three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/csm/CSMHelper.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class CSMHelper extends THREE.Group {
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constructor(csm) {
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super();
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this.csm = csm;
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this.displayFrustum = true;
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this.displayPlanes = true;
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this.displayShadowBounds = true;
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const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
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const positions = new Float32Array(24);
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const frustumGeometry = new THREE.BufferGeometry();
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frustumGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
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frustumGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3, false));
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const frustumLines = new THREE.LineSegments(frustumGeometry, new THREE.LineBasicMaterial());
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this.add(frustumLines);
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this.frustumLines = frustumLines;
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this.cascadeLines = [];
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this.cascadePlanes = [];
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this.shadowLines = [];
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}
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updateVisibility() {
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const displayFrustum = this.displayFrustum;
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const displayPlanes = this.displayPlanes;
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const displayShadowBounds = this.displayShadowBounds;
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const frustumLines = this.frustumLines;
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const cascadeLines = this.cascadeLines;
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const cascadePlanes = this.cascadePlanes;
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const shadowLines = this.shadowLines;
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for (let i = 0, l = cascadeLines.length; i < l; i++) {
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const cascadeLine = cascadeLines[i];
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const cascadePlane = cascadePlanes[i];
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const shadowLineGroup = shadowLines[i];
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cascadeLine.visible = displayFrustum;
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cascadePlane.visible = displayFrustum && displayPlanes;
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shadowLineGroup.visible = displayShadowBounds;
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}
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frustumLines.visible = displayFrustum;
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}
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update() {
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const csm = this.csm;
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const camera = csm.camera;
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const cascades = csm.cascades;
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const mainFrustum = csm.mainFrustum;
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const frustums = csm.frustums;
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const lights = csm.lights;
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const frustumLines = this.frustumLines;
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const frustumLinePositions = frustumLines.geometry.getAttribute("position");
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const cascadeLines = this.cascadeLines;
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const cascadePlanes = this.cascadePlanes;
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const shadowLines = this.shadowLines;
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this.position.copy(camera.position);
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this.quaternion.copy(camera.quaternion);
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this.scale.copy(camera.scale);
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this.updateMatrixWorld(true);
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while (cascadeLines.length > cascades) {
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this.remove(cascadeLines.pop());
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this.remove(cascadePlanes.pop());
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this.remove(shadowLines.pop());
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}
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while (cascadeLines.length < cascades) {
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const cascadeLine = new THREE.Box3Helper(new THREE.Box3(), 16777215);
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const planeMat = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: THREE.DoubleSide });
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const cascadePlane = new THREE.Mesh(new THREE.PlaneGeometry(), planeMat);
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const shadowLineGroup = new THREE.Group();
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const shadowLine = new THREE.Box3Helper(new THREE.Box3(), 16776960);
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shadowLineGroup.add(shadowLine);
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this.add(cascadeLine);
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this.add(cascadePlane);
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this.add(shadowLineGroup);
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cascadeLines.push(cascadeLine);
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cascadePlanes.push(cascadePlane);
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shadowLines.push(shadowLineGroup);
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}
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for (let i = 0; i < cascades; i++) {
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const frustum = frustums[i];
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const light = lights[i];
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const shadowCam = light.shadow.camera;
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const farVerts2 = frustum.vertices.far;
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const cascadeLine = cascadeLines[i];
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const cascadePlane = cascadePlanes[i];
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const shadowLineGroup = shadowLines[i];
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const shadowLine = shadowLineGroup.children[0];
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cascadeLine.box.min.copy(farVerts2[2]);
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cascadeLine.box.max.copy(farVerts2[0]);
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cascadeLine.box.max.z += 1e-4;
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cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
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cascadePlane.position.multiplyScalar(0.5);
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cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
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cascadePlane.scale.z = 1e-4;
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this.remove(shadowLineGroup);
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shadowLineGroup.position.copy(shadowCam.position);
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shadowLineGroup.quaternion.copy(shadowCam.quaternion);
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shadowLineGroup.scale.copy(shadowCam.scale);
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shadowLineGroup.updateMatrixWorld(true);
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this.attach(shadowLineGroup);
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shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
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shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
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}
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const nearVerts = mainFrustum.vertices.near;
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const farVerts = mainFrustum.vertices.far;
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frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
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frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
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frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
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frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
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frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
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frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
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frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
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frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
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frustumLinePositions.needsUpdate = true;
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}
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}
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exports.CSMHelper = CSMHelper;
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package/csm/CSMHelper.js
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import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
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class CSMHelper extends Group {
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constructor(csm) {
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super();
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this.csm = csm;
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this.displayFrustum = true;
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this.displayPlanes = true;
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this.displayShadowBounds = true;
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const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
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const positions = new Float32Array(24);
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const frustumGeometry = new BufferGeometry();
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frustumGeometry.setIndex(new BufferAttribute(indices, 1));
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frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
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const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
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this.add(frustumLines);
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this.frustumLines = frustumLines;
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this.cascadeLines = [];
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18
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this.cascadePlanes = [];
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this.shadowLines = [];
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20
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}
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updateVisibility() {
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const displayFrustum = this.displayFrustum;
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const displayPlanes = this.displayPlanes;
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24
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const displayShadowBounds = this.displayShadowBounds;
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const frustumLines = this.frustumLines;
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const cascadeLines = this.cascadeLines;
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27
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const cascadePlanes = this.cascadePlanes;
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28
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const shadowLines = this.shadowLines;
|
29
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for (let i = 0, l = cascadeLines.length; i < l; i++) {
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const cascadeLine = cascadeLines[i];
|
31
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const cascadePlane = cascadePlanes[i];
|
32
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const shadowLineGroup = shadowLines[i];
|
33
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cascadeLine.visible = displayFrustum;
|
34
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cascadePlane.visible = displayFrustum && displayPlanes;
|
35
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shadowLineGroup.visible = displayShadowBounds;
|
36
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}
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37
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frustumLines.visible = displayFrustum;
|
38
|
-
}
|
39
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update() {
|
40
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-
const csm = this.csm;
|
41
|
-
const camera = csm.camera;
|
42
|
-
const cascades = csm.cascades;
|
43
|
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const mainFrustum = csm.mainFrustum;
|
44
|
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const frustums = csm.frustums;
|
45
|
-
const lights = csm.lights;
|
46
|
-
const frustumLines = this.frustumLines;
|
47
|
-
const frustumLinePositions = frustumLines.geometry.getAttribute("position");
|
48
|
-
const cascadeLines = this.cascadeLines;
|
49
|
-
const cascadePlanes = this.cascadePlanes;
|
50
|
-
const shadowLines = this.shadowLines;
|
51
|
-
this.position.copy(camera.position);
|
52
|
-
this.quaternion.copy(camera.quaternion);
|
53
|
-
this.scale.copy(camera.scale);
|
54
|
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this.updateMatrixWorld(true);
|
55
|
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while (cascadeLines.length > cascades) {
|
56
|
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this.remove(cascadeLines.pop());
|
57
|
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this.remove(cascadePlanes.pop());
|
58
|
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this.remove(shadowLines.pop());
|
59
|
-
}
|
60
|
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while (cascadeLines.length < cascades) {
|
61
|
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const cascadeLine = new Box3Helper(new Box3(), 16777215);
|
62
|
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const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
|
63
|
-
const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
|
64
|
-
const shadowLineGroup = new Group();
|
65
|
-
const shadowLine = new Box3Helper(new Box3(), 16776960);
|
66
|
-
shadowLineGroup.add(shadowLine);
|
67
|
-
this.add(cascadeLine);
|
68
|
-
this.add(cascadePlane);
|
69
|
-
this.add(shadowLineGroup);
|
70
|
-
cascadeLines.push(cascadeLine);
|
71
|
-
cascadePlanes.push(cascadePlane);
|
72
|
-
shadowLines.push(shadowLineGroup);
|
73
|
-
}
|
74
|
-
for (let i = 0; i < cascades; i++) {
|
75
|
-
const frustum = frustums[i];
|
76
|
-
const light = lights[i];
|
77
|
-
const shadowCam = light.shadow.camera;
|
78
|
-
const farVerts2 = frustum.vertices.far;
|
79
|
-
const cascadeLine = cascadeLines[i];
|
80
|
-
const cascadePlane = cascadePlanes[i];
|
81
|
-
const shadowLineGroup = shadowLines[i];
|
82
|
-
const shadowLine = shadowLineGroup.children[0];
|
83
|
-
cascadeLine.box.min.copy(farVerts2[2]);
|
84
|
-
cascadeLine.box.max.copy(farVerts2[0]);
|
85
|
-
cascadeLine.box.max.z += 1e-4;
|
86
|
-
cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
|
87
|
-
cascadePlane.position.multiplyScalar(0.5);
|
88
|
-
cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
|
89
|
-
cascadePlane.scale.z = 1e-4;
|
90
|
-
this.remove(shadowLineGroup);
|
91
|
-
shadowLineGroup.position.copy(shadowCam.position);
|
92
|
-
shadowLineGroup.quaternion.copy(shadowCam.quaternion);
|
93
|
-
shadowLineGroup.scale.copy(shadowCam.scale);
|
94
|
-
shadowLineGroup.updateMatrixWorld(true);
|
95
|
-
this.attach(shadowLineGroup);
|
96
|
-
shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
|
97
|
-
shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
|
98
|
-
}
|
99
|
-
const nearVerts = mainFrustum.vertices.near;
|
100
|
-
const farVerts = mainFrustum.vertices.far;
|
101
|
-
frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
|
102
|
-
frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
|
103
|
-
frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
|
104
|
-
frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
|
105
|
-
frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
|
106
|
-
frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
|
107
|
-
frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
|
108
|
-
frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
|
109
|
-
frustumLinePositions.needsUpdate = true;
|
110
|
-
}
|
111
|
-
}
|
112
|
-
export {
|
113
|
-
CSMHelper
|
114
|
-
};
|
package/csm/CSMShader.cjs
DELETED
@@ -1,261 +0,0 @@
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|
1
|
-
"use strict";
|
2
|
-
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
|
-
const THREE = require("three");
|
4
|
-
const CSMShader = {
|
5
|
-
lights_fragment_begin: (
|
6
|
-
/* glsl */
|
7
|
-
`
|
8
|
-
GeometricContext geometry;
|
9
|
-
|
10
|
-
geometry.position = - vViewPosition;
|
11
|
-
geometry.normal = normal;
|
12
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
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13
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-
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14
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#ifdef CLEARCOAT
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15
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-
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16
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geometry.clearcoatNormal = clearcoatNormal;
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17
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18
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#endif
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19
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-
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20
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IncidentLight directLight;
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21
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-
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22
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#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
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23
|
-
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24
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PointLight pointLight;
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25
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#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
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26
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PointLightShadow pointLightShadow;
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27
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#endif
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28
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-
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29
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#pragma unroll_loop_start
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30
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for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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31
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32
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pointLight = pointLights[ i ];
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33
|
-
|
34
|
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getPointLightInfo( pointLight, geometry, directLight );
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35
|
-
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36
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
37
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pointLightShadow = pointLightShadows[ i ];
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38
|
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directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
39
|
-
#endif
|
40
|
-
|
41
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
42
|
-
|
43
|
-
}
|
44
|
-
#pragma unroll_loop_end
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45
|
-
|
46
|
-
#endif
|
47
|
-
|
48
|
-
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
49
|
-
|
50
|
-
SpotLight spotLight;
|
51
|
-
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
52
|
-
SpotLightShadow spotLightShadow;
|
53
|
-
#endif
|
54
|
-
|
55
|
-
#pragma unroll_loop_start
|
56
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-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
57
|
-
|
58
|
-
spotLight = spotLights[ i ];
|
59
|
-
|
60
|
-
getSpotLightInfo( spotLight, geometry, directLight );
|
61
|
-
|
62
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
63
|
-
spotLightShadow = spotLightShadows[ i ];
|
64
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
65
|
-
#endif
|
66
|
-
|
67
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
68
|
-
|
69
|
-
}
|
70
|
-
#pragma unroll_loop_end
|
71
|
-
|
72
|
-
#endif
|
73
|
-
|
74
|
-
#if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
|
75
|
-
|
76
|
-
DirectionalLight directionalLight;
|
77
|
-
float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
|
78
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
79
|
-
DirectionalLightShadow directionalLightShadow;
|
80
|
-
#endif
|
81
|
-
|
82
|
-
#if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
|
83
|
-
vec2 cascade;
|
84
|
-
float cascadeCenter;
|
85
|
-
float closestEdge;
|
86
|
-
float margin;
|
87
|
-
float csmx;
|
88
|
-
float csmy;
|
89
|
-
|
90
|
-
#pragma unroll_loop_start
|
91
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
92
|
-
|
93
|
-
directionalLight = directionalLights[ i ];
|
94
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
95
|
-
|
96
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
97
|
-
// NOTE: Depth gets larger away from the camera.
|
98
|
-
// cascade.x is closer, cascade.y is further
|
99
|
-
cascade = CSM_cascades[ i ];
|
100
|
-
cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
|
101
|
-
closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
|
102
|
-
margin = 0.25 * pow( closestEdge, 2.0 );
|
103
|
-
csmx = cascade.x - margin / 2.0;
|
104
|
-
csmy = cascade.y + margin / 2.0;
|
105
|
-
if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
|
106
|
-
|
107
|
-
float dist = min( linearDepth - csmx, csmy - linearDepth );
|
108
|
-
float ratio = clamp( dist / margin, 0.0, 1.0 );
|
109
|
-
|
110
|
-
vec3 prevColor = directLight.color;
|
111
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
112
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
113
|
-
|
114
|
-
bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
|
115
|
-
directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
|
116
|
-
|
117
|
-
ReflectedLight prevLight = reflectedLight;
|
118
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
119
|
-
|
120
|
-
bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
|
121
|
-
float blendRatio = shouldBlend ? ratio : 1.0;
|
122
|
-
|
123
|
-
reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
|
124
|
-
reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
|
125
|
-
reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
|
126
|
-
reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
|
127
|
-
|
128
|
-
}
|
129
|
-
#endif
|
130
|
-
|
131
|
-
}
|
132
|
-
#pragma unroll_loop_end
|
133
|
-
#else
|
134
|
-
|
135
|
-
#pragma unroll_loop_start
|
136
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
137
|
-
|
138
|
-
directionalLight = directionalLights[ i ];
|
139
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
140
|
-
|
141
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
142
|
-
|
143
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
144
|
-
if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
145
|
-
|
146
|
-
if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
|
147
|
-
|
148
|
-
#endif
|
149
|
-
|
150
|
-
}
|
151
|
-
#pragma unroll_loop_end
|
152
|
-
|
153
|
-
#endif
|
154
|
-
|
155
|
-
#if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
|
156
|
-
// compute the lights not casting shadows (if any)
|
157
|
-
|
158
|
-
#pragma unroll_loop_start
|
159
|
-
for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
|
160
|
-
|
161
|
-
directionalLight = directionalLights[ i ];
|
162
|
-
|
163
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
164
|
-
|
165
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
166
|
-
|
167
|
-
}
|
168
|
-
#pragma unroll_loop_end
|
169
|
-
|
170
|
-
#endif
|
171
|
-
|
172
|
-
#endif
|
173
|
-
|
174
|
-
|
175
|
-
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
|
176
|
-
|
177
|
-
DirectionalLight directionalLight;
|
178
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
179
|
-
DirectionalLightShadow directionalLightShadow;
|
180
|
-
#endif
|
181
|
-
|
182
|
-
#pragma unroll_loop_start
|
183
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
184
|
-
|
185
|
-
directionalLight = directionalLights[ i ];
|
186
|
-
|
187
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
188
|
-
|
189
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
190
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
191
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
192
|
-
#endif
|
193
|
-
|
194
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
195
|
-
|
196
|
-
}
|
197
|
-
#pragma unroll_loop_end
|
198
|
-
|
199
|
-
#endif
|
200
|
-
|
201
|
-
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
202
|
-
|
203
|
-
RectAreaLight rectAreaLight;
|
204
|
-
|
205
|
-
#pragma unroll_loop_start
|
206
|
-
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
207
|
-
|
208
|
-
rectAreaLight = rectAreaLights[ i ];
|
209
|
-
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
210
|
-
|
211
|
-
}
|
212
|
-
#pragma unroll_loop_end
|
213
|
-
|
214
|
-
#endif
|
215
|
-
|
216
|
-
#if defined( RE_IndirectDiffuse )
|
217
|
-
|
218
|
-
vec3 iblIrradiance = vec3( 0.0 );
|
219
|
-
|
220
|
-
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
221
|
-
|
222
|
-
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
223
|
-
|
224
|
-
#if ( NUM_HEMI_LIGHTS > 0 )
|
225
|
-
|
226
|
-
#pragma unroll_loop_start
|
227
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
228
|
-
|
229
|
-
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
230
|
-
|
231
|
-
}
|
232
|
-
#pragma unroll_loop_end
|
233
|
-
|
234
|
-
#endif
|
235
|
-
|
236
|
-
#endif
|
237
|
-
|
238
|
-
#if defined( RE_IndirectSpecular )
|
239
|
-
|
240
|
-
vec3 radiance = vec3( 0.0 );
|
241
|
-
vec3 clearcoatRadiance = vec3( 0.0 );
|
242
|
-
|
243
|
-
#endif
|
244
|
-
`
|
245
|
-
),
|
246
|
-
getlights_pars_begin() {
|
247
|
-
return (
|
248
|
-
/* glsl */
|
249
|
-
`
|
250
|
-
#if defined( USE_CSM ) && defined( CSM_CASCADES )
|
251
|
-
uniform vec2 CSM_cascades[CSM_CASCADES];
|
252
|
-
uniform float cameraNear;
|
253
|
-
uniform float shadowFar;
|
254
|
-
#endif
|
255
|
-
|
256
|
-
${THREE.ShaderChunk.lights_pars_begin}
|
257
|
-
`
|
258
|
-
);
|
259
|
-
}
|
260
|
-
};
|
261
|
-
exports.CSMShader = CSMShader;
|