three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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@@ -1,596 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const Visible = 0;
5
- const Deleted = 1;
6
- const _v1 = /* @__PURE__ */ new THREE.Vector3();
7
- const _line3 = /* @__PURE__ */ new THREE.Line3();
8
- const _plane = /* @__PURE__ */ new THREE.Plane();
9
- const _closestPoint = /* @__PURE__ */ new THREE.Vector3();
10
- const _triangle = /* @__PURE__ */ new THREE.Triangle();
11
- class ConvexHull {
12
- constructor() {
13
- this.tolerance = -1;
14
- this.faces = [];
15
- this.newFaces = [];
16
- this.assigned = new VertexList();
17
- this.unassigned = new VertexList();
18
- this.vertices = [];
19
- }
20
- setFromPoints(points) {
21
- if (points.length >= 4) {
22
- this.makeEmpty();
23
- for (let i = 0, l = points.length; i < l; i++) {
24
- this.vertices.push(new VertexNode(points[i]));
25
- }
26
- this.compute();
27
- }
28
- return this;
29
- }
30
- setFromObject(object) {
31
- const points = [];
32
- object.updateMatrixWorld(true);
33
- object.traverse(function(node) {
34
- const geometry = node.geometry;
35
- if (geometry !== void 0) {
36
- const attribute = geometry.attributes.position;
37
- if (attribute !== void 0) {
38
- for (let i = 0, l = attribute.count; i < l; i++) {
39
- const point = new THREE.Vector3();
40
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
41
- points.push(point);
42
- }
43
- }
44
- }
45
- });
46
- return this.setFromPoints(points);
47
- }
48
- containsPoint(point) {
49
- const faces = this.faces;
50
- for (let i = 0, l = faces.length; i < l; i++) {
51
- const face = faces[i];
52
- if (face.distanceToPoint(point) > this.tolerance)
53
- return false;
54
- }
55
- return true;
56
- }
57
- intersectRay(ray, target) {
58
- const faces = this.faces;
59
- let tNear = -Infinity;
60
- let tFar = Infinity;
61
- for (let i = 0, l = faces.length; i < l; i++) {
62
- const face = faces[i];
63
- const vN = face.distanceToPoint(ray.origin);
64
- const vD = face.normal.dot(ray.direction);
65
- if (vN > 0 && vD >= 0)
66
- return null;
67
- const t = vD !== 0 ? -vN / vD : 0;
68
- if (t <= 0)
69
- continue;
70
- if (vD > 0) {
71
- tFar = Math.min(t, tFar);
72
- } else {
73
- tNear = Math.max(t, tNear);
74
- }
75
- if (tNear > tFar) {
76
- return null;
77
- }
78
- }
79
- if (tNear !== -Infinity) {
80
- ray.at(tNear, target);
81
- } else {
82
- ray.at(tFar, target);
83
- }
84
- return target;
85
- }
86
- intersectsRay(ray) {
87
- return this.intersectRay(ray, _v1) !== null;
88
- }
89
- makeEmpty() {
90
- this.faces = [];
91
- this.vertices = [];
92
- return this;
93
- }
94
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
95
- addVertexToFace(vertex, face) {
96
- vertex.face = face;
97
- if (face.outside === null) {
98
- this.assigned.append(vertex);
99
- } else {
100
- this.assigned.insertBefore(face.outside, vertex);
101
- }
102
- face.outside = vertex;
103
- return this;
104
- }
105
- // Removes a vertex from the 'assigned' list of vertices and from the given face
106
- removeVertexFromFace(vertex, face) {
107
- if (vertex === face.outside) {
108
- if (vertex.next !== null && vertex.next.face === face) {
109
- face.outside = vertex.next;
110
- } else {
111
- face.outside = null;
112
- }
113
- }
114
- this.assigned.remove(vertex);
115
- return this;
116
- }
117
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
118
- removeAllVerticesFromFace(face) {
119
- if (face.outside !== null) {
120
- const start = face.outside;
121
- let end = face.outside;
122
- while (end.next !== null && end.next.face === face) {
123
- end = end.next;
124
- }
125
- this.assigned.removeSubList(start, end);
126
- start.prev = end.next = null;
127
- face.outside = null;
128
- return start;
129
- }
130
- }
131
- // Removes all the visible vertices that 'face' is able to see
132
- deleteFaceVertices(face, absorbingFace) {
133
- const faceVertices = this.removeAllVerticesFromFace(face);
134
- if (faceVertices !== void 0) {
135
- if (absorbingFace === void 0) {
136
- this.unassigned.appendChain(faceVertices);
137
- } else {
138
- let vertex = faceVertices;
139
- do {
140
- const nextVertex = vertex.next;
141
- const distance = absorbingFace.distanceToPoint(vertex.point);
142
- if (distance > this.tolerance) {
143
- this.addVertexToFace(vertex, absorbingFace);
144
- } else {
145
- this.unassigned.append(vertex);
146
- }
147
- vertex = nextVertex;
148
- } while (vertex !== null);
149
- }
150
- }
151
- return this;
152
- }
153
- // Reassigns as many vertices as possible from the unassigned list to the new faces
154
- resolveUnassignedPoints(newFaces) {
155
- if (this.unassigned.isEmpty() === false) {
156
- let vertex = this.unassigned.first();
157
- do {
158
- const nextVertex = vertex.next;
159
- let maxDistance = this.tolerance;
160
- let maxFace = null;
161
- for (let i = 0; i < newFaces.length; i++) {
162
- const face = newFaces[i];
163
- if (face.mark === Visible) {
164
- const distance = face.distanceToPoint(vertex.point);
165
- if (distance > maxDistance) {
166
- maxDistance = distance;
167
- maxFace = face;
168
- }
169
- if (maxDistance > 1e3 * this.tolerance)
170
- break;
171
- }
172
- }
173
- if (maxFace !== null) {
174
- this.addVertexToFace(vertex, maxFace);
175
- }
176
- vertex = nextVertex;
177
- } while (vertex !== null);
178
- }
179
- return this;
180
- }
181
- // Computes the extremes of a simplex which will be the initial hull
182
- computeExtremes() {
183
- const min = new THREE.Vector3();
184
- const max = new THREE.Vector3();
185
- const minVertices = [];
186
- const maxVertices = [];
187
- for (let i = 0; i < 3; i++) {
188
- minVertices[i] = maxVertices[i] = this.vertices[0];
189
- }
190
- min.copy(this.vertices[0].point);
191
- max.copy(this.vertices[0].point);
192
- for (let i = 0, l = this.vertices.length; i < l; i++) {
193
- const vertex = this.vertices[i];
194
- const point = vertex.point;
195
- for (let j = 0; j < 3; j++) {
196
- if (point.getComponent(j) < min.getComponent(j)) {
197
- min.setComponent(j, point.getComponent(j));
198
- minVertices[j] = vertex;
199
- }
200
- }
201
- for (let j = 0; j < 3; j++) {
202
- if (point.getComponent(j) > max.getComponent(j)) {
203
- max.setComponent(j, point.getComponent(j));
204
- maxVertices[j] = vertex;
205
- }
206
- }
207
- }
208
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
209
- return { min: minVertices, max: maxVertices };
210
- }
211
- // Computes the initial simplex assigning to its faces all the points
212
- // that are candidates to form part of the hull
213
- computeInitialHull() {
214
- const vertices = this.vertices;
215
- const extremes = this.computeExtremes();
216
- const min = extremes.min;
217
- const max = extremes.max;
218
- let maxDistance = 0;
219
- let index = 0;
220
- for (let i = 0; i < 3; i++) {
221
- const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
222
- if (distance > maxDistance) {
223
- maxDistance = distance;
224
- index = i;
225
- }
226
- }
227
- const v0 = min[index];
228
- const v1 = max[index];
229
- let v2;
230
- let v3;
231
- maxDistance = 0;
232
- _line3.set(v0.point, v1.point);
233
- for (let i = 0, l = this.vertices.length; i < l; i++) {
234
- const vertex = vertices[i];
235
- if (vertex !== v0 && vertex !== v1) {
236
- _line3.closestPointToPoint(vertex.point, true, _closestPoint);
237
- const distance = _closestPoint.distanceToSquared(vertex.point);
238
- if (distance > maxDistance) {
239
- maxDistance = distance;
240
- v2 = vertex;
241
- }
242
- }
243
- }
244
- maxDistance = -1;
245
- _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
246
- for (let i = 0, l = this.vertices.length; i < l; i++) {
247
- const vertex = vertices[i];
248
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
249
- const distance = Math.abs(_plane.distanceToPoint(vertex.point));
250
- if (distance > maxDistance) {
251
- maxDistance = distance;
252
- v3 = vertex;
253
- }
254
- }
255
- }
256
- const faces = [];
257
- if (_plane.distanceToPoint(v3.point) < 0) {
258
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
259
- for (let i = 0; i < 3; i++) {
260
- const j = (i + 1) % 3;
261
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
262
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
263
- }
264
- } else {
265
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
266
- for (let i = 0; i < 3; i++) {
267
- const j = (i + 1) % 3;
268
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
269
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
270
- }
271
- }
272
- for (let i = 0; i < 4; i++) {
273
- this.faces.push(faces[i]);
274
- }
275
- for (let i = 0, l = vertices.length; i < l; i++) {
276
- const vertex = vertices[i];
277
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
278
- maxDistance = this.tolerance;
279
- let maxFace = null;
280
- for (let j = 0; j < 4; j++) {
281
- const distance = this.faces[j].distanceToPoint(vertex.point);
282
- if (distance > maxDistance) {
283
- maxDistance = distance;
284
- maxFace = this.faces[j];
285
- }
286
- }
287
- if (maxFace !== null) {
288
- this.addVertexToFace(vertex, maxFace);
289
- }
290
- }
291
- }
292
- return this;
293
- }
294
- // Removes inactive faces
295
- reindexFaces() {
296
- const activeFaces = [];
297
- for (let i = 0; i < this.faces.length; i++) {
298
- const face = this.faces[i];
299
- if (face.mark === Visible) {
300
- activeFaces.push(face);
301
- }
302
- }
303
- this.faces = activeFaces;
304
- return this;
305
- }
306
- // Finds the next vertex to create faces with the current hull
307
- nextVertexToAdd() {
308
- if (this.assigned.isEmpty() === false) {
309
- let eyeVertex, maxDistance = 0;
310
- const eyeFace = this.assigned.first().face;
311
- let vertex = eyeFace.outside;
312
- do {
313
- const distance = eyeFace.distanceToPoint(vertex.point);
314
- if (distance > maxDistance) {
315
- maxDistance = distance;
316
- eyeVertex = vertex;
317
- }
318
- vertex = vertex.next;
319
- } while (vertex !== null && vertex.face === eyeFace);
320
- return eyeVertex;
321
- }
322
- }
323
- // Computes a chain of half edges in CCW order called the 'horizon'.
324
- // For an edge to be part of the horizon it must join a face that can see
325
- // 'eyePoint' and a face that cannot see 'eyePoint'.
326
- computeHorizon(eyePoint, crossEdge, face, horizon) {
327
- this.deleteFaceVertices(face);
328
- face.mark = Deleted;
329
- let edge;
330
- if (crossEdge === null) {
331
- edge = crossEdge = face.getEdge(0);
332
- } else {
333
- edge = crossEdge.next;
334
- }
335
- do {
336
- const twinEdge = edge.twin;
337
- const oppositeFace = twinEdge.face;
338
- if (oppositeFace.mark === Visible) {
339
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
340
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
341
- } else {
342
- horizon.push(edge);
343
- }
344
- }
345
- edge = edge.next;
346
- } while (edge !== crossEdge);
347
- return this;
348
- }
349
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
350
- addAdjoiningFace(eyeVertex, horizonEdge) {
351
- const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
352
- this.faces.push(face);
353
- face.getEdge(-1).setTwin(horizonEdge.twin);
354
- return face.getEdge(0);
355
- }
356
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
357
- // horizon opposite face and the face on the left/right
358
- addNewFaces(eyeVertex, horizon) {
359
- this.newFaces = [];
360
- let firstSideEdge = null;
361
- let previousSideEdge = null;
362
- for (let i = 0; i < horizon.length; i++) {
363
- const horizonEdge = horizon[i];
364
- const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
365
- if (firstSideEdge === null) {
366
- firstSideEdge = sideEdge;
367
- } else {
368
- sideEdge.next.setTwin(previousSideEdge);
369
- }
370
- this.newFaces.push(sideEdge.face);
371
- previousSideEdge = sideEdge;
372
- }
373
- firstSideEdge.next.setTwin(previousSideEdge);
374
- return this;
375
- }
376
- // Adds a vertex to the hull
377
- addVertexToHull(eyeVertex) {
378
- const horizon = [];
379
- this.unassigned.clear();
380
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
381
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
382
- this.addNewFaces(eyeVertex, horizon);
383
- this.resolveUnassignedPoints(this.newFaces);
384
- return this;
385
- }
386
- cleanup() {
387
- this.assigned.clear();
388
- this.unassigned.clear();
389
- this.newFaces = [];
390
- return this;
391
- }
392
- compute() {
393
- let vertex;
394
- this.computeInitialHull();
395
- while ((vertex = this.nextVertexToAdd()) !== void 0) {
396
- this.addVertexToHull(vertex);
397
- }
398
- this.reindexFaces();
399
- this.cleanup();
400
- return this;
401
- }
402
- }
403
- class Face {
404
- constructor() {
405
- this.normal = new THREE.Vector3();
406
- this.midpoint = new THREE.Vector3();
407
- this.area = 0;
408
- this.constant = 0;
409
- this.outside = null;
410
- this.mark = Visible;
411
- this.edge = null;
412
- }
413
- static create(a, b, c) {
414
- const face = new Face();
415
- const e0 = new HalfEdge(a, face);
416
- const e1 = new HalfEdge(b, face);
417
- const e2 = new HalfEdge(c, face);
418
- e0.next = e2.prev = e1;
419
- e1.next = e0.prev = e2;
420
- e2.next = e1.prev = e0;
421
- face.edge = e0;
422
- return face.compute();
423
- }
424
- getEdge(i) {
425
- let edge = this.edge;
426
- while (i > 0) {
427
- edge = edge.next;
428
- i--;
429
- }
430
- while (i < 0) {
431
- edge = edge.prev;
432
- i++;
433
- }
434
- return edge;
435
- }
436
- compute() {
437
- const a = this.edge.tail();
438
- const b = this.edge.head();
439
- const c = this.edge.next.head();
440
- _triangle.set(a.point, b.point, c.point);
441
- _triangle.getNormal(this.normal);
442
- _triangle.getMidpoint(this.midpoint);
443
- this.area = _triangle.getArea();
444
- this.constant = this.normal.dot(this.midpoint);
445
- return this;
446
- }
447
- distanceToPoint(point) {
448
- return this.normal.dot(point) - this.constant;
449
- }
450
- }
451
- class HalfEdge {
452
- constructor(vertex, face) {
453
- this.vertex = vertex;
454
- this.prev = null;
455
- this.next = null;
456
- this.twin = null;
457
- this.face = face;
458
- }
459
- head() {
460
- return this.vertex;
461
- }
462
- tail() {
463
- return this.prev ? this.prev.vertex : null;
464
- }
465
- length() {
466
- const head = this.head();
467
- const tail = this.tail();
468
- if (tail !== null) {
469
- return tail.point.distanceTo(head.point);
470
- }
471
- return -1;
472
- }
473
- lengthSquared() {
474
- const head = this.head();
475
- const tail = this.tail();
476
- if (tail !== null) {
477
- return tail.point.distanceToSquared(head.point);
478
- }
479
- return -1;
480
- }
481
- setTwin(edge) {
482
- this.twin = edge;
483
- edge.twin = this;
484
- return this;
485
- }
486
- }
487
- class VertexNode {
488
- constructor(point) {
489
- this.point = point;
490
- this.prev = null;
491
- this.next = null;
492
- this.face = null;
493
- }
494
- }
495
- class VertexList {
496
- constructor() {
497
- this.head = null;
498
- this.tail = null;
499
- }
500
- first() {
501
- return this.head;
502
- }
503
- last() {
504
- return this.tail;
505
- }
506
- clear() {
507
- this.head = this.tail = null;
508
- return this;
509
- }
510
- // Inserts a vertex before the target vertex
511
- insertBefore(target, vertex) {
512
- vertex.prev = target.prev;
513
- vertex.next = target;
514
- if (vertex.prev === null) {
515
- this.head = vertex;
516
- } else {
517
- vertex.prev.next = vertex;
518
- }
519
- target.prev = vertex;
520
- return this;
521
- }
522
- // Inserts a vertex after the target vertex
523
- insertAfter(target, vertex) {
524
- vertex.prev = target;
525
- vertex.next = target.next;
526
- if (vertex.next === null) {
527
- this.tail = vertex;
528
- } else {
529
- vertex.next.prev = vertex;
530
- }
531
- target.next = vertex;
532
- return this;
533
- }
534
- // Appends a vertex to the end of the linked list
535
- append(vertex) {
536
- if (this.head === null) {
537
- this.head = vertex;
538
- } else {
539
- this.tail.next = vertex;
540
- }
541
- vertex.prev = this.tail;
542
- vertex.next = null;
543
- this.tail = vertex;
544
- return this;
545
- }
546
- // Appends a chain of vertices where 'vertex' is the head.
547
- appendChain(vertex) {
548
- if (this.head === null) {
549
- this.head = vertex;
550
- } else {
551
- this.tail.next = vertex;
552
- }
553
- vertex.prev = this.tail;
554
- while (vertex.next !== null) {
555
- vertex = vertex.next;
556
- }
557
- this.tail = vertex;
558
- return this;
559
- }
560
- // Removes a vertex from the linked list
561
- remove(vertex) {
562
- if (vertex.prev === null) {
563
- this.head = vertex.next;
564
- } else {
565
- vertex.prev.next = vertex.next;
566
- }
567
- if (vertex.next === null) {
568
- this.tail = vertex.prev;
569
- } else {
570
- vertex.next.prev = vertex.prev;
571
- }
572
- return this;
573
- }
574
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
575
- removeSubList(a, b) {
576
- if (a.prev === null) {
577
- this.head = b.next;
578
- } else {
579
- a.prev.next = b.next;
580
- }
581
- if (b.next === null) {
582
- this.tail = a.prev;
583
- } else {
584
- b.next.prev = a.prev;
585
- }
586
- return this;
587
- }
588
- isEmpty() {
589
- return this.head === null;
590
- }
591
- }
592
- exports.ConvexHull = ConvexHull;
593
- exports.Face = Face;
594
- exports.HalfEdge = HalfEdge;
595
- exports.VertexList = VertexList;
596
- exports.VertexNode = VertexNode;