three-stdlib 2.24.2 → 2.25.1
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- package/controls/OrbitControls.d.ts +2 -0
- package/index.cjs +116401 -611
- package/index.js +116037 -263
- package/package.json +17 -4
- package/_polyfill/CapsuleGeometry.cjs +0 -22
- package/_polyfill/CapsuleGeometry.js +0 -22
- package/_polyfill/CompressedArrayTexture.cjs +0 -12
- package/_polyfill/CompressedArrayTexture.js +0 -12
- package/_polyfill/Data3DTexture.cjs +0 -17
- package/_polyfill/Data3DTexture.js +0 -17
- package/animation/AnimationClipCreator.cjs +0 -56
- package/animation/AnimationClipCreator.js +0 -56
- package/animation/CCDIKSolver.cjs +0 -269
- package/animation/CCDIKSolver.js +0 -269
- package/animation/MMDAnimationHelper.cjs +0 -688
- package/animation/MMDAnimationHelper.js +0 -688
- package/animation/MMDPhysics.cjs +0 -830
- package/animation/MMDPhysics.js +0 -830
- package/cameras/CinematicCamera.cjs +0 -131
- package/cameras/CinematicCamera.js +0 -131
- package/controls/ArcballControls.cjs +0 -2033
- package/controls/ArcballControls.js +0 -2033
- package/controls/DeviceOrientationControls.cjs +0 -85
- package/controls/DeviceOrientationControls.js +0 -85
- package/controls/DragControls.cjs +0 -182
- package/controls/DragControls.js +0 -182
- package/controls/FirstPersonControls.cjs +0 -229
- package/controls/FirstPersonControls.js +0 -229
- package/controls/FlyControls.cjs +0 -248
- package/controls/FlyControls.js +0 -248
- package/controls/OrbitControls.cjs +0 -787
- package/controls/OrbitControls.js +0 -787
- package/controls/PointerLockControls.cjs +0 -103
- package/controls/PointerLockControls.js +0 -103
- package/controls/TrackballControls.cjs +0 -502
- package/controls/TrackballControls.js +0 -502
- package/controls/TransformControls.cjs +0 -1089
- package/controls/TransformControls.js +0 -1089
- package/controls/experimental/CameraControls.cjs +0 -736
- package/controls/experimental/CameraControls.js +0 -736
- package/csm/CSM.cjs +0 -244
- package/csm/CSM.js +0 -244
- package/csm/CSMFrustum.cjs +0 -75
- package/csm/CSMFrustum.js +0 -75
- package/csm/CSMHelper.cjs +0 -114
- package/csm/CSMHelper.js +0 -114
- package/csm/CSMShader.cjs +0 -261
- package/csm/CSMShader.js +0 -261
- package/curves/CurveExtras.cjs +0 -214
- package/curves/CurveExtras.js +0 -214
- package/curves/NURBSCurve.cjs +0 -35
- package/curves/NURBSCurve.js +0 -35
- package/curves/NURBSSurface.cjs +0 -28
- package/curves/NURBSSurface.js +0 -28
- package/curves/NURBSUtils.cjs +0 -226
- package/curves/NURBSUtils.js +0 -226
- package/deprecated/Geometry.cjs +0 -971
- package/deprecated/Geometry.js +0 -971
- package/effects/AnaglyphEffect.cjs +0 -102
- package/effects/AnaglyphEffect.js +0 -102
- package/effects/AsciiEffect.cjs +0 -155
- package/effects/AsciiEffect.js +0 -155
- package/effects/OutlineEffect.cjs +0 -275
- package/effects/OutlineEffect.js +0 -275
- package/effects/ParallaxBarrierEffect.cjs +0 -65
- package/effects/ParallaxBarrierEffect.js +0 -65
- package/effects/PeppersGhostEffect.cjs +0 -88
- package/effects/PeppersGhostEffect.js +0 -88
- package/effects/StereoEffect.cjs +0 -35
- package/effects/StereoEffect.js +0 -35
- package/environments/RoomEnvironment.cjs +0 -95
- package/environments/RoomEnvironment.js +0 -78
- package/exporters/ColladaExporter.cjs +0 -331
- package/exporters/ColladaExporter.js +0 -331
- package/exporters/DRACOExporter.cjs +0 -141
- package/exporters/DRACOExporter.js +0 -141
- package/exporters/GLTFExporter.cjs +0 -1909
- package/exporters/GLTFExporter.js +0 -1909
- package/exporters/MMDExporter.cjs +0 -131
- package/exporters/MMDExporter.js +0 -131
- package/exporters/OBJExporter.cjs +0 -181
- package/exporters/OBJExporter.js +0 -181
- package/exporters/PLYExporter.cjs +0 -280
- package/exporters/PLYExporter.js +0 -280
- package/exporters/STLExporter.cjs +0 -146
- package/exporters/STLExporter.js +0 -146
- package/exporters/USDZExporter.cjs +0 -340
- package/exporters/USDZExporter.js +0 -340
- package/geometries/BoxLineGeometry.cjs +0 -45
- package/geometries/BoxLineGeometry.js +0 -45
- package/geometries/ConvexGeometry.cjs +0 -26
- package/geometries/ConvexGeometry.js +0 -26
- package/geometries/DecalGeometry.cjs +0 -184
- package/geometries/DecalGeometry.js +0 -184
- package/geometries/LightningStrike.cjs +0 -553
- package/geometries/LightningStrike.js +0 -553
- package/geometries/ParametricGeometries.cjs +0 -130
- package/geometries/ParametricGeometries.js +0 -130
- package/geometries/ParametricGeometry.cjs +0 -63
- package/geometries/ParametricGeometry.js +0 -63
- package/geometries/RoundedBoxGeometry.cjs +0 -91
- package/geometries/RoundedBoxGeometry.js +0 -91
- package/geometries/TeapotGeometry.cjs +0 -1563
- package/geometries/TeapotGeometry.js +0 -1563
- package/geometries/TextGeometry.cjs +0 -27
- package/geometries/TextGeometry.js +0 -27
- package/helpers/LightProbeHelper.cjs +0 -73
- package/helpers/LightProbeHelper.js +0 -73
- package/helpers/PositionalAudioHelper.cjs +0 -68
- package/helpers/PositionalAudioHelper.js +0 -68
- package/helpers/RectAreaLightHelper.cjs +0 -44
- package/helpers/RectAreaLightHelper.js +0 -44
- package/helpers/VertexNormalsHelper.cjs +0 -47
- package/helpers/VertexNormalsHelper.js +0 -47
- package/helpers/VertexTangentsHelper.cjs +0 -43
- package/helpers/VertexTangentsHelper.js +0 -43
- package/interactive/HTMLMesh.cjs +0 -325
- package/interactive/HTMLMesh.js +0 -325
- package/interactive/InteractiveGroup.cjs +0 -68
- package/interactive/InteractiveGroup.js +0 -68
- package/interactive/SelectionBox.cjs +0 -134
- package/interactive/SelectionBox.js +0 -134
- package/interactive/SelectionHelper.cjs +0 -51
- package/interactive/SelectionHelper.js +0 -51
- package/libs/MeshoptDecoder.cjs +0 -221
- package/libs/MeshoptDecoder.js +0 -221
- package/libs/MotionControllers.cjs +0 -325
- package/libs/MotionControllers.js +0 -325
- package/lights/LightProbeGenerator.cjs +0 -145
- package/lights/LightProbeGenerator.js +0 -145
- package/lights/RectAreaLightUniformsLib.cjs +0 -32846
- package/lights/RectAreaLightUniformsLib.js +0 -32846
- package/lines/Line2.cjs +0 -13
- package/lines/Line2.js +0 -13
- package/lines/LineGeometry.cjs +0 -44
- package/lines/LineGeometry.js +0 -44
- package/lines/LineMaterial.cjs +0 -547
- package/lines/LineMaterial.js +0 -547
- package/lines/LineSegments2.cjs +0 -203
- package/lines/LineSegments2.js +0 -203
- package/lines/LineSegmentsGeometry.cjs +0 -124
- package/lines/LineSegmentsGeometry.js +0 -124
- package/lines/Wireframe.cjs +0 -32
- package/lines/Wireframe.js +0 -32
- package/lines/WireframeGeometry2.cjs +0 -13
- package/lines/WireframeGeometry2.js +0 -13
- package/loaders/3DMLoader.cjs +0 -803
- package/loaders/3DMLoader.js +0 -803
- package/loaders/3MFLoader.cjs +0 -854
- package/loaders/3MFLoader.js +0 -854
- package/loaders/AMFLoader.cjs +0 -284
- package/loaders/AMFLoader.js +0 -284
- package/loaders/AssimpLoader.cjs +0 -1434
- package/loaders/AssimpLoader.js +0 -1434
- package/loaders/BVHLoader.cjs +0 -207
- package/loaders/BVHLoader.js +0 -207
- package/loaders/BasisTextureLoader.cjs +0 -489
- package/loaders/BasisTextureLoader.js +0 -489
- package/loaders/ColladaLoader.cjs +0 -2405
- package/loaders/ColladaLoader.js +0 -2405
- package/loaders/DDSLoader.cjs +0 -148
- package/loaders/DDSLoader.js +0 -148
- package/loaders/DRACOLoader.cjs +0 -341
- package/loaders/DRACOLoader.js +0 -341
- package/loaders/EXRLoader.cjs +0 -1356
- package/loaders/EXRLoader.js +0 -1356
- package/loaders/FBXLoader.cjs +0 -2457
- package/loaders/FBXLoader.js +0 -2457
- package/loaders/FontLoader.cjs +0 -123
- package/loaders/FontLoader.js +0 -123
- package/loaders/GCodeLoader.cjs +0 -141
- package/loaders/GCodeLoader.js +0 -141
- package/loaders/GLTFLoader.cjs +0 -2504
- package/loaders/GLTFLoader.js +0 -2504
- package/loaders/HDRCubeTextureLoader.cjs +0 -75
- package/loaders/HDRCubeTextureLoader.js +0 -75
- package/loaders/KMZLoader.cjs +0 -75
- package/loaders/KMZLoader.js +0 -75
- package/loaders/KTX2Loader.cjs +0 -480
- package/loaders/KTX2Loader.js +0 -480
- package/loaders/KTXLoader.cjs +0 -93
- package/loaders/KTXLoader.js +0 -93
- package/loaders/LDrawLoader.cjs +0 -1424
- package/loaders/LDrawLoader.js +0 -1424
- package/loaders/LUT3dlLoader.cjs +0 -103
- package/loaders/LUT3dlLoader.js +0 -103
- package/loaders/LUTCubeLoader.cjs +0 -107
- package/loaders/LUTCubeLoader.js +0 -107
- package/loaders/LWOLoader.cjs +0 -645
- package/loaders/LWOLoader.js +0 -645
- package/loaders/LottieLoader.cjs +0 -47
- package/loaders/LottieLoader.js +0 -47
- package/loaders/MD2Loader.cjs +0 -359
- package/loaders/MD2Loader.js +0 -359
- package/loaders/MDDLoader.cjs +0 -58
- package/loaders/MDDLoader.js +0 -58
- package/loaders/MMDLoader.cjs +0 -1121
- package/loaders/MMDLoader.js +0 -1121
- package/loaders/MTLLoader.cjs +0 -304
- package/loaders/MTLLoader.js +0 -304
- package/loaders/NRRDLoader.cjs +0 -401
- package/loaders/NRRDLoader.js +0 -401
- package/loaders/OBJLoader.cjs +0 -487
- package/loaders/OBJLoader.js +0 -487
- package/loaders/PCDLoader.cjs +0 -248
- package/loaders/PCDLoader.js +0 -248
- package/loaders/PDBLoader.cjs +0 -247
- package/loaders/PDBLoader.js +0 -247
- package/loaders/PLYLoader.cjs +0 -317
- package/loaders/PLYLoader.js +0 -317
- package/loaders/PRWMLoader.cjs +0 -160
- package/loaders/PRWMLoader.js +0 -160
- package/loaders/PVRLoader.cjs +0 -131
- package/loaders/PVRLoader.js +0 -131
- package/loaders/RGBELoader.cjs +0 -252
- package/loaders/RGBELoader.js +0 -252
- package/loaders/RGBMLoader.cjs +0 -1004
- package/loaders/RGBMLoader.js +0 -1004
- package/loaders/STLLoader.cjs +0 -190
- package/loaders/STLLoader.js +0 -190
- package/loaders/SVGLoader.cjs +0 -1712
- package/loaders/SVGLoader.js +0 -1712
- package/loaders/TDSLoader.cjs +0 -650
- package/loaders/TDSLoader.js +0 -650
- package/loaders/TGALoader.cjs +0 -285
- package/loaders/TGALoader.js +0 -285
- package/loaders/TTFLoader.cjs +0 -131
- package/loaders/TTFLoader.js +0 -131
- package/loaders/TiltLoader.cjs +0 -375
- package/loaders/TiltLoader.js +0 -375
- package/loaders/VOXLoader.cjs +0 -432
- package/loaders/VOXLoader.js +0 -432
- package/loaders/VRMLLoader.cjs +0 -2105
- package/loaders/VRMLLoader.js +0 -2105
- package/loaders/VRMLoader.cjs +0 -38
- package/loaders/VRMLoader.js +0 -38
- package/loaders/VTKLoader.cjs +0 -648
- package/loaders/VTKLoader.js +0 -648
- package/loaders/XLoader.cjs +0 -1258
- package/loaders/XLoader.js +0 -1258
- package/loaders/XYZLoader.cjs +0 -60
- package/loaders/XYZLoader.js +0 -60
- package/loaders/lwo/IFFParser.cjs +0 -743
- package/loaders/lwo/IFFParser.js +0 -743
- package/loaders/lwo/LWO2Parser.cjs +0 -312
- package/loaders/lwo/LWO2Parser.js +0 -312
- package/loaders/lwo/LWO3Parser.cjs +0 -282
- package/loaders/lwo/LWO3Parser.js +0 -282
- package/math/Capsule.cjs +0 -98
- package/math/Capsule.js +0 -98
- package/math/ColorConverter.cjs +0 -42
- package/math/ColorConverter.js +0 -42
- package/math/ConvexHull.cjs +0 -596
- package/math/ConvexHull.js +0 -596
- package/math/ImprovedNoise.cjs +0 -304
- package/math/ImprovedNoise.js +0 -304
- package/math/Lut.cjs +0 -137
- package/math/Lut.js +0 -137
- package/math/MeshSurfaceSampler.cjs +0 -103
- package/math/MeshSurfaceSampler.js +0 -103
- package/math/OBB.cjs +0 -242
- package/math/OBB.js +0 -242
- package/math/Octree.cjs +0 -273
- package/math/Octree.js +0 -273
- package/math/SimplexNoise.cjs +0 -440
- package/math/SimplexNoise.js +0 -440
- package/misc/ConvexObjectBreaker.cjs +0 -292
- package/misc/ConvexObjectBreaker.js +0 -292
- package/misc/GPUComputationRenderer.cjs +0 -205
- package/misc/GPUComputationRenderer.js +0 -205
- package/misc/Gyroscope.cjs +0 -33
- package/misc/Gyroscope.js +0 -33
- package/misc/MD2Character.cjs +0 -167
- package/misc/MD2Character.js +0 -167
- package/misc/MD2CharacterComplex.cjs +0 -332
- package/misc/MD2CharacterComplex.js +0 -332
- package/misc/MorphAnimMesh.cjs +0 -40
- package/misc/MorphAnimMesh.js +0 -40
- package/misc/MorphBlendMesh.cjs +0 -179
- package/misc/MorphBlendMesh.js +0 -179
- package/misc/ProgressiveLightmap.cjs +0 -186
- package/misc/ProgressiveLightmap.js +0 -186
- package/misc/RollerCoaster.cjs +0 -353
- package/misc/RollerCoaster.js +0 -353
- package/misc/Timer.cjs +0 -101
- package/misc/Timer.js +0 -101
- package/misc/TubePainter.cjs +0 -123
- package/misc/TubePainter.js +0 -123
- package/misc/Volume.cjs +0 -305
- package/misc/Volume.js +0 -305
- package/misc/VolumeSlice.cjs +0 -114
- package/misc/VolumeSlice.js +0 -114
- package/misc/WebGL.cjs +0 -74
- package/misc/WebGL.js +0 -74
- package/modifiers/CurveModifier.cjs +0 -232
- package/modifiers/CurveModifier.js +0 -232
- package/modifiers/EdgeSplitModifier.cjs +0 -167
- package/modifiers/EdgeSplitModifier.js +0 -168
- package/modifiers/SimplifyModifier.cjs +0 -301
- package/modifiers/SimplifyModifier.js +0 -301
- package/modifiers/TessellateModifier.cjs +0 -214
- package/modifiers/TessellateModifier.js +0 -214
- package/objects/GroundProjectedEnv.cjs +0 -134
- package/objects/GroundProjectedEnv.js +0 -134
- package/objects/Lensflare.cjs +0 -291
- package/objects/Lensflare.js +0 -291
- package/objects/LightningStorm.cjs +0 -110
- package/objects/LightningStorm.js +0 -110
- package/objects/MarchingCubes.cjs +0 -4809
- package/objects/MarchingCubes.js +0 -4809
- package/objects/Reflector.cjs +0 -202
- package/objects/Reflector.js +0 -202
- package/objects/ReflectorForSSRPass.cjs +0 -260
- package/objects/ReflectorForSSRPass.js +0 -260
- package/objects/ReflectorRTT.cjs +0 -10
- package/objects/ReflectorRTT.js +0 -10
- package/objects/Refractor.cjs +0 -215
- package/objects/Refractor.js +0 -215
- package/objects/ShadowMesh.cjs +0 -45
- package/objects/ShadowMesh.js +0 -45
- package/objects/Sky.cjs +0 -200
- package/objects/Sky.js +0 -200
- package/objects/Water.cjs +0 -242
- package/objects/Water.js +0 -242
- package/objects/Water2.cjs +0 -256
- package/objects/Water2.js +0 -256
- package/physics/AmmoPhysics.cjs +0 -166
- package/physics/AmmoPhysics.js +0 -166
- package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
- package/postprocessing/AdaptiveToneMappingPass.js +0 -218
- package/postprocessing/AfterimagePass.cjs +0 -68
- package/postprocessing/AfterimagePass.js +0 -68
- package/postprocessing/BloomPass.cjs +0 -109
- package/postprocessing/BloomPass.js +0 -109
- package/postprocessing/BokehPass.cjs +0 -90
- package/postprocessing/BokehPass.js +0 -90
- package/postprocessing/ClearPass.cjs +0 -36
- package/postprocessing/ClearPass.js +0 -36
- package/postprocessing/CubeTexturePass.cjs +0 -53
- package/postprocessing/CubeTexturePass.js +0 -53
- package/postprocessing/DotScreenPass.cjs +0 -49
- package/postprocessing/DotScreenPass.js +0 -49
- package/postprocessing/EffectComposer.cjs +0 -157
- package/postprocessing/EffectComposer.js +0 -157
- package/postprocessing/FilmPass.cjs +0 -51
- package/postprocessing/FilmPass.js +0 -51
- package/postprocessing/GlitchPass.cjs +0 -84
- package/postprocessing/GlitchPass.js +0 -84
- package/postprocessing/HalftonePass.cjs +0 -53
- package/postprocessing/HalftonePass.js +0 -53
- package/postprocessing/LUTPass.cjs +0 -142
- package/postprocessing/LUTPass.js +0 -142
- package/postprocessing/MaskPass.cjs +0 -69
- package/postprocessing/MaskPass.js +0 -69
- package/postprocessing/OutlinePass.cjs +0 -479
- package/postprocessing/OutlinePass.js +0 -479
- package/postprocessing/Pass.cjs +0 -48
- package/postprocessing/Pass.js +0 -48
- package/postprocessing/RenderPass.cjs +0 -59
- package/postprocessing/RenderPass.js +0 -59
- package/postprocessing/RenderPixelatedPass.cjs +0 -199
- package/postprocessing/RenderPixelatedPass.js +0 -199
- package/postprocessing/SAOPass.cjs +0 -288
- package/postprocessing/SAOPass.js +0 -288
- package/postprocessing/SMAAPass.cjs +0 -112
- package/postprocessing/SMAAPass.js +0 -112
- package/postprocessing/SSAARenderPass.cjs +0 -189
- package/postprocessing/SSAARenderPass.js +0 -189
- package/postprocessing/SSAOPass.cjs +0 -272
- package/postprocessing/SSAOPass.js +0 -272
- package/postprocessing/SSRPass.cjs +0 -411
- package/postprocessing/SSRPass.js +0 -411
- package/postprocessing/SavePass.cjs +0 -38
- package/postprocessing/SavePass.js +0 -38
- package/postprocessing/ShaderPass.cjs +0 -49
- package/postprocessing/ShaderPass.js +0 -49
- package/postprocessing/TAARenderPass.cjs +0 -174
- package/postprocessing/TAARenderPass.js +0 -174
- package/postprocessing/TexturePass.cjs +0 -42
- package/postprocessing/TexturePass.js +0 -42
- package/postprocessing/UnrealBloomPass.cjs +0 -277
- package/postprocessing/UnrealBloomPass.js +0 -277
- package/postprocessing/WaterPass.cjs +0 -72
- package/postprocessing/WaterPass.js +0 -72
- package/renderers/CSS2DRenderer.cjs +0 -122
- package/renderers/CSS2DRenderer.js +0 -122
- package/renderers/CSS3DRenderer.cjs +0 -167
- package/renderers/CSS3DRenderer.js +0 -167
- package/renderers/Projector.cjs +0 -499
- package/renderers/Projector.js +0 -499
- package/renderers/SVGRenderer.cjs +0 -311
- package/renderers/SVGRenderer.js +0 -311
- package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
- package/shaders/ACESFilmicToneMappingShader.js +0 -55
- package/shaders/AfterimageShader.cjs +0 -32
- package/shaders/AfterimageShader.js +0 -32
- package/shaders/BasicShader.cjs +0 -12
- package/shaders/BasicShader.js +0 -12
- package/shaders/BleachBypassShader.cjs +0 -35
- package/shaders/BleachBypassShader.js +0 -35
- package/shaders/BlendShader.cjs +0 -30
- package/shaders/BlendShader.js +0 -30
- package/shaders/BokehShader.cjs +0 -109
- package/shaders/BokehShader.js +0 -109
- package/shaders/BokehShader2.cjs +0 -269
- package/shaders/BokehShader2.js +0 -269
- package/shaders/BrightnessContrastShader.cjs +0 -32
- package/shaders/BrightnessContrastShader.js +0 -32
- package/shaders/ColorCorrectionShader.cjs +0 -30
- package/shaders/ColorCorrectionShader.js +0 -30
- package/shaders/ColorifyShader.cjs +0 -28
- package/shaders/ColorifyShader.js +0 -28
- package/shaders/ConvolutionShader.cjs +0 -55
- package/shaders/ConvolutionShader.js +0 -55
- package/shaders/CopyShader.cjs +0 -25
- package/shaders/CopyShader.js +0 -25
- package/shaders/DOFMipMapShader.cjs +0 -32
- package/shaders/DOFMipMapShader.js +0 -32
- package/shaders/DepthLimitedBlurShader.cjs +0 -114
- package/shaders/DepthLimitedBlurShader.js +0 -114
- package/shaders/DigitalGlitch.cjs +0 -85
- package/shaders/DigitalGlitch.js +0 -85
- package/shaders/DotScreenShader.cjs +0 -39
- package/shaders/DotScreenShader.js +0 -39
- package/shaders/FXAAShader.cjs +0 -1098
- package/shaders/FXAAShader.js +0 -1098
- package/shaders/FilmShader.cjs +0 -53
- package/shaders/FilmShader.js +0 -53
- package/shaders/FocusShader.cjs +0 -55
- package/shaders/FocusShader.js +0 -55
- package/shaders/FreiChenShader.cjs +0 -64
- package/shaders/FreiChenShader.js +0 -64
- package/shaders/FresnelShader.cjs +0 -47
- package/shaders/FresnelShader.js +0 -47
- package/shaders/GammaCorrectionShader.cjs +0 -23
- package/shaders/GammaCorrectionShader.js +0 -23
- package/shaders/GodRaysShader.cjs +0 -183
- package/shaders/GodRaysShader.js +0 -183
- package/shaders/HalftoneShader.cjs +0 -228
- package/shaders/HalftoneShader.js +0 -228
- package/shaders/HorizontalBlurShader.cjs +0 -49
- package/shaders/HorizontalBlurShader.js +0 -49
- package/shaders/HorizontalTiltShiftShader.cjs +0 -37
- package/shaders/HorizontalTiltShiftShader.js +0 -37
- package/shaders/HueSaturationShader.cjs +0 -43
- package/shaders/HueSaturationShader.js +0 -43
- package/shaders/KaleidoShader.cjs +0 -34
- package/shaders/KaleidoShader.js +0 -34
- package/shaders/LuminosityHighPassShader.cjs +0 -37
- package/shaders/LuminosityHighPassShader.js +0 -37
- package/shaders/LuminosityShader.cjs +0 -25
- package/shaders/LuminosityShader.js +0 -25
- package/shaders/MirrorShader.cjs +0 -35
- package/shaders/MirrorShader.js +0 -35
- package/shaders/NormalMapShader.cjs +0 -31
- package/shaders/NormalMapShader.js +0 -31
- package/shaders/ParallaxShader.cjs +0 -133
- package/shaders/ParallaxShader.js +0 -133
- package/shaders/PixelShader.cjs +0 -28
- package/shaders/PixelShader.js +0 -28
- package/shaders/RGBShiftShader.cjs +0 -30
- package/shaders/RGBShiftShader.js +0 -30
- package/shaders/SAOShader.cjs +0 -144
- package/shaders/SAOShader.js +0 -144
- package/shaders/SMAAShader.cjs +0 -358
- package/shaders/SMAAShader.js +0 -358
- package/shaders/SSAOShader.cjs +0 -182
- package/shaders/SSAOShader.js +0 -182
- package/shaders/SSRShader.cjs +0 -342
- package/shaders/SSRShader.js +0 -342
- package/shaders/SepiaShader.cjs +0 -29
- package/shaders/SepiaShader.js +0 -29
- package/shaders/SobelOperatorShader.cjs +0 -54
- package/shaders/SobelOperatorShader.js +0 -54
- package/shaders/SubsurfaceScatteringShader.cjs +0 -98
- package/shaders/SubsurfaceScatteringShader.js +0 -98
- package/shaders/TechnicolorShader.cjs +0 -24
- package/shaders/TechnicolorShader.js +0 -24
- package/shaders/ToneMapShader.cjs +0 -51
- package/shaders/ToneMapShader.js +0 -51
- package/shaders/ToonShader.cjs +0 -188
- package/shaders/ToonShader.js +0 -188
- package/shaders/TriangleBlurShader.cjs +0 -37
- package/shaders/TriangleBlurShader.js +0 -37
- package/shaders/UnpackDepthRGBAShader.cjs +0 -26
- package/shaders/UnpackDepthRGBAShader.js +0 -26
- package/shaders/VerticalBlurShader.cjs +0 -50
- package/shaders/VerticalBlurShader.js +0 -50
- package/shaders/VerticalTiltShiftShader.cjs +0 -37
- package/shaders/VerticalTiltShiftShader.js +0 -37
- package/shaders/VignetteShader.cjs +0 -38
- package/shaders/VignetteShader.js +0 -38
- package/shaders/VolumeShader.cjs +0 -225
- package/shaders/VolumeShader.js +0 -225
- package/shaders/WaterRefractionShader.cjs +0 -59
- package/shaders/WaterRefractionShader.js +0 -59
- package/shaders/types.cjs +0 -1
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs +0 -30
- package/textures/FlakesTexture.js +0 -30
- package/types/helpers.cjs +0 -4
- package/types/helpers.js +0 -4
- package/utils/BufferGeometryUtils.cjs +0 -636
- package/utils/BufferGeometryUtils.js +0 -636
- package/utils/GeometryCompressionUtils.cjs +0 -573
- package/utils/GeometryCompressionUtils.js +0 -573
- package/utils/GeometryUtils.cjs +0 -109
- package/utils/GeometryUtils.js +0 -109
- package/utils/RoughnessMipmapper.cjs +0 -223
- package/utils/RoughnessMipmapper.js +0 -223
- package/utils/SceneUtils.cjs +0 -36
- package/utils/SceneUtils.js +0 -36
- package/utils/ShadowMapViewer.cjs +0 -111
- package/utils/ShadowMapViewer.js +0 -111
- package/utils/SkeletonUtils.cjs +0 -211
- package/utils/SkeletonUtils.js +0 -211
- package/utils/UVsDebug.cjs +0 -80
- package/utils/UVsDebug.js +0 -80
- package/utils/WorkerPool.cjs +0 -62
- package/utils/WorkerPool.js +0 -62
- package/webxr/ARButton.cjs +0 -119
- package/webxr/ARButton.js +0 -119
- package/webxr/OculusHandModel.cjs +0 -82
- package/webxr/OculusHandModel.js +0 -82
- package/webxr/OculusHandPointerModel.cjs +0 -241
- package/webxr/OculusHandPointerModel.js +0 -224
- package/webxr/Text2D.cjs +0 -48
- package/webxr/Text2D.js +0 -31
- package/webxr/VRButton.cjs +0 -111
- package/webxr/VRButton.js +0 -111
- package/webxr/XRControllerModelFactory.cjs +0 -174
- package/webxr/XRControllerModelFactory.js +0 -174
- package/webxr/XREstimatedLight.cjs +0 -126
- package/webxr/XREstimatedLight.js +0 -126
- package/webxr/XRHandMeshModel.cjs +0 -82
- package/webxr/XRHandMeshModel.js +0 -82
- package/webxr/XRHandModelFactory.cjs +0 -61
- package/webxr/XRHandModelFactory.js +0 -61
- package/webxr/XRHandPrimitiveModel.cjs +0 -68
- package/webxr/XRHandPrimitiveModel.js +0 -68
package/shaders/SSAOShader.js
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import { Vector2, Matrix4 } from "three";
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const SSAOShader = {
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defines: {
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PERSPECTIVE_CAMERA: 1,
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KERNEL_SIZE: 32
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},
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uniforms: {
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tDiffuse: { value: null },
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tNormal: { value: null },
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tDepth: { value: null },
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tNoise: { value: null },
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kernel: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null },
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resolution: { value: /* @__PURE__ */ new Vector2() },
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cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
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cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
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kernelRadius: { value: 8 },
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minDistance: { value: 5e-3 },
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maxDistance: { value: 0.05 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform sampler2D tNormal;",
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"uniform sampler2D tDepth;",
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"uniform sampler2D tNoise;",
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"uniform vec3 kernel[ KERNEL_SIZE ];",
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"uniform vec2 resolution;",
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"uniform float cameraNear;",
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"uniform float cameraFar;",
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"uniform mat4 cameraProjectionMatrix;",
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"uniform mat4 cameraInverseProjectionMatrix;",
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"uniform float kernelRadius;",
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"uniform float minDistance;",
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// avoid artifacts caused by neighbour fragments with minimal depth difference
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"uniform float maxDistance;",
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// avoid the influence of fragments which are too far away
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"varying vec2 vUv;",
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"#include <packing>",
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"float getDepth( const in vec2 screenPosition ) {",
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" return texture2D( tDepth, screenPosition ).x;",
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"}",
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"float getLinearDepth( const in vec2 screenPosition ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
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" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
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" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
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" #else",
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" return texture2D( tDepth, screenPosition ).x;",
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" #endif",
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"}",
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"float getViewZ( const in float depth ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
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" #else",
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" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
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" #endif",
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"}",
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"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
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" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
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" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
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" clipPosition *= clipW; // unprojection.",
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" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
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"}",
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"vec3 getViewNormal( const in vec2 screenPosition ) {",
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" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
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"}",
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"void main() {",
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" float depth = getDepth( vUv );",
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" float viewZ = getViewZ( depth );",
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" vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
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" vec3 viewNormal = getViewNormal( vUv );",
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" vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
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" vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
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// compute matrix used to reorient a kernel vector
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" vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
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" vec3 bitangent = cross( viewNormal, tangent );",
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" mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
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" float occlusion = 0.0;",
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" for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
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" vec3 sampleVector = kernelMatrix * kernel[ i ];",
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// reorient sample vector in view space
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" vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
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// calculate sample point
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" vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
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// project point and calculate NDC
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" samplePointNDC /= samplePointNDC.w;",
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" vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
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// compute uv coordinates
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" float realDepth = getLinearDepth( samplePointUv );",
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// get linear depth from depth texture
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" float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
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// compute linear depth of the sample view Z value
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" float delta = sampleDepth - realDepth;",
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" if ( delta > minDistance && delta < maxDistance ) {",
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// if fragment is before sample point, increase occlusion
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" occlusion += 1.0;",
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" }",
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" }",
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" occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
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" gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
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"}"
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].join("\n")
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};
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const SSAODepthShader = {
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defines: {
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PERSPECTIVE_CAMERA: 1
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},
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uniforms: {
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tDepth: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDepth;",
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"uniform float cameraNear;",
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"uniform float cameraFar;",
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"varying vec2 vUv;",
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"#include <packing>",
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"float getLinearDepth( const in vec2 screenPosition ) {",
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" #if PERSPECTIVE_CAMERA == 1",
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" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
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" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
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" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
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" #else",
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" return texture2D( tDepth, screenPosition ).x;",
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" #endif",
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"}",
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"void main() {",
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" float depth = getLinearDepth( vUv );",
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" gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
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"}"
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].join("\n")
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};
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const SSAOBlurShader = {
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uniforms: {
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tDiffuse: { value: null },
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resolution: { value: /* @__PURE__ */ new Vector2() }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform vec2 resolution;",
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"varying vec2 vUv;",
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"void main() {",
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" vec2 texelSize = ( 1.0 / resolution );",
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" float result = 0.0;",
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" for ( int i = - 2; i <= 2; i ++ ) {",
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" for ( int j = - 2; j <= 2; j ++ ) {",
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" vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
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" result += texture2D( tDiffuse, vUv + offset ).r;",
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" }",
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" }",
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" gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
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"}"
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].join("\n")
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};
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export {
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SSAOBlurShader,
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SSAODepthShader,
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SSAOShader
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};
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package/shaders/SSRShader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const SSRShader = {
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defines: {
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isPerspectiveCamera: true,
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isDistanceAttenuation: true,
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isFresnel: true,
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isInfiniteThick: false,
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isSelective: false
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},
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uniforms: {
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tDiffuse: { value: null },
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tNormal: { value: null },
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tMetalness: { value: null },
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tDepth: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null },
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resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
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cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
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cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
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opacity: { value: 0.5 },
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maxDistance: { value: 180 },
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cameraRange: { value: 0 },
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surfDist: { value: 7e-3 },
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thickTolerance: { value: 0.03 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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// precision highp float;
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precision highp sampler2D;
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varying vec2 vUv;
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uniform sampler2D tDepth;
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uniform sampler2D tNormal;
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uniform sampler2D tMetalness;
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uniform sampler2D tDiffuse;
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uniform float cameraRange;
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uniform vec2 resolution;
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uniform float opacity;
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uniform float cameraNear;
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uniform float cameraFar;
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uniform float maxDistance;
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uniform float surfDist;
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uniform mat4 cameraProjectionMatrix;
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uniform mat4 cameraInverseProjectionMatrix;
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uniform float thickTolerance;
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#include <packing>
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float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
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//x0: point, x1: linePointA, x2: linePointB
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//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
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return length(cross(x0-x1,x0-x2))/length(x2-x1);
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}
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float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
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// https://mathworld.wolfram.com/Point-PlaneDistance.html
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//// https://en.wikipedia.org/wiki/Plane_(geometry)
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//// http://paulbourke.net/geometry/pointlineplane/
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float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
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float x0=point.x,y0=point.y,z0=point.z;
|
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float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
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float d=-(a*x+b*y+c*z);
|
79
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float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
|
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return distance;
|
81
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}
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82
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float getDepth( const in vec2 uv ) {
|
83
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return texture2D( tDepth, uv ).x;
|
84
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}
|
85
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float getViewZ( const in float depth ) {
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#ifdef isPerspectiveCamera
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return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
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#else
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return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
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#endif
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}
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92
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vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
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vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
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clipPosition *= clipW; //clip
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return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
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}
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vec3 getViewNormal( const in vec2 uv ) {
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return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
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}
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vec2 viewPositionToXY(vec3 viewPosition){
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vec2 xy;
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vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
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xy=clip.xy;//clip
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float clipW=clip.w;
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xy/=clipW;//NDC
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xy=(xy+1.)/2.;//uv
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xy*=resolution;//screen
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return xy;
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}
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void main(){
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#ifdef isSelective
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float metalness=texture2D(tMetalness,vUv).r;
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if(metalness==0.) return;
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#endif
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float depth = getDepth( vUv );
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float viewZ = getViewZ( depth );
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if(-viewZ>=cameraFar) return;
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float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
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vec3 viewPosition=getViewPosition( vUv, depth, clipW );
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vec2 d0=gl_FragCoord.xy;
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vec2 d1;
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vec3 viewNormal=getViewNormal( vUv );
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#ifdef isPerspectiveCamera
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vec3 viewIncidenceDir=normalize(viewPosition);
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
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#else
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vec3 viewIncidenceDir=vec3(0,0,-1);
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vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
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#endif
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float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
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// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
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// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
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// maxDistance/maxReflectRayLen=cos(theta)
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// maxDistance/maxReflectRayLen==dot(a,b)
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// maxReflectRayLen==maxDistance/dot(a,b)
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vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
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#ifdef isPerspectiveCamera
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if(d1viewPosition.z>-cameraNear){
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//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
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float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
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d1viewPosition=viewPosition+viewReflectDir*t;
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}
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#endif
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d1=viewPositionToXY(d1viewPosition);
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float totalLen=length(d1-d0);
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float xLen=d1.x-d0.x;
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float yLen=d1.y-d0.y;
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float totalStep=max(abs(xLen),abs(yLen));
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float xSpan=xLen/totalStep;
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float ySpan=yLen/totalStep;
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for(float i=0.;i<MAX_STEP;i++){
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if(i>=totalStep) break;
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vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
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if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
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float s=length(xy-d0)/totalLen;
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vec2 uv=xy/resolution;
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float d = getDepth(uv);
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float vZ = getViewZ( d );
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if(-vZ>=cameraFar) continue;
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float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
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vec3 vP=getViewPosition( uv, d, cW );
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#ifdef isPerspectiveCamera
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// https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
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float recipVPZ=1./viewPosition.z;
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float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
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float sD=surfDist*cW;
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#else
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float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
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float sD=surfDist;
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#endif
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if(viewReflectRayZ-sD>vZ) continue;
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183
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#ifdef isInfiniteThick
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if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
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#endif
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float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
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188
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float op=opacity;
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|
190
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if(away<sD){
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191
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vec3 vN=getViewNormal( uv );
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192
|
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if(dot(viewReflectDir,vN)>=0.) continue;
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193
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float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
194
|
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if(distance>maxDistance) break;
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195
|
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#ifdef isDistanceAttenuation
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196
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float ratio=1.-(distance/maxDistance);
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197
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float attenuation=ratio*ratio;
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198
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op=opacity*attenuation;
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199
|
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#endif
|
200
|
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#ifdef isFresnel
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201
|
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float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
|
202
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op*=fresnel;
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203
|
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#endif
|
204
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vec4 reflectColor=texture2D(tDiffuse,uv);
|
205
|
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gl_FragColor.xyz=reflectColor.xyz;
|
206
|
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gl_FragColor.a=op;
|
207
|
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break;
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208
|
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}
|
209
|
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}
|
210
|
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}
|
211
|
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`
|
212
|
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)
|
213
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};
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214
|
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const SSRDepthShader = {
|
215
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defines: {
|
216
|
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PERSPECTIVE_CAMERA: 1
|
217
|
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},
|
218
|
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uniforms: {
|
219
|
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tDepth: { value: null },
|
220
|
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cameraNear: { value: null },
|
221
|
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cameraFar: { value: null }
|
222
|
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},
|
223
|
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vertexShader: (
|
224
|
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/* glsl */
|
225
|
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`
|
226
|
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|
227
|
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varying vec2 vUv;
|
228
|
-
|
229
|
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void main() {
|
230
|
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|
231
|
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vUv = uv;
|
232
|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
233
|
-
|
234
|
-
}
|
235
|
-
|
236
|
-
`
|
237
|
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),
|
238
|
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fragmentShader: (
|
239
|
-
/* glsl */
|
240
|
-
`
|
241
|
-
|
242
|
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uniform sampler2D tDepth;
|
243
|
-
|
244
|
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uniform float cameraNear;
|
245
|
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uniform float cameraFar;
|
246
|
-
|
247
|
-
varying vec2 vUv;
|
248
|
-
|
249
|
-
#include <packing>
|
250
|
-
|
251
|
-
float getLinearDepth( const in vec2 uv ) {
|
252
|
-
|
253
|
-
#if PERSPECTIVE_CAMERA == 1
|
254
|
-
|
255
|
-
float fragCoordZ = texture2D( tDepth, uv ).x;
|
256
|
-
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
257
|
-
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
258
|
-
|
259
|
-
#else
|
260
|
-
|
261
|
-
return texture2D( tDepth, uv ).x;
|
262
|
-
|
263
|
-
#endif
|
264
|
-
|
265
|
-
}
|
266
|
-
|
267
|
-
void main() {
|
268
|
-
|
269
|
-
float depth = getLinearDepth( vUv );
|
270
|
-
float d = 1.0 - depth;
|
271
|
-
// d=(d-.999)*1000.;
|
272
|
-
gl_FragColor = vec4( vec3( d ), 1.0 );
|
273
|
-
|
274
|
-
}
|
275
|
-
|
276
|
-
`
|
277
|
-
)
|
278
|
-
};
|
279
|
-
const SSRBlurShader = {
|
280
|
-
uniforms: {
|
281
|
-
tDiffuse: { value: null },
|
282
|
-
resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
|
283
|
-
opacity: { value: 0.5 }
|
284
|
-
},
|
285
|
-
vertexShader: (
|
286
|
-
/* glsl */
|
287
|
-
`
|
288
|
-
|
289
|
-
varying vec2 vUv;
|
290
|
-
|
291
|
-
void main() {
|
292
|
-
|
293
|
-
vUv = uv;
|
294
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
295
|
-
|
296
|
-
}
|
297
|
-
|
298
|
-
`
|
299
|
-
),
|
300
|
-
fragmentShader: (
|
301
|
-
/* glsl */
|
302
|
-
`
|
303
|
-
|
304
|
-
uniform sampler2D tDiffuse;
|
305
|
-
uniform vec2 resolution;
|
306
|
-
varying vec2 vUv;
|
307
|
-
void main() {
|
308
|
-
//reverse engineering from PhotoShop blur filter, then change coefficient
|
309
|
-
|
310
|
-
vec2 texelSize = ( 1.0 / resolution );
|
311
|
-
|
312
|
-
vec4 c=texture2D(tDiffuse,vUv);
|
313
|
-
|
314
|
-
vec2 offset;
|
315
|
-
|
316
|
-
offset=(vec2(-1,0))*texelSize;
|
317
|
-
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
318
|
-
|
319
|
-
offset=(vec2(1,0))*texelSize;
|
320
|
-
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
321
|
-
|
322
|
-
offset=(vec2(0,-1))*texelSize;
|
323
|
-
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
324
|
-
|
325
|
-
offset=(vec2(0,1))*texelSize;
|
326
|
-
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
327
|
-
|
328
|
-
// float coeCenter=.5;
|
329
|
-
// float coeSide=.125;
|
330
|
-
float coeCenter=.2;
|
331
|
-
float coeSide=.2;
|
332
|
-
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
333
|
-
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
334
|
-
gl_FragColor=vec4(rgb,a);
|
335
|
-
|
336
|
-
}
|
337
|
-
`
|
338
|
-
)
|
339
|
-
};
|
340
|
-
exports.SSRBlurShader = SSRBlurShader;
|
341
|
-
exports.SSRDepthShader = SSRDepthShader;
|
342
|
-
exports.SSRShader = SSRShader;
|