three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { AfterimageShader } from "../shaders/AfterimageShader.js";
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class AfterimagePass extends Pass {
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constructor(damp = 0.96, shader = AfterimageShader) {
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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this.compFsQuad.render(renderer);
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AfterimagePass
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const THREE = require("three");
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const ConvolutionShader = require("../shaders/ConvolutionShader.cjs");
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class BloomPass extends Pass.Pass {
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constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
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super();
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__publicField(this, "renderTargetX");
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__publicField(this, "renderTargetY");
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__publicField(this, "blurX", new THREE.Vector2(1953125e-9, 0));
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this.renderTargetX = new THREE.WebGLRenderTarget(resolution, resolution);
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});
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this.fsQuad.material = this.materialConvolution;
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this.fsQuad.render(renderer);
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this.convolutionUniforms["tDiffuse"].value = this.renderTargetX.texture;
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}
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const CombineShader = {
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uniforms: {
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tDiffuse: {
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value: null
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},
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strength: {
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},
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vertexShader: (
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/* glsl */
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varying vec2 vUv;
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void main() {
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float strength;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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}`
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)
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exports.BloomPass = BloomPass;
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from "three";
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import { ConvolutionShader } from "../shaders/ConvolutionShader.js";
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class BloomPass extends Pass {
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constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
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super();
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__publicField(this, "renderTargetX");
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__publicField(this, "renderTargetY");
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__publicField(this, "materialCombine");
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__publicField(this, "materialConvolution");
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__publicField(this, "fsQuad");
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__publicField(this, "combineUniforms");
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__publicField(this, "convolutionUniforms");
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__publicField(this, "blurX", new Vector2(1953125e-9, 0));
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__publicField(this, "blurY", new Vector2(0, 1953125e-9));
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this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
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this.renderTargetX.texture.name = "BloomPass.x";
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this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
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this.renderTargetY.texture.name = "BloomPass.y";
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this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
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this.combineUniforms["strength"].value = strength;
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this.materialCombine = new ShaderMaterial({
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uniforms: this.combineUniforms,
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vertexShader: CombineShader.vertexShader,
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fragmentShader: CombineShader.fragmentShader,
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blending: AdditiveBlending,
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transparent: true
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});
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if (ConvolutionShader === void 0)
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console.error("BloomPass relies on ConvolutionShader");
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const convolutionShader = ConvolutionShader;
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this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
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this.convolutionUniforms["uImageIncrement"].value = this.blurX;
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this.convolutionUniforms["cKernel"].value = ConvolutionShader.buildKernel(sigma);
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this.materialConvolution = new ShaderMaterial({
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uniforms: this.convolutionUniforms,
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vertexShader: convolutionShader.vertexShader,
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fragmentShader: convolutionShader.fragmentShader,
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defines: {
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KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
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KERNEL_SIZE_INT: kernelSize.toFixed(0)
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}
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});
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this.needsSwap = false;
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this.fsQuad = new FullScreenQuad(this.materialConvolution);
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}
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render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
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if (maskActive)
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renderer.state.buffers.stencil.setTest(false);
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this.fsQuad.material = this.materialConvolution;
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this.convolutionUniforms["tDiffuse"].value = readBuffer.texture;
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this.convolutionUniforms["uImageIncrement"].value = this.blurX;
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renderer.setRenderTarget(this.renderTargetX);
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renderer.clear();
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this.fsQuad.render(renderer);
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this.convolutionUniforms["tDiffuse"].value = this.renderTargetX.texture;
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this.convolutionUniforms["uImageIncrement"].value = this.blurY;
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renderer.setRenderTarget(this.renderTargetY);
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renderer.clear();
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this.fsQuad.render(renderer);
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this.fsQuad.material = this.materialCombine;
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this.combineUniforms["tDiffuse"].value = this.renderTargetY.texture;
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if (maskActive)
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renderer.state.buffers.stencil.setTest(true);
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renderer.setRenderTarget(readBuffer);
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if (this.clear)
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renderer.clear();
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this.fsQuad.render(renderer);
|
75
|
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}
|
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}
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const CombineShader = {
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uniforms: {
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tDiffuse: {
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value: null
|
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},
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strength: {
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value: 1
|
84
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}
|
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},
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vertexShader: (
|
87
|
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/* glsl */
|
88
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`
|
89
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varying vec2 vUv;
|
90
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void main() {
|
91
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vUv = uv;
|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float strength;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = strength * texel;
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}`
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)
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};
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export {
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BloomPass
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};
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const Pass = require("./Pass.cjs");
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const THREE = require("three");
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const BokehShader = require("../shaders/BokehShader.cjs");
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class BokehPass extends Pass.Pass {
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constructor(scene, camera, params) {
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super();
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__publicField(this, "scene");
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__publicField(this, "camera");
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__publicField(this, "renderTargetDepth");
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__publicField(this, "materialDepth");
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__publicField(this, "materialBokeh");
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__publicField(this, "fsQuad");
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__publicField(this, "_oldClearColor");
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__publicField(this, "uniforms");
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this.scene = scene;
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this.camera = camera;
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const focus = params.focus !== void 0 ? params.focus : 1;
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const aspect = params.aspect !== void 0 ? params.aspect : camera.aspect;
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const aperture = params.aperture !== void 0 ? params.aperture : 0.025;
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const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
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const width = params.width || window.innerWidth || 1;
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const height = params.height || window.innerHeight || 1;
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this.renderTargetDepth = new THREE.WebGLRenderTarget(width, height, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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this.renderTargetDepth.texture.name = "BokehPass.depth";
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this.materialDepth = new THREE.MeshDepthMaterial();
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this.materialDepth.depthPacking = THREE.RGBADepthPacking;
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this.materialDepth.blending = THREE.NoBlending;
|
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|
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if (BokehShader.BokehShader === void 0) {
|
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console.error("BokehPass relies on BokehShader");
|
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|
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}
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const bokehShader = BokehShader.BokehShader;
|
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const bokehUniforms = THREE.UniformsUtils.clone(bokehShader.uniforms);
|
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bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
|
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bokehUniforms["focus"].value = focus;
|
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bokehUniforms["aspect"].value = aspect;
|
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bokehUniforms["aperture"].value = aperture;
|
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bokehUniforms["maxblur"].value = maxblur;
|
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|
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bokehUniforms["nearClip"].value = camera.near;
|
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bokehUniforms["farClip"].value = camera.far;
|
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this.materialBokeh = new THREE.ShaderMaterial({
|
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defines: Object.assign({}, bokehShader.defines),
|
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|
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uniforms: bokehUniforms,
|
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vertexShader: bokehShader.vertexShader,
|
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fragmentShader: bokehShader.fragmentShader
|
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});
|
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this.uniforms = bokehUniforms;
|
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|
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this.needsSwap = false;
|
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|
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this.fsQuad = new Pass.FullScreenQuad(this.materialBokeh);
|
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|
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this._oldClearColor = new THREE.Color();
|
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|
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}
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render(renderer, writeBuffer, readBuffer) {
|
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|
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this.scene.overrideMaterial = this.materialDepth;
|
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|
-
renderer.getClearColor(this._oldClearColor);
|
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|
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const oldClearAlpha = renderer.getClearAlpha();
|
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|
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const oldAutoClear = renderer.autoClear;
|
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|
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renderer.autoClear = false;
|
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|
-
renderer.setClearColor(16777215);
|
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|
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renderer.setClearAlpha(1);
|
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|
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renderer.setRenderTarget(this.renderTargetDepth);
|
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|
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renderer.clear();
|
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|
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renderer.render(this.scene, this.camera);
|
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|
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this.uniforms["tColor"].value = readBuffer.texture;
|
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|
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this.uniforms["nearClip"].value = this.camera.near;
|
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|
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this.uniforms["farClip"].value = this.camera.far;
|
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|
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if (this.renderToScreen) {
|
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|
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renderer.setRenderTarget(null);
|
78
|
-
this.fsQuad.render(renderer);
|
79
|
-
} else {
|
80
|
-
renderer.setRenderTarget(writeBuffer);
|
81
|
-
renderer.clear();
|
82
|
-
this.fsQuad.render(renderer);
|
83
|
-
}
|
84
|
-
this.scene.overrideMaterial = null;
|
85
|
-
renderer.setClearColor(this._oldClearColor);
|
86
|
-
renderer.setClearAlpha(oldClearAlpha);
|
87
|
-
renderer.autoClear = oldAutoClear;
|
88
|
-
}
|
89
|
-
}
|
90
|
-
exports.BokehPass = BokehPass;
|
@@ -1,90 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass, FullScreenQuad } from "./Pass.js";
|
8
|
-
import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from "three";
|
9
|
-
import { BokehShader } from "../shaders/BokehShader.js";
|
10
|
-
class BokehPass extends Pass {
|
11
|
-
constructor(scene, camera, params) {
|
12
|
-
super();
|
13
|
-
__publicField(this, "scene");
|
14
|
-
__publicField(this, "camera");
|
15
|
-
__publicField(this, "renderTargetDepth");
|
16
|
-
__publicField(this, "materialDepth");
|
17
|
-
__publicField(this, "materialBokeh");
|
18
|
-
__publicField(this, "fsQuad");
|
19
|
-
__publicField(this, "_oldClearColor");
|
20
|
-
__publicField(this, "uniforms");
|
21
|
-
this.scene = scene;
|
22
|
-
this.camera = camera;
|
23
|
-
const focus = params.focus !== void 0 ? params.focus : 1;
|
24
|
-
const aspect = params.aspect !== void 0 ? params.aspect : camera.aspect;
|
25
|
-
const aperture = params.aperture !== void 0 ? params.aperture : 0.025;
|
26
|
-
const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
|
27
|
-
const width = params.width || window.innerWidth || 1;
|
28
|
-
const height = params.height || window.innerHeight || 1;
|
29
|
-
this.renderTargetDepth = new WebGLRenderTarget(width, height, {
|
30
|
-
minFilter: NearestFilter,
|
31
|
-
magFilter: NearestFilter
|
32
|
-
});
|
33
|
-
this.renderTargetDepth.texture.name = "BokehPass.depth";
|
34
|
-
this.materialDepth = new MeshDepthMaterial();
|
35
|
-
this.materialDepth.depthPacking = RGBADepthPacking;
|
36
|
-
this.materialDepth.blending = NoBlending;
|
37
|
-
if (BokehShader === void 0) {
|
38
|
-
console.error("BokehPass relies on BokehShader");
|
39
|
-
}
|
40
|
-
const bokehShader = BokehShader;
|
41
|
-
const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
|
42
|
-
bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
|
43
|
-
bokehUniforms["focus"].value = focus;
|
44
|
-
bokehUniforms["aspect"].value = aspect;
|
45
|
-
bokehUniforms["aperture"].value = aperture;
|
46
|
-
bokehUniforms["maxblur"].value = maxblur;
|
47
|
-
bokehUniforms["nearClip"].value = camera.near;
|
48
|
-
bokehUniforms["farClip"].value = camera.far;
|
49
|
-
this.materialBokeh = new ShaderMaterial({
|
50
|
-
defines: Object.assign({}, bokehShader.defines),
|
51
|
-
uniforms: bokehUniforms,
|
52
|
-
vertexShader: bokehShader.vertexShader,
|
53
|
-
fragmentShader: bokehShader.fragmentShader
|
54
|
-
});
|
55
|
-
this.uniforms = bokehUniforms;
|
56
|
-
this.needsSwap = false;
|
57
|
-
this.fsQuad = new FullScreenQuad(this.materialBokeh);
|
58
|
-
this._oldClearColor = new Color();
|
59
|
-
}
|
60
|
-
render(renderer, writeBuffer, readBuffer) {
|
61
|
-
this.scene.overrideMaterial = this.materialDepth;
|
62
|
-
renderer.getClearColor(this._oldClearColor);
|
63
|
-
const oldClearAlpha = renderer.getClearAlpha();
|
64
|
-
const oldAutoClear = renderer.autoClear;
|
65
|
-
renderer.autoClear = false;
|
66
|
-
renderer.setClearColor(16777215);
|
67
|
-
renderer.setClearAlpha(1);
|
68
|
-
renderer.setRenderTarget(this.renderTargetDepth);
|
69
|
-
renderer.clear();
|
70
|
-
renderer.render(this.scene, this.camera);
|
71
|
-
this.uniforms["tColor"].value = readBuffer.texture;
|
72
|
-
this.uniforms["nearClip"].value = this.camera.near;
|
73
|
-
this.uniforms["farClip"].value = this.camera.far;
|
74
|
-
if (this.renderToScreen) {
|
75
|
-
renderer.setRenderTarget(null);
|
76
|
-
this.fsQuad.render(renderer);
|
77
|
-
} else {
|
78
|
-
renderer.setRenderTarget(writeBuffer);
|
79
|
-
renderer.clear();
|
80
|
-
this.fsQuad.render(renderer);
|
81
|
-
}
|
82
|
-
this.scene.overrideMaterial = null;
|
83
|
-
renderer.setClearColor(this._oldClearColor);
|
84
|
-
renderer.setClearAlpha(oldClearAlpha);
|
85
|
-
renderer.autoClear = oldAutoClear;
|
86
|
-
}
|
87
|
-
}
|
88
|
-
export {
|
89
|
-
BokehPass
|
90
|
-
};
|
@@ -1,36 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
var __defProp = Object.defineProperty;
|
3
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
4
|
-
var __publicField = (obj, key, value) => {
|
5
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
6
|
-
return value;
|
7
|
-
};
|
8
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
9
|
-
const Pass = require("./Pass.cjs");
|
10
|
-
const THREE = require("three");
|
11
|
-
class ClearPass extends Pass.Pass {
|
12
|
-
constructor(clearColor, clearAlpha) {
|
13
|
-
super();
|
14
|
-
__publicField(this, "clearColor");
|
15
|
-
__publicField(this, "clearAlpha");
|
16
|
-
__publicField(this, "_oldClearColor");
|
17
|
-
this.needsSwap = false;
|
18
|
-
this.clearColor = clearColor !== void 0 ? clearColor : 0;
|
19
|
-
this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
|
20
|
-
this._oldClearColor = new THREE.Color();
|
21
|
-
}
|
22
|
-
render(renderer, writeBuffer, readBuffer) {
|
23
|
-
let oldClearAlpha;
|
24
|
-
if (this.clearColor) {
|
25
|
-
renderer.getClearColor(this._oldClearColor);
|
26
|
-
oldClearAlpha = renderer.getClearAlpha();
|
27
|
-
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
28
|
-
}
|
29
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
30
|
-
renderer.clear();
|
31
|
-
if (this.clearColor) {
|
32
|
-
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
33
|
-
}
|
34
|
-
}
|
35
|
-
}
|
36
|
-
exports.ClearPass = ClearPass;
|
@@ -1,36 +0,0 @@
|
|
1
|
-
var __defProp = Object.defineProperty;
|
2
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
3
|
-
var __publicField = (obj, key, value) => {
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
|
-
return value;
|
6
|
-
};
|
7
|
-
import { Pass } from "./Pass.js";
|
8
|
-
import { Color } from "three";
|
9
|
-
class ClearPass extends Pass {
|
10
|
-
constructor(clearColor, clearAlpha) {
|
11
|
-
super();
|
12
|
-
__publicField(this, "clearColor");
|
13
|
-
__publicField(this, "clearAlpha");
|
14
|
-
__publicField(this, "_oldClearColor");
|
15
|
-
this.needsSwap = false;
|
16
|
-
this.clearColor = clearColor !== void 0 ? clearColor : 0;
|
17
|
-
this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
|
18
|
-
this._oldClearColor = new Color();
|
19
|
-
}
|
20
|
-
render(renderer, writeBuffer, readBuffer) {
|
21
|
-
let oldClearAlpha;
|
22
|
-
if (this.clearColor) {
|
23
|
-
renderer.getClearColor(this._oldClearColor);
|
24
|
-
oldClearAlpha = renderer.getClearAlpha();
|
25
|
-
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
26
|
-
}
|
27
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
28
|
-
renderer.clear();
|
29
|
-
if (this.clearColor) {
|
30
|
-
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
31
|
-
}
|
32
|
-
}
|
33
|
-
}
|
34
|
-
export {
|
35
|
-
ClearPass
|
36
|
-
};
|
@@ -1,53 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const Pass = require("./Pass.cjs");
|
5
|
-
class CubeTexturePass extends Pass.Pass {
|
6
|
-
constructor(camera, tCube, opacity = 1) {
|
7
|
-
super();
|
8
|
-
this.camera = camera;
|
9
|
-
this.needsSwap = false;
|
10
|
-
this.cubeShader = THREE.ShaderLib["cube"];
|
11
|
-
this.cubeMesh = new THREE.Mesh(
|
12
|
-
new THREE.BoxGeometry(10, 10, 10),
|
13
|
-
new THREE.ShaderMaterial({
|
14
|
-
uniforms: THREE.UniformsUtils.clone(this.cubeShader.uniforms),
|
15
|
-
vertexShader: this.cubeShader.vertexShader,
|
16
|
-
fragmentShader: this.cubeShader.fragmentShader,
|
17
|
-
depthTest: false,
|
18
|
-
depthWrite: false,
|
19
|
-
side: THREE.BackSide
|
20
|
-
})
|
21
|
-
);
|
22
|
-
Object.defineProperty(this.cubeMesh.material, "envMap", {
|
23
|
-
get: function() {
|
24
|
-
return this.uniforms.tCube.value;
|
25
|
-
}
|
26
|
-
});
|
27
|
-
this.tCube = tCube;
|
28
|
-
this.opacity = opacity;
|
29
|
-
this.cubeScene = new THREE.Scene();
|
30
|
-
this.cubeCamera = new THREE.PerspectiveCamera();
|
31
|
-
this.cubeScene.add(this.cubeMesh);
|
32
|
-
}
|
33
|
-
render(renderer, writeBuffer, readBuffer) {
|
34
|
-
const oldAutoClear = renderer.autoClear;
|
35
|
-
renderer.autoClear = false;
|
36
|
-
this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
|
37
|
-
this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
|
38
|
-
this.cubeMesh.material.uniforms.tCube.value = this.tCube;
|
39
|
-
this.cubeMesh.material.uniforms.tFlip.value = this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ? -1 : 1;
|
40
|
-
this.cubeMesh.material.uniforms.opacity.value = this.opacity;
|
41
|
-
this.cubeMesh.material.transparent = this.opacity < 1;
|
42
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
43
|
-
if (this.clear)
|
44
|
-
renderer.clear();
|
45
|
-
renderer.render(this.cubeScene, this.cubeCamera);
|
46
|
-
renderer.autoClear = oldAutoClear;
|
47
|
-
}
|
48
|
-
dispose() {
|
49
|
-
this.cubeMesh.geometry.dispose();
|
50
|
-
this.cubeMesh.material.dispose();
|
51
|
-
}
|
52
|
-
}
|
53
|
-
exports.CubeTexturePass = CubeTexturePass;
|
@@ -1,53 +0,0 @@
|
|
1
|
-
import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from "three";
|
2
|
-
import { Pass } from "./Pass.js";
|
3
|
-
class CubeTexturePass extends Pass {
|
4
|
-
constructor(camera, tCube, opacity = 1) {
|
5
|
-
super();
|
6
|
-
this.camera = camera;
|
7
|
-
this.needsSwap = false;
|
8
|
-
this.cubeShader = ShaderLib["cube"];
|
9
|
-
this.cubeMesh = new Mesh(
|
10
|
-
new BoxGeometry(10, 10, 10),
|
11
|
-
new ShaderMaterial({
|
12
|
-
uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
|
13
|
-
vertexShader: this.cubeShader.vertexShader,
|
14
|
-
fragmentShader: this.cubeShader.fragmentShader,
|
15
|
-
depthTest: false,
|
16
|
-
depthWrite: false,
|
17
|
-
side: BackSide
|
18
|
-
})
|
19
|
-
);
|
20
|
-
Object.defineProperty(this.cubeMesh.material, "envMap", {
|
21
|
-
get: function() {
|
22
|
-
return this.uniforms.tCube.value;
|
23
|
-
}
|
24
|
-
});
|
25
|
-
this.tCube = tCube;
|
26
|
-
this.opacity = opacity;
|
27
|
-
this.cubeScene = new Scene();
|
28
|
-
this.cubeCamera = new PerspectiveCamera();
|
29
|
-
this.cubeScene.add(this.cubeMesh);
|
30
|
-
}
|
31
|
-
render(renderer, writeBuffer, readBuffer) {
|
32
|
-
const oldAutoClear = renderer.autoClear;
|
33
|
-
renderer.autoClear = false;
|
34
|
-
this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
|
35
|
-
this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
|
36
|
-
this.cubeMesh.material.uniforms.tCube.value = this.tCube;
|
37
|
-
this.cubeMesh.material.uniforms.tFlip.value = this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ? -1 : 1;
|
38
|
-
this.cubeMesh.material.uniforms.opacity.value = this.opacity;
|
39
|
-
this.cubeMesh.material.transparent = this.opacity < 1;
|
40
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
41
|
-
if (this.clear)
|
42
|
-
renderer.clear();
|
43
|
-
renderer.render(this.cubeScene, this.cubeCamera);
|
44
|
-
renderer.autoClear = oldAutoClear;
|
45
|
-
}
|
46
|
-
dispose() {
|
47
|
-
this.cubeMesh.geometry.dispose();
|
48
|
-
this.cubeMesh.material.dispose();
|
49
|
-
}
|
50
|
-
}
|
51
|
-
export {
|
52
|
-
CubeTexturePass
|
53
|
-
};
|