three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
package/lines/Line2.cjs DELETED
@@ -1,13 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const LineSegments2 = require("./LineSegments2.cjs");
4
- const LineGeometry = require("./LineGeometry.cjs");
5
- const LineMaterial = require("./LineMaterial.cjs");
6
- class Line2 extends LineSegments2.LineSegments2 {
7
- constructor(geometry = new LineGeometry.LineGeometry(), material = new LineMaterial.LineMaterial({ color: Math.random() * 16777215 })) {
8
- super(geometry, material);
9
- this.isLine2 = true;
10
- this.type = "Line2";
11
- }
12
- }
13
- exports.Line2 = Line2;
package/lines/Line2.js DELETED
@@ -1,13 +0,0 @@
1
- import { LineSegments2 } from "./LineSegments2.js";
2
- import { LineGeometry } from "./LineGeometry.js";
3
- import { LineMaterial } from "./LineMaterial.js";
4
- class Line2 extends LineSegments2 {
5
- constructor(geometry = new LineGeometry(), material = new LineMaterial({ color: Math.random() * 16777215 })) {
6
- super(geometry, material);
7
- this.isLine2 = true;
8
- this.type = "Line2";
9
- }
10
- }
11
- export {
12
- Line2
13
- };
@@ -1,44 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.cjs");
4
- class LineGeometry extends LineSegmentsGeometry.LineSegmentsGeometry {
5
- constructor() {
6
- super();
7
- this.isLineGeometry = true;
8
- this.type = "LineGeometry";
9
- }
10
- setPositions(array) {
11
- const length = array.length - 3;
12
- const points = new Float32Array(2 * length);
13
- for (let i = 0; i < length; i += 3) {
14
- points[2 * i] = array[i];
15
- points[2 * i + 1] = array[i + 1];
16
- points[2 * i + 2] = array[i + 2];
17
- points[2 * i + 3] = array[i + 3];
18
- points[2 * i + 4] = array[i + 4];
19
- points[2 * i + 5] = array[i + 5];
20
- }
21
- super.setPositions(points);
22
- return this;
23
- }
24
- setColors(array) {
25
- const length = array.length - 3;
26
- const colors = new Float32Array(2 * length);
27
- for (let i = 0; i < length; i += 3) {
28
- colors[2 * i] = array[i];
29
- colors[2 * i + 1] = array[i + 1];
30
- colors[2 * i + 2] = array[i + 2];
31
- colors[2 * i + 3] = array[i + 3];
32
- colors[2 * i + 4] = array[i + 4];
33
- colors[2 * i + 5] = array[i + 5];
34
- }
35
- super.setColors(colors);
36
- return this;
37
- }
38
- fromLine(line) {
39
- const geometry = line.geometry;
40
- this.setPositions(geometry.attributes.position.array);
41
- return this;
42
- }
43
- }
44
- exports.LineGeometry = LineGeometry;
@@ -1,44 +0,0 @@
1
- import { LineSegmentsGeometry } from "./LineSegmentsGeometry.js";
2
- class LineGeometry extends LineSegmentsGeometry {
3
- constructor() {
4
- super();
5
- this.isLineGeometry = true;
6
- this.type = "LineGeometry";
7
- }
8
- setPositions(array) {
9
- const length = array.length - 3;
10
- const points = new Float32Array(2 * length);
11
- for (let i = 0; i < length; i += 3) {
12
- points[2 * i] = array[i];
13
- points[2 * i + 1] = array[i + 1];
14
- points[2 * i + 2] = array[i + 2];
15
- points[2 * i + 3] = array[i + 3];
16
- points[2 * i + 4] = array[i + 4];
17
- points[2 * i + 5] = array[i + 5];
18
- }
19
- super.setPositions(points);
20
- return this;
21
- }
22
- setColors(array) {
23
- const length = array.length - 3;
24
- const colors = new Float32Array(2 * length);
25
- for (let i = 0; i < length; i += 3) {
26
- colors[2 * i] = array[i];
27
- colors[2 * i + 1] = array[i + 1];
28
- colors[2 * i + 2] = array[i + 2];
29
- colors[2 * i + 3] = array[i + 3];
30
- colors[2 * i + 4] = array[i + 4];
31
- colors[2 * i + 5] = array[i + 5];
32
- }
33
- super.setColors(colors);
34
- return this;
35
- }
36
- fromLine(line) {
37
- const geometry = line.geometry;
38
- this.setPositions(geometry.attributes.position.array);
39
- return this;
40
- }
41
- }
42
- export {
43
- LineGeometry
44
- };
@@ -1,547 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class LineMaterial extends THREE.ShaderMaterial {
5
- constructor(parameters) {
6
- super({
7
- type: "LineMaterial",
8
- uniforms: THREE.UniformsUtils.clone(
9
- THREE.UniformsUtils.merge([
10
- THREE.UniformsLib.common,
11
- THREE.UniformsLib.fog,
12
- {
13
- worldUnits: { value: 1 },
14
- linewidth: { value: 1 },
15
- resolution: { value: new THREE.Vector2(1, 1) },
16
- dashOffset: { value: 0 },
17
- dashScale: { value: 1 },
18
- dashSize: { value: 1 },
19
- gapSize: { value: 1 }
20
- // todo FIX - maybe change to totalSize
21
- }
22
- ])
23
- ),
24
- vertexShader: (
25
- /* glsl */
26
- `
27
- #include <common>
28
- #include <color_pars_vertex>
29
- #include <fog_pars_vertex>
30
- #include <logdepthbuf_pars_vertex>
31
- #include <clipping_planes_pars_vertex>
32
-
33
- uniform float linewidth;
34
- uniform vec2 resolution;
35
-
36
- attribute vec3 instanceStart;
37
- attribute vec3 instanceEnd;
38
-
39
- attribute vec3 instanceColorStart;
40
- attribute vec3 instanceColorEnd;
41
-
42
- #ifdef WORLD_UNITS
43
-
44
- varying vec4 worldPos;
45
- varying vec3 worldStart;
46
- varying vec3 worldEnd;
47
-
48
- #ifdef USE_DASH
49
-
50
- varying vec2 vUv;
51
-
52
- #endif
53
-
54
- #else
55
-
56
- varying vec2 vUv;
57
-
58
- #endif
59
-
60
- #ifdef USE_DASH
61
-
62
- uniform float dashScale;
63
- attribute float instanceDistanceStart;
64
- attribute float instanceDistanceEnd;
65
- varying float vLineDistance;
66
-
67
- #endif
68
-
69
- void trimSegment( const in vec4 start, inout vec4 end ) {
70
-
71
- // trim end segment so it terminates between the camera plane and the near plane
72
-
73
- // conservative estimate of the near plane
74
- float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
75
- float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
76
- float nearEstimate = - 0.5 * b / a;
77
-
78
- float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
79
-
80
- end.xyz = mix( start.xyz, end.xyz, alpha );
81
-
82
- }
83
-
84
- void main() {
85
-
86
- #ifdef USE_COLOR
87
-
88
- vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
89
-
90
- #endif
91
-
92
- #ifdef USE_DASH
93
-
94
- vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
95
- vUv = uv;
96
-
97
- #endif
98
-
99
- float aspect = resolution.x / resolution.y;
100
-
101
- // camera space
102
- vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
103
- vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
104
-
105
- #ifdef WORLD_UNITS
106
-
107
- worldStart = start.xyz;
108
- worldEnd = end.xyz;
109
-
110
- #else
111
-
112
- vUv = uv;
113
-
114
- #endif
115
-
116
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
117
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
118
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
119
- // perhaps there is a more elegant solution -- WestLangley
120
-
121
- bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
122
-
123
- if ( perspective ) {
124
-
125
- if ( start.z < 0.0 && end.z >= 0.0 ) {
126
-
127
- trimSegment( start, end );
128
-
129
- } else if ( end.z < 0.0 && start.z >= 0.0 ) {
130
-
131
- trimSegment( end, start );
132
-
133
- }
134
-
135
- }
136
-
137
- // clip space
138
- vec4 clipStart = projectionMatrix * start;
139
- vec4 clipEnd = projectionMatrix * end;
140
-
141
- // ndc space
142
- vec3 ndcStart = clipStart.xyz / clipStart.w;
143
- vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
144
-
145
- // direction
146
- vec2 dir = ndcEnd.xy - ndcStart.xy;
147
-
148
- // account for clip-space aspect ratio
149
- dir.x *= aspect;
150
- dir = normalize( dir );
151
-
152
- #ifdef WORLD_UNITS
153
-
154
- // get the offset direction as perpendicular to the view vector
155
- vec3 worldDir = normalize( end.xyz - start.xyz );
156
- vec3 offset;
157
- if ( position.y < 0.5 ) {
158
-
159
- offset = normalize( cross( start.xyz, worldDir ) );
160
-
161
- } else {
162
-
163
- offset = normalize( cross( end.xyz, worldDir ) );
164
-
165
- }
166
-
167
- // sign flip
168
- if ( position.x < 0.0 ) offset *= - 1.0;
169
-
170
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
171
-
172
- // don't extend the line if we're rendering dashes because we
173
- // won't be rendering the endcaps
174
- #ifndef USE_DASH
175
-
176
- // extend the line bounds to encompass endcaps
177
- start.xyz += - worldDir * linewidth * 0.5;
178
- end.xyz += worldDir * linewidth * 0.5;
179
-
180
- // shift the position of the quad so it hugs the forward edge of the line
181
- offset.xy -= dir * forwardOffset;
182
- offset.z += 0.5;
183
-
184
- #endif
185
-
186
- // endcaps
187
- if ( position.y > 1.0 || position.y < 0.0 ) {
188
-
189
- offset.xy += dir * 2.0 * forwardOffset;
190
-
191
- }
192
-
193
- // adjust for linewidth
194
- offset *= linewidth * 0.5;
195
-
196
- // set the world position
197
- worldPos = ( position.y < 0.5 ) ? start : end;
198
- worldPos.xyz += offset;
199
-
200
- // project the worldpos
201
- vec4 clip = projectionMatrix * worldPos;
202
-
203
- // shift the depth of the projected points so the line
204
- // segments overlap neatly
205
- vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
206
- clip.z = clipPose.z * clip.w;
207
-
208
- #else
209
-
210
- vec2 offset = vec2( dir.y, - dir.x );
211
- // undo aspect ratio adjustment
212
- dir.x /= aspect;
213
- offset.x /= aspect;
214
-
215
- // sign flip
216
- if ( position.x < 0.0 ) offset *= - 1.0;
217
-
218
- // endcaps
219
- if ( position.y < 0.0 ) {
220
-
221
- offset += - dir;
222
-
223
- } else if ( position.y > 1.0 ) {
224
-
225
- offset += dir;
226
-
227
- }
228
-
229
- // adjust for linewidth
230
- offset *= linewidth;
231
-
232
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
233
- offset /= resolution.y;
234
-
235
- // select end
236
- vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
237
-
238
- // back to clip space
239
- offset *= clip.w;
240
-
241
- clip.xy += offset;
242
-
243
- #endif
244
-
245
- gl_Position = clip;
246
-
247
- vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
248
-
249
- #include <logdepthbuf_vertex>
250
- #include <clipping_planes_vertex>
251
- #include <fog_vertex>
252
-
253
- }
254
- `
255
- ),
256
- fragmentShader: (
257
- /* glsl */
258
- `
259
- uniform vec3 diffuse;
260
- uniform float opacity;
261
- uniform float linewidth;
262
-
263
- #ifdef USE_DASH
264
-
265
- uniform float dashOffset;
266
- uniform float dashSize;
267
- uniform float gapSize;
268
-
269
- #endif
270
-
271
- varying float vLineDistance;
272
-
273
- #ifdef WORLD_UNITS
274
-
275
- varying vec4 worldPos;
276
- varying vec3 worldStart;
277
- varying vec3 worldEnd;
278
-
279
- #ifdef USE_DASH
280
-
281
- varying vec2 vUv;
282
-
283
- #endif
284
-
285
- #else
286
-
287
- varying vec2 vUv;
288
-
289
- #endif
290
-
291
- #include <common>
292
- #include <color_pars_fragment>
293
- #include <fog_pars_fragment>
294
- #include <logdepthbuf_pars_fragment>
295
- #include <clipping_planes_pars_fragment>
296
-
297
- vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
298
-
299
- float mua;
300
- float mub;
301
-
302
- vec3 p13 = p1 - p3;
303
- vec3 p43 = p4 - p3;
304
-
305
- vec3 p21 = p2 - p1;
306
-
307
- float d1343 = dot( p13, p43 );
308
- float d4321 = dot( p43, p21 );
309
- float d1321 = dot( p13, p21 );
310
- float d4343 = dot( p43, p43 );
311
- float d2121 = dot( p21, p21 );
312
-
313
- float denom = d2121 * d4343 - d4321 * d4321;
314
-
315
- float numer = d1343 * d4321 - d1321 * d4343;
316
-
317
- mua = numer / denom;
318
- mua = clamp( mua, 0.0, 1.0 );
319
- mub = ( d1343 + d4321 * ( mua ) ) / d4343;
320
- mub = clamp( mub, 0.0, 1.0 );
321
-
322
- return vec2( mua, mub );
323
-
324
- }
325
-
326
- void main() {
327
-
328
- #include <clipping_planes_fragment>
329
-
330
- #ifdef USE_DASH
331
-
332
- if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
333
-
334
- if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
335
-
336
- #endif
337
-
338
- float alpha = opacity;
339
-
340
- #ifdef WORLD_UNITS
341
-
342
- // Find the closest points on the view ray and the line segment
343
- vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
344
- vec3 lineDir = worldEnd - worldStart;
345
- vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
346
-
347
- vec3 p1 = worldStart + lineDir * params.x;
348
- vec3 p2 = rayEnd * params.y;
349
- vec3 delta = p1 - p2;
350
- float len = length( delta );
351
- float norm = len / linewidth;
352
-
353
- #ifndef USE_DASH
354
-
355
- #ifdef USE_ALPHA_TO_COVERAGE
356
-
357
- float dnorm = fwidth( norm );
358
- alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
359
-
360
- #else
361
-
362
- if ( norm > 0.5 ) {
363
-
364
- discard;
365
-
366
- }
367
-
368
- #endif
369
-
370
- #endif
371
-
372
- #else
373
-
374
- #ifdef USE_ALPHA_TO_COVERAGE
375
-
376
- // artifacts appear on some hardware if a derivative is taken within a conditional
377
- float a = vUv.x;
378
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
379
- float len2 = a * a + b * b;
380
- float dlen = fwidth( len2 );
381
-
382
- if ( abs( vUv.y ) > 1.0 ) {
383
-
384
- alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
385
-
386
- }
387
-
388
- #else
389
-
390
- if ( abs( vUv.y ) > 1.0 ) {
391
-
392
- float a = vUv.x;
393
- float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
394
- float len2 = a * a + b * b;
395
-
396
- if ( len2 > 1.0 ) discard;
397
-
398
- }
399
-
400
- #endif
401
-
402
- #endif
403
-
404
- vec4 diffuseColor = vec4( diffuse, alpha );
405
-
406
- #include <logdepthbuf_fragment>
407
- #include <color_fragment>
408
-
409
- gl_FragColor = vec4( diffuseColor.rgb, alpha );
410
-
411
- #include <tonemapping_fragment>
412
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
413
- #include <fog_fragment>
414
- #include <premultiplied_alpha_fragment>
415
-
416
- }
417
- `
418
- ),
419
- clipping: true
420
- // required for clipping support
421
- });
422
- this.isLineMaterial = true;
423
- Object.defineProperties(this, {
424
- color: {
425
- enumerable: true,
426
- get: function() {
427
- return this.uniforms.diffuse.value;
428
- },
429
- set: function(value) {
430
- this.uniforms.diffuse.value = value;
431
- }
432
- },
433
- worldUnits: {
434
- enumerable: true,
435
- get: function() {
436
- return "WORLD_UNITS" in this.defines;
437
- },
438
- set: function(value) {
439
- if (value === true) {
440
- this.defines.WORLD_UNITS = "";
441
- } else {
442
- delete this.defines.WORLD_UNITS;
443
- }
444
- }
445
- },
446
- linewidth: {
447
- enumerable: true,
448
- get: function() {
449
- return this.uniforms.linewidth.value;
450
- },
451
- set: function(value) {
452
- this.uniforms.linewidth.value = value;
453
- }
454
- },
455
- dashed: {
456
- enumerable: true,
457
- get: function() {
458
- return Boolean("USE_DASH" in this.defines);
459
- },
460
- set(value) {
461
- if (Boolean(value) !== Boolean("USE_DASH" in this.defines)) {
462
- this.needsUpdate = true;
463
- }
464
- if (value === true) {
465
- this.defines.USE_DASH = "";
466
- } else {
467
- delete this.defines.USE_DASH;
468
- }
469
- }
470
- },
471
- dashScale: {
472
- enumerable: true,
473
- get: function() {
474
- return this.uniforms.dashScale.value;
475
- },
476
- set: function(value) {
477
- this.uniforms.dashScale.value = value;
478
- }
479
- },
480
- dashSize: {
481
- enumerable: true,
482
- get: function() {
483
- return this.uniforms.dashSize.value;
484
- },
485
- set: function(value) {
486
- this.uniforms.dashSize.value = value;
487
- }
488
- },
489
- dashOffset: {
490
- enumerable: true,
491
- get: function() {
492
- return this.uniforms.dashOffset.value;
493
- },
494
- set: function(value) {
495
- this.uniforms.dashOffset.value = value;
496
- }
497
- },
498
- gapSize: {
499
- enumerable: true,
500
- get: function() {
501
- return this.uniforms.gapSize.value;
502
- },
503
- set: function(value) {
504
- this.uniforms.gapSize.value = value;
505
- }
506
- },
507
- opacity: {
508
- enumerable: true,
509
- get: function() {
510
- return this.uniforms.opacity.value;
511
- },
512
- set: function(value) {
513
- this.uniforms.opacity.value = value;
514
- }
515
- },
516
- resolution: {
517
- enumerable: true,
518
- get: function() {
519
- return this.uniforms.resolution.value;
520
- },
521
- set: function(value) {
522
- this.uniforms.resolution.value.copy(value);
523
- }
524
- },
525
- alphaToCoverage: {
526
- enumerable: true,
527
- get: function() {
528
- return Boolean("USE_ALPHA_TO_COVERAGE" in this.defines);
529
- },
530
- set: function(value) {
531
- if (Boolean(value) !== Boolean("USE_ALPHA_TO_COVERAGE" in this.defines)) {
532
- this.needsUpdate = true;
533
- }
534
- if (value === true) {
535
- this.defines.USE_ALPHA_TO_COVERAGE = "";
536
- this.extensions.derivatives = true;
537
- } else {
538
- delete this.defines.USE_ALPHA_TO_COVERAGE;
539
- this.extensions.derivatives = false;
540
- }
541
- }
542
- }
543
- });
544
- this.setValues(parameters);
545
- }
546
- }
547
- exports.LineMaterial = LineMaterial;