three-stdlib 2.24.2 → 2.25.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,166 +0,0 @@
1
- async function AmmoPhysics() {
2
- if ("Ammo" in window === false) {
3
- console.error("AmmoPhysics: Couldn't find Ammo.js");
4
- return;
5
- }
6
- const AmmoLib = await Ammo();
7
- const frameRate = 60;
8
- const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
9
- const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
10
- const broadphase = new AmmoLib.btDbvtBroadphase();
11
- const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
12
- const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
13
- world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
14
- const worldTransform = new AmmoLib.btTransform();
15
- function getShape(geometry) {
16
- const parameters = geometry.parameters;
17
- if (geometry.type === "BoxGeometry") {
18
- const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
19
- const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
20
- const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
21
- const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
22
- shape.setMargin(0.05);
23
- return shape;
24
- } else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
25
- const radius = parameters.radius !== void 0 ? parameters.radius : 1;
26
- const shape = new AmmoLib.btSphereShape(radius);
27
- shape.setMargin(0.05);
28
- return shape;
29
- }
30
- return null;
31
- }
32
- const meshes = [];
33
- const meshMap = /* @__PURE__ */ new WeakMap();
34
- function addMesh(mesh, mass = 0) {
35
- const shape = getShape(mesh.geometry);
36
- if (shape !== null) {
37
- if (mesh.isInstancedMesh) {
38
- handleInstancedMesh(mesh, mass, shape);
39
- } else if (mesh.isMesh) {
40
- handleMesh(mesh, mass, shape);
41
- }
42
- }
43
- }
44
- function handleMesh(mesh, mass, shape) {
45
- const position = mesh.position;
46
- const quaternion = mesh.quaternion;
47
- const transform = new AmmoLib.btTransform();
48
- transform.setIdentity();
49
- transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
50
- transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
51
- const motionState = new AmmoLib.btDefaultMotionState(transform);
52
- const localInertia = new AmmoLib.btVector3(0, 0, 0);
53
- shape.calculateLocalInertia(mass, localInertia);
54
- const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
55
- const body = new AmmoLib.btRigidBody(rbInfo);
56
- world.addRigidBody(body);
57
- if (mass > 0) {
58
- meshes.push(mesh);
59
- meshMap.set(mesh, body);
60
- }
61
- }
62
- function handleInstancedMesh(mesh, mass, shape) {
63
- const array = mesh.instanceMatrix.array;
64
- const bodies = [];
65
- for (let i = 0; i < mesh.count; i++) {
66
- const index = i * 16;
67
- const transform = new AmmoLib.btTransform();
68
- transform.setFromOpenGLMatrix(array.slice(index, index + 16));
69
- const motionState = new AmmoLib.btDefaultMotionState(transform);
70
- const localInertia = new AmmoLib.btVector3(0, 0, 0);
71
- shape.calculateLocalInertia(mass, localInertia);
72
- const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
73
- const body = new AmmoLib.btRigidBody(rbInfo);
74
- world.addRigidBody(body);
75
- bodies.push(body);
76
- }
77
- if (mass > 0) {
78
- mesh.instanceMatrix.setUsage(35048);
79
- meshes.push(mesh);
80
- meshMap.set(mesh, bodies);
81
- }
82
- }
83
- function setMeshPosition(mesh, position, index = 0) {
84
- if (mesh.isInstancedMesh) {
85
- const bodies = meshMap.get(mesh);
86
- const body = bodies[index];
87
- body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
88
- body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
89
- worldTransform.setIdentity();
90
- worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
91
- body.setWorldTransform(worldTransform);
92
- } else if (mesh.isMesh) {
93
- const body = meshMap.get(mesh);
94
- body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
95
- body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
96
- worldTransform.setIdentity();
97
- worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
98
- body.setWorldTransform(worldTransform);
99
- }
100
- }
101
- let lastTime = 0;
102
- function step() {
103
- const time = performance.now();
104
- if (lastTime > 0) {
105
- const delta = (time - lastTime) / 1e3;
106
- world.stepSimulation(delta, 10);
107
- }
108
- lastTime = time;
109
- for (let i = 0, l = meshes.length; i < l; i++) {
110
- const mesh = meshes[i];
111
- if (mesh.isInstancedMesh) {
112
- const array = mesh.instanceMatrix.array;
113
- const bodies = meshMap.get(mesh);
114
- for (let j = 0; j < bodies.length; j++) {
115
- const body = bodies[j];
116
- const motionState = body.getMotionState();
117
- motionState.getWorldTransform(worldTransform);
118
- const position = worldTransform.getOrigin();
119
- const quaternion = worldTransform.getRotation();
120
- compose(position, quaternion, array, j * 16);
121
- }
122
- mesh.instanceMatrix.needsUpdate = true;
123
- } else if (mesh.isMesh) {
124
- const body = meshMap.get(mesh);
125
- const motionState = body.getMotionState();
126
- motionState.getWorldTransform(worldTransform);
127
- const position = worldTransform.getOrigin();
128
- const quaternion = worldTransform.getRotation();
129
- mesh.position.set(position.x(), position.y(), position.z());
130
- mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
131
- }
132
- }
133
- }
134
- setInterval(step, 1e3 / frameRate);
135
- return {
136
- addMesh,
137
- setMeshPosition
138
- // addCompoundMesh
139
- };
140
- }
141
- function compose(position, quaternion, array, index) {
142
- const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
143
- const x2 = x + x, y2 = y + y, z2 = z + z;
144
- const xx = x * x2, xy = x * y2, xz = x * z2;
145
- const yy = y * y2, yz = y * z2, zz = z * z2;
146
- const wx = w * x2, wy = w * y2, wz = w * z2;
147
- array[index + 0] = 1 - (yy + zz);
148
- array[index + 1] = xy + wz;
149
- array[index + 2] = xz - wy;
150
- array[index + 3] = 0;
151
- array[index + 4] = xy - wz;
152
- array[index + 5] = 1 - (xx + zz);
153
- array[index + 6] = yz + wx;
154
- array[index + 7] = 0;
155
- array[index + 8] = xz + wy;
156
- array[index + 9] = yz - wx;
157
- array[index + 10] = 1 - (xx + yy);
158
- array[index + 11] = 0;
159
- array[index + 12] = position.x();
160
- array[index + 13] = position.y();
161
- array[index + 14] = position.z();
162
- array[index + 15] = 1;
163
- }
164
- export {
165
- AmmoPhysics
166
- };
@@ -1,218 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.cjs");
5
- const CopyShader = require("../shaders/CopyShader.cjs");
6
- const LuminosityShader = require("../shaders/LuminosityShader.cjs");
7
- const ToneMapShader = require("../shaders/ToneMapShader.cjs");
8
- class AdaptiveToneMappingPass extends Pass.Pass {
9
- constructor(adaptive, resolution) {
10
- super();
11
- this.resolution = resolution !== void 0 ? resolution : 256;
12
- this.needsInit = true;
13
- this.adaptive = adaptive !== void 0 ? !!adaptive : true;
14
- this.luminanceRT = null;
15
- this.previousLuminanceRT = null;
16
- this.currentLuminanceRT = null;
17
- const copyShader = CopyShader.CopyShader;
18
- this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
19
- this.materialCopy = new THREE.ShaderMaterial({
20
- uniforms: this.copyUniforms,
21
- vertexShader: copyShader.vertexShader,
22
- fragmentShader: copyShader.fragmentShader,
23
- blending: THREE.NoBlending,
24
- depthTest: false
25
- });
26
- this.materialLuminance = new THREE.ShaderMaterial({
27
- uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
28
- vertexShader: LuminosityShader.LuminosityShader.vertexShader,
29
- fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
30
- blending: THREE.NoBlending
31
- });
32
- this.adaptLuminanceShader = {
33
- defines: {
34
- MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
35
- },
36
- uniforms: {
37
- lastLum: { value: null },
38
- currentLum: { value: null },
39
- minLuminance: { value: 0.01 },
40
- delta: { value: 0.016 },
41
- tau: { value: 1 }
42
- },
43
- vertexShader: `varying vec2 vUv;
44
-
45
- void main() {
46
-
47
- vUv = uv;
48
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
49
-
50
- }`,
51
- fragmentShader: `varying vec2 vUv;
52
-
53
- uniform sampler2D lastLum;
54
- uniform sampler2D currentLum;
55
- uniform float minLuminance;
56
- uniform float delta;
57
- uniform float tau;
58
-
59
- void main() {
60
-
61
- vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );
62
- vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );
63
-
64
- float fLastLum = max( minLuminance, lastLum.r );
65
- float fCurrentLum = max( minLuminance, currentLum.r );
66
-
67
- //The adaption seems to work better in extreme lighting differences
68
- //if the input luminance is squared.
69
- fCurrentLum *= fCurrentLum;
70
-
71
- // Adapt the luminance using Pattanaik's technique
72
- float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));
73
- // "fAdaptedLum = sqrt(fAdaptedLum);
74
- gl_FragColor.r = fAdaptedLum;
75
- }`
76
- };
77
- this.materialAdaptiveLum = new THREE.ShaderMaterial({
78
- uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
79
- vertexShader: this.adaptLuminanceShader.vertexShader,
80
- fragmentShader: this.adaptLuminanceShader.fragmentShader,
81
- defines: Object.assign({}, this.adaptLuminanceShader.defines),
82
- blending: THREE.NoBlending
83
- });
84
- this.materialToneMap = new THREE.ShaderMaterial({
85
- uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
86
- vertexShader: ToneMapShader.ToneMapShader.vertexShader,
87
- fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
88
- blending: THREE.NoBlending
89
- });
90
- this.fsQuad = new Pass.FullScreenQuad(null);
91
- }
92
- render(renderer, writeBuffer, readBuffer, deltaTime) {
93
- if (this.needsInit) {
94
- this.reset(renderer);
95
- this.luminanceRT.texture.type = readBuffer.texture.type;
96
- this.previousLuminanceRT.texture.type = readBuffer.texture.type;
97
- this.currentLuminanceRT.texture.type = readBuffer.texture.type;
98
- this.needsInit = false;
99
- }
100
- if (this.adaptive) {
101
- this.fsQuad.material = this.materialLuminance;
102
- this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
103
- renderer.setRenderTarget(this.currentLuminanceRT);
104
- this.fsQuad.render(renderer);
105
- this.fsQuad.material = this.materialAdaptiveLum;
106
- this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
107
- this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
108
- this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
109
- renderer.setRenderTarget(this.luminanceRT);
110
- this.fsQuad.render(renderer);
111
- this.fsQuad.material = this.materialCopy;
112
- this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
113
- renderer.setRenderTarget(this.previousLuminanceRT);
114
- this.fsQuad.render(renderer);
115
- }
116
- this.fsQuad.material = this.materialToneMap;
117
- this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
118
- if (this.renderToScreen) {
119
- renderer.setRenderTarget(null);
120
- this.fsQuad.render(renderer);
121
- } else {
122
- renderer.setRenderTarget(writeBuffer);
123
- if (this.clear)
124
- renderer.clear();
125
- this.fsQuad.render(renderer);
126
- }
127
- }
128
- reset() {
129
- if (this.luminanceRT) {
130
- this.luminanceRT.dispose();
131
- }
132
- if (this.currentLuminanceRT) {
133
- this.currentLuminanceRT.dispose();
134
- }
135
- if (this.previousLuminanceRT) {
136
- this.previousLuminanceRT.dispose();
137
- }
138
- this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
139
- this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
140
- this.luminanceRT.texture.generateMipmaps = false;
141
- this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution);
142
- this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
143
- this.previousLuminanceRT.texture.generateMipmaps = false;
144
- const pars = { minFilter: THREE.LinearMipmapLinearFilter, generateMipmaps: true };
145
- this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
146
- this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
147
- if (this.adaptive) {
148
- this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
149
- this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
150
- }
151
- this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
152
- this.materialLuminance.needsUpdate = true;
153
- this.materialAdaptiveLum.needsUpdate = true;
154
- this.materialToneMap.needsUpdate = true;
155
- }
156
- setAdaptive(adaptive) {
157
- if (adaptive) {
158
- this.adaptive = true;
159
- this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
160
- this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
161
- } else {
162
- this.adaptive = false;
163
- delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
164
- this.materialToneMap.uniforms.luminanceMap.value = null;
165
- }
166
- this.materialToneMap.needsUpdate = true;
167
- }
168
- setAdaptionRate(rate) {
169
- if (rate) {
170
- this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
171
- }
172
- }
173
- setMinLuminance(minLum) {
174
- if (minLum) {
175
- this.materialToneMap.uniforms.minLuminance.value = minLum;
176
- this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
177
- }
178
- }
179
- setMaxLuminance(maxLum) {
180
- if (maxLum) {
181
- this.materialToneMap.uniforms.maxLuminance.value = maxLum;
182
- }
183
- }
184
- setAverageLuminance(avgLum) {
185
- if (avgLum) {
186
- this.materialToneMap.uniforms.averageLuminance.value = avgLum;
187
- }
188
- }
189
- setMiddleGrey(middleGrey) {
190
- if (middleGrey) {
191
- this.materialToneMap.uniforms.middleGrey.value = middleGrey;
192
- }
193
- }
194
- dispose() {
195
- if (this.luminanceRT) {
196
- this.luminanceRT.dispose();
197
- }
198
- if (this.previousLuminanceRT) {
199
- this.previousLuminanceRT.dispose();
200
- }
201
- if (this.currentLuminanceRT) {
202
- this.currentLuminanceRT.dispose();
203
- }
204
- if (this.materialLuminance) {
205
- this.materialLuminance.dispose();
206
- }
207
- if (this.materialAdaptiveLum) {
208
- this.materialAdaptiveLum.dispose();
209
- }
210
- if (this.materialCopy) {
211
- this.materialCopy.dispose();
212
- }
213
- if (this.materialToneMap) {
214
- this.materialToneMap.dispose();
215
- }
216
- }
217
- }
218
- exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;
@@ -1,218 +0,0 @@
1
- import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.js";
3
- import { CopyShader } from "../shaders/CopyShader.js";
4
- import { LuminosityShader } from "../shaders/LuminosityShader.js";
5
- import { ToneMapShader } from "../shaders/ToneMapShader.js";
6
- class AdaptiveToneMappingPass extends Pass {
7
- constructor(adaptive, resolution) {
8
- super();
9
- this.resolution = resolution !== void 0 ? resolution : 256;
10
- this.needsInit = true;
11
- this.adaptive = adaptive !== void 0 ? !!adaptive : true;
12
- this.luminanceRT = null;
13
- this.previousLuminanceRT = null;
14
- this.currentLuminanceRT = null;
15
- const copyShader = CopyShader;
16
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
17
- this.materialCopy = new ShaderMaterial({
18
- uniforms: this.copyUniforms,
19
- vertexShader: copyShader.vertexShader,
20
- fragmentShader: copyShader.fragmentShader,
21
- blending: NoBlending,
22
- depthTest: false
23
- });
24
- this.materialLuminance = new ShaderMaterial({
25
- uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
26
- vertexShader: LuminosityShader.vertexShader,
27
- fragmentShader: LuminosityShader.fragmentShader,
28
- blending: NoBlending
29
- });
30
- this.adaptLuminanceShader = {
31
- defines: {
32
- MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
33
- },
34
- uniforms: {
35
- lastLum: { value: null },
36
- currentLum: { value: null },
37
- minLuminance: { value: 0.01 },
38
- delta: { value: 0.016 },
39
- tau: { value: 1 }
40
- },
41
- vertexShader: `varying vec2 vUv;
42
-
43
- void main() {
44
-
45
- vUv = uv;
46
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
47
-
48
- }`,
49
- fragmentShader: `varying vec2 vUv;
50
-
51
- uniform sampler2D lastLum;
52
- uniform sampler2D currentLum;
53
- uniform float minLuminance;
54
- uniform float delta;
55
- uniform float tau;
56
-
57
- void main() {
58
-
59
- vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );
60
- vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );
61
-
62
- float fLastLum = max( minLuminance, lastLum.r );
63
- float fCurrentLum = max( minLuminance, currentLum.r );
64
-
65
- //The adaption seems to work better in extreme lighting differences
66
- //if the input luminance is squared.
67
- fCurrentLum *= fCurrentLum;
68
-
69
- // Adapt the luminance using Pattanaik's technique
70
- float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));
71
- // "fAdaptedLum = sqrt(fAdaptedLum);
72
- gl_FragColor.r = fAdaptedLum;
73
- }`
74
- };
75
- this.materialAdaptiveLum = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
77
- vertexShader: this.adaptLuminanceShader.vertexShader,
78
- fragmentShader: this.adaptLuminanceShader.fragmentShader,
79
- defines: Object.assign({}, this.adaptLuminanceShader.defines),
80
- blending: NoBlending
81
- });
82
- this.materialToneMap = new ShaderMaterial({
83
- uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
84
- vertexShader: ToneMapShader.vertexShader,
85
- fragmentShader: ToneMapShader.fragmentShader,
86
- blending: NoBlending
87
- });
88
- this.fsQuad = new FullScreenQuad(null);
89
- }
90
- render(renderer, writeBuffer, readBuffer, deltaTime) {
91
- if (this.needsInit) {
92
- this.reset(renderer);
93
- this.luminanceRT.texture.type = readBuffer.texture.type;
94
- this.previousLuminanceRT.texture.type = readBuffer.texture.type;
95
- this.currentLuminanceRT.texture.type = readBuffer.texture.type;
96
- this.needsInit = false;
97
- }
98
- if (this.adaptive) {
99
- this.fsQuad.material = this.materialLuminance;
100
- this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
101
- renderer.setRenderTarget(this.currentLuminanceRT);
102
- this.fsQuad.render(renderer);
103
- this.fsQuad.material = this.materialAdaptiveLum;
104
- this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
105
- this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
106
- this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
107
- renderer.setRenderTarget(this.luminanceRT);
108
- this.fsQuad.render(renderer);
109
- this.fsQuad.material = this.materialCopy;
110
- this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
111
- renderer.setRenderTarget(this.previousLuminanceRT);
112
- this.fsQuad.render(renderer);
113
- }
114
- this.fsQuad.material = this.materialToneMap;
115
- this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
116
- if (this.renderToScreen) {
117
- renderer.setRenderTarget(null);
118
- this.fsQuad.render(renderer);
119
- } else {
120
- renderer.setRenderTarget(writeBuffer);
121
- if (this.clear)
122
- renderer.clear();
123
- this.fsQuad.render(renderer);
124
- }
125
- }
126
- reset() {
127
- if (this.luminanceRT) {
128
- this.luminanceRT.dispose();
129
- }
130
- if (this.currentLuminanceRT) {
131
- this.currentLuminanceRT.dispose();
132
- }
133
- if (this.previousLuminanceRT) {
134
- this.previousLuminanceRT.dispose();
135
- }
136
- this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
137
- this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
138
- this.luminanceRT.texture.generateMipmaps = false;
139
- this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution);
140
- this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
141
- this.previousLuminanceRT.texture.generateMipmaps = false;
142
- const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
143
- this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
144
- this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
145
- if (this.adaptive) {
146
- this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
147
- this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
148
- }
149
- this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
150
- this.materialLuminance.needsUpdate = true;
151
- this.materialAdaptiveLum.needsUpdate = true;
152
- this.materialToneMap.needsUpdate = true;
153
- }
154
- setAdaptive(adaptive) {
155
- if (adaptive) {
156
- this.adaptive = true;
157
- this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
158
- this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
159
- } else {
160
- this.adaptive = false;
161
- delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
162
- this.materialToneMap.uniforms.luminanceMap.value = null;
163
- }
164
- this.materialToneMap.needsUpdate = true;
165
- }
166
- setAdaptionRate(rate) {
167
- if (rate) {
168
- this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
169
- }
170
- }
171
- setMinLuminance(minLum) {
172
- if (minLum) {
173
- this.materialToneMap.uniforms.minLuminance.value = minLum;
174
- this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
175
- }
176
- }
177
- setMaxLuminance(maxLum) {
178
- if (maxLum) {
179
- this.materialToneMap.uniforms.maxLuminance.value = maxLum;
180
- }
181
- }
182
- setAverageLuminance(avgLum) {
183
- if (avgLum) {
184
- this.materialToneMap.uniforms.averageLuminance.value = avgLum;
185
- }
186
- }
187
- setMiddleGrey(middleGrey) {
188
- if (middleGrey) {
189
- this.materialToneMap.uniforms.middleGrey.value = middleGrey;
190
- }
191
- }
192
- dispose() {
193
- if (this.luminanceRT) {
194
- this.luminanceRT.dispose();
195
- }
196
- if (this.previousLuminanceRT) {
197
- this.previousLuminanceRT.dispose();
198
- }
199
- if (this.currentLuminanceRT) {
200
- this.currentLuminanceRT.dispose();
201
- }
202
- if (this.materialLuminance) {
203
- this.materialLuminance.dispose();
204
- }
205
- if (this.materialAdaptiveLum) {
206
- this.materialAdaptiveLum.dispose();
207
- }
208
- if (this.materialCopy) {
209
- this.materialCopy.dispose();
210
- }
211
- if (this.materialToneMap) {
212
- this.materialToneMap.dispose();
213
- }
214
- }
215
- }
216
- export {
217
- AdaptiveToneMappingPass
218
- };
@@ -1,68 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- const AfterimageShader = require("../shaders/AfterimageShader.cjs");
12
- class AfterimagePass extends Pass.Pass {
13
- constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
14
- super();
15
- __publicField(this, "shader");
16
- __publicField(this, "uniforms");
17
- __publicField(this, "textureComp");
18
- __publicField(this, "textureOld");
19
- __publicField(this, "shaderMaterial");
20
- __publicField(this, "compFsQuad");
21
- __publicField(this, "copyFsQuad");
22
- this.shader = shader;
23
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
24
- this.uniforms["damp"].value = damp;
25
- this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
26
- minFilter: THREE.LinearFilter,
27
- magFilter: THREE.NearestFilter,
28
- format: THREE.RGBAFormat
29
- });
30
- this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
31
- minFilter: THREE.LinearFilter,
32
- magFilter: THREE.NearestFilter,
33
- format: THREE.RGBAFormat
34
- });
35
- this.shaderMaterial = new THREE.ShaderMaterial({
36
- uniforms: this.uniforms,
37
- vertexShader: this.shader.vertexShader,
38
- fragmentShader: this.shader.fragmentShader
39
- });
40
- this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
41
- let material = new THREE.MeshBasicMaterial();
42
- this.copyFsQuad = new Pass.FullScreenQuad(material);
43
- }
44
- render(renderer, writeBuffer, readBuffer) {
45
- this.uniforms["tOld"].value = this.textureOld.texture;
46
- this.uniforms["tNew"].value = readBuffer.texture;
47
- renderer.setRenderTarget(this.textureComp);
48
- this.compFsQuad.render(renderer);
49
- this.copyFsQuad.material.map = this.textureComp.texture;
50
- if (this.renderToScreen) {
51
- renderer.setRenderTarget(null);
52
- this.copyFsQuad.render(renderer);
53
- } else {
54
- renderer.setRenderTarget(writeBuffer);
55
- if (this.clear)
56
- renderer.clear();
57
- this.copyFsQuad.render(renderer);
58
- }
59
- let temp = this.textureOld;
60
- this.textureOld = this.textureComp;
61
- this.textureComp = temp;
62
- }
63
- setSize(width, height) {
64
- this.textureComp.setSize(width, height);
65
- this.textureOld.setSize(width, height);
66
- }
67
- }
68
- exports.AfterimagePass = AfterimagePass;