three-stdlib 2.24.2 → 2.25.1

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Files changed (540) hide show
  1. package/controls/OrbitControls.d.ts +2 -0
  2. package/index.cjs +116401 -611
  3. package/index.js +116037 -263
  4. package/package.json +17 -4
  5. package/_polyfill/CapsuleGeometry.cjs +0 -22
  6. package/_polyfill/CapsuleGeometry.js +0 -22
  7. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  8. package/_polyfill/CompressedArrayTexture.js +0 -12
  9. package/_polyfill/Data3DTexture.cjs +0 -17
  10. package/_polyfill/Data3DTexture.js +0 -17
  11. package/animation/AnimationClipCreator.cjs +0 -56
  12. package/animation/AnimationClipCreator.js +0 -56
  13. package/animation/CCDIKSolver.cjs +0 -269
  14. package/animation/CCDIKSolver.js +0 -269
  15. package/animation/MMDAnimationHelper.cjs +0 -688
  16. package/animation/MMDAnimationHelper.js +0 -688
  17. package/animation/MMDPhysics.cjs +0 -830
  18. package/animation/MMDPhysics.js +0 -830
  19. package/cameras/CinematicCamera.cjs +0 -131
  20. package/cameras/CinematicCamera.js +0 -131
  21. package/controls/ArcballControls.cjs +0 -2033
  22. package/controls/ArcballControls.js +0 -2033
  23. package/controls/DeviceOrientationControls.cjs +0 -85
  24. package/controls/DeviceOrientationControls.js +0 -85
  25. package/controls/DragControls.cjs +0 -182
  26. package/controls/DragControls.js +0 -182
  27. package/controls/FirstPersonControls.cjs +0 -229
  28. package/controls/FirstPersonControls.js +0 -229
  29. package/controls/FlyControls.cjs +0 -248
  30. package/controls/FlyControls.js +0 -248
  31. package/controls/OrbitControls.cjs +0 -787
  32. package/controls/OrbitControls.js +0 -787
  33. package/controls/PointerLockControls.cjs +0 -103
  34. package/controls/PointerLockControls.js +0 -103
  35. package/controls/TrackballControls.cjs +0 -502
  36. package/controls/TrackballControls.js +0 -502
  37. package/controls/TransformControls.cjs +0 -1089
  38. package/controls/TransformControls.js +0 -1089
  39. package/controls/experimental/CameraControls.cjs +0 -736
  40. package/controls/experimental/CameraControls.js +0 -736
  41. package/csm/CSM.cjs +0 -244
  42. package/csm/CSM.js +0 -244
  43. package/csm/CSMFrustum.cjs +0 -75
  44. package/csm/CSMFrustum.js +0 -75
  45. package/csm/CSMHelper.cjs +0 -114
  46. package/csm/CSMHelper.js +0 -114
  47. package/csm/CSMShader.cjs +0 -261
  48. package/csm/CSMShader.js +0 -261
  49. package/curves/CurveExtras.cjs +0 -214
  50. package/curves/CurveExtras.js +0 -214
  51. package/curves/NURBSCurve.cjs +0 -35
  52. package/curves/NURBSCurve.js +0 -35
  53. package/curves/NURBSSurface.cjs +0 -28
  54. package/curves/NURBSSurface.js +0 -28
  55. package/curves/NURBSUtils.cjs +0 -226
  56. package/curves/NURBSUtils.js +0 -226
  57. package/deprecated/Geometry.cjs +0 -971
  58. package/deprecated/Geometry.js +0 -971
  59. package/effects/AnaglyphEffect.cjs +0 -102
  60. package/effects/AnaglyphEffect.js +0 -102
  61. package/effects/AsciiEffect.cjs +0 -155
  62. package/effects/AsciiEffect.js +0 -155
  63. package/effects/OutlineEffect.cjs +0 -275
  64. package/effects/OutlineEffect.js +0 -275
  65. package/effects/ParallaxBarrierEffect.cjs +0 -65
  66. package/effects/ParallaxBarrierEffect.js +0 -65
  67. package/effects/PeppersGhostEffect.cjs +0 -88
  68. package/effects/PeppersGhostEffect.js +0 -88
  69. package/effects/StereoEffect.cjs +0 -35
  70. package/effects/StereoEffect.js +0 -35
  71. package/environments/RoomEnvironment.cjs +0 -95
  72. package/environments/RoomEnvironment.js +0 -78
  73. package/exporters/ColladaExporter.cjs +0 -331
  74. package/exporters/ColladaExporter.js +0 -331
  75. package/exporters/DRACOExporter.cjs +0 -141
  76. package/exporters/DRACOExporter.js +0 -141
  77. package/exporters/GLTFExporter.cjs +0 -1909
  78. package/exporters/GLTFExporter.js +0 -1909
  79. package/exporters/MMDExporter.cjs +0 -131
  80. package/exporters/MMDExporter.js +0 -131
  81. package/exporters/OBJExporter.cjs +0 -181
  82. package/exporters/OBJExporter.js +0 -181
  83. package/exporters/PLYExporter.cjs +0 -280
  84. package/exporters/PLYExporter.js +0 -280
  85. package/exporters/STLExporter.cjs +0 -146
  86. package/exporters/STLExporter.js +0 -146
  87. package/exporters/USDZExporter.cjs +0 -340
  88. package/exporters/USDZExporter.js +0 -340
  89. package/geometries/BoxLineGeometry.cjs +0 -45
  90. package/geometries/BoxLineGeometry.js +0 -45
  91. package/geometries/ConvexGeometry.cjs +0 -26
  92. package/geometries/ConvexGeometry.js +0 -26
  93. package/geometries/DecalGeometry.cjs +0 -184
  94. package/geometries/DecalGeometry.js +0 -184
  95. package/geometries/LightningStrike.cjs +0 -553
  96. package/geometries/LightningStrike.js +0 -553
  97. package/geometries/ParametricGeometries.cjs +0 -130
  98. package/geometries/ParametricGeometries.js +0 -130
  99. package/geometries/ParametricGeometry.cjs +0 -63
  100. package/geometries/ParametricGeometry.js +0 -63
  101. package/geometries/RoundedBoxGeometry.cjs +0 -91
  102. package/geometries/RoundedBoxGeometry.js +0 -91
  103. package/geometries/TeapotGeometry.cjs +0 -1563
  104. package/geometries/TeapotGeometry.js +0 -1563
  105. package/geometries/TextGeometry.cjs +0 -27
  106. package/geometries/TextGeometry.js +0 -27
  107. package/helpers/LightProbeHelper.cjs +0 -73
  108. package/helpers/LightProbeHelper.js +0 -73
  109. package/helpers/PositionalAudioHelper.cjs +0 -68
  110. package/helpers/PositionalAudioHelper.js +0 -68
  111. package/helpers/RectAreaLightHelper.cjs +0 -44
  112. package/helpers/RectAreaLightHelper.js +0 -44
  113. package/helpers/VertexNormalsHelper.cjs +0 -47
  114. package/helpers/VertexNormalsHelper.js +0 -47
  115. package/helpers/VertexTangentsHelper.cjs +0 -43
  116. package/helpers/VertexTangentsHelper.js +0 -43
  117. package/interactive/HTMLMesh.cjs +0 -325
  118. package/interactive/HTMLMesh.js +0 -325
  119. package/interactive/InteractiveGroup.cjs +0 -68
  120. package/interactive/InteractiveGroup.js +0 -68
  121. package/interactive/SelectionBox.cjs +0 -134
  122. package/interactive/SelectionBox.js +0 -134
  123. package/interactive/SelectionHelper.cjs +0 -51
  124. package/interactive/SelectionHelper.js +0 -51
  125. package/libs/MeshoptDecoder.cjs +0 -221
  126. package/libs/MeshoptDecoder.js +0 -221
  127. package/libs/MotionControllers.cjs +0 -325
  128. package/libs/MotionControllers.js +0 -325
  129. package/lights/LightProbeGenerator.cjs +0 -145
  130. package/lights/LightProbeGenerator.js +0 -145
  131. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  132. package/lights/RectAreaLightUniformsLib.js +0 -32846
  133. package/lines/Line2.cjs +0 -13
  134. package/lines/Line2.js +0 -13
  135. package/lines/LineGeometry.cjs +0 -44
  136. package/lines/LineGeometry.js +0 -44
  137. package/lines/LineMaterial.cjs +0 -547
  138. package/lines/LineMaterial.js +0 -547
  139. package/lines/LineSegments2.cjs +0 -203
  140. package/lines/LineSegments2.js +0 -203
  141. package/lines/LineSegmentsGeometry.cjs +0 -124
  142. package/lines/LineSegmentsGeometry.js +0 -124
  143. package/lines/Wireframe.cjs +0 -32
  144. package/lines/Wireframe.js +0 -32
  145. package/lines/WireframeGeometry2.cjs +0 -13
  146. package/lines/WireframeGeometry2.js +0 -13
  147. package/loaders/3DMLoader.cjs +0 -803
  148. package/loaders/3DMLoader.js +0 -803
  149. package/loaders/3MFLoader.cjs +0 -854
  150. package/loaders/3MFLoader.js +0 -854
  151. package/loaders/AMFLoader.cjs +0 -284
  152. package/loaders/AMFLoader.js +0 -284
  153. package/loaders/AssimpLoader.cjs +0 -1434
  154. package/loaders/AssimpLoader.js +0 -1434
  155. package/loaders/BVHLoader.cjs +0 -207
  156. package/loaders/BVHLoader.js +0 -207
  157. package/loaders/BasisTextureLoader.cjs +0 -489
  158. package/loaders/BasisTextureLoader.js +0 -489
  159. package/loaders/ColladaLoader.cjs +0 -2405
  160. package/loaders/ColladaLoader.js +0 -2405
  161. package/loaders/DDSLoader.cjs +0 -148
  162. package/loaders/DDSLoader.js +0 -148
  163. package/loaders/DRACOLoader.cjs +0 -341
  164. package/loaders/DRACOLoader.js +0 -341
  165. package/loaders/EXRLoader.cjs +0 -1356
  166. package/loaders/EXRLoader.js +0 -1356
  167. package/loaders/FBXLoader.cjs +0 -2457
  168. package/loaders/FBXLoader.js +0 -2457
  169. package/loaders/FontLoader.cjs +0 -123
  170. package/loaders/FontLoader.js +0 -123
  171. package/loaders/GCodeLoader.cjs +0 -141
  172. package/loaders/GCodeLoader.js +0 -141
  173. package/loaders/GLTFLoader.cjs +0 -2504
  174. package/loaders/GLTFLoader.js +0 -2504
  175. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  176. package/loaders/HDRCubeTextureLoader.js +0 -75
  177. package/loaders/KMZLoader.cjs +0 -75
  178. package/loaders/KMZLoader.js +0 -75
  179. package/loaders/KTX2Loader.cjs +0 -480
  180. package/loaders/KTX2Loader.js +0 -480
  181. package/loaders/KTXLoader.cjs +0 -93
  182. package/loaders/KTXLoader.js +0 -93
  183. package/loaders/LDrawLoader.cjs +0 -1424
  184. package/loaders/LDrawLoader.js +0 -1424
  185. package/loaders/LUT3dlLoader.cjs +0 -103
  186. package/loaders/LUT3dlLoader.js +0 -103
  187. package/loaders/LUTCubeLoader.cjs +0 -107
  188. package/loaders/LUTCubeLoader.js +0 -107
  189. package/loaders/LWOLoader.cjs +0 -645
  190. package/loaders/LWOLoader.js +0 -645
  191. package/loaders/LottieLoader.cjs +0 -47
  192. package/loaders/LottieLoader.js +0 -47
  193. package/loaders/MD2Loader.cjs +0 -359
  194. package/loaders/MD2Loader.js +0 -359
  195. package/loaders/MDDLoader.cjs +0 -58
  196. package/loaders/MDDLoader.js +0 -58
  197. package/loaders/MMDLoader.cjs +0 -1121
  198. package/loaders/MMDLoader.js +0 -1121
  199. package/loaders/MTLLoader.cjs +0 -304
  200. package/loaders/MTLLoader.js +0 -304
  201. package/loaders/NRRDLoader.cjs +0 -401
  202. package/loaders/NRRDLoader.js +0 -401
  203. package/loaders/OBJLoader.cjs +0 -487
  204. package/loaders/OBJLoader.js +0 -487
  205. package/loaders/PCDLoader.cjs +0 -248
  206. package/loaders/PCDLoader.js +0 -248
  207. package/loaders/PDBLoader.cjs +0 -247
  208. package/loaders/PDBLoader.js +0 -247
  209. package/loaders/PLYLoader.cjs +0 -317
  210. package/loaders/PLYLoader.js +0 -317
  211. package/loaders/PRWMLoader.cjs +0 -160
  212. package/loaders/PRWMLoader.js +0 -160
  213. package/loaders/PVRLoader.cjs +0 -131
  214. package/loaders/PVRLoader.js +0 -131
  215. package/loaders/RGBELoader.cjs +0 -252
  216. package/loaders/RGBELoader.js +0 -252
  217. package/loaders/RGBMLoader.cjs +0 -1004
  218. package/loaders/RGBMLoader.js +0 -1004
  219. package/loaders/STLLoader.cjs +0 -190
  220. package/loaders/STLLoader.js +0 -190
  221. package/loaders/SVGLoader.cjs +0 -1712
  222. package/loaders/SVGLoader.js +0 -1712
  223. package/loaders/TDSLoader.cjs +0 -650
  224. package/loaders/TDSLoader.js +0 -650
  225. package/loaders/TGALoader.cjs +0 -285
  226. package/loaders/TGALoader.js +0 -285
  227. package/loaders/TTFLoader.cjs +0 -131
  228. package/loaders/TTFLoader.js +0 -131
  229. package/loaders/TiltLoader.cjs +0 -375
  230. package/loaders/TiltLoader.js +0 -375
  231. package/loaders/VOXLoader.cjs +0 -432
  232. package/loaders/VOXLoader.js +0 -432
  233. package/loaders/VRMLLoader.cjs +0 -2105
  234. package/loaders/VRMLLoader.js +0 -2105
  235. package/loaders/VRMLoader.cjs +0 -38
  236. package/loaders/VRMLoader.js +0 -38
  237. package/loaders/VTKLoader.cjs +0 -648
  238. package/loaders/VTKLoader.js +0 -648
  239. package/loaders/XLoader.cjs +0 -1258
  240. package/loaders/XLoader.js +0 -1258
  241. package/loaders/XYZLoader.cjs +0 -60
  242. package/loaders/XYZLoader.js +0 -60
  243. package/loaders/lwo/IFFParser.cjs +0 -743
  244. package/loaders/lwo/IFFParser.js +0 -743
  245. package/loaders/lwo/LWO2Parser.cjs +0 -312
  246. package/loaders/lwo/LWO2Parser.js +0 -312
  247. package/loaders/lwo/LWO3Parser.cjs +0 -282
  248. package/loaders/lwo/LWO3Parser.js +0 -282
  249. package/math/Capsule.cjs +0 -98
  250. package/math/Capsule.js +0 -98
  251. package/math/ColorConverter.cjs +0 -42
  252. package/math/ColorConverter.js +0 -42
  253. package/math/ConvexHull.cjs +0 -596
  254. package/math/ConvexHull.js +0 -596
  255. package/math/ImprovedNoise.cjs +0 -304
  256. package/math/ImprovedNoise.js +0 -304
  257. package/math/Lut.cjs +0 -137
  258. package/math/Lut.js +0 -137
  259. package/math/MeshSurfaceSampler.cjs +0 -103
  260. package/math/MeshSurfaceSampler.js +0 -103
  261. package/math/OBB.cjs +0 -242
  262. package/math/OBB.js +0 -242
  263. package/math/Octree.cjs +0 -273
  264. package/math/Octree.js +0 -273
  265. package/math/SimplexNoise.cjs +0 -440
  266. package/math/SimplexNoise.js +0 -440
  267. package/misc/ConvexObjectBreaker.cjs +0 -292
  268. package/misc/ConvexObjectBreaker.js +0 -292
  269. package/misc/GPUComputationRenderer.cjs +0 -205
  270. package/misc/GPUComputationRenderer.js +0 -205
  271. package/misc/Gyroscope.cjs +0 -33
  272. package/misc/Gyroscope.js +0 -33
  273. package/misc/MD2Character.cjs +0 -167
  274. package/misc/MD2Character.js +0 -167
  275. package/misc/MD2CharacterComplex.cjs +0 -332
  276. package/misc/MD2CharacterComplex.js +0 -332
  277. package/misc/MorphAnimMesh.cjs +0 -40
  278. package/misc/MorphAnimMesh.js +0 -40
  279. package/misc/MorphBlendMesh.cjs +0 -179
  280. package/misc/MorphBlendMesh.js +0 -179
  281. package/misc/ProgressiveLightmap.cjs +0 -186
  282. package/misc/ProgressiveLightmap.js +0 -186
  283. package/misc/RollerCoaster.cjs +0 -353
  284. package/misc/RollerCoaster.js +0 -353
  285. package/misc/Timer.cjs +0 -101
  286. package/misc/Timer.js +0 -101
  287. package/misc/TubePainter.cjs +0 -123
  288. package/misc/TubePainter.js +0 -123
  289. package/misc/Volume.cjs +0 -305
  290. package/misc/Volume.js +0 -305
  291. package/misc/VolumeSlice.cjs +0 -114
  292. package/misc/VolumeSlice.js +0 -114
  293. package/misc/WebGL.cjs +0 -74
  294. package/misc/WebGL.js +0 -74
  295. package/modifiers/CurveModifier.cjs +0 -232
  296. package/modifiers/CurveModifier.js +0 -232
  297. package/modifiers/EdgeSplitModifier.cjs +0 -167
  298. package/modifiers/EdgeSplitModifier.js +0 -168
  299. package/modifiers/SimplifyModifier.cjs +0 -301
  300. package/modifiers/SimplifyModifier.js +0 -301
  301. package/modifiers/TessellateModifier.cjs +0 -214
  302. package/modifiers/TessellateModifier.js +0 -214
  303. package/objects/GroundProjectedEnv.cjs +0 -134
  304. package/objects/GroundProjectedEnv.js +0 -134
  305. package/objects/Lensflare.cjs +0 -291
  306. package/objects/Lensflare.js +0 -291
  307. package/objects/LightningStorm.cjs +0 -110
  308. package/objects/LightningStorm.js +0 -110
  309. package/objects/MarchingCubes.cjs +0 -4809
  310. package/objects/MarchingCubes.js +0 -4809
  311. package/objects/Reflector.cjs +0 -202
  312. package/objects/Reflector.js +0 -202
  313. package/objects/ReflectorForSSRPass.cjs +0 -260
  314. package/objects/ReflectorForSSRPass.js +0 -260
  315. package/objects/ReflectorRTT.cjs +0 -10
  316. package/objects/ReflectorRTT.js +0 -10
  317. package/objects/Refractor.cjs +0 -215
  318. package/objects/Refractor.js +0 -215
  319. package/objects/ShadowMesh.cjs +0 -45
  320. package/objects/ShadowMesh.js +0 -45
  321. package/objects/Sky.cjs +0 -200
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  323. package/objects/Water.cjs +0 -242
  324. package/objects/Water.js +0 -242
  325. package/objects/Water2.cjs +0 -256
  326. package/objects/Water2.js +0 -256
  327. package/physics/AmmoPhysics.cjs +0 -166
  328. package/physics/AmmoPhysics.js +0 -166
  329. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  330. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  331. package/postprocessing/AfterimagePass.cjs +0 -68
  332. package/postprocessing/AfterimagePass.js +0 -68
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  379. package/postprocessing/TexturePass.cjs +0 -42
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  381. package/postprocessing/UnrealBloomPass.cjs +0 -277
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  383. package/postprocessing/WaterPass.cjs +0 -72
  384. package/postprocessing/WaterPass.js +0 -72
  385. package/renderers/CSS2DRenderer.cjs +0 -122
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  389. package/renderers/Projector.cjs +0 -499
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  391. package/renderers/SVGRenderer.cjs +0 -311
  392. package/renderers/SVGRenderer.js +0 -311
  393. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  394. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  395. package/shaders/AfterimageShader.cjs +0 -32
  396. package/shaders/AfterimageShader.js +0 -32
  397. package/shaders/BasicShader.cjs +0 -12
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  409. package/shaders/ColorCorrectionShader.cjs +0 -30
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  411. package/shaders/ColorifyShader.cjs +0 -28
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  415. package/shaders/CopyShader.cjs +0 -25
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  417. package/shaders/DOFMipMapShader.cjs +0 -32
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  419. package/shaders/DepthLimitedBlurShader.cjs +0 -114
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  423. package/shaders/DotScreenShader.cjs +0 -39
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  429. package/shaders/FocusShader.cjs +0 -55
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  441. package/shaders/HorizontalBlurShader.cjs +0 -49
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  445. package/shaders/HueSaturationShader.cjs +0 -43
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package/csm/CSMHelper.cjs DELETED
@@ -1,114 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- class CSMHelper extends THREE.Group {
5
- constructor(csm) {
6
- super();
7
- this.csm = csm;
8
- this.displayFrustum = true;
9
- this.displayPlanes = true;
10
- this.displayShadowBounds = true;
11
- const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
12
- const positions = new Float32Array(24);
13
- const frustumGeometry = new THREE.BufferGeometry();
14
- frustumGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
15
- frustumGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3, false));
16
- const frustumLines = new THREE.LineSegments(frustumGeometry, new THREE.LineBasicMaterial());
17
- this.add(frustumLines);
18
- this.frustumLines = frustumLines;
19
- this.cascadeLines = [];
20
- this.cascadePlanes = [];
21
- this.shadowLines = [];
22
- }
23
- updateVisibility() {
24
- const displayFrustum = this.displayFrustum;
25
- const displayPlanes = this.displayPlanes;
26
- const displayShadowBounds = this.displayShadowBounds;
27
- const frustumLines = this.frustumLines;
28
- const cascadeLines = this.cascadeLines;
29
- const cascadePlanes = this.cascadePlanes;
30
- const shadowLines = this.shadowLines;
31
- for (let i = 0, l = cascadeLines.length; i < l; i++) {
32
- const cascadeLine = cascadeLines[i];
33
- const cascadePlane = cascadePlanes[i];
34
- const shadowLineGroup = shadowLines[i];
35
- cascadeLine.visible = displayFrustum;
36
- cascadePlane.visible = displayFrustum && displayPlanes;
37
- shadowLineGroup.visible = displayShadowBounds;
38
- }
39
- frustumLines.visible = displayFrustum;
40
- }
41
- update() {
42
- const csm = this.csm;
43
- const camera = csm.camera;
44
- const cascades = csm.cascades;
45
- const mainFrustum = csm.mainFrustum;
46
- const frustums = csm.frustums;
47
- const lights = csm.lights;
48
- const frustumLines = this.frustumLines;
49
- const frustumLinePositions = frustumLines.geometry.getAttribute("position");
50
- const cascadeLines = this.cascadeLines;
51
- const cascadePlanes = this.cascadePlanes;
52
- const shadowLines = this.shadowLines;
53
- this.position.copy(camera.position);
54
- this.quaternion.copy(camera.quaternion);
55
- this.scale.copy(camera.scale);
56
- this.updateMatrixWorld(true);
57
- while (cascadeLines.length > cascades) {
58
- this.remove(cascadeLines.pop());
59
- this.remove(cascadePlanes.pop());
60
- this.remove(shadowLines.pop());
61
- }
62
- while (cascadeLines.length < cascades) {
63
- const cascadeLine = new THREE.Box3Helper(new THREE.Box3(), 16777215);
64
- const planeMat = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: THREE.DoubleSide });
65
- const cascadePlane = new THREE.Mesh(new THREE.PlaneGeometry(), planeMat);
66
- const shadowLineGroup = new THREE.Group();
67
- const shadowLine = new THREE.Box3Helper(new THREE.Box3(), 16776960);
68
- shadowLineGroup.add(shadowLine);
69
- this.add(cascadeLine);
70
- this.add(cascadePlane);
71
- this.add(shadowLineGroup);
72
- cascadeLines.push(cascadeLine);
73
- cascadePlanes.push(cascadePlane);
74
- shadowLines.push(shadowLineGroup);
75
- }
76
- for (let i = 0; i < cascades; i++) {
77
- const frustum = frustums[i];
78
- const light = lights[i];
79
- const shadowCam = light.shadow.camera;
80
- const farVerts2 = frustum.vertices.far;
81
- const cascadeLine = cascadeLines[i];
82
- const cascadePlane = cascadePlanes[i];
83
- const shadowLineGroup = shadowLines[i];
84
- const shadowLine = shadowLineGroup.children[0];
85
- cascadeLine.box.min.copy(farVerts2[2]);
86
- cascadeLine.box.max.copy(farVerts2[0]);
87
- cascadeLine.box.max.z += 1e-4;
88
- cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
89
- cascadePlane.position.multiplyScalar(0.5);
90
- cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
91
- cascadePlane.scale.z = 1e-4;
92
- this.remove(shadowLineGroup);
93
- shadowLineGroup.position.copy(shadowCam.position);
94
- shadowLineGroup.quaternion.copy(shadowCam.quaternion);
95
- shadowLineGroup.scale.copy(shadowCam.scale);
96
- shadowLineGroup.updateMatrixWorld(true);
97
- this.attach(shadowLineGroup);
98
- shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
99
- shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
100
- }
101
- const nearVerts = mainFrustum.vertices.near;
102
- const farVerts = mainFrustum.vertices.far;
103
- frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
104
- frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
105
- frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
106
- frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
107
- frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
108
- frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
109
- frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
110
- frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
111
- frustumLinePositions.needsUpdate = true;
112
- }
113
- }
114
- exports.CSMHelper = CSMHelper;
package/csm/CSMHelper.js DELETED
@@ -1,114 +0,0 @@
1
- import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
- class CSMHelper extends Group {
3
- constructor(csm) {
4
- super();
5
- this.csm = csm;
6
- this.displayFrustum = true;
7
- this.displayPlanes = true;
8
- this.displayShadowBounds = true;
9
- const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
10
- const positions = new Float32Array(24);
11
- const frustumGeometry = new BufferGeometry();
12
- frustumGeometry.setIndex(new BufferAttribute(indices, 1));
13
- frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
14
- const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
15
- this.add(frustumLines);
16
- this.frustumLines = frustumLines;
17
- this.cascadeLines = [];
18
- this.cascadePlanes = [];
19
- this.shadowLines = [];
20
- }
21
- updateVisibility() {
22
- const displayFrustum = this.displayFrustum;
23
- const displayPlanes = this.displayPlanes;
24
- const displayShadowBounds = this.displayShadowBounds;
25
- const frustumLines = this.frustumLines;
26
- const cascadeLines = this.cascadeLines;
27
- const cascadePlanes = this.cascadePlanes;
28
- const shadowLines = this.shadowLines;
29
- for (let i = 0, l = cascadeLines.length; i < l; i++) {
30
- const cascadeLine = cascadeLines[i];
31
- const cascadePlane = cascadePlanes[i];
32
- const shadowLineGroup = shadowLines[i];
33
- cascadeLine.visible = displayFrustum;
34
- cascadePlane.visible = displayFrustum && displayPlanes;
35
- shadowLineGroup.visible = displayShadowBounds;
36
- }
37
- frustumLines.visible = displayFrustum;
38
- }
39
- update() {
40
- const csm = this.csm;
41
- const camera = csm.camera;
42
- const cascades = csm.cascades;
43
- const mainFrustum = csm.mainFrustum;
44
- const frustums = csm.frustums;
45
- const lights = csm.lights;
46
- const frustumLines = this.frustumLines;
47
- const frustumLinePositions = frustumLines.geometry.getAttribute("position");
48
- const cascadeLines = this.cascadeLines;
49
- const cascadePlanes = this.cascadePlanes;
50
- const shadowLines = this.shadowLines;
51
- this.position.copy(camera.position);
52
- this.quaternion.copy(camera.quaternion);
53
- this.scale.copy(camera.scale);
54
- this.updateMatrixWorld(true);
55
- while (cascadeLines.length > cascades) {
56
- this.remove(cascadeLines.pop());
57
- this.remove(cascadePlanes.pop());
58
- this.remove(shadowLines.pop());
59
- }
60
- while (cascadeLines.length < cascades) {
61
- const cascadeLine = new Box3Helper(new Box3(), 16777215);
62
- const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
63
- const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
64
- const shadowLineGroup = new Group();
65
- const shadowLine = new Box3Helper(new Box3(), 16776960);
66
- shadowLineGroup.add(shadowLine);
67
- this.add(cascadeLine);
68
- this.add(cascadePlane);
69
- this.add(shadowLineGroup);
70
- cascadeLines.push(cascadeLine);
71
- cascadePlanes.push(cascadePlane);
72
- shadowLines.push(shadowLineGroup);
73
- }
74
- for (let i = 0; i < cascades; i++) {
75
- const frustum = frustums[i];
76
- const light = lights[i];
77
- const shadowCam = light.shadow.camera;
78
- const farVerts2 = frustum.vertices.far;
79
- const cascadeLine = cascadeLines[i];
80
- const cascadePlane = cascadePlanes[i];
81
- const shadowLineGroup = shadowLines[i];
82
- const shadowLine = shadowLineGroup.children[0];
83
- cascadeLine.box.min.copy(farVerts2[2]);
84
- cascadeLine.box.max.copy(farVerts2[0]);
85
- cascadeLine.box.max.z += 1e-4;
86
- cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
87
- cascadePlane.position.multiplyScalar(0.5);
88
- cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
89
- cascadePlane.scale.z = 1e-4;
90
- this.remove(shadowLineGroup);
91
- shadowLineGroup.position.copy(shadowCam.position);
92
- shadowLineGroup.quaternion.copy(shadowCam.quaternion);
93
- shadowLineGroup.scale.copy(shadowCam.scale);
94
- shadowLineGroup.updateMatrixWorld(true);
95
- this.attach(shadowLineGroup);
96
- shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
97
- shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
98
- }
99
- const nearVerts = mainFrustum.vertices.near;
100
- const farVerts = mainFrustum.vertices.far;
101
- frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
102
- frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
103
- frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
104
- frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
105
- frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
106
- frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
107
- frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
108
- frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
109
- frustumLinePositions.needsUpdate = true;
110
- }
111
- }
112
- export {
113
- CSMHelper
114
- };
package/csm/CSMShader.cjs DELETED
@@ -1,261 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const CSMShader = {
5
- lights_fragment_begin: (
6
- /* glsl */
7
- `
8
- GeometricContext geometry;
9
-
10
- geometry.position = - vViewPosition;
11
- geometry.normal = normal;
12
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
13
-
14
- #ifdef CLEARCOAT
15
-
16
- geometry.clearcoatNormal = clearcoatNormal;
17
-
18
- #endif
19
-
20
- IncidentLight directLight;
21
-
22
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
23
-
24
- PointLight pointLight;
25
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
26
- PointLightShadow pointLightShadow;
27
- #endif
28
-
29
- #pragma unroll_loop_start
30
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
31
-
32
- pointLight = pointLights[ i ];
33
-
34
- getPointLightInfo( pointLight, geometry, directLight );
35
-
36
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
37
- pointLightShadow = pointLightShadows[ i ];
38
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
39
- #endif
40
-
41
- RE_Direct( directLight, geometry, material, reflectedLight );
42
-
43
- }
44
- #pragma unroll_loop_end
45
-
46
- #endif
47
-
48
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
49
-
50
- SpotLight spotLight;
51
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
52
- SpotLightShadow spotLightShadow;
53
- #endif
54
-
55
- #pragma unroll_loop_start
56
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
57
-
58
- spotLight = spotLights[ i ];
59
-
60
- getSpotLightInfo( spotLight, geometry, directLight );
61
-
62
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
63
- spotLightShadow = spotLightShadows[ i ];
64
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
65
- #endif
66
-
67
- RE_Direct( directLight, geometry, material, reflectedLight );
68
-
69
- }
70
- #pragma unroll_loop_end
71
-
72
- #endif
73
-
74
- #if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
75
-
76
- DirectionalLight directionalLight;
77
- float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
78
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
79
- DirectionalLightShadow directionalLightShadow;
80
- #endif
81
-
82
- #if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
83
- vec2 cascade;
84
- float cascadeCenter;
85
- float closestEdge;
86
- float margin;
87
- float csmx;
88
- float csmy;
89
-
90
- #pragma unroll_loop_start
91
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
92
-
93
- directionalLight = directionalLights[ i ];
94
- getDirectionalLightInfo( directionalLight, geometry, directLight );
95
-
96
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
97
- // NOTE: Depth gets larger away from the camera.
98
- // cascade.x is closer, cascade.y is further
99
- cascade = CSM_cascades[ i ];
100
- cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
101
- closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
102
- margin = 0.25 * pow( closestEdge, 2.0 );
103
- csmx = cascade.x - margin / 2.0;
104
- csmy = cascade.y + margin / 2.0;
105
- if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
106
-
107
- float dist = min( linearDepth - csmx, csmy - linearDepth );
108
- float ratio = clamp( dist / margin, 0.0, 1.0 );
109
-
110
- vec3 prevColor = directLight.color;
111
- directionalLightShadow = directionalLightShadows[ i ];
112
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
113
-
114
- bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
115
- directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
116
-
117
- ReflectedLight prevLight = reflectedLight;
118
- RE_Direct( directLight, geometry, material, reflectedLight );
119
-
120
- bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
121
- float blendRatio = shouldBlend ? ratio : 1.0;
122
-
123
- reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
124
- reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
125
- reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
126
- reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
127
-
128
- }
129
- #endif
130
-
131
- }
132
- #pragma unroll_loop_end
133
- #else
134
-
135
- #pragma unroll_loop_start
136
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
137
-
138
- directionalLight = directionalLights[ i ];
139
- getDirectionalLightInfo( directionalLight, geometry, directLight );
140
-
141
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
142
-
143
- directionalLightShadow = directionalLightShadows[ i ];
144
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
145
-
146
- if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
147
-
148
- #endif
149
-
150
- }
151
- #pragma unroll_loop_end
152
-
153
- #endif
154
-
155
- #if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
156
- // compute the lights not casting shadows (if any)
157
-
158
- #pragma unroll_loop_start
159
- for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
160
-
161
- directionalLight = directionalLights[ i ];
162
-
163
- getDirectionalLightInfo( directionalLight, geometry, directLight );
164
-
165
- RE_Direct( directLight, geometry, material, reflectedLight );
166
-
167
- }
168
- #pragma unroll_loop_end
169
-
170
- #endif
171
-
172
- #endif
173
-
174
-
175
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
176
-
177
- DirectionalLight directionalLight;
178
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
179
- DirectionalLightShadow directionalLightShadow;
180
- #endif
181
-
182
- #pragma unroll_loop_start
183
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
184
-
185
- directionalLight = directionalLights[ i ];
186
-
187
- getDirectionalLightInfo( directionalLight, geometry, directLight );
188
-
189
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
190
- directionalLightShadow = directionalLightShadows[ i ];
191
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
192
- #endif
193
-
194
- RE_Direct( directLight, geometry, material, reflectedLight );
195
-
196
- }
197
- #pragma unroll_loop_end
198
-
199
- #endif
200
-
201
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
202
-
203
- RectAreaLight rectAreaLight;
204
-
205
- #pragma unroll_loop_start
206
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
207
-
208
- rectAreaLight = rectAreaLights[ i ];
209
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
210
-
211
- }
212
- #pragma unroll_loop_end
213
-
214
- #endif
215
-
216
- #if defined( RE_IndirectDiffuse )
217
-
218
- vec3 iblIrradiance = vec3( 0.0 );
219
-
220
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
221
-
222
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
223
-
224
- #if ( NUM_HEMI_LIGHTS > 0 )
225
-
226
- #pragma unroll_loop_start
227
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
228
-
229
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
230
-
231
- }
232
- #pragma unroll_loop_end
233
-
234
- #endif
235
-
236
- #endif
237
-
238
- #if defined( RE_IndirectSpecular )
239
-
240
- vec3 radiance = vec3( 0.0 );
241
- vec3 clearcoatRadiance = vec3( 0.0 );
242
-
243
- #endif
244
- `
245
- ),
246
- getlights_pars_begin() {
247
- return (
248
- /* glsl */
249
- `
250
- #if defined( USE_CSM ) && defined( CSM_CASCADES )
251
- uniform vec2 CSM_cascades[CSM_CASCADES];
252
- uniform float cameraNear;
253
- uniform float shadowFar;
254
- #endif
255
-
256
- ${THREE.ShaderChunk.lights_pars_begin}
257
- `
258
- );
259
- }
260
- };
261
- exports.CSMShader = CSMShader;