three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,411 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.js";
9
- import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
10
- import { CopyShader } from "../shaders/CopyShader.js";
11
- const _SSRPass = class extends Pass {
12
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
13
- super();
14
- this.width = width !== void 0 ? width : 512;
15
- this.height = height !== void 0 ? height : 512;
16
- this.clear = true;
17
- this.renderer = renderer;
18
- this.scene = scene;
19
- this.camera = camera;
20
- this.groundReflector = groundReflector;
21
- this.opacity = SSRShader.uniforms.opacity.value;
22
- this.output = 0;
23
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
24
- this.thickness = SSRShader.uniforms.thickness.value;
25
- this.tempColor = new Color();
26
- this._selects = selects;
27
- this.selective = Array.isArray(this._selects);
28
- Object.defineProperty(this, "selects", {
29
- get() {
30
- return this._selects;
31
- },
32
- set(val) {
33
- if (this._selects === val)
34
- return;
35
- this._selects = val;
36
- if (Array.isArray(val)) {
37
- this.selective = true;
38
- this.ssrMaterial.defines.SELECTIVE = true;
39
- this.ssrMaterial.needsUpdate = true;
40
- } else {
41
- this.selective = false;
42
- this.ssrMaterial.defines.SELECTIVE = false;
43
- this.ssrMaterial.needsUpdate = true;
44
- }
45
- }
46
- });
47
- this._bouncing = bouncing;
48
- Object.defineProperty(this, "bouncing", {
49
- get() {
50
- return this._bouncing;
51
- },
52
- set(val) {
53
- if (this._bouncing === val)
54
- return;
55
- this._bouncing = val;
56
- if (val) {
57
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
58
- } else {
59
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
60
- }
61
- }
62
- });
63
- this.blur = true;
64
- this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
65
- Object.defineProperty(this, "distanceAttenuation", {
66
- get() {
67
- return this._distanceAttenuation;
68
- },
69
- set(val) {
70
- if (this._distanceAttenuation === val)
71
- return;
72
- this._distanceAttenuation = val;
73
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
74
- this.ssrMaterial.needsUpdate = true;
75
- }
76
- });
77
- this._fresnel = SSRShader.defines.FRESNEL;
78
- Object.defineProperty(this, "fresnel", {
79
- get() {
80
- return this._fresnel;
81
- },
82
- set(val) {
83
- if (this._fresnel === val)
84
- return;
85
- this._fresnel = val;
86
- this.ssrMaterial.defines.FRESNEL = val;
87
- this.ssrMaterial.needsUpdate = true;
88
- }
89
- });
90
- this._infiniteThick = SSRShader.defines.INFINITE_THICK;
91
- Object.defineProperty(this, "infiniteThick", {
92
- get() {
93
- return this._infiniteThick;
94
- },
95
- set(val) {
96
- if (this._infiniteThick === val)
97
- return;
98
- this._infiniteThick = val;
99
- this.ssrMaterial.defines.INFINITE_THICK = val;
100
- this.ssrMaterial.needsUpdate = true;
101
- }
102
- });
103
- const depthTexture = new DepthTexture();
104
- depthTexture.type = UnsignedShortType;
105
- depthTexture.minFilter = NearestFilter;
106
- depthTexture.magFilter = NearestFilter;
107
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
108
- minFilter: NearestFilter,
109
- magFilter: NearestFilter,
110
- type: HalfFloatType,
111
- depthTexture,
112
- depthBuffer: true
113
- });
114
- this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
115
- minFilter: NearestFilter,
116
- magFilter: NearestFilter
117
- });
118
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
119
- minFilter: NearestFilter,
120
- magFilter: NearestFilter,
121
- type: HalfFloatType
122
- });
123
- this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
124
- minFilter: NearestFilter,
125
- magFilter: NearestFilter,
126
- type: HalfFloatType
127
- });
128
- this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
129
- minFilter: NearestFilter,
130
- magFilter: NearestFilter
131
- });
132
- this.blurRenderTarget = this.ssrRenderTarget.clone();
133
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
134
- this.ssrMaterial = new ShaderMaterial({
135
- defines: Object.assign({}, SSRShader.defines, {
136
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
137
- }),
138
- uniforms: UniformsUtils.clone(SSRShader.uniforms),
139
- vertexShader: SSRShader.vertexShader,
140
- fragmentShader: SSRShader.fragmentShader,
141
- blending: NoBlending
142
- });
143
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
144
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
145
- this.ssrMaterial.defines.SELECTIVE = this.selective;
146
- this.ssrMaterial.needsUpdate = true;
147
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
148
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
149
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
150
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
151
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
152
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
153
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
154
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
155
- this.normalMaterial = new MeshNormalMaterial();
156
- this.normalMaterial.blending = NoBlending;
157
- this.metalnessOnMaterial = new MeshBasicMaterial({
158
- color: "white"
159
- });
160
- this.metalnessOffMaterial = new MeshBasicMaterial({
161
- color: "black"
162
- });
163
- this.blurMaterial = new ShaderMaterial({
164
- defines: Object.assign({}, SSRBlurShader.defines),
165
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
166
- vertexShader: SSRBlurShader.vertexShader,
167
- fragmentShader: SSRBlurShader.fragmentShader
168
- });
169
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
170
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
171
- this.blurMaterial2 = new ShaderMaterial({
172
- defines: Object.assign({}, SSRBlurShader.defines),
173
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
174
- vertexShader: SSRBlurShader.vertexShader,
175
- fragmentShader: SSRBlurShader.fragmentShader
176
- });
177
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
178
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
179
- this.depthRenderMaterial = new ShaderMaterial({
180
- defines: Object.assign({}, SSRDepthShader.defines),
181
- uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
182
- vertexShader: SSRDepthShader.vertexShader,
183
- fragmentShader: SSRDepthShader.fragmentShader,
184
- blending: NoBlending
185
- });
186
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
187
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
188
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
189
- this.copyMaterial = new ShaderMaterial({
190
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
191
- vertexShader: CopyShader.vertexShader,
192
- fragmentShader: CopyShader.fragmentShader,
193
- transparent: true,
194
- depthTest: false,
195
- depthWrite: false,
196
- blendSrc: SrcAlphaFactor,
197
- blendDst: OneMinusSrcAlphaFactor,
198
- blendEquation: AddEquation,
199
- blendSrcAlpha: SrcAlphaFactor,
200
- blendDstAlpha: OneMinusSrcAlphaFactor,
201
- blendEquationAlpha: AddEquation
202
- // premultipliedAlpha:true,
203
- });
204
- this.fsQuad = new FullScreenQuad(null);
205
- this.originalClearColor = new Color();
206
- }
207
- dispose() {
208
- this.beautyRenderTarget.dispose();
209
- this.prevRenderTarget.dispose();
210
- this.normalRenderTarget.dispose();
211
- this.metalnessRenderTarget.dispose();
212
- this.ssrRenderTarget.dispose();
213
- this.blurRenderTarget.dispose();
214
- this.blurRenderTarget2.dispose();
215
- this.normalMaterial.dispose();
216
- this.metalnessOnMaterial.dispose();
217
- this.metalnessOffMaterial.dispose();
218
- this.blurMaterial.dispose();
219
- this.blurMaterial2.dispose();
220
- this.copyMaterial.dispose();
221
- this.depthRenderMaterial.dispose();
222
- this.fsQuad.dispose();
223
- }
224
- render(renderer, writeBuffer) {
225
- renderer.setRenderTarget(this.beautyRenderTarget);
226
- renderer.clear();
227
- if (this.groundReflector) {
228
- this.groundReflector.visible = false;
229
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
230
- this.groundReflector.visible = true;
231
- }
232
- renderer.render(this.scene, this.camera);
233
- if (this.groundReflector)
234
- this.groundReflector.visible = false;
235
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
236
- if (this.selective) {
237
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
238
- }
239
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
240
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
241
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
242
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
243
- if (this.blur) {
244
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
245
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
246
- }
247
- switch (this.output) {
248
- case _SSRPass.OUTPUT.Default:
249
- if (this.bouncing) {
250
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
251
- this.copyMaterial.blending = NoBlending;
252
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
253
- if (this.blur)
254
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
255
- else
256
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
257
- this.copyMaterial.blending = NormalBlending;
258
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
259
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
260
- this.copyMaterial.blending = NoBlending;
261
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
262
- } else {
263
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
264
- this.copyMaterial.blending = NoBlending;
265
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
266
- if (this.blur)
267
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
268
- else
269
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
270
- this.copyMaterial.blending = NormalBlending;
271
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
272
- }
273
- break;
274
- case _SSRPass.OUTPUT.SSR:
275
- if (this.blur)
276
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
277
- else
278
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
279
- this.copyMaterial.blending = NoBlending;
280
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
281
- if (this.bouncing) {
282
- if (this.blur)
283
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
284
- else
285
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
286
- this.copyMaterial.blending = NoBlending;
287
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
288
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
289
- this.copyMaterial.blending = NormalBlending;
290
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
291
- }
292
- break;
293
- case _SSRPass.OUTPUT.Beauty:
294
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
295
- this.copyMaterial.blending = NoBlending;
296
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
297
- break;
298
- case _SSRPass.OUTPUT.Depth:
299
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
300
- break;
301
- case _SSRPass.OUTPUT.Normal:
302
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
303
- this.copyMaterial.blending = NoBlending;
304
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
305
- break;
306
- case _SSRPass.OUTPUT.Metalness:
307
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
308
- this.copyMaterial.blending = NoBlending;
309
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
310
- break;
311
- default:
312
- console.warn("THREE.SSRPass: Unknown output type.");
313
- }
314
- }
315
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
316
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
317
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
318
- const originalAutoClear = renderer.autoClear;
319
- renderer.setRenderTarget(renderTarget);
320
- renderer.autoClear = false;
321
- if (clearColor !== void 0 && clearColor !== null) {
322
- renderer.setClearColor(clearColor);
323
- renderer.setClearAlpha(clearAlpha || 0);
324
- renderer.clear();
325
- }
326
- this.fsQuad.material = passMaterial;
327
- this.fsQuad.render(renderer);
328
- renderer.autoClear = originalAutoClear;
329
- renderer.setClearColor(this.originalClearColor);
330
- renderer.setClearAlpha(originalClearAlpha);
331
- }
332
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
333
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
334
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
335
- const originalAutoClear = renderer.autoClear;
336
- renderer.setRenderTarget(renderTarget);
337
- renderer.autoClear = false;
338
- clearColor = overrideMaterial.clearColor || clearColor;
339
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
340
- if (clearColor !== void 0 && clearColor !== null) {
341
- renderer.setClearColor(clearColor);
342
- renderer.setClearAlpha(clearAlpha || 0);
343
- renderer.clear();
344
- }
345
- this.scene.overrideMaterial = overrideMaterial;
346
- renderer.render(this.scene, this.camera);
347
- this.scene.overrideMaterial = null;
348
- renderer.autoClear = originalAutoClear;
349
- renderer.setClearColor(this.originalClearColor);
350
- renderer.setClearAlpha(originalClearAlpha);
351
- }
352
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
353
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
354
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
355
- const originalAutoClear = renderer.autoClear;
356
- renderer.setRenderTarget(renderTarget);
357
- renderer.autoClear = false;
358
- clearColor = overrideMaterial.clearColor || clearColor;
359
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
360
- if (clearColor !== void 0 && clearColor !== null) {
361
- renderer.setClearColor(clearColor);
362
- renderer.setClearAlpha(clearAlpha || 0);
363
- renderer.clear();
364
- }
365
- this.scene.traverseVisible((child) => {
366
- child._SSRPassBackupMaterial = child.material;
367
- if (this._selects.includes(child)) {
368
- child.material = this.metalnessOnMaterial;
369
- } else {
370
- child.material = this.metalnessOffMaterial;
371
- }
372
- });
373
- renderer.render(this.scene, this.camera);
374
- this.scene.traverseVisible((child) => {
375
- child.material = child._SSRPassBackupMaterial;
376
- });
377
- renderer.autoClear = originalAutoClear;
378
- renderer.setClearColor(this.originalClearColor);
379
- renderer.setClearAlpha(originalClearAlpha);
380
- }
381
- setSize(width, height) {
382
- this.width = width;
383
- this.height = height;
384
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
385
- this.ssrMaterial.needsUpdate = true;
386
- this.beautyRenderTarget.setSize(width, height);
387
- this.prevRenderTarget.setSize(width, height);
388
- this.ssrRenderTarget.setSize(width, height);
389
- this.normalRenderTarget.setSize(width, height);
390
- this.metalnessRenderTarget.setSize(width, height);
391
- this.blurRenderTarget.setSize(width, height);
392
- this.blurRenderTarget2.setSize(width, height);
393
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
394
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
395
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
396
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
397
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
398
- }
399
- };
400
- let SSRPass = _SSRPass;
401
- __publicField(SSRPass, "OUTPUT", {
402
- Default: 0,
403
- SSR: 1,
404
- Beauty: 3,
405
- Depth: 4,
406
- Normal: 5,
407
- Metalness: 7
408
- });
409
- export {
410
- SSRPass
411
- };
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.cjs");
5
- const CopyShader = require("../shaders/CopyShader.cjs");
6
- class SavePass extends Pass.Pass {
7
- constructor(renderTarget) {
8
- super();
9
- if (CopyShader.CopyShader === void 0)
10
- console.error("THREE.SavePass relies on CopyShader");
11
- const shader = CopyShader.CopyShader;
12
- this.textureID = "tDiffuse";
13
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
14
- this.material = new THREE.ShaderMaterial({
15
- uniforms: this.uniforms,
16
- vertexShader: shader.vertexShader,
17
- fragmentShader: shader.fragmentShader,
18
- blending: THREE.NoBlending
19
- });
20
- this.renderTarget = renderTarget;
21
- if (this.renderTarget === void 0) {
22
- this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
23
- this.renderTarget.texture.name = "SavePass.rt";
24
- }
25
- this.needsSwap = false;
26
- this.fsQuad = new Pass.FullScreenQuad(this.material);
27
- }
28
- render(renderer, writeBuffer, readBuffer) {
29
- if (this.uniforms[this.textureID]) {
30
- this.uniforms[this.textureID].value = readBuffer.texture;
31
- }
32
- renderer.setRenderTarget(this.renderTarget);
33
- if (this.clear)
34
- renderer.clear();
35
- this.fsQuad.render(renderer);
36
- }
37
- }
38
- exports.SavePass = SavePass;
@@ -1,38 +0,0 @@
1
- import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget } from "three";
2
- import { Pass, FullScreenQuad } from "./Pass.js";
3
- import { CopyShader } from "../shaders/CopyShader.js";
4
- class SavePass extends Pass {
5
- constructor(renderTarget) {
6
- super();
7
- if (CopyShader === void 0)
8
- console.error("THREE.SavePass relies on CopyShader");
9
- const shader = CopyShader;
10
- this.textureID = "tDiffuse";
11
- this.uniforms = UniformsUtils.clone(shader.uniforms);
12
- this.material = new ShaderMaterial({
13
- uniforms: this.uniforms,
14
- vertexShader: shader.vertexShader,
15
- fragmentShader: shader.fragmentShader,
16
- blending: NoBlending
17
- });
18
- this.renderTarget = renderTarget;
19
- if (this.renderTarget === void 0) {
20
- this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
21
- this.renderTarget.texture.name = "SavePass.rt";
22
- }
23
- this.needsSwap = false;
24
- this.fsQuad = new FullScreenQuad(this.material);
25
- }
26
- render(renderer, writeBuffer, readBuffer) {
27
- if (this.uniforms[this.textureID]) {
28
- this.uniforms[this.textureID].value = readBuffer.texture;
29
- }
30
- renderer.setRenderTarget(this.renderTarget);
31
- if (this.clear)
32
- renderer.clear();
33
- this.fsQuad.render(renderer);
34
- }
35
- }
36
- export {
37
- SavePass
38
- };
@@ -1,49 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const Pass = require("./Pass.cjs");
11
- class ShaderPass extends Pass.Pass {
12
- constructor(shader, textureID = "tDiffuse") {
13
- super();
14
- __publicField(this, "textureID");
15
- __publicField(this, "uniforms");
16
- __publicField(this, "material");
17
- __publicField(this, "fsQuad");
18
- this.textureID = textureID;
19
- if (shader instanceof THREE.ShaderMaterial) {
20
- this.uniforms = shader.uniforms;
21
- this.material = shader;
22
- } else {
23
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
24
- this.material = new THREE.ShaderMaterial({
25
- defines: Object.assign({}, shader.defines),
26
- uniforms: this.uniforms,
27
- vertexShader: shader.vertexShader,
28
- fragmentShader: shader.fragmentShader
29
- });
30
- }
31
- this.fsQuad = new Pass.FullScreenQuad(this.material);
32
- }
33
- render(renderer, writeBuffer, readBuffer) {
34
- if (this.uniforms[this.textureID]) {
35
- this.uniforms[this.textureID].value = readBuffer.texture;
36
- }
37
- this.fsQuad.material = this.material;
38
- if (this.renderToScreen) {
39
- renderer.setRenderTarget(null);
40
- this.fsQuad.render(renderer);
41
- } else {
42
- renderer.setRenderTarget(writeBuffer);
43
- if (this.clear)
44
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
45
- this.fsQuad.render(renderer);
46
- }
47
- }
48
- }
49
- exports.ShaderPass = ShaderPass;
@@ -1,49 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { ShaderMaterial, UniformsUtils } from "three";
8
- import { Pass, FullScreenQuad } from "./Pass.js";
9
- class ShaderPass extends Pass {
10
- constructor(shader, textureID = "tDiffuse") {
11
- super();
12
- __publicField(this, "textureID");
13
- __publicField(this, "uniforms");
14
- __publicField(this, "material");
15
- __publicField(this, "fsQuad");
16
- this.textureID = textureID;
17
- if (shader instanceof ShaderMaterial) {
18
- this.uniforms = shader.uniforms;
19
- this.material = shader;
20
- } else {
21
- this.uniforms = UniformsUtils.clone(shader.uniforms);
22
- this.material = new ShaderMaterial({
23
- defines: Object.assign({}, shader.defines),
24
- uniforms: this.uniforms,
25
- vertexShader: shader.vertexShader,
26
- fragmentShader: shader.fragmentShader
27
- });
28
- }
29
- this.fsQuad = new FullScreenQuad(this.material);
30
- }
31
- render(renderer, writeBuffer, readBuffer) {
32
- if (this.uniforms[this.textureID]) {
33
- this.uniforms[this.textureID].value = readBuffer.texture;
34
- }
35
- this.fsQuad.material = this.material;
36
- if (this.renderToScreen) {
37
- renderer.setRenderTarget(null);
38
- this.fsQuad.render(renderer);
39
- } else {
40
- renderer.setRenderTarget(writeBuffer);
41
- if (this.clear)
42
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
43
- this.fsQuad.render(renderer);
44
- }
45
- }
46
- }
47
- export {
48
- ShaderPass
49
- };