three-stdlib 2.24.2 → 2.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
  322. package/objects/Sky.js +0 -200
  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
  333. package/postprocessing/BloomPass.cjs +0 -109
  334. package/postprocessing/BloomPass.js +0 -109
  335. package/postprocessing/BokehPass.cjs +0 -90
  336. package/postprocessing/BokehPass.js +0 -90
  337. package/postprocessing/ClearPass.cjs +0 -36
  338. package/postprocessing/ClearPass.js +0 -36
  339. package/postprocessing/CubeTexturePass.cjs +0 -53
  340. package/postprocessing/CubeTexturePass.js +0 -53
  341. package/postprocessing/DotScreenPass.cjs +0 -49
  342. package/postprocessing/DotScreenPass.js +0 -49
  343. package/postprocessing/EffectComposer.cjs +0 -157
  344. package/postprocessing/EffectComposer.js +0 -157
  345. package/postprocessing/FilmPass.cjs +0 -51
  346. package/postprocessing/FilmPass.js +0 -51
  347. package/postprocessing/GlitchPass.cjs +0 -84
  348. package/postprocessing/GlitchPass.js +0 -84
  349. package/postprocessing/HalftonePass.cjs +0 -53
  350. package/postprocessing/HalftonePass.js +0 -53
  351. package/postprocessing/LUTPass.cjs +0 -142
  352. package/postprocessing/LUTPass.js +0 -142
  353. package/postprocessing/MaskPass.cjs +0 -69
  354. package/postprocessing/MaskPass.js +0 -69
  355. package/postprocessing/OutlinePass.cjs +0 -479
  356. package/postprocessing/OutlinePass.js +0 -479
  357. package/postprocessing/Pass.cjs +0 -48
  358. package/postprocessing/Pass.js +0 -48
  359. package/postprocessing/RenderPass.cjs +0 -59
  360. package/postprocessing/RenderPass.js +0 -59
  361. package/postprocessing/RenderPixelatedPass.cjs +0 -199
  362. package/postprocessing/RenderPixelatedPass.js +0 -199
  363. package/postprocessing/SAOPass.cjs +0 -288
  364. package/postprocessing/SAOPass.js +0 -288
  365. package/postprocessing/SMAAPass.cjs +0 -112
  366. package/postprocessing/SMAAPass.js +0 -112
  367. package/postprocessing/SSAARenderPass.cjs +0 -189
  368. package/postprocessing/SSAARenderPass.js +0 -189
  369. package/postprocessing/SSAOPass.cjs +0 -272
  370. package/postprocessing/SSAOPass.js +0 -272
  371. package/postprocessing/SSRPass.cjs +0 -411
  372. package/postprocessing/SSRPass.js +0 -411
  373. package/postprocessing/SavePass.cjs +0 -38
  374. package/postprocessing/SavePass.js +0 -38
  375. package/postprocessing/ShaderPass.cjs +0 -49
  376. package/postprocessing/ShaderPass.js +0 -49
  377. package/postprocessing/TAARenderPass.cjs +0 -174
  378. package/postprocessing/TAARenderPass.js +0 -174
  379. package/postprocessing/TexturePass.cjs +0 -42
  380. package/postprocessing/TexturePass.js +0 -42
  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
  382. package/postprocessing/UnrealBloomPass.js +0 -277
  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
  386. package/renderers/CSS2DRenderer.js +0 -122
  387. package/renderers/CSS3DRenderer.cjs +0 -167
  388. package/renderers/CSS3DRenderer.js +0 -167
  389. package/renderers/Projector.cjs +0 -499
  390. package/renderers/Projector.js +0 -499
  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
  398. package/shaders/BasicShader.js +0 -12
  399. package/shaders/BleachBypassShader.cjs +0 -35
  400. package/shaders/BleachBypassShader.js +0 -35
  401. package/shaders/BlendShader.cjs +0 -30
  402. package/shaders/BlendShader.js +0 -30
  403. package/shaders/BokehShader.cjs +0 -109
  404. package/shaders/BokehShader.js +0 -109
  405. package/shaders/BokehShader2.cjs +0 -269
  406. package/shaders/BokehShader2.js +0 -269
  407. package/shaders/BrightnessContrastShader.cjs +0 -32
  408. package/shaders/BrightnessContrastShader.js +0 -32
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  415. package/shaders/CopyShader.cjs +0 -25
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  445. package/shaders/HueSaturationShader.cjs +0 -43
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  451. package/shaders/LuminosityShader.cjs +0 -25
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  453. package/shaders/MirrorShader.cjs +0 -35
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  455. package/shaders/NormalMapShader.cjs +0 -31
  456. package/shaders/NormalMapShader.js +0 -31
  457. package/shaders/ParallaxShader.cjs +0 -133
  458. package/shaders/ParallaxShader.js +0 -133
  459. package/shaders/PixelShader.cjs +0 -28
  460. package/shaders/PixelShader.js +0 -28
  461. package/shaders/RGBShiftShader.cjs +0 -30
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  479. package/shaders/ToneMapShader.cjs +0 -51
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  481. package/shaders/ToonShader.cjs +0 -188
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  487. package/shaders/VerticalBlurShader.cjs +0 -50
  488. package/shaders/VerticalBlurShader.js +0 -50
  489. package/shaders/VerticalTiltShiftShader.cjs +0 -37
  490. package/shaders/VerticalTiltShiftShader.js +0 -37
  491. package/shaders/VignetteShader.cjs +0 -38
  492. package/shaders/VignetteShader.js +0 -38
  493. package/shaders/VolumeShader.cjs +0 -225
  494. package/shaders/VolumeShader.js +0 -225
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  522. package/webxr/ARButton.js +0 -119
  523. package/webxr/OculusHandModel.cjs +0 -82
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  525. package/webxr/OculusHandPointerModel.cjs +0 -241
  526. package/webxr/OculusHandPointerModel.js +0 -224
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  528. package/webxr/Text2D.js +0 -31
  529. package/webxr/VRButton.cjs +0 -111
  530. package/webxr/VRButton.js +0 -111
  531. package/webxr/XRControllerModelFactory.cjs +0 -174
  532. package/webxr/XRControllerModelFactory.js +0 -174
  533. package/webxr/XREstimatedLight.cjs +0 -126
  534. package/webxr/XREstimatedLight.js +0 -126
  535. package/webxr/XRHandMeshModel.cjs +0 -82
  536. package/webxr/XRHandMeshModel.js +0 -82
  537. package/webxr/XRHandModelFactory.cjs +0 -61
  538. package/webxr/XRHandModelFactory.js +0 -61
  539. package/webxr/XRHandPrimitiveModel.cjs +0 -68
  540. package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,133 +0,0 @@
1
- const ParallaxShader = {
2
- // Ordered from fastest to best quality.
3
- modes: {
4
- none: "NO_PARALLAX",
5
- basic: "USE_BASIC_PARALLAX",
6
- steep: "USE_STEEP_PARALLAX",
7
- occlusion: "USE_OCLUSION_PARALLAX",
8
- // a.k.a. POM
9
- relief: "USE_RELIEF_PARALLAX"
10
- },
11
- uniforms: {
12
- bumpMap: { value: null },
13
- map: { value: null },
14
- parallaxScale: { value: null },
15
- parallaxMinLayers: { value: null },
16
- parallaxMaxLayers: { value: null }
17
- },
18
- vertexShader: [
19
- "varying vec2 vUv;",
20
- "varying vec3 vViewPosition;",
21
- "varying vec3 vNormal;",
22
- "void main() {",
23
- " vUv = uv;",
24
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
25
- " vViewPosition = -mvPosition.xyz;",
26
- " vNormal = normalize( normalMatrix * normal );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform sampler2D bumpMap;",
32
- "uniform sampler2D map;",
33
- "uniform float parallaxScale;",
34
- "uniform float parallaxMinLayers;",
35
- "uniform float parallaxMaxLayers;",
36
- "varying vec2 vUv;",
37
- "varying vec3 vViewPosition;",
38
- "varying vec3 vNormal;",
39
- "#ifdef USE_BASIC_PARALLAX",
40
- " vec2 parallaxMap( in vec3 V ) {",
41
- " float initialHeight = texture2D( bumpMap, vUv ).r;",
42
- // No Offset Limitting: messy, floating output at grazing angles.
43
- //"vec2 texCoordOffset = parallaxScale * V.xy / V.z * initialHeight;",
44
- // Offset Limiting
45
- " vec2 texCoordOffset = parallaxScale * V.xy * initialHeight;",
46
- " return vUv - texCoordOffset;",
47
- " }",
48
- "#else",
49
- " vec2 parallaxMap( in vec3 V ) {",
50
- // Determine number of layers from angle between V and N
51
- " float numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );",
52
- " float layerHeight = 1.0 / numLayers;",
53
- " float currentLayerHeight = 0.0;",
54
- // Shift of texture coordinates for each iteration
55
- " vec2 dtex = parallaxScale * V.xy / V.z / numLayers;",
56
- " vec2 currentTextureCoords = vUv;",
57
- " float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
58
- // while ( heightFromTexture > currentLayerHeight )
59
- // Infinite loops are not well supported. Do a "large" finite
60
- // loop, but not too large, as it slows down some compilers.
61
- " for ( int i = 0; i < 30; i += 1 ) {",
62
- " if ( heightFromTexture <= currentLayerHeight ) {",
63
- " break;",
64
- " }",
65
- " currentLayerHeight += layerHeight;",
66
- // Shift texture coordinates along vector V
67
- " currentTextureCoords -= dtex;",
68
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
69
- " }",
70
- " #ifdef USE_STEEP_PARALLAX",
71
- " return currentTextureCoords;",
72
- " #elif defined( USE_RELIEF_PARALLAX )",
73
- " vec2 deltaTexCoord = dtex / 2.0;",
74
- " float deltaHeight = layerHeight / 2.0;",
75
- // Return to the mid point of previous layer
76
- " currentTextureCoords += deltaTexCoord;",
77
- " currentLayerHeight -= deltaHeight;",
78
- // Binary search to increase precision of Steep Parallax Mapping
79
- " const int numSearches = 5;",
80
- " for ( int i = 0; i < numSearches; i += 1 ) {",
81
- " deltaTexCoord /= 2.0;",
82
- " deltaHeight /= 2.0;",
83
- " heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;",
84
- // Shift along or against vector V
85
- " if( heightFromTexture > currentLayerHeight ) {",
86
- // Below the surface
87
- " currentTextureCoords -= deltaTexCoord;",
88
- " currentLayerHeight += deltaHeight;",
89
- " } else {",
90
- // above the surface
91
- " currentTextureCoords += deltaTexCoord;",
92
- " currentLayerHeight -= deltaHeight;",
93
- " }",
94
- " }",
95
- " return currentTextureCoords;",
96
- " #elif defined( USE_OCLUSION_PARALLAX )",
97
- " vec2 prevTCoords = currentTextureCoords + dtex;",
98
- // Heights for linear interpolation
99
- " float nextH = heightFromTexture - currentLayerHeight;",
100
- " float prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;",
101
- // Proportions for linear interpolation
102
- " float weight = nextH / ( nextH - prevH );",
103
- // Interpolation of texture coordinates
104
- " return prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );",
105
- " #else",
106
- // NO_PARALLAX
107
- " return vUv;",
108
- " #endif",
109
- " }",
110
- "#endif",
111
- "vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {",
112
- " vec2 texDx = dFdx( vUv );",
113
- " vec2 texDy = dFdy( vUv );",
114
- " vec3 vSigmaX = dFdx( surfPosition );",
115
- " vec3 vSigmaY = dFdy( surfPosition );",
116
- " vec3 vR1 = cross( vSigmaY, surfNormal );",
117
- " vec3 vR2 = cross( surfNormal, vSigmaX );",
118
- " float fDet = dot( vSigmaX, vR1 );",
119
- " vec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );",
120
- " vec3 vProjVtex;",
121
- " vProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;",
122
- " vProjVtex.z = dot( surfNormal, viewPosition );",
123
- " return parallaxMap( vProjVtex );",
124
- "}",
125
- "void main() {",
126
- " vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
127
- " gl_FragColor = texture2D( map, mapUv );",
128
- "}"
129
- ].join("\n")
130
- };
131
- export {
132
- ParallaxShader
133
- };
@@ -1,28 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const PixelShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- resolution: { value: null },
7
- pixelSize: { value: 1 }
8
- },
9
- vertexShader: [
10
- "varying highp vec2 vUv;",
11
- "void main() {",
12
- "vUv = uv;",
13
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float pixelSize;",
19
- "uniform vec2 resolution;",
20
- "varying highp vec2 vUv;",
21
- "void main(){",
22
- "vec2 dxy = pixelSize / resolution;",
23
- "vec2 coord = dxy * floor( vUv / dxy );",
24
- "gl_FragColor = texture2D(tDiffuse, coord);",
25
- "}"
26
- ].join("\n")
27
- };
28
- exports.PixelShader = PixelShader;
@@ -1,28 +0,0 @@
1
- const PixelShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- resolution: { value: null },
5
- pixelSize: { value: 1 }
6
- },
7
- vertexShader: [
8
- "varying highp vec2 vUv;",
9
- "void main() {",
10
- "vUv = uv;",
11
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float pixelSize;",
17
- "uniform vec2 resolution;",
18
- "varying highp vec2 vUv;",
19
- "void main(){",
20
- "vec2 dxy = pixelSize / resolution;",
21
- "vec2 coord = dxy * floor( vUv / dxy );",
22
- "gl_FragColor = texture2D(tDiffuse, coord);",
23
- "}"
24
- ].join("\n")
25
- };
26
- export {
27
- PixelShader
28
- };
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const RGBShiftShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- amount: { value: 5e-3 },
7
- angle: { value: 0 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float amount;",
19
- "uniform float angle;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec2 offset = amount * vec2( cos(angle), sin(angle));",
23
- " vec4 cr = texture2D(tDiffuse, vUv + offset);",
24
- " vec4 cga = texture2D(tDiffuse, vUv);",
25
- " vec4 cb = texture2D(tDiffuse, vUv - offset);",
26
- " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
27
- "}"
28
- ].join("\n")
29
- };
30
- exports.RGBShiftShader = RGBShiftShader;
@@ -1,30 +0,0 @@
1
- const RGBShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- amount: { value: 5e-3 },
5
- angle: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float amount;",
17
- "uniform float angle;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec2 offset = amount * vec2( cos(angle), sin(angle));",
21
- " vec4 cr = texture2D(tDiffuse, vUv + offset);",
22
- " vec4 cga = texture2D(tDiffuse, vUv);",
23
- " vec4 cb = texture2D(tDiffuse, vUv - offset);",
24
- " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
25
- "}"
26
- ].join("\n")
27
- };
28
- export {
29
- RGBShiftShader
30
- };
@@ -1,144 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const SAOShader = {
5
- defines: {
6
- NUM_SAMPLES: 7,
7
- NUM_RINGS: 4,
8
- NORMAL_TEXTURE: 0,
9
- DIFFUSE_TEXTURE: 0,
10
- DEPTH_PACKING: 1,
11
- PERSPECTIVE_CAMERA: 1
12
- },
13
- uniforms: {
14
- tDepth: { value: null },
15
- tDiffuse: { value: null },
16
- tNormal: { value: null },
17
- size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
18
- cameraNear: { value: 1 },
19
- cameraFar: { value: 100 },
20
- cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
21
- cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
- scale: { value: 1 },
23
- intensity: { value: 0.1 },
24
- bias: { value: 0.5 },
25
- minResolution: { value: 0 },
26
- kernelRadius: { value: 100 },
27
- randomSeed: { value: 0 }
28
- },
29
- vertexShader: [
30
- "varying vec2 vUv;",
31
- "void main() {",
32
- " vUv = uv;",
33
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
34
- "}"
35
- ].join("\n"),
36
- fragmentShader: [
37
- "#include <common>",
38
- "varying vec2 vUv;",
39
- "#if DIFFUSE_TEXTURE == 1",
40
- "uniform sampler2D tDiffuse;",
41
- "#endif",
42
- "uniform sampler2D tDepth;",
43
- "#if NORMAL_TEXTURE == 1",
44
- "uniform sampler2D tNormal;",
45
- "#endif",
46
- "uniform float cameraNear;",
47
- "uniform float cameraFar;",
48
- "uniform mat4 cameraProjectionMatrix;",
49
- "uniform mat4 cameraInverseProjectionMatrix;",
50
- "uniform float scale;",
51
- "uniform float intensity;",
52
- "uniform float bias;",
53
- "uniform float kernelRadius;",
54
- "uniform float minResolution;",
55
- "uniform vec2 size;",
56
- "uniform float randomSeed;",
57
- "// RGBA depth",
58
- "#include <packing>",
59
- "vec4 getDefaultColor( const in vec2 screenPosition ) {",
60
- " #if DIFFUSE_TEXTURE == 1",
61
- " return texture2D( tDiffuse, vUv );",
62
- " #else",
63
- " return vec4( 1.0 );",
64
- " #endif",
65
- "}",
66
- "float getDepth( const in vec2 screenPosition ) {",
67
- " #if DEPTH_PACKING == 1",
68
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
69
- " #else",
70
- " return texture2D( tDepth, screenPosition ).x;",
71
- " #endif",
72
- "}",
73
- "float getViewZ( const in float depth ) {",
74
- " #if PERSPECTIVE_CAMERA == 1",
75
- " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
76
- " #else",
77
- " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
78
- " #endif",
79
- "}",
80
- "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
81
- " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
82
- " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
83
- " clipPosition *= clipW; // unprojection.",
84
- " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
85
- "}",
86
- "vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
87
- " #if NORMAL_TEXTURE == 1",
88
- " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
89
- " #else",
90
- " return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
91
- " #endif",
92
- "}",
93
- "float scaleDividedByCameraFar;",
94
- "float minResolutionMultipliedByCameraFar;",
95
- "float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
96
- " vec3 viewDelta = sampleViewPosition - centerViewPosition;",
97
- " float viewDistance = length( viewDelta );",
98
- " float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
99
- " return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
100
- "}",
101
- "// moving costly divides into consts",
102
- "const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
103
- "const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
104
- "float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
105
- " // precompute some variables require in getOcclusion.",
106
- " scaleDividedByCameraFar = scale / cameraFar;",
107
- " minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
108
- " vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
109
- " // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
110
- " float angle = rand( vUv + randomSeed ) * PI2;",
111
- " vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
112
- " vec2 radiusStep = radius;",
113
- " float occlusionSum = 0.0;",
114
- " float weightSum = 0.0;",
115
- " for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
116
- " vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
117
- " radius += radiusStep;",
118
- " angle += ANGLE_STEP;",
119
- " float sampleDepth = getDepth( sampleUv );",
120
- " if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
121
- " continue;",
122
- " }",
123
- " float sampleViewZ = getViewZ( sampleDepth );",
124
- " vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
125
- " occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
126
- " weightSum += 1.0;",
127
- " }",
128
- " if( weightSum == 0.0 ) discard;",
129
- " return occlusionSum * ( intensity / weightSum );",
130
- "}",
131
- "void main() {",
132
- " float centerDepth = getDepth( vUv );",
133
- " if( centerDepth >= ( 1.0 - EPSILON ) ) {",
134
- " discard;",
135
- " }",
136
- " float centerViewZ = getViewZ( centerDepth );",
137
- " vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
138
- " float ambientOcclusion = getAmbientOcclusion( viewPosition );",
139
- " gl_FragColor = getDefaultColor( vUv );",
140
- " gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
141
- "}"
142
- ].join("\n")
143
- };
144
- exports.SAOShader = SAOShader;
@@ -1,144 +0,0 @@
1
- import { Vector2, Matrix4 } from "three";
2
- const SAOShader = {
3
- defines: {
4
- NUM_SAMPLES: 7,
5
- NUM_RINGS: 4,
6
- NORMAL_TEXTURE: 0,
7
- DIFFUSE_TEXTURE: 0,
8
- DEPTH_PACKING: 1,
9
- PERSPECTIVE_CAMERA: 1
10
- },
11
- uniforms: {
12
- tDepth: { value: null },
13
- tDiffuse: { value: null },
14
- tNormal: { value: null },
15
- size: { value: /* @__PURE__ */ new Vector2(512, 512) },
16
- cameraNear: { value: 1 },
17
- cameraFar: { value: 100 },
18
- cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
19
- cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
- scale: { value: 1 },
21
- intensity: { value: 0.1 },
22
- bias: { value: 0.5 },
23
- minResolution: { value: 0 },
24
- kernelRadius: { value: 100 },
25
- randomSeed: { value: 0 }
26
- },
27
- vertexShader: [
28
- "varying vec2 vUv;",
29
- "void main() {",
30
- " vUv = uv;",
31
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
32
- "}"
33
- ].join("\n"),
34
- fragmentShader: [
35
- "#include <common>",
36
- "varying vec2 vUv;",
37
- "#if DIFFUSE_TEXTURE == 1",
38
- "uniform sampler2D tDiffuse;",
39
- "#endif",
40
- "uniform sampler2D tDepth;",
41
- "#if NORMAL_TEXTURE == 1",
42
- "uniform sampler2D tNormal;",
43
- "#endif",
44
- "uniform float cameraNear;",
45
- "uniform float cameraFar;",
46
- "uniform mat4 cameraProjectionMatrix;",
47
- "uniform mat4 cameraInverseProjectionMatrix;",
48
- "uniform float scale;",
49
- "uniform float intensity;",
50
- "uniform float bias;",
51
- "uniform float kernelRadius;",
52
- "uniform float minResolution;",
53
- "uniform vec2 size;",
54
- "uniform float randomSeed;",
55
- "// RGBA depth",
56
- "#include <packing>",
57
- "vec4 getDefaultColor( const in vec2 screenPosition ) {",
58
- " #if DIFFUSE_TEXTURE == 1",
59
- " return texture2D( tDiffuse, vUv );",
60
- " #else",
61
- " return vec4( 1.0 );",
62
- " #endif",
63
- "}",
64
- "float getDepth( const in vec2 screenPosition ) {",
65
- " #if DEPTH_PACKING == 1",
66
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
67
- " #else",
68
- " return texture2D( tDepth, screenPosition ).x;",
69
- " #endif",
70
- "}",
71
- "float getViewZ( const in float depth ) {",
72
- " #if PERSPECTIVE_CAMERA == 1",
73
- " return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
74
- " #else",
75
- " return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
76
- " #endif",
77
- "}",
78
- "vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
79
- " float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
80
- " vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
81
- " clipPosition *= clipW; // unprojection.",
82
- " return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
83
- "}",
84
- "vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
85
- " #if NORMAL_TEXTURE == 1",
86
- " return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
87
- " #else",
88
- " return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
89
- " #endif",
90
- "}",
91
- "float scaleDividedByCameraFar;",
92
- "float minResolutionMultipliedByCameraFar;",
93
- "float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
94
- " vec3 viewDelta = sampleViewPosition - centerViewPosition;",
95
- " float viewDistance = length( viewDelta );",
96
- " float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
97
- " return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
98
- "}",
99
- "// moving costly divides into consts",
100
- "const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
101
- "const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
102
- "float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
103
- " // precompute some variables require in getOcclusion.",
104
- " scaleDividedByCameraFar = scale / cameraFar;",
105
- " minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
106
- " vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
107
- " // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
108
- " float angle = rand( vUv + randomSeed ) * PI2;",
109
- " vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
110
- " vec2 radiusStep = radius;",
111
- " float occlusionSum = 0.0;",
112
- " float weightSum = 0.0;",
113
- " for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
114
- " vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
115
- " radius += radiusStep;",
116
- " angle += ANGLE_STEP;",
117
- " float sampleDepth = getDepth( sampleUv );",
118
- " if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
119
- " continue;",
120
- " }",
121
- " float sampleViewZ = getViewZ( sampleDepth );",
122
- " vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
123
- " occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
124
- " weightSum += 1.0;",
125
- " }",
126
- " if( weightSum == 0.0 ) discard;",
127
- " return occlusionSum * ( intensity / weightSum );",
128
- "}",
129
- "void main() {",
130
- " float centerDepth = getDepth( vUv );",
131
- " if( centerDepth >= ( 1.0 - EPSILON ) ) {",
132
- " discard;",
133
- " }",
134
- " float centerViewZ = getViewZ( centerDepth );",
135
- " vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
136
- " float ambientOcclusion = getAmbientOcclusion( viewPosition );",
137
- " gl_FragColor = getDefaultColor( vUv );",
138
- " gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
139
- "}"
140
- ].join("\n")
141
- };
142
- export {
143
- SAOShader
144
- };