three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  415. package/shaders/CopyShader.cjs +0 -25
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  503. package/utils/BufferGeometryUtils.cjs +0 -636
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  505. package/utils/GeometryCompressionUtils.cjs +0 -573
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  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
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  515. package/utils/SkeletonUtils.cjs +0 -211
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  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
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  527. package/webxr/Text2D.cjs +0 -48
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  529. package/webxr/VRButton.cjs +0 -111
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  535. package/webxr/XRHandMeshModel.cjs +0 -82
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  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
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@@ -1,573 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- var GeometryCompressionUtils = {
5
- /**
6
- * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
7
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
8
- *
9
- * @param {THREE.Mesh} mesh
10
- * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
11
- *
12
- */
13
- compressNormals: function(mesh, encodeMethod) {
14
- if (!mesh.geometry) {
15
- console.error("Mesh must contain geometry. ");
16
- }
17
- const normal = mesh.geometry.attributes.normal;
18
- if (!normal) {
19
- console.error("Geometry must contain normal attribute. ");
20
- }
21
- if (normal.isPacked)
22
- return;
23
- if (normal.itemSize != 3) {
24
- console.error("normal.itemSize is not 3, which cannot be encoded. ");
25
- }
26
- const array = normal.array;
27
- const count = normal.count;
28
- let result;
29
- if (encodeMethod == "DEFAULT") {
30
- result = new Uint8Array(count * 3);
31
- for (let idx = 0; idx < array.length; idx += 3) {
32
- const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
33
- result[idx + 0] = encoded[0];
34
- result[idx + 1] = encoded[1];
35
- result[idx + 2] = encoded[2];
36
- }
37
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
38
- mesh.geometry.attributes.normal.bytes = result.length * 1;
39
- } else if (encodeMethod == "OCT1Byte") {
40
- result = new Int8Array(count * 2);
41
- for (let idx = 0; idx < array.length; idx += 3) {
42
- const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
43
- result[idx / 3 * 2 + 0] = encoded[0];
44
- result[idx / 3 * 2 + 1] = encoded[1];
45
- }
46
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
47
- mesh.geometry.attributes.normal.bytes = result.length * 1;
48
- } else if (encodeMethod == "OCT2Byte") {
49
- result = new Int16Array(count * 2);
50
- for (let idx = 0; idx < array.length; idx += 3) {
51
- const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
52
- result[idx / 3 * 2 + 0] = encoded[0];
53
- result[idx / 3 * 2 + 1] = encoded[1];
54
- }
55
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
56
- mesh.geometry.attributes.normal.bytes = result.length * 2;
57
- } else if (encodeMethod == "ANGLES") {
58
- result = new Uint16Array(count * 2);
59
- for (let idx = 0; idx < array.length; idx += 3) {
60
- const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
61
- result[idx / 3 * 2 + 0] = encoded[0];
62
- result[idx / 3 * 2 + 1] = encoded[1];
63
- }
64
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
65
- mesh.geometry.attributes.normal.bytes = result.length * 2;
66
- } else {
67
- console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
68
- }
69
- mesh.geometry.attributes.normal.needsUpdate = true;
70
- mesh.geometry.attributes.normal.isPacked = true;
71
- mesh.geometry.attributes.normal.packingMethod = encodeMethod;
72
- if (!(mesh.material instanceof PackedPhongMaterial)) {
73
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
74
- }
75
- if (encodeMethod == "ANGLES") {
76
- mesh.material.defines.USE_PACKED_NORMAL = 0;
77
- }
78
- if (encodeMethod == "OCT1Byte") {
79
- mesh.material.defines.USE_PACKED_NORMAL = 1;
80
- }
81
- if (encodeMethod == "OCT2Byte") {
82
- mesh.material.defines.USE_PACKED_NORMAL = 1;
83
- }
84
- if (encodeMethod == "DEFAULT") {
85
- mesh.material.defines.USE_PACKED_NORMAL = 2;
86
- }
87
- },
88
- /**
89
- * Make the input mesh.geometry's position attribute encoded and compressed.
90
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
91
- *
92
- * @param {THREE.Mesh} mesh
93
- *
94
- */
95
- compressPositions: function(mesh) {
96
- if (!mesh.geometry) {
97
- console.error("Mesh must contain geometry. ");
98
- }
99
- const position = mesh.geometry.attributes.position;
100
- if (!position) {
101
- console.error("Geometry must contain position attribute. ");
102
- }
103
- if (position.isPacked)
104
- return;
105
- if (position.itemSize != 3) {
106
- console.error("position.itemSize is not 3, which cannot be packed. ");
107
- }
108
- const array = position.array;
109
- const encodingBytes = 2;
110
- const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
111
- const quantized = result.quantized;
112
- const decodeMat = result.decodeMat;
113
- if (mesh.geometry.boundingBox == null)
114
- mesh.geometry.computeBoundingBox();
115
- if (mesh.geometry.boundingSphere == null)
116
- mesh.geometry.computeBoundingSphere();
117
- mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
118
- mesh.geometry.attributes.position.isPacked = true;
119
- mesh.geometry.attributes.position.needsUpdate = true;
120
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
121
- if (!(mesh.material instanceof PackedPhongMaterial)) {
122
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
123
- }
124
- mesh.material.defines.USE_PACKED_POSITION = 0;
125
- mesh.material.uniforms.quantizeMatPos.value = decodeMat;
126
- mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
127
- },
128
- /**
129
- * Make the input mesh.geometry's uv attribute encoded and compressed.
130
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
131
- *
132
- * @param {THREE.Mesh} mesh
133
- *
134
- */
135
- compressUvs: function(mesh) {
136
- if (!mesh.geometry) {
137
- console.error("Mesh must contain geometry property. ");
138
- }
139
- const uvs = mesh.geometry.attributes.uv;
140
- if (!uvs) {
141
- console.error("Geometry must contain uv attribute. ");
142
- }
143
- if (uvs.isPacked)
144
- return;
145
- const range = { min: Infinity, max: -Infinity };
146
- const array = uvs.array;
147
- for (let i = 0; i < array.length; i++) {
148
- range.min = Math.min(range.min, array[i]);
149
- range.max = Math.max(range.max, array[i]);
150
- }
151
- let result;
152
- if (range.min >= -1 && range.max <= 1) {
153
- result = new Uint16Array(array.length);
154
- for (let i = 0; i < array.length; i += 2) {
155
- const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
156
- result[i] = encoded[0];
157
- result[i + 1] = encoded[1];
158
- }
159
- mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
160
- mesh.geometry.attributes.uv.isPacked = true;
161
- mesh.geometry.attributes.uv.needsUpdate = true;
162
- mesh.geometry.attributes.uv.bytes = result.length * 2;
163
- if (!(mesh.material instanceof PackedPhongMaterial)) {
164
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
165
- }
166
- mesh.material.defines.USE_PACKED_UV = 0;
167
- } else {
168
- result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
169
- mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
170
- mesh.geometry.attributes.uv.isPacked = true;
171
- mesh.geometry.attributes.uv.needsUpdate = true;
172
- mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
173
- if (!(mesh.material instanceof PackedPhongMaterial)) {
174
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
175
- }
176
- mesh.material.defines.USE_PACKED_UV = 1;
177
- mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
178
- mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
179
- }
180
- },
181
- EncodingFuncs: {
182
- defaultEncode: function(x, y, z, bytes) {
183
- if (bytes == 1) {
184
- const tmpx = Math.round((x + 1) * 0.5 * 255);
185
- const tmpy = Math.round((y + 1) * 0.5 * 255);
186
- const tmpz = Math.round((z + 1) * 0.5 * 255);
187
- return new Uint8Array([tmpx, tmpy, tmpz]);
188
- } else if (bytes == 2) {
189
- const tmpx = Math.round((x + 1) * 0.5 * 65535);
190
- const tmpy = Math.round((y + 1) * 0.5 * 65535);
191
- const tmpz = Math.round((z + 1) * 0.5 * 65535);
192
- return new Uint16Array([tmpx, tmpy, tmpz]);
193
- } else {
194
- console.error("number of bytes must be 1 or 2");
195
- }
196
- },
197
- defaultDecode: function(array, bytes) {
198
- if (bytes == 1) {
199
- return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
200
- } else if (bytes == 2) {
201
- return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
202
- } else {
203
- console.error("number of bytes must be 1 or 2");
204
- }
205
- },
206
- // for `Angles` encoding
207
- anglesEncode: function(x, y, z) {
208
- const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
209
- const normal1 = parseInt(0.5 * (1 + z) * 65535);
210
- return new Uint16Array([normal0, normal1]);
211
- },
212
- // for `Octahedron` encoding
213
- octEncodeBest: function(x, y, z, bytes) {
214
- var oct, dec, best, currentCos, bestCos;
215
- best = oct = octEncodeVec3(x, y, z, "floor", "floor");
216
- dec = octDecodeVec2(oct);
217
- bestCos = dot(x, y, z, dec);
218
- oct = octEncodeVec3(x, y, z, "ceil", "floor");
219
- dec = octDecodeVec2(oct);
220
- currentCos = dot(x, y, z, dec);
221
- if (currentCos > bestCos) {
222
- best = oct;
223
- bestCos = currentCos;
224
- }
225
- oct = octEncodeVec3(x, y, z, "floor", "ceil");
226
- dec = octDecodeVec2(oct);
227
- currentCos = dot(x, y, z, dec);
228
- if (currentCos > bestCos) {
229
- best = oct;
230
- bestCos = currentCos;
231
- }
232
- oct = octEncodeVec3(x, y, z, "ceil", "ceil");
233
- dec = octDecodeVec2(oct);
234
- currentCos = dot(x, y, z, dec);
235
- if (currentCos > bestCos) {
236
- best = oct;
237
- }
238
- return best;
239
- function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
240
- var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
241
- var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
242
- if (z < 0) {
243
- var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
244
- var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
245
- x2 = tempx;
246
- y2 = tempy;
247
- var diff = 1 - Math.abs(x2) - Math.abs(y2);
248
- if (diff > 0) {
249
- diff += 1e-3;
250
- x2 += x2 > 0 ? diff / 2 : -diff / 2;
251
- y2 += y2 > 0 ? diff / 2 : -diff / 2;
252
- }
253
- }
254
- if (bytes == 1) {
255
- return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
256
- }
257
- if (bytes == 2) {
258
- return new Int16Array([
259
- Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
260
- Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
261
- ]);
262
- }
263
- }
264
- function octDecodeVec2(oct2) {
265
- var x2 = oct2[0];
266
- var y2 = oct2[1];
267
- if (bytes == 1) {
268
- x2 /= x2 < 0 ? 127 : 128;
269
- y2 /= y2 < 0 ? 127 : 128;
270
- } else if (bytes == 2) {
271
- x2 /= x2 < 0 ? 32767 : 32768;
272
- y2 /= y2 < 0 ? 32767 : 32768;
273
- }
274
- var z2 = 1 - Math.abs(x2) - Math.abs(y2);
275
- if (z2 < 0) {
276
- var tmpx = x2;
277
- x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
278
- y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
279
- }
280
- var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
281
- return [x2 / length, y2 / length, z2 / length];
282
- }
283
- function dot(x2, y2, z2, vec3) {
284
- return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
285
- }
286
- },
287
- quantizedEncode: function(array, bytes) {
288
- let quantized, segments;
289
- if (bytes == 1) {
290
- quantized = new Uint8Array(array.length);
291
- segments = 255;
292
- } else if (bytes == 2) {
293
- quantized = new Uint16Array(array.length);
294
- segments = 65535;
295
- } else {
296
- console.error("number of bytes error! ");
297
- }
298
- const decodeMat = new THREE.Matrix4();
299
- const min = new Float32Array(3);
300
- const max = new Float32Array(3);
301
- min[0] = min[1] = min[2] = Number.MAX_VALUE;
302
- max[0] = max[1] = max[2] = -Number.MAX_VALUE;
303
- for (let i = 0; i < array.length; i += 3) {
304
- min[0] = Math.min(min[0], array[i + 0]);
305
- min[1] = Math.min(min[1], array[i + 1]);
306
- min[2] = Math.min(min[2], array[i + 2]);
307
- max[0] = Math.max(max[0], array[i + 0]);
308
- max[1] = Math.max(max[1], array[i + 1]);
309
- max[2] = Math.max(max[2], array[i + 2]);
310
- }
311
- decodeMat.scale(
312
- new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
313
- );
314
- decodeMat.elements[12] = min[0];
315
- decodeMat.elements[13] = min[1];
316
- decodeMat.elements[14] = min[2];
317
- decodeMat.transpose();
318
- const multiplier = new Float32Array([
319
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
320
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
321
- max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
322
- ]);
323
- for (let i = 0; i < array.length; i += 3) {
324
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
325
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
326
- quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
327
- }
328
- return {
329
- quantized,
330
- decodeMat
331
- };
332
- },
333
- quantizedEncodeUV: function(array, bytes) {
334
- let quantized, segments;
335
- if (bytes == 1) {
336
- quantized = new Uint8Array(array.length);
337
- segments = 255;
338
- } else if (bytes == 2) {
339
- quantized = new Uint16Array(array.length);
340
- segments = 65535;
341
- } else {
342
- console.error("number of bytes error! ");
343
- }
344
- const decodeMat = new THREE.Matrix3();
345
- const min = new Float32Array(2);
346
- const max = new Float32Array(2);
347
- min[0] = min[1] = Number.MAX_VALUE;
348
- max[0] = max[1] = -Number.MAX_VALUE;
349
- for (let i = 0; i < array.length; i += 2) {
350
- min[0] = Math.min(min[0], array[i + 0]);
351
- min[1] = Math.min(min[1], array[i + 1]);
352
- max[0] = Math.max(max[0], array[i + 0]);
353
- max[1] = Math.max(max[1], array[i + 1]);
354
- }
355
- decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
356
- decodeMat.elements[6] = min[0];
357
- decodeMat.elements[7] = min[1];
358
- decodeMat.transpose();
359
- const multiplier = new Float32Array([
360
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
361
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
362
- ]);
363
- for (let i = 0; i < array.length; i += 2) {
364
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
365
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
366
- }
367
- return {
368
- quantized,
369
- decodeMat
370
- };
371
- }
372
- }
373
- };
374
- class PackedPhongMaterial extends THREE.MeshPhongMaterial {
375
- constructor(parameters) {
376
- super();
377
- this.defines = {};
378
- this.type = "PackedPhongMaterial";
379
- this.uniforms = THREE.UniformsUtils.merge([
380
- THREE.ShaderLib.phong.uniforms,
381
- {
382
- quantizeMatPos: { value: null },
383
- quantizeMatUV: { value: null }
384
- }
385
- ]);
386
- this.vertexShader = [
387
- "#define PHONG",
388
- "varying vec3 vViewPosition;",
389
- "#ifndef FLAT_SHADED",
390
- "varying vec3 vNormal;",
391
- "#endif",
392
- THREE.ShaderChunk.common,
393
- THREE.ShaderChunk.uv_pars_vertex,
394
- THREE.ShaderChunk.uv2_pars_vertex,
395
- THREE.ShaderChunk.displacementmap_pars_vertex,
396
- THREE.ShaderChunk.envmap_pars_vertex,
397
- THREE.ShaderChunk.color_pars_vertex,
398
- THREE.ShaderChunk.fog_pars_vertex,
399
- THREE.ShaderChunk.morphtarget_pars_vertex,
400
- THREE.ShaderChunk.skinning_pars_vertex,
401
- THREE.ShaderChunk.shadowmap_pars_vertex,
402
- THREE.ShaderChunk.logdepthbuf_pars_vertex,
403
- THREE.ShaderChunk.clipping_planes_pars_vertex,
404
- `#ifdef USE_PACKED_NORMAL
405
- #if USE_PACKED_NORMAL == 0
406
- vec3 decodeNormal(vec3 packedNormal)
407
- {
408
- float x = packedNormal.x * 2.0 - 1.0;
409
- float y = packedNormal.y * 2.0 - 1.0;
410
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
411
- vec2 scphi = vec2(sqrt(1.0 - y * y), y);
412
- return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
413
- }
414
- #endif
415
-
416
- #if USE_PACKED_NORMAL == 1
417
- vec3 decodeNormal(vec3 packedNormal)
418
- {
419
- vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
420
- if (v.z < 0.0)
421
- {
422
- v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
423
- }
424
- return normalize(v);
425
- }
426
- #endif
427
-
428
- #if USE_PACKED_NORMAL == 2
429
- vec3 decodeNormal(vec3 packedNormal)
430
- {
431
- vec3 v = (packedNormal * 2.0) - 1.0;
432
- return normalize(v);
433
- }
434
- #endif
435
- #endif`,
436
- `#ifdef USE_PACKED_POSITION
437
- #if USE_PACKED_POSITION == 0
438
- uniform mat4 quantizeMatPos;
439
- #endif
440
- #endif`,
441
- `#ifdef USE_PACKED_UV
442
- #if USE_PACKED_UV == 1
443
- uniform mat3 quantizeMatUV;
444
- #endif
445
- #endif`,
446
- `#ifdef USE_PACKED_UV
447
- #if USE_PACKED_UV == 0
448
- vec2 decodeUV(vec2 packedUV)
449
- {
450
- vec2 uv = (packedUV * 2.0) - 1.0;
451
- return uv;
452
- }
453
- #endif
454
-
455
- #if USE_PACKED_UV == 1
456
- vec2 decodeUV(vec2 packedUV)
457
- {
458
- vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
459
- return uv;
460
- }
461
- #endif
462
- #endif`,
463
- "void main() {",
464
- THREE.ShaderChunk.uv_vertex,
465
- `#ifdef USE_UV
466
- #ifdef USE_PACKED_UV
467
- vUv = decodeUV(vUv);
468
- #endif
469
- #endif`,
470
- THREE.ShaderChunk.uv2_vertex,
471
- THREE.ShaderChunk.color_vertex,
472
- THREE.ShaderChunk.beginnormal_vertex,
473
- `#ifdef USE_PACKED_NORMAL
474
- objectNormal = decodeNormal(objectNormal);
475
- #endif
476
-
477
- #ifdef USE_TANGENT
478
- vec3 objectTangent = vec3( tangent.xyz );
479
- #endif
480
- `,
481
- THREE.ShaderChunk.morphnormal_vertex,
482
- THREE.ShaderChunk.skinbase_vertex,
483
- THREE.ShaderChunk.skinnormal_vertex,
484
- THREE.ShaderChunk.defaultnormal_vertex,
485
- "#ifndef FLAT_SHADED",
486
- " vNormal = normalize( transformedNormal );",
487
- "#endif",
488
- THREE.ShaderChunk.begin_vertex,
489
- `#ifdef USE_PACKED_POSITION
490
- #if USE_PACKED_POSITION == 0
491
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
492
- #endif
493
- #endif`,
494
- THREE.ShaderChunk.morphtarget_vertex,
495
- THREE.ShaderChunk.skinning_vertex,
496
- THREE.ShaderChunk.displacementmap_vertex,
497
- THREE.ShaderChunk.project_vertex,
498
- THREE.ShaderChunk.logdepthbuf_vertex,
499
- THREE.ShaderChunk.clipping_planes_vertex,
500
- "vViewPosition = - mvPosition.xyz;",
501
- THREE.ShaderChunk.worldpos_vertex,
502
- THREE.ShaderChunk.envmap_vertex,
503
- THREE.ShaderChunk.shadowmap_vertex,
504
- THREE.ShaderChunk.fog_vertex,
505
- "}"
506
- ].join("\n");
507
- this.fragmentShader = [
508
- "#define PHONG",
509
- "uniform vec3 diffuse;",
510
- "uniform vec3 emissive;",
511
- "uniform vec3 specular;",
512
- "uniform float shininess;",
513
- "uniform float opacity;",
514
- THREE.ShaderChunk.common,
515
- THREE.ShaderChunk.packing,
516
- THREE.ShaderChunk.dithering_pars_fragment,
517
- THREE.ShaderChunk.color_pars_fragment,
518
- THREE.ShaderChunk.uv_pars_fragment,
519
- THREE.ShaderChunk.uv2_pars_fragment,
520
- THREE.ShaderChunk.map_pars_fragment,
521
- THREE.ShaderChunk.alphamap_pars_fragment,
522
- THREE.ShaderChunk.aomap_pars_fragment,
523
- THREE.ShaderChunk.lightmap_pars_fragment,
524
- THREE.ShaderChunk.emissivemap_pars_fragment,
525
- THREE.ShaderChunk.envmap_common_pars_fragment,
526
- THREE.ShaderChunk.envmap_pars_fragment,
527
- THREE.ShaderChunk.cube_uv_reflection_fragment,
528
- THREE.ShaderChunk.fog_pars_fragment,
529
- THREE.ShaderChunk.bsdfs,
530
- THREE.ShaderChunk.lights_pars_begin,
531
- THREE.ShaderChunk.lights_phong_pars_fragment,
532
- THREE.ShaderChunk.shadowmap_pars_fragment,
533
- THREE.ShaderChunk.bumpmap_pars_fragment,
534
- THREE.ShaderChunk.normalmap_pars_fragment,
535
- THREE.ShaderChunk.specularmap_pars_fragment,
536
- THREE.ShaderChunk.logdepthbuf_pars_fragment,
537
- THREE.ShaderChunk.clipping_planes_pars_fragment,
538
- "void main() {",
539
- THREE.ShaderChunk.clipping_planes_fragment,
540
- "vec4 diffuseColor = vec4( diffuse, opacity );",
541
- "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
542
- "vec3 totalEmissiveRadiance = emissive;",
543
- THREE.ShaderChunk.logdepthbuf_fragment,
544
- THREE.ShaderChunk.map_fragment,
545
- THREE.ShaderChunk.color_fragment,
546
- THREE.ShaderChunk.alphamap_fragment,
547
- THREE.ShaderChunk.alphatest_fragment,
548
- THREE.ShaderChunk.specularmap_fragment,
549
- THREE.ShaderChunk.normal_fragment_begin,
550
- THREE.ShaderChunk.normal_fragment_maps,
551
- THREE.ShaderChunk.emissivemap_fragment,
552
- // accumulation
553
- THREE.ShaderChunk.lights_phong_fragment,
554
- THREE.ShaderChunk.lights_fragment_begin,
555
- THREE.ShaderChunk.lights_fragment_maps,
556
- THREE.ShaderChunk.lights_fragment_end,
557
- // modulation
558
- THREE.ShaderChunk.aomap_fragment,
559
- "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
560
- THREE.ShaderChunk.envmap_fragment,
561
- "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
562
- THREE.ShaderChunk.tonemapping_fragment,
563
- parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? THREE.ShaderChunk.colorspace_fragment : THREE.ShaderChunk.encodings_fragment,
564
- THREE.ShaderChunk.fog_fragment,
565
- THREE.ShaderChunk.premultiplied_alpha_fragment,
566
- THREE.ShaderChunk.dithering_fragment,
567
- "}"
568
- ].join("\n");
569
- this.setValues(parameters);
570
- }
571
- }
572
- exports.GeometryCompressionUtils = GeometryCompressionUtils;
573
- exports.PackedPhongMaterial = PackedPhongMaterial;