three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
  410. package/shaders/ColorCorrectionShader.js +0 -30
  411. package/shaders/ColorifyShader.cjs +0 -28
  412. package/shaders/ColorifyShader.js +0 -28
  413. package/shaders/ConvolutionShader.cjs +0 -55
  414. package/shaders/ConvolutionShader.js +0 -55
  415. package/shaders/CopyShader.cjs +0 -25
  416. package/shaders/CopyShader.js +0 -25
  417. package/shaders/DOFMipMapShader.cjs +0 -32
  418. package/shaders/DOFMipMapShader.js +0 -32
  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
  420. package/shaders/DepthLimitedBlurShader.js +0 -114
  421. package/shaders/DigitalGlitch.cjs +0 -85
  422. package/shaders/DigitalGlitch.js +0 -85
  423. package/shaders/DotScreenShader.cjs +0 -39
  424. package/shaders/DotScreenShader.js +0 -39
  425. package/shaders/FXAAShader.cjs +0 -1098
  426. package/shaders/FXAAShader.js +0 -1098
  427. package/shaders/FilmShader.cjs +0 -53
  428. package/shaders/FilmShader.js +0 -53
  429. package/shaders/FocusShader.cjs +0 -55
  430. package/shaders/FocusShader.js +0 -55
  431. package/shaders/FreiChenShader.cjs +0 -64
  432. package/shaders/FreiChenShader.js +0 -64
  433. package/shaders/FresnelShader.cjs +0 -47
  434. package/shaders/FresnelShader.js +0 -47
  435. package/shaders/GammaCorrectionShader.cjs +0 -23
  436. package/shaders/GammaCorrectionShader.js +0 -23
  437. package/shaders/GodRaysShader.cjs +0 -183
  438. package/shaders/GodRaysShader.js +0 -183
  439. package/shaders/HalftoneShader.cjs +0 -228
  440. package/shaders/HalftoneShader.js +0 -228
  441. package/shaders/HorizontalBlurShader.cjs +0 -49
  442. package/shaders/HorizontalBlurShader.js +0 -49
  443. package/shaders/HorizontalTiltShiftShader.cjs +0 -37
  444. package/shaders/HorizontalTiltShiftShader.js +0 -37
  445. package/shaders/HueSaturationShader.cjs +0 -43
  446. package/shaders/HueSaturationShader.js +0 -43
  447. package/shaders/KaleidoShader.cjs +0 -34
  448. package/shaders/KaleidoShader.js +0 -34
  449. package/shaders/LuminosityHighPassShader.cjs +0 -37
  450. package/shaders/LuminosityHighPassShader.js +0 -37
  451. package/shaders/LuminosityShader.cjs +0 -25
  452. package/shaders/LuminosityShader.js +0 -25
  453. package/shaders/MirrorShader.cjs +0 -35
  454. package/shaders/MirrorShader.js +0 -35
  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
  462. package/shaders/RGBShiftShader.js +0 -30
  463. package/shaders/SAOShader.cjs +0 -144
  464. package/shaders/SAOShader.js +0 -144
  465. package/shaders/SMAAShader.cjs +0 -358
  466. package/shaders/SMAAShader.js +0 -358
  467. package/shaders/SSAOShader.cjs +0 -182
  468. package/shaders/SSAOShader.js +0 -182
  469. package/shaders/SSRShader.cjs +0 -342
  470. package/shaders/SSRShader.js +0 -342
  471. package/shaders/SepiaShader.cjs +0 -29
  472. package/shaders/SepiaShader.js +0 -29
  473. package/shaders/SobelOperatorShader.cjs +0 -54
  474. package/shaders/SobelOperatorShader.js +0 -54
  475. package/shaders/SubsurfaceScatteringShader.cjs +0 -98
  476. package/shaders/SubsurfaceScatteringShader.js +0 -98
  477. package/shaders/TechnicolorShader.cjs +0 -24
  478. package/shaders/TechnicolorShader.js +0 -24
  479. package/shaders/ToneMapShader.cjs +0 -51
  480. package/shaders/ToneMapShader.js +0 -51
  481. package/shaders/ToonShader.cjs +0 -188
  482. package/shaders/ToonShader.js +0 -188
  483. package/shaders/TriangleBlurShader.cjs +0 -37
  484. package/shaders/TriangleBlurShader.js +0 -37
  485. package/shaders/UnpackDepthRGBAShader.cjs +0 -26
  486. package/shaders/UnpackDepthRGBAShader.js +0 -26
  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
  495. package/shaders/WaterRefractionShader.cjs +0 -59
  496. package/shaders/WaterRefractionShader.js +0 -59
  497. package/shaders/types.cjs +0 -1
  498. package/shaders/types.js +0 -1
  499. package/textures/FlakesTexture.cjs +0 -30
  500. package/textures/FlakesTexture.js +0 -30
  501. package/types/helpers.cjs +0 -4
  502. package/types/helpers.js +0 -4
  503. package/utils/BufferGeometryUtils.cjs +0 -636
  504. package/utils/BufferGeometryUtils.js +0 -636
  505. package/utils/GeometryCompressionUtils.cjs +0 -573
  506. package/utils/GeometryCompressionUtils.js +0 -573
  507. package/utils/GeometryUtils.cjs +0 -109
  508. package/utils/GeometryUtils.js +0 -109
  509. package/utils/RoughnessMipmapper.cjs +0 -223
  510. package/utils/RoughnessMipmapper.js +0 -223
  511. package/utils/SceneUtils.cjs +0 -36
  512. package/utils/SceneUtils.js +0 -36
  513. package/utils/ShadowMapViewer.cjs +0 -111
  514. package/utils/ShadowMapViewer.js +0 -111
  515. package/utils/SkeletonUtils.cjs +0 -211
  516. package/utils/SkeletonUtils.js +0 -211
  517. package/utils/UVsDebug.cjs +0 -80
  518. package/utils/UVsDebug.js +0 -80
  519. package/utils/WorkerPool.cjs +0 -62
  520. package/utils/WorkerPool.js +0 -62
  521. package/webxr/ARButton.cjs +0 -119
  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
  524. package/webxr/OculusHandModel.js +0 -82
  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
  527. package/webxr/Text2D.cjs +0 -48
  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,114 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class VolumeSlice {
5
- constructor(volume, index, axis) {
6
- const slice = this;
7
- this.volume = volume;
8
- index = index || 0;
9
- Object.defineProperty(this, "index", {
10
- get: function() {
11
- return index;
12
- },
13
- set: function(value) {
14
- index = value;
15
- slice.geometryNeedsUpdate = true;
16
- return index;
17
- }
18
- });
19
- this.axis = axis || "z";
20
- this.canvas = document.createElement("canvas");
21
- this.canvasBuffer = document.createElement("canvas");
22
- this.updateGeometry();
23
- const canvasMap = new THREE.Texture(this.canvas);
24
- canvasMap.minFilter = THREE.LinearFilter;
25
- canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
26
- if ("colorSpace" in canvasMap)
27
- canvasMap.colorSpace = "srgb";
28
- else
29
- canvasMap.encoding = 3001;
30
- const material = new THREE.MeshBasicMaterial({ map: canvasMap, side: THREE.DoubleSide, transparent: true });
31
- this.mesh = new THREE.Mesh(this.geometry, material);
32
- this.mesh.matrixAutoUpdate = false;
33
- this.geometryNeedsUpdate = true;
34
- this.repaint();
35
- }
36
- /**
37
- * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
38
- * @memberof VolumeSlice
39
- */
40
- repaint() {
41
- if (this.geometryNeedsUpdate) {
42
- this.updateGeometry();
43
- }
44
- const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
45
- const imgData = ctx.getImageData(0, 0, iLength, jLength);
46
- const data = imgData.data;
47
- const volumeData = volume.data;
48
- const upperThreshold = volume.upperThreshold;
49
- const lowerThreshold = volume.lowerThreshold;
50
- const windowLow = volume.windowLow;
51
- const windowHigh = volume.windowHigh;
52
- let pixelCount = 0;
53
- if (volume.dataType === "label") {
54
- for (let j = 0; j < jLength; j++) {
55
- for (let i = 0; i < iLength; i++) {
56
- let label = volumeData[sliceAccess(i, j)];
57
- label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
58
- const color = this.colorMap[label];
59
- data[4 * pixelCount] = color >> 24 & 255;
60
- data[4 * pixelCount + 1] = color >> 16 & 255;
61
- data[4 * pixelCount + 2] = color >> 8 & 255;
62
- data[4 * pixelCount + 3] = color & 255;
63
- pixelCount++;
64
- }
65
- }
66
- } else {
67
- for (let j = 0; j < jLength; j++) {
68
- for (let i = 0; i < iLength; i++) {
69
- let value = volumeData[sliceAccess(i, j)];
70
- let alpha = 255;
71
- alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
72
- value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
73
- value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
74
- data[4 * pixelCount] = value;
75
- data[4 * pixelCount + 1] = value;
76
- data[4 * pixelCount + 2] = value;
77
- data[4 * pixelCount + 3] = alpha;
78
- pixelCount++;
79
- }
80
- }
81
- }
82
- ctx.putImageData(imgData, 0, 0);
83
- this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
84
- this.mesh.material.map.needsUpdate = true;
85
- }
86
- /**
87
- * @member {Function} Refresh the geometry according to axis and index
88
- * @see Volume.extractPerpendicularPlane
89
- * @memberof VolumeSlice
90
- */
91
- updateGeometry() {
92
- const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
93
- this.sliceAccess = extracted.sliceAccess;
94
- this.jLength = extracted.jLength;
95
- this.iLength = extracted.iLength;
96
- this.matrix = extracted.matrix;
97
- this.canvas.width = extracted.planeWidth;
98
- this.canvas.height = extracted.planeHeight;
99
- this.canvasBuffer.width = this.iLength;
100
- this.canvasBuffer.height = this.jLength;
101
- this.ctx = this.canvas.getContext("2d");
102
- this.ctxBuffer = this.canvasBuffer.getContext("2d");
103
- if (this.geometry)
104
- this.geometry.dispose();
105
- this.geometry = new THREE.PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
106
- if (this.mesh) {
107
- this.mesh.geometry = this.geometry;
108
- this.mesh.matrix.identity();
109
- this.mesh.applyMatrix4(this.matrix);
110
- }
111
- this.geometryNeedsUpdate = false;
112
- }
113
- }
114
- exports.VolumeSlice = VolumeSlice;
@@ -1,114 +0,0 @@
1
- import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
- class VolumeSlice {
3
- constructor(volume, index, axis) {
4
- const slice = this;
5
- this.volume = volume;
6
- index = index || 0;
7
- Object.defineProperty(this, "index", {
8
- get: function() {
9
- return index;
10
- },
11
- set: function(value) {
12
- index = value;
13
- slice.geometryNeedsUpdate = true;
14
- return index;
15
- }
16
- });
17
- this.axis = axis || "z";
18
- this.canvas = document.createElement("canvas");
19
- this.canvasBuffer = document.createElement("canvas");
20
- this.updateGeometry();
21
- const canvasMap = new Texture(this.canvas);
22
- canvasMap.minFilter = LinearFilter;
23
- canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
24
- if ("colorSpace" in canvasMap)
25
- canvasMap.colorSpace = "srgb";
26
- else
27
- canvasMap.encoding = 3001;
28
- const material = new MeshBasicMaterial({ map: canvasMap, side: DoubleSide, transparent: true });
29
- this.mesh = new Mesh(this.geometry, material);
30
- this.mesh.matrixAutoUpdate = false;
31
- this.geometryNeedsUpdate = true;
32
- this.repaint();
33
- }
34
- /**
35
- * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
36
- * @memberof VolumeSlice
37
- */
38
- repaint() {
39
- if (this.geometryNeedsUpdate) {
40
- this.updateGeometry();
41
- }
42
- const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
43
- const imgData = ctx.getImageData(0, 0, iLength, jLength);
44
- const data = imgData.data;
45
- const volumeData = volume.data;
46
- const upperThreshold = volume.upperThreshold;
47
- const lowerThreshold = volume.lowerThreshold;
48
- const windowLow = volume.windowLow;
49
- const windowHigh = volume.windowHigh;
50
- let pixelCount = 0;
51
- if (volume.dataType === "label") {
52
- for (let j = 0; j < jLength; j++) {
53
- for (let i = 0; i < iLength; i++) {
54
- let label = volumeData[sliceAccess(i, j)];
55
- label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
56
- const color = this.colorMap[label];
57
- data[4 * pixelCount] = color >> 24 & 255;
58
- data[4 * pixelCount + 1] = color >> 16 & 255;
59
- data[4 * pixelCount + 2] = color >> 8 & 255;
60
- data[4 * pixelCount + 3] = color & 255;
61
- pixelCount++;
62
- }
63
- }
64
- } else {
65
- for (let j = 0; j < jLength; j++) {
66
- for (let i = 0; i < iLength; i++) {
67
- let value = volumeData[sliceAccess(i, j)];
68
- let alpha = 255;
69
- alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
70
- value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
71
- value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
72
- data[4 * pixelCount] = value;
73
- data[4 * pixelCount + 1] = value;
74
- data[4 * pixelCount + 2] = value;
75
- data[4 * pixelCount + 3] = alpha;
76
- pixelCount++;
77
- }
78
- }
79
- }
80
- ctx.putImageData(imgData, 0, 0);
81
- this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
82
- this.mesh.material.map.needsUpdate = true;
83
- }
84
- /**
85
- * @member {Function} Refresh the geometry according to axis and index
86
- * @see Volume.extractPerpendicularPlane
87
- * @memberof VolumeSlice
88
- */
89
- updateGeometry() {
90
- const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
91
- this.sliceAccess = extracted.sliceAccess;
92
- this.jLength = extracted.jLength;
93
- this.iLength = extracted.iLength;
94
- this.matrix = extracted.matrix;
95
- this.canvas.width = extracted.planeWidth;
96
- this.canvas.height = extracted.planeHeight;
97
- this.canvasBuffer.width = this.iLength;
98
- this.canvasBuffer.height = this.jLength;
99
- this.ctx = this.canvas.getContext("2d");
100
- this.ctxBuffer = this.canvasBuffer.getContext("2d");
101
- if (this.geometry)
102
- this.geometry.dispose();
103
- this.geometry = new PlaneGeometry(extracted.planeWidth, extracted.planeHeight);
104
- if (this.mesh) {
105
- this.mesh.geometry = this.geometry;
106
- this.mesh.matrix.identity();
107
- this.mesh.applyMatrix4(this.matrix);
108
- }
109
- this.geometryNeedsUpdate = false;
110
- }
111
- }
112
- export {
113
- VolumeSlice
114
- };
package/misc/WebGL.cjs DELETED
@@ -1,74 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- let webGLAvailable, webGL2Available;
4
- function isWebGLAvailable() {
5
- var _a;
6
- if (webGLAvailable !== void 0)
7
- return webGLAvailable;
8
- try {
9
- let gl;
10
- const canvas = document.createElement("canvas");
11
- webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
12
- if (gl)
13
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
14
- return webGLAvailable;
15
- } catch (e) {
16
- return webGLAvailable = false;
17
- }
18
- }
19
- function isWebGL2Available() {
20
- var _a;
21
- if (webGL2Available !== void 0)
22
- return webGL2Available;
23
- try {
24
- let gl;
25
- const canvas = document.createElement("canvas");
26
- webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
27
- if (gl)
28
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
29
- return webGL2Available;
30
- } catch (e) {
31
- return webGL2Available = false;
32
- }
33
- }
34
- function getWebGLErrorMessage() {
35
- return getErrorMessage(1);
36
- }
37
- function getWebGL2ErrorMessage() {
38
- return getErrorMessage(2);
39
- }
40
- function getErrorMessage(version) {
41
- const names = {
42
- 1: "WebGL",
43
- 2: "WebGL 2"
44
- };
45
- const contexts = {
46
- 1: window.WebGLRenderingContext,
47
- 2: window.WebGL2RenderingContext
48
- };
49
- const element = document.createElement("div");
50
- element.id = "webglmessage";
51
- element.style.fontFamily = "monospace";
52
- element.style.fontSize = "13px";
53
- element.style.fontWeight = "normal";
54
- element.style.textAlign = "center";
55
- element.style.background = "#fff";
56
- element.style.color = "#000";
57
- element.style.padding = "1.5em";
58
- element.style.width = "400px";
59
- element.style.margin = "5em auto 0";
60
- let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
61
- if (contexts[version]) {
62
- message = message.replace("$0", "graphics card");
63
- } else {
64
- message = message.replace("$0", "browser");
65
- }
66
- message = message.replace("$1", names[version]);
67
- element.innerHTML = message;
68
- return element;
69
- }
70
- exports.getErrorMessage = getErrorMessage;
71
- exports.getWebGL2ErrorMessage = getWebGL2ErrorMessage;
72
- exports.getWebGLErrorMessage = getWebGLErrorMessage;
73
- exports.isWebGL2Available = isWebGL2Available;
74
- exports.isWebGLAvailable = isWebGLAvailable;
package/misc/WebGL.js DELETED
@@ -1,74 +0,0 @@
1
- let webGLAvailable, webGL2Available;
2
- function isWebGLAvailable() {
3
- var _a;
4
- if (webGLAvailable !== void 0)
5
- return webGLAvailable;
6
- try {
7
- let gl;
8
- const canvas = document.createElement("canvas");
9
- webGLAvailable = !!(window.WebGLRenderingContext && (gl = canvas.getContext("webgl")));
10
- if (gl)
11
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
12
- return webGLAvailable;
13
- } catch (e) {
14
- return webGLAvailable = false;
15
- }
16
- }
17
- function isWebGL2Available() {
18
- var _a;
19
- if (webGL2Available !== void 0)
20
- return webGL2Available;
21
- try {
22
- let gl;
23
- const canvas = document.createElement("canvas");
24
- webGL2Available = !!(window.WebGL2RenderingContext && (gl = canvas.getContext("webgl2")));
25
- if (gl)
26
- (_a = gl.getExtension("WEBGL_lose_context")) == null ? void 0 : _a.loseContext();
27
- return webGL2Available;
28
- } catch (e) {
29
- return webGL2Available = false;
30
- }
31
- }
32
- function getWebGLErrorMessage() {
33
- return getErrorMessage(1);
34
- }
35
- function getWebGL2ErrorMessage() {
36
- return getErrorMessage(2);
37
- }
38
- function getErrorMessage(version) {
39
- const names = {
40
- 1: "WebGL",
41
- 2: "WebGL 2"
42
- };
43
- const contexts = {
44
- 1: window.WebGLRenderingContext,
45
- 2: window.WebGL2RenderingContext
46
- };
47
- const element = document.createElement("div");
48
- element.id = "webglmessage";
49
- element.style.fontFamily = "monospace";
50
- element.style.fontSize = "13px";
51
- element.style.fontWeight = "normal";
52
- element.style.textAlign = "center";
53
- element.style.background = "#fff";
54
- element.style.color = "#000";
55
- element.style.padding = "1.5em";
56
- element.style.width = "400px";
57
- element.style.margin = "5em auto 0";
58
- let message = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
59
- if (contexts[version]) {
60
- message = message.replace("$0", "graphics card");
61
- } else {
62
- message = message.replace("$0", "browser");
63
- }
64
- message = message.replace("$1", names[version]);
65
- element.innerHTML = message;
66
- return element;
67
- }
68
- export {
69
- getErrorMessage,
70
- getWebGL2ErrorMessage,
71
- getWebGLErrorMessage,
72
- isWebGL2Available,
73
- isWebGLAvailable
74
- };
@@ -1,232 +0,0 @@
1
- "use strict";
2
- var __defProp = Object.defineProperty;
3
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
- var __publicField = (obj, key, value) => {
5
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
- return value;
7
- };
8
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
- const THREE = require("three");
10
- const CHANNELS = 4;
11
- const TEXTURE_WIDTH = 1024;
12
- const TEXTURE_HEIGHT = 4;
13
- const initSplineTexture = (numberOfCurves = 1) => {
14
- const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
15
- const dataTexture = new THREE.DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType);
16
- dataTexture.wrapS = THREE.RepeatWrapping;
17
- dataTexture.wrapT = THREE.RepeatWrapping;
18
- dataTexture.magFilter = THREE.NearestFilter;
19
- dataTexture.needsUpdate = true;
20
- return dataTexture;
21
- };
22
- const updateSplineTexture = (texture, splineCurve, offset = 0) => {
23
- const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
24
- splineCurve.arcLengthDivisions = numberOfPoints / 2;
25
- splineCurve.updateArcLengths();
26
- const points = splineCurve.getSpacedPoints(numberOfPoints);
27
- const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
28
- for (let i = 0; i < numberOfPoints; i++) {
29
- const rowOffset = Math.floor(i / TEXTURE_WIDTH);
30
- const rowIndex = i % TEXTURE_WIDTH;
31
- let pt = points[i];
32
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
33
- pt = frenetFrames.tangents[i];
34
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
35
- pt = frenetFrames.normals[i];
36
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
37
- pt = frenetFrames.binormals[i];
38
- setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
39
- }
40
- texture.needsUpdate = true;
41
- };
42
- const setTextureValue = (texture, index, x, y, z, o) => {
43
- const image = texture.image;
44
- const { data } = image;
45
- const i = CHANNELS * TEXTURE_WIDTH * o;
46
- data[index * CHANNELS + i + 0] = x;
47
- data[index * CHANNELS + i + 1] = y;
48
- data[index * CHANNELS + i + 2] = z;
49
- data[index * CHANNELS + i + 3] = 1;
50
- };
51
- const getUniforms = (splineTexture) => ({
52
- spineTexture: { value: splineTexture },
53
- pathOffset: { type: "f", value: 0 },
54
- // time of path curve
55
- pathSegment: { type: "f", value: 1 },
56
- // fractional length of path
57
- spineOffset: { type: "f", value: 161 },
58
- spineLength: { type: "f", value: 400 },
59
- flow: { type: "i", value: 1 }
60
- });
61
- function modifyShader(material, uniforms, numberOfCurves = 1) {
62
- if (material.__ok)
63
- return;
64
- material.__ok = true;
65
- material.onBeforeCompile = (shader) => {
66
- if (shader.__modified)
67
- return;
68
- shader.__modified = true;
69
- Object.assign(shader.uniforms, uniforms);
70
- const vertexShader = (
71
- /* glsl */
72
- `
73
- uniform sampler2D spineTexture;
74
- uniform float pathOffset;
75
- uniform float pathSegment;
76
- uniform float spineOffset;
77
- uniform float spineLength;
78
- uniform int flow;
79
-
80
- float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
81
- float textureStacks = ${TEXTURE_HEIGHT / 4}.;
82
-
83
- ${shader.vertexShader}
84
- `.replace("#include <beginnormal_vertex>", "").replace("#include <defaultnormal_vertex>", "").replace("#include <begin_vertex>", "").replace(
85
- /void\s*main\s*\(\)\s*\{/,
86
- /* glsl */
87
- `
88
- void main() {
89
- #include <beginnormal_vertex>
90
-
91
- vec4 worldPos = modelMatrix * vec4(position, 1.);
92
-
93
- bool bend = flow > 0;
94
- float xWeight = bend ? 0. : 1.;
95
-
96
- #ifdef USE_INSTANCING
97
- float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
98
- float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
99
- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
100
- float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
101
- #else
102
- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
103
- float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
104
- #endif
105
-
106
- mt = mod(mt, textureStacks);
107
- float rowOffset = floor(mt);
108
-
109
- #ifdef USE_INSTANCING
110
- rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
111
- #endif
112
-
113
- vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
114
- vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
115
- vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
116
- vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
117
- mat3 basis = mat3(a, b, c);
118
-
119
- vec3 transformed = basis
120
- * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
121
- + spinePos;
122
-
123
- vec3 transformedNormal = normalMatrix * (basis * objectNormal);
124
- `
125
- ).replace(
126
- "#include <project_vertex>",
127
- /* glsl */
128
- `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
129
- gl_Position = projectionMatrix * mvPosition;`
130
- )
131
- );
132
- shader.vertexShader = vertexShader;
133
- };
134
- }
135
- class Flow {
136
- /**
137
- * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
138
- * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
139
- */
140
- constructor(mesh, numberOfCurves = 1) {
141
- __publicField(this, "curveArray");
142
- __publicField(this, "curveLengthArray");
143
- __publicField(this, "object3D");
144
- __publicField(this, "splineTexure");
145
- __publicField(this, "uniforms");
146
- const obj3D = mesh.clone();
147
- const splineTexure = initSplineTexture(numberOfCurves);
148
- const uniforms = getUniforms(splineTexure);
149
- obj3D.traverse((child) => {
150
- if (child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh) {
151
- child.material = child.material.clone();
152
- modifyShader(child.material, uniforms, numberOfCurves);
153
- }
154
- });
155
- this.curveArray = new Array(numberOfCurves);
156
- this.curveLengthArray = new Array(numberOfCurves);
157
- this.object3D = obj3D;
158
- this.splineTexure = splineTexure;
159
- this.uniforms = uniforms;
160
- }
161
- updateCurve(index, curve) {
162
- if (index >= this.curveArray.length)
163
- throw Error("Index out of range for Flow");
164
- const curveLength = curve.getLength();
165
- this.uniforms.spineLength.value = curveLength;
166
- this.curveLengthArray[index] = curveLength;
167
- this.curveArray[index] = curve;
168
- updateSplineTexture(this.splineTexure, curve, index);
169
- }
170
- moveAlongCurve(amount) {
171
- this.uniforms.pathOffset.value += amount;
172
- }
173
- }
174
- const matrix = /* @__PURE__ */ new THREE.Matrix4();
175
- class InstancedFlow extends Flow {
176
- /**
177
- *
178
- * @param {number} count The number of instanced elements
179
- * @param {number} curveCount The number of curves to preallocate for
180
- * @param {Geometry} geometry The geometry to use for the instanced mesh
181
- * @param {Material} material The material to use for the instanced mesh
182
- */
183
- constructor(count, curveCount, geometry, material) {
184
- const mesh = new THREE.InstancedMesh(geometry, material, count);
185
- mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
186
- mesh.frustumCulled = false;
187
- super(mesh, curveCount);
188
- __publicField(this, "offsets");
189
- __publicField(this, "whichCurve");
190
- this.offsets = new Array(count).fill(0);
191
- this.whichCurve = new Array(count).fill(0);
192
- }
193
- /**
194
- * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
195
- * This writes that information to the matrix and marks it as needing update.
196
- *
197
- * @param {number} index of the instanced element to update
198
- */
199
- writeChanges(index) {
200
- matrix.makeTranslation(this.curveLengthArray[this.whichCurve[index]], this.whichCurve[index], this.offsets[index]);
201
- this.object3D.setMatrixAt(index, matrix);
202
- this.object3D.instanceMatrix.needsUpdate = true;
203
- }
204
- /**
205
- * Move an individual element along the curve by a specific amount
206
- *
207
- * @param {number} index Which element to update
208
- * @param {number} offset Move by how much
209
- */
210
- moveIndividualAlongCurve(index, offset) {
211
- this.offsets[index] += offset;
212
- this.writeChanges(index);
213
- }
214
- /**
215
- * Select which curve to use for an element
216
- *
217
- * @param {number} index the index of the instanced element to update
218
- * @param {number} curveNo the index of the curve it should use
219
- */
220
- setCurve(index, curveNo) {
221
- if (isNaN(curveNo))
222
- throw Error("curve index being set is Not a Number (NaN)");
223
- this.whichCurve[index] = curveNo;
224
- this.writeChanges(index);
225
- }
226
- }
227
- exports.Flow = Flow;
228
- exports.InstancedFlow = InstancedFlow;
229
- exports.getUniforms = getUniforms;
230
- exports.initSplineTexture = initSplineTexture;
231
- exports.modifyShader = modifyShader;
232
- exports.updateSplineTexture = updateSplineTexture;