three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,232 +0,0 @@
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from "three";
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const CHANNELS = 4;
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const TEXTURE_WIDTH = 1024;
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const TEXTURE_HEIGHT = 4;
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const initSplineTexture = (numberOfCurves = 1) => {
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const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
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const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
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dataTexture.wrapS = RepeatWrapping;
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dataTexture.wrapT = RepeatWrapping;
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dataTexture.magFilter = NearestFilter;
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dataTexture.needsUpdate = true;
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return dataTexture;
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};
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const updateSplineTexture = (texture, splineCurve, offset = 0) => {
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const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
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splineCurve.arcLengthDivisions = numberOfPoints / 2;
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splineCurve.updateArcLengths();
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const points = splineCurve.getSpacedPoints(numberOfPoints);
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const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
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for (let i = 0; i < numberOfPoints; i++) {
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const rowOffset = Math.floor(i / TEXTURE_WIDTH);
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const rowIndex = i % TEXTURE_WIDTH;
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let pt = points[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.tangents[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.normals[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.binormals[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
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}
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texture.needsUpdate = true;
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};
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const setTextureValue = (texture, index, x, y, z, o) => {
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const image = texture.image;
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const { data } = image;
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const i = CHANNELS * TEXTURE_WIDTH * o;
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data[index * CHANNELS + i + 0] = x;
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data[index * CHANNELS + i + 1] = y;
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data[index * CHANNELS + i + 2] = z;
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data[index * CHANNELS + i + 3] = 1;
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};
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const getUniforms = (splineTexture) => ({
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spineTexture: { value: splineTexture },
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pathOffset: { type: "f", value: 0 },
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// time of path curve
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pathSegment: { type: "f", value: 1 },
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// fractional length of path
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spineOffset: { type: "f", value: 161 },
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spineLength: { type: "f", value: 400 },
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flow: { type: "i", value: 1 }
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});
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function modifyShader(material, uniforms, numberOfCurves = 1) {
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if (material.__ok)
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return;
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material.__ok = true;
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material.onBeforeCompile = (shader) => {
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if (shader.__modified)
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return;
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shader.__modified = true;
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Object.assign(shader.uniforms, uniforms);
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const vertexShader = (
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/* glsl */
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`
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uniform sampler2D spineTexture;
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uniform float pathOffset;
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uniform float pathSegment;
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uniform float spineOffset;
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uniform float spineLength;
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uniform int flow;
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float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
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float textureStacks = ${TEXTURE_HEIGHT / 4}.;
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${shader.vertexShader}
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`.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
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/void\s*main\s*\(\)\s*\{/,
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/* glsl */
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`
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void main() {
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#include <beginnormal_vertex>
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vec4 worldPos = modelMatrix * vec4(position, 1.);
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bool bend = flow > 0;
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float xWeight = bend ? 0. : 1.;
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#ifdef USE_INSTANCING
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float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
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float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
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float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
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float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
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#else
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float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
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float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
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#endif
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mt = mod(mt, textureStacks);
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float rowOffset = floor(mt);
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#ifdef USE_INSTANCING
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rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
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#endif
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vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
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mat3 basis = mat3(a, b, c);
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vec3 transformed = basis
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* vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
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+ spinePos;
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vec3 transformedNormal = normalMatrix * (basis * objectNormal);
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`
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).replace(
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"#include <project_vertex>",
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/* glsl */
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`vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
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gl_Position = projectionMatrix * mvPosition;`
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)
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);
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shader.vertexShader = vertexShader;
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};
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}
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class Flow {
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/**
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* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
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* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
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*/
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constructor(mesh, numberOfCurves = 1) {
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__publicField(this, "curveArray");
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__publicField(this, "curveLengthArray");
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__publicField(this, "object3D");
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__publicField(this, "splineTexure");
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__publicField(this, "uniforms");
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const obj3D = mesh.clone();
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const splineTexure = initSplineTexture(numberOfCurves);
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const uniforms = getUniforms(splineTexure);
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obj3D.traverse((child) => {
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if (child instanceof Mesh || child instanceof InstancedMesh) {
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child.material = child.material.clone();
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modifyShader(child.material, uniforms, numberOfCurves);
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}
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});
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this.curveArray = new Array(numberOfCurves);
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this.curveLengthArray = new Array(numberOfCurves);
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this.object3D = obj3D;
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this.splineTexure = splineTexure;
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this.uniforms = uniforms;
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}
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updateCurve(index, curve) {
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if (index >= this.curveArray.length)
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throw Error("Index out of range for Flow");
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const curveLength = curve.getLength();
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this.uniforms.spineLength.value = curveLength;
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this.curveLengthArray[index] = curveLength;
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this.curveArray[index] = curve;
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updateSplineTexture(this.splineTexure, curve, index);
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}
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moveAlongCurve(amount) {
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this.uniforms.pathOffset.value += amount;
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}
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}
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const matrix = /* @__PURE__ */ new Matrix4();
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class InstancedFlow extends Flow {
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/**
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*
|
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* @param {number} count The number of instanced elements
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* @param {number} curveCount The number of curves to preallocate for
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* @param {Geometry} geometry The geometry to use for the instanced mesh
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* @param {Material} material The material to use for the instanced mesh
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*/
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constructor(count, curveCount, geometry, material) {
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const mesh = new InstancedMesh(geometry, material, count);
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mesh.instanceMatrix.setUsage(DynamicDrawUsage);
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mesh.frustumCulled = false;
|
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super(mesh, curveCount);
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__publicField(this, "offsets");
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__publicField(this, "whichCurve");
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this.offsets = new Array(count).fill(0);
|
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this.whichCurve = new Array(count).fill(0);
|
190
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}
|
191
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/**
|
192
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* The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
|
193
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* This writes that information to the matrix and marks it as needing update.
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*
|
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* @param {number} index of the instanced element to update
|
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*/
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writeChanges(index) {
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matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
|
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this.object3D.setMatrixAt(index, matrix);
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this.object3D.instanceMatrix.needsUpdate = true;
|
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}
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/**
|
203
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* Move an individual element along the curve by a specific amount
|
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*
|
205
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* @param {number} index Which element to update
|
206
|
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* @param {number} offset Move by how much
|
207
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*/
|
208
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moveIndividualAlongCurve(index, offset) {
|
209
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this.offsets[index] += offset;
|
210
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this.writeChanges(index);
|
211
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}
|
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/**
|
213
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* Select which curve to use for an element
|
214
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*
|
215
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* @param {number} index the index of the instanced element to update
|
216
|
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* @param {number} curveNo the index of the curve it should use
|
217
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*/
|
218
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setCurve(index, curveNo) {
|
219
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if (isNaN(curveNo))
|
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throw Error("curve index being set is Not a Number (NaN)");
|
221
|
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this.whichCurve[index] = curveNo;
|
222
|
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this.writeChanges(index);
|
223
|
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}
|
224
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}
|
225
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export {
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Flow,
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InstancedFlow,
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getUniforms,
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initSplineTexture,
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modifyShader,
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updateSplineTexture
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};
|
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"use strict";
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var __defProp = Object.defineProperty;
|
3
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
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return value;
|
7
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
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const THREE = require("three");
|
10
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const BufferGeometryUtils = require("../utils/BufferGeometryUtils.cjs");
|
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class EdgeSplitModifier {
|
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constructor() {
|
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__publicField(this, "A", new THREE.Vector3());
|
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__publicField(this, "B", new THREE.Vector3());
|
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__publicField(this, "C", new THREE.Vector3());
|
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__publicField(this, "positions", []);
|
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__publicField(this, "normals", new Float32Array());
|
18
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__publicField(this, "indexes", []);
|
19
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__publicField(this, "pointToIndexMap", []);
|
20
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__publicField(this, "splitIndexes", []);
|
21
|
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__publicField(this, "oldNormals", []);
|
22
|
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__publicField(this, "computeNormals", () => {
|
23
|
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this.normals = new Float32Array(this.indexes.length * 3);
|
24
|
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for (let i = 0; i < this.indexes.length; i += 3) {
|
25
|
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let index = this.indexes[i];
|
26
|
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this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
27
|
-
index = this.indexes[i + 1];
|
28
|
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this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
29
|
-
index = this.indexes[i + 2];
|
30
|
-
this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
31
|
-
this.C.sub(this.B);
|
32
|
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this.A.sub(this.B);
|
33
|
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const normal = this.C.cross(this.A).normalize();
|
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for (let j = 0; j < 3; j++) {
|
35
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this.normals[3 * (i + j)] = normal.x;
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36
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this.normals[3 * (i + j) + 1] = normal.y;
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this.normals[3 * (i + j) + 2] = normal.z;
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38
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}
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39
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}
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});
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41
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__publicField(this, "mapPositionsToIndexes", () => {
|
42
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this.pointToIndexMap = Array(this.positions.length / 3);
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43
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for (let i = 0; i < this.indexes.length; i++) {
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44
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const index = this.indexes[i];
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if (this.pointToIndexMap[index] == null) {
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this.pointToIndexMap[index] = [];
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}
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48
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this.pointToIndexMap[index].push(i);
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}
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});
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51
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__publicField(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
|
52
|
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this.A.set(
|
53
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this.normals[3 * firstIndex],
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54
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this.normals[3 * firstIndex + 1],
|
55
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this.normals[3 * firstIndex + 2]
|
56
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-
).normalize();
|
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const result = {
|
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splitGroup: [],
|
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currentGroup: [firstIndex]
|
60
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};
|
61
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for (let j of indexes) {
|
62
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-
if (j !== firstIndex) {
|
63
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this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
|
64
|
-
if (this.B.dot(this.A) < cutOff) {
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65
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result.splitGroup.push(j);
|
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} else {
|
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result.currentGroup.push(j);
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}
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}
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70
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}
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|
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return result;
|
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-
});
|
73
|
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__publicField(this, "edgeSplit", (indexes, cutOff, original = null) => {
|
74
|
-
if (indexes.length === 0)
|
75
|
-
return;
|
76
|
-
const groupResults = [];
|
77
|
-
for (let index of indexes) {
|
78
|
-
groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
|
79
|
-
}
|
80
|
-
let result = groupResults[0];
|
81
|
-
for (let groupResult of groupResults) {
|
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|
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if (groupResult.currentGroup.length > result.currentGroup.length) {
|
83
|
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result = groupResult;
|
84
|
-
}
|
85
|
-
}
|
86
|
-
if (original != null) {
|
87
|
-
this.splitIndexes.push({
|
88
|
-
original,
|
89
|
-
indexes: result.currentGroup
|
90
|
-
});
|
91
|
-
}
|
92
|
-
if (result.splitGroup.length) {
|
93
|
-
this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
|
94
|
-
}
|
95
|
-
});
|
96
|
-
__publicField(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
|
97
|
-
let hadNormals = false;
|
98
|
-
if (geometry.attributes.normal) {
|
99
|
-
hadNormals = true;
|
100
|
-
geometry = geometry.clone();
|
101
|
-
if (tryKeepNormals === true && geometry.index !== null) {
|
102
|
-
this.oldNormals = geometry.attributes.normal.array;
|
103
|
-
}
|
104
|
-
geometry.deleteAttribute("normal");
|
105
|
-
}
|
106
|
-
if (geometry.index == null) {
|
107
|
-
if (BufferGeometryUtils === void 0) {
|
108
|
-
throw "THREE.EdgeSplitModifier relies on BufferGeometryUtils";
|
109
|
-
}
|
110
|
-
geometry = BufferGeometryUtils.mergeVertices(geometry);
|
111
|
-
}
|
112
|
-
this.indexes = geometry.index.array;
|
113
|
-
this.positions = geometry.getAttribute("position").array;
|
114
|
-
this.computeNormals();
|
115
|
-
this.mapPositionsToIndexes();
|
116
|
-
this.splitIndexes = [];
|
117
|
-
for (let vertexIndexes of this.pointToIndexMap) {
|
118
|
-
this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 1e-3);
|
119
|
-
}
|
120
|
-
const newAttributes = {};
|
121
|
-
for (let name of Object.keys(geometry.attributes)) {
|
122
|
-
const oldAttribute = geometry.attributes[name];
|
123
|
-
const newArray = new oldAttribute.array.constructor(
|
124
|
-
(this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize
|
125
|
-
);
|
126
|
-
newArray.set(oldAttribute.array);
|
127
|
-
newAttributes[name] = new THREE.BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
|
128
|
-
}
|
129
|
-
const newIndexes = new Uint32Array(this.indexes.length);
|
130
|
-
newIndexes.set(this.indexes);
|
131
|
-
for (let i = 0; i < this.splitIndexes.length; i++) {
|
132
|
-
const split = this.splitIndexes[i];
|
133
|
-
const index = this.indexes[split.original];
|
134
|
-
for (let attribute of Object.values(newAttributes)) {
|
135
|
-
for (let j = 0; j < attribute.itemSize; j++) {
|
136
|
-
attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
|
137
|
-
}
|
138
|
-
}
|
139
|
-
for (let j of split.indexes) {
|
140
|
-
newIndexes[j] = this.indexes.length + i;
|
141
|
-
}
|
142
|
-
}
|
143
|
-
geometry = new THREE.BufferGeometry();
|
144
|
-
geometry.setIndex(new THREE.BufferAttribute(newIndexes, 1));
|
145
|
-
for (let name of Object.keys(newAttributes)) {
|
146
|
-
geometry.setAttribute(name, newAttributes[name]);
|
147
|
-
}
|
148
|
-
if (hadNormals) {
|
149
|
-
geometry.computeVertexNormals();
|
150
|
-
if (this.oldNormals !== null) {
|
151
|
-
const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
|
152
|
-
for (let splitData of this.splitIndexes)
|
153
|
-
changedNormals[splitData.original] = true;
|
154
|
-
for (let i = 0; i < changedNormals.length; i++) {
|
155
|
-
if (changedNormals[i] === false) {
|
156
|
-
for (let j = 0; j < 3; j++) {
|
157
|
-
geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
|
158
|
-
}
|
159
|
-
}
|
160
|
-
}
|
161
|
-
}
|
162
|
-
}
|
163
|
-
return geometry;
|
164
|
-
});
|
165
|
-
}
|
166
|
-
}
|
167
|
-
exports.EdgeSplitModifier = EdgeSplitModifier;
|
@@ -1,168 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Vector3, BufferAttribute, BufferGeometry } from "three";
|
8
|
-
import * as BufferGeometryUtils from "../utils/BufferGeometryUtils.js";
|
9
|
-
import { mergeVertices } from "../utils/BufferGeometryUtils.js";
|
10
|
-
class EdgeSplitModifier {
|
11
|
-
constructor() {
|
12
|
-
__publicField(this, "A", new Vector3());
|
13
|
-
__publicField(this, "B", new Vector3());
|
14
|
-
__publicField(this, "C", new Vector3());
|
15
|
-
__publicField(this, "positions", []);
|
16
|
-
__publicField(this, "normals", new Float32Array());
|
17
|
-
__publicField(this, "indexes", []);
|
18
|
-
__publicField(this, "pointToIndexMap", []);
|
19
|
-
__publicField(this, "splitIndexes", []);
|
20
|
-
__publicField(this, "oldNormals", []);
|
21
|
-
__publicField(this, "computeNormals", () => {
|
22
|
-
this.normals = new Float32Array(this.indexes.length * 3);
|
23
|
-
for (let i = 0; i < this.indexes.length; i += 3) {
|
24
|
-
let index = this.indexes[i];
|
25
|
-
this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
26
|
-
index = this.indexes[i + 1];
|
27
|
-
this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
28
|
-
index = this.indexes[i + 2];
|
29
|
-
this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
30
|
-
this.C.sub(this.B);
|
31
|
-
this.A.sub(this.B);
|
32
|
-
const normal = this.C.cross(this.A).normalize();
|
33
|
-
for (let j = 0; j < 3; j++) {
|
34
|
-
this.normals[3 * (i + j)] = normal.x;
|
35
|
-
this.normals[3 * (i + j) + 1] = normal.y;
|
36
|
-
this.normals[3 * (i + j) + 2] = normal.z;
|
37
|
-
}
|
38
|
-
}
|
39
|
-
});
|
40
|
-
__publicField(this, "mapPositionsToIndexes", () => {
|
41
|
-
this.pointToIndexMap = Array(this.positions.length / 3);
|
42
|
-
for (let i = 0; i < this.indexes.length; i++) {
|
43
|
-
const index = this.indexes[i];
|
44
|
-
if (this.pointToIndexMap[index] == null) {
|
45
|
-
this.pointToIndexMap[index] = [];
|
46
|
-
}
|
47
|
-
this.pointToIndexMap[index].push(i);
|
48
|
-
}
|
49
|
-
});
|
50
|
-
__publicField(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
|
51
|
-
this.A.set(
|
52
|
-
this.normals[3 * firstIndex],
|
53
|
-
this.normals[3 * firstIndex + 1],
|
54
|
-
this.normals[3 * firstIndex + 2]
|
55
|
-
).normalize();
|
56
|
-
const result = {
|
57
|
-
splitGroup: [],
|
58
|
-
currentGroup: [firstIndex]
|
59
|
-
};
|
60
|
-
for (let j of indexes) {
|
61
|
-
if (j !== firstIndex) {
|
62
|
-
this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
|
63
|
-
if (this.B.dot(this.A) < cutOff) {
|
64
|
-
result.splitGroup.push(j);
|
65
|
-
} else {
|
66
|
-
result.currentGroup.push(j);
|
67
|
-
}
|
68
|
-
}
|
69
|
-
}
|
70
|
-
return result;
|
71
|
-
});
|
72
|
-
__publicField(this, "edgeSplit", (indexes, cutOff, original = null) => {
|
73
|
-
if (indexes.length === 0)
|
74
|
-
return;
|
75
|
-
const groupResults = [];
|
76
|
-
for (let index of indexes) {
|
77
|
-
groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
|
78
|
-
}
|
79
|
-
let result = groupResults[0];
|
80
|
-
for (let groupResult of groupResults) {
|
81
|
-
if (groupResult.currentGroup.length > result.currentGroup.length) {
|
82
|
-
result = groupResult;
|
83
|
-
}
|
84
|
-
}
|
85
|
-
if (original != null) {
|
86
|
-
this.splitIndexes.push({
|
87
|
-
original,
|
88
|
-
indexes: result.currentGroup
|
89
|
-
});
|
90
|
-
}
|
91
|
-
if (result.splitGroup.length) {
|
92
|
-
this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
|
93
|
-
}
|
94
|
-
});
|
95
|
-
__publicField(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
|
96
|
-
let hadNormals = false;
|
97
|
-
if (geometry.attributes.normal) {
|
98
|
-
hadNormals = true;
|
99
|
-
geometry = geometry.clone();
|
100
|
-
if (tryKeepNormals === true && geometry.index !== null) {
|
101
|
-
this.oldNormals = geometry.attributes.normal.array;
|
102
|
-
}
|
103
|
-
geometry.deleteAttribute("normal");
|
104
|
-
}
|
105
|
-
if (geometry.index == null) {
|
106
|
-
if (BufferGeometryUtils === void 0) {
|
107
|
-
throw "THREE.EdgeSplitModifier relies on BufferGeometryUtils";
|
108
|
-
}
|
109
|
-
geometry = mergeVertices(geometry);
|
110
|
-
}
|
111
|
-
this.indexes = geometry.index.array;
|
112
|
-
this.positions = geometry.getAttribute("position").array;
|
113
|
-
this.computeNormals();
|
114
|
-
this.mapPositionsToIndexes();
|
115
|
-
this.splitIndexes = [];
|
116
|
-
for (let vertexIndexes of this.pointToIndexMap) {
|
117
|
-
this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 1e-3);
|
118
|
-
}
|
119
|
-
const newAttributes = {};
|
120
|
-
for (let name of Object.keys(geometry.attributes)) {
|
121
|
-
const oldAttribute = geometry.attributes[name];
|
122
|
-
const newArray = new oldAttribute.array.constructor(
|
123
|
-
(this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize
|
124
|
-
);
|
125
|
-
newArray.set(oldAttribute.array);
|
126
|
-
newAttributes[name] = new BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
|
127
|
-
}
|
128
|
-
const newIndexes = new Uint32Array(this.indexes.length);
|
129
|
-
newIndexes.set(this.indexes);
|
130
|
-
for (let i = 0; i < this.splitIndexes.length; i++) {
|
131
|
-
const split = this.splitIndexes[i];
|
132
|
-
const index = this.indexes[split.original];
|
133
|
-
for (let attribute of Object.values(newAttributes)) {
|
134
|
-
for (let j = 0; j < attribute.itemSize; j++) {
|
135
|
-
attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
|
136
|
-
}
|
137
|
-
}
|
138
|
-
for (let j of split.indexes) {
|
139
|
-
newIndexes[j] = this.indexes.length + i;
|
140
|
-
}
|
141
|
-
}
|
142
|
-
geometry = new BufferGeometry();
|
143
|
-
geometry.setIndex(new BufferAttribute(newIndexes, 1));
|
144
|
-
for (let name of Object.keys(newAttributes)) {
|
145
|
-
geometry.setAttribute(name, newAttributes[name]);
|
146
|
-
}
|
147
|
-
if (hadNormals) {
|
148
|
-
geometry.computeVertexNormals();
|
149
|
-
if (this.oldNormals !== null) {
|
150
|
-
const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
|
151
|
-
for (let splitData of this.splitIndexes)
|
152
|
-
changedNormals[splitData.original] = true;
|
153
|
-
for (let i = 0; i < changedNormals.length; i++) {
|
154
|
-
if (changedNormals[i] === false) {
|
155
|
-
for (let j = 0; j < 3; j++) {
|
156
|
-
geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
|
157
|
-
}
|
158
|
-
}
|
159
|
-
}
|
160
|
-
}
|
161
|
-
}
|
162
|
-
return geometry;
|
163
|
-
});
|
164
|
-
}
|
165
|
-
}
|
166
|
-
export {
|
167
|
-
EdgeSplitModifier
|
168
|
-
};
|