three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class GPUComputationRenderer {
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constructor(sizeX, sizeY, renderer) {
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this.variables = [];
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this.currentTextureIndex = 0;
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let dataType = THREE.FloatType;
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const scene = new THREE.Scene();
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const camera = new THREE.Camera();
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camera.position.z = 1;
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const passThruUniforms = {
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passThruTexture: { value: null }
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};
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const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
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const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), passThruShader);
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scene.add(mesh);
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this.setDataType = function(type) {
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dataType = type;
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return this;
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};
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this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
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const material = this.createShaderMaterial(computeFragmentShader);
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const variable = {
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name: variableName,
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initialValueTexture,
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material,
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dependencies: null,
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renderTargets: [],
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wrapS: null,
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wrapT: null,
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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};
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this.variables.push(variable);
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return variable;
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};
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this.setVariableDependencies = function(variable, dependencies) {
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variable.dependencies = dependencies;
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};
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this.init = function() {
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if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
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return "No OES_texture_float support for float textures.";
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}
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if (renderer.capabilities.maxVertexTextures === 0) {
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return "No support for vertex shader textures.";
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}
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for (let i = 0; i < this.variables.length; i++) {
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const variable = this.variables[i];
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variable.renderTargets[0] = this.createRenderTarget(
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sizeX,
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sizeY,
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variable.wrapS,
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variable.wrapT,
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variable.minFilter,
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variable.magFilter
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);
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variable.renderTargets[1] = this.createRenderTarget(
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sizeX,
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sizeY,
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variable.wrapS,
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variable.wrapT,
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variable.minFilter,
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variable.magFilter
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);
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this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
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this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
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const material = variable.material;
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const uniforms = material.uniforms;
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if (variable.dependencies !== null) {
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for (let d = 0; d < variable.dependencies.length; d++) {
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const depVar = variable.dependencies[d];
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if (depVar.name !== variable.name) {
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let found = false;
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for (let j = 0; j < this.variables.length; j++) {
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if (depVar.name === this.variables[j].name) {
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found = true;
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break;
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}
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}
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if (!found) {
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return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
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}
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}
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uniforms[depVar.name] = { value: null };
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material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
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}
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}
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}
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this.currentTextureIndex = 0;
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return null;
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};
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this.compute = function() {
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const currentTextureIndex = this.currentTextureIndex;
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const nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
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for (let i = 0, il = this.variables.length; i < il; i++) {
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const variable = this.variables[i];
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if (variable.dependencies !== null) {
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const uniforms = variable.material.uniforms;
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for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
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const depVar = variable.dependencies[d];
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uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
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}
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}
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this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
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}
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this.currentTextureIndex = nextTextureIndex;
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};
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this.getCurrentRenderTarget = function(variable) {
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return variable.renderTargets[this.currentTextureIndex];
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};
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this.getAlternateRenderTarget = function(variable) {
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return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
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};
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this.dispose = function() {
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mesh.geometry.dispose();
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mesh.material.dispose();
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const variables = this.variables;
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for (let i = 0; i < variables.length; i++) {
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const variable = variables[i];
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if (variable.initialValueTexture)
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variable.initialValueTexture.dispose();
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const renderTargets = variable.renderTargets;
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for (let j = 0; j < renderTargets.length; j++) {
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const renderTarget = renderTargets[j];
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renderTarget.dispose();
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}
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}
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};
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function addResolutionDefine(materialShader) {
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materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
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}
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this.addResolutionDefine = addResolutionDefine;
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function createShaderMaterial(computeFragmentShader, uniforms) {
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uniforms = uniforms || {};
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const material = new THREE.ShaderMaterial({
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uniforms,
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vertexShader: getPassThroughVertexShader(),
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fragmentShader: computeFragmentShader
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});
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addResolutionDefine(material);
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return material;
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}
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this.createShaderMaterial = createShaderMaterial;
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this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
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sizeXTexture = sizeXTexture || sizeX;
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sizeYTexture = sizeYTexture || sizeY;
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wrapS = wrapS || THREE.ClampToEdgeWrapping;
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wrapT = wrapT || THREE.ClampToEdgeWrapping;
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minFilter = minFilter || THREE.NearestFilter;
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magFilter = magFilter || THREE.NearestFilter;
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const renderTarget = new THREE.WebGLRenderTarget(sizeXTexture, sizeYTexture, {
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wrapS,
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wrapT,
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minFilter,
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magFilter,
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format: THREE.RGBAFormat,
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type: dataType,
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depthBuffer: false
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});
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return renderTarget;
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};
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this.createTexture = function() {
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const data = new Float32Array(sizeX * sizeY * 4);
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const texture = new THREE.DataTexture(data, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType);
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texture.needsUpdate = true;
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return texture;
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};
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this.renderTexture = function(input, output) {
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passThruUniforms.passThruTexture.value = input;
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this.doRenderTarget(passThruShader, output);
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passThruUniforms.passThruTexture.value = null;
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};
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this.doRenderTarget = function(material, output) {
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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const currentOutputColorSpace = renderer.outputColorSpace;
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const currentToneMapping = renderer.toneMapping;
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renderer.xr.enabled = false;
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renderer.shadowMap.autoUpdate = false;
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if ("outputColorSpace" in renderer)
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renderer.outputColorSpace = "srgb-linear";
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else
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renderer.encoding = 3e3;
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renderer.toneMapping = THREE.NoToneMapping;
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mesh.material = material;
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renderer.setRenderTarget(output);
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renderer.render(scene, camera);
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mesh.material = passThruShader;
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.outputColorSpace = currentOutputColorSpace;
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renderer.toneMapping = currentToneMapping;
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renderer.setRenderTarget(currentRenderTarget);
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};
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function getPassThroughVertexShader() {
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return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
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}
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function getPassThroughFragmentShader() {
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return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
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}
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}
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}
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exports.GPUComputationRenderer = GPUComputationRenderer;
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@@ -1,205 +0,0 @@
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import { FloatType, Scene, Camera, Mesh, PlaneGeometry, NearestFilter, ShaderMaterial, ClampToEdgeWrapping, WebGLRenderTarget, RGBAFormat, DataTexture, NoToneMapping } from "three";
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class GPUComputationRenderer {
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constructor(sizeX, sizeY, renderer) {
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this.variables = [];
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this.currentTextureIndex = 0;
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let dataType = FloatType;
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const scene = new Scene();
|
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const camera = new Camera();
|
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camera.position.z = 1;
|
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const passThruUniforms = {
|
11
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passThruTexture: { value: null }
|
12
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};
|
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const passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
|
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const mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
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scene.add(mesh);
|
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this.setDataType = function(type) {
|
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dataType = type;
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return this;
|
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};
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20
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this.addVariable = function(variableName, computeFragmentShader, initialValueTexture) {
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const material = this.createShaderMaterial(computeFragmentShader);
|
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const variable = {
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name: variableName,
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initialValueTexture,
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material,
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dependencies: null,
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renderTargets: [],
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wrapS: null,
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wrapT: null,
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minFilter: NearestFilter,
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magFilter: NearestFilter
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};
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this.variables.push(variable);
|
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return variable;
|
35
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};
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this.setVariableDependencies = function(variable, dependencies) {
|
37
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variable.dependencies = dependencies;
|
38
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};
|
39
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this.init = function() {
|
40
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if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has("OES_texture_float") === false) {
|
41
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return "No OES_texture_float support for float textures.";
|
42
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}
|
43
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if (renderer.capabilities.maxVertexTextures === 0) {
|
44
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return "No support for vertex shader textures.";
|
45
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}
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46
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for (let i = 0; i < this.variables.length; i++) {
|
47
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const variable = this.variables[i];
|
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variable.renderTargets[0] = this.createRenderTarget(
|
49
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sizeX,
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50
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sizeY,
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51
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variable.wrapS,
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52
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variable.wrapT,
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variable.minFilter,
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variable.magFilter
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);
|
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variable.renderTargets[1] = this.createRenderTarget(
|
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sizeX,
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sizeY,
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variable.wrapS,
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variable.wrapT,
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variable.minFilter,
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variable.magFilter
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);
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this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
|
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this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
|
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const material = variable.material;
|
67
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const uniforms = material.uniforms;
|
68
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if (variable.dependencies !== null) {
|
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for (let d = 0; d < variable.dependencies.length; d++) {
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const depVar = variable.dependencies[d];
|
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if (depVar.name !== variable.name) {
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let found = false;
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for (let j = 0; j < this.variables.length; j++) {
|
74
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if (depVar.name === this.variables[j].name) {
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found = true;
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break;
|
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}
|
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}
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if (!found) {
|
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return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
|
81
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}
|
82
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}
|
83
|
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uniforms[depVar.name] = { value: null };
|
84
|
-
material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
|
85
|
-
}
|
86
|
-
}
|
87
|
-
}
|
88
|
-
this.currentTextureIndex = 0;
|
89
|
-
return null;
|
90
|
-
};
|
91
|
-
this.compute = function() {
|
92
|
-
const currentTextureIndex = this.currentTextureIndex;
|
93
|
-
const nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
|
94
|
-
for (let i = 0, il = this.variables.length; i < il; i++) {
|
95
|
-
const variable = this.variables[i];
|
96
|
-
if (variable.dependencies !== null) {
|
97
|
-
const uniforms = variable.material.uniforms;
|
98
|
-
for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
|
99
|
-
const depVar = variable.dependencies[d];
|
100
|
-
uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
|
101
|
-
}
|
102
|
-
}
|
103
|
-
this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
|
104
|
-
}
|
105
|
-
this.currentTextureIndex = nextTextureIndex;
|
106
|
-
};
|
107
|
-
this.getCurrentRenderTarget = function(variable) {
|
108
|
-
return variable.renderTargets[this.currentTextureIndex];
|
109
|
-
};
|
110
|
-
this.getAlternateRenderTarget = function(variable) {
|
111
|
-
return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
|
112
|
-
};
|
113
|
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this.dispose = function() {
|
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|
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mesh.geometry.dispose();
|
115
|
-
mesh.material.dispose();
|
116
|
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const variables = this.variables;
|
117
|
-
for (let i = 0; i < variables.length; i++) {
|
118
|
-
const variable = variables[i];
|
119
|
-
if (variable.initialValueTexture)
|
120
|
-
variable.initialValueTexture.dispose();
|
121
|
-
const renderTargets = variable.renderTargets;
|
122
|
-
for (let j = 0; j < renderTargets.length; j++) {
|
123
|
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const renderTarget = renderTargets[j];
|
124
|
-
renderTarget.dispose();
|
125
|
-
}
|
126
|
-
}
|
127
|
-
};
|
128
|
-
function addResolutionDefine(materialShader) {
|
129
|
-
materialShader.defines.resolution = "vec2( " + sizeX.toFixed(1) + ", " + sizeY.toFixed(1) + " )";
|
130
|
-
}
|
131
|
-
this.addResolutionDefine = addResolutionDefine;
|
132
|
-
function createShaderMaterial(computeFragmentShader, uniforms) {
|
133
|
-
uniforms = uniforms || {};
|
134
|
-
const material = new ShaderMaterial({
|
135
|
-
uniforms,
|
136
|
-
vertexShader: getPassThroughVertexShader(),
|
137
|
-
fragmentShader: computeFragmentShader
|
138
|
-
});
|
139
|
-
addResolutionDefine(material);
|
140
|
-
return material;
|
141
|
-
}
|
142
|
-
this.createShaderMaterial = createShaderMaterial;
|
143
|
-
this.createRenderTarget = function(sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
|
144
|
-
sizeXTexture = sizeXTexture || sizeX;
|
145
|
-
sizeYTexture = sizeYTexture || sizeY;
|
146
|
-
wrapS = wrapS || ClampToEdgeWrapping;
|
147
|
-
wrapT = wrapT || ClampToEdgeWrapping;
|
148
|
-
minFilter = minFilter || NearestFilter;
|
149
|
-
magFilter = magFilter || NearestFilter;
|
150
|
-
const renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
|
151
|
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wrapS,
|
152
|
-
wrapT,
|
153
|
-
minFilter,
|
154
|
-
magFilter,
|
155
|
-
format: RGBAFormat,
|
156
|
-
type: dataType,
|
157
|
-
depthBuffer: false
|
158
|
-
});
|
159
|
-
return renderTarget;
|
160
|
-
};
|
161
|
-
this.createTexture = function() {
|
162
|
-
const data = new Float32Array(sizeX * sizeY * 4);
|
163
|
-
const texture = new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
|
164
|
-
texture.needsUpdate = true;
|
165
|
-
return texture;
|
166
|
-
};
|
167
|
-
this.renderTexture = function(input, output) {
|
168
|
-
passThruUniforms.passThruTexture.value = input;
|
169
|
-
this.doRenderTarget(passThruShader, output);
|
170
|
-
passThruUniforms.passThruTexture.value = null;
|
171
|
-
};
|
172
|
-
this.doRenderTarget = function(material, output) {
|
173
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
174
|
-
const currentXrEnabled = renderer.xr.enabled;
|
175
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
176
|
-
const currentOutputColorSpace = renderer.outputColorSpace;
|
177
|
-
const currentToneMapping = renderer.toneMapping;
|
178
|
-
renderer.xr.enabled = false;
|
179
|
-
renderer.shadowMap.autoUpdate = false;
|
180
|
-
if ("outputColorSpace" in renderer)
|
181
|
-
renderer.outputColorSpace = "srgb-linear";
|
182
|
-
else
|
183
|
-
renderer.encoding = 3e3;
|
184
|
-
renderer.toneMapping = NoToneMapping;
|
185
|
-
mesh.material = material;
|
186
|
-
renderer.setRenderTarget(output);
|
187
|
-
renderer.render(scene, camera);
|
188
|
-
mesh.material = passThruShader;
|
189
|
-
renderer.xr.enabled = currentXrEnabled;
|
190
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
191
|
-
renderer.outputColorSpace = currentOutputColorSpace;
|
192
|
-
renderer.toneMapping = currentToneMapping;
|
193
|
-
renderer.setRenderTarget(currentRenderTarget);
|
194
|
-
};
|
195
|
-
function getPassThroughVertexShader() {
|
196
|
-
return "void main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}\n";
|
197
|
-
}
|
198
|
-
function getPassThroughFragmentShader() {
|
199
|
-
return "uniform sampler2D passThruTexture;\n\nvoid main() {\n\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n\n gl_FragColor = texture2D( passThruTexture, uv );\n\n}\n";
|
200
|
-
}
|
201
|
-
}
|
202
|
-
}
|
203
|
-
export {
|
204
|
-
GPUComputationRenderer
|
205
|
-
};
|
package/misc/Gyroscope.cjs
DELETED
@@ -1,33 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const _translationObject = /* @__PURE__ */ new THREE.Vector3();
|
5
|
-
const _quaternionObject = /* @__PURE__ */ new THREE.Quaternion();
|
6
|
-
const _scaleObject = /* @__PURE__ */ new THREE.Vector3();
|
7
|
-
const _translationWorld = /* @__PURE__ */ new THREE.Vector3();
|
8
|
-
const _quaternionWorld = /* @__PURE__ */ new THREE.Quaternion();
|
9
|
-
const _scaleWorld = /* @__PURE__ */ new THREE.Vector3();
|
10
|
-
class Gyroscope extends THREE.Object3D {
|
11
|
-
constructor() {
|
12
|
-
super();
|
13
|
-
}
|
14
|
-
updateMatrixWorld(force) {
|
15
|
-
this.matrixAutoUpdate && this.updateMatrix();
|
16
|
-
if (this.matrixWorldNeedsUpdate || force) {
|
17
|
-
if (this.parent !== null) {
|
18
|
-
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
19
|
-
this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
|
20
|
-
this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
|
21
|
-
this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
|
22
|
-
} else {
|
23
|
-
this.matrixWorld.copy(this.matrix);
|
24
|
-
}
|
25
|
-
this.matrixWorldNeedsUpdate = false;
|
26
|
-
force = true;
|
27
|
-
}
|
28
|
-
for (let i = 0, l = this.children.length; i < l; i++) {
|
29
|
-
this.children[i].updateMatrixWorld(force);
|
30
|
-
}
|
31
|
-
}
|
32
|
-
}
|
33
|
-
exports.Gyroscope = Gyroscope;
|
package/misc/Gyroscope.js
DELETED
@@ -1,33 +0,0 @@
|
|
1
|
-
import { Vector3, Quaternion, Object3D } from "three";
|
2
|
-
const _translationObject = /* @__PURE__ */ new Vector3();
|
3
|
-
const _quaternionObject = /* @__PURE__ */ new Quaternion();
|
4
|
-
const _scaleObject = /* @__PURE__ */ new Vector3();
|
5
|
-
const _translationWorld = /* @__PURE__ */ new Vector3();
|
6
|
-
const _quaternionWorld = /* @__PURE__ */ new Quaternion();
|
7
|
-
const _scaleWorld = /* @__PURE__ */ new Vector3();
|
8
|
-
class Gyroscope extends Object3D {
|
9
|
-
constructor() {
|
10
|
-
super();
|
11
|
-
}
|
12
|
-
updateMatrixWorld(force) {
|
13
|
-
this.matrixAutoUpdate && this.updateMatrix();
|
14
|
-
if (this.matrixWorldNeedsUpdate || force) {
|
15
|
-
if (this.parent !== null) {
|
16
|
-
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
17
|
-
this.matrixWorld.decompose(_translationWorld, _quaternionWorld, _scaleWorld);
|
18
|
-
this.matrix.decompose(_translationObject, _quaternionObject, _scaleObject);
|
19
|
-
this.matrixWorld.compose(_translationWorld, _quaternionObject, _scaleWorld);
|
20
|
-
} else {
|
21
|
-
this.matrixWorld.copy(this.matrix);
|
22
|
-
}
|
23
|
-
this.matrixWorldNeedsUpdate = false;
|
24
|
-
force = true;
|
25
|
-
}
|
26
|
-
for (let i = 0, l = this.children.length; i < l; i++) {
|
27
|
-
this.children[i].updateMatrixWorld(force);
|
28
|
-
}
|
29
|
-
}
|
30
|
-
}
|
31
|
-
export {
|
32
|
-
Gyroscope
|
33
|
-
};
|
package/misc/MD2Character.cjs
DELETED
@@ -1,167 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const MD2Loader = require("../loaders/MD2Loader.cjs");
|
5
|
-
class MD2Character {
|
6
|
-
constructor() {
|
7
|
-
this.scale = 1;
|
8
|
-
this.animationFPS = 6;
|
9
|
-
this.root = new THREE.Object3D();
|
10
|
-
this.meshBody = null;
|
11
|
-
this.meshWeapon = null;
|
12
|
-
this.skinsBody = [];
|
13
|
-
this.skinsWeapon = [];
|
14
|
-
this.weapons = [];
|
15
|
-
this.activeAnimation = null;
|
16
|
-
this.mixer = null;
|
17
|
-
this.onLoadComplete = function() {
|
18
|
-
};
|
19
|
-
this.loadCounter = 0;
|
20
|
-
}
|
21
|
-
loadParts(config) {
|
22
|
-
const scope = this;
|
23
|
-
function createPart(geometry, skinMap) {
|
24
|
-
const materialWireframe = new THREE.MeshLambertMaterial({
|
25
|
-
color: 16755200,
|
26
|
-
wireframe: true,
|
27
|
-
morphTargets: true,
|
28
|
-
morphNormals: true
|
29
|
-
});
|
30
|
-
const materialTexture = new THREE.MeshLambertMaterial({
|
31
|
-
color: 16777215,
|
32
|
-
wireframe: false,
|
33
|
-
map: skinMap,
|
34
|
-
morphTargets: true,
|
35
|
-
morphNormals: true
|
36
|
-
});
|
37
|
-
const mesh = new THREE.Mesh(geometry, materialTexture);
|
38
|
-
mesh.rotation.y = -Math.PI / 2;
|
39
|
-
mesh.castShadow = true;
|
40
|
-
mesh.receiveShadow = true;
|
41
|
-
mesh.materialTexture = materialTexture;
|
42
|
-
mesh.materialWireframe = materialWireframe;
|
43
|
-
return mesh;
|
44
|
-
}
|
45
|
-
function loadTextures(baseUrl, textureUrls) {
|
46
|
-
const textureLoader = new THREE.TextureLoader();
|
47
|
-
const textures = [];
|
48
|
-
for (let i = 0; i < textureUrls.length; i++) {
|
49
|
-
textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
50
|
-
textures[i].mapping = THREE.UVMapping;
|
51
|
-
textures[i].name = textureUrls[i];
|
52
|
-
if ("colorSpace" in textures[i])
|
53
|
-
textures[i].colorSpace = "srgb";
|
54
|
-
else
|
55
|
-
textures[i].encoding = 3001;
|
56
|
-
}
|
57
|
-
return textures;
|
58
|
-
}
|
59
|
-
function checkLoadingComplete() {
|
60
|
-
scope.loadCounter -= 1;
|
61
|
-
if (scope.loadCounter === 0)
|
62
|
-
scope.onLoadComplete();
|
63
|
-
}
|
64
|
-
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
65
|
-
const weaponsTextures = [];
|
66
|
-
for (let i = 0; i < config.weapons.length; i++)
|
67
|
-
weaponsTextures[i] = config.weapons[i][1];
|
68
|
-
this.skinsBody = loadTextures(config.baseUrl + "skins/", config.skins);
|
69
|
-
this.skinsWeapon = loadTextures(config.baseUrl + "skins/", weaponsTextures);
|
70
|
-
const loader = new MD2Loader.MD2Loader();
|
71
|
-
loader.load(config.baseUrl + config.body, function(geo) {
|
72
|
-
const boundingBox = new THREE.Box3();
|
73
|
-
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
74
|
-
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
75
|
-
const mesh = createPart(geo, scope.skinsBody[0]);
|
76
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
77
|
-
scope.root.add(mesh);
|
78
|
-
scope.meshBody = mesh;
|
79
|
-
scope.meshBody.clipOffset = 0;
|
80
|
-
scope.activeAnimationClipName = mesh.geometry.animations[0].name;
|
81
|
-
scope.mixer = new THREE.AnimationMixer(mesh);
|
82
|
-
checkLoadingComplete();
|
83
|
-
});
|
84
|
-
const generateCallback = function(index, name) {
|
85
|
-
return function(geo) {
|
86
|
-
const mesh = createPart(geo, scope.skinsWeapon[index]);
|
87
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
88
|
-
mesh.visible = false;
|
89
|
-
mesh.name = name;
|
90
|
-
scope.root.add(mesh);
|
91
|
-
scope.weapons[index] = mesh;
|
92
|
-
scope.meshWeapon = mesh;
|
93
|
-
checkLoadingComplete();
|
94
|
-
};
|
95
|
-
};
|
96
|
-
for (let i = 0; i < config.weapons.length; i++) {
|
97
|
-
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
|
98
|
-
}
|
99
|
-
}
|
100
|
-
setPlaybackRate(rate) {
|
101
|
-
if (rate !== 0) {
|
102
|
-
this.mixer.timeScale = 1 / rate;
|
103
|
-
} else {
|
104
|
-
this.mixer.timeScale = 0;
|
105
|
-
}
|
106
|
-
}
|
107
|
-
setWireframe(wireframeEnabled) {
|
108
|
-
if (wireframeEnabled) {
|
109
|
-
if (this.meshBody)
|
110
|
-
this.meshBody.material = this.meshBody.materialWireframe;
|
111
|
-
if (this.meshWeapon)
|
112
|
-
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
113
|
-
} else {
|
114
|
-
if (this.meshBody)
|
115
|
-
this.meshBody.material = this.meshBody.materialTexture;
|
116
|
-
if (this.meshWeapon)
|
117
|
-
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
118
|
-
}
|
119
|
-
}
|
120
|
-
setSkin(index) {
|
121
|
-
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
122
|
-
this.meshBody.material.map = this.skinsBody[index];
|
123
|
-
}
|
124
|
-
}
|
125
|
-
setWeapon(index) {
|
126
|
-
for (let i = 0; i < this.weapons.length; i++)
|
127
|
-
this.weapons[i].visible = false;
|
128
|
-
const activeWeapon = this.weapons[index];
|
129
|
-
if (activeWeapon) {
|
130
|
-
activeWeapon.visible = true;
|
131
|
-
this.meshWeapon = activeWeapon;
|
132
|
-
this.syncWeaponAnimation();
|
133
|
-
}
|
134
|
-
}
|
135
|
-
setAnimation(clipName) {
|
136
|
-
if (this.meshBody) {
|
137
|
-
if (this.meshBody.activeAction) {
|
138
|
-
this.meshBody.activeAction.stop();
|
139
|
-
this.meshBody.activeAction = null;
|
140
|
-
}
|
141
|
-
const action = this.mixer.clipAction(clipName, this.meshBody);
|
142
|
-
if (action) {
|
143
|
-
this.meshBody.activeAction = action.play();
|
144
|
-
}
|
145
|
-
}
|
146
|
-
this.activeClipName = clipName;
|
147
|
-
this.syncWeaponAnimation();
|
148
|
-
}
|
149
|
-
syncWeaponAnimation() {
|
150
|
-
const clipName = this.activeClipName;
|
151
|
-
if (this.meshWeapon) {
|
152
|
-
if (this.meshWeapon.activeAction) {
|
153
|
-
this.meshWeapon.activeAction.stop();
|
154
|
-
this.meshWeapon.activeAction = null;
|
155
|
-
}
|
156
|
-
const action = this.mixer.clipAction(clipName, this.meshWeapon);
|
157
|
-
if (action) {
|
158
|
-
this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
|
159
|
-
}
|
160
|
-
}
|
161
|
-
}
|
162
|
-
update(delta) {
|
163
|
-
if (this.mixer)
|
164
|
-
this.mixer.update(delta);
|
165
|
-
}
|
166
|
-
}
|
167
|
-
exports.MD2Character = MD2Character;
|