three-stdlib 2.24.2 → 2.25.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,179 +0,0 @@
1
- import { Mesh, MathUtils } from "three";
2
- class MorphBlendMesh extends Mesh {
3
- constructor(geometry, material) {
4
- super(geometry, material);
5
- this.animationsMap = {};
6
- this.animationsList = [];
7
- const numFrames = Object.keys(this.morphTargetDictionary).length;
8
- const name = "__default";
9
- const startFrame = 0;
10
- const endFrame = numFrames - 1;
11
- const fps = numFrames / 1;
12
- this.createAnimation(name, startFrame, endFrame, fps);
13
- this.setAnimationWeight(name, 1);
14
- }
15
- createAnimation(name, start, end, fps) {
16
- const animation = {
17
- start,
18
- end,
19
- length: end - start + 1,
20
- fps,
21
- duration: (end - start) / fps,
22
- lastFrame: 0,
23
- currentFrame: 0,
24
- active: false,
25
- time: 0,
26
- direction: 1,
27
- weight: 1,
28
- directionBackwards: false,
29
- mirroredLoop: false
30
- };
31
- this.animationsMap[name] = animation;
32
- this.animationsList.push(animation);
33
- }
34
- autoCreateAnimations(fps) {
35
- const pattern = /([a-z]+)_?(\d+)/i;
36
- let firstAnimation;
37
- const frameRanges = {};
38
- let i = 0;
39
- for (const key in this.morphTargetDictionary) {
40
- const chunks = key.match(pattern);
41
- if (chunks && chunks.length > 1) {
42
- const name = chunks[1];
43
- if (!frameRanges[name])
44
- frameRanges[name] = { start: Infinity, end: -Infinity };
45
- const range = frameRanges[name];
46
- if (i < range.start)
47
- range.start = i;
48
- if (i > range.end)
49
- range.end = i;
50
- if (!firstAnimation)
51
- firstAnimation = name;
52
- }
53
- i++;
54
- }
55
- for (const name in frameRanges) {
56
- const range = frameRanges[name];
57
- this.createAnimation(name, range.start, range.end, fps);
58
- }
59
- this.firstAnimation = firstAnimation;
60
- }
61
- setAnimationDirectionForward(name) {
62
- const animation = this.animationsMap[name];
63
- if (animation) {
64
- animation.direction = 1;
65
- animation.directionBackwards = false;
66
- }
67
- }
68
- setAnimationDirectionBackward(name) {
69
- const animation = this.animationsMap[name];
70
- if (animation) {
71
- animation.direction = -1;
72
- animation.directionBackwards = true;
73
- }
74
- }
75
- setAnimationFPS(name, fps) {
76
- const animation = this.animationsMap[name];
77
- if (animation) {
78
- animation.fps = fps;
79
- animation.duration = (animation.end - animation.start) / animation.fps;
80
- }
81
- }
82
- setAnimationDuration(name, duration) {
83
- const animation = this.animationsMap[name];
84
- if (animation) {
85
- animation.duration = duration;
86
- animation.fps = (animation.end - animation.start) / animation.duration;
87
- }
88
- }
89
- setAnimationWeight(name, weight) {
90
- const animation = this.animationsMap[name];
91
- if (animation) {
92
- animation.weight = weight;
93
- }
94
- }
95
- setAnimationTime(name, time) {
96
- const animation = this.animationsMap[name];
97
- if (animation) {
98
- animation.time = time;
99
- }
100
- }
101
- getAnimationTime(name) {
102
- let time = 0;
103
- const animation = this.animationsMap[name];
104
- if (animation) {
105
- time = animation.time;
106
- }
107
- return time;
108
- }
109
- getAnimationDuration(name) {
110
- let duration = -1;
111
- const animation = this.animationsMap[name];
112
- if (animation) {
113
- duration = animation.duration;
114
- }
115
- return duration;
116
- }
117
- playAnimation(name) {
118
- const animation = this.animationsMap[name];
119
- if (animation) {
120
- animation.time = 0;
121
- animation.active = true;
122
- } else {
123
- console.warn("THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()");
124
- }
125
- }
126
- stopAnimation(name) {
127
- const animation = this.animationsMap[name];
128
- if (animation) {
129
- animation.active = false;
130
- }
131
- }
132
- update(delta) {
133
- for (let i = 0, il = this.animationsList.length; i < il; i++) {
134
- const animation = this.animationsList[i];
135
- if (!animation.active)
136
- continue;
137
- const frameTime = animation.duration / animation.length;
138
- animation.time += animation.direction * delta;
139
- if (animation.mirroredLoop) {
140
- if (animation.time > animation.duration || animation.time < 0) {
141
- animation.direction *= -1;
142
- if (animation.time > animation.duration) {
143
- animation.time = animation.duration;
144
- animation.directionBackwards = true;
145
- }
146
- if (animation.time < 0) {
147
- animation.time = 0;
148
- animation.directionBackwards = false;
149
- }
150
- }
151
- } else {
152
- animation.time = animation.time % animation.duration;
153
- if (animation.time < 0)
154
- animation.time += animation.duration;
155
- }
156
- const keyframe = animation.start + MathUtils.clamp(Math.floor(animation.time / frameTime), 0, animation.length - 1);
157
- const weight = animation.weight;
158
- if (keyframe !== animation.currentFrame) {
159
- this.morphTargetInfluences[animation.lastFrame] = 0;
160
- this.morphTargetInfluences[animation.currentFrame] = 1 * weight;
161
- this.morphTargetInfluences[keyframe] = 0;
162
- animation.lastFrame = animation.currentFrame;
163
- animation.currentFrame = keyframe;
164
- }
165
- let mix = animation.time % frameTime / frameTime;
166
- if (animation.directionBackwards)
167
- mix = 1 - mix;
168
- if (animation.currentFrame !== animation.lastFrame) {
169
- this.morphTargetInfluences[animation.currentFrame] = mix * weight;
170
- this.morphTargetInfluences[animation.lastFrame] = (1 - mix) * weight;
171
- } else {
172
- this.morphTargetInfluences[animation.currentFrame] = weight;
173
- }
174
- }
175
- }
176
- }
177
- export {
178
- MorphBlendMesh
179
- };
@@ -1,186 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const potpack = require("potpack");
5
- class ProgressiveLightMap {
6
- constructor(renderer, res = 1024) {
7
- this.renderer = renderer;
8
- this.res = res;
9
- this.lightMapContainers = [];
10
- this.compiled = false;
11
- this.scene = new THREE.Scene();
12
- this.scene.background = null;
13
- this.tinyTarget = new THREE.WebGLRenderTarget(1, 1);
14
- this.buffer1Active = false;
15
- this.firstUpdate = true;
16
- this.warned = false;
17
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : THREE.FloatType;
18
- this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
19
- this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, { type: format });
20
- this.uvMat = new THREE.MeshPhongMaterial();
21
- this.uvMat.uniforms = {};
22
- this.uvMat.onBeforeCompile = (shader) => {
23
- shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
24
- const bodyStart = shader.fragmentShader.indexOf("void main() {");
25
- shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
26
- vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
27
- gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
28
- }`;
29
- shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
30
- shader.uniforms.averagingWindow = { value: 100 };
31
- this.uvMat.uniforms = shader.uniforms;
32
- this.uvMat.userData.shader = shader;
33
- this.compiled = true;
34
- };
35
- }
36
- /**
37
- * Sets these objects' materials' lightmaps and modifies their uv2's.
38
- * @param {Object3D} objects An array of objects and lights to set up your lightmap.
39
- */
40
- addObjectsToLightMap(objects) {
41
- this.uv_boxes = [];
42
- const padding = 3 / this.res;
43
- for (let ob = 0; ob < objects.length; ob++) {
44
- const object = objects[ob];
45
- if (object.isLight) {
46
- this.scene.attach(object);
47
- continue;
48
- }
49
- if (!object.geometry.hasAttribute("uv")) {
50
- console.warn("All lightmap objects need UVs!");
51
- continue;
52
- }
53
- if (this.blurringPlane == null) {
54
- this._initializeBlurPlane(this.res, this.progressiveLightMap1);
55
- }
56
- object.material.lightMap = this.progressiveLightMap2.texture;
57
- object.material.dithering = true;
58
- object.castShadow = true;
59
- object.receiveShadow = true;
60
- object.renderOrder = 1e3 + ob;
61
- this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
62
- this.lightMapContainers.push({ basicMat: object.material, object });
63
- this.compiled = false;
64
- }
65
- const dimensions = potpack(this.uv_boxes);
66
- this.uv_boxes.forEach((box) => {
67
- const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
68
- for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
69
- uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
70
- uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
71
- }
72
- objects[box.index].geometry.setAttribute("uv2", uv2);
73
- objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
74
- });
75
- }
76
- /**
77
- * This function renders each mesh one at a time into their respective surface maps
78
- * @param {Camera} camera Standard Rendering Camera
79
- * @param {number} blendWindow When >1, samples will accumulate over time.
80
- * @param {boolean} blurEdges Whether to fix UV Edges via blurring
81
- */
82
- update(camera, blendWindow = 100, blurEdges = true) {
83
- if (this.blurringPlane == null) {
84
- return;
85
- }
86
- const oldTarget = this.renderer.getRenderTarget();
87
- this.blurringPlane.visible = blurEdges;
88
- for (let l = 0; l < this.lightMapContainers.length; l++) {
89
- this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
90
- this.scene.attach(this.lightMapContainers[l].object);
91
- }
92
- if (this.firstUpdate) {
93
- this.renderer.setRenderTarget(this.tinyTarget);
94
- this.renderer.render(this.scene, camera);
95
- this.firstUpdate = false;
96
- }
97
- for (let l = 0; l < this.lightMapContainers.length; l++) {
98
- this.uvMat.uniforms.averagingWindow = { value: blendWindow };
99
- this.lightMapContainers[l].object.material = this.uvMat;
100
- this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
101
- this.lightMapContainers[l].object.frustumCulled = false;
102
- }
103
- const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
104
- const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
105
- this.renderer.setRenderTarget(activeMap);
106
- this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
107
- this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
108
- this.buffer1Active = !this.buffer1Active;
109
- this.renderer.render(this.scene, camera);
110
- for (let l = 0; l < this.lightMapContainers.length; l++) {
111
- this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
112
- this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
113
- this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
114
- }
115
- this.renderer.setRenderTarget(oldTarget);
116
- }
117
- /** DEBUG
118
- * Draw the lightmap in the main scene. Call this after adding the objects to it.
119
- * @param {boolean} visible Whether the debug plane should be visible
120
- * @param {Vector3} position Where the debug plane should be drawn
121
- */
122
- showDebugLightmap(visible, position = void 0) {
123
- if (this.lightMapContainers.length == 0) {
124
- if (!this.warned) {
125
- console.warn("Call this after adding the objects!");
126
- this.warned = true;
127
- }
128
- return;
129
- }
130
- if (this.labelMesh == null) {
131
- this.labelMaterial = new THREE.MeshBasicMaterial({
132
- map: this.progressiveLightMap1.texture,
133
- side: THREE.DoubleSide
134
- });
135
- this.labelPlane = new THREE.PlaneGeometry(100, 100);
136
- this.labelMesh = new THREE.Mesh(this.labelPlane, this.labelMaterial);
137
- this.labelMesh.position.y = 250;
138
- this.lightMapContainers[0].object.parent.add(this.labelMesh);
139
- }
140
- if (position != void 0) {
141
- this.labelMesh.position.copy(position);
142
- }
143
- this.labelMesh.visible = visible;
144
- }
145
- /**
146
- * INTERNAL Creates the Blurring Plane
147
- * @param {number} res The square resolution of this object's lightMap.
148
- * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
149
- */
150
- _initializeBlurPlane(res, lightMap = null) {
151
- const blurMaterial = new THREE.MeshBasicMaterial();
152
- blurMaterial.uniforms = {
153
- previousShadowMap: { value: null },
154
- pixelOffset: { value: 1 / res },
155
- polygonOffset: true,
156
- polygonOffsetFactor: -1,
157
- polygonOffsetUnits: 3
158
- };
159
- blurMaterial.onBeforeCompile = (shader) => {
160
- shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
161
- const bodyStart = shader.fragmentShader.indexOf("void main() {");
162
- shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
163
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
164
- texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
165
- texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
166
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
167
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
168
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
169
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
170
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
171
- }`;
172
- shader.uniforms.previousShadowMap = { value: lightMap.texture };
173
- shader.uniforms.pixelOffset = { value: 0.5 / res };
174
- blurMaterial.uniforms = shader.uniforms;
175
- blurMaterial.userData.shader = shader;
176
- this.compiled = true;
177
- };
178
- this.blurringPlane = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), blurMaterial);
179
- this.blurringPlane.name = "Blurring Plane";
180
- this.blurringPlane.frustumCulled = false;
181
- this.blurringPlane.renderOrder = 0;
182
- this.blurringPlane.material.depthWrite = false;
183
- this.scene.add(this.blurringPlane);
184
- }
185
- }
186
- exports.ProgressiveLightMap = ProgressiveLightMap;
@@ -1,186 +0,0 @@
1
- import { Scene, WebGLRenderTarget, FloatType, MeshPhongMaterial, MeshBasicMaterial, DoubleSide, PlaneGeometry, Mesh } from "three";
2
- import potpack from "potpack";
3
- class ProgressiveLightMap {
4
- constructor(renderer, res = 1024) {
5
- this.renderer = renderer;
6
- this.res = res;
7
- this.lightMapContainers = [];
8
- this.compiled = false;
9
- this.scene = new Scene();
10
- this.scene.background = null;
11
- this.tinyTarget = new WebGLRenderTarget(1, 1);
12
- this.buffer1Active = false;
13
- this.firstUpdate = true;
14
- this.warned = false;
15
- const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? alfFloatType : FloatType;
16
- this.progressiveLightMap1 = new WebGLRenderTarget(this.res, this.res, { type: format });
17
- this.progressiveLightMap2 = new WebGLRenderTarget(this.res, this.res, { type: format });
18
- this.uvMat = new MeshPhongMaterial();
19
- this.uvMat.uniforms = {};
20
- this.uvMat.onBeforeCompile = (shader) => {
21
- shader.vertexShader = "#define USE_LIGHTMAP\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }";
22
- const bodyStart = shader.fragmentShader.indexOf("void main() {");
23
- shader.fragmentShader = "varying vec2 vUv2;\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + `
24
- vec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
25
- gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
26
- }`;
27
- shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
28
- shader.uniforms.averagingWindow = { value: 100 };
29
- this.uvMat.uniforms = shader.uniforms;
30
- this.uvMat.userData.shader = shader;
31
- this.compiled = true;
32
- };
33
- }
34
- /**
35
- * Sets these objects' materials' lightmaps and modifies their uv2's.
36
- * @param {Object3D} objects An array of objects and lights to set up your lightmap.
37
- */
38
- addObjectsToLightMap(objects) {
39
- this.uv_boxes = [];
40
- const padding = 3 / this.res;
41
- for (let ob = 0; ob < objects.length; ob++) {
42
- const object = objects[ob];
43
- if (object.isLight) {
44
- this.scene.attach(object);
45
- continue;
46
- }
47
- if (!object.geometry.hasAttribute("uv")) {
48
- console.warn("All lightmap objects need UVs!");
49
- continue;
50
- }
51
- if (this.blurringPlane == null) {
52
- this._initializeBlurPlane(this.res, this.progressiveLightMap1);
53
- }
54
- object.material.lightMap = this.progressiveLightMap2.texture;
55
- object.material.dithering = true;
56
- object.castShadow = true;
57
- object.receiveShadow = true;
58
- object.renderOrder = 1e3 + ob;
59
- this.uv_boxes.push({ w: 1 + padding * 2, h: 1 + padding * 2, index: ob });
60
- this.lightMapContainers.push({ basicMat: object.material, object });
61
- this.compiled = false;
62
- }
63
- const dimensions = potpack(this.uv_boxes);
64
- this.uv_boxes.forEach((box) => {
65
- const uv2 = objects[box.index].geometry.getAttribute("uv").clone();
66
- for (let i = 0; i < uv2.array.length; i += uv2.itemSize) {
67
- uv2.array[i] = (uv2.array[i] + box.x + padding) / dimensions.w;
68
- uv2.array[i + 1] = (uv2.array[i + 1] + box.y + padding) / dimensions.h;
69
- }
70
- objects[box.index].geometry.setAttribute("uv2", uv2);
71
- objects[box.index].geometry.getAttribute("uv2").needsUpdate = true;
72
- });
73
- }
74
- /**
75
- * This function renders each mesh one at a time into their respective surface maps
76
- * @param {Camera} camera Standard Rendering Camera
77
- * @param {number} blendWindow When >1, samples will accumulate over time.
78
- * @param {boolean} blurEdges Whether to fix UV Edges via blurring
79
- */
80
- update(camera, blendWindow = 100, blurEdges = true) {
81
- if (this.blurringPlane == null) {
82
- return;
83
- }
84
- const oldTarget = this.renderer.getRenderTarget();
85
- this.blurringPlane.visible = blurEdges;
86
- for (let l = 0; l < this.lightMapContainers.length; l++) {
87
- this.lightMapContainers[l].object.oldScene = this.lightMapContainers[l].object.parent;
88
- this.scene.attach(this.lightMapContainers[l].object);
89
- }
90
- if (this.firstUpdate) {
91
- this.renderer.setRenderTarget(this.tinyTarget);
92
- this.renderer.render(this.scene, camera);
93
- this.firstUpdate = false;
94
- }
95
- for (let l = 0; l < this.lightMapContainers.length; l++) {
96
- this.uvMat.uniforms.averagingWindow = { value: blendWindow };
97
- this.lightMapContainers[l].object.material = this.uvMat;
98
- this.lightMapContainers[l].object.oldFrustumCulled = this.lightMapContainers[l].object.frustumCulled;
99
- this.lightMapContainers[l].object.frustumCulled = false;
100
- }
101
- const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
102
- const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
103
- this.renderer.setRenderTarget(activeMap);
104
- this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
105
- this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
106
- this.buffer1Active = !this.buffer1Active;
107
- this.renderer.render(this.scene, camera);
108
- for (let l = 0; l < this.lightMapContainers.length; l++) {
109
- this.lightMapContainers[l].object.frustumCulled = this.lightMapContainers[l].object.oldFrustumCulled;
110
- this.lightMapContainers[l].object.material = this.lightMapContainers[l].basicMat;
111
- this.lightMapContainers[l].object.oldScene.attach(this.lightMapContainers[l].object);
112
- }
113
- this.renderer.setRenderTarget(oldTarget);
114
- }
115
- /** DEBUG
116
- * Draw the lightmap in the main scene. Call this after adding the objects to it.
117
- * @param {boolean} visible Whether the debug plane should be visible
118
- * @param {Vector3} position Where the debug plane should be drawn
119
- */
120
- showDebugLightmap(visible, position = void 0) {
121
- if (this.lightMapContainers.length == 0) {
122
- if (!this.warned) {
123
- console.warn("Call this after adding the objects!");
124
- this.warned = true;
125
- }
126
- return;
127
- }
128
- if (this.labelMesh == null) {
129
- this.labelMaterial = new MeshBasicMaterial({
130
- map: this.progressiveLightMap1.texture,
131
- side: DoubleSide
132
- });
133
- this.labelPlane = new PlaneGeometry(100, 100);
134
- this.labelMesh = new Mesh(this.labelPlane, this.labelMaterial);
135
- this.labelMesh.position.y = 250;
136
- this.lightMapContainers[0].object.parent.add(this.labelMesh);
137
- }
138
- if (position != void 0) {
139
- this.labelMesh.position.copy(position);
140
- }
141
- this.labelMesh.visible = visible;
142
- }
143
- /**
144
- * INTERNAL Creates the Blurring Plane
145
- * @param {number} res The square resolution of this object's lightMap.
146
- * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
147
- */
148
- _initializeBlurPlane(res, lightMap = null) {
149
- const blurMaterial = new MeshBasicMaterial();
150
- blurMaterial.uniforms = {
151
- previousShadowMap: { value: null },
152
- pixelOffset: { value: 1 / res },
153
- polygonOffset: true,
154
- polygonOffsetFactor: -1,
155
- polygonOffsetUnits: 3
156
- };
157
- blurMaterial.onBeforeCompile = (shader) => {
158
- shader.vertexShader = "#define USE_UV\n" + shader.vertexShader.slice(0, -1) + " gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
159
- const bodyStart = shader.fragmentShader.indexOf("void main() {");
160
- shader.fragmentShader = "#define USE_UV\n" + shader.fragmentShader.slice(0, bodyStart) + " uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n" + shader.fragmentShader.slice(bodyStart - 1, -1) + ` gl_FragColor.rgb = (
161
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
162
- texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
163
- texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
164
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
165
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
166
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
167
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
168
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
169
- }`;
170
- shader.uniforms.previousShadowMap = { value: lightMap.texture };
171
- shader.uniforms.pixelOffset = { value: 0.5 / res };
172
- blurMaterial.uniforms = shader.uniforms;
173
- blurMaterial.userData.shader = shader;
174
- this.compiled = true;
175
- };
176
- this.blurringPlane = new Mesh(new PlaneGeometry(1, 1), blurMaterial);
177
- this.blurringPlane.name = "Blurring Plane";
178
- this.blurringPlane.frustumCulled = false;
179
- this.blurringPlane.renderOrder = 0;
180
- this.blurringPlane.material.depthWrite = false;
181
- this.scene.add(this.blurringPlane);
182
- }
183
- }
184
- export {
185
- ProgressiveLightMap
186
- };