three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,479 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const Pass = require("./Pass.cjs");
10
- const THREE = require("three");
11
- const CopyShader = require("../shaders/CopyShader.cjs");
12
- class OutlinePass extends Pass.Pass {
13
- constructor(resolution, scene, camera, selectedObjects) {
14
- super();
15
- __publicField(this, "renderScene");
16
- __publicField(this, "renderCamera");
17
- __publicField(this, "selectedObjects");
18
- __publicField(this, "visibleEdgeColor");
19
- __publicField(this, "hiddenEdgeColor");
20
- __publicField(this, "edgeGlow");
21
- __publicField(this, "usePatternTexture");
22
- __publicField(this, "edgeThickness");
23
- __publicField(this, "edgeStrength");
24
- __publicField(this, "downSampleRatio");
25
- __publicField(this, "pulsePeriod");
26
- __publicField(this, "resolution");
27
- __publicField(this, "renderTargetMaskBuffer");
28
- __publicField(this, "depthMaterial");
29
- __publicField(this, "prepareMaskMaterial");
30
- __publicField(this, "renderTargetDepthBuffer");
31
- __publicField(this, "renderTargetMaskDownSampleBuffer");
32
- __publicField(this, "renderTargetBlurBuffer1");
33
- __publicField(this, "renderTargetBlurBuffer2");
34
- __publicField(this, "edgeDetectionMaterial");
35
- __publicField(this, "renderTargetEdgeBuffer1");
36
- __publicField(this, "renderTargetEdgeBuffer2");
37
- __publicField(this, "separableBlurMaterial1");
38
- __publicField(this, "separableBlurMaterial2");
39
- __publicField(this, "overlayMaterial");
40
- __publicField(this, "materialCopy");
41
- __publicField(this, "oldClearAlpha");
42
- __publicField(this, "fsQuad");
43
- __publicField(this, "tempPulseColor1");
44
- __publicField(this, "tempPulseColor2");
45
- __publicField(this, "textureMatrix");
46
- __publicField(this, "patternTexture");
47
- __publicField(this, "_visibilityCache");
48
- __publicField(this, "_oldClearColor");
49
- __publicField(this, "copyUniforms");
50
- __publicField(this, "BlurDirectionX", new THREE.Vector2(1, 0));
51
- __publicField(this, "BlurDirectionY", new THREE.Vector2(0, 1));
52
- this.renderScene = scene;
53
- this.renderCamera = camera;
54
- this.selectedObjects = selectedObjects !== void 0 ? selectedObjects : [];
55
- this.visibleEdgeColor = new THREE.Color(1, 1, 1);
56
- this.hiddenEdgeColor = new THREE.Color(0.1, 0.04, 0.02);
57
- this.edgeGlow = 0;
58
- this.usePatternTexture = false;
59
- this.edgeThickness = 1;
60
- this.edgeStrength = 3;
61
- this.downSampleRatio = 2;
62
- this.pulsePeriod = 0;
63
- this._visibilityCache = /* @__PURE__ */ new Map();
64
- this.resolution = resolution !== void 0 ? new THREE.Vector2(resolution.x, resolution.y) : new THREE.Vector2(256, 256);
65
- const resx = Math.round(this.resolution.x / this.downSampleRatio);
66
- const resy = Math.round(this.resolution.y / this.downSampleRatio);
67
- this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
68
- this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
69
- this.renderTargetMaskBuffer.texture.generateMipmaps = false;
70
- this.depthMaterial = new THREE.MeshDepthMaterial();
71
- this.depthMaterial.side = THREE.DoubleSide;
72
- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
73
- this.depthMaterial.blending = THREE.NoBlending;
74
- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
75
- this.prepareMaskMaterial.side = THREE.DoubleSide;
76
- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(
77
- this.prepareMaskMaterial.fragmentShader,
78
- this.renderCamera
79
- );
80
- this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget(this.resolution.x, this.resolution.y);
81
- this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
82
- this.renderTargetDepthBuffer.texture.generateMipmaps = false;
83
- this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget(resx, resy);
84
- this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
85
- this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
86
- this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
87
- this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
88
- this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
89
- this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
90
- this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
91
- this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
92
- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
93
- this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget(resx, resy);
94
- this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
95
- this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
96
- this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
97
- this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
98
- this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
99
- const MAX_EDGE_THICKNESS = 4;
100
- const MAX_EDGE_GLOW = 4;
101
- this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
102
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
103
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = 1;
104
- this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
105
- this.separableBlurMaterial2.uniforms["texSize"].value.set(Math.round(resx / 2), Math.round(resy / 2));
106
- this.separableBlurMaterial2.uniforms["kernelRadius"].value = MAX_EDGE_GLOW;
107
- this.overlayMaterial = this.getOverlayMaterial();
108
- if (CopyShader.CopyShader === void 0)
109
- console.error("THREE.OutlinePass relies on CopyShader");
110
- const copyShader = CopyShader.CopyShader;
111
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
112
- this.copyUniforms["opacity"].value = 1;
113
- this.materialCopy = new THREE.ShaderMaterial({
114
- uniforms: this.copyUniforms,
115
- vertexShader: copyShader.vertexShader,
116
- fragmentShader: copyShader.fragmentShader,
117
- blending: THREE.NoBlending,
118
- depthTest: false,
119
- depthWrite: false,
120
- transparent: true
121
- });
122
- this.enabled = true;
123
- this.needsSwap = false;
124
- this._oldClearColor = new THREE.Color();
125
- this.oldClearAlpha = 1;
126
- this.fsQuad = new Pass.FullScreenQuad(this.materialCopy);
127
- this.tempPulseColor1 = new THREE.Color();
128
- this.tempPulseColor2 = new THREE.Color();
129
- this.textureMatrix = new THREE.Matrix4();
130
- function replaceDepthToViewZ(string, camera2) {
131
- const type = camera2.isPerspectiveCamera ? "perspective" : "orthographic";
132
- return string.replace(/DEPTH_TO_VIEW_Z/g, type + "DepthToViewZ");
133
- }
134
- }
135
- dispose() {
136
- this.renderTargetMaskBuffer.dispose();
137
- this.renderTargetDepthBuffer.dispose();
138
- this.renderTargetMaskDownSampleBuffer.dispose();
139
- this.renderTargetBlurBuffer1.dispose();
140
- this.renderTargetBlurBuffer2.dispose();
141
- this.renderTargetEdgeBuffer1.dispose();
142
- this.renderTargetEdgeBuffer2.dispose();
143
- }
144
- setSize(width, height) {
145
- this.renderTargetMaskBuffer.setSize(width, height);
146
- this.renderTargetDepthBuffer.setSize(width, height);
147
- let resx = Math.round(width / this.downSampleRatio);
148
- let resy = Math.round(height / this.downSampleRatio);
149
- this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
150
- this.renderTargetBlurBuffer1.setSize(resx, resy);
151
- this.renderTargetEdgeBuffer1.setSize(resx, resy);
152
- this.separableBlurMaterial1.uniforms["texSize"].value.set(resx, resy);
153
- resx = Math.round(resx / 2);
154
- resy = Math.round(resy / 2);
155
- this.renderTargetBlurBuffer2.setSize(resx, resy);
156
- this.renderTargetEdgeBuffer2.setSize(resx, resy);
157
- this.separableBlurMaterial2.uniforms["texSize"].value.set(resx, resy);
158
- }
159
- changeVisibilityOfSelectedObjects(bVisible) {
160
- const cache = this._visibilityCache;
161
- function gatherSelectedMeshesCallBack(object) {
162
- if (object.isMesh) {
163
- if (bVisible === true) {
164
- object.visible = cache.get(object);
165
- } else {
166
- cache.set(object, object.visible);
167
- object.visible = bVisible;
168
- }
169
- }
170
- }
171
- for (let i = 0; i < this.selectedObjects.length; i++) {
172
- const selectedObject = this.selectedObjects[i];
173
- selectedObject.traverse(gatherSelectedMeshesCallBack);
174
- }
175
- }
176
- changeVisibilityOfNonSelectedObjects(bVisible) {
177
- const cache = this._visibilityCache;
178
- const selectedMeshes = [];
179
- function gatherSelectedMeshesCallBack(object) {
180
- if (object.isMesh)
181
- selectedMeshes.push(object);
182
- }
183
- for (let i = 0; i < this.selectedObjects.length; i++) {
184
- const selectedObject = this.selectedObjects[i];
185
- selectedObject.traverse(gatherSelectedMeshesCallBack);
186
- }
187
- function VisibilityChangeCallBack(object) {
188
- if (object.isMesh || object.isSprite) {
189
- let bFound = false;
190
- for (let i = 0; i < selectedMeshes.length; i++) {
191
- const selectedObjectId = selectedMeshes[i].id;
192
- if (selectedObjectId === object.id) {
193
- bFound = true;
194
- break;
195
- }
196
- }
197
- if (bFound === false) {
198
- const visibility = object.visible;
199
- if (bVisible === false || cache.get(object) === true) {
200
- object.visible = bVisible;
201
- }
202
- cache.set(object, visibility);
203
- }
204
- } else if (object.isPoints || object.isLine) {
205
- if (bVisible === true) {
206
- object.visible = cache.get(object);
207
- } else {
208
- cache.set(object, object.visible);
209
- object.visible = bVisible;
210
- }
211
- }
212
- }
213
- this.renderScene.traverse(VisibilityChangeCallBack);
214
- }
215
- updateTextureMatrix() {
216
- this.textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
217
- this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
218
- this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
219
- }
220
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
221
- if (this.selectedObjects.length > 0) {
222
- renderer.getClearColor(this._oldClearColor);
223
- this.oldClearAlpha = renderer.getClearAlpha();
224
- const oldAutoClear = renderer.autoClear;
225
- renderer.autoClear = false;
226
- if (maskActive)
227
- renderer.state.buffers.stencil.setTest(false);
228
- renderer.setClearColor(16777215, 1);
229
- this.changeVisibilityOfSelectedObjects(false);
230
- const currentBackground = this.renderScene.background;
231
- this.renderScene.background = null;
232
- this.renderScene.overrideMaterial = this.depthMaterial;
233
- renderer.setRenderTarget(this.renderTargetDepthBuffer);
234
- renderer.clear();
235
- renderer.render(this.renderScene, this.renderCamera);
236
- this.changeVisibilityOfSelectedObjects(true);
237
- this._visibilityCache.clear();
238
- this.updateTextureMatrix();
239
- this.changeVisibilityOfNonSelectedObjects(false);
240
- this.renderScene.overrideMaterial = this.prepareMaskMaterial;
241
- this.prepareMaskMaterial.uniforms["cameraNearFar"].value.set(
242
- this.renderCamera.near,
243
- this.renderCamera.far
244
- );
245
- this.prepareMaskMaterial.uniforms["depthTexture"].value = this.renderTargetDepthBuffer.texture;
246
- this.prepareMaskMaterial.uniforms["textureMatrix"].value = this.textureMatrix;
247
- renderer.setRenderTarget(this.renderTargetMaskBuffer);
248
- renderer.clear();
249
- renderer.render(this.renderScene, this.renderCamera);
250
- this.renderScene.overrideMaterial = null;
251
- this.changeVisibilityOfNonSelectedObjects(true);
252
- this._visibilityCache.clear();
253
- this.renderScene.background = currentBackground;
254
- this.fsQuad.material = this.materialCopy;
255
- this.copyUniforms["tDiffuse"].value = this.renderTargetMaskBuffer.texture;
256
- renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
257
- renderer.clear();
258
- this.fsQuad.render(renderer);
259
- this.tempPulseColor1.copy(this.visibleEdgeColor);
260
- this.tempPulseColor2.copy(this.hiddenEdgeColor);
261
- if (this.pulsePeriod > 0) {
262
- const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1 - 0.25) / 2;
263
- this.tempPulseColor1.multiplyScalar(scalar);
264
- this.tempPulseColor2.multiplyScalar(scalar);
265
- }
266
- this.fsQuad.material = this.edgeDetectionMaterial;
267
- this.edgeDetectionMaterial.uniforms["maskTexture"].value = this.renderTargetMaskDownSampleBuffer.texture;
268
- this.edgeDetectionMaterial.uniforms["texSize"].value.set(
269
- this.renderTargetMaskDownSampleBuffer.width,
270
- this.renderTargetMaskDownSampleBuffer.height
271
- );
272
- this.edgeDetectionMaterial.uniforms["visibleEdgeColor"].value = this.tempPulseColor1;
273
- this.edgeDetectionMaterial.uniforms["hiddenEdgeColor"].value = this.tempPulseColor2;
274
- renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
275
- renderer.clear();
276
- this.fsQuad.render(renderer);
277
- this.fsQuad.material = this.separableBlurMaterial1;
278
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
279
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionX;
280
- this.separableBlurMaterial1.uniforms["kernelRadius"].value = this.edgeThickness;
281
- renderer.setRenderTarget(this.renderTargetBlurBuffer1);
282
- renderer.clear();
283
- this.fsQuad.render(renderer);
284
- this.separableBlurMaterial1.uniforms["colorTexture"].value = this.renderTargetBlurBuffer1.texture;
285
- this.separableBlurMaterial1.uniforms["direction"].value = this.BlurDirectionY;
286
- renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
287
- renderer.clear();
288
- this.fsQuad.render(renderer);
289
- this.fsQuad.material = this.separableBlurMaterial2;
290
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetEdgeBuffer1.texture;
291
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionX;
292
- renderer.setRenderTarget(this.renderTargetBlurBuffer2);
293
- renderer.clear();
294
- this.fsQuad.render(renderer);
295
- this.separableBlurMaterial2.uniforms["colorTexture"].value = this.renderTargetBlurBuffer2.texture;
296
- this.separableBlurMaterial2.uniforms["direction"].value = this.BlurDirectionY;
297
- renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
298
- renderer.clear();
299
- this.fsQuad.render(renderer);
300
- this.fsQuad.material = this.overlayMaterial;
301
- this.overlayMaterial.uniforms["maskTexture"].value = this.renderTargetMaskBuffer.texture;
302
- this.overlayMaterial.uniforms["edgeTexture1"].value = this.renderTargetEdgeBuffer1.texture;
303
- this.overlayMaterial.uniforms["edgeTexture2"].value = this.renderTargetEdgeBuffer2.texture;
304
- this.overlayMaterial.uniforms["patternTexture"].value = this.patternTexture;
305
- this.overlayMaterial.uniforms["edgeStrength"].value = this.edgeStrength;
306
- this.overlayMaterial.uniforms["edgeGlow"].value = this.edgeGlow;
307
- this.overlayMaterial.uniforms["usePatternTexture"].value = this.usePatternTexture;
308
- if (maskActive)
309
- renderer.state.buffers.stencil.setTest(true);
310
- renderer.setRenderTarget(readBuffer);
311
- this.fsQuad.render(renderer);
312
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
313
- renderer.autoClear = oldAutoClear;
314
- }
315
- if (this.renderToScreen) {
316
- this.fsQuad.material = this.materialCopy;
317
- this.copyUniforms["tDiffuse"].value = readBuffer.texture;
318
- renderer.setRenderTarget(null);
319
- this.fsQuad.render(renderer);
320
- }
321
- }
322
- getPrepareMaskMaterial() {
323
- return new THREE.ShaderMaterial({
324
- uniforms: {
325
- depthTexture: { value: null },
326
- cameraNearFar: { value: new THREE.Vector2(0.5, 0.5) },
327
- textureMatrix: { value: null }
328
- },
329
- vertexShader: `#include <morphtarget_pars_vertex>
330
- #include <skinning_pars_vertex>
331
- varying vec4 projTexCoord;
332
- varying vec4 vPosition;
333
- uniform mat4 textureMatrix;
334
- void main() {
335
- #include <skinbase_vertex>
336
- #include <begin_vertex>
337
- #include <morphtarget_vertex>
338
- #include <skinning_vertex>
339
- #include <project_vertex>
340
- vPosition = mvPosition;
341
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
342
- projTexCoord = textureMatrix * worldPosition;
343
- }`,
344
- fragmentShader: `#include <packing>
345
- varying vec4 vPosition;
346
- varying vec4 projTexCoord;
347
- uniform sampler2D depthTexture;
348
- uniform vec2 cameraNearFar;
349
- void main() {
350
- float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
351
- float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
352
- float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
353
- gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
354
- }`
355
- });
356
- }
357
- getEdgeDetectionMaterial() {
358
- return new THREE.ShaderMaterial({
359
- uniforms: {
360
- maskTexture: { value: null },
361
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
362
- visibleEdgeColor: { value: new THREE.Vector3(1, 1, 1) },
363
- hiddenEdgeColor: { value: new THREE.Vector3(1, 1, 1) }
364
- },
365
- vertexShader: `varying vec2 vUv;
366
- void main() {
367
- vUv = uv;
368
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
369
- }`,
370
- fragmentShader: `varying vec2 vUv;
371
- uniform sampler2D maskTexture;
372
- uniform vec2 texSize;
373
- uniform vec3 visibleEdgeColor;
374
- uniform vec3 hiddenEdgeColor;
375
- void main() {
376
- vec2 invSize = 1.0 / texSize;
377
- vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
378
- vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
379
- vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
380
- vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
381
- vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
382
- float diff1 = (c1.r - c2.r)*0.5;
383
- float diff2 = (c3.r - c4.r)*0.5;
384
- float d = length( vec2(diff1, diff2) );
385
- float a1 = min(c1.g, c2.g);
386
- float a2 = min(c3.g, c4.g);
387
- float visibilityFactor = min(a1, a2);
388
- vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
389
- gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
390
- }`
391
- });
392
- }
393
- getSeperableBlurMaterial(maxRadius) {
394
- return new THREE.ShaderMaterial({
395
- defines: {
396
- MAX_RADIUS: maxRadius
397
- },
398
- uniforms: {
399
- colorTexture: { value: null },
400
- texSize: { value: new THREE.Vector2(0.5, 0.5) },
401
- direction: { value: new THREE.Vector2(0.5, 0.5) },
402
- kernelRadius: { value: 1 }
403
- },
404
- vertexShader: `varying vec2 vUv;
405
- void main() {
406
- vUv = uv;
407
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
408
- }`,
409
- fragmentShader: `#include <common>
410
- varying vec2 vUv;
411
- uniform sampler2D colorTexture;
412
- uniform vec2 texSize;
413
- uniform vec2 direction;
414
- uniform float kernelRadius;
415
- float gaussianPdf(in float x, in float sigma) {
416
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
417
- }
418
- void main() {
419
- vec2 invSize = 1.0 / texSize;
420
- float weightSum = gaussianPdf(0.0, kernelRadius);
421
- vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
422
- vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
423
- vec2 uvOffset = delta;
424
- for( int i = 1; i <= MAX_RADIUS; i ++ ) {
425
- float w = gaussianPdf(uvOffset.x, kernelRadius);
426
- vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
427
- vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
428
- diffuseSum += ((sample1 + sample2) * w);
429
- weightSum += (2.0 * w);
430
- uvOffset += delta;
431
- }
432
- gl_FragColor = diffuseSum/weightSum;
433
- }`
434
- });
435
- }
436
- getOverlayMaterial() {
437
- return new THREE.ShaderMaterial({
438
- uniforms: {
439
- maskTexture: { value: null },
440
- edgeTexture1: { value: null },
441
- edgeTexture2: { value: null },
442
- patternTexture: { value: null },
443
- edgeStrength: { value: 1 },
444
- edgeGlow: { value: 1 },
445
- usePatternTexture: { value: 0 }
446
- },
447
- vertexShader: `varying vec2 vUv;
448
- void main() {
449
- vUv = uv;
450
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
451
- }`,
452
- fragmentShader: `varying vec2 vUv;
453
- uniform sampler2D maskTexture;
454
- uniform sampler2D edgeTexture1;
455
- uniform sampler2D edgeTexture2;
456
- uniform sampler2D patternTexture;
457
- uniform float edgeStrength;
458
- uniform float edgeGlow;
459
- uniform bool usePatternTexture;
460
- void main() {
461
- vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
462
- vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
463
- vec4 maskColor = texture2D(maskTexture, vUv);
464
- vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
465
- float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
466
- vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
467
- vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
468
- if(usePatternTexture)
469
- finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
470
- gl_FragColor = finalColor;
471
- }`,
472
- blending: THREE.AdditiveBlending,
473
- depthTest: false,
474
- depthWrite: false,
475
- transparent: true
476
- });
477
- }
478
- }
479
- exports.OutlinePass = OutlinePass;