three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,59 +0,0 @@
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Color } from "three";
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import { Pass } from "./Pass.js";
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class RenderPass extends Pass {
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constructor(scene, camera, overrideMaterial, clearColor, clearAlpha = 0) {
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super();
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__publicField(this, "scene");
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__publicField(this, "camera");
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__publicField(this, "overrideMaterial");
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__publicField(this, "clearColor");
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__publicField(this, "clearAlpha");
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__publicField(this, "clearDepth", false);
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__publicField(this, "_oldClearColor", new Color());
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this.scene = scene;
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this.camera = camera;
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this.clearColor = clearColor;
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this.clearAlpha = clearAlpha;
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this.clear = true;
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this.needsSwap = false;
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}
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render(renderer, writeBuffer, readBuffer) {
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let oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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if (this.overrideMaterial !== void 0) {
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oldOverrideMaterial = this.scene.overrideMaterial;
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this.scene.overrideMaterial = this.overrideMaterial;
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}
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if (this.clearColor) {
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renderer.getClearColor(this._oldClearColor);
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor(this.clearColor, this.clearAlpha);
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}
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}
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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if (this.clear)
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renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
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renderer.render(this.scene, this.camera);
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if (this.clearColor) {
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renderer.setClearColor(this._oldClearColor, oldClearAlpha);
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}
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}
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renderer.autoClear = oldAutoClear;
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}
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}
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export {
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RenderPass
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const Pass = require("./Pass.cjs");
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class RenderPixelatedPass extends Pass.Pass {
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constructor(resolution, pixelSize, scene, camera, options = {}) {
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var _a, _b;
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super();
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this.pixelSize = pixelSize;
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this.resolution = new THREE.Vector2();
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this.renderResolution = new THREE.Vector2();
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this.setSize(resolution.x, resolution.y);
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this.fsQuad = new Pass.FullScreenQuad(this.material());
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this.scene = scene;
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this.camera = camera;
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this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
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this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
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this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, true);
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this.normalRenderTarget = pixelRenderTarget(this.renderResolution, THREE.RGBAFormat, false);
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this.normalMaterial = new THREE.MeshNormalMaterial();
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}
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dispose() {
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this.rgbRenderTarget.dispose();
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this.normalRenderTarget.dispose();
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this.fsQuad.dispose();
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}
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setSize(width, height) {
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var _a, _b, _c;
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this.resolution.set(width, height);
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this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
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(_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
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(_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
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(_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
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}
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setPixelSize(pixelSize) {
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this.pixelSize = pixelSize;
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this.setSize(this.resolution.x, this.resolution.y);
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}
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render(renderer, writeBuffer) {
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const uniforms = this.fsQuad.material.uniforms;
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uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
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uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
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renderer.setRenderTarget(this.rgbRenderTarget);
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renderer.render(this.scene, this.camera);
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const overrideMaterial_old = this.scene.overrideMaterial;
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renderer.setRenderTarget(this.normalRenderTarget);
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this.scene.overrideMaterial = this.normalMaterial;
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renderer.render(this.scene, this.camera);
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this.scene.overrideMaterial = overrideMaterial_old;
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uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
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uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
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uniforms.tNormal.value = this.normalRenderTarget.texture;
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renderer.setRenderTarget(null);
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} else {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear();
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}
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this.fsQuad.render(renderer);
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}
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material() {
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uniforms: {
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tDiffuse: { value: null },
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tDepth: { value: null },
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tNormal: { value: null },
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resolution: {
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value: new THREE.Vector4(
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this.renderResolution.x,
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this.renderResolution.y,
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1 / this.renderResolution.x,
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1 / this.renderResolution.y
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)
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},
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normalEdgeStrength: { value: 0 },
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depthEdgeStrength: { value: 0 }
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`,
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fragmentShader: `
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uniform sampler2D tDiffuse;
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uniform sampler2D tDepth;
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uniform sampler2D tNormal;
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uniform vec4 resolution;
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uniform float normalEdgeStrength;
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uniform float depthEdgeStrength;
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varying vec2 vUv;
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float getDepth(int x, int y) {
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vec3 getNormal(int x, int y) {
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return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
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}
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float depthEdgeIndicator(float depth, vec3 normal) {
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float diff = 0.0;
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diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
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diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
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diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
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diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
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return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
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}
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float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
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float depthDiff = getDepth(x, y) - depth;
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vec3 neighborNormal = getNormal(x, y);
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// Edge pixels should yield to faces who's normals are closer to the bias normal.
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vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
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float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
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float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
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// Only the shallower pixel should detect the normal edge.
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float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
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return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
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}
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|
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float normalEdgeIndicator(float depth, vec3 normal) {
|
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float indicator = 0.0;
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indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
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indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
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indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
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indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
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return step(0.1, indicator);
|
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|
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}
|
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void main() {
|
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|
154
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vec4 texel = texture2D( tDiffuse, vUv );
|
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|
156
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float depth = 0.0;
|
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vec3 normal = vec3(0.0);
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159
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if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
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depth = getDepth(0, 0);
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normal = getNormal(0, 0);
|
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|
164
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}
|
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|
166
|
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float dei = 0.0;
|
167
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if (depthEdgeStrength > 0.0)
|
168
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dei = depthEdgeIndicator(depth, normal);
|
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|
170
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float nei = 0.0;
|
171
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if (normalEdgeStrength > 0.0)
|
172
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nei = normalEdgeIndicator(depth, normal);
|
173
|
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|
174
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float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
175
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|
176
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gl_FragColor = texel * Strength;
|
177
|
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|
178
|
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}
|
179
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`
|
180
|
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});
|
181
|
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}
|
182
|
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}
|
183
|
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function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
|
184
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const renderTarget = new THREE.WebGLRenderTarget(
|
185
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resolution.x,
|
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resolution.y,
|
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!useDepthTexture ? void 0 : {
|
188
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depthTexture: new THREE.DepthTexture(resolution.x, resolution.y),
|
189
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depthBuffer: true
|
190
|
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}
|
191
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);
|
192
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renderTarget.texture.format = pixelFormat;
|
193
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renderTarget.texture.minFilter = THREE.NearestFilter;
|
194
|
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renderTarget.texture.magFilter = THREE.NearestFilter;
|
195
|
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renderTarget.texture.generateMipmaps = false;
|
196
|
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renderTarget.stencilBuffer = false;
|
197
|
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return renderTarget;
|
198
|
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}
|
199
|
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exports.RenderPixelatedPass = RenderPixelatedPass;
|
@@ -1,199 +0,0 @@
|
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import { Vector2, RGBAFormat, MeshNormalMaterial, ShaderMaterial, Vector4, WebGLRenderTarget, DepthTexture, NearestFilter } from "three";
|
2
|
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import { Pass, FullScreenQuad } from "./Pass.js";
|
3
|
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class RenderPixelatedPass extends Pass {
|
4
|
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constructor(resolution, pixelSize, scene, camera, options = {}) {
|
5
|
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var _a, _b;
|
6
|
-
super();
|
7
|
-
this.pixelSize = pixelSize;
|
8
|
-
this.resolution = new Vector2();
|
9
|
-
this.renderResolution = new Vector2();
|
10
|
-
this.setSize(resolution.x, resolution.y);
|
11
|
-
this.fsQuad = new FullScreenQuad(this.material());
|
12
|
-
this.scene = scene;
|
13
|
-
this.camera = camera;
|
14
|
-
this.normalEdgeStrength = (_a = options.normalEdgeStrength) != null ? _a : 0.3;
|
15
|
-
this.depthEdgeStrength = (_b = options.depthEdgeStrength) != null ? _b : 0.4;
|
16
|
-
this.rgbRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, true);
|
17
|
-
this.normalRenderTarget = pixelRenderTarget(this.renderResolution, RGBAFormat, false);
|
18
|
-
this.normalMaterial = new MeshNormalMaterial();
|
19
|
-
}
|
20
|
-
dispose() {
|
21
|
-
this.rgbRenderTarget.dispose();
|
22
|
-
this.normalRenderTarget.dispose();
|
23
|
-
this.fsQuad.dispose();
|
24
|
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}
|
25
|
-
setSize(width, height) {
|
26
|
-
var _a, _b, _c;
|
27
|
-
this.resolution.set(width, height);
|
28
|
-
this.renderResolution.set(width / this.pixelSize | 0, height / this.pixelSize | 0);
|
29
|
-
const { x, y } = this.renderResolution;
|
30
|
-
(_a = this.rgbRenderTarget) == null ? void 0 : _a.setSize(x, y);
|
31
|
-
(_b = this.normalRenderTarget) == null ? void 0 : _b.setSize(x, y);
|
32
|
-
(_c = this.fsQuad) == null ? void 0 : _c.material.uniforms.resolution.value.set(x, y, 1 / x, 1 / y);
|
33
|
-
}
|
34
|
-
setPixelSize(pixelSize) {
|
35
|
-
this.pixelSize = pixelSize;
|
36
|
-
this.setSize(this.resolution.x, this.resolution.y);
|
37
|
-
}
|
38
|
-
render(renderer, writeBuffer) {
|
39
|
-
const uniforms = this.fsQuad.material.uniforms;
|
40
|
-
uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
|
41
|
-
uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
|
42
|
-
renderer.setRenderTarget(this.rgbRenderTarget);
|
43
|
-
renderer.render(this.scene, this.camera);
|
44
|
-
const overrideMaterial_old = this.scene.overrideMaterial;
|
45
|
-
renderer.setRenderTarget(this.normalRenderTarget);
|
46
|
-
this.scene.overrideMaterial = this.normalMaterial;
|
47
|
-
renderer.render(this.scene, this.camera);
|
48
|
-
this.scene.overrideMaterial = overrideMaterial_old;
|
49
|
-
uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
|
50
|
-
uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
|
51
|
-
uniforms.tNormal.value = this.normalRenderTarget.texture;
|
52
|
-
if (this.renderToScreen) {
|
53
|
-
renderer.setRenderTarget(null);
|
54
|
-
} else {
|
55
|
-
renderer.setRenderTarget(writeBuffer);
|
56
|
-
if (this.clear)
|
57
|
-
renderer.clear();
|
58
|
-
}
|
59
|
-
this.fsQuad.render(renderer);
|
60
|
-
}
|
61
|
-
material() {
|
62
|
-
return new ShaderMaterial({
|
63
|
-
uniforms: {
|
64
|
-
tDiffuse: { value: null },
|
65
|
-
tDepth: { value: null },
|
66
|
-
tNormal: { value: null },
|
67
|
-
resolution: {
|
68
|
-
value: new Vector4(
|
69
|
-
this.renderResolution.x,
|
70
|
-
this.renderResolution.y,
|
71
|
-
1 / this.renderResolution.x,
|
72
|
-
1 / this.renderResolution.y
|
73
|
-
)
|
74
|
-
},
|
75
|
-
normalEdgeStrength: { value: 0 },
|
76
|
-
depthEdgeStrength: { value: 0 }
|
77
|
-
},
|
78
|
-
vertexShader: `
|
79
|
-
varying vec2 vUv;
|
80
|
-
|
81
|
-
void main() {
|
82
|
-
|
83
|
-
vUv = uv;
|
84
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
85
|
-
|
86
|
-
}
|
87
|
-
`,
|
88
|
-
fragmentShader: `
|
89
|
-
uniform sampler2D tDiffuse;
|
90
|
-
uniform sampler2D tDepth;
|
91
|
-
uniform sampler2D tNormal;
|
92
|
-
uniform vec4 resolution;
|
93
|
-
uniform float normalEdgeStrength;
|
94
|
-
uniform float depthEdgeStrength;
|
95
|
-
varying vec2 vUv;
|
96
|
-
|
97
|
-
float getDepth(int x, int y) {
|
98
|
-
|
99
|
-
return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
|
100
|
-
|
101
|
-
}
|
102
|
-
|
103
|
-
vec3 getNormal(int x, int y) {
|
104
|
-
|
105
|
-
return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
|
106
|
-
|
107
|
-
}
|
108
|
-
|
109
|
-
float depthEdgeIndicator(float depth, vec3 normal) {
|
110
|
-
|
111
|
-
float diff = 0.0;
|
112
|
-
diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
|
113
|
-
diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
|
114
|
-
diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
|
115
|
-
diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
|
116
|
-
return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
|
117
|
-
|
118
|
-
}
|
119
|
-
|
120
|
-
float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
|
121
|
-
|
122
|
-
float depthDiff = getDepth(x, y) - depth;
|
123
|
-
vec3 neighborNormal = getNormal(x, y);
|
124
|
-
|
125
|
-
// Edge pixels should yield to faces who's normals are closer to the bias normal.
|
126
|
-
vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
|
127
|
-
float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
|
128
|
-
float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
|
129
|
-
|
130
|
-
// Only the shallower pixel should detect the normal edge.
|
131
|
-
float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
|
132
|
-
|
133
|
-
return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
|
134
|
-
|
135
|
-
}
|
136
|
-
|
137
|
-
float normalEdgeIndicator(float depth, vec3 normal) {
|
138
|
-
|
139
|
-
float indicator = 0.0;
|
140
|
-
|
141
|
-
indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
142
|
-
indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
143
|
-
indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
144
|
-
indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
|
145
|
-
|
146
|
-
return step(0.1, indicator);
|
147
|
-
|
148
|
-
}
|
149
|
-
|
150
|
-
void main() {
|
151
|
-
|
152
|
-
vec4 texel = texture2D( tDiffuse, vUv );
|
153
|
-
|
154
|
-
float depth = 0.0;
|
155
|
-
vec3 normal = vec3(0.0);
|
156
|
-
|
157
|
-
if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
|
158
|
-
|
159
|
-
depth = getDepth(0, 0);
|
160
|
-
normal = getNormal(0, 0);
|
161
|
-
|
162
|
-
}
|
163
|
-
|
164
|
-
float dei = 0.0;
|
165
|
-
if (depthEdgeStrength > 0.0)
|
166
|
-
dei = depthEdgeIndicator(depth, normal);
|
167
|
-
|
168
|
-
float nei = 0.0;
|
169
|
-
if (normalEdgeStrength > 0.0)
|
170
|
-
nei = normalEdgeIndicator(depth, normal);
|
171
|
-
|
172
|
-
float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
173
|
-
|
174
|
-
gl_FragColor = texel * Strength;
|
175
|
-
|
176
|
-
}
|
177
|
-
`
|
178
|
-
});
|
179
|
-
}
|
180
|
-
}
|
181
|
-
function pixelRenderTarget(resolution, pixelFormat, useDepthTexture) {
|
182
|
-
const renderTarget = new WebGLRenderTarget(
|
183
|
-
resolution.x,
|
184
|
-
resolution.y,
|
185
|
-
!useDepthTexture ? void 0 : {
|
186
|
-
depthTexture: new DepthTexture(resolution.x, resolution.y),
|
187
|
-
depthBuffer: true
|
188
|
-
}
|
189
|
-
);
|
190
|
-
renderTarget.texture.format = pixelFormat;
|
191
|
-
renderTarget.texture.minFilter = NearestFilter;
|
192
|
-
renderTarget.texture.magFilter = NearestFilter;
|
193
|
-
renderTarget.texture.generateMipmaps = false;
|
194
|
-
renderTarget.stencilBuffer = false;
|
195
|
-
return renderTarget;
|
196
|
-
}
|
197
|
-
export {
|
198
|
-
RenderPixelatedPass
|
199
|
-
};
|