three-stdlib 2.24.2 → 2.25.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/shaders/BokehShader2.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const BokehShader2 = {
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uniforms: {
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textureWidth: { value: 1 },
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textureHeight: { value: 1 },
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focalDepth: { value: 1 },
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focalLength: { value: 24 },
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fstop: { value: 0.9 },
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tColor: { value: null },
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tDepth: { value: null },
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maxblur: { value: 1 },
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showFocus: { value: 0 },
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manualdof: { value: 0 },
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vignetting: { value: 0 },
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depthblur: { value: 0 },
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threshold: { value: 0.5 },
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gain: { value: 2 },
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bias: { value: 0.5 },
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fringe: { value: 0.7 },
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znear: { value: 0.1 },
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zfar: { value: 100 },
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noise: { value: 1 },
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dithering: { value: 1e-4 },
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pentagon: { value: 0 },
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shaderFocus: { value: 1 },
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focusCoords: { value: /* @__PURE__ */ new THREE.Vector2() }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"varying vec2 vUv;",
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"uniform sampler2D tColor;",
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"uniform sampler2D tDepth;",
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"uniform float textureWidth;",
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"uniform float textureHeight;",
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"uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
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"uniform float focalLength; //focal length in mm",
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"uniform float fstop; //f-stop value",
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"uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
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"/*",
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"make sure that these two values are the same for your camera, otherwise distances will be wrong.",
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"*/",
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"uniform float znear; // camera clipping start",
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"uniform float zfar; // camera clipping end",
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"//------------------------------------------",
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"//user variables",
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"const int samples = SAMPLES; //samples on the first ring",
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"const int rings = RINGS; //ring count",
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"const int maxringsamples = rings * samples;",
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"uniform bool manualdof; // manual dof calculation",
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"float ndofstart = 1.0; // near dof blur start",
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"float ndofdist = 2.0; // near dof blur falloff distance",
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"float fdofstart = 1.0; // far dof blur start",
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"float fdofdist = 3.0; // far dof blur falloff distance",
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"float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
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"uniform bool vignetting; // use optical lens vignetting",
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"float vignout = 1.3; // vignetting outer border",
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"float vignin = 0.0; // vignetting inner border",
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"float vignfade = 22.0; // f-stops till vignete fades",
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"uniform bool shaderFocus;",
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"// disable if you use external focalDepth value",
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"uniform vec2 focusCoords;",
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"// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
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"// if center of screen use vec2(0.5, 0.5);",
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"uniform float maxblur;",
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"//clamp value of max blur (0.0 = no blur, 1.0 default)",
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"uniform float threshold; // highlight threshold;",
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"uniform float gain; // highlight gain;",
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"uniform float bias; // bokeh edge bias",
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"uniform float fringe; // bokeh chromatic aberration / fringing",
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"uniform bool noise; //use noise instead of pattern for sample dithering",
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"uniform float dithering;",
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"uniform bool depthblur; // blur the depth buffer",
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"float dbsize = 1.25; // depth blur size",
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"/*",
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"next part is experimental",
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"looks okay starting from samples = 4, rings = 4",
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"*/",
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"uniform bool pentagon; //use pentagon as bokeh shape?",
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"float feather = 0.4; //pentagon shape feather",
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"//------------------------------------------",
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"float penta(vec2 coords) {",
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" //pentagonal shape",
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" float scale = float(rings) - 1.3;",
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" vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
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" vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
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" vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
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" vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
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" vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
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" vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
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" vec4 one = vec4( 1.0 );",
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" vec4 P = vec4((coords),vec2(scale, scale));",
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" vec4 dist = vec4(0.0);",
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" float inorout = -4.0;",
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" dist.x = dot( P, HS0 );",
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" dist.y = dot( P, HS1 );",
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" dist.z = dot( P, HS2 );",
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" dist.w = dot( P, HS3 );",
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" dist = smoothstep( -feather, feather, dist );",
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" inorout += dot( dist, one );",
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" dist.x = dot( P, HS4 );",
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" dist.y = HS5.w - abs( P.z );",
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" dist = smoothstep( -feather, feather, dist );",
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" inorout += dist.x;",
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"}",
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"float bdepth(vec2 coords) {",
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" vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
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" offset[0] = vec2(-wh.x,-wh.y);",
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" offset[1] = vec2( 0.0, -wh.y);",
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" offset[2] = vec2( wh.x -wh.y);",
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" offset[3] = vec2(-wh.x, 0.0);",
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" offset[4] = vec2( 0.0, 0.0);",
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" offset[5] = vec2( wh.x, 0.0);",
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" offset[8] = vec2( wh.x, wh.y);",
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" kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
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" kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
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" kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
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" for( int i=0; i<9; i++ ) {",
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" float tmp = texture2D(tDepth, coords + offset[i]).r;",
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"}",
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"vec3 color(vec2 coords,float blur) {",
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" vec3 col = vec3(0.0);",
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" vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
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" col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
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" col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
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" col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
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" vec3 lumcoeff = vec3(0.299,0.587,0.114);",
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"vec3 debugFocus(vec3 col, float blur, float depth) {",
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" float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
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" float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
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" col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
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" col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
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"}",
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" return -zfar * znear / (depth * (zfar - znear) - zfar);",
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"}",
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" float dist = distance(vUv.xy, vec2(0.5,0.5));",
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" dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
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"}",
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"float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
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" float rings2 = float(rings);",
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" float step = PI*2.0 / float(ringsamples);",
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" float pw = cos(j*step)*i;",
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" float ph = sin(j*step)*i;",
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" float p = 1.0;",
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" if (pentagon) {",
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" p = penta(vec2(pw,ph));",
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" }",
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" col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
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" return 1.0 * mix(1.0, i /rings2, bias) * p;",
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"}",
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"void main() {",
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" //scene depth calculation",
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" float depth = linearize(texture2D(tDepth,vUv.xy).x);",
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" // Blur depth?",
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" if ( depthblur ) {",
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" depth = linearize(bdepth(vUv.xy));",
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" }",
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" //focal plane calculation",
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" float fDepth = focalDepth;",
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" if (shaderFocus) {",
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" fDepth = linearize(texture2D(tDepth,focusCoords).x);",
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" }",
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" // dof blur factor calculation",
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" float blur = 0.0;",
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" if (manualdof) {",
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" float a = depth-fDepth; // Focal plane",
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" float b = (a-fdofstart)/fdofdist; // Far DoF",
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" float c = (-a-ndofstart)/ndofdist; // Near Dof",
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" blur = (a>0.0) ? b : c;",
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" } else {",
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" float f = focalLength; // focal length in mm",
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" float d = fDepth*1000.0; // focal plane in mm",
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" float o = depth*1000.0; // depth in mm",
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" float a = (o*f)/(o-f);",
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" float b = (d*f)/(d-f);",
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" float c = (d-f)/(d*fstop*CoC);",
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" blur = abs(a-b)*c;",
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" }",
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" blur = clamp(blur,0.0,1.0);",
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" // calculation of pattern for dithering",
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" vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
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" // getting blur x and y step factor",
|
|
212
|
-
" float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
|
|
213
|
-
" float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
|
|
214
|
-
" // calculation of final color",
|
|
215
|
-
" vec3 col = vec3(0.0);",
|
|
216
|
-
" if(blur < 0.05) {",
|
|
217
|
-
" //some optimization thingy",
|
|
218
|
-
" col = texture2D(tColor, vUv.xy).rgb;",
|
|
219
|
-
" } else {",
|
|
220
|
-
" col = texture2D(tColor, vUv.xy).rgb;",
|
|
221
|
-
" float s = 1.0;",
|
|
222
|
-
" int ringsamples;",
|
|
223
|
-
" for (int i = 1; i <= rings; i++) {",
|
|
224
|
-
" /*unboxstart*/",
|
|
225
|
-
" ringsamples = i * samples;",
|
|
226
|
-
" for (int j = 0 ; j < maxringsamples ; j++) {",
|
|
227
|
-
" if (j >= ringsamples) break;",
|
|
228
|
-
" s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
|
|
229
|
-
" }",
|
|
230
|
-
" /*unboxend*/",
|
|
231
|
-
" }",
|
|
232
|
-
" col /= s; //divide by sample count",
|
|
233
|
-
" }",
|
|
234
|
-
" if (showFocus) {",
|
|
235
|
-
" col = debugFocus(col, blur, depth);",
|
|
236
|
-
" }",
|
|
237
|
-
" if (vignetting) {",
|
|
238
|
-
" col *= vignette();",
|
|
239
|
-
" }",
|
|
240
|
-
" gl_FragColor.rgb = col;",
|
|
241
|
-
" gl_FragColor.a = 1.0;",
|
|
242
|
-
"} "
|
|
243
|
-
].join("\n")
|
|
244
|
-
};
|
|
245
|
-
const BokehDepthShader = {
|
|
246
|
-
uniforms: {
|
|
247
|
-
mNear: { value: 1 },
|
|
248
|
-
mFar: { value: 1e3 }
|
|
249
|
-
},
|
|
250
|
-
vertexShader: [
|
|
251
|
-
"varying float vViewZDepth;",
|
|
252
|
-
"void main() {",
|
|
253
|
-
" #include <begin_vertex>",
|
|
254
|
-
" #include <project_vertex>",
|
|
255
|
-
" vViewZDepth = - mvPosition.z;",
|
|
256
|
-
"}"
|
|
257
|
-
].join("\n"),
|
|
258
|
-
fragmentShader: [
|
|
259
|
-
"uniform float mNear;",
|
|
260
|
-
"uniform float mFar;",
|
|
261
|
-
"varying float vViewZDepth;",
|
|
262
|
-
"void main() {",
|
|
263
|
-
" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
|
|
264
|
-
" gl_FragColor = vec4( vec3( color ), 1.0 );",
|
|
265
|
-
"} "
|
|
266
|
-
].join("\n")
|
|
267
|
-
};
|
|
268
|
-
exports.BokehDepthShader = BokehDepthShader;
|
|
269
|
-
exports.BokehShader2 = BokehShader2;
|
package/shaders/BokehShader2.js
DELETED
|
@@ -1,269 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "three";
|
|
2
|
-
const BokehShader2 = {
|
|
3
|
-
uniforms: {
|
|
4
|
-
textureWidth: { value: 1 },
|
|
5
|
-
textureHeight: { value: 1 },
|
|
6
|
-
focalDepth: { value: 1 },
|
|
7
|
-
focalLength: { value: 24 },
|
|
8
|
-
fstop: { value: 0.9 },
|
|
9
|
-
tColor: { value: null },
|
|
10
|
-
tDepth: { value: null },
|
|
11
|
-
maxblur: { value: 1 },
|
|
12
|
-
showFocus: { value: 0 },
|
|
13
|
-
manualdof: { value: 0 },
|
|
14
|
-
vignetting: { value: 0 },
|
|
15
|
-
depthblur: { value: 0 },
|
|
16
|
-
threshold: { value: 0.5 },
|
|
17
|
-
gain: { value: 2 },
|
|
18
|
-
bias: { value: 0.5 },
|
|
19
|
-
fringe: { value: 0.7 },
|
|
20
|
-
znear: { value: 0.1 },
|
|
21
|
-
zfar: { value: 100 },
|
|
22
|
-
noise: { value: 1 },
|
|
23
|
-
dithering: { value: 1e-4 },
|
|
24
|
-
pentagon: { value: 0 },
|
|
25
|
-
shaderFocus: { value: 1 },
|
|
26
|
-
focusCoords: { value: /* @__PURE__ */ new Vector2() }
|
|
27
|
-
},
|
|
28
|
-
vertexShader: [
|
|
29
|
-
"varying vec2 vUv;",
|
|
30
|
-
"void main() {",
|
|
31
|
-
" vUv = uv;",
|
|
32
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
33
|
-
"}"
|
|
34
|
-
].join("\n"),
|
|
35
|
-
fragmentShader: [
|
|
36
|
-
"#include <common>",
|
|
37
|
-
"varying vec2 vUv;",
|
|
38
|
-
"uniform sampler2D tColor;",
|
|
39
|
-
"uniform sampler2D tDepth;",
|
|
40
|
-
"uniform float textureWidth;",
|
|
41
|
-
"uniform float textureHeight;",
|
|
42
|
-
"uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
|
|
43
|
-
"uniform float focalLength; //focal length in mm",
|
|
44
|
-
"uniform float fstop; //f-stop value",
|
|
45
|
-
"uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
|
|
46
|
-
"/*",
|
|
47
|
-
"make sure that these two values are the same for your camera, otherwise distances will be wrong.",
|
|
48
|
-
"*/",
|
|
49
|
-
"uniform float znear; // camera clipping start",
|
|
50
|
-
"uniform float zfar; // camera clipping end",
|
|
51
|
-
"//------------------------------------------",
|
|
52
|
-
"//user variables",
|
|
53
|
-
"const int samples = SAMPLES; //samples on the first ring",
|
|
54
|
-
"const int rings = RINGS; //ring count",
|
|
55
|
-
"const int maxringsamples = rings * samples;",
|
|
56
|
-
"uniform bool manualdof; // manual dof calculation",
|
|
57
|
-
"float ndofstart = 1.0; // near dof blur start",
|
|
58
|
-
"float ndofdist = 2.0; // near dof blur falloff distance",
|
|
59
|
-
"float fdofstart = 1.0; // far dof blur start",
|
|
60
|
-
"float fdofdist = 3.0; // far dof blur falloff distance",
|
|
61
|
-
"float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
|
|
62
|
-
"uniform bool vignetting; // use optical lens vignetting",
|
|
63
|
-
"float vignout = 1.3; // vignetting outer border",
|
|
64
|
-
"float vignin = 0.0; // vignetting inner border",
|
|
65
|
-
"float vignfade = 22.0; // f-stops till vignete fades",
|
|
66
|
-
"uniform bool shaderFocus;",
|
|
67
|
-
"// disable if you use external focalDepth value",
|
|
68
|
-
"uniform vec2 focusCoords;",
|
|
69
|
-
"// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
|
|
70
|
-
"// if center of screen use vec2(0.5, 0.5);",
|
|
71
|
-
"uniform float maxblur;",
|
|
72
|
-
"//clamp value of max blur (0.0 = no blur, 1.0 default)",
|
|
73
|
-
"uniform float threshold; // highlight threshold;",
|
|
74
|
-
"uniform float gain; // highlight gain;",
|
|
75
|
-
"uniform float bias; // bokeh edge bias",
|
|
76
|
-
"uniform float fringe; // bokeh chromatic aberration / fringing",
|
|
77
|
-
"uniform bool noise; //use noise instead of pattern for sample dithering",
|
|
78
|
-
"uniform float dithering;",
|
|
79
|
-
"uniform bool depthblur; // blur the depth buffer",
|
|
80
|
-
"float dbsize = 1.25; // depth blur size",
|
|
81
|
-
"/*",
|
|
82
|
-
"next part is experimental",
|
|
83
|
-
"not looking good with small sample and ring count",
|
|
84
|
-
"looks okay starting from samples = 4, rings = 4",
|
|
85
|
-
"*/",
|
|
86
|
-
"uniform bool pentagon; //use pentagon as bokeh shape?",
|
|
87
|
-
"float feather = 0.4; //pentagon shape feather",
|
|
88
|
-
"//------------------------------------------",
|
|
89
|
-
"float penta(vec2 coords) {",
|
|
90
|
-
" //pentagonal shape",
|
|
91
|
-
" float scale = float(rings) - 1.3;",
|
|
92
|
-
" vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
|
|
93
|
-
" vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
|
|
94
|
-
" vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
|
|
95
|
-
" vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
|
|
96
|
-
" vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
|
|
97
|
-
" vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
|
|
98
|
-
" vec4 one = vec4( 1.0 );",
|
|
99
|
-
" vec4 P = vec4((coords),vec2(scale, scale));",
|
|
100
|
-
" vec4 dist = vec4(0.0);",
|
|
101
|
-
" float inorout = -4.0;",
|
|
102
|
-
" dist.x = dot( P, HS0 );",
|
|
103
|
-
" dist.y = dot( P, HS1 );",
|
|
104
|
-
" dist.z = dot( P, HS2 );",
|
|
105
|
-
" dist.w = dot( P, HS3 );",
|
|
106
|
-
" dist = smoothstep( -feather, feather, dist );",
|
|
107
|
-
" inorout += dot( dist, one );",
|
|
108
|
-
" dist.x = dot( P, HS4 );",
|
|
109
|
-
" dist.y = HS5.w - abs( P.z );",
|
|
110
|
-
" dist = smoothstep( -feather, feather, dist );",
|
|
111
|
-
" inorout += dist.x;",
|
|
112
|
-
" return clamp( inorout, 0.0, 1.0 );",
|
|
113
|
-
"}",
|
|
114
|
-
"float bdepth(vec2 coords) {",
|
|
115
|
-
" // Depth buffer blur",
|
|
116
|
-
" float d = 0.0;",
|
|
117
|
-
" float kernel[9];",
|
|
118
|
-
" vec2 offset[9];",
|
|
119
|
-
" vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
|
|
120
|
-
" offset[0] = vec2(-wh.x,-wh.y);",
|
|
121
|
-
" offset[1] = vec2( 0.0, -wh.y);",
|
|
122
|
-
" offset[2] = vec2( wh.x -wh.y);",
|
|
123
|
-
" offset[3] = vec2(-wh.x, 0.0);",
|
|
124
|
-
" offset[4] = vec2( 0.0, 0.0);",
|
|
125
|
-
" offset[5] = vec2( wh.x, 0.0);",
|
|
126
|
-
" offset[6] = vec2(-wh.x, wh.y);",
|
|
127
|
-
" offset[7] = vec2( 0.0, wh.y);",
|
|
128
|
-
" offset[8] = vec2( wh.x, wh.y);",
|
|
129
|
-
" kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
|
|
130
|
-
" kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
|
|
131
|
-
" kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
|
|
132
|
-
" for( int i=0; i<9; i++ ) {",
|
|
133
|
-
" float tmp = texture2D(tDepth, coords + offset[i]).r;",
|
|
134
|
-
" d += tmp * kernel[i];",
|
|
135
|
-
" }",
|
|
136
|
-
" return d;",
|
|
137
|
-
"}",
|
|
138
|
-
"vec3 color(vec2 coords,float blur) {",
|
|
139
|
-
" //processing the sample",
|
|
140
|
-
" vec3 col = vec3(0.0);",
|
|
141
|
-
" vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
|
|
142
|
-
" col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
|
|
143
|
-
" col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
|
|
144
|
-
" col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
|
|
145
|
-
" vec3 lumcoeff = vec3(0.299,0.587,0.114);",
|
|
146
|
-
" float lum = dot(col.rgb, lumcoeff);",
|
|
147
|
-
" float thresh = max((lum-threshold)*gain, 0.0);",
|
|
148
|
-
" return col+mix(vec3(0.0),col,thresh*blur);",
|
|
149
|
-
"}",
|
|
150
|
-
"vec3 debugFocus(vec3 col, float blur, float depth) {",
|
|
151
|
-
" float edge = 0.002*depth; //distance based edge smoothing",
|
|
152
|
-
" float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
|
|
153
|
-
" float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
|
|
154
|
-
" col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
|
|
155
|
-
" col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
|
|
156
|
-
" return col;",
|
|
157
|
-
"}",
|
|
158
|
-
"float linearize(float depth) {",
|
|
159
|
-
" return -zfar * znear / (depth * (zfar - znear) - zfar);",
|
|
160
|
-
"}",
|
|
161
|
-
"float vignette() {",
|
|
162
|
-
" float dist = distance(vUv.xy, vec2(0.5,0.5));",
|
|
163
|
-
" dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
|
|
164
|
-
" return clamp(dist,0.0,1.0);",
|
|
165
|
-
"}",
|
|
166
|
-
"float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
|
|
167
|
-
" float rings2 = float(rings);",
|
|
168
|
-
" float step = PI*2.0 / float(ringsamples);",
|
|
169
|
-
" float pw = cos(j*step)*i;",
|
|
170
|
-
" float ph = sin(j*step)*i;",
|
|
171
|
-
" float p = 1.0;",
|
|
172
|
-
" if (pentagon) {",
|
|
173
|
-
" p = penta(vec2(pw,ph));",
|
|
174
|
-
" }",
|
|
175
|
-
" col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
|
|
176
|
-
" return 1.0 * mix(1.0, i /rings2, bias) * p;",
|
|
177
|
-
"}",
|
|
178
|
-
"void main() {",
|
|
179
|
-
" //scene depth calculation",
|
|
180
|
-
" float depth = linearize(texture2D(tDepth,vUv.xy).x);",
|
|
181
|
-
" // Blur depth?",
|
|
182
|
-
" if ( depthblur ) {",
|
|
183
|
-
" depth = linearize(bdepth(vUv.xy));",
|
|
184
|
-
" }",
|
|
185
|
-
" //focal plane calculation",
|
|
186
|
-
" float fDepth = focalDepth;",
|
|
187
|
-
" if (shaderFocus) {",
|
|
188
|
-
" fDepth = linearize(texture2D(tDepth,focusCoords).x);",
|
|
189
|
-
" }",
|
|
190
|
-
" // dof blur factor calculation",
|
|
191
|
-
" float blur = 0.0;",
|
|
192
|
-
" if (manualdof) {",
|
|
193
|
-
" float a = depth-fDepth; // Focal plane",
|
|
194
|
-
" float b = (a-fdofstart)/fdofdist; // Far DoF",
|
|
195
|
-
" float c = (-a-ndofstart)/ndofdist; // Near Dof",
|
|
196
|
-
" blur = (a>0.0) ? b : c;",
|
|
197
|
-
" } else {",
|
|
198
|
-
" float f = focalLength; // focal length in mm",
|
|
199
|
-
" float d = fDepth*1000.0; // focal plane in mm",
|
|
200
|
-
" float o = depth*1000.0; // depth in mm",
|
|
201
|
-
" float a = (o*f)/(o-f);",
|
|
202
|
-
" float b = (d*f)/(d-f);",
|
|
203
|
-
" float c = (d-f)/(d*fstop*CoC);",
|
|
204
|
-
" blur = abs(a-b)*c;",
|
|
205
|
-
" }",
|
|
206
|
-
" blur = clamp(blur,0.0,1.0);",
|
|
207
|
-
" // calculation of pattern for dithering",
|
|
208
|
-
" vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
|
|
209
|
-
" // getting blur x and y step factor",
|
|
210
|
-
" float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
|
|
211
|
-
" float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
|
|
212
|
-
" // calculation of final color",
|
|
213
|
-
" vec3 col = vec3(0.0);",
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" if(blur < 0.05) {",
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" //some optimization thingy",
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" col = texture2D(tColor, vUv.xy).rgb;",
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" } else {",
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" float s = 1.0;",
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" int ringsamples;",
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" for (int i = 1; i <= rings; i++) {",
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" /*unboxstart*/",
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" ringsamples = i * samples;",
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" for (int j = 0 ; j < maxringsamples ; j++) {",
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" if (j >= ringsamples) break;",
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" s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
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" }",
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" /*unboxend*/",
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" }",
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" }",
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" if (showFocus) {",
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" col = debugFocus(col, blur, depth);",
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" }",
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" if (vignetting) {",
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" col *= vignette();",
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" }",
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" gl_FragColor.rgb = col;",
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" gl_FragColor.a = 1.0;",
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"} "
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].join("\n")
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};
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const BokehDepthShader = {
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uniforms: {
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mNear: { value: 1 },
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mFar: { value: 1e3 }
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},
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vertexShader: [
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"varying float vViewZDepth;",
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"void main() {",
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" #include <begin_vertex>",
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" #include <project_vertex>",
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" vViewZDepth = - mvPosition.z;",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float mNear;",
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"uniform float mFar;",
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"varying float vViewZDepth;",
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"void main() {",
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" float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
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" gl_FragColor = vec4( vec3( color ), 1.0 );",
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"} "
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].join("\n")
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};
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|
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export {
|
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267
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BokehDepthShader,
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268
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BokehShader2
|
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269
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};
|
|
@@ -1,32 +0,0 @@
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1
|
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"use strict";
|
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2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
|
3
|
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const BrightnessContrastShader = {
|
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4
|
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uniforms: {
|
|
5
|
-
tDiffuse: { value: null },
|
|
6
|
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brightness: { value: 0 },
|
|
7
|
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contrast: { value: 0 }
|
|
8
|
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},
|
|
9
|
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vertexShader: [
|
|
10
|
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"varying vec2 vUv;",
|
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11
|
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"void main() {",
|
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12
|
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" vUv = uv;",
|
|
13
|
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
14
|
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"}"
|
|
15
|
-
].join("\n"),
|
|
16
|
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fragmentShader: [
|
|
17
|
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"uniform sampler2D tDiffuse;",
|
|
18
|
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"uniform float brightness;",
|
|
19
|
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"uniform float contrast;",
|
|
20
|
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"varying vec2 vUv;",
|
|
21
|
-
"void main() {",
|
|
22
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
|
23
|
-
" gl_FragColor.rgb += brightness;",
|
|
24
|
-
" if (contrast > 0.0) {",
|
|
25
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
|
|
26
|
-
" } else {",
|
|
27
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
|
|
28
|
-
" }",
|
|
29
|
-
"}"
|
|
30
|
-
].join("\n")
|
|
31
|
-
};
|
|
32
|
-
exports.BrightnessContrastShader = BrightnessContrastShader;
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
const BrightnessContrastShader = {
|
|
2
|
-
uniforms: {
|
|
3
|
-
tDiffuse: { value: null },
|
|
4
|
-
brightness: { value: 0 },
|
|
5
|
-
contrast: { value: 0 }
|
|
6
|
-
},
|
|
7
|
-
vertexShader: [
|
|
8
|
-
"varying vec2 vUv;",
|
|
9
|
-
"void main() {",
|
|
10
|
-
" vUv = uv;",
|
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
12
|
-
"}"
|
|
13
|
-
].join("\n"),
|
|
14
|
-
fragmentShader: [
|
|
15
|
-
"uniform sampler2D tDiffuse;",
|
|
16
|
-
"uniform float brightness;",
|
|
17
|
-
"uniform float contrast;",
|
|
18
|
-
"varying vec2 vUv;",
|
|
19
|
-
"void main() {",
|
|
20
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
|
21
|
-
" gl_FragColor.rgb += brightness;",
|
|
22
|
-
" if (contrast > 0.0) {",
|
|
23
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
|
|
24
|
-
" } else {",
|
|
25
|
-
" gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
|
|
26
|
-
" }",
|
|
27
|
-
"}"
|
|
28
|
-
].join("\n")
|
|
29
|
-
};
|
|
30
|
-
export {
|
|
31
|
-
BrightnessContrastShader
|
|
32
|
-
};
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
|
3
|
-
const THREE = require("three");
|
|
4
|
-
const ColorCorrectionShader = {
|
|
5
|
-
uniforms: {
|
|
6
|
-
tDiffuse: { value: null },
|
|
7
|
-
powRGB: { value: /* @__PURE__ */ new THREE.Vector3(2, 2, 2) },
|
|
8
|
-
mulRGB: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
|
|
9
|
-
addRGB: { value: /* @__PURE__ */ new THREE.Vector3(0, 0, 0) }
|
|
10
|
-
},
|
|
11
|
-
vertexShader: [
|
|
12
|
-
"varying vec2 vUv;",
|
|
13
|
-
"void main() {",
|
|
14
|
-
" vUv = uv;",
|
|
15
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
16
|
-
"}"
|
|
17
|
-
].join("\n"),
|
|
18
|
-
fragmentShader: [
|
|
19
|
-
"uniform sampler2D tDiffuse;",
|
|
20
|
-
"uniform vec3 powRGB;",
|
|
21
|
-
"uniform vec3 mulRGB;",
|
|
22
|
-
"uniform vec3 addRGB;",
|
|
23
|
-
"varying vec2 vUv;",
|
|
24
|
-
"void main() {",
|
|
25
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
|
26
|
-
" gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
|
|
27
|
-
"}"
|
|
28
|
-
].join("\n")
|
|
29
|
-
};
|
|
30
|
-
exports.ColorCorrectionShader = ColorCorrectionShader;
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { Vector3 } from "three";
|
|
2
|
-
const ColorCorrectionShader = {
|
|
3
|
-
uniforms: {
|
|
4
|
-
tDiffuse: { value: null },
|
|
5
|
-
powRGB: { value: /* @__PURE__ */ new Vector3(2, 2, 2) },
|
|
6
|
-
mulRGB: { value: /* @__PURE__ */ new Vector3(1, 1, 1) },
|
|
7
|
-
addRGB: { value: /* @__PURE__ */ new Vector3(0, 0, 0) }
|
|
8
|
-
},
|
|
9
|
-
vertexShader: [
|
|
10
|
-
"varying vec2 vUv;",
|
|
11
|
-
"void main() {",
|
|
12
|
-
" vUv = uv;",
|
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
14
|
-
"}"
|
|
15
|
-
].join("\n"),
|
|
16
|
-
fragmentShader: [
|
|
17
|
-
"uniform sampler2D tDiffuse;",
|
|
18
|
-
"uniform vec3 powRGB;",
|
|
19
|
-
"uniform vec3 mulRGB;",
|
|
20
|
-
"uniform vec3 addRGB;",
|
|
21
|
-
"varying vec2 vUv;",
|
|
22
|
-
"void main() {",
|
|
23
|
-
" gl_FragColor = texture2D( tDiffuse, vUv );",
|
|
24
|
-
" gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
|
|
25
|
-
"}"
|
|
26
|
-
].join("\n")
|
|
27
|
-
};
|
|
28
|
-
export {
|
|
29
|
-
ColorCorrectionShader
|
|
30
|
-
};
|