three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
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ca.fromArray(colors, i + 0);
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ua.fromArray(uvs, i2 + 0);
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ub.fromArray(uvs, i2 + 2);
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uc.fromArray(uvs, i2 + 4);
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u2a.fromArray(uv2s, i2 + 0);
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u2b.fromArray(uv2s, i2 + 2);
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u2c.fromArray(uv2s, i2 + 4);
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}
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const dab = va.distanceToSquared(vb);
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const dbc = vb.distanceToSquared(vc);
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tessellating = true;
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nm.lerpVectors(na, nb, 0.5);
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cm.lerpColors(ca, cb, 0.5);
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um.lerpVectors(ua, ub, 0.5);
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addTriangle(0, 3, 2);
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addTriangle(3, 1, 2);
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} else if (dbc >= dab && dbc >= dac) {
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nm.lerpVectors(nb, nc, 0.5);
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cm.lerpColors(cb, cc, 0.5);
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um.lerpVectors(ub, uc, 0.5);
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u2m.lerpVectors(u2b, u2c, 0.5);
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addTriangle(0, 1, 3);
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addTriangle(3, 2, 0);
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} else {
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vm.lerpVectors(va, vc, 0.5);
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nm.lerpVectors(na, nc, 0.5);
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cm.lerpColors(ca, cc, 0.5);
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um.lerpVectors(ua, uc, 0.5);
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u2m.lerpVectors(u2a, u2c, 0.5);
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addTriangle(0, 1, 3);
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addTriangle(3, 1, 2);
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addTriangle(0, 1, 2);
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geometry2.setAttribute("position", new THREE.Float32BufferAttribute(positions2, 3));
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geometry2.setAttribute("uv2", new THREE.Float32BufferAttribute(uv2s2, 2));
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}
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return geometry2;
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});
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this.maxEdgeLength = maxEdgeLength;
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this.maxIterations = maxIterations;
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}
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}
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exports.TessellateModifier = TessellateModifier;
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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import { Vector3, Color, Vector2, BufferGeometry, Float32BufferAttribute } from "three";
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class TessellateModifier {
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constructor(maxEdgeLength = 0.1, maxIterations = 6) {
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__publicField(this, "maxEdgeLength");
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__publicField(this, "maxIterations");
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__publicField(this, "modify", (geometry) => {
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if (geometry.index !== null) {
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geometry = geometry.toNonIndexed();
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}
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const maxIterations = this.maxIterations;
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const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
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const va = new Vector3();
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const vb = new Vector3();
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const vc = new Vector3();
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const vm = new Vector3();
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const vs = [va, vb, vc, vm];
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const na = new Vector3();
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const nb = new Vector3();
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const nc = new Vector3();
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const nm = new Vector3();
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const ns = [na, nb, nc, nm];
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const ca = new Color();
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const cb = new Color();
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const cc = new Color();
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const cm = new Color();
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const cs = [ca, cb, cc, cm];
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const ua = new Vector2();
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const ub = new Vector2();
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const uc = new Vector2();
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const um = new Vector2();
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const us = [ua, ub, uc, um];
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const u2a = new Vector2();
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const u2b = new Vector2();
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const u2c = new Vector2();
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const u2m = new Vector2();
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const u2s = [u2a, u2b, u2c, u2m];
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const attributes = geometry.attributes;
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const hasNormals = attributes.normal !== void 0;
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const hasColors = attributes.color !== void 0;
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const hasUVs = attributes.uv !== void 0;
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const hasUV2s = attributes.uv2 !== void 0;
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let positions = attributes.position.array;
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let normals = hasNormals ? attributes.normal.array : null;
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let colors = hasColors ? attributes.color.array : null;
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let uvs = hasUVs ? attributes.uv.array : null;
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let uv2s = hasUV2s ? attributes.uv2.array : null;
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let positions2 = positions;
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let normals2 = normals;
|
55
|
-
let colors2 = colors;
|
56
|
-
let uvs2 = uvs;
|
57
|
-
let uv2s2 = uv2s;
|
58
|
-
let iteration = 0;
|
59
|
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let tessellating = true;
|
60
|
-
function addTriangle(a, b, c) {
|
61
|
-
const v1 = vs[a];
|
62
|
-
const v2 = vs[b];
|
63
|
-
const v3 = vs[c];
|
64
|
-
positions2.push(v1.x, v1.y, v1.z);
|
65
|
-
positions2.push(v2.x, v2.y, v2.z);
|
66
|
-
positions2.push(v3.x, v3.y, v3.z);
|
67
|
-
if (hasNormals) {
|
68
|
-
const n1 = ns[a];
|
69
|
-
const n2 = ns[b];
|
70
|
-
const n3 = ns[c];
|
71
|
-
normals2.push(n1.x, n1.y, n1.z);
|
72
|
-
normals2.push(n2.x, n2.y, n2.z);
|
73
|
-
normals2.push(n3.x, n3.y, n3.z);
|
74
|
-
}
|
75
|
-
if (hasColors) {
|
76
|
-
const c1 = cs[a];
|
77
|
-
const c2 = cs[b];
|
78
|
-
const c3 = cs[c];
|
79
|
-
colors2.push(c1.r, c1.g, c1.b);
|
80
|
-
colors2.push(c2.r, c2.g, c2.b);
|
81
|
-
colors2.push(c3.r, c3.g, c3.b);
|
82
|
-
}
|
83
|
-
if (hasUVs) {
|
84
|
-
const u1 = us[a];
|
85
|
-
const u2 = us[b];
|
86
|
-
const u3 = us[c];
|
87
|
-
uvs2.push(u1.x, u1.y);
|
88
|
-
uvs2.push(u2.x, u2.y);
|
89
|
-
uvs2.push(u3.x, u3.y);
|
90
|
-
}
|
91
|
-
if (hasUV2s) {
|
92
|
-
const u21 = u2s[a];
|
93
|
-
const u22 = u2s[b];
|
94
|
-
const u23 = u2s[c];
|
95
|
-
uv2s2.push(u21.x, u21.y);
|
96
|
-
uv2s2.push(u22.x, u22.y);
|
97
|
-
uv2s2.push(u23.x, u23.y);
|
98
|
-
}
|
99
|
-
}
|
100
|
-
while (tessellating && iteration < maxIterations) {
|
101
|
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iteration++;
|
102
|
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tessellating = false;
|
103
|
-
positions = positions2;
|
104
|
-
positions2 = [];
|
105
|
-
if (hasNormals) {
|
106
|
-
normals = normals2;
|
107
|
-
normals2 = [];
|
108
|
-
}
|
109
|
-
if (hasColors) {
|
110
|
-
colors = colors2;
|
111
|
-
colors2 = [];
|
112
|
-
}
|
113
|
-
if (hasUVs) {
|
114
|
-
uvs = uvs2;
|
115
|
-
uvs2 = [];
|
116
|
-
}
|
117
|
-
if (hasUV2s) {
|
118
|
-
uv2s = uv2s2;
|
119
|
-
uv2s2 = [];
|
120
|
-
}
|
121
|
-
for (let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6) {
|
122
|
-
va.fromArray(positions, i + 0);
|
123
|
-
vb.fromArray(positions, i + 3);
|
124
|
-
vc.fromArray(positions, i + 6);
|
125
|
-
if (hasNormals && normals) {
|
126
|
-
na.fromArray(normals, i + 0);
|
127
|
-
nb.fromArray(normals, i + 3);
|
128
|
-
nc.fromArray(normals, i + 6);
|
129
|
-
}
|
130
|
-
if (hasColors && colors) {
|
131
|
-
ca.fromArray(colors, i + 0);
|
132
|
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cb.fromArray(colors, i + 3);
|
133
|
-
cc.fromArray(colors, i + 6);
|
134
|
-
}
|
135
|
-
if (hasUVs && uvs) {
|
136
|
-
ua.fromArray(uvs, i2 + 0);
|
137
|
-
ub.fromArray(uvs, i2 + 2);
|
138
|
-
uc.fromArray(uvs, i2 + 4);
|
139
|
-
}
|
140
|
-
if (hasUV2s && uv2s) {
|
141
|
-
u2a.fromArray(uv2s, i2 + 0);
|
142
|
-
u2b.fromArray(uv2s, i2 + 2);
|
143
|
-
u2c.fromArray(uv2s, i2 + 4);
|
144
|
-
}
|
145
|
-
const dab = va.distanceToSquared(vb);
|
146
|
-
const dbc = vb.distanceToSquared(vc);
|
147
|
-
const dac = va.distanceToSquared(vc);
|
148
|
-
if (dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared) {
|
149
|
-
tessellating = true;
|
150
|
-
if (dab >= dbc && dab >= dac) {
|
151
|
-
vm.lerpVectors(va, vb, 0.5);
|
152
|
-
if (hasNormals)
|
153
|
-
nm.lerpVectors(na, nb, 0.5);
|
154
|
-
if (hasColors)
|
155
|
-
cm.lerpColors(ca, cb, 0.5);
|
156
|
-
if (hasUVs)
|
157
|
-
um.lerpVectors(ua, ub, 0.5);
|
158
|
-
if (hasUV2s)
|
159
|
-
u2m.lerpVectors(u2a, u2b, 0.5);
|
160
|
-
addTriangle(0, 3, 2);
|
161
|
-
addTriangle(3, 1, 2);
|
162
|
-
} else if (dbc >= dab && dbc >= dac) {
|
163
|
-
vm.lerpVectors(vb, vc, 0.5);
|
164
|
-
if (hasNormals)
|
165
|
-
nm.lerpVectors(nb, nc, 0.5);
|
166
|
-
if (hasColors)
|
167
|
-
cm.lerpColors(cb, cc, 0.5);
|
168
|
-
if (hasUVs)
|
169
|
-
um.lerpVectors(ub, uc, 0.5);
|
170
|
-
if (hasUV2s)
|
171
|
-
u2m.lerpVectors(u2b, u2c, 0.5);
|
172
|
-
addTriangle(0, 1, 3);
|
173
|
-
addTriangle(3, 2, 0);
|
174
|
-
} else {
|
175
|
-
vm.lerpVectors(va, vc, 0.5);
|
176
|
-
if (hasNormals)
|
177
|
-
nm.lerpVectors(na, nc, 0.5);
|
178
|
-
if (hasColors)
|
179
|
-
cm.lerpColors(ca, cc, 0.5);
|
180
|
-
if (hasUVs)
|
181
|
-
um.lerpVectors(ua, uc, 0.5);
|
182
|
-
if (hasUV2s)
|
183
|
-
u2m.lerpVectors(u2a, u2c, 0.5);
|
184
|
-
addTriangle(0, 1, 3);
|
185
|
-
addTriangle(3, 1, 2);
|
186
|
-
}
|
187
|
-
} else {
|
188
|
-
addTriangle(0, 1, 2);
|
189
|
-
}
|
190
|
-
}
|
191
|
-
}
|
192
|
-
const geometry2 = new BufferGeometry();
|
193
|
-
geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3));
|
194
|
-
if (hasNormals) {
|
195
|
-
geometry2.setAttribute("normal", new Float32BufferAttribute(normals2, 3));
|
196
|
-
}
|
197
|
-
if (hasColors) {
|
198
|
-
geometry2.setAttribute("color", new Float32BufferAttribute(colors2, 3));
|
199
|
-
}
|
200
|
-
if (hasUVs) {
|
201
|
-
geometry2.setAttribute("uv", new Float32BufferAttribute(uvs2, 2));
|
202
|
-
}
|
203
|
-
if (hasUV2s) {
|
204
|
-
geometry2.setAttribute("uv2", new Float32BufferAttribute(uv2s2, 2));
|
205
|
-
}
|
206
|
-
return geometry2;
|
207
|
-
});
|
208
|
-
this.maxEdgeLength = maxEdgeLength;
|
209
|
-
this.maxIterations = maxIterations;
|
210
|
-
}
|
211
|
-
}
|
212
|
-
export {
|
213
|
-
TessellateModifier
|
214
|
-
};
|
@@ -1,134 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const isCubeTexture = (def) => def && def.isCubeTexture;
|
5
|
-
class GroundProjectedEnv extends THREE.Mesh {
|
6
|
-
constructor(texture, options) {
|
7
|
-
var _a, _b;
|
8
|
-
const isCubeMap = isCubeTexture(texture);
|
9
|
-
const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
|
10
|
-
const cubeSize = w / 4;
|
11
|
-
const _lodMax = Math.floor(Math.log2(cubeSize));
|
12
|
-
const _cubeSize = Math.pow(2, _lodMax);
|
13
|
-
const width = 3 * Math.max(_cubeSize, 16 * 7);
|
14
|
-
const height = 4 * _cubeSize;
|
15
|
-
const defines = [
|
16
|
-
isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
|
17
|
-
`#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
|
18
|
-
`#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
|
19
|
-
`#define CUBEUV_MAX_MIP ${_lodMax}.0`
|
20
|
-
];
|
21
|
-
const vertexShader = (
|
22
|
-
/* glsl */
|
23
|
-
`
|
24
|
-
varying vec3 vWorldPosition;
|
25
|
-
void main()
|
26
|
-
{
|
27
|
-
vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
|
28
|
-
vWorldPosition = worldPosition.xyz;
|
29
|
-
|
30
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
31
|
-
}
|
32
|
-
`
|
33
|
-
);
|
34
|
-
const fragmentShader = defines.join("\n") + /* glsl */
|
35
|
-
`
|
36
|
-
#define ENVMAP_TYPE_CUBE_UV
|
37
|
-
varying vec3 vWorldPosition;
|
38
|
-
uniform float radius;
|
39
|
-
uniform float height;
|
40
|
-
uniform float angle;
|
41
|
-
#ifdef ENVMAP_TYPE_CUBE
|
42
|
-
uniform samplerCube map;
|
43
|
-
#else
|
44
|
-
uniform sampler2D map;
|
45
|
-
#endif
|
46
|
-
// From: https://www.shadertoy.com/view/4tsBD7
|
47
|
-
float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
|
48
|
-
{
|
49
|
-
float d = dot ( rd, n );
|
50
|
-
|
51
|
-
if( d > 0.0 ) { return 1e6; }
|
52
|
-
|
53
|
-
vec3 o = ro - c;
|
54
|
-
float t = - dot( n, o ) / d;
|
55
|
-
vec3 q = o + rd * t;
|
56
|
-
|
57
|
-
return ( dot( q, q ) < r * r ) ? t : 1e6;
|
58
|
-
}
|
59
|
-
// From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
|
60
|
-
float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
|
61
|
-
{
|
62
|
-
vec3 oc = ro - ce;
|
63
|
-
float b = dot( oc, rd );
|
64
|
-
float c = dot( oc, oc ) - ra * ra;
|
65
|
-
float h = b * b - c;
|
66
|
-
|
67
|
-
if( h < 0.0 ) { return -1.0; }
|
68
|
-
|
69
|
-
h = sqrt( h );
|
70
|
-
|
71
|
-
return - b + h;
|
72
|
-
}
|
73
|
-
vec3 project()
|
74
|
-
{
|
75
|
-
vec3 p = normalize( vWorldPosition );
|
76
|
-
vec3 camPos = cameraPosition;
|
77
|
-
camPos.y -= height;
|
78
|
-
float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
|
79
|
-
if( intersection > 0.0 ) {
|
80
|
-
|
81
|
-
vec3 h = vec3( 0.0, - height, 0.0 );
|
82
|
-
float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
|
83
|
-
p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
|
84
|
-
} else {
|
85
|
-
p = vec3( 0.0, 1.0, 0.0 );
|
86
|
-
}
|
87
|
-
return p;
|
88
|
-
}
|
89
|
-
#include <common>
|
90
|
-
#include <cube_uv_reflection_fragment>
|
91
|
-
void main()
|
92
|
-
{
|
93
|
-
vec3 projectedWorldPosition = project();
|
94
|
-
|
95
|
-
#ifdef ENVMAP_TYPE_CUBE
|
96
|
-
vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
|
97
|
-
#else
|
98
|
-
vec3 direction = normalize( projectedWorldPosition );
|
99
|
-
vec2 uv = equirectUv( direction );
|
100
|
-
vec3 outcolor = texture2D( map, uv ).rgb;
|
101
|
-
#endif
|
102
|
-
gl_FragColor = vec4( outcolor, 1.0 );
|
103
|
-
#include <tonemapping_fragment>
|
104
|
-
#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
105
|
-
}
|
106
|
-
`;
|
107
|
-
const uniforms = {
|
108
|
-
map: { value: texture },
|
109
|
-
height: { value: (options == null ? void 0 : options.height) || 15 },
|
110
|
-
radius: { value: (options == null ? void 0 : options.radius) || 100 }
|
111
|
-
};
|
112
|
-
const geometry = new THREE.IcosahedronGeometry(1, 16);
|
113
|
-
const material = new THREE.ShaderMaterial({
|
114
|
-
uniforms,
|
115
|
-
fragmentShader,
|
116
|
-
vertexShader,
|
117
|
-
side: THREE.DoubleSide
|
118
|
-
});
|
119
|
-
super(geometry, material);
|
120
|
-
}
|
121
|
-
set radius(radius) {
|
122
|
-
this.material.uniforms.radius.value = radius;
|
123
|
-
}
|
124
|
-
get radius() {
|
125
|
-
return this.material.uniforms.radius.value;
|
126
|
-
}
|
127
|
-
set height(height) {
|
128
|
-
this.material.uniforms.height.value = height;
|
129
|
-
}
|
130
|
-
get height() {
|
131
|
-
return this.material.uniforms.height.value;
|
132
|
-
}
|
133
|
-
}
|
134
|
-
exports.GroundProjectedEnv = GroundProjectedEnv;
|
@@ -1,134 +0,0 @@
|
|
1
|
-
import { Mesh, REVISION, IcosahedronGeometry, ShaderMaterial, DoubleSide } from "three";
|
2
|
-
const isCubeTexture = (def) => def && def.isCubeTexture;
|
3
|
-
class GroundProjectedEnv extends Mesh {
|
4
|
-
constructor(texture, options) {
|
5
|
-
var _a, _b;
|
6
|
-
const isCubeMap = isCubeTexture(texture);
|
7
|
-
const w = (_b = isCubeMap ? (_a = texture.image[0]) == null ? void 0 : _a.width : texture.image.width) != null ? _b : 1024;
|
8
|
-
const cubeSize = w / 4;
|
9
|
-
const _lodMax = Math.floor(Math.log2(cubeSize));
|
10
|
-
const _cubeSize = Math.pow(2, _lodMax);
|
11
|
-
const width = 3 * Math.max(_cubeSize, 16 * 7);
|
12
|
-
const height = 4 * _cubeSize;
|
13
|
-
const defines = [
|
14
|
-
isCubeMap ? "#define ENVMAP_TYPE_CUBE" : "",
|
15
|
-
`#define CUBEUV_TEXEL_WIDTH ${1 / width}`,
|
16
|
-
`#define CUBEUV_TEXEL_HEIGHT ${1 / height}`,
|
17
|
-
`#define CUBEUV_MAX_MIP ${_lodMax}.0`
|
18
|
-
];
|
19
|
-
const vertexShader = (
|
20
|
-
/* glsl */
|
21
|
-
`
|
22
|
-
varying vec3 vWorldPosition;
|
23
|
-
void main()
|
24
|
-
{
|
25
|
-
vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
|
26
|
-
vWorldPosition = worldPosition.xyz;
|
27
|
-
|
28
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
29
|
-
}
|
30
|
-
`
|
31
|
-
);
|
32
|
-
const fragmentShader = defines.join("\n") + /* glsl */
|
33
|
-
`
|
34
|
-
#define ENVMAP_TYPE_CUBE_UV
|
35
|
-
varying vec3 vWorldPosition;
|
36
|
-
uniform float radius;
|
37
|
-
uniform float height;
|
38
|
-
uniform float angle;
|
39
|
-
#ifdef ENVMAP_TYPE_CUBE
|
40
|
-
uniform samplerCube map;
|
41
|
-
#else
|
42
|
-
uniform sampler2D map;
|
43
|
-
#endif
|
44
|
-
// From: https://www.shadertoy.com/view/4tsBD7
|
45
|
-
float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
|
46
|
-
{
|
47
|
-
float d = dot ( rd, n );
|
48
|
-
|
49
|
-
if( d > 0.0 ) { return 1e6; }
|
50
|
-
|
51
|
-
vec3 o = ro - c;
|
52
|
-
float t = - dot( n, o ) / d;
|
53
|
-
vec3 q = o + rd * t;
|
54
|
-
|
55
|
-
return ( dot( q, q ) < r * r ) ? t : 1e6;
|
56
|
-
}
|
57
|
-
// From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
|
58
|
-
float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
|
59
|
-
{
|
60
|
-
vec3 oc = ro - ce;
|
61
|
-
float b = dot( oc, rd );
|
62
|
-
float c = dot( oc, oc ) - ra * ra;
|
63
|
-
float h = b * b - c;
|
64
|
-
|
65
|
-
if( h < 0.0 ) { return -1.0; }
|
66
|
-
|
67
|
-
h = sqrt( h );
|
68
|
-
|
69
|
-
return - b + h;
|
70
|
-
}
|
71
|
-
vec3 project()
|
72
|
-
{
|
73
|
-
vec3 p = normalize( vWorldPosition );
|
74
|
-
vec3 camPos = cameraPosition;
|
75
|
-
camPos.y -= height;
|
76
|
-
float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
|
77
|
-
if( intersection > 0.0 ) {
|
78
|
-
|
79
|
-
vec3 h = vec3( 0.0, - height, 0.0 );
|
80
|
-
float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
|
81
|
-
p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
|
82
|
-
} else {
|
83
|
-
p = vec3( 0.0, 1.0, 0.0 );
|
84
|
-
}
|
85
|
-
return p;
|
86
|
-
}
|
87
|
-
#include <common>
|
88
|
-
#include <cube_uv_reflection_fragment>
|
89
|
-
void main()
|
90
|
-
{
|
91
|
-
vec3 projectedWorldPosition = project();
|
92
|
-
|
93
|
-
#ifdef ENVMAP_TYPE_CUBE
|
94
|
-
vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
|
95
|
-
#else
|
96
|
-
vec3 direction = normalize( projectedWorldPosition );
|
97
|
-
vec2 uv = equirectUv( direction );
|
98
|
-
vec3 outcolor = texture2D( map, uv ).rgb;
|
99
|
-
#endif
|
100
|
-
gl_FragColor = vec4( outcolor, 1.0 );
|
101
|
-
#include <tonemapping_fragment>
|
102
|
-
#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
103
|
-
}
|
104
|
-
`;
|
105
|
-
const uniforms = {
|
106
|
-
map: { value: texture },
|
107
|
-
height: { value: (options == null ? void 0 : options.height) || 15 },
|
108
|
-
radius: { value: (options == null ? void 0 : options.radius) || 100 }
|
109
|
-
};
|
110
|
-
const geometry = new IcosahedronGeometry(1, 16);
|
111
|
-
const material = new ShaderMaterial({
|
112
|
-
uniforms,
|
113
|
-
fragmentShader,
|
114
|
-
vertexShader,
|
115
|
-
side: DoubleSide
|
116
|
-
});
|
117
|
-
super(geometry, material);
|
118
|
-
}
|
119
|
-
set radius(radius) {
|
120
|
-
this.material.uniforms.radius.value = radius;
|
121
|
-
}
|
122
|
-
get radius() {
|
123
|
-
return this.material.uniforms.radius.value;
|
124
|
-
}
|
125
|
-
set height(height) {
|
126
|
-
this.material.uniforms.height.value = height;
|
127
|
-
}
|
128
|
-
get height() {
|
129
|
-
return this.material.uniforms.height.value;
|
130
|
-
}
|
131
|
-
}
|
132
|
-
export {
|
133
|
-
GroundProjectedEnv
|
134
|
-
};
|