three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/misc/RollerCoaster.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class RollerCoasterGeometry extends THREE.BufferGeometry {
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constructor(curve, divisions) {
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super();
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const vertices = [];
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const normals = [];
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const colors = [];
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const color1 = [1, 1, 1];
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const color2 = [1, 1, 0];
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const up = new THREE.Vector3(0, 1, 0);
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const forward = new THREE.Vector3();
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const right = new THREE.Vector3();
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const quaternion = new THREE.Quaternion();
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const prevQuaternion = new THREE.Quaternion();
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prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
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const point = new THREE.Vector3();
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const prevPoint = new THREE.Vector3();
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prevPoint.copy(curve.getPointAt(0));
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const step = [
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new THREE.Vector3(-0.225, 0, 0),
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new THREE.Vector3(0, -0.05, 0),
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new THREE.Vector3(0, -0.175, 0),
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new THREE.Vector3(0, -0.05, 0),
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new THREE.Vector3(0.225, 0, 0),
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new THREE.Vector3(0, -0.175, 0)
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];
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const PI2 = Math.PI * 2;
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let sides = 5;
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const tube1 = [];
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for (let i = 0; i < sides; i++) {
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const angle = i / sides * PI2;
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tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
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}
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sides = 6;
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const tube2 = [];
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for (let i = 0; i < sides; i++) {
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const angle = i / sides * PI2;
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tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
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}
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const vector = new THREE.Vector3();
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const normal = new THREE.Vector3();
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function drawShape(shape, color) {
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normal.set(0, 0, -1).applyQuaternion(quaternion);
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for (let j = 0; j < shape.length; j++) {
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vector.copy(shape[j]);
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vector.applyQuaternion(quaternion);
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vector.add(point);
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vertices.push(vector.x, vector.y, vector.z);
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normals.push(normal.x, normal.y, normal.z);
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colors.push(color[0], color[1], color[2]);
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}
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normal.set(0, 0, 1).applyQuaternion(quaternion);
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for (let j = shape.length - 1; j >= 0; j--) {
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vector.copy(shape[j]);
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vector.applyQuaternion(quaternion);
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vector.add(point);
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vertices.push(vector.x, vector.y, vector.z);
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normals.push(normal.x, normal.y, normal.z);
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colors.push(color[0], color[1], color[2]);
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}
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}
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const vector1 = new THREE.Vector3();
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const vector2 = new THREE.Vector3();
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const vector3 = new THREE.Vector3();
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const vector4 = new THREE.Vector3();
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const normal1 = new THREE.Vector3();
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const normal2 = new THREE.Vector3();
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const normal3 = new THREE.Vector3();
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const normal4 = new THREE.Vector3();
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function extrudeShape(shape, offset2, color) {
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for (let j = 0, jl = shape.length; j < jl; j++) {
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const point1 = shape[j];
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const point2 = shape[(j + 1) % jl];
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vector1.copy(point1).add(offset2);
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vector1.applyQuaternion(quaternion);
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vector1.add(point);
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vector2.copy(point2).add(offset2);
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vector2.applyQuaternion(quaternion);
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vector2.add(point);
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vector3.copy(point2).add(offset2);
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vector3.applyQuaternion(prevQuaternion);
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vector3.add(prevPoint);
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vector4.copy(point1).add(offset2);
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vector4.applyQuaternion(prevQuaternion);
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vector4.add(prevPoint);
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vertices.push(vector1.x, vector1.y, vector1.z);
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vertices.push(vector2.x, vector2.y, vector2.z);
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vertices.push(vector4.x, vector4.y, vector4.z);
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vertices.push(vector2.x, vector2.y, vector2.z);
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vertices.push(vector3.x, vector3.y, vector3.z);
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vertices.push(vector4.x, vector4.y, vector4.z);
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normal1.copy(point1);
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normal1.applyQuaternion(quaternion);
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normal1.normalize();
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normal2.copy(point2);
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normal2.applyQuaternion(quaternion);
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normal2.normalize();
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normal3.copy(point2);
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normal3.applyQuaternion(prevQuaternion);
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normal3.normalize();
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normal4.copy(point1);
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normal4.applyQuaternion(prevQuaternion);
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normal4.normalize();
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normals.push(normal1.x, normal1.y, normal1.z);
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normals.push(normal2.x, normal2.y, normal2.z);
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normals.push(normal4.x, normal4.y, normal4.z);
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normals.push(normal2.x, normal2.y, normal2.z);
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normals.push(normal3.x, normal3.y, normal3.z);
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normals.push(normal4.x, normal4.y, normal4.z);
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colors.push(color[0], color[1], color[2]);
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colors.push(color[0], color[1], color[2]);
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colors.push(color[0], color[1], color[2]);
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colors.push(color[0], color[1], color[2]);
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colors.push(color[0], color[1], color[2]);
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colors.push(color[0], color[1], color[2]);
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}
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}
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const offset = new THREE.Vector3();
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for (let i = 1; i <= divisions; i++) {
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point.copy(curve.getPointAt(i / divisions));
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up.set(0, 1, 0);
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forward.subVectors(point, prevPoint).normalize();
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right.crossVectors(up, forward).normalize();
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up.crossVectors(forward, right);
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const angle = Math.atan2(forward.x, forward.z);
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quaternion.setFromAxisAngle(up, angle);
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if (i % 2 === 0) {
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drawShape(step, color2);
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}
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extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
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extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
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extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
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prevPoint.copy(point);
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prevQuaternion.copy(quaternion);
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}
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this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
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this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
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this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
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}
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}
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class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
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144
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constructor(curve, divisions) {
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super();
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const vertices = [];
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const normals = [];
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const quaternion = new THREE.Quaternion();
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const up = new THREE.Vector3(0, 1, 0);
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const point = new THREE.Vector3();
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const tangent = new THREE.Vector3();
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const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
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const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
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const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
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const vector1 = new THREE.Vector3();
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const vector2 = new THREE.Vector3();
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const vector3 = new THREE.Vector3();
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const vector4 = new THREE.Vector3();
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const normal1 = new THREE.Vector3();
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const normal2 = new THREE.Vector3();
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const normal3 = new THREE.Vector3();
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const normal4 = new THREE.Vector3();
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function extrudeShape(shape, fromPoint2, toPoint2) {
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164
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for (let j = 0, jl = shape.length; j < jl; j++) {
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const point1 = shape[j];
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const point2 = shape[(j + 1) % jl];
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vector1.copy(point1);
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vector1.applyQuaternion(quaternion);
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vector1.add(fromPoint2);
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vector2.copy(point2);
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vector2.applyQuaternion(quaternion);
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vector2.add(fromPoint2);
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vector3.copy(point2);
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vector3.applyQuaternion(quaternion);
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vector3.add(toPoint2);
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vector4.copy(point1);
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vector4.applyQuaternion(quaternion);
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vector4.add(toPoint2);
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vertices.push(vector1.x, vector1.y, vector1.z);
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vertices.push(vector2.x, vector2.y, vector2.z);
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vertices.push(vector4.x, vector4.y, vector4.z);
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vertices.push(vector2.x, vector2.y, vector2.z);
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vertices.push(vector3.x, vector3.y, vector3.z);
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vertices.push(vector4.x, vector4.y, vector4.z);
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normal1.copy(point1);
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normal1.applyQuaternion(quaternion);
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normal1.normalize();
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normal2.copy(point2);
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normal2.applyQuaternion(quaternion);
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normal2.normalize();
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normal3.copy(point2);
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normal3.applyQuaternion(quaternion);
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normal3.normalize();
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normal4.copy(point1);
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normal4.applyQuaternion(quaternion);
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normal4.normalize();
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normals.push(normal1.x, normal1.y, normal1.z);
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normals.push(normal2.x, normal2.y, normal2.z);
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normals.push(normal4.x, normal4.y, normal4.z);
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normals.push(normal2.x, normal2.y, normal2.z);
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normals.push(normal3.x, normal3.y, normal3.z);
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normals.push(normal4.x, normal4.y, normal4.z);
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}
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}
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const fromPoint = new THREE.Vector3();
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const toPoint = new THREE.Vector3();
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for (let i = 1; i <= divisions; i++) {
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point.copy(curve.getPointAt(i / divisions));
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tangent.copy(curve.getTangentAt(i / divisions));
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const angle = Math.atan2(tangent.x, tangent.z);
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quaternion.setFromAxisAngle(up, angle);
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if (point.y > 10) {
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fromPoint.set(-0.75, -0.35, 0);
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fromPoint.applyQuaternion(quaternion);
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fromPoint.add(point);
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toPoint.set(0.75, -0.35, 0);
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toPoint.applyQuaternion(quaternion);
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toPoint.add(point);
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extrudeShape(tube1, fromPoint, toPoint);
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fromPoint.set(-0.7, -0.3, 0);
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fromPoint.applyQuaternion(quaternion);
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fromPoint.add(point);
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toPoint.set(-0.7, -point.y, 0);
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toPoint.applyQuaternion(quaternion);
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toPoint.add(point);
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extrudeShape(tube2, fromPoint, toPoint);
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fromPoint.set(0.7, -0.3, 0);
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fromPoint.applyQuaternion(quaternion);
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fromPoint.add(point);
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toPoint.set(0.7, -point.y, 0);
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toPoint.applyQuaternion(quaternion);
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toPoint.add(point);
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extrudeShape(tube3, fromPoint, toPoint);
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} else {
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fromPoint.set(0, -0.2, 0);
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fromPoint.applyQuaternion(quaternion);
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fromPoint.add(point);
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toPoint.set(0, -point.y, 0);
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toPoint.applyQuaternion(quaternion);
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toPoint.add(point);
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extrudeShape(tube3, fromPoint, toPoint);
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242
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}
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}
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this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
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this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
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}
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247
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}
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class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
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constructor(curve, divisions) {
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250
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super();
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251
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const vertices = [];
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252
|
-
const up = new THREE.Vector3(0, 1, 0);
|
253
|
-
const forward = new THREE.Vector3();
|
254
|
-
const quaternion = new THREE.Quaternion();
|
255
|
-
const prevQuaternion = new THREE.Quaternion();
|
256
|
-
prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
|
257
|
-
const point = new THREE.Vector3();
|
258
|
-
const prevPoint = new THREE.Vector3();
|
259
|
-
prevPoint.copy(curve.getPointAt(0));
|
260
|
-
prevPoint.y = 0;
|
261
|
-
const vector1 = new THREE.Vector3();
|
262
|
-
const vector2 = new THREE.Vector3();
|
263
|
-
const vector3 = new THREE.Vector3();
|
264
|
-
const vector4 = new THREE.Vector3();
|
265
|
-
for (let i = 1; i <= divisions; i++) {
|
266
|
-
point.copy(curve.getPointAt(i / divisions));
|
267
|
-
point.y = 0;
|
268
|
-
forward.subVectors(point, prevPoint);
|
269
|
-
const angle = Math.atan2(forward.x, forward.z);
|
270
|
-
quaternion.setFromAxisAngle(up, angle);
|
271
|
-
vector1.set(-0.3, 0, 0);
|
272
|
-
vector1.applyQuaternion(quaternion);
|
273
|
-
vector1.add(point);
|
274
|
-
vector2.set(0.3, 0, 0);
|
275
|
-
vector2.applyQuaternion(quaternion);
|
276
|
-
vector2.add(point);
|
277
|
-
vector3.set(0.3, 0, 0);
|
278
|
-
vector3.applyQuaternion(prevQuaternion);
|
279
|
-
vector3.add(prevPoint);
|
280
|
-
vector4.set(-0.3, 0, 0);
|
281
|
-
vector4.applyQuaternion(prevQuaternion);
|
282
|
-
vector4.add(prevPoint);
|
283
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
284
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
285
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
286
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
287
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
288
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
289
|
-
prevPoint.copy(point);
|
290
|
-
prevQuaternion.copy(quaternion);
|
291
|
-
}
|
292
|
-
this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
|
293
|
-
}
|
294
|
-
}
|
295
|
-
class SkyGeometry extends THREE.BufferGeometry {
|
296
|
-
constructor() {
|
297
|
-
super();
|
298
|
-
const vertices = [];
|
299
|
-
for (let i = 0; i < 100; i++) {
|
300
|
-
const x = Math.random() * 800 - 400;
|
301
|
-
const y = Math.random() * 50 + 50;
|
302
|
-
const z = Math.random() * 800 - 400;
|
303
|
-
const size = Math.random() * 40 + 20;
|
304
|
-
vertices.push(x - size, y, z - size);
|
305
|
-
vertices.push(x + size, y, z - size);
|
306
|
-
vertices.push(x - size, y, z + size);
|
307
|
-
vertices.push(x + size, y, z - size);
|
308
|
-
vertices.push(x + size, y, z + size);
|
309
|
-
vertices.push(x - size, y, z + size);
|
310
|
-
}
|
311
|
-
this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
|
312
|
-
}
|
313
|
-
}
|
314
|
-
class TreesGeometry extends THREE.BufferGeometry {
|
315
|
-
constructor(landscape) {
|
316
|
-
super();
|
317
|
-
const vertices = [];
|
318
|
-
const colors = [];
|
319
|
-
const raycaster = new THREE.Raycaster();
|
320
|
-
raycaster.ray.direction.set(0, -1, 0);
|
321
|
-
const _color = new THREE.Color();
|
322
|
-
for (let i = 0; i < 2e3; i++) {
|
323
|
-
const x = Math.random() * 500 - 250;
|
324
|
-
const z = Math.random() * 500 - 250;
|
325
|
-
raycaster.ray.origin.set(x, 50, z);
|
326
|
-
const intersections = raycaster.intersectObject(landscape);
|
327
|
-
if (intersections.length === 0)
|
328
|
-
continue;
|
329
|
-
const y = intersections[0].point.y;
|
330
|
-
const height = Math.random() * 5 + 0.5;
|
331
|
-
let angle = Math.random() * Math.PI * 2;
|
332
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
333
|
-
vertices.push(x, y + height, z);
|
334
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
335
|
-
angle += Math.PI / 2;
|
336
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
337
|
-
vertices.push(x, y + height, z);
|
338
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
339
|
-
const random = Math.random() * 0.1;
|
340
|
-
for (let j = 0; j < 6; j++) {
|
341
|
-
_color.setRGB(0.2 + random, 0.4 + random, 0, "srgb");
|
342
|
-
colors.push(_color.r, _color.g, _color.b);
|
343
|
-
}
|
344
|
-
}
|
345
|
-
this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
|
346
|
-
this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
|
347
|
-
}
|
348
|
-
}
|
349
|
-
exports.RollerCoasterGeometry = RollerCoasterGeometry;
|
350
|
-
exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
|
351
|
-
exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
|
352
|
-
exports.SkyGeometry = SkyGeometry;
|
353
|
-
exports.TreesGeometry = TreesGeometry;
|
package/misc/RollerCoaster.js
DELETED
@@ -1,353 +0,0 @@
|
|
1
|
-
import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster, Color } from "three";
|
2
|
-
class RollerCoasterGeometry extends BufferGeometry {
|
3
|
-
constructor(curve, divisions) {
|
4
|
-
super();
|
5
|
-
const vertices = [];
|
6
|
-
const normals = [];
|
7
|
-
const colors = [];
|
8
|
-
const color1 = [1, 1, 1];
|
9
|
-
const color2 = [1, 1, 0];
|
10
|
-
const up = new Vector3(0, 1, 0);
|
11
|
-
const forward = new Vector3();
|
12
|
-
const right = new Vector3();
|
13
|
-
const quaternion = new Quaternion();
|
14
|
-
const prevQuaternion = new Quaternion();
|
15
|
-
prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
|
16
|
-
const point = new Vector3();
|
17
|
-
const prevPoint = new Vector3();
|
18
|
-
prevPoint.copy(curve.getPointAt(0));
|
19
|
-
const step = [
|
20
|
-
new Vector3(-0.225, 0, 0),
|
21
|
-
new Vector3(0, -0.05, 0),
|
22
|
-
new Vector3(0, -0.175, 0),
|
23
|
-
new Vector3(0, -0.05, 0),
|
24
|
-
new Vector3(0.225, 0, 0),
|
25
|
-
new Vector3(0, -0.175, 0)
|
26
|
-
];
|
27
|
-
const PI2 = Math.PI * 2;
|
28
|
-
let sides = 5;
|
29
|
-
const tube1 = [];
|
30
|
-
for (let i = 0; i < sides; i++) {
|
31
|
-
const angle = i / sides * PI2;
|
32
|
-
tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
|
33
|
-
}
|
34
|
-
sides = 6;
|
35
|
-
const tube2 = [];
|
36
|
-
for (let i = 0; i < sides; i++) {
|
37
|
-
const angle = i / sides * PI2;
|
38
|
-
tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
|
39
|
-
}
|
40
|
-
const vector = new Vector3();
|
41
|
-
const normal = new Vector3();
|
42
|
-
function drawShape(shape, color) {
|
43
|
-
normal.set(0, 0, -1).applyQuaternion(quaternion);
|
44
|
-
for (let j = 0; j < shape.length; j++) {
|
45
|
-
vector.copy(shape[j]);
|
46
|
-
vector.applyQuaternion(quaternion);
|
47
|
-
vector.add(point);
|
48
|
-
vertices.push(vector.x, vector.y, vector.z);
|
49
|
-
normals.push(normal.x, normal.y, normal.z);
|
50
|
-
colors.push(color[0], color[1], color[2]);
|
51
|
-
}
|
52
|
-
normal.set(0, 0, 1).applyQuaternion(quaternion);
|
53
|
-
for (let j = shape.length - 1; j >= 0; j--) {
|
54
|
-
vector.copy(shape[j]);
|
55
|
-
vector.applyQuaternion(quaternion);
|
56
|
-
vector.add(point);
|
57
|
-
vertices.push(vector.x, vector.y, vector.z);
|
58
|
-
normals.push(normal.x, normal.y, normal.z);
|
59
|
-
colors.push(color[0], color[1], color[2]);
|
60
|
-
}
|
61
|
-
}
|
62
|
-
const vector1 = new Vector3();
|
63
|
-
const vector2 = new Vector3();
|
64
|
-
const vector3 = new Vector3();
|
65
|
-
const vector4 = new Vector3();
|
66
|
-
const normal1 = new Vector3();
|
67
|
-
const normal2 = new Vector3();
|
68
|
-
const normal3 = new Vector3();
|
69
|
-
const normal4 = new Vector3();
|
70
|
-
function extrudeShape(shape, offset2, color) {
|
71
|
-
for (let j = 0, jl = shape.length; j < jl; j++) {
|
72
|
-
const point1 = shape[j];
|
73
|
-
const point2 = shape[(j + 1) % jl];
|
74
|
-
vector1.copy(point1).add(offset2);
|
75
|
-
vector1.applyQuaternion(quaternion);
|
76
|
-
vector1.add(point);
|
77
|
-
vector2.copy(point2).add(offset2);
|
78
|
-
vector2.applyQuaternion(quaternion);
|
79
|
-
vector2.add(point);
|
80
|
-
vector3.copy(point2).add(offset2);
|
81
|
-
vector3.applyQuaternion(prevQuaternion);
|
82
|
-
vector3.add(prevPoint);
|
83
|
-
vector4.copy(point1).add(offset2);
|
84
|
-
vector4.applyQuaternion(prevQuaternion);
|
85
|
-
vector4.add(prevPoint);
|
86
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
87
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
88
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
89
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
90
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
91
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
92
|
-
normal1.copy(point1);
|
93
|
-
normal1.applyQuaternion(quaternion);
|
94
|
-
normal1.normalize();
|
95
|
-
normal2.copy(point2);
|
96
|
-
normal2.applyQuaternion(quaternion);
|
97
|
-
normal2.normalize();
|
98
|
-
normal3.copy(point2);
|
99
|
-
normal3.applyQuaternion(prevQuaternion);
|
100
|
-
normal3.normalize();
|
101
|
-
normal4.copy(point1);
|
102
|
-
normal4.applyQuaternion(prevQuaternion);
|
103
|
-
normal4.normalize();
|
104
|
-
normals.push(normal1.x, normal1.y, normal1.z);
|
105
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
106
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
107
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
108
|
-
normals.push(normal3.x, normal3.y, normal3.z);
|
109
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
110
|
-
colors.push(color[0], color[1], color[2]);
|
111
|
-
colors.push(color[0], color[1], color[2]);
|
112
|
-
colors.push(color[0], color[1], color[2]);
|
113
|
-
colors.push(color[0], color[1], color[2]);
|
114
|
-
colors.push(color[0], color[1], color[2]);
|
115
|
-
colors.push(color[0], color[1], color[2]);
|
116
|
-
}
|
117
|
-
}
|
118
|
-
const offset = new Vector3();
|
119
|
-
for (let i = 1; i <= divisions; i++) {
|
120
|
-
point.copy(curve.getPointAt(i / divisions));
|
121
|
-
up.set(0, 1, 0);
|
122
|
-
forward.subVectors(point, prevPoint).normalize();
|
123
|
-
right.crossVectors(up, forward).normalize();
|
124
|
-
up.crossVectors(forward, right);
|
125
|
-
const angle = Math.atan2(forward.x, forward.z);
|
126
|
-
quaternion.setFromAxisAngle(up, angle);
|
127
|
-
if (i % 2 === 0) {
|
128
|
-
drawShape(step, color2);
|
129
|
-
}
|
130
|
-
extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
|
131
|
-
extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
|
132
|
-
extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
|
133
|
-
prevPoint.copy(point);
|
134
|
-
prevQuaternion.copy(quaternion);
|
135
|
-
}
|
136
|
-
this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
|
137
|
-
this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
|
138
|
-
this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
|
139
|
-
}
|
140
|
-
}
|
141
|
-
class RollerCoasterLiftersGeometry extends BufferGeometry {
|
142
|
-
constructor(curve, divisions) {
|
143
|
-
super();
|
144
|
-
const vertices = [];
|
145
|
-
const normals = [];
|
146
|
-
const quaternion = new Quaternion();
|
147
|
-
const up = new Vector3(0, 1, 0);
|
148
|
-
const point = new Vector3();
|
149
|
-
const tangent = new Vector3();
|
150
|
-
const tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
|
151
|
-
const tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
|
152
|
-
const tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
|
153
|
-
const vector1 = new Vector3();
|
154
|
-
const vector2 = new Vector3();
|
155
|
-
const vector3 = new Vector3();
|
156
|
-
const vector4 = new Vector3();
|
157
|
-
const normal1 = new Vector3();
|
158
|
-
const normal2 = new Vector3();
|
159
|
-
const normal3 = new Vector3();
|
160
|
-
const normal4 = new Vector3();
|
161
|
-
function extrudeShape(shape, fromPoint2, toPoint2) {
|
162
|
-
for (let j = 0, jl = shape.length; j < jl; j++) {
|
163
|
-
const point1 = shape[j];
|
164
|
-
const point2 = shape[(j + 1) % jl];
|
165
|
-
vector1.copy(point1);
|
166
|
-
vector1.applyQuaternion(quaternion);
|
167
|
-
vector1.add(fromPoint2);
|
168
|
-
vector2.copy(point2);
|
169
|
-
vector2.applyQuaternion(quaternion);
|
170
|
-
vector2.add(fromPoint2);
|
171
|
-
vector3.copy(point2);
|
172
|
-
vector3.applyQuaternion(quaternion);
|
173
|
-
vector3.add(toPoint2);
|
174
|
-
vector4.copy(point1);
|
175
|
-
vector4.applyQuaternion(quaternion);
|
176
|
-
vector4.add(toPoint2);
|
177
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
178
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
179
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
180
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
181
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
182
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
183
|
-
normal1.copy(point1);
|
184
|
-
normal1.applyQuaternion(quaternion);
|
185
|
-
normal1.normalize();
|
186
|
-
normal2.copy(point2);
|
187
|
-
normal2.applyQuaternion(quaternion);
|
188
|
-
normal2.normalize();
|
189
|
-
normal3.copy(point2);
|
190
|
-
normal3.applyQuaternion(quaternion);
|
191
|
-
normal3.normalize();
|
192
|
-
normal4.copy(point1);
|
193
|
-
normal4.applyQuaternion(quaternion);
|
194
|
-
normal4.normalize();
|
195
|
-
normals.push(normal1.x, normal1.y, normal1.z);
|
196
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
197
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
198
|
-
normals.push(normal2.x, normal2.y, normal2.z);
|
199
|
-
normals.push(normal3.x, normal3.y, normal3.z);
|
200
|
-
normals.push(normal4.x, normal4.y, normal4.z);
|
201
|
-
}
|
202
|
-
}
|
203
|
-
const fromPoint = new Vector3();
|
204
|
-
const toPoint = new Vector3();
|
205
|
-
for (let i = 1; i <= divisions; i++) {
|
206
|
-
point.copy(curve.getPointAt(i / divisions));
|
207
|
-
tangent.copy(curve.getTangentAt(i / divisions));
|
208
|
-
const angle = Math.atan2(tangent.x, tangent.z);
|
209
|
-
quaternion.setFromAxisAngle(up, angle);
|
210
|
-
if (point.y > 10) {
|
211
|
-
fromPoint.set(-0.75, -0.35, 0);
|
212
|
-
fromPoint.applyQuaternion(quaternion);
|
213
|
-
fromPoint.add(point);
|
214
|
-
toPoint.set(0.75, -0.35, 0);
|
215
|
-
toPoint.applyQuaternion(quaternion);
|
216
|
-
toPoint.add(point);
|
217
|
-
extrudeShape(tube1, fromPoint, toPoint);
|
218
|
-
fromPoint.set(-0.7, -0.3, 0);
|
219
|
-
fromPoint.applyQuaternion(quaternion);
|
220
|
-
fromPoint.add(point);
|
221
|
-
toPoint.set(-0.7, -point.y, 0);
|
222
|
-
toPoint.applyQuaternion(quaternion);
|
223
|
-
toPoint.add(point);
|
224
|
-
extrudeShape(tube2, fromPoint, toPoint);
|
225
|
-
fromPoint.set(0.7, -0.3, 0);
|
226
|
-
fromPoint.applyQuaternion(quaternion);
|
227
|
-
fromPoint.add(point);
|
228
|
-
toPoint.set(0.7, -point.y, 0);
|
229
|
-
toPoint.applyQuaternion(quaternion);
|
230
|
-
toPoint.add(point);
|
231
|
-
extrudeShape(tube3, fromPoint, toPoint);
|
232
|
-
} else {
|
233
|
-
fromPoint.set(0, -0.2, 0);
|
234
|
-
fromPoint.applyQuaternion(quaternion);
|
235
|
-
fromPoint.add(point);
|
236
|
-
toPoint.set(0, -point.y, 0);
|
237
|
-
toPoint.applyQuaternion(quaternion);
|
238
|
-
toPoint.add(point);
|
239
|
-
extrudeShape(tube3, fromPoint, toPoint);
|
240
|
-
}
|
241
|
-
}
|
242
|
-
this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
|
243
|
-
this.setAttribute("normal", new BufferAttribute(new Float32Array(normals), 3));
|
244
|
-
}
|
245
|
-
}
|
246
|
-
class RollerCoasterShadowGeometry extends BufferGeometry {
|
247
|
-
constructor(curve, divisions) {
|
248
|
-
super();
|
249
|
-
const vertices = [];
|
250
|
-
const up = new Vector3(0, 1, 0);
|
251
|
-
const forward = new Vector3();
|
252
|
-
const quaternion = new Quaternion();
|
253
|
-
const prevQuaternion = new Quaternion();
|
254
|
-
prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
|
255
|
-
const point = new Vector3();
|
256
|
-
const prevPoint = new Vector3();
|
257
|
-
prevPoint.copy(curve.getPointAt(0));
|
258
|
-
prevPoint.y = 0;
|
259
|
-
const vector1 = new Vector3();
|
260
|
-
const vector2 = new Vector3();
|
261
|
-
const vector3 = new Vector3();
|
262
|
-
const vector4 = new Vector3();
|
263
|
-
for (let i = 1; i <= divisions; i++) {
|
264
|
-
point.copy(curve.getPointAt(i / divisions));
|
265
|
-
point.y = 0;
|
266
|
-
forward.subVectors(point, prevPoint);
|
267
|
-
const angle = Math.atan2(forward.x, forward.z);
|
268
|
-
quaternion.setFromAxisAngle(up, angle);
|
269
|
-
vector1.set(-0.3, 0, 0);
|
270
|
-
vector1.applyQuaternion(quaternion);
|
271
|
-
vector1.add(point);
|
272
|
-
vector2.set(0.3, 0, 0);
|
273
|
-
vector2.applyQuaternion(quaternion);
|
274
|
-
vector2.add(point);
|
275
|
-
vector3.set(0.3, 0, 0);
|
276
|
-
vector3.applyQuaternion(prevQuaternion);
|
277
|
-
vector3.add(prevPoint);
|
278
|
-
vector4.set(-0.3, 0, 0);
|
279
|
-
vector4.applyQuaternion(prevQuaternion);
|
280
|
-
vector4.add(prevPoint);
|
281
|
-
vertices.push(vector1.x, vector1.y, vector1.z);
|
282
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
283
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
284
|
-
vertices.push(vector2.x, vector2.y, vector2.z);
|
285
|
-
vertices.push(vector3.x, vector3.y, vector3.z);
|
286
|
-
vertices.push(vector4.x, vector4.y, vector4.z);
|
287
|
-
prevPoint.copy(point);
|
288
|
-
prevQuaternion.copy(quaternion);
|
289
|
-
}
|
290
|
-
this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
|
291
|
-
}
|
292
|
-
}
|
293
|
-
class SkyGeometry extends BufferGeometry {
|
294
|
-
constructor() {
|
295
|
-
super();
|
296
|
-
const vertices = [];
|
297
|
-
for (let i = 0; i < 100; i++) {
|
298
|
-
const x = Math.random() * 800 - 400;
|
299
|
-
const y = Math.random() * 50 + 50;
|
300
|
-
const z = Math.random() * 800 - 400;
|
301
|
-
const size = Math.random() * 40 + 20;
|
302
|
-
vertices.push(x - size, y, z - size);
|
303
|
-
vertices.push(x + size, y, z - size);
|
304
|
-
vertices.push(x - size, y, z + size);
|
305
|
-
vertices.push(x + size, y, z - size);
|
306
|
-
vertices.push(x + size, y, z + size);
|
307
|
-
vertices.push(x - size, y, z + size);
|
308
|
-
}
|
309
|
-
this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
|
310
|
-
}
|
311
|
-
}
|
312
|
-
class TreesGeometry extends BufferGeometry {
|
313
|
-
constructor(landscape) {
|
314
|
-
super();
|
315
|
-
const vertices = [];
|
316
|
-
const colors = [];
|
317
|
-
const raycaster = new Raycaster();
|
318
|
-
raycaster.ray.direction.set(0, -1, 0);
|
319
|
-
const _color = new Color();
|
320
|
-
for (let i = 0; i < 2e3; i++) {
|
321
|
-
const x = Math.random() * 500 - 250;
|
322
|
-
const z = Math.random() * 500 - 250;
|
323
|
-
raycaster.ray.origin.set(x, 50, z);
|
324
|
-
const intersections = raycaster.intersectObject(landscape);
|
325
|
-
if (intersections.length === 0)
|
326
|
-
continue;
|
327
|
-
const y = intersections[0].point.y;
|
328
|
-
const height = Math.random() * 5 + 0.5;
|
329
|
-
let angle = Math.random() * Math.PI * 2;
|
330
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
331
|
-
vertices.push(x, y + height, z);
|
332
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
333
|
-
angle += Math.PI / 2;
|
334
|
-
vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
|
335
|
-
vertices.push(x, y + height, z);
|
336
|
-
vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
|
337
|
-
const random = Math.random() * 0.1;
|
338
|
-
for (let j = 0; j < 6; j++) {
|
339
|
-
_color.setRGB(0.2 + random, 0.4 + random, 0, "srgb");
|
340
|
-
colors.push(_color.r, _color.g, _color.b);
|
341
|
-
}
|
342
|
-
}
|
343
|
-
this.setAttribute("position", new BufferAttribute(new Float32Array(vertices), 3));
|
344
|
-
this.setAttribute("color", new BufferAttribute(new Float32Array(colors), 3));
|
345
|
-
}
|
346
|
-
}
|
347
|
-
export {
|
348
|
-
RollerCoasterGeometry,
|
349
|
-
RollerCoasterLiftersGeometry,
|
350
|
-
RollerCoasterShadowGeometry,
|
351
|
-
SkyGeometry,
|
352
|
-
TreesGeometry
|
353
|
-
};
|