three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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- const geometry2 = _Lensflare.Geometry;
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- },
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- vertexShader: shader.vertexShader,
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- this.onBeforeRender = function(renderer, scene, camera) {
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- const invAspect = viewport.w / viewport.z;
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- const halfViewportWidth = viewport.z / 2;
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- const halfViewportHeight = viewport.w / 2;
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- let size = 16 / viewport.w;
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- scale.set(size * invAspect, size);
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- if (positionView.z > 0)
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- return;
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- positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
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- screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
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- screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
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- if (validArea.containsPoint(screenPositionPixels)) {
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- renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
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- let uniforms = material1a.uniforms;
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- uniforms["scale"].value = scale;
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- uniforms["screenPosition"].value = positionScreen;
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- renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
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- renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
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- uniforms = material1b.uniforms;
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- uniforms["scale"].value = scale;
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- uniforms["screenPosition"].value = positionScreen;
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- renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
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- const vecX = -positionScreen.x * 2;
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- const vecY = -positionScreen.y * 2;
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- for (let i = 0, l = elements.length; i < l; i++) {
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- const element = elements[i];
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- const uniforms2 = material2.uniforms;
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- uniforms2["color"].value.copy(element.color);
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- uniforms2["map"].value = element.texture;
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- uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
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- uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
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- size = element.size / viewport.w;
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- const invAspect2 = viewport.w / viewport.z;
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- uniforms2["scale"].value.set(size * invAspect2, size);
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- material2.uniformsNeedUpdate = true;
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- renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
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- }
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- }
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- };
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- this.dispose = function() {
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- };
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- }
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- };
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- let Lensflare = _Lensflare;
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- __publicField(Lensflare, "Geometry", geometry);
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- class LensflareElement {
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- constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
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- this.texture = texture;
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- this.size = size;
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- this.distance = distance;
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- this.color = color;
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- }
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- }
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- __publicField(LensflareElement, "Shader", {
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- uniforms: {
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- map: { value: null },
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- occlusionMap: { value: null },
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- color: { value: null },
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- scale: { value: null },
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- screenPosition: { value: null }
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- },
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- vertexShader: (
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- /* glsl */
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- `
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-
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- precision highp float;
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-
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- uniform vec3 screenPosition;
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- uniform vec2 scale;
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-
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- uniform sampler2D occlusionMap;
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-
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- attribute vec3 position;
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- attribute vec2 uv;
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-
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- varying vec2 vUV;
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- varying float vVisibility;
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-
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- void main() {
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-
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- vUV = uv;
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-
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- visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
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- visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
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-
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- vVisibility *= 1.0 - visibility.g / 9.0;
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- vVisibility *= visibility.b / 9.0;
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- gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
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-
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- }`
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- ),
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- fragmentShader: (
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- /* glsl */
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- `
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- uniform vec3 color;
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- varying float vVisibility;
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- gl_FragColor.rgb *= color;
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- )
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- });
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- exports.Lensflare = Lensflare;
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- exports.LensflareElement = LensflareElement;
@@ -1,291 +0,0 @@
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- var __defProp = Object.defineProperty;
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- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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- return value;
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- import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4 } from "three";
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- this.type = "Lensflare";
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- this.frustumCulled = false;
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- this.renderOrder = Infinity;
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- const positionScreen = new Vector3();
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- const positionView = new Vector3();
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- const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
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- tempMap.minFilter = NearestFilter;
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- tempMap.wrapS = ClampToEdgeWrapping;
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- tempMap.wrapT = ClampToEdgeWrapping;
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- const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
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- occlusionMap.minFilter = NearestFilter;
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- occlusionMap.magFilter = NearestFilter;
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- occlusionMap.wrapS = ClampToEdgeWrapping;
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- occlusionMap.wrapT = ClampToEdgeWrapping;
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- const geometry2 = _Lensflare.Geometry;
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- const material1a = new RawShaderMaterial({
41
- uniforms: {
42
- scale: { value: null },
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- screenPosition: { value: null }
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- },
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- vertexShader: (
46
- /* glsl */
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- `
48
-
49
- precision highp float;
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-
51
- uniform vec3 screenPosition;
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- uniform vec2 scale;
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-
54
- attribute vec3 position;
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-
56
- void main() {
57
-
58
- gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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-
60
- }`
61
- ),
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- fragmentShader: (
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- /* glsl */
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- `
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-
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- precision highp float;
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-
68
- void main() {
69
-
70
- gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
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-
72
- }`
73
- ),
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- depthTest: true,
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- depthWrite: false,
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- transparent: false
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- });
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- const material1b = new RawShaderMaterial({
79
- uniforms: {
80
- map: { value: tempMap },
81
- scale: { value: null },
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- screenPosition: { value: null }
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- },
84
- vertexShader: (
85
- /* glsl */
86
- `
87
-
88
- precision highp float;
89
-
90
- uniform vec3 screenPosition;
91
- uniform vec2 scale;
92
-
93
- attribute vec3 position;
94
- attribute vec2 uv;
95
-
96
- varying vec2 vUV;
97
-
98
- void main() {
99
-
100
- vUV = uv;
101
-
102
- gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
103
-
104
- }`
105
- ),
106
- fragmentShader: (
107
- /* glsl */
108
- `
109
-
110
- precision highp float;
111
-
112
- uniform sampler2D map;
113
-
114
- varying vec2 vUV;
115
-
116
- void main() {
117
-
118
- gl_FragColor = texture2D( map, vUV );
119
-
120
- }`
121
- ),
122
- depthTest: false,
123
- depthWrite: false,
124
- transparent: false
125
- });
126
- const mesh1 = new Mesh(geometry2, material1a);
127
- const elements = [];
128
- const shader = LensflareElement.Shader;
129
- const material2 = new RawShaderMaterial({
130
- uniforms: {
131
- map: { value: null },
132
- occlusionMap: { value: occlusionMap },
133
- color: { value: new Color(16777215) },
134
- scale: { value: new Vector2() },
135
- screenPosition: { value: new Vector3() }
136
- },
137
- vertexShader: shader.vertexShader,
138
- fragmentShader: shader.fragmentShader,
139
- blending: AdditiveBlending,
140
- transparent: true,
141
- depthWrite: false
142
- });
143
- const mesh2 = new Mesh(geometry2, material2);
144
- this.addElement = function(element) {
145
- elements.push(element);
146
- };
147
- const scale = new Vector2();
148
- const screenPositionPixels = new Vector2();
149
- const validArea = new Box2();
150
- const viewport = new Vector4();
151
- this.onBeforeRender = function(renderer, scene, camera) {
152
- renderer.getCurrentViewport(viewport);
153
- const invAspect = viewport.w / viewport.z;
154
- const halfViewportWidth = viewport.z / 2;
155
- const halfViewportHeight = viewport.w / 2;
156
- let size = 16 / viewport.w;
157
- scale.set(size * invAspect, size);
158
- validArea.min.set(viewport.x, viewport.y);
159
- validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
160
- positionView.setFromMatrixPosition(this.matrixWorld);
161
- positionView.applyMatrix4(camera.matrixWorldInverse);
162
- if (positionView.z > 0)
163
- return;
164
- positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
165
- screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
166
- screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
167
- if (validArea.containsPoint(screenPositionPixels)) {
168
- renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
169
- let uniforms = material1a.uniforms;
170
- uniforms["scale"].value = scale;
171
- uniforms["screenPosition"].value = positionScreen;
172
- renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
173
- renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
174
- uniforms = material1b.uniforms;
175
- uniforms["scale"].value = scale;
176
- uniforms["screenPosition"].value = positionScreen;
177
- renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
178
- const vecX = -positionScreen.x * 2;
179
- const vecY = -positionScreen.y * 2;
180
- for (let i = 0, l = elements.length; i < l; i++) {
181
- const element = elements[i];
182
- const uniforms2 = material2.uniforms;
183
- uniforms2["color"].value.copy(element.color);
184
- uniforms2["map"].value = element.texture;
185
- uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
186
- uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
187
- size = element.size / viewport.w;
188
- const invAspect2 = viewport.w / viewport.z;
189
- uniforms2["scale"].value.set(size * invAspect2, size);
190
- material2.uniformsNeedUpdate = true;
191
- renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
192
- }
193
- }
194
- };
195
- this.dispose = function() {
196
- material1a.dispose();
197
- material1b.dispose();
198
- material2.dispose();
199
- tempMap.dispose();
200
- occlusionMap.dispose();
201
- for (let i = 0, l = elements.length; i < l; i++) {
202
- elements[i].texture.dispose();
203
- }
204
- };
205
- }
206
- };
207
- let Lensflare = _Lensflare;
208
- __publicField(Lensflare, "Geometry", geometry);
209
- class LensflareElement {
210
- constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
211
- this.texture = texture;
212
- this.size = size;
213
- this.distance = distance;
214
- this.color = color;
215
- }
216
- }
217
- __publicField(LensflareElement, "Shader", {
218
- uniforms: {
219
- map: { value: null },
220
- occlusionMap: { value: null },
221
- color: { value: null },
222
- scale: { value: null },
223
- screenPosition: { value: null }
224
- },
225
- vertexShader: (
226
- /* glsl */
227
- `
228
-
229
- precision highp float;
230
-
231
- uniform vec3 screenPosition;
232
- uniform vec2 scale;
233
-
234
- uniform sampler2D occlusionMap;
235
-
236
- attribute vec3 position;
237
- attribute vec2 uv;
238
-
239
- varying vec2 vUV;
240
- varying float vVisibility;
241
-
242
- void main() {
243
-
244
- vUV = uv;
245
-
246
- vec2 pos = position.xy;
247
-
248
- vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
249
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
250
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
251
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
252
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
253
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
254
- visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
255
- visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
256
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
257
-
258
- vVisibility = visibility.r / 9.0;
259
- vVisibility *= 1.0 - visibility.g / 9.0;
260
- vVisibility *= visibility.b / 9.0;
261
-
262
- gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
263
-
264
- }`
265
- ),
266
- fragmentShader: (
267
- /* glsl */
268
- `
269
-
270
- precision highp float;
271
-
272
- uniform sampler2D map;
273
- uniform vec3 color;
274
-
275
- varying vec2 vUV;
276
- varying float vVisibility;
277
-
278
- void main() {
279
-
280
- vec4 texture = texture2D( map, vUV );
281
- texture.a *= vVisibility;
282
- gl_FragColor = texture;
283
- gl_FragColor.rgb *= color;
284
-
285
- }`
286
- )
287
- });
288
- export {
289
- Lensflare,
290
- LensflareElement
291
- };
@@ -1,110 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const LightningStrike = require("../geometries/LightningStrike.cjs");
5
- class LightningStorm extends THREE.Object3D {
6
- constructor(stormParams = {}) {
7
- super();
8
- this.isLightningStorm = true;
9
- this.stormParams = stormParams;
10
- stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
11
- stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
12
- stormParams.maxHeight = stormParams.maxHeight !== void 0 ? stormParams.maxHeight : 100;
13
- stormParams.maxSlope = stormParams.maxSlope !== void 0 ? stormParams.maxSlope : 1.1;
14
- stormParams.maxLightnings = stormParams.maxLightnings !== void 0 ? stormParams.maxLightnings : 3;
15
- stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== void 0 ? stormParams.lightningMinPeriod : 3;
16
- stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== void 0 ? stormParams.lightningMaxPeriod : 7;
17
- stormParams.lightningMinDuration = stormParams.lightningMinDuration !== void 0 ? stormParams.lightningMinDuration : 1;
18
- stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== void 0 ? stormParams.lightningMaxDuration : 2.5;
19
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters(
20
- stormParams.lightningParameters,
21
- stormParams.lightningParameters
22
- );
23
- this.lightningParameters.isEternal = false;
24
- this.lightningMaterial = stormParams.lightningMaterial !== void 0 ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial({ color: 11599871 });
25
- if (stormParams.onRayPosition !== void 0) {
26
- this.onRayPosition = stormParams.onRayPosition;
27
- } else {
28
- this.onRayPosition = function(source, dest) {
29
- dest.set((Math.random() - 0.5) * stormParams.size, 0, (Math.random() - 0.5) * stormParams.size);
30
- const height = THREE.MathUtils.lerp(stormParams.minHeight, stormParams.maxHeight, Math.random());
31
- source.set(stormParams.maxSlope * (2 * Math.random() - 1), 1, stormParams.maxSlope * (2 * Math.random() - 1)).multiplyScalar(height).add(dest);
32
- };
33
- }
34
- this.onLightningDown = stormParams.onLightningDown;
35
- this.inited = false;
36
- this.nextLightningTime = 0;
37
- this.lightningsMeshes = [];
38
- this.deadLightningsMeshes = [];
39
- for (let i = 0; i < this.stormParams.maxLightnings; i++) {
40
- const lightning = new LightningStrike.LightningStrike(LightningStrike.LightningStrike.copyParameters({}, this.lightningParameters));
41
- const mesh = new THREE.Mesh(lightning, this.lightningMaterial);
42
- this.deadLightningsMeshes.push(mesh);
43
- }
44
- }
45
- update(time) {
46
- if (!this.inited) {
47
- this.nextLightningTime = this.getNextLightningTime(time) * Math.random();
48
- this.inited = true;
49
- }
50
- if (time >= this.nextLightningTime) {
51
- const lightningMesh = this.deadLightningsMeshes.pop();
52
- if (lightningMesh) {
53
- const lightningParams1 = LightningStrike.LightningStrike.copyParameters(
54
- lightningMesh.geometry.rayParameters,
55
- this.lightningParameters
56
- );
57
- lightningParams1.birthTime = time;
58
- lightningParams1.deathTime = time + THREE.MathUtils.lerp(this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random());
59
- this.onRayPosition(lightningParams1.sourceOffset, lightningParams1.destOffset);
60
- lightningParams1.noiseSeed = Math.random();
61
- this.add(lightningMesh);
62
- this.lightningsMeshes.push(lightningMesh);
63
- }
64
- this.nextLightningTime = this.getNextLightningTime(time);
65
- }
66
- let i = 0, il = this.lightningsMeshes.length;
67
- while (i < il) {
68
- const mesh = this.lightningsMeshes[i];
69
- const lightning = mesh.geometry;
70
- const prevState = lightning.state;
71
- lightning.update(time);
72
- if (prevState === LightningStrike.LightningStrike.RAY_PROPAGATING && lightning.state > prevState) {
73
- if (this.onLightningDown) {
74
- this.onLightningDown(lightning);
75
- }
76
- }
77
- if (lightning.state === LightningStrike.LightningStrike.RAY_EXTINGUISHED) {
78
- this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(mesh), 1);
79
- this.deadLightningsMeshes.push(mesh);
80
- this.remove(mesh);
81
- il--;
82
- } else {
83
- i++;
84
- }
85
- }
86
- }
87
- getNextLightningTime(currentTime) {
88
- return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
89
- }
90
- copy(source, recursive) {
91
- super.copy(source, recursive);
92
- this.stormParams.size = source.stormParams.size;
93
- this.stormParams.minHeight = source.stormParams.minHeight;
94
- this.stormParams.maxHeight = source.stormParams.maxHeight;
95
- this.stormParams.maxSlope = source.stormParams.maxSlope;
96
- this.stormParams.maxLightnings = source.stormParams.maxLightnings;
97
- this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
98
- this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
99
- this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
100
- this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
101
- this.lightningParameters = LightningStrike.LightningStrike.copyParameters({}, source.lightningParameters);
102
- this.lightningMaterial = source.stormParams.lightningMaterial;
103
- this.onLightningDown = source.onLightningDown;
104
- return this;
105
- }
106
- clone() {
107
- return new this.constructor(this.stormParams).copy(this);
108
- }
109
- }
110
- exports.LightningStorm = LightningStorm;