three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
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  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
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  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
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  421. package/shaders/DigitalGlitch.cjs +0 -85
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  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
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  437. package/shaders/GodRaysShader.cjs +0 -183
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  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
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  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
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  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
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  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
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  469. package/shaders/SSRShader.cjs +0 -342
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  471. package/shaders/SepiaShader.cjs +0 -29
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  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
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  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
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  501. package/types/helpers.cjs +0 -4
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  503. package/utils/BufferGeometryUtils.cjs +0 -636
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  505. package/utils/GeometryCompressionUtils.cjs +0 -573
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  507. package/utils/GeometryUtils.cjs +0 -109
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  509. package/utils/RoughnessMipmapper.cjs +0 -223
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  511. package/utils/SceneUtils.cjs +0 -36
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  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
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  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
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  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,37 +0,0 @@
1
- import { Vector2 } from "three";
2
- const TriangleBlurShader = {
3
- uniforms: {
4
- texture: { value: null },
5
- delta: { value: /* @__PURE__ */ new Vector2(1, 1) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "#include <common>",
16
- "#define ITERATIONS 10.0",
17
- "uniform sampler2D texture;",
18
- "uniform vec2 delta;",
19
- "varying vec2 vUv;",
20
- "void main() {",
21
- " vec4 color = vec4( 0.0 );",
22
- " float total = 0.0;",
23
- // randomize the lookup values to hide the fixed number of samples
24
- " float offset = rand( vUv );",
25
- " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
26
- " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
27
- " float weight = 1.0 - abs( percent );",
28
- " color += texture2D( texture, vUv + delta * percent ) * weight;",
29
- " total += weight;",
30
- " }",
31
- " gl_FragColor = color / total;",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- TriangleBlurShader
37
- };
@@ -1,26 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const UnpackDepthRGBAShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- opacity: { value: 1 }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "uniform float opacity;",
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "#include <packing>",
20
- "void main() {",
21
- " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
22
- " gl_FragColor = vec4( vec3( depth ), opacity );",
23
- "}"
24
- ].join("\n")
25
- };
26
- exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
@@ -1,26 +0,0 @@
1
- const UnpackDepthRGBAShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- opacity: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "uniform float opacity;",
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "#include <packing>",
18
- "void main() {",
19
- " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
20
- " gl_FragColor = vec4( vec3( depth ), opacity );",
21
- "}"
22
- ].join("\n")
23
- };
24
- export {
25
- UnpackDepthRGBAShader
26
- };
@@ -1,50 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const VerticalBlurShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- v: { value: 1 / 512 }
7
- },
8
- vertexShader: (
9
- /* glsl */
10
- `
11
- varying vec2 vUv;
12
-
13
- void main() {
14
-
15
- vUv = uv;
16
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
17
-
18
- }
19
- `
20
- ),
21
- fragmentShader: (
22
- /* glsl */
23
- `
24
-
25
- uniform sampler2D tDiffuse;
26
- uniform float v;
27
-
28
- varying vec2 vUv;
29
-
30
- void main() {
31
-
32
- vec4 sum = vec4( 0.0 );
33
-
34
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
35
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
36
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
37
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
38
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
39
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
40
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
41
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
42
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
43
-
44
- gl_FragColor = sum;
45
-
46
- }
47
- `
48
- )
49
- };
50
- exports.VerticalBlurShader = VerticalBlurShader;
@@ -1,50 +0,0 @@
1
- const VerticalBlurShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- v: { value: 1 / 512 }
5
- },
6
- vertexShader: (
7
- /* glsl */
8
- `
9
- varying vec2 vUv;
10
-
11
- void main() {
12
-
13
- vUv = uv;
14
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
15
-
16
- }
17
- `
18
- ),
19
- fragmentShader: (
20
- /* glsl */
21
- `
22
-
23
- uniform sampler2D tDiffuse;
24
- uniform float v;
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vec4 sum = vec4( 0.0 );
31
-
32
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
33
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
34
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
35
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
36
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
37
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
38
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
39
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
40
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
41
-
42
- gl_FragColor = sum;
43
-
44
- }
45
- `
46
- )
47
- };
48
- export {
49
- VerticalBlurShader
50
- };
@@ -1,37 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const VerticalTiltShiftShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- v: { value: 1 / 512 },
7
- r: { value: 0.35 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float v;",
19
- "uniform float r;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec4 sum = vec4( 0.0 );",
23
- " float vv = v * abs( r - vUv.y );",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
31
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
32
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
33
- " gl_FragColor = sum;",
34
- "}"
35
- ].join("\n")
36
- };
37
- exports.VerticalTiltShiftShader = VerticalTiltShiftShader;
@@ -1,37 +0,0 @@
1
- const VerticalTiltShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- v: { value: 1 / 512 },
5
- r: { value: 0.35 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float v;",
17
- "uniform float r;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 sum = vec4( 0.0 );",
21
- " float vv = v * abs( r - vUv.y );",
22
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
23
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
31
- " gl_FragColor = sum;",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- VerticalTiltShiftShader
37
- };
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const VignetteShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- offset: { value: 1 },
7
- darkness: { value: 1 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float offset;",
18
- "uniform float darkness;",
19
- "uniform sampler2D tDiffuse;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- // Eskil's vignette
23
- " vec4 texel = texture2D( tDiffuse, vUv );",
24
- " vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
25
- " gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
26
- /*
27
- // alternative version from glfx.js
28
- // this one makes more "dusty" look (as opposed to "burned")
29
-
30
- " vec4 color = texture2D( tDiffuse, vUv );",
31
- " float dist = distance( vUv, vec2( 0.5 ) );",
32
- " color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
33
- " gl_FragColor = color;",
34
- */
35
- "}"
36
- ].join("\n")
37
- };
38
- exports.VignetteShader = VignetteShader;
@@ -1,38 +0,0 @@
1
- const VignetteShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- offset: { value: 1 },
5
- darkness: { value: 1 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform float offset;",
16
- "uniform float darkness;",
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- // Eskil's vignette
21
- " vec4 texel = texture2D( tDiffuse, vUv );",
22
- " vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
23
- " gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
24
- /*
25
- // alternative version from glfx.js
26
- // this one makes more "dusty" look (as opposed to "burned")
27
-
28
- " vec4 color = texture2D( tDiffuse, vUv );",
29
- " float dist = distance( vUv, vec2( 0.5 ) );",
30
- " color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
31
- " gl_FragColor = color;",
32
- */
33
- "}"
34
- ].join("\n")
35
- };
36
- export {
37
- VignetteShader
38
- };
@@ -1,225 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const VolumeRenderShader1 = {
5
- uniforms: {
6
- u_size: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
7
- u_renderstyle: { value: 0 },
8
- u_renderthreshold: { value: 0.5 },
9
- u_clim: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
10
- u_data: { value: null },
11
- u_cmdata: { value: null }
12
- },
13
- vertexShader: [
14
- " varying vec4 v_nearpos;",
15
- " varying vec4 v_farpos;",
16
- " varying vec3 v_position;",
17
- " void main() {",
18
- // Prepare transforms to map to "camera view". See also:
19
- // https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
20
- " mat4 viewtransformf = modelViewMatrix;",
21
- " mat4 viewtransformi = inverse(modelViewMatrix);",
22
- // Project local vertex coordinate to camera position. Then do a step
23
- // backward (in cam coords) to the near clipping plane, and project back. Do
24
- // the same for the far clipping plane. This gives us all the information we
25
- // need to calculate the ray and truncate it to the viewing cone.
26
- " vec4 position4 = vec4(position, 1.0);",
27
- " vec4 pos_in_cam = viewtransformf * position4;",
28
- // Intersection of ray and near clipping plane (z = -1 in clip coords)
29
- " pos_in_cam.z = -pos_in_cam.w;",
30
- " v_nearpos = viewtransformi * pos_in_cam;",
31
- // Intersection of ray and far clipping plane (z = +1 in clip coords)
32
- " pos_in_cam.z = pos_in_cam.w;",
33
- " v_farpos = viewtransformi * pos_in_cam;",
34
- // Set varyings and output pos
35
- " v_position = position;",
36
- " gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;",
37
- " }"
38
- ].join("\n"),
39
- fragmentShader: [
40
- " precision highp float;",
41
- " precision mediump sampler3D;",
42
- " uniform vec3 u_size;",
43
- " uniform int u_renderstyle;",
44
- " uniform float u_renderthreshold;",
45
- " uniform vec2 u_clim;",
46
- " uniform sampler3D u_data;",
47
- " uniform sampler2D u_cmdata;",
48
- " varying vec3 v_position;",
49
- " varying vec4 v_nearpos;",
50
- " varying vec4 v_farpos;",
51
- // The maximum distance through our rendering volume is sqrt(3).
52
- " const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3",
53
- " const int REFINEMENT_STEPS = 4;",
54
- " const float relative_step_size = 1.0;",
55
- " const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);",
56
- " const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);",
57
- " const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);",
58
- " const float shininess = 40.0;",
59
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
60
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
61
- " float sample1(vec3 texcoords);",
62
- " vec4 apply_colormap(float val);",
63
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);",
64
- " void main() {",
65
- // Normalize clipping plane info
66
- " vec3 farpos = v_farpos.xyz / v_farpos.w;",
67
- " vec3 nearpos = v_nearpos.xyz / v_nearpos.w;",
68
- // Calculate unit vector pointing in the view direction through this fragment.
69
- " vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);",
70
- // Compute the (negative) distance to the front surface or near clipping plane.
71
- // v_position is the back face of the cuboid, so the initial distance calculated in the dot
72
- // product below is the distance from near clip plane to the back of the cuboid
73
- " float distance = dot(nearpos - v_position, view_ray);",
74
- " distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,",
75
- " (u_size.x - 0.5 - v_position.x) / view_ray.x));",
76
- " distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,",
77
- " (u_size.y - 0.5 - v_position.y) / view_ray.y));",
78
- " distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,",
79
- " (u_size.z - 0.5 - v_position.z) / view_ray.z));",
80
- // Now we have the starting position on the front surface
81
- " vec3 front = v_position + view_ray * distance;",
82
- // Decide how many steps to take
83
- " int nsteps = int(-distance / relative_step_size + 0.5);",
84
- " if ( nsteps < 1 )",
85
- " discard;",
86
- // Get starting location and step vector in texture coordinates
87
- " vec3 step = ((v_position - front) / u_size) / float(nsteps);",
88
- " vec3 start_loc = front / u_size;",
89
- // For testing: show the number of steps. This helps to establish
90
- // whether the rays are correctly oriented
91
- //'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);',
92
- //'return;',
93
- " if (u_renderstyle == 0)",
94
- " cast_mip(start_loc, step, nsteps, view_ray);",
95
- " else if (u_renderstyle == 1)",
96
- " cast_iso(start_loc, step, nsteps, view_ray);",
97
- " if (gl_FragColor.a < 0.05)",
98
- " discard;",
99
- " }",
100
- " float sample1(vec3 texcoords) {",
101
- " /* Sample float value from a 3D texture. Assumes intensity data. */",
102
- " return texture(u_data, texcoords.xyz).r;",
103
- " }",
104
- " vec4 apply_colormap(float val) {",
105
- " val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);",
106
- " return texture2D(u_cmdata, vec2(val, 0.5));",
107
- " }",
108
- " void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
109
- " float max_val = -1e6;",
110
- " int max_i = 100;",
111
- " vec3 loc = start_loc;",
112
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
113
- // non-constant expression. So we use a hard-coded max, and an additional condition
114
- // inside the loop.
115
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
116
- " if (iter >= nsteps)",
117
- " break;",
118
- // Sample from the 3D texture
119
- " float val = sample1(loc);",
120
- // Apply MIP operation
121
- " if (val > max_val) {",
122
- " max_val = val;",
123
- " max_i = iter;",
124
- " }",
125
- // Advance location deeper into the volume
126
- " loc += step;",
127
- " }",
128
- // Refine location, gives crispier images
129
- " vec3 iloc = start_loc + step * (float(max_i) - 0.5);",
130
- " vec3 istep = step / float(REFINEMENT_STEPS);",
131
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
132
- " max_val = max(max_val, sample1(iloc));",
133
- " iloc += istep;",
134
- " }",
135
- // Resolve final color
136
- " gl_FragColor = apply_colormap(max_val);",
137
- " }",
138
- " void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
139
- " gl_FragColor = vec4(0.0); // init transparent",
140
- " vec4 color3 = vec4(0.0); // final color",
141
- " vec3 dstep = 1.5 / u_size; // step to sample derivative",
142
- " vec3 loc = start_loc;",
143
- " float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);",
144
- // Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
145
- // non-constant expression. So we use a hard-coded max, and an additional condition
146
- // inside the loop.
147
- " for (int iter=0; iter<MAX_STEPS; iter++) {",
148
- " if (iter >= nsteps)",
149
- " break;",
150
- // Sample from the 3D texture
151
- " float val = sample1(loc);",
152
- " if (val > low_threshold) {",
153
- // Take the last interval in smaller steps
154
- " vec3 iloc = loc - 0.5 * step;",
155
- " vec3 istep = step / float(REFINEMENT_STEPS);",
156
- " for (int i=0; i<REFINEMENT_STEPS; i++) {",
157
- " val = sample1(iloc);",
158
- " if (val > u_renderthreshold) {",
159
- " gl_FragColor = add_lighting(val, iloc, dstep, view_ray);",
160
- " return;",
161
- " }",
162
- " iloc += istep;",
163
- " }",
164
- " }",
165
- // Advance location deeper into the volume
166
- " loc += step;",
167
- " }",
168
- " }",
169
- " vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)",
170
- " {",
171
- // Calculate color by incorporating lighting
172
- // View direction
173
- " vec3 V = normalize(view_ray);",
174
- // calculate normal vector from gradient
175
- " vec3 N;",
176
- " float val1, val2;",
177
- " val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));",
178
- " val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));",
179
- " N[0] = val1 - val2;",
180
- " val = max(max(val1, val2), val);",
181
- " val1 = sample1(loc + vec3(0.0, -step[1], 0.0));",
182
- " val2 = sample1(loc + vec3(0.0, +step[1], 0.0));",
183
- " N[1] = val1 - val2;",
184
- " val = max(max(val1, val2), val);",
185
- " val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));",
186
- " val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));",
187
- " N[2] = val1 - val2;",
188
- " val = max(max(val1, val2), val);",
189
- " float gm = length(N); // gradient magnitude",
190
- " N = normalize(N);",
191
- // Flip normal so it points towards viewer
192
- " float Nselect = float(dot(N, V) > 0.0);",
193
- " N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;",
194
- // Init colors
195
- " vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);",
196
- " vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);",
197
- " vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);",
198
- // note: could allow multiple lights
199
- " for (int i=0; i<1; i++)",
200
- " {",
201
- // Get light direction (make sure to prevent zero devision)
202
- " vec3 L = normalize(view_ray); //lightDirs[i];",
203
- " float lightEnabled = float( length(L) > 0.0 );",
204
- " L = normalize(L + (1.0 - lightEnabled));",
205
- // Calculate lighting properties
206
- " float lambertTerm = clamp(dot(N, L), 0.0, 1.0);",
207
- " vec3 H = normalize(L+V); // Halfway vector",
208
- " float specularTerm = pow(max(dot(H, N), 0.0), shininess);",
209
- // Calculate mask
210
- " float mask1 = lightEnabled;",
211
- // Calculate colors
212
- " ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;",
213
- " diffuse_color += mask1 * lambertTerm;",
214
- " specular_color += mask1 * specularTerm * specular_color;",
215
- " }",
216
- // Calculate final color by componing different components
217
- " vec4 final_color;",
218
- " vec4 color = apply_colormap(val);",
219
- " final_color = color * (ambient_color + diffuse_color) + specular_color;",
220
- " final_color.a = color.a;",
221
- " return final_color;",
222
- " }"
223
- ].join("\n")
224
- };
225
- exports.VolumeRenderShader1 = VolumeRenderShader1;