three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,311 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Projector = require("./Projector.cjs");
5
- class SVGObject extends THREE.Object3D {
6
- constructor(node) {
7
- super();
8
- this.isSVGObject = true;
9
- this.node = node;
10
- }
11
- }
12
- class SVGRenderer {
13
- constructor() {
14
- let _renderData, _elements, _lights, _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _svgNode, _pathCount = 0, _precision = null, _quality = 1, _currentPath, _currentStyle;
15
- const _this = this, _clipBox = new THREE.Box2(), _elemBox = new THREE.Box2(), _color = new THREE.Color(), _diffuseColor = new THREE.Color(), _ambientLight = new THREE.Color(), _directionalLights = new THREE.Color(), _pointLights = new THREE.Color(), _clearColor = new THREE.Color(), _vector3 = new THREE.Vector3(), _centroid = new THREE.Vector3(), _normal = new THREE.Vector3(), _normalViewMatrix = new THREE.Matrix3(), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _svgPathPool = [], _projector = new Projector.Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
16
- this.domElement = _svg;
17
- this.autoClear = true;
18
- this.sortObjects = true;
19
- this.sortElements = true;
20
- this.overdraw = 0.5;
21
- this.info = {
22
- render: {
23
- vertices: 0,
24
- faces: 0
25
- }
26
- };
27
- this.setQuality = function(quality) {
28
- switch (quality) {
29
- case "high":
30
- _quality = 1;
31
- break;
32
- case "low":
33
- _quality = 0;
34
- break;
35
- }
36
- };
37
- this.setClearColor = function(color) {
38
- _clearColor.set(color);
39
- };
40
- this.setPixelRatio = function() {
41
- };
42
- this.setSize = function(width, height) {
43
- _svgWidth = width;
44
- _svgHeight = height;
45
- _svgWidthHalf = _svgWidth / 2;
46
- _svgHeightHalf = _svgHeight / 2;
47
- _svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
48
- _svg.setAttribute("width", _svgWidth);
49
- _svg.setAttribute("height", _svgHeight);
50
- _clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
51
- _clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
52
- };
53
- this.getSize = function() {
54
- return {
55
- width: _svgWidth,
56
- height: _svgHeight
57
- };
58
- };
59
- this.setPrecision = function(precision) {
60
- _precision = precision;
61
- };
62
- function removeChildNodes() {
63
- _pathCount = 0;
64
- while (_svg.childNodes.length > 0) {
65
- _svg.removeChild(_svg.childNodes[0]);
66
- }
67
- }
68
- function convert(c) {
69
- return _precision !== null ? c.toFixed(_precision) : c;
70
- }
71
- this.clear = function() {
72
- removeChildNodes();
73
- _svg.style.backgroundColor = _clearColor.getStyle();
74
- };
75
- this.render = function(scene, camera) {
76
- if (camera instanceof THREE.Camera === false) {
77
- console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
78
- return;
79
- }
80
- const background = scene.background;
81
- if (background && background.isColor) {
82
- removeChildNodes();
83
- _svg.style.backgroundColor = background.getStyle();
84
- } else if (this.autoClear === true) {
85
- this.clear();
86
- }
87
- _this.info.render.vertices = 0;
88
- _this.info.render.faces = 0;
89
- _viewMatrix.copy(camera.matrixWorldInverse);
90
- _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
91
- _renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
92
- _elements = _renderData.elements;
93
- _lights = _renderData.lights;
94
- _normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
95
- calculateLights(_lights);
96
- _currentPath = "";
97
- _currentStyle = "";
98
- for (let e = 0, el = _elements.length; e < el; e++) {
99
- const element = _elements[e];
100
- const material = element.material;
101
- if (material === void 0 || material.opacity === 0)
102
- continue;
103
- _elemBox.makeEmpty();
104
- if (element instanceof Projector.RenderableSprite) {
105
- _v1 = element;
106
- _v1.x *= _svgWidthHalf;
107
- _v1.y *= -_svgHeightHalf;
108
- renderSprite(_v1, element, material);
109
- } else if (element instanceof Projector.RenderableLine) {
110
- _v1 = element.v1;
111
- _v2 = element.v2;
112
- _v1.positionScreen.x *= _svgWidthHalf;
113
- _v1.positionScreen.y *= -_svgHeightHalf;
114
- _v2.positionScreen.x *= _svgWidthHalf;
115
- _v2.positionScreen.y *= -_svgHeightHalf;
116
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
117
- if (_clipBox.intersectsBox(_elemBox) === true) {
118
- renderLine(_v1, _v2, material);
119
- }
120
- } else if (element instanceof Projector.RenderableFace) {
121
- _v1 = element.v1;
122
- _v2 = element.v2;
123
- _v3 = element.v3;
124
- if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
125
- continue;
126
- if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
127
- continue;
128
- if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
129
- continue;
130
- _v1.positionScreen.x *= _svgWidthHalf;
131
- _v1.positionScreen.y *= -_svgHeightHalf;
132
- _v2.positionScreen.x *= _svgWidthHalf;
133
- _v2.positionScreen.y *= -_svgHeightHalf;
134
- _v3.positionScreen.x *= _svgWidthHalf;
135
- _v3.positionScreen.y *= -_svgHeightHalf;
136
- if (this.overdraw > 0) {
137
- expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
138
- expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
139
- expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
140
- }
141
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
142
- if (_clipBox.intersectsBox(_elemBox) === true) {
143
- renderFace3(_v1, _v2, _v3, element, material);
144
- }
145
- }
146
- }
147
- flushPath();
148
- scene.traverseVisible(function(object) {
149
- if (object.isSVGObject) {
150
- _vector3.setFromMatrixPosition(object.matrixWorld);
151
- _vector3.applyMatrix4(_viewProjectionMatrix);
152
- if (_vector3.z < -1 || _vector3.z > 1)
153
- return;
154
- const x = _vector3.x * _svgWidthHalf;
155
- const y = -_vector3.y * _svgHeightHalf;
156
- const node = object.node;
157
- node.setAttribute("transform", "translate(" + x + "," + y + ")");
158
- _svg.appendChild(node);
159
- }
160
- });
161
- };
162
- function calculateLights(lights) {
163
- _ambientLight.setRGB(0, 0, 0);
164
- _directionalLights.setRGB(0, 0, 0);
165
- _pointLights.setRGB(0, 0, 0);
166
- for (let l = 0, ll = lights.length; l < ll; l++) {
167
- const light = lights[l];
168
- const lightColor = light.color;
169
- if (light.isAmbientLight) {
170
- _ambientLight.r += lightColor.r;
171
- _ambientLight.g += lightColor.g;
172
- _ambientLight.b += lightColor.b;
173
- } else if (light.isDirectionalLight) {
174
- _directionalLights.r += lightColor.r;
175
- _directionalLights.g += lightColor.g;
176
- _directionalLights.b += lightColor.b;
177
- } else if (light.isPointLight) {
178
- _pointLights.r += lightColor.r;
179
- _pointLights.g += lightColor.g;
180
- _pointLights.b += lightColor.b;
181
- }
182
- }
183
- }
184
- function calculateLight(lights, position, normal, color) {
185
- for (let l = 0, ll = lights.length; l < ll; l++) {
186
- const light = lights[l];
187
- const lightColor = light.color;
188
- if (light.isDirectionalLight) {
189
- const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
190
- let amount = normal.dot(lightPosition);
191
- if (amount <= 0)
192
- continue;
193
- amount *= light.intensity;
194
- color.r += lightColor.r * amount;
195
- color.g += lightColor.g * amount;
196
- color.b += lightColor.b * amount;
197
- } else if (light.isPointLight) {
198
- const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
199
- let amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
200
- if (amount <= 0)
201
- continue;
202
- amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
203
- if (amount == 0)
204
- continue;
205
- amount *= light.intensity;
206
- color.r += lightColor.r * amount;
207
- color.g += lightColor.g * amount;
208
- color.b += lightColor.b * amount;
209
- }
210
- }
211
- }
212
- function renderSprite(v1, element, material) {
213
- let scaleX = element.scale.x * _svgWidthHalf;
214
- let scaleY = element.scale.y * _svgHeightHalf;
215
- if (material.isPointsMaterial) {
216
- scaleX *= material.size;
217
- scaleY *= material.size;
218
- }
219
- const path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
220
- let style = "";
221
- if (material.isSpriteMaterial || material.isPointsMaterial) {
222
- style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
223
- }
224
- addPath(style, path);
225
- }
226
- function renderLine(v1, v2, material) {
227
- const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
228
- if (material.isLineBasicMaterial) {
229
- let style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
230
- if (material.isLineDashedMaterial) {
231
- style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
232
- }
233
- addPath(style, path);
234
- }
235
- }
236
- function renderFace3(v1, v2, v3, element, material) {
237
- _this.info.render.vertices += 3;
238
- _this.info.render.faces++;
239
- const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
240
- let style = "";
241
- if (material.isMeshBasicMaterial) {
242
- _color.copy(material.color);
243
- if (material.vertexColors) {
244
- _color.multiply(element.color);
245
- }
246
- } else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
247
- _diffuseColor.copy(material.color);
248
- if (material.vertexColors) {
249
- _diffuseColor.multiply(element.color);
250
- }
251
- _color.copy(_ambientLight);
252
- _centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
253
- calculateLight(_lights, _centroid, element.normalModel, _color);
254
- _color.multiply(_diffuseColor).add(material.emissive);
255
- } else if (material.isMeshNormalMaterial) {
256
- _normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
257
- _color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
258
- }
259
- if (material.wireframe) {
260
- style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
261
- } else {
262
- style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
263
- }
264
- addPath(style, path);
265
- }
266
- function expand(v1, v2, pixels) {
267
- let x = v2.x - v1.x, y = v2.y - v1.y;
268
- const det = x * x + y * y;
269
- if (det === 0)
270
- return;
271
- const idet = pixels / Math.sqrt(det);
272
- x *= idet;
273
- y *= idet;
274
- v2.x += x;
275
- v2.y += y;
276
- v1.x -= x;
277
- v1.y -= y;
278
- }
279
- function addPath(style, path) {
280
- if (_currentStyle === style) {
281
- _currentPath += path;
282
- } else {
283
- flushPath();
284
- _currentStyle = style;
285
- _currentPath = path;
286
- }
287
- }
288
- function flushPath() {
289
- if (_currentPath) {
290
- _svgNode = getPathNode(_pathCount++);
291
- _svgNode.setAttribute("d", _currentPath);
292
- _svgNode.setAttribute("style", _currentStyle);
293
- _svg.appendChild(_svgNode);
294
- }
295
- _currentPath = "";
296
- _currentStyle = "";
297
- }
298
- function getPathNode(id) {
299
- if (_svgPathPool[id] == null) {
300
- _svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
301
- if (_quality == 0) {
302
- _svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
303
- }
304
- return _svgPathPool[id];
305
- }
306
- return _svgPathPool[id];
307
- }
308
- }
309
- }
310
- exports.SVGObject = SVGObject;
311
- exports.SVGRenderer = SVGRenderer;
@@ -1,311 +0,0 @@
1
- import { Object3D, Box2, Color, Vector3, Matrix3, Matrix4, Camera } from "three";
2
- import { Projector, RenderableSprite, RenderableLine, RenderableFace } from "./Projector.js";
3
- class SVGObject extends Object3D {
4
- constructor(node) {
5
- super();
6
- this.isSVGObject = true;
7
- this.node = node;
8
- }
9
- }
10
- class SVGRenderer {
11
- constructor() {
12
- let _renderData, _elements, _lights, _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _svgNode, _pathCount = 0, _precision = null, _quality = 1, _currentPath, _currentStyle;
13
- const _this = this, _clipBox = new Box2(), _elemBox = new Box2(), _color = new Color(), _diffuseColor = new Color(), _ambientLight = new Color(), _directionalLights = new Color(), _pointLights = new Color(), _clearColor = new Color(), _vector3 = new Vector3(), _centroid = new Vector3(), _normal = new Vector3(), _normalViewMatrix = new Matrix3(), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _svgPathPool = [], _projector = new Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
14
- this.domElement = _svg;
15
- this.autoClear = true;
16
- this.sortObjects = true;
17
- this.sortElements = true;
18
- this.overdraw = 0.5;
19
- this.info = {
20
- render: {
21
- vertices: 0,
22
- faces: 0
23
- }
24
- };
25
- this.setQuality = function(quality) {
26
- switch (quality) {
27
- case "high":
28
- _quality = 1;
29
- break;
30
- case "low":
31
- _quality = 0;
32
- break;
33
- }
34
- };
35
- this.setClearColor = function(color) {
36
- _clearColor.set(color);
37
- };
38
- this.setPixelRatio = function() {
39
- };
40
- this.setSize = function(width, height) {
41
- _svgWidth = width;
42
- _svgHeight = height;
43
- _svgWidthHalf = _svgWidth / 2;
44
- _svgHeightHalf = _svgHeight / 2;
45
- _svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
46
- _svg.setAttribute("width", _svgWidth);
47
- _svg.setAttribute("height", _svgHeight);
48
- _clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
49
- _clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
50
- };
51
- this.getSize = function() {
52
- return {
53
- width: _svgWidth,
54
- height: _svgHeight
55
- };
56
- };
57
- this.setPrecision = function(precision) {
58
- _precision = precision;
59
- };
60
- function removeChildNodes() {
61
- _pathCount = 0;
62
- while (_svg.childNodes.length > 0) {
63
- _svg.removeChild(_svg.childNodes[0]);
64
- }
65
- }
66
- function convert(c) {
67
- return _precision !== null ? c.toFixed(_precision) : c;
68
- }
69
- this.clear = function() {
70
- removeChildNodes();
71
- _svg.style.backgroundColor = _clearColor.getStyle();
72
- };
73
- this.render = function(scene, camera) {
74
- if (camera instanceof Camera === false) {
75
- console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
76
- return;
77
- }
78
- const background = scene.background;
79
- if (background && background.isColor) {
80
- removeChildNodes();
81
- _svg.style.backgroundColor = background.getStyle();
82
- } else if (this.autoClear === true) {
83
- this.clear();
84
- }
85
- _this.info.render.vertices = 0;
86
- _this.info.render.faces = 0;
87
- _viewMatrix.copy(camera.matrixWorldInverse);
88
- _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
89
- _renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
90
- _elements = _renderData.elements;
91
- _lights = _renderData.lights;
92
- _normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
93
- calculateLights(_lights);
94
- _currentPath = "";
95
- _currentStyle = "";
96
- for (let e = 0, el = _elements.length; e < el; e++) {
97
- const element = _elements[e];
98
- const material = element.material;
99
- if (material === void 0 || material.opacity === 0)
100
- continue;
101
- _elemBox.makeEmpty();
102
- if (element instanceof RenderableSprite) {
103
- _v1 = element;
104
- _v1.x *= _svgWidthHalf;
105
- _v1.y *= -_svgHeightHalf;
106
- renderSprite(_v1, element, material);
107
- } else if (element instanceof RenderableLine) {
108
- _v1 = element.v1;
109
- _v2 = element.v2;
110
- _v1.positionScreen.x *= _svgWidthHalf;
111
- _v1.positionScreen.y *= -_svgHeightHalf;
112
- _v2.positionScreen.x *= _svgWidthHalf;
113
- _v2.positionScreen.y *= -_svgHeightHalf;
114
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
115
- if (_clipBox.intersectsBox(_elemBox) === true) {
116
- renderLine(_v1, _v2, material);
117
- }
118
- } else if (element instanceof RenderableFace) {
119
- _v1 = element.v1;
120
- _v2 = element.v2;
121
- _v3 = element.v3;
122
- if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
123
- continue;
124
- if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
125
- continue;
126
- if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
127
- continue;
128
- _v1.positionScreen.x *= _svgWidthHalf;
129
- _v1.positionScreen.y *= -_svgHeightHalf;
130
- _v2.positionScreen.x *= _svgWidthHalf;
131
- _v2.positionScreen.y *= -_svgHeightHalf;
132
- _v3.positionScreen.x *= _svgWidthHalf;
133
- _v3.positionScreen.y *= -_svgHeightHalf;
134
- if (this.overdraw > 0) {
135
- expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
136
- expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
137
- expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
138
- }
139
- _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
140
- if (_clipBox.intersectsBox(_elemBox) === true) {
141
- renderFace3(_v1, _v2, _v3, element, material);
142
- }
143
- }
144
- }
145
- flushPath();
146
- scene.traverseVisible(function(object) {
147
- if (object.isSVGObject) {
148
- _vector3.setFromMatrixPosition(object.matrixWorld);
149
- _vector3.applyMatrix4(_viewProjectionMatrix);
150
- if (_vector3.z < -1 || _vector3.z > 1)
151
- return;
152
- const x = _vector3.x * _svgWidthHalf;
153
- const y = -_vector3.y * _svgHeightHalf;
154
- const node = object.node;
155
- node.setAttribute("transform", "translate(" + x + "," + y + ")");
156
- _svg.appendChild(node);
157
- }
158
- });
159
- };
160
- function calculateLights(lights) {
161
- _ambientLight.setRGB(0, 0, 0);
162
- _directionalLights.setRGB(0, 0, 0);
163
- _pointLights.setRGB(0, 0, 0);
164
- for (let l = 0, ll = lights.length; l < ll; l++) {
165
- const light = lights[l];
166
- const lightColor = light.color;
167
- if (light.isAmbientLight) {
168
- _ambientLight.r += lightColor.r;
169
- _ambientLight.g += lightColor.g;
170
- _ambientLight.b += lightColor.b;
171
- } else if (light.isDirectionalLight) {
172
- _directionalLights.r += lightColor.r;
173
- _directionalLights.g += lightColor.g;
174
- _directionalLights.b += lightColor.b;
175
- } else if (light.isPointLight) {
176
- _pointLights.r += lightColor.r;
177
- _pointLights.g += lightColor.g;
178
- _pointLights.b += lightColor.b;
179
- }
180
- }
181
- }
182
- function calculateLight(lights, position, normal, color) {
183
- for (let l = 0, ll = lights.length; l < ll; l++) {
184
- const light = lights[l];
185
- const lightColor = light.color;
186
- if (light.isDirectionalLight) {
187
- const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
188
- let amount = normal.dot(lightPosition);
189
- if (amount <= 0)
190
- continue;
191
- amount *= light.intensity;
192
- color.r += lightColor.r * amount;
193
- color.g += lightColor.g * amount;
194
- color.b += lightColor.b * amount;
195
- } else if (light.isPointLight) {
196
- const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
197
- let amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
198
- if (amount <= 0)
199
- continue;
200
- amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
201
- if (amount == 0)
202
- continue;
203
- amount *= light.intensity;
204
- color.r += lightColor.r * amount;
205
- color.g += lightColor.g * amount;
206
- color.b += lightColor.b * amount;
207
- }
208
- }
209
- }
210
- function renderSprite(v1, element, material) {
211
- let scaleX = element.scale.x * _svgWidthHalf;
212
- let scaleY = element.scale.y * _svgHeightHalf;
213
- if (material.isPointsMaterial) {
214
- scaleX *= material.size;
215
- scaleY *= material.size;
216
- }
217
- const path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
218
- let style = "";
219
- if (material.isSpriteMaterial || material.isPointsMaterial) {
220
- style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
221
- }
222
- addPath(style, path);
223
- }
224
- function renderLine(v1, v2, material) {
225
- const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
226
- if (material.isLineBasicMaterial) {
227
- let style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
228
- if (material.isLineDashedMaterial) {
229
- style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
230
- }
231
- addPath(style, path);
232
- }
233
- }
234
- function renderFace3(v1, v2, v3, element, material) {
235
- _this.info.render.vertices += 3;
236
- _this.info.render.faces++;
237
- const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
238
- let style = "";
239
- if (material.isMeshBasicMaterial) {
240
- _color.copy(material.color);
241
- if (material.vertexColors) {
242
- _color.multiply(element.color);
243
- }
244
- } else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
245
- _diffuseColor.copy(material.color);
246
- if (material.vertexColors) {
247
- _diffuseColor.multiply(element.color);
248
- }
249
- _color.copy(_ambientLight);
250
- _centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
251
- calculateLight(_lights, _centroid, element.normalModel, _color);
252
- _color.multiply(_diffuseColor).add(material.emissive);
253
- } else if (material.isMeshNormalMaterial) {
254
- _normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
255
- _color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
256
- }
257
- if (material.wireframe) {
258
- style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
259
- } else {
260
- style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
261
- }
262
- addPath(style, path);
263
- }
264
- function expand(v1, v2, pixels) {
265
- let x = v2.x - v1.x, y = v2.y - v1.y;
266
- const det = x * x + y * y;
267
- if (det === 0)
268
- return;
269
- const idet = pixels / Math.sqrt(det);
270
- x *= idet;
271
- y *= idet;
272
- v2.x += x;
273
- v2.y += y;
274
- v1.x -= x;
275
- v1.y -= y;
276
- }
277
- function addPath(style, path) {
278
- if (_currentStyle === style) {
279
- _currentPath += path;
280
- } else {
281
- flushPath();
282
- _currentStyle = style;
283
- _currentPath = path;
284
- }
285
- }
286
- function flushPath() {
287
- if (_currentPath) {
288
- _svgNode = getPathNode(_pathCount++);
289
- _svgNode.setAttribute("d", _currentPath);
290
- _svgNode.setAttribute("style", _currentStyle);
291
- _svg.appendChild(_svgNode);
292
- }
293
- _currentPath = "";
294
- _currentStyle = "";
295
- }
296
- function getPathNode(id) {
297
- if (_svgPathPool[id] == null) {
298
- _svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
299
- if (_quality == 0) {
300
- _svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
301
- }
302
- return _svgPathPool[id];
303
- }
304
- return _svgPathPool[id];
305
- }
306
- }
307
- }
308
- export {
309
- SVGObject,
310
- SVGRenderer
311
- };
@@ -1,55 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const ACESFilmicToneMappingShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- exposure: { value: 1 }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "#define saturate(a) clamp( a, 0.0, 1.0 )",
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float exposure;",
19
- "varying vec2 vUv;",
20
- "vec3 RRTAndODTFit( vec3 v ) {",
21
- " vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
22
- " vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
23
- " return a / b;",
24
- "}",
25
- "vec3 ACESFilmicToneMapping( vec3 color ) {",
26
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
27
- " const mat3 ACESInputMat = mat3(",
28
- " vec3( 0.59719, 0.07600, 0.02840 ),",
29
- // transposed from source
30
- " vec3( 0.35458, 0.90834, 0.13383 ),",
31
- " vec3( 0.04823, 0.01566, 0.83777 )",
32
- " );",
33
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
34
- " const mat3 ACESOutputMat = mat3(",
35
- " vec3( 1.60475, -0.10208, -0.00327 ),",
36
- // transposed from source
37
- " vec3( -0.53108, 1.10813, -0.07276 ),",
38
- " vec3( -0.07367, -0.00605, 1.07602 )",
39
- " );",
40
- " color = ACESInputMat * color;",
41
- // Apply RRT and ODT
42
- " color = RRTAndODTFit( color );",
43
- " color = ACESOutputMat * color;",
44
- // Clamp to [0, 1]
45
- " return saturate( color );",
46
- "}",
47
- "void main() {",
48
- " vec4 tex = texture2D( tDiffuse, vUv );",
49
- " tex.rgb *= exposure / 0.6;",
50
- // pre-exposed, outside of the tone mapping function
51
- " gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
52
- "}"
53
- ].join("\n")
54
- };
55
- exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader;