@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -29,6 +29,39 @@ export class Renderer {
29
29
  * @type {ShadeIndirectLightingMode}
30
30
  */
31
31
  indirect_lighting_mode: ShadeIndirectLightingMode;
32
+ /**
33
+ * Which order-independent transparency technique draws the transparent buckets. Both modes
34
+ * are wired at the single transparency call site and take the same inputs, so this is safe to
35
+ * flip at runtime for an A/B. See {@link ShadeTransparencyMode} for what each one costs and
36
+ * needs from the device. AVBOIT is the default since 2026-09-03: depth-complexity invariant
37
+ * where MBOIT leaks stacked surfaces, and no 32-bit float blending.
38
+ * @type {ShadeTransparencyMode}
39
+ */
40
+ transparency_mode: ShadeTransparencyMode;
41
+ /**
42
+ * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
43
+ * @type {AVBOITSettings}
44
+ */
45
+ avboit: AVBOITSettings;
46
+ /**
47
+ * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
48
+ * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
49
+ * side channel of the transparent meshes — order-independently, against them and against the
50
+ * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
51
+ * drawn: that path is legacy and gets no new sources.
52
+ *
53
+ * @type {boolean}
54
+ */
55
+ feature_particles_enabled: boolean;
56
+ /**
57
+ * Most particles alive at once in a scene — the pool every emitter of that scene draws its
58
+ * records from. Read once, when the scene's {@link GPUParticleSystem} is created on the first
59
+ * frame {@link feature_particles_enabled} is on for it; the pool does not grow afterwards, so
60
+ * set this before that frame. Left undefined, the system's own default applies.
61
+ *
62
+ * @type {number|undefined}
63
+ */
64
+ particle_capacity: number | undefined;
32
65
  feature_ssr_enabled: boolean;
33
66
  feature_ssao_enabled: boolean;
34
67
  /**
@@ -319,6 +352,14 @@ export class Renderer {
319
352
  * @returns {ReSTIRDI}
320
353
  */
321
354
  get restir_di(): ReSTIRDI;
355
+ /**
356
+ * The particle system of a scene — created on first use, so a scene without emitters costs
357
+ * nothing until {@link feature_particles_enabled} turns it on.
358
+ *
359
+ * @param {GPUSceneContext} scene_ctx
360
+ * @returns {GPUParticleSystem}
361
+ */
362
+ particles(scene_ctx: GPUSceneContext): GPUParticleSystem;
322
363
  /**
323
364
  * Selects which temporal-AA / upscaler runs at the temporal-resolve
324
365
  * stage. Defaults to {@link ShadeUpscalerType.TAA}; assign
@@ -388,6 +429,8 @@ export class Renderer {
388
429
  }
389
430
  import { SceneManager } from "./scene/SceneManager.js";
390
431
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
432
+ import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
433
+ import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
391
434
  import { MotionBlur } from "./postprocess/motion_blur/MotionBlur.js";
392
435
  import { DepthOfField } from "./postprocess/dof/raymarch/DepthOfField.js";
393
436
  import { DepthOfFieldU } from "./postprocess/dof/gather/DepthOfFieldU.js";
@@ -400,6 +443,7 @@ import { FramePhase } from "./extension/FramePhase.js";
400
443
  import { CascadedSceneSDF } from "./shadow/sdf/cascade/CascadedSceneSDF.js";
401
444
  import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js";
402
445
  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
446
+ import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
403
447
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
404
448
  import { NSS } from "./postprocess/nss/NSS.js";
405
449
  import { AccumulatingPathTracer } from "./path_tracer/accumulating/AccumulatingPathTracer.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAkGA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,0CAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;OAQG;IACH,2BAFU,OAAO,CAEiB;IAElC;;;;;;;OAOG;IACH,mBAFU,MAAM,GAAC,SAAS,CAEI;IAE9B,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,uCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,sCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;;;;;;;;;;OAYG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,6BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,oBAAkB,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,2DAEC;IAED;;;;;OAKG;IACH,8CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,iCAFY,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,wCAFa,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,+BAuBC;IAmMD;;;;OAIG;IACH,0BAEC;IAeD;;;;;;OAMG;IACH,uCAFa,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;OAKG;IACH,+EAkOC;IAED;;OAEG;IACH,gBAQC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,qEAHW,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8EAJW,MAAM,UACN,iBAAiB,GACf,OAAO,CA65BnB;;CACJ;6BAthF4B,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuC7C,uBAAuB;gCA5CnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCA6Ed,gCAAgC;2BA1DvC,2BAA2B;iCAwDrB,0CAA0C;4CA1C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
@@ -54,6 +54,9 @@ import { shader_debug_velocity } from "./postprocess/velocity/shader_debug_veloc
54
54
  import {
55
55
  graph_rasterize_meshes_transparent_oit
56
56
  } from "./rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js";
57
+ import {
58
+ graph_rasterize_meshes_transparent_avboit
59
+ } from "./rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js";
57
60
  import {
58
61
  viz_rasterization_alpha_tested_pass_descriptor
59
62
  } from "./rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js";
@@ -63,8 +66,11 @@ import {
63
66
  import { RasterizationJob } from "./rasterize/RasterizationJob.js";
64
67
  import { graph_rasterize_scene } from "./rasterize/standard/graph_rasterize_scene.js";
65
68
  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
69
+ import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
66
70
  import { SceneManager } from "./scene/SceneManager.js";
67
71
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
72
+ import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
73
+ import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
68
74
  import { graph_image_pass } from "./shader/graph/graph_image_pass.js";
69
75
  import { graph_import_buffer } from "./shader/graph/graph_import_buffer.js";
70
76
  import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
@@ -167,6 +173,43 @@ export class Renderer {
167
173
  */
168
174
  indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
169
175
 
176
+ /**
177
+ * Which order-independent transparency technique draws the transparent buckets. Both modes
178
+ * are wired at the single transparency call site and take the same inputs, so this is safe to
179
+ * flip at runtime for an A/B. See {@link ShadeTransparencyMode} for what each one costs and
180
+ * needs from the device. AVBOIT is the default since 2026-09-03: depth-complexity invariant
181
+ * where MBOIT leaks stacked surfaces, and no 32-bit float blending.
182
+ * @type {ShadeTransparencyMode}
183
+ */
184
+ transparency_mode = ShadeTransparencyMode.AVBOIT;
185
+
186
+ /**
187
+ * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
188
+ * @type {AVBOITSettings}
189
+ */
190
+ avboit = new AVBOITSettings();
191
+
192
+ /**
193
+ * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
194
+ * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
195
+ * side channel of the transparent meshes — order-independently, against them and against the
196
+ * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
197
+ * drawn: that path is legacy and gets no new sources.
198
+ *
199
+ * @type {boolean}
200
+ */
201
+ feature_particles_enabled = false;
202
+
203
+ /**
204
+ * Most particles alive at once in a scene — the pool every emitter of that scene draws its
205
+ * records from. Read once, when the scene's {@link GPUParticleSystem} is created on the first
206
+ * frame {@link feature_particles_enabled} is on for it; the pool does not grow afterwards, so
207
+ * set this before that frame. Left undefined, the system's own default applies.
208
+ *
209
+ * @type {number|undefined}
210
+ */
211
+ particle_capacity = undefined;
212
+
170
213
  feature_ssr_enabled = false;
171
214
  feature_ssao_enabled = true;
172
215
  /**
@@ -953,6 +996,37 @@ export class Renderer {
953
996
  return this.#restir_di;
954
997
  }
955
998
 
999
+ /**
1000
+ * One particle system per scene context: the emitters are the scene's nodes, and the system's
1001
+ * buffers hold that scene's particles.
1002
+ * @type {Map<GPUSceneContext, GPUParticleSystem>}
1003
+ */
1004
+ #particle_systems = new Map();
1005
+
1006
+ /**
1007
+ * The side-channel list handed to the transparency orchestrator, reused frame to frame.
1008
+ * @type {GPUParticleSystem[]}
1009
+ */
1010
+ #particle_side_channels = [];
1011
+
1012
+ /**
1013
+ * The particle system of a scene — created on first use, so a scene without emitters costs
1014
+ * nothing until {@link feature_particles_enabled} turns it on.
1015
+ *
1016
+ * @param {GPUSceneContext} scene_ctx
1017
+ * @returns {GPUParticleSystem}
1018
+ */
1019
+ particles(scene_ctx) {
1020
+ let system = this.#particle_systems.get(scene_ctx);
1021
+
1022
+ if (system === undefined) {
1023
+ system = new GPUParticleSystem(this.#graphics, scene_ctx, { capacity: this.particle_capacity });
1024
+ this.#particle_systems.set(scene_ctx, system);
1025
+ }
1026
+
1027
+ return system;
1028
+ }
1029
+
956
1030
  /**
957
1031
  *
958
1032
  * @type {TAA}
@@ -1320,6 +1394,11 @@ export class Renderer {
1320
1394
  destroy() {
1321
1395
 
1322
1396
  window.matchMedia("(dynamic-range: high)").removeEventListener("change", this.#update_hdr_support);
1397
+
1398
+ for (const system of this.#particle_systems.values()) {
1399
+ system.destroy();
1400
+ }
1401
+ this.#particle_systems.clear();
1323
1402
  }
1324
1403
 
1325
1404
 
@@ -1780,15 +1859,27 @@ export class Renderer {
1780
1859
  raster_main.opaque_pass = viz_rasterization_opaque_pass_descriptor;
1781
1860
  raster_main.alpha_tested_pass = viz_rasterization_alpha_tested_pass_descriptor;
1782
1861
 
1783
- const gr_render_buckets = graph_rasterize_scene({
1862
+ /*
1863
+ Taken from the rasterizer rather than re-imported. These are the very textures it just
1864
+ wrote, and importing them a second time gave one physical texture two unrelated
1865
+ ResourceEntry chains with no edge between the passes that wrote it and the passes that read
1866
+ it. Correct today only because a pass writing an imported resource is a side-effect pass
1867
+ that culling may not touch; make these targets transient — the TODO on `#vis_render_target`
1868
+ asks for exactly that — and the whole opaque chain culls itself, silently.
1869
+ */
1870
+ const {
1871
+ buckets: gr_render_buckets,
1872
+ depth: gr_raster_depth,
1873
+ color_targets: gr_raster_color_targets,
1874
+ } = graph_rasterize_scene({
1784
1875
  job: raster_main,
1785
1876
  graph,
1786
1877
  limits: graphics.collection_limits,
1787
1878
  });
1788
1879
 
1789
1880
  // `let` rather than `const` because an extension at `AfterGBuffer` may publish replacements
1790
- let gr_viz_buffer_triangle = graph_import_texture(graph, this.#vis_render_target.color_attachments[0], "viz_triangle");
1791
- let gr_viz_buffer_mesh = graph_import_texture(graph, this.#vis_render_target.color_attachments[1], "viz_mesh");
1881
+ let gr_viz_buffer_triangle = gr_raster_color_targets[0];
1882
+ let gr_viz_buffer_mesh = gr_raster_color_targets[1];
1792
1883
 
1793
1884
  // Virtual texture feedback: derive per-pixel page usage from the viz
1794
1885
  // buffer (no extra geometry pass) into a unique-request hash set and
@@ -1833,7 +1924,8 @@ export class Renderer {
1833
1924
 
1834
1925
 
1835
1926
  const gr_texture_canvas = graph_import_texture(graph, target, "canvas");
1836
- let gr_texture_depth_current = graph_import_texture(graph, this.texture_depth_current, "depth");
1927
+ // the depth the rasterizer left, not a second import of the same texture
1928
+ let gr_texture_depth_current = gr_raster_depth;
1837
1929
  const gr_buffer_camera_current = graph_import_buffer(graph, view_ctx.camera.gpu_buffer, "camera/current");
1838
1930
  const gr_buffer_camera_previous = graph_import_buffer(graph, view_ctx.gpu_previous_camera_state.gpu_buffer, "camera/previous");
1839
1931
  const gr_texture_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture, "HZB");
@@ -2078,6 +2170,16 @@ export class Renderer {
2078
2170
  gr_texture_material_albedo_ao = ssao.occlusion;
2079
2171
  bent_normals = ssao.bent_normals;
2080
2172
 
2173
+ /*
2174
+ The composite wrote the albedo target, so the handle the record carries is now a
2175
+ version an earlier pass has superseded. `GBufferTextures` stays readable through
2176
+ `BeforePresent`, so anything reading it from `AfterLighting` on would be reading a
2177
+ superseded handle — rejected by validate() in a dev build, and read silently in a
2178
+ stripped one. Latent only because every shipped consumer happens to run at
2179
+ `AfterGBuffer`.
2180
+ */
2181
+ record_gbuffer.republish_albedo(gr_texture_material_albedo_ao);
2182
+
2081
2183
  } else {
2082
2184
 
2083
2185
  // default to shading normals
@@ -2178,35 +2280,8 @@ export class Renderer {
2178
2280
 
2179
2281
  }
2180
2282
 
2181
- // current_color_out = indirect_diffuse
2182
- // current_color_out = indirect_specular
2183
-
2184
2283
  }
2185
2284
 
2186
- // current_color_out = graph_decode_rgbe9995_to_rgb16float({
2187
- // graph,
2188
- // input:indirect_diffuse_near_field,
2189
- // resolution: view_ctx.resolution,
2190
- // });
2191
- //
2192
- // const [norm] = graph_image_pass({
2193
- // shader: shader_decode_octahedral_normal,
2194
- // inputs:{
2195
- // tInput: bent_normals,
2196
- // },
2197
- // graph,
2198
- // output_resolution: view_ctx.resolution,
2199
- // });
2200
- //
2201
- // [current_color_out] = graph_image_pass({
2202
- // graph,
2203
- // shader: shader_draw_normals,
2204
- // inputs:{
2205
- // tInput: norm,
2206
- // },
2207
- // output_resolution: view_ctx.resolution,
2208
- // });
2209
-
2210
2285
  // Composite volumetric fog over the finalized opaque + background + indirect colour.
2211
2286
  // A dedicated pass (not inline in the shading shaders) because indirect lighting is added
2212
2287
  // in a separate additively-blended pass, so the full surface radiance only exists here.
@@ -2246,11 +2321,35 @@ export class Renderer {
2246
2321
  current_color_out = record_scene_color.color;
2247
2322
  gr_texture_depth_current = record_view_textures.depth;
2248
2323
 
2324
+ // Particles move here, after the scene's nodes have their world matrices for the frame, and
2325
+ // draw below as a side channel of the transparency pipeline.
2326
+ const particle_side_channels = this.#particle_side_channels;
2327
+ particle_side_channels.length = 0;
2328
+
2329
+ if (this.feature_particles_enabled) {
2330
+ const particles = this.particles(scene_ctx);
2331
+
2332
+ particles.simulate({
2333
+ graph,
2334
+ camera: gr_buffer_camera_current,
2335
+ scene_database: gr_scene_database_for_velocity,
2336
+ dt: time_delta_seconds,
2337
+ });
2338
+
2339
+ particle_side_channels.push(particles);
2340
+ }
2341
+
2249
2342
  if (this.#feature_enabled_transparencies) {
2250
2343
  // do transparent alpha pass
2251
2344
  graph.push_scope("transparencies");
2252
2345
 
2253
- current_color_out = graph_rasterize_meshes_transparent_oit({
2346
+ // Mutually exclusive by construction: one orchestrator runs at this one call site, and both
2347
+ // take the same argument object, so the mode is a pure selector.
2348
+ const graph_rasterize_meshes_transparent = this.transparency_mode === ShadeTransparencyMode.AVBOIT
2349
+ ? graph_rasterize_meshes_transparent_avboit
2350
+ : graph_rasterize_meshes_transparent_oit;
2351
+
2352
+ current_color_out = graph_rasterize_meshes_transparent({
2254
2353
  graph,
2255
2354
  buckets: gr_render_buckets,
2256
2355
  view_ctx,
@@ -2270,6 +2369,8 @@ export class Renderer {
2270
2369
  volumetrics_metadata: volumetrics.metadata,
2271
2370
 
2272
2371
  indirect_lighting_mode: this.indirect_lighting_mode,
2372
+ avboit: this.avboit,
2373
+ side_channels: particle_side_channels,
2273
2374
  });
2274
2375
 
2275
2376
  graph.pop_scope();
@@ -2490,13 +2591,41 @@ export class Renderer {
2490
2591
  profile_recorder.attach_graph(graph);
2491
2592
  }
2492
2593
 
2493
- command_ctx.encodeGraph(graph);
2594
+ /**
2595
+ * What a pass raised, if anything. Held so the frame's teardown runs before it is re-raised.
2596
+ * @type {*}
2597
+ */
2598
+ let frame_error = null;
2494
2599
 
2495
- command_ctx.popDebugGroup();
2600
+ try {
2601
+ command_ctx.encodeGraph(graph);
2496
2602
 
2497
- view_ctx.finish_frame(command_ctx);
2603
+ command_ctx.popDebugGroup();
2498
2604
 
2499
- command_ctx.finish();
2605
+ view_ctx.finish_frame(command_ctx);
2606
+ } catch (e) {
2607
+ frame_error = e;
2608
+ }
2609
+
2610
+ /*
2611
+ `finish()` is what resolves `profiling_absorbed`, destroys this frame's query set and its
2612
+ resolve/readback buffers, and — through the block below — lets the recorder drop the
2613
+ handlers it holds on the graph. Hanging all of that off the statement after `encodeGraph`
2614
+ meant a throwing pass left the recorder subscribed to a dead graph, holding the whole frame
2615
+ graph and every pass closure in it reachable, one query set and two buffers never
2616
+ destroyed, and the session's frame accounting silently short a frame. A render loop that
2617
+ catches and carries on repeats that every failing frame until the device complains.
2618
+ */
2619
+ try {
2620
+ command_ctx.finish();
2621
+ } catch (teardown_error) {
2622
+ if (frame_error === null) {
2623
+ throw teardown_error;
2624
+ }
2625
+
2626
+ // Already unwinding. A partial command buffer refusing to close is a consequence of the
2627
+ // pass failure, and the pass failure is the one the caller needs to see.
2628
+ }
2500
2629
 
2501
2630
  if (profile_recorder !== null) {
2502
2631
  /*
@@ -2512,6 +2641,10 @@ export class Renderer {
2512
2641
  });
2513
2642
  }
2514
2643
 
2644
+ if (frame_error !== null) {
2645
+ throw frame_error;
2646
+ }
2647
+
2515
2648
  this.#end_frame();
2516
2649
 
2517
2650
  return true;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Selects which order-independent transparency technique draws the transparent buckets.
3
+ *
4
+ * Both modes share everything up to the draw commands (material filtering, meshlet expansion, HZB
5
+ * culling) and both composite onto the scene colour at `FramePhase.AfterLighting`; they differ in
6
+ * how the per-pixel transmittance in front of a fragment is represented.
7
+ */
8
+ export type ShadeTransparencyMode = number;
9
+ export namespace ShadeTransparencyMode {
10
+ let MBOIT: number;
11
+ let AVBOIT: number;
12
+ }
13
+ //# sourceMappingURL=ShadeTransparencyMode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShadeTransparencyMode.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/ShadeTransparencyMode.js"],"names":[],"mappings":";;;;;;;oCAOU,MAAM"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Selects which order-independent transparency technique draws the transparent buckets.
3
+ *
4
+ * Both modes share everything up to the draw commands (material filtering, meshlet expansion, HZB
5
+ * culling) and both composite onto the scene colour at `FramePhase.AfterLighting`; they differ in
6
+ * how the per-pixel transmittance in front of a fragment is represented.
7
+ *
8
+ * @enum {number}
9
+ */
10
+ export const ShadeTransparencyMode = {
11
+ /**
12
+ * Moment-based OIT (Peters et al. 2017): four power moments of the transmittance function per
13
+ * pixel, additively blended at full resolution into `r32float` + `rgba32float` targets, which
14
+ * is what puts `float32-blendable` on the device floor. Smooth, cheap, and not depth-complexity
15
+ * invariant — stacked opaque-ish layers leak. The default until 2026-09-03.
16
+ *
17
+ * See `rasterize/native/oit/`.
18
+ */
19
+ MBOIT: 0,
20
+ /**
21
+ * Adaptive voxel-based OIT (Drobot, SIGGRAPH 2025): extinction splatted into a 1/8-resolution
22
+ * voxel volume whose depth axis is adaptively packed onto 128 physical slices, integrated into a
23
+ * 3D transmittance lookup. Depth-complexity and shift invariant, filters the background per
24
+ * channel for transmissive materials (opt-in, `Renderer.avboit`), and needs no 32-bit float
25
+ * blending. The default.
26
+ *
27
+ * See `rasterize/native/avboit/`.
28
+ */
29
+ AVBOIT: 1,
30
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;IAuCI;;;OAGG;IACH,uCAmBC;IAlDD;;;OAGG;IACH,2CAEC;IAOD;;;OAGG;IACH,iDAEC;IAiCD,gBAGC;IAED,cAYC;IAED;;OAEG;IACH,eA+CC;;CAEJ;kCA3IiC,iCAAiC"}
1
+ {"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;IAuCI;;;OAGG;IACH,uCAmBC;IAlDD;;;OAGG;IACH,2CAEC;IAOD;;;OAGG;IACH,iDAEC;IAiCD,gBAGC;IAED,cAYC;IAED;;OAEG;IACH,eAiDC;;CAEJ;kCA7IiC,iCAAiC"}
@@ -109,7 +109,9 @@ export class GPUSky {
109
109
  const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(this.#lut_transmittance.gpu_texture), this.#lut_transmittance);
110
110
  const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(this.#lut_multiple_scattering.gpu_texture), this.#lut_multiple_scattering);
111
111
 
112
- graph_image_pass({
112
+ // the handle the write produced, not the one imported: binding the pre-write version below
113
+ // is a superseded read, which is exactly what `validate()` rejects
114
+ const [gr_transmittance_written] = graph_image_pass({
113
115
  graph,
114
116
  shader: shader_transmittance_lut,
115
117
  inputs: {
@@ -130,7 +132,7 @@ export class GPUSky {
130
132
  // dispatch cannot cover a different area than the shader stores into
131
133
  group_count: [this.#lut_multiple_scattering.width, this.#lut_multiple_scattering.height, 1],
132
134
  bindings: {
133
- tSkyLutTransmittance: gr_transmittance,
135
+ tSkyLutTransmittance: gr_transmittance_written,
134
136
  tSkyLutMultiscatterOut: gr_multiscatter
135
137
  }
136
138
  });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_read_buffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/buffer/graph_read_buffer.js"],"names":[],"mappings":"AAOA;;;;;;;;;GASG;AACH,yFAFa,QAAQ,UAAU,WAAW,CAAC,CAAC,CAgH3C;0BA7HyB,2CAA2C"}
1
+ {"version":3,"file":"graph_read_buffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/buffer/graph_read_buffer.js"],"names":[],"mappings":"AAOA;;;;;;;;;GASG;AACH,yFAFa,QAAQ,UAAU,WAAW,CAAC,CAAC,CAuH3C;0BApIyB,2CAA2C"}
@@ -52,7 +52,14 @@ export function graph_read_buffer({
52
52
  */
53
53
  const source = resources.get(buffer);
54
54
 
55
- const _size = size ?? (source.size - offset);
55
+ /*
56
+ From the descriptor, not from `source.size`. The transient pool matches approximately — any
57
+ pooled buffer at least as large as the request, within a slack bound — so the concrete
58
+ resource is routinely bigger than the resource the caller named. Defaulting from it makes
59
+ the byte count a function of pool state: the same call reads a different number of bytes
60
+ run to run, and everything past the descriptor's size is the previous tenant's data.
61
+ */
62
+ const _size = size ?? (resources.getDescriptor(buffer).size - offset);
56
63
 
57
64
  const encoder = context.encoder;
58
65
 
@@ -369,7 +369,7 @@ export class GPUTypedTable {
369
369
  assert.isNonNegativeInteger(page_index, 'page_index');
370
370
  const page_limit = this.descriptor.page_limit;
371
371
  assert.lessThan(page_index, page_limit, `'page_index' must be less than ${page_limit} (page limit) but was ${page_index}`);
372
- assert(this.pages.has(page_index) === false, 'page already allocated');
372
+ assert.ok(this.pages.has(page_index) === false, 'page already allocated');
373
373
 
374
374
  const page = new GPUPageMetadata();
375
375
  page.index = page_index;
@@ -120,6 +120,14 @@ export class GPUTypedTableDescriptor {
120
120
  * @returns {CodeChunk}
121
121
  */
122
122
  chunk_iterate(group_size_x: number, rw?: boolean): CodeChunk;
123
+ /**
124
+ * Cached {@link wgsl_gen_read_field_code} chunk for one field of this
125
+ * table's record type.
126
+ *
127
+ * @param {string} field_name
128
+ * @returns {CodeChunk}
129
+ */
130
+ chunk_read_field(field_name: string): CodeChunk;
123
131
  /**
124
132
  *
125
133
  * @returns {string}
@@ -149,6 +157,13 @@ export class GPUTypedTableDescriptor {
149
157
  * @returns {string}
150
158
  */
151
159
  marshalling_method_write_field(field_name: string): string;
160
+ /**
161
+ * Name of the function that reads only one field of a record.
162
+ * Pair with {@link wgsl_gen_read_field_code} to emit the body.
163
+ * @param {string} field_name
164
+ * @returns {string}
165
+ */
166
+ marshalling_method_read_field(field_name: string): string;
152
167
  /**
153
168
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
154
169
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -246,6 +261,21 @@ export class GPUTypedTableDescriptor {
246
261
  * @returns {CodeChunk}
247
262
  */
248
263
  wgsl_gen_iterate_code(group_size_x: number, rw?: boolean): CodeChunk;
264
+ /**
265
+ * Generate a reader that touches only a single struct field of a record.
266
+ *
267
+ * The whole-record reader deserializes every field — for a wide record that
268
+ * is a lot of loads to reach one word. A pass that runs per particle rather
269
+ * than per record (the simulation-order histogram reads nothing but the
270
+ * emitter's program id) pays that on every invocation.
271
+ *
272
+ * Only struct-typed records support this — other shapes have no field
273
+ * concept. The field's WGSL type is mirrored in the return type.
274
+ *
275
+ * @param {string} field_name
276
+ * @returns {CodeChunk}
277
+ */
278
+ wgsl_gen_read_field_code(field_name: string): CodeChunk;
249
279
  /**
250
280
  * Generate a writer that touches only a single struct field of a record.
251
281
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AASA;IA+FI;;;;;;;OAOG;IACH,gDALW,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,iBAAK;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IA2ED;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IA2BD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;0BA5vByB,oCAAoC"}
1
+ {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AASA;IA+FI;;;;;;;OAOG;IACH,gDALW,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,iBAAK;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;OAMG;IACH,6BAHW,MAAM,GACJ,SAAS,CASrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;OAaG;IACH,qCAHW,MAAM,GACJ,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IA2BD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;0BAh1ByB,oCAAoC"}