three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
@@ -1,98 +0,0 @@
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import { ShaderChunk, UniformsUtils, ShaderLib, Color } from "three";
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let _SubsurfaceScatteringShader;
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const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
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const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(
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);
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_SubsurfaceScatteringShader = {
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uniforms: /* @__PURE__ */ UniformsUtils.merge([
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ShaderLib["phong"].uniforms,
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{
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thicknessMap: { value: null },
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thicknessColor: { value: /* @__PURE__ */ new Color(16777215) },
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thicknessDistortion: { value: 0.1 },
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thicknessAmbient: { value: 0 },
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thicknessAttenuation: { value: 0.1 },
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thicknessPower: { value: 2 },
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thicknessScale: { value: 10 }
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]),
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vertexShader: (
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/* glsl */
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`
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#define USE_UV
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${ShaderChunk["meshphong_vert"]}
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),
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fragmentShader: (
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#define SUBSURFACE',
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${meshphong_frag_head}
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uniform sampler2D thicknessMap;
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uniform float thicknessPower;
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uniform float thicknessScale;
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uniform float thicknessDistortion;
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uniform float thicknessAmbient;
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uniform float thicknessAttenuation;
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uniform vec3 thicknessColor;
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void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
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vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
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vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
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float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
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vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
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}
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${meshphong_frag_body.replace(
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ShaderChunk["lights_fragment_begin"].replace(
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/RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
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/* glsl */
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`
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RE_Direct( directLight, geometry, material, reflectedLight );
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#if defined( SUBSURFACE ) && defined( USE_UV )
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RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
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#endif
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)
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)
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};
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return _SubsurfaceScatteringShader;
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}
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const SubsurfaceScatteringShader = {
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get uniforms() {
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return get().uniforms;
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set uniforms(value) {
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get().uniforms = value;
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get vertexShader() {
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set vertexShader(value) {
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get().vertexShader = value;
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get fragmentShader() {
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set fragmentShader(value) {
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const TechnicolorShader = {
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uniforms: {
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tDiffuse: { value: null }
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},
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vertexShader: [
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"}"
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fragmentShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
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" vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
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"}"
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exports.TechnicolorShader = TechnicolorShader;
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const TechnicolorShader = {
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uniforms: {
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tDiffuse: { value: null }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
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" vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
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" gl_FragColor = newTex;",
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"}"
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const ToneMapShader = {
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uniforms: {
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tDiffuse: { value: null },
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averageLuminance: { value: 1 },
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luminanceMap: { value: null },
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maxLuminance: { value: 16 },
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minLuminance: { value: 0.01 },
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middleGrey: { value: 0.6 }
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},
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vertexShader: [
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"void main() {",
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" vUv = uv;",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"uniform float middleGrey;",
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"uniform float minLuminance;",
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"#ifdef ADAPTED_LUMINANCE",
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"#else",
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"#endif",
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" #ifdef ADAPTED_LUMINANCE",
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// Get the calculated average luminance
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" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
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" #else",
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" float fLumAvg = averageLuminance;",
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" #endif",
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// Calculate the luminance of the current pixel
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" float fLumPixel = linearToRelativeLuminance( vColor );",
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// Apply the modified operator (Eq. 4)
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" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
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" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
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" return fLumCompressed * vColor;",
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"}",
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"void main() {",
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" vec4 texel = texture2D( tDiffuse, vUv );",
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" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
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"}"
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].join("\n")
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};
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exports.ToneMapShader = ToneMapShader;
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const ToneMapShader = {
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uniforms: {
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tDiffuse: { value: null },
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averageLuminance: { value: 1 },
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luminanceMap: { value: null },
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maxLuminance: { value: 16 },
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minLuminance: { value: 0.01 },
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middleGrey: { value: 0.6 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"#include <common>",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"uniform float middleGrey;",
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"uniform float minLuminance;",
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"uniform float maxLuminance;",
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"#ifdef ADAPTED_LUMINANCE",
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" uniform sampler2D luminanceMap;",
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"#else",
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" uniform float averageLuminance;",
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"#endif",
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"vec3 ToneMap( vec3 vColor ) {",
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" #ifdef ADAPTED_LUMINANCE",
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// Get the calculated average luminance
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" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
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" #else",
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" float fLumAvg = averageLuminance;",
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" #endif",
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// Calculate the luminance of the current pixel
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" float fLumPixel = linearToRelativeLuminance( vColor );",
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// Apply the modified operator (Eq. 4)
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" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
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" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
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" return fLumCompressed * vColor;",
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"}",
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"void main() {",
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" vec4 texel = texture2D( tDiffuse, vUv );",
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" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
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"}"
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].join("\n")
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};
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export {
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ToneMapShader
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};
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const ToonShader1 = {
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uniforms: {
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uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
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uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
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uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
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uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) }
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},
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vertexShader: [
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"varying vec3 vNormal;",
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"varying vec3 vRefract;",
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"void main() {",
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" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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" vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
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" vNormal = normalize( normalMatrix * normal );",
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" vec3 I = worldPosition.xyz - cameraPosition;",
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" vRefract = refract( normalize( I ), worldNormal, 1.02 );",
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" gl_Position = projectionMatrix * mvPosition;",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uBaseColor;",
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"uniform vec3 uDirLightPos;",
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"uniform vec3 uDirLightColor;",
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"uniform vec3 uAmbientLightColor;",
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"varying vec3 vNormal;",
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"varying vec3 vRefract;",
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31
|
-
"void main() {",
|
32
|
-
" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
33
|
-
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
34
|
-
" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
|
35
|
-
" intensity += length(lightWeighting) * 0.2;",
|
36
|
-
" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
|
37
|
-
" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
|
38
|
-
" intensity = intensity * 0.2 + 0.3;",
|
39
|
-
" if ( intensity < 0.50 ) {",
|
40
|
-
" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
|
41
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-
" } else {",
|
42
|
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" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
43
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-
"}",
|
44
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-
"}"
|
45
|
-
].join("\n")
|
46
|
-
};
|
47
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-
const ToonShader2 = {
|
48
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-
uniforms: {
|
49
|
-
uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
|
50
|
-
uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
|
51
|
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uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
|
52
|
-
uBaseColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
|
53
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-
uLineColor1: { value: /* @__PURE__ */ new THREE.Color(8421504) },
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54
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uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
|
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uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
|
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uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
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},
|
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vertexShader: [
|
59
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-
"varying vec3 vNormal;",
|
60
|
-
"void main() {",
|
61
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
62
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" vNormal = normalize( normalMatrix * normal );",
|
63
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-
"}"
|
64
|
-
].join("\n"),
|
65
|
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fragmentShader: [
|
66
|
-
"uniform vec3 uBaseColor;",
|
67
|
-
"uniform vec3 uLineColor1;",
|
68
|
-
"uniform vec3 uLineColor2;",
|
69
|
-
"uniform vec3 uLineColor3;",
|
70
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"uniform vec3 uLineColor4;",
|
71
|
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"uniform vec3 uDirLightPos;",
|
72
|
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"uniform vec3 uDirLightColor;",
|
73
|
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"uniform vec3 uAmbientLightColor;",
|
74
|
-
"varying vec3 vNormal;",
|
75
|
-
"void main() {",
|
76
|
-
" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
|
77
|
-
" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
78
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
79
|
-
" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
|
80
|
-
" gl_FragColor *= vec4( uLineColor1, 1.0 );",
|
81
|
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" }",
|
82
|
-
" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
|
83
|
-
" gl_FragColor *= vec4( uLineColor2, 1.0 );",
|
84
|
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" }",
|
85
|
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"}"
|
86
|
-
].join("\n")
|
87
|
-
};
|
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|
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const ToonShaderHatching = {
|
89
|
-
uniforms: {
|
90
|
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uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
|
91
|
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uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
|
92
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uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
|
93
|
-
uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
|
94
|
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uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) },
|
95
|
-
uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
|
96
|
-
uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
|
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uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
|
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},
|
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vertexShader: [
|
100
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"varying vec3 vNormal;",
|
101
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"void main() {",
|
102
|
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
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" vNormal = normalize( normalMatrix * normal );",
|
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"}"
|
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].join("\n"),
|
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fragmentShader: [
|
107
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"uniform vec3 uBaseColor;",
|
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"uniform vec3 uLineColor1;",
|
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"uniform vec3 uLineColor2;",
|
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|
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"uniform vec3 uLineColor3;",
|
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"uniform vec3 uLineColor4;",
|
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"uniform vec3 uDirLightPos;",
|
113
|
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"uniform vec3 uDirLightColor;",
|
114
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"uniform vec3 uAmbientLightColor;",
|
115
|
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"varying vec3 vNormal;",
|
116
|
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"void main() {",
|
117
|
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" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
118
|
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" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
119
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
120
|
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" if ( length(lightWeighting) < 1.00 ) {",
|
121
|
-
" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
122
|
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
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|
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" }",
|
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|
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" }",
|
125
|
-
" if ( length(lightWeighting) < 0.75 ) {",
|
126
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
127
|
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" gl_FragColor = vec4( uLineColor2, 1.0 );",
|
128
|
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" }",
|
129
|
-
" }",
|
130
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
131
|
-
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
132
|
-
" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
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|
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" }",
|
134
|
-
" }",
|
135
|
-
" if ( length(lightWeighting) < 0.3465 ) {",
|
136
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
137
|
-
" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
138
|
-
" }",
|
139
|
-
" }",
|
140
|
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"}"
|
141
|
-
].join("\n")
|
142
|
-
};
|
143
|
-
const ToonShaderDotted = {
|
144
|
-
uniforms: {
|
145
|
-
uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
|
146
|
-
uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
|
147
|
-
uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
|
148
|
-
uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
|
149
|
-
uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) }
|
150
|
-
},
|
151
|
-
vertexShader: [
|
152
|
-
"varying vec3 vNormal;",
|
153
|
-
"void main() {",
|
154
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
155
|
-
" vNormal = normalize( normalMatrix * normal );",
|
156
|
-
"}"
|
157
|
-
].join("\n"),
|
158
|
-
fragmentShader: [
|
159
|
-
"uniform vec3 uBaseColor;",
|
160
|
-
"uniform vec3 uLineColor1;",
|
161
|
-
"uniform vec3 uLineColor2;",
|
162
|
-
"uniform vec3 uLineColor3;",
|
163
|
-
"uniform vec3 uLineColor4;",
|
164
|
-
"uniform vec3 uDirLightPos;",
|
165
|
-
"uniform vec3 uDirLightColor;",
|
166
|
-
"uniform vec3 uAmbientLightColor;",
|
167
|
-
"varying vec3 vNormal;",
|
168
|
-
"void main() {",
|
169
|
-
"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
170
|
-
"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
171
|
-
"gl_FragColor = vec4( uBaseColor, 1.0 );",
|
172
|
-
"if ( length(lightWeighting) < 1.00 ) {",
|
173
|
-
" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
|
174
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
175
|
-
" }",
|
176
|
-
" }",
|
177
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
178
|
-
" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
|
179
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
180
|
-
" }",
|
181
|
-
" }",
|
182
|
-
"}"
|
183
|
-
].join("\n")
|
184
|
-
};
|
185
|
-
exports.ToonShader1 = ToonShader1;
|
186
|
-
exports.ToonShader2 = ToonShader2;
|
187
|
-
exports.ToonShaderDotted = ToonShaderDotted;
|
188
|
-
exports.ToonShaderHatching = ToonShaderHatching;
|
package/shaders/ToonShader.js
DELETED
@@ -1,188 +0,0 @@
|
|
1
|
-
import { Vector3, Color } from "three";
|
2
|
-
const ToonShader1 = {
|
3
|
-
uniforms: {
|
4
|
-
uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
|
5
|
-
uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
|
6
|
-
uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
|
7
|
-
uBaseColor: { value: /* @__PURE__ */ new Color(16777215) }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec3 vNormal;",
|
11
|
-
"varying vec3 vRefract;",
|
12
|
-
"void main() {",
|
13
|
-
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
14
|
-
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
15
|
-
" vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
16
|
-
" vNormal = normalize( normalMatrix * normal );",
|
17
|
-
" vec3 I = worldPosition.xyz - cameraPosition;",
|
18
|
-
" vRefract = refract( normalize( I ), worldNormal, 1.02 );",
|
19
|
-
" gl_Position = projectionMatrix * mvPosition;",
|
20
|
-
"}"
|
21
|
-
].join("\n"),
|
22
|
-
fragmentShader: [
|
23
|
-
"uniform vec3 uBaseColor;",
|
24
|
-
"uniform vec3 uDirLightPos;",
|
25
|
-
"uniform vec3 uDirLightColor;",
|
26
|
-
"uniform vec3 uAmbientLightColor;",
|
27
|
-
"varying vec3 vNormal;",
|
28
|
-
"varying vec3 vRefract;",
|
29
|
-
"void main() {",
|
30
|
-
" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
31
|
-
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
32
|
-
" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
|
33
|
-
" intensity += length(lightWeighting) * 0.2;",
|
34
|
-
" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
|
35
|
-
" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
|
36
|
-
" intensity = intensity * 0.2 + 0.3;",
|
37
|
-
" if ( intensity < 0.50 ) {",
|
38
|
-
" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
|
39
|
-
" } else {",
|
40
|
-
" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
41
|
-
"}",
|
42
|
-
"}"
|
43
|
-
].join("\n")
|
44
|
-
};
|
45
|
-
const ToonShader2 = {
|
46
|
-
uniforms: {
|
47
|
-
uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
|
48
|
-
uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
|
49
|
-
uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
|
50
|
-
uBaseColor: { value: /* @__PURE__ */ new Color(15658734) },
|
51
|
-
uLineColor1: { value: /* @__PURE__ */ new Color(8421504) },
|
52
|
-
uLineColor2: { value: /* @__PURE__ */ new Color(0) },
|
53
|
-
uLineColor3: { value: /* @__PURE__ */ new Color(0) },
|
54
|
-
uLineColor4: { value: /* @__PURE__ */ new Color(0) }
|
55
|
-
},
|
56
|
-
vertexShader: [
|
57
|
-
"varying vec3 vNormal;",
|
58
|
-
"void main() {",
|
59
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
60
|
-
" vNormal = normalize( normalMatrix * normal );",
|
61
|
-
"}"
|
62
|
-
].join("\n"),
|
63
|
-
fragmentShader: [
|
64
|
-
"uniform vec3 uBaseColor;",
|
65
|
-
"uniform vec3 uLineColor1;",
|
66
|
-
"uniform vec3 uLineColor2;",
|
67
|
-
"uniform vec3 uLineColor3;",
|
68
|
-
"uniform vec3 uLineColor4;",
|
69
|
-
"uniform vec3 uDirLightPos;",
|
70
|
-
"uniform vec3 uDirLightColor;",
|
71
|
-
"uniform vec3 uAmbientLightColor;",
|
72
|
-
"varying vec3 vNormal;",
|
73
|
-
"void main() {",
|
74
|
-
" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
|
75
|
-
" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
76
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
77
|
-
" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
|
78
|
-
" gl_FragColor *= vec4( uLineColor1, 1.0 );",
|
79
|
-
" }",
|
80
|
-
" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
|
81
|
-
" gl_FragColor *= vec4( uLineColor2, 1.0 );",
|
82
|
-
" }",
|
83
|
-
"}"
|
84
|
-
].join("\n")
|
85
|
-
};
|
86
|
-
const ToonShaderHatching = {
|
87
|
-
uniforms: {
|
88
|
-
uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
|
89
|
-
uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
|
90
|
-
uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
|
91
|
-
uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
|
92
|
-
uLineColor1: { value: /* @__PURE__ */ new Color(0) },
|
93
|
-
uLineColor2: { value: /* @__PURE__ */ new Color(0) },
|
94
|
-
uLineColor3: { value: /* @__PURE__ */ new Color(0) },
|
95
|
-
uLineColor4: { value: /* @__PURE__ */ new Color(0) }
|
96
|
-
},
|
97
|
-
vertexShader: [
|
98
|
-
"varying vec3 vNormal;",
|
99
|
-
"void main() {",
|
100
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
101
|
-
" vNormal = normalize( normalMatrix * normal );",
|
102
|
-
"}"
|
103
|
-
].join("\n"),
|
104
|
-
fragmentShader: [
|
105
|
-
"uniform vec3 uBaseColor;",
|
106
|
-
"uniform vec3 uLineColor1;",
|
107
|
-
"uniform vec3 uLineColor2;",
|
108
|
-
"uniform vec3 uLineColor3;",
|
109
|
-
"uniform vec3 uLineColor4;",
|
110
|
-
"uniform vec3 uDirLightPos;",
|
111
|
-
"uniform vec3 uDirLightColor;",
|
112
|
-
"uniform vec3 uAmbientLightColor;",
|
113
|
-
"varying vec3 vNormal;",
|
114
|
-
"void main() {",
|
115
|
-
" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
116
|
-
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
117
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
118
|
-
" if ( length(lightWeighting) < 1.00 ) {",
|
119
|
-
" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
120
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
121
|
-
" }",
|
122
|
-
" }",
|
123
|
-
" if ( length(lightWeighting) < 0.75 ) {",
|
124
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
125
|
-
" gl_FragColor = vec4( uLineColor2, 1.0 );",
|
126
|
-
" }",
|
127
|
-
" }",
|
128
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
129
|
-
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
130
|
-
" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
131
|
-
" }",
|
132
|
-
" }",
|
133
|
-
" if ( length(lightWeighting) < 0.3465 ) {",
|
134
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
135
|
-
" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
136
|
-
" }",
|
137
|
-
" }",
|
138
|
-
"}"
|
139
|
-
].join("\n")
|
140
|
-
};
|
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const ToonShaderDotted = {
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uniforms: {
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uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
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uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
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uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
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uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
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uLineColor1: { value: /* @__PURE__ */ new Color(0) }
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},
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vertexShader: [
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"varying vec3 vNormal;",
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"void main() {",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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" vNormal = normalize( normalMatrix * normal );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform vec3 uBaseColor;",
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"uniform vec3 uLineColor1;",
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"uniform vec3 uLineColor2;",
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|
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"uniform vec3 uLineColor3;",
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|
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"uniform vec3 uLineColor4;",
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|
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"uniform vec3 uDirLightPos;",
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|
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"uniform vec3 uDirLightColor;",
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164
|
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"uniform vec3 uAmbientLightColor;",
|
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|
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"varying vec3 vNormal;",
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"void main() {",
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"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
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"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
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169
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"gl_FragColor = vec4( uBaseColor, 1.0 );",
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"if ( length(lightWeighting) < 1.00 ) {",
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" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
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" }",
|
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" }",
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|
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" if ( length(lightWeighting) < 0.50 ) {",
|
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|
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" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
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|
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" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
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|
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" }",
|
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|
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" }",
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"}"
|
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|
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].join("\n")
|
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|
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};
|
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|
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export {
|
184
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ToonShader1,
|
185
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ToonShader2,
|
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|
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ToonShaderDotted,
|
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ToonShaderHatching
|
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|
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};
|
@@ -1,37 +0,0 @@
|
|
1
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"use strict";
|
2
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
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const THREE = require("three");
|
4
|
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const TriangleBlurShader = {
|
5
|
-
uniforms: {
|
6
|
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texture: { value: null },
|
7
|
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delta: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) }
|
8
|
-
},
|
9
|
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vertexShader: [
|
10
|
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"varying vec2 vUv;",
|
11
|
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"void main() {",
|
12
|
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" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"#include <common>",
|
18
|
-
"#define ITERATIONS 10.0",
|
19
|
-
"uniform sampler2D texture;",
|
20
|
-
"uniform vec2 delta;",
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"void main() {",
|
23
|
-
" vec4 color = vec4( 0.0 );",
|
24
|
-
" float total = 0.0;",
|
25
|
-
// randomize the lookup values to hide the fixed number of samples
|
26
|
-
" float offset = rand( vUv );",
|
27
|
-
" for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
|
28
|
-
" float percent = ( t + offset - 0.5 ) / ITERATIONS;",
|
29
|
-
" float weight = 1.0 - abs( percent );",
|
30
|
-
" color += texture2D( texture, vUv + delta * percent ) * weight;",
|
31
|
-
" total += weight;",
|
32
|
-
" }",
|
33
|
-
" gl_FragColor = color / total;",
|
34
|
-
"}"
|
35
|
-
].join("\n")
|
36
|
-
};
|
37
|
-
exports.TriangleBlurShader = TriangleBlurShader;
|