAA_GATHER4_ALPHA == 0)",
|
766
|
-
" #if (FXAA_GLSL_100 == 1)",
|
767
|
-
" FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0,-1.0), fxaaQualityRcpFrame.xy));",
|
768
|
-
" FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0, 1.0), fxaaQualityRcpFrame.xy));",
|
769
|
-
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2( 1.0,-1.0), fxaaQualityRcpFrame.xy));",
|
770
|
-
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaFloat2(-1.0, 1.0), fxaaQualityRcpFrame.xy));",
|
771
|
-
" #else",
|
772
|
-
" FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));",
|
773
|
-
" FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));",
|
774
|
-
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));",
|
775
|
-
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
|
776
|
-
" #endif",
|
777
|
-
" #else",
|
778
|
-
" FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy));",
|
779
|
-
" FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));",
|
780
|
-
" #endif",
|
781
|
-
"/*--------------------------------------------------------------------------*/",
|
782
|
-
" FxaaFloat lumaNS = lumaN + lumaS;",
|
783
|
-
" FxaaFloat lumaWE = lumaW + lumaE;",
|
784
|
-
" FxaaFloat subpixRcpRange = 1.0/range;",
|
785
|
-
" FxaaFloat subpixNSWE = lumaNS + lumaWE;",
|
786
|
-
" FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;",
|
787
|
-
" FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;",
|
788
|
-
"/*--------------------------------------------------------------------------*/",
|
789
|
-
" FxaaFloat lumaNESE = lumaNE + lumaSE;",
|
790
|
-
" FxaaFloat lumaNWNE = lumaNW + lumaNE;",
|
791
|
-
" FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;",
|
792
|
-
" FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;",
|
793
|
-
"/*--------------------------------------------------------------------------*/",
|
794
|
-
" FxaaFloat lumaNWSW = lumaNW + lumaSW;",
|
795
|
-
" FxaaFloat lumaSWSE = lumaSW + lumaSE;",
|
796
|
-
" FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);",
|
797
|
-
" FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);",
|
798
|
-
" FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;",
|
799
|
-
" FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;",
|
800
|
-
" FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;",
|
801
|
-
" FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;",
|
802
|
-
"/*--------------------------------------------------------------------------*/",
|
803
|
-
" FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;",
|
804
|
-
" FxaaFloat lengthSign = fxaaQualityRcpFrame.x;",
|
805
|
-
" FxaaBool horzSpan = edgeHorz >= edgeVert;",
|
806
|
-
" FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;",
|
807
|
-
"/*--------------------------------------------------------------------------*/",
|
808
|
-
" if(!horzSpan) lumaN = lumaW;",
|
809
|
-
" if(!horzSpan) lumaS = lumaE;",
|
810
|
-
" if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;",
|
811
|
-
" FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;",
|
812
|
-
"/*--------------------------------------------------------------------------*/",
|
813
|
-
" FxaaFloat gradientN = lumaN - lumaM;",
|
814
|
-
" FxaaFloat gradientS = lumaS - lumaM;",
|
815
|
-
" FxaaFloat lumaNN = lumaN + lumaM;",
|
816
|
-
" FxaaFloat lumaSS = lumaS + lumaM;",
|
817
|
-
" FxaaBool pairN = abs(gradientN) >= abs(gradientS);",
|
818
|
-
" FxaaFloat gradient = max(abs(gradientN), abs(gradientS));",
|
819
|
-
" if(pairN) lengthSign = -lengthSign;",
|
820
|
-
" FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);",
|
821
|
-
"/*--------------------------------------------------------------------------*/",
|
822
|
-
" FxaaFloat2 posB;",
|
823
|
-
" posB.x = posM.x;",
|
824
|
-
" posB.y = posM.y;",
|
825
|
-
" FxaaFloat2 offNP;",
|
826
|
-
" offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;",
|
827
|
-
" offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;",
|
828
|
-
" if(!horzSpan) posB.x += lengthSign * 0.5;",
|
829
|
-
" if( horzSpan) posB.y += lengthSign * 0.5;",
|
830
|
-
"/*--------------------------------------------------------------------------*/",
|
831
|
-
" FxaaFloat2 posN;",
|
832
|
-
" posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;",
|
833
|
-
" posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;",
|
834
|
-
" FxaaFloat2 posP;",
|
835
|
-
" posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;",
|
836
|
-
" posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;",
|
837
|
-
" FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;",
|
838
|
-
" FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN));",
|
839
|
-
" FxaaFloat subpixE = subpixC * subpixC;",
|
840
|
-
" FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP));",
|
841
|
-
"/*--------------------------------------------------------------------------*/",
|
842
|
-
" if(!pairN) lumaNN = lumaSS;",
|
843
|
-
" FxaaFloat gradientScaled = gradient * 1.0/4.0;",
|
844
|
-
" FxaaFloat lumaMM = lumaM - lumaNN * 0.5;",
|
845
|
-
" FxaaFloat subpixF = subpixD * subpixE;",
|
846
|
-
" FxaaBool lumaMLTZero = lumaMM < 0.0;",
|
847
|
-
"/*--------------------------------------------------------------------------*/",
|
848
|
-
" lumaEndN -= lumaNN * 0.5;",
|
849
|
-
" lumaEndP -= lumaNN * 0.5;",
|
850
|
-
" FxaaBool doneN = abs(lumaEndN) >= gradientScaled;",
|
851
|
-
" FxaaBool doneP = abs(lumaEndP) >= gradientScaled;",
|
852
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;",
|
853
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;",
|
854
|
-
" FxaaBool doneNP = (!doneN) || (!doneP);",
|
855
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;",
|
856
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;",
|
857
|
-
"/*--------------------------------------------------------------------------*/",
|
858
|
-
" if(doneNP) {",
|
859
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
860
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
861
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
862
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
863
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
864
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
865
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;",
|
866
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;",
|
867
|
-
" doneNP = (!doneN) || (!doneP);",
|
868
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;",
|
869
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;",
|
870
|
-
"/*--------------------------------------------------------------------------*/",
|
871
|
-
" #if (FXAA_QUALITY_PS > 3)",
|
872
|
-
" if(doneNP) {",
|
873
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
874
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
875
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
876
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
877
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
878
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
879
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;",
|
880
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;",
|
881
|
-
" doneNP = (!doneN) || (!doneP);",
|
882
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;",
|
883
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;",
|
884
|
-
"/*--------------------------------------------------------------------------*/",
|
885
|
-
" #if (FXAA_QUALITY_PS > 4)",
|
886
|
-
" if(doneNP) {",
|
887
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
888
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
889
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
890
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
891
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
892
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
893
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;",
|
894
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;",
|
895
|
-
" doneNP = (!doneN) || (!doneP);",
|
896
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;",
|
897
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;",
|
898
|
-
"/*--------------------------------------------------------------------------*/",
|
899
|
-
" #if (FXAA_QUALITY_PS > 5)",
|
900
|
-
" if(doneNP) {",
|
901
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
902
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
903
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
904
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
905
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
906
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
907
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;",
|
908
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;",
|
909
|
-
" doneNP = (!doneN) || (!doneP);",
|
910
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;",
|
911
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;",
|
912
|
-
"/*--------------------------------------------------------------------------*/",
|
913
|
-
" #if (FXAA_QUALITY_PS > 6)",
|
914
|
-
" if(doneNP) {",
|
915
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
916
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
917
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
918
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
919
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
920
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
921
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;",
|
922
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;",
|
923
|
-
" doneNP = (!doneN) || (!doneP);",
|
924
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;",
|
925
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;",
|
926
|
-
"/*--------------------------------------------------------------------------*/",
|
927
|
-
" #if (FXAA_QUALITY_PS > 7)",
|
928
|
-
" if(doneNP) {",
|
929
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
930
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
931
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
932
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
933
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
934
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
935
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;",
|
936
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;",
|
937
|
-
" doneNP = (!doneN) || (!doneP);",
|
938
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;",
|
939
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;",
|
940
|
-
"/*--------------------------------------------------------------------------*/",
|
941
|
-
" #if (FXAA_QUALITY_PS > 8)",
|
942
|
-
" if(doneNP) {",
|
943
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
944
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
945
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
946
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
947
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
948
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
949
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;",
|
950
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;",
|
951
|
-
" doneNP = (!doneN) || (!doneP);",
|
952
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;",
|
953
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;",
|
954
|
-
"/*--------------------------------------------------------------------------*/",
|
955
|
-
" #if (FXAA_QUALITY_PS > 9)",
|
956
|
-
" if(doneNP) {",
|
957
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
958
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
959
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
960
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
961
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
962
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
963
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;",
|
964
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;",
|
965
|
-
" doneNP = (!doneN) || (!doneP);",
|
966
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;",
|
967
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;",
|
968
|
-
"/*--------------------------------------------------------------------------*/",
|
969
|
-
" #if (FXAA_QUALITY_PS > 10)",
|
970
|
-
" if(doneNP) {",
|
971
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
972
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
973
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
974
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
975
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
976
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
977
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;",
|
978
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;",
|
979
|
-
" doneNP = (!doneN) || (!doneP);",
|
980
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;",
|
981
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;",
|
982
|
-
"/*--------------------------------------------------------------------------*/",
|
983
|
-
" #if (FXAA_QUALITY_PS > 11)",
|
984
|
-
" if(doneNP) {",
|
985
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
986
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
987
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
988
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
989
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
990
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
991
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;",
|
992
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;",
|
993
|
-
" doneNP = (!doneN) || (!doneP);",
|
994
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;",
|
995
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;",
|
996
|
-
"/*--------------------------------------------------------------------------*/",
|
997
|
-
" #if (FXAA_QUALITY_PS > 12)",
|
998
|
-
" if(doneNP) {",
|
999
|
-
" if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy));",
|
1000
|
-
" if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy));",
|
1001
|
-
" if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;",
|
1002
|
-
" if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;",
|
1003
|
-
" doneN = abs(lumaEndN) >= gradientScaled;",
|
1004
|
-
" doneP = abs(lumaEndP) >= gradientScaled;",
|
1005
|
-
" if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;",
|
1006
|
-
" if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;",
|
1007
|
-
" doneNP = (!doneN) || (!doneP);",
|
1008
|
-
" if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;",
|
1009
|
-
" if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;",
|
1010
|
-
"/*--------------------------------------------------------------------------*/",
|
1011
|
-
" }",
|
1012
|
-
" #endif",
|
1013
|
-
"/*--------------------------------------------------------------------------*/",
|
1014
|
-
" }",
|
1015
|
-
" #endif",
|
1016
|
-
"/*--------------------------------------------------------------------------*/",
|
1017
|
-
" }",
|
1018
|
-
" #endif",
|
1019
|
-
"/*--------------------------------------------------------------------------*/",
|
1020
|
-
" }",
|
1021
|
-
" #endif",
|
1022
|
-
"/*--------------------------------------------------------------------------*/",
|
1023
|
-
" }",
|
1024
|
-
" #endif",
|
1025
|
-
"/*--------------------------------------------------------------------------*/",
|
1026
|
-
" }",
|
1027
|
-
" #endif",
|
1028
|
-
"/*--------------------------------------------------------------------------*/",
|
1029
|
-
" }",
|
1030
|
-
" #endif",
|
1031
|
-
"/*--------------------------------------------------------------------------*/",
|
1032
|
-
" }",
|
1033
|
-
" #endif",
|
1034
|
-
"/*--------------------------------------------------------------------------*/",
|
1035
|
-
" }",
|
1036
|
-
" #endif",
|
1037
|
-
"/*--------------------------------------------------------------------------*/",
|
1038
|
-
" }",
|
1039
|
-
" #endif",
|
1040
|
-
"/*--------------------------------------------------------------------------*/",
|
1041
|
-
" }",
|
1042
|
-
"/*--------------------------------------------------------------------------*/",
|
1043
|
-
" FxaaFloat dstN = posM.x - posN.x;",
|
1044
|
-
" FxaaFloat dstP = posP.x - posM.x;",
|
1045
|
-
" if(!horzSpan) dstN = posM.y - posN.y;",
|
1046
|
-
" if(!horzSpan) dstP = posP.y - posM.y;",
|
1047
|
-
"/*--------------------------------------------------------------------------*/",
|
1048
|
-
" FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;",
|
1049
|
-
" FxaaFloat spanLength = (dstP + dstN);",
|
1050
|
-
" FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;",
|
1051
|
-
" FxaaFloat spanLengthRcp = 1.0/spanLength;",
|
1052
|
-
"/*--------------------------------------------------------------------------*/",
|
1053
|
-
" FxaaBool directionN = dstN < dstP;",
|
1054
|
-
" FxaaFloat dst = min(dstN, dstP);",
|
1055
|
-
" FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;",
|
1056
|
-
" FxaaFloat subpixG = subpixF * subpixF;",
|
1057
|
-
" FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;",
|
1058
|
-
" FxaaFloat subpixH = subpixG * fxaaQualitySubpix;",
|
1059
|
-
"/*--------------------------------------------------------------------------*/",
|
1060
|
-
" FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;",
|
1061
|
-
" FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);",
|
1062
|
-
" if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;",
|
1063
|
-
" if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;",
|
1064
|
-
" #if (FXAA_DISCARD == 1)",
|
1065
|
-
" return FxaaTexTop(tex, posM);",
|
1066
|
-
" #else",
|
1067
|
-
" return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM);",
|
1068
|
-
" #endif",
|
1069
|
-
"}",
|
1070
|
-
"/*==========================================================================*/",
|
1071
|
-
"#endif",
|
1072
|
-
"",
|
1073
|
-
"void main() {",
|
1074
|
-
" gl_FragColor = FxaaPixelShader(",
|
1075
|
-
" vUv,",
|
1076
|
-
" vec4(0.0),",
|
1077
|
-
" tDiffuse,",
|
1078
|
-
" tDiffuse,",
|
1079
|
-
" tDiffuse,",
|
1080
|
-
" resolution,",
|
1081
|
-
" vec4(0.0),",
|
1082
|
-
" vec4(0.0),",
|
1083
|
-
" vec4(0.0),",
|
1084
|
-
" 0.75,",
|
1085
|
-
" 0.166,",
|
1086
|
-
" 0.0833,",
|
1087
|
-
" 0.0,",
|
1088
|
-
" 0.0,",
|
1089
|
-
" 0.0,",
|
1090
|
-
" vec4(0.0)",
|
1091
|
-
" );",
|
1092
|
-
"",
|
1093
|
-
" // TODO avoid querying texture twice for same texel",
|
1094
|
-
" gl_FragColor.a = texture2D(tDiffuse, vUv).a;",
|
1095
|
-
"}"
|
1096
|
-
].join("\n")
|
1097
|
-
};
|
1098
|
-
exports.FXAAShader = FXAAShader;
|