three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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" vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );",
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focus: { value: 1 },
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},
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vertexShader: [
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" vUv = uv;",
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"}"
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].join("\n"),
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fragmentShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vec4 depth = texture2D( tDepth, vUv );",
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" float factor = depth.x - focus;",
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" vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );",
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" gl_FragColor = col;",
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].join("\n")
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};
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export {
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const DepthLimitedBlurShader = {
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defines: {
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KERNEL_RADIUS: 4,
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DEPTH_PACKING: 1,
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PERSPECTIVE_CAMERA: 1
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},
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uniforms: {
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tDiffuse: { value: null },
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size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
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sampleUvOffsets: { value: [/* @__PURE__ */ new THREE.Vector2(0, 0)] },
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sampleWeights: { value: [1] },
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tDepth: { value: null },
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cameraNear: { value: 10 },
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cameraFar: { value: 1e3 },
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depthCutoff: { value: 10 }
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},
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vertexShader: [
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"#include <common>",
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"uniform vec2 size;",
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"varying vec2 vUv;",
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"varying vec2 vInvSize;",
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"void main() {",
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" vUv = uv;",
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" vInvSize = 1.0 / size;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"#include <packing>",
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"uniform sampler2D tDiffuse;",
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"uniform sampler2D tDepth;",
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"uniform float cameraNear;",
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"uniform float cameraFar;",
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"uniform float depthCutoff;",
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"uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
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"uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
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"varying vec2 vUv;",
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"varying vec2 vInvSize;",
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"float getDepth( const in vec2 screenPosition ) {",
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" #if DEPTH_PACKING == 1",
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" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
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" #else",
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" return texture2D( tDepth, screenPosition ).x;",
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" #endif",
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"}",
|
50
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"float getViewZ( const in float depth ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
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" #else",
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" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
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" #endif",
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"}",
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"void main() {",
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" float depth = getDepth( vUv );",
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" if( depth >= ( 1.0 - EPSILON ) ) {",
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" discard;",
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" }",
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" float centerViewZ = -getViewZ( depth );",
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" bool rBreak = false, lBreak = false;",
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" float weightSum = sampleWeights[0];",
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" vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
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" for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
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" float sampleWeight = sampleWeights[i];",
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" vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
|
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" vec2 sampleUv = vUv + sampleUvOffset;",
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" float viewZ = -getViewZ( getDepth( sampleUv ) );",
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" if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
|
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" if( ! rBreak ) {",
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" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
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" weightSum += sampleWeight;",
|
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|
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" }",
|
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" sampleUv = vUv - sampleUvOffset;",
|
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" viewZ = -getViewZ( getDepth( sampleUv ) );",
|
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" if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
|
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" if( ! lBreak ) {",
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" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
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" weightSum += sampleWeight;",
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" }",
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" }",
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" gl_FragColor = diffuseSum / weightSum;",
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"}"
|
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].join("\n")
|
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};
|
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const BlurShaderUtils = {
|
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createSampleWeights: (kernelRadius, stdDev) => {
|
90
|
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const gaussian = (x, stdDev2) => {
|
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|
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return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
|
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};
|
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const weights = [];
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for (let i = 0; i <= kernelRadius; i++) {
|
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weights.push(gaussian(i, stdDev));
|
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}
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return weights;
|
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},
|
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createSampleOffsets: (kernelRadius, uvIncrement) => {
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const offsets = [];
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for (let i = 0; i <= kernelRadius; i++) {
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offsets.push(uvIncrement.clone().multiplyScalar(i));
|
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}
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return offsets;
|
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},
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configure: (shader, kernelRadius, stdDev, uvIncrement) => {
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shader.defines["KERNEL_RADIUS"] = kernelRadius;
|
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shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
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|
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shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
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shader.needsUpdate = true;
|
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|
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}
|
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|
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};
|
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|
-
exports.BlurShaderUtils = BlurShaderUtils;
|
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exports.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
@@ -1,114 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const DepthLimitedBlurShader = {
|
3
|
-
defines: {
|
4
|
-
KERNEL_RADIUS: 4,
|
5
|
-
DEPTH_PACKING: 1,
|
6
|
-
PERSPECTIVE_CAMERA: 1
|
7
|
-
},
|
8
|
-
uniforms: {
|
9
|
-
tDiffuse: { value: null },
|
10
|
-
size: { value: /* @__PURE__ */ new Vector2(512, 512) },
|
11
|
-
sampleUvOffsets: { value: [/* @__PURE__ */ new Vector2(0, 0)] },
|
12
|
-
sampleWeights: { value: [1] },
|
13
|
-
tDepth: { value: null },
|
14
|
-
cameraNear: { value: 10 },
|
15
|
-
cameraFar: { value: 1e3 },
|
16
|
-
depthCutoff: { value: 10 }
|
17
|
-
},
|
18
|
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vertexShader: [
|
19
|
-
"#include <common>",
|
20
|
-
"uniform vec2 size;",
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"varying vec2 vInvSize;",
|
23
|
-
"void main() {",
|
24
|
-
" vUv = uv;",
|
25
|
-
" vInvSize = 1.0 / size;",
|
26
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
27
|
-
"}"
|
28
|
-
].join("\n"),
|
29
|
-
fragmentShader: [
|
30
|
-
"#include <common>",
|
31
|
-
"#include <packing>",
|
32
|
-
"uniform sampler2D tDiffuse;",
|
33
|
-
"uniform sampler2D tDepth;",
|
34
|
-
"uniform float cameraNear;",
|
35
|
-
"uniform float cameraFar;",
|
36
|
-
"uniform float depthCutoff;",
|
37
|
-
"uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];",
|
38
|
-
"uniform float sampleWeights[ KERNEL_RADIUS + 1 ];",
|
39
|
-
"varying vec2 vUv;",
|
40
|
-
"varying vec2 vInvSize;",
|
41
|
-
"float getDepth( const in vec2 screenPosition ) {",
|
42
|
-
" #if DEPTH_PACKING == 1",
|
43
|
-
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
44
|
-
" #else",
|
45
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
46
|
-
" #endif",
|
47
|
-
"}",
|
48
|
-
"float getViewZ( const in float depth ) {",
|
49
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
50
|
-
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
51
|
-
" #else",
|
52
|
-
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
53
|
-
" #endif",
|
54
|
-
"}",
|
55
|
-
"void main() {",
|
56
|
-
" float depth = getDepth( vUv );",
|
57
|
-
" if( depth >= ( 1.0 - EPSILON ) ) {",
|
58
|
-
" discard;",
|
59
|
-
" }",
|
60
|
-
" float centerViewZ = -getViewZ( depth );",
|
61
|
-
" bool rBreak = false, lBreak = false;",
|
62
|
-
" float weightSum = sampleWeights[0];",
|
63
|
-
" vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;",
|
64
|
-
" for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {",
|
65
|
-
" float sampleWeight = sampleWeights[i];",
|
66
|
-
" vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;",
|
67
|
-
" vec2 sampleUv = vUv + sampleUvOffset;",
|
68
|
-
" float viewZ = -getViewZ( getDepth( sampleUv ) );",
|
69
|
-
" if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;",
|
70
|
-
" if( ! rBreak ) {",
|
71
|
-
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
72
|
-
" weightSum += sampleWeight;",
|
73
|
-
" }",
|
74
|
-
" sampleUv = vUv - sampleUvOffset;",
|
75
|
-
" viewZ = -getViewZ( getDepth( sampleUv ) );",
|
76
|
-
" if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;",
|
77
|
-
" if( ! lBreak ) {",
|
78
|
-
" diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;",
|
79
|
-
" weightSum += sampleWeight;",
|
80
|
-
" }",
|
81
|
-
" }",
|
82
|
-
" gl_FragColor = diffuseSum / weightSum;",
|
83
|
-
"}"
|
84
|
-
].join("\n")
|
85
|
-
};
|
86
|
-
const BlurShaderUtils = {
|
87
|
-
createSampleWeights: (kernelRadius, stdDev) => {
|
88
|
-
const gaussian = (x, stdDev2) => {
|
89
|
-
return Math.exp(-(x * x) / (2 * (stdDev2 * stdDev2))) / (Math.sqrt(2 * Math.PI) * stdDev2);
|
90
|
-
};
|
91
|
-
const weights = [];
|
92
|
-
for (let i = 0; i <= kernelRadius; i++) {
|
93
|
-
weights.push(gaussian(i, stdDev));
|
94
|
-
}
|
95
|
-
return weights;
|
96
|
-
},
|
97
|
-
createSampleOffsets: (kernelRadius, uvIncrement) => {
|
98
|
-
const offsets = [];
|
99
|
-
for (let i = 0; i <= kernelRadius; i++) {
|
100
|
-
offsets.push(uvIncrement.clone().multiplyScalar(i));
|
101
|
-
}
|
102
|
-
return offsets;
|
103
|
-
},
|
104
|
-
configure: (shader, kernelRadius, stdDev, uvIncrement) => {
|
105
|
-
shader.defines["KERNEL_RADIUS"] = kernelRadius;
|
106
|
-
shader.uniforms["sampleUvOffsets"].value = BlurShaderUtils.createSampleOffsets(kernelRadius, uvIncrement);
|
107
|
-
shader.uniforms["sampleWeights"].value = BlurShaderUtils.createSampleWeights(kernelRadius, stdDev);
|
108
|
-
shader.needsUpdate = true;
|
109
|
-
}
|
110
|
-
};
|
111
|
-
export {
|
112
|
-
BlurShaderUtils,
|
113
|
-
DepthLimitedBlurShader
|
114
|
-
};
|
@@ -1,85 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const DigitalGlitch = {
|
4
|
-
uniforms: {
|
5
|
-
tDiffuse: { value: null },
|
6
|
-
//diffuse texture
|
7
|
-
tDisp: { value: null },
|
8
|
-
//displacement texture for digital glitch squares
|
9
|
-
byp: { value: 0 },
|
10
|
-
//apply the glitch ?
|
11
|
-
amount: { value: 0.08 },
|
12
|
-
angle: { value: 0.02 },
|
13
|
-
seed: { value: 0.02 },
|
14
|
-
seed_x: { value: 0.02 },
|
15
|
-
//-1,1
|
16
|
-
seed_y: { value: 0.02 },
|
17
|
-
//-1,1
|
18
|
-
distortion_x: { value: 0.5 },
|
19
|
-
distortion_y: { value: 0.6 },
|
20
|
-
col_s: { value: 0.05 }
|
21
|
-
},
|
22
|
-
vertexShader: `varying vec2 vUv;
|
23
|
-
void main() {
|
24
|
-
vUv = uv;
|
25
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
26
|
-
}`,
|
27
|
-
fragmentShader: `uniform int byp; //should we apply the glitch ?
|
28
|
-
uniform sampler2D tDiffuse;
|
29
|
-
uniform sampler2D tDisp;
|
30
|
-
uniform float amount;
|
31
|
-
uniform float angle;
|
32
|
-
uniform float seed;
|
33
|
-
uniform float seed_x;
|
34
|
-
uniform float seed_y;
|
35
|
-
uniform float distortion_x;
|
36
|
-
uniform float distortion_y;
|
37
|
-
uniform float col_s;
|
38
|
-
|
39
|
-
varying vec2 vUv;
|
40
|
-
|
41
|
-
float rand(vec2 co){
|
42
|
-
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
43
|
-
}
|
44
|
-
|
45
|
-
void main() {
|
46
|
-
if(byp<1) {
|
47
|
-
vec2 p = vUv;
|
48
|
-
float xs = floor(gl_FragCoord.x / 0.5);
|
49
|
-
float ys = floor(gl_FragCoord.y / 0.5);
|
50
|
-
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
51
|
-
vec4 normal = texture2D (tDisp, p*seed*seed);
|
52
|
-
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
53
|
-
if(seed_x>0.){
|
54
|
-
p.y = 1. - (p.y + distortion_y);
|
55
|
-
}
|
56
|
-
else {
|
57
|
-
p.y = distortion_y;
|
58
|
-
}
|
59
|
-
}
|
60
|
-
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
61
|
-
if(seed_y>0.){
|
62
|
-
p.x=distortion_x;
|
63
|
-
}
|
64
|
-
else {
|
65
|
-
p.x = 1. - (p.x + distortion_x);
|
66
|
-
}
|
67
|
-
}
|
68
|
-
p.x+=normal.x*seed_x*(seed/5.);
|
69
|
-
p.y+=normal.y*seed_y*(seed/5.);
|
70
|
-
//base from RGB shift shader
|
71
|
-
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
72
|
-
vec4 cr = texture2D(tDiffuse, p + offset);
|
73
|
-
vec4 cga = texture2D(tDiffuse, p);
|
74
|
-
vec4 cb = texture2D(tDiffuse, p - offset);
|
75
|
-
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
76
|
-
//add noise
|
77
|
-
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
78
|
-
gl_FragColor = gl_FragColor+ snow;
|
79
|
-
}
|
80
|
-
else {
|
81
|
-
gl_FragColor=texture2D (tDiffuse, vUv);
|
82
|
-
}
|
83
|
-
}`
|
84
|
-
};
|
85
|
-
exports.DigitalGlitch = DigitalGlitch;
|
package/shaders/DigitalGlitch.js
DELETED
@@ -1,85 +0,0 @@
|
|
1
|
-
const DigitalGlitch = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
//diffuse texture
|
5
|
-
tDisp: { value: null },
|
6
|
-
//displacement texture for digital glitch squares
|
7
|
-
byp: { value: 0 },
|
8
|
-
//apply the glitch ?
|
9
|
-
amount: { value: 0.08 },
|
10
|
-
angle: { value: 0.02 },
|
11
|
-
seed: { value: 0.02 },
|
12
|
-
seed_x: { value: 0.02 },
|
13
|
-
//-1,1
|
14
|
-
seed_y: { value: 0.02 },
|
15
|
-
//-1,1
|
16
|
-
distortion_x: { value: 0.5 },
|
17
|
-
distortion_y: { value: 0.6 },
|
18
|
-
col_s: { value: 0.05 }
|
19
|
-
},
|
20
|
-
vertexShader: `varying vec2 vUv;
|
21
|
-
void main() {
|
22
|
-
vUv = uv;
|
23
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
24
|
-
}`,
|
25
|
-
fragmentShader: `uniform int byp; //should we apply the glitch ?
|
26
|
-
uniform sampler2D tDiffuse;
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27
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uniform sampler2D tDisp;
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28
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uniform float amount;
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29
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uniform float angle;
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30
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uniform float seed;
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31
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uniform float seed_x;
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32
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uniform float seed_y;
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33
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uniform float distortion_x;
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34
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uniform float distortion_y;
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35
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uniform float col_s;
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36
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-
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37
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varying vec2 vUv;
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38
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39
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float rand(vec2 co){
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40
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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41
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}
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42
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43
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void main() {
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44
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if(byp<1) {
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45
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vec2 p = vUv;
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46
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float xs = floor(gl_FragCoord.x / 0.5);
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47
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float ys = floor(gl_FragCoord.y / 0.5);
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48
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//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
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49
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vec4 normal = texture2D (tDisp, p*seed*seed);
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50
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if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
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51
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if(seed_x>0.){
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52
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p.y = 1. - (p.y + distortion_y);
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53
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}
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54
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else {
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55
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p.y = distortion_y;
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56
|
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}
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57
|
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}
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58
|
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if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
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59
|
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if(seed_y>0.){
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60
|
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p.x=distortion_x;
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61
|
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}
|
62
|
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else {
|
63
|
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p.x = 1. - (p.x + distortion_x);
|
64
|
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}
|
65
|
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}
|
66
|
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p.x+=normal.x*seed_x*(seed/5.);
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67
|
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p.y+=normal.y*seed_y*(seed/5.);
|
68
|
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//base from RGB shift shader
|
69
|
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vec2 offset = amount * vec2( cos(angle), sin(angle));
|
70
|
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vec4 cr = texture2D(tDiffuse, p + offset);
|
71
|
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vec4 cga = texture2D(tDiffuse, p);
|
72
|
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vec4 cb = texture2D(tDiffuse, p - offset);
|
73
|
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gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
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74
|
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//add noise
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75
|
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vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
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76
|
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gl_FragColor = gl_FragColor+ snow;
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77
|
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}
|
78
|
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else {
|
79
|
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gl_FragColor=texture2D (tDiffuse, vUv);
|
80
|
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}
|
81
|
-
}`
|
82
|
-
};
|
83
|
-
export {
|
84
|
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DigitalGlitch
|
85
|
-
};
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