three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/objects/Sky.js
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Vector3, REVISION, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
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const SkyShader = {
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uniforms: {
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turbidity: { value: 2 },
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rayleigh: { value: 1 },
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mieCoefficient: { value: 5e-3 },
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mieDirectionalG: { value: 0.8 },
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sunPosition: { value: /* @__PURE__ */ new Vector3() },
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up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
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},
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vertexShader: (
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/* glsl */
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`
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uniform vec3 sunPosition;
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uniform float rayleigh;
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uniform float turbidity;
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uniform float mieCoefficient;
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uniform vec3 up;
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varying vec3 vWorldPosition;
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varying vec3 vSunDirection;
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varying float vSunfade;
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varying vec3 vBetaR;
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varying vec3 vBetaM;
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varying float vSunE;
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// constants for atmospheric scattering
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const float e = 2.71828182845904523536028747135266249775724709369995957;
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const float pi = 3.141592653589793238462643383279502884197169;
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// wavelength of used primaries, according to preetham
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const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
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// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
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// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
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const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
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// mie stuff
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// K coefficient for the primaries
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const float v = 4.0;
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const vec3 K = vec3( 0.686, 0.678, 0.666 );
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// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
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const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
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// earth shadow hack
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// cutoffAngle = pi / 1.95;
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const float cutoffAngle = 1.6110731556870734;
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const float steepness = 1.5;
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const float EE = 1000.0;
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float sunIntensity( float zenithAngleCos ) {
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zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
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return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
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}
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vec3 totalMie( float T ) {
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float c = ( 0.2 * T ) * 10E-18;
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return 0.434 * c * MieConst;
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}
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void main() {
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vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
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vWorldPosition = worldPosition.xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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gl_Position.z = gl_Position.w; // set z to camera.far
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vSunDirection = normalize( sunPosition );
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vSunE = sunIntensity( dot( vSunDirection, up ) );
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vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
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float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
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// extinction (absorbtion + out scattering)
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// rayleigh coefficients
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vBetaR = totalRayleigh * rayleighCoefficient;
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// mie coefficients
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vBetaM = totalMie( turbidity ) * mieCoefficient;
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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varying vec3 vWorldPosition;
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varying vec3 vSunDirection;
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varying float vSunfade;
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varying vec3 vBetaR;
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varying vec3 vBetaM;
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varying float vSunE;
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uniform float mieDirectionalG;
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uniform vec3 up;
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const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
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// constants for atmospheric scattering
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const float pi = 3.141592653589793238462643383279502884197169;
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const float n = 1.0003; // refractive index of air
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const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
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// optical length at zenith for molecules
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const float rayleighZenithLength = 8.4E3;
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const float mieZenithLength = 1.25E3;
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// 66 arc seconds -> degrees, and the cosine of that
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const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
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// 3.0 / ( 16.0 * pi )
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const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
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// 1.0 / ( 4.0 * pi )
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const float ONE_OVER_FOURPI = 0.07957747154594767;
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float rayleighPhase( float cosTheta ) {
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return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
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}
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float hgPhase( float cosTheta, float g ) {
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float g2 = pow( g, 2.0 );
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float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
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return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
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}
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void main() {
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vec3 direction = normalize( vWorldPosition - cameraPos );
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// optical length
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// cutoff angle at 90 to avoid singularity in next formula.
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float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
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float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
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float sR = rayleighZenithLength * inverse;
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float sM = mieZenithLength * inverse;
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144
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// combined extinction factor
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vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
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// in scattering
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float cosTheta = dot( direction, vSunDirection );
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float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
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vec3 betaRTheta = vBetaR * rPhase;
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float mPhase = hgPhase( cosTheta, mieDirectionalG );
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vec3 betaMTheta = vBetaM * mPhase;
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vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
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Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
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159
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160
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// nightsky
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161
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float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
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float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
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vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
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vec3 L0 = vec3( 0.1 ) * Fex;
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165
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// composition + solar disc
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float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
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168
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L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
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vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
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vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
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gl_FragColor = vec4( retColor, 1.0 );
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#include <tonemapping_fragment>
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}
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`
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)
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};
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const material = /* @__PURE__ */ new ShaderMaterial({
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name: "SkyShader",
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fragmentShader: SkyShader.fragmentShader,
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vertexShader: SkyShader.vertexShader,
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uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
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side: BackSide,
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depthWrite: false
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});
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class Sky extends Mesh {
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constructor() {
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super(new BoxGeometry(1, 1, 1), material);
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}
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}
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__publicField(Sky, "SkyShader", SkyShader);
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__publicField(Sky, "material", material);
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export {
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Sky
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};
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package/objects/Water.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
|
4
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class Water extends THREE.Mesh {
|
5
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constructor(geometry, options = {}) {
|
6
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super(geometry);
|
7
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this.isWater = true;
|
8
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const scope = this;
|
9
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const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
|
10
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const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
|
11
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const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
|
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const alpha = options.alpha !== void 0 ? options.alpha : 1;
|
13
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const time = options.time !== void 0 ? options.time : 0;
|
14
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const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
|
15
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const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
|
16
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const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
|
17
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const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
|
18
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const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
|
19
|
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const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
|
20
|
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const side = options.side !== void 0 ? options.side : THREE.FrontSide;
|
21
|
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const fog = options.fog !== void 0 ? options.fog : false;
|
22
|
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const mirrorPlane = new THREE.Plane();
|
23
|
-
const normal = new THREE.Vector3();
|
24
|
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const mirrorWorldPosition = new THREE.Vector3();
|
25
|
-
const cameraWorldPosition = new THREE.Vector3();
|
26
|
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const rotationMatrix = new THREE.Matrix4();
|
27
|
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const lookAtPosition = new THREE.Vector3(0, 0, -1);
|
28
|
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const clipPlane = new THREE.Vector4();
|
29
|
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const view = new THREE.Vector3();
|
30
|
-
const target = new THREE.Vector3();
|
31
|
-
const q = new THREE.Vector4();
|
32
|
-
const textureMatrix = new THREE.Matrix4();
|
33
|
-
const mirrorCamera = new THREE.PerspectiveCamera();
|
34
|
-
const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
|
35
|
-
const mirrorShader = {
|
36
|
-
uniforms: THREE.UniformsUtils.merge([
|
37
|
-
THREE.UniformsLib["fog"],
|
38
|
-
THREE.UniformsLib["lights"],
|
39
|
-
{
|
40
|
-
normalSampler: { value: null },
|
41
|
-
mirrorSampler: { value: null },
|
42
|
-
alpha: { value: 1 },
|
43
|
-
time: { value: 0 },
|
44
|
-
size: { value: 1 },
|
45
|
-
distortionScale: { value: 20 },
|
46
|
-
textureMatrix: { value: new THREE.Matrix4() },
|
47
|
-
sunColor: { value: new THREE.Color(8355711) },
|
48
|
-
sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
|
49
|
-
eye: { value: new THREE.Vector3() },
|
50
|
-
waterColor: { value: new THREE.Color(5592405) }
|
51
|
-
}
|
52
|
-
]),
|
53
|
-
vertexShader: (
|
54
|
-
/* glsl */
|
55
|
-
`
|
56
|
-
uniform mat4 textureMatrix;
|
57
|
-
uniform float time;
|
58
|
-
|
59
|
-
varying vec4 mirrorCoord;
|
60
|
-
varying vec4 worldPosition;
|
61
|
-
|
62
|
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#include <common>
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#include <fog_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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void main() {
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mirrorCoord = modelMatrix * vec4( position, 1.0 );
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worldPosition = mirrorCoord.xyzw;
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mirrorCoord = textureMatrix * mirrorCoord;
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * mvPosition;
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#include <beginnormal_vertex>
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#include <defaultnormal_vertex>
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#include <logdepthbuf_vertex>
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#include <fog_vertex>
|
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#include <shadowmap_vertex>
|
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|
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}`
|
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),
|
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fragmentShader: (
|
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/* glsl */
|
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`
|
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|
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uniform sampler2D mirrorSampler;
|
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uniform float alpha;
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uniform float time;
|
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uniform float size;
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uniform float distortionScale;
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uniform sampler2D normalSampler;
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uniform vec3 sunColor;
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uniform vec3 sunDirection;
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uniform vec3 eye;
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uniform vec3 waterColor;
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varying vec4 mirrorCoord;
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varying vec4 worldPosition;
|
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|
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|
98
|
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vec4 getNoise( vec2 uv ) {
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vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
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vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
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vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
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vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
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vec4 noise = texture2D( normalSampler, uv0 ) +
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texture2D( normalSampler, uv1 ) +
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texture2D( normalSampler, uv2 ) +
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texture2D( normalSampler, uv3 );
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return noise * 0.5 - 1.0;
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}
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void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
|
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vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
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float direction = max( 0.0, dot( eyeDirection, reflection ) );
|
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specularColor += pow( direction, shiny ) * sunColor * spec;
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diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
|
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}
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#include <common>
|
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#include <packing>
|
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#include <bsdfs>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <lights_pars_begin>
|
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#include <shadowmap_pars_fragment>
|
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|
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#include <shadowmask_pars_fragment>
|
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|
126
|
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void main() {
|
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|
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|
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#include <logdepthbuf_fragment>
|
129
|
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vec4 noise = getNoise( worldPosition.xz * size );
|
130
|
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vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
|
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|
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|
132
|
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vec3 diffuseLight = vec3(0.0);
|
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vec3 specularLight = vec3(0.0);
|
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|
135
|
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vec3 worldToEye = eye-worldPosition.xyz;
|
136
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vec3 eyeDirection = normalize( worldToEye );
|
137
|
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sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
|
138
|
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|
139
|
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float distance = length(worldToEye);
|
140
|
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|
141
|
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vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
|
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|
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vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
143
|
-
|
144
|
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float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
145
|
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float rf0 = 0.3;
|
146
|
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float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
147
|
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vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
148
|
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vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
|
149
|
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vec3 outgoingLight = albedo;
|
150
|
-
gl_FragColor = vec4( outgoingLight, alpha );
|
151
|
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|
152
|
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#include <tonemapping_fragment>
|
153
|
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
154
|
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#include <fog_fragment>
|
155
|
-
}`
|
156
|
-
)
|
157
|
-
};
|
158
|
-
const material = new THREE.ShaderMaterial({
|
159
|
-
fragmentShader: mirrorShader.fragmentShader,
|
160
|
-
vertexShader: mirrorShader.vertexShader,
|
161
|
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uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
|
162
|
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lights: true,
|
163
|
-
side,
|
164
|
-
fog
|
165
|
-
});
|
166
|
-
material.uniforms["mirrorSampler"].value = renderTarget.texture;
|
167
|
-
material.uniforms["textureMatrix"].value = textureMatrix;
|
168
|
-
material.uniforms["alpha"].value = alpha;
|
169
|
-
material.uniforms["time"].value = time;
|
170
|
-
material.uniforms["normalSampler"].value = normalSampler;
|
171
|
-
material.uniforms["sunColor"].value = sunColor;
|
172
|
-
material.uniforms["waterColor"].value = waterColor;
|
173
|
-
material.uniforms["sunDirection"].value = sunDirection;
|
174
|
-
material.uniforms["distortionScale"].value = distortionScale;
|
175
|
-
material.uniforms["eye"].value = eye;
|
176
|
-
scope.material = material;
|
177
|
-
scope.onBeforeRender = function(renderer, scene, camera) {
|
178
|
-
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
179
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
180
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
181
|
-
normal.set(0, 0, 1);
|
182
|
-
normal.applyMatrix4(rotationMatrix);
|
183
|
-
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
184
|
-
if (view.dot(normal) > 0)
|
185
|
-
return;
|
186
|
-
view.reflect(normal).negate();
|
187
|
-
view.add(mirrorWorldPosition);
|
188
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
189
|
-
lookAtPosition.set(0, 0, -1);
|
190
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
191
|
-
lookAtPosition.add(cameraWorldPosition);
|
192
|
-
target.subVectors(mirrorWorldPosition, lookAtPosition);
|
193
|
-
target.reflect(normal).negate();
|
194
|
-
target.add(mirrorWorldPosition);
|
195
|
-
mirrorCamera.position.copy(view);
|
196
|
-
mirrorCamera.up.set(0, 1, 0);
|
197
|
-
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
198
|
-
mirrorCamera.up.reflect(normal);
|
199
|
-
mirrorCamera.lookAt(target);
|
200
|
-
mirrorCamera.far = camera.far;
|
201
|
-
mirrorCamera.updateMatrixWorld();
|
202
|
-
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
203
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
204
|
-
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
205
|
-
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
206
|
-
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
207
|
-
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
208
|
-
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
209
|
-
const projectionMatrix = mirrorCamera.projectionMatrix;
|
210
|
-
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
211
|
-
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
212
|
-
q.z = -1;
|
213
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
214
|
-
clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
215
|
-
projectionMatrix.elements[2] = clipPlane.x;
|
216
|
-
projectionMatrix.elements[6] = clipPlane.y;
|
217
|
-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
218
|
-
projectionMatrix.elements[14] = clipPlane.w;
|
219
|
-
eye.setFromMatrixPosition(camera.matrixWorld);
|
220
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
221
|
-
const currentXrEnabled = renderer.xr.enabled;
|
222
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
223
|
-
scope.visible = false;
|
224
|
-
renderer.xr.enabled = false;
|
225
|
-
renderer.shadowMap.autoUpdate = false;
|
226
|
-
renderer.setRenderTarget(renderTarget);
|
227
|
-
renderer.state.buffers.depth.setMask(true);
|
228
|
-
if (renderer.autoClear === false)
|
229
|
-
renderer.clear();
|
230
|
-
renderer.render(scene, mirrorCamera);
|
231
|
-
scope.visible = true;
|
232
|
-
renderer.xr.enabled = currentXrEnabled;
|
233
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
234
|
-
renderer.setRenderTarget(currentRenderTarget);
|
235
|
-
const viewport = camera.viewport;
|
236
|
-
if (viewport !== void 0) {
|
237
|
-
renderer.state.viewport(viewport);
|
238
|
-
}
|
239
|
-
};
|
240
|
-
}
|
241
|
-
}
|
242
|
-
exports.Water = Water;
|
package/objects/Water.js
DELETED
@@ -1,242 +0,0 @@
|
|
1
|
-
import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, REVISION, ShaderMaterial } from "three";
|
2
|
-
class Water extends Mesh {
|
3
|
-
constructor(geometry, options = {}) {
|
4
|
-
super(geometry);
|
5
|
-
this.isWater = true;
|
6
|
-
const scope = this;
|
7
|
-
const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
|
8
|
-
const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
|
9
|
-
const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
|
10
|
-
const alpha = options.alpha !== void 0 ? options.alpha : 1;
|
11
|
-
const time = options.time !== void 0 ? options.time : 0;
|
12
|
-
const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
|
13
|
-
const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
|
14
|
-
const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
|
15
|
-
const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
|
16
|
-
const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
|
17
|
-
const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
|
18
|
-
const side = options.side !== void 0 ? options.side : FrontSide;
|
19
|
-
const fog = options.fog !== void 0 ? options.fog : false;
|
20
|
-
const mirrorPlane = new Plane();
|
21
|
-
const normal = new Vector3();
|
22
|
-
const mirrorWorldPosition = new Vector3();
|
23
|
-
const cameraWorldPosition = new Vector3();
|
24
|
-
const rotationMatrix = new Matrix4();
|
25
|
-
const lookAtPosition = new Vector3(0, 0, -1);
|
26
|
-
const clipPlane = new Vector4();
|
27
|
-
const view = new Vector3();
|
28
|
-
const target = new Vector3();
|
29
|
-
const q = new Vector4();
|
30
|
-
const textureMatrix = new Matrix4();
|
31
|
-
const mirrorCamera = new PerspectiveCamera();
|
32
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
|
33
|
-
const mirrorShader = {
|
34
|
-
uniforms: UniformsUtils.merge([
|
35
|
-
UniformsLib["fog"],
|
36
|
-
UniformsLib["lights"],
|
37
|
-
{
|
38
|
-
normalSampler: { value: null },
|
39
|
-
mirrorSampler: { value: null },
|
40
|
-
alpha: { value: 1 },
|
41
|
-
time: { value: 0 },
|
42
|
-
size: { value: 1 },
|
43
|
-
distortionScale: { value: 20 },
|
44
|
-
textureMatrix: { value: new Matrix4() },
|
45
|
-
sunColor: { value: new Color(8355711) },
|
46
|
-
sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
|
47
|
-
eye: { value: new Vector3() },
|
48
|
-
waterColor: { value: new Color(5592405) }
|
49
|
-
}
|
50
|
-
]),
|
51
|
-
vertexShader: (
|
52
|
-
/* glsl */
|
53
|
-
`
|
54
|
-
uniform mat4 textureMatrix;
|
55
|
-
uniform float time;
|
56
|
-
|
57
|
-
varying vec4 mirrorCoord;
|
58
|
-
varying vec4 worldPosition;
|
59
|
-
|
60
|
-
#include <common>
|
61
|
-
#include <fog_pars_vertex>
|
62
|
-
#include <shadowmap_pars_vertex>
|
63
|
-
#include <logdepthbuf_pars_vertex>
|
64
|
-
|
65
|
-
void main() {
|
66
|
-
mirrorCoord = modelMatrix * vec4( position, 1.0 );
|
67
|
-
worldPosition = mirrorCoord.xyzw;
|
68
|
-
mirrorCoord = textureMatrix * mirrorCoord;
|
69
|
-
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
70
|
-
gl_Position = projectionMatrix * mvPosition;
|
71
|
-
|
72
|
-
#include <beginnormal_vertex>
|
73
|
-
#include <defaultnormal_vertex>
|
74
|
-
#include <logdepthbuf_vertex>
|
75
|
-
#include <fog_vertex>
|
76
|
-
#include <shadowmap_vertex>
|
77
|
-
}`
|
78
|
-
),
|
79
|
-
fragmentShader: (
|
80
|
-
/* glsl */
|
81
|
-
`
|
82
|
-
uniform sampler2D mirrorSampler;
|
83
|
-
uniform float alpha;
|
84
|
-
uniform float time;
|
85
|
-
uniform float size;
|
86
|
-
uniform float distortionScale;
|
87
|
-
uniform sampler2D normalSampler;
|
88
|
-
uniform vec3 sunColor;
|
89
|
-
uniform vec3 sunDirection;
|
90
|
-
uniform vec3 eye;
|
91
|
-
uniform vec3 waterColor;
|
92
|
-
|
93
|
-
varying vec4 mirrorCoord;
|
94
|
-
varying vec4 worldPosition;
|
95
|
-
|
96
|
-
vec4 getNoise( vec2 uv ) {
|
97
|
-
vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
|
98
|
-
vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
|
99
|
-
vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
|
100
|
-
vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
|
101
|
-
vec4 noise = texture2D( normalSampler, uv0 ) +
|
102
|
-
texture2D( normalSampler, uv1 ) +
|
103
|
-
texture2D( normalSampler, uv2 ) +
|
104
|
-
texture2D( normalSampler, uv3 );
|
105
|
-
return noise * 0.5 - 1.0;
|
106
|
-
}
|
107
|
-
|
108
|
-
void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
|
109
|
-
vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
|
110
|
-
float direction = max( 0.0, dot( eyeDirection, reflection ) );
|
111
|
-
specularColor += pow( direction, shiny ) * sunColor * spec;
|
112
|
-
diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
|
113
|
-
}
|
114
|
-
|
115
|
-
#include <common>
|
116
|
-
#include <packing>
|
117
|
-
#include <bsdfs>
|
118
|
-
#include <fog_pars_fragment>
|
119
|
-
#include <logdepthbuf_pars_fragment>
|
120
|
-
#include <lights_pars_begin>
|
121
|
-
#include <shadowmap_pars_fragment>
|
122
|
-
#include <shadowmask_pars_fragment>
|
123
|
-
|
124
|
-
void main() {
|
125
|
-
|
126
|
-
#include <logdepthbuf_fragment>
|
127
|
-
vec4 noise = getNoise( worldPosition.xz * size );
|
128
|
-
vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
|
129
|
-
|
130
|
-
vec3 diffuseLight = vec3(0.0);
|
131
|
-
vec3 specularLight = vec3(0.0);
|
132
|
-
|
133
|
-
vec3 worldToEye = eye-worldPosition.xyz;
|
134
|
-
vec3 eyeDirection = normalize( worldToEye );
|
135
|
-
sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
|
136
|
-
|
137
|
-
float distance = length(worldToEye);
|
138
|
-
|
139
|
-
vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
|
140
|
-
vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
141
|
-
|
142
|
-
float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
143
|
-
float rf0 = 0.3;
|
144
|
-
float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
145
|
-
vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
146
|
-
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
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147
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-
vec3 outgoingLight = albedo;
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148
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-
gl_FragColor = vec4( outgoingLight, alpha );
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149
|
-
|
150
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-
#include <tonemapping_fragment>
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151
|
-
#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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152
|
-
#include <fog_fragment>
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153
|
-
}`
|
154
|
-
)
|
155
|
-
};
|
156
|
-
const material = new ShaderMaterial({
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157
|
-
fragmentShader: mirrorShader.fragmentShader,
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158
|
-
vertexShader: mirrorShader.vertexShader,
|
159
|
-
uniforms: UniformsUtils.clone(mirrorShader.uniforms),
|
160
|
-
lights: true,
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161
|
-
side,
|
162
|
-
fog
|
163
|
-
});
|
164
|
-
material.uniforms["mirrorSampler"].value = renderTarget.texture;
|
165
|
-
material.uniforms["textureMatrix"].value = textureMatrix;
|
166
|
-
material.uniforms["alpha"].value = alpha;
|
167
|
-
material.uniforms["time"].value = time;
|
168
|
-
material.uniforms["normalSampler"].value = normalSampler;
|
169
|
-
material.uniforms["sunColor"].value = sunColor;
|
170
|
-
material.uniforms["waterColor"].value = waterColor;
|
171
|
-
material.uniforms["sunDirection"].value = sunDirection;
|
172
|
-
material.uniforms["distortionScale"].value = distortionScale;
|
173
|
-
material.uniforms["eye"].value = eye;
|
174
|
-
scope.material = material;
|
175
|
-
scope.onBeforeRender = function(renderer, scene, camera) {
|
176
|
-
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
177
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
178
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
179
|
-
normal.set(0, 0, 1);
|
180
|
-
normal.applyMatrix4(rotationMatrix);
|
181
|
-
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
182
|
-
if (view.dot(normal) > 0)
|
183
|
-
return;
|
184
|
-
view.reflect(normal).negate();
|
185
|
-
view.add(mirrorWorldPosition);
|
186
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
187
|
-
lookAtPosition.set(0, 0, -1);
|
188
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
189
|
-
lookAtPosition.add(cameraWorldPosition);
|
190
|
-
target.subVectors(mirrorWorldPosition, lookAtPosition);
|
191
|
-
target.reflect(normal).negate();
|
192
|
-
target.add(mirrorWorldPosition);
|
193
|
-
mirrorCamera.position.copy(view);
|
194
|
-
mirrorCamera.up.set(0, 1, 0);
|
195
|
-
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
196
|
-
mirrorCamera.up.reflect(normal);
|
197
|
-
mirrorCamera.lookAt(target);
|
198
|
-
mirrorCamera.far = camera.far;
|
199
|
-
mirrorCamera.updateMatrixWorld();
|
200
|
-
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
201
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
202
|
-
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
203
|
-
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
204
|
-
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
205
|
-
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
206
|
-
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
207
|
-
const projectionMatrix = mirrorCamera.projectionMatrix;
|
208
|
-
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
209
|
-
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
210
|
-
q.z = -1;
|
211
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
212
|
-
clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
213
|
-
projectionMatrix.elements[2] = clipPlane.x;
|
214
|
-
projectionMatrix.elements[6] = clipPlane.y;
|
215
|
-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
216
|
-
projectionMatrix.elements[14] = clipPlane.w;
|
217
|
-
eye.setFromMatrixPosition(camera.matrixWorld);
|
218
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
219
|
-
const currentXrEnabled = renderer.xr.enabled;
|
220
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
221
|
-
scope.visible = false;
|
222
|
-
renderer.xr.enabled = false;
|
223
|
-
renderer.shadowMap.autoUpdate = false;
|
224
|
-
renderer.setRenderTarget(renderTarget);
|
225
|
-
renderer.state.buffers.depth.setMask(true);
|
226
|
-
if (renderer.autoClear === false)
|
227
|
-
renderer.clear();
|
228
|
-
renderer.render(scene, mirrorCamera);
|
229
|
-
scope.visible = true;
|
230
|
-
renderer.xr.enabled = currentXrEnabled;
|
231
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
232
|
-
renderer.setRenderTarget(currentRenderTarget);
|
233
|
-
const viewport = camera.viewport;
|
234
|
-
if (viewport !== void 0) {
|
235
|
-
renderer.state.viewport(viewport);
|
236
|
-
}
|
237
|
-
};
|
238
|
-
}
|
239
|
-
}
|
240
|
-
export {
|
241
|
-
Water
|
242
|
-
};
|