@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
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  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
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  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
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  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
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  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
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  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
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  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -0,0 +1,26 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The bits of occupancy word `word` (32 slices per word) that fall inside the inclusive slice
5
+ * range `[first, last]` — what the prepass ORs into that word.
6
+ *
7
+ * @type {CodeChunk}
8
+ */
9
+ export const chunk_avboit_occupancy_word_mask = CodeChunk.from(
10
+ //language=WGSL
11
+ `
12
+ fn avboit_occupancy_word_mask(word: u32, first: i32, last: i32) -> u32 {
13
+ let base = i32(word * 32u);
14
+ let lo = max(first, base) - base;
15
+ let hi = min(last, base + 31) - base;
16
+ if (hi < lo) {
17
+ return 0u;
18
+ }
19
+ let count = u32(hi - lo + 1);
20
+ if (count >= 32u) {
21
+ return 0xFFFFFFFFu;
22
+ }
23
+ return ((1u << count) - 1u) << u32(lo);
24
+ }
25
+ `
26
+ );
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Which channels an atomic add of `counts` pushed past 255, given the word's value before the add.
3
+ * The splat records the slice for each such channel; the integration pins the channel at full
4
+ * extinction from there on, since a ray that has overflowed a field is extinct anyway and the field
5
+ * may carry into its neighbour past that point.
6
+ *
7
+ * @type {CodeChunk}
8
+ */
9
+ export const chunk_avboit_overflows: CodeChunk;
10
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
11
+ //# sourceMappingURL=chunk_avboit_overflows.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_overflows.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AACH,qCAFU,SAAS,CAWjB;0BArBwB,uCAAuC"}
@@ -0,0 +1,22 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_EXTINCTION_SCALE } from "./AVBOIT_CONSTANTS.js";
3
+ import { chunk_avboit_unpack_counts } from "./chunk_avboit_unpack_counts.js";
4
+
5
+ /**
6
+ * Which channels an atomic add of `counts` pushed past 255, given the word's value before the add.
7
+ * The splat records the slice for each such channel; the integration pins the channel at full
8
+ * extinction from there on, since a ray that has overflowed a field is extinct anyway and the field
9
+ * may carry into its neighbour past that point.
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_avboit_overflows = CodeChunk.from(
14
+ //language=WGSL
15
+ `
16
+ fn avboit_overflows(previous: u32, counts: vec3<u32>) -> vec3<bool> {
17
+ return (avboit_unpack_counts(previous) + counts) > vec3<u32>(${AVBOIT_EXTINCTION_SCALE}u);
18
+ }
19
+ `, [
20
+ chunk_avboit_unpack_counts,
21
+ ]
22
+ );
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Three channel counts into one `u32`, 10 bits each, R lowest. The fields hold 8-bit values with two
3
+ * guard bits each (deck slide 60), so four saturating events can pile up in one slice before a carry
4
+ * reaches the next channel; `avboit_overflows` is what catches the first one past 255.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const chunk_avboit_pack_counts: CodeChunk;
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=chunk_avboit_pack_counts.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_pack_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,uCAFU,SAAS,CAYjB;0BApBwB,uCAAuC"}
@@ -0,0 +1,21 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_FIELD_BITS } from "./AVBOIT_CONSTANTS.js";
3
+
4
+ /**
5
+ * Three channel counts into one `u32`, 10 bits each, R lowest. The fields hold 8-bit values with two
6
+ * guard bits each (deck slide 60), so four saturating events can pile up in one slice before a carry
7
+ * reaches the next channel; `avboit_overflows` is what catches the first one past 255.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_avboit_pack_counts = CodeChunk.from(
12
+ //language=WGSL
13
+ `
14
+ fn avboit_pack_counts(counts: vec3<u32>) -> u32 {
15
+ var packed = insertBits(0u, counts.x, 0u, ${AVBOIT_FIELD_BITS}u);
16
+ packed = insertBits(packed, counts.y, ${AVBOIT_FIELD_BITS}u, ${AVBOIT_FIELD_BITS}u);
17
+ packed = insertBits(packed, counts.z, ${AVBOIT_FIELD_BITS * 2}u, ${AVBOIT_FIELD_BITS}u);
18
+ return packed;
19
+ }
20
+ `
21
+ );
@@ -0,0 +1,10 @@
1
+ /**
2
+ * The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
3
+ * texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
4
+ * whole contribution by it.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const chunk_avboit_sample_transmittance: CodeChunk;
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=chunk_avboit_sample_transmittance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_sample_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,gDAFU,SAAS,CAqBjB;0BA/BwB,uCAAuC"}
@@ -0,0 +1,32 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
3
+ import { chunk_avboit_extinction_to_transmittance } from "./chunk_avboit_extinction_to_transmittance.js";
4
+ import { chunk_avboit_integral_depth_coordinate } from "./chunk_avboit_integral_depth_coordinate.js";
5
+
6
+ /**
7
+ * The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
8
+ * texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
9
+ * whole contribution by it.
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_avboit_sample_transmittance = CodeChunk.from(
14
+ //language=WGSL
15
+ `
16
+ fn avboit_sample_transmittance(
17
+ warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>,
18
+ integral: texture_3d<f32>,
19
+ integral_sampler: sampler,
20
+ screen_uv: vec2<f32>,
21
+ z_view: f32,
22
+ ) -> vec3<f32> {
23
+ let w = avboit_integral_depth_coordinate(warp, z_view);
24
+ let extinction = textureSampleLevel(integral, integral_sampler, vec3<f32>(screen_uv, w), 0.0).rgb;
25
+ return avboit_extinction_to_transmittance(extinction);
26
+ }
27
+ `, [
28
+ AVBOIT_WARP_STRUCT.declaration_chunk,
29
+ chunk_avboit_integral_depth_coordinate,
30
+ chunk_avboit_extinction_to_transmittance,
31
+ ]
32
+ );
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
3
+ * record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
4
+ * under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
5
+ *
6
+ * The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
7
+ * `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
8
+ * path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
9
+ * in the volume through exactly the code a mesh's does.
10
+ *
11
+ * A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
12
+ * the two.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_avboit_splat_slice: CodeChunk;
17
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
+ //# sourceMappingURL=chunk_avboit_splat_slice.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_splat_slice.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,uCAFU,SAAS,CAuCjB;0BAzDwB,uCAAuC"}
@@ -0,0 +1,58 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { chunk_avboit_extinction_to_counts } from "./chunk_avboit_extinction_to_counts.js";
3
+ import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
4
+ import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
5
+
6
+ /**
7
+ * Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
8
+ * record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
9
+ * under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
10
+ *
11
+ * The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
12
+ * `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
13
+ * path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
14
+ * in the volume through exactly the code a mesh's does.
15
+ *
16
+ * A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
17
+ * the two.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_avboit_splat_slice = CodeChunk.from(
22
+ //language=WGSL
23
+ `
24
+ fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
25
+ let physical = i32(warp.physical_count);
26
+ let s = clamp(slice, 0, physical - 1);
27
+
28
+ let counts = avboit_extinction_to_counts(extinction);
29
+
30
+ if (all(counts == vec3<u32>(0u))) {
31
+ return;
32
+ }
33
+
34
+ let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
35
+
36
+ let overflow = avboit_overflows(previous, counts);
37
+
38
+ if (any(overflow)) {
39
+ let base = (texel.y * warp.voxel_width + texel.x) * 3u;
40
+ // inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
41
+ let mark = u32(physical - s);
42
+ if (overflow.x) {
43
+ atomicMax(&overflow_slice[base], mark);
44
+ }
45
+ if (overflow.y) {
46
+ atomicMax(&overflow_slice[base + 1u], mark);
47
+ }
48
+ if (overflow.z) {
49
+ atomicMax(&overflow_slice[base + 2u], mark);
50
+ }
51
+ }
52
+ }
53
+ `, [
54
+ chunk_avboit_extinction_to_counts,
55
+ chunk_avboit_overflows,
56
+ chunk_avboit_pack_counts,
57
+ ]
58
+ );
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The per-channel transmission tint of a surface — what colours the light it lets through.
3
+ *
4
+ * `mix(1, base colour, weight)`, clamped away from zero so its logarithm stays finite. With a weight
5
+ * of zero a surface tints nothing and lands exactly where MBOIT's scalar coverage puts it; with the
6
+ * material's `transmission_factor` as the weight, glass filters the background by its base colour.
7
+ * Used by both the splat (what the volume records) and the draw (what the accumulators record),
8
+ * which is the one place the two must agree; both take the weight as
9
+ * `transmission_factor × warp.tint_from_base_color`, so the renderer's `AVBOITSettings` decides.
10
+ *
11
+ * Base colour as the transmission colour is glTF's `KHR_materials_transmission` reading, not
12
+ * OpenPBR's (whose transmission colour defaults to white). The engine's material has no transmission
13
+ * colour of its own today, and its forward shader and path tracer transmit untinted — which is why
14
+ * the weight is off unless asked for.
15
+ *
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_avboit_transmission_tint: CodeChunk;
19
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
20
+ //# sourceMappingURL=chunk_avboit_transmission_tint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_transmission_tint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH,6CAFU,SAAS,CASjB;0BA1BwB,uCAAuC"}
@@ -0,0 +1,27 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The per-channel transmission tint of a surface — what colours the light it lets through.
5
+ *
6
+ * `mix(1, base colour, weight)`, clamped away from zero so its logarithm stays finite. With a weight
7
+ * of zero a surface tints nothing and lands exactly where MBOIT's scalar coverage puts it; with the
8
+ * material's `transmission_factor` as the weight, glass filters the background by its base colour.
9
+ * Used by both the splat (what the volume records) and the draw (what the accumulators record),
10
+ * which is the one place the two must agree; both take the weight as
11
+ * `transmission_factor × warp.tint_from_base_color`, so the renderer's `AVBOITSettings` decides.
12
+ *
13
+ * Base colour as the transmission colour is glTF's `KHR_materials_transmission` reading, not
14
+ * OpenPBR's (whose transmission colour defaults to white). The engine's material has no transmission
15
+ * colour of its own today, and its forward shader and path tracer transmit untinted — which is why
16
+ * the weight is off unless asked for.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_avboit_transmission_tint = CodeChunk.from(
21
+ //language=WGSL
22
+ `
23
+ fn avboit_transmission_tint(base_color: vec3<f32>, weight: f32) -> vec3<f32> {
24
+ return clamp(mix(vec3<f32>(1.0), base_color, weight), vec3<f32>(1e-3), vec3<f32>(1.0));
25
+ }
26
+ `
27
+ );
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Per-channel transmittance to the volume's normalized extinction: `saturate(-ln T / ln 256)`, so
3
+ * `1.0` is a transmittance of `1/256`, which the integration treats as zero. Floored at `1e-6`
4
+ * before the logarithm so a fully opaque channel saturates instead of producing infinity.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const chunk_avboit_transmittance_to_extinction: CodeChunk;
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=chunk_avboit_transmittance_to_extinction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_transmittance_to_extinction.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,uDAFU,SAAS,CASjB;0BAjBwB,uCAAuC"}
@@ -0,0 +1,18 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_EXTINCTION_MAX } from "./AVBOIT_CONSTANTS.js";
3
+
4
+ /**
5
+ * Per-channel transmittance to the volume's normalized extinction: `saturate(-ln T / ln 256)`, so
6
+ * `1.0` is a transmittance of `1/256`, which the integration treats as zero. Floored at `1e-6`
7
+ * before the logarithm so a fully opaque channel saturates instead of producing infinity.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_avboit_transmittance_to_extinction = CodeChunk.from(
12
+ //language=WGSL
13
+ `
14
+ fn avboit_transmittance_to_extinction(transmittance: vec3<f32>) -> vec3<f32> {
15
+ return saturate(-log(max(transmittance, vec3<f32>(1e-6))) / ${AVBOIT_EXTINCTION_MAX});
16
+ }
17
+ `
18
+ );
@@ -0,0 +1,9 @@
1
+ /**
2
+ * The three 10-bit channel fields of a packed extinction word, see `avboit_pack_counts`. A field
3
+ * that has summed past 255 reads as it is — the integration saturates, this does not.
4
+ *
5
+ * @type {CodeChunk}
6
+ */
7
+ export const chunk_avboit_unpack_counts: CodeChunk;
8
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
9
+ //# sourceMappingURL=chunk_avboit_unpack_counts.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_unpack_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,yCAFU,SAAS,CAajB;0BApBwB,uCAAuC"}
@@ -0,0 +1,21 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_FIELD_BITS } from "./AVBOIT_CONSTANTS.js";
3
+
4
+ /**
5
+ * The three 10-bit channel fields of a packed extinction word, see `avboit_pack_counts`. A field
6
+ * that has summed past 255 reads as it is — the integration saturates, this does not.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_avboit_unpack_counts = CodeChunk.from(
11
+ //language=WGSL
12
+ `
13
+ fn avboit_unpack_counts(packed: u32) -> vec3<u32> {
14
+ return vec3<u32>(
15
+ extractBits(packed, 0u, ${AVBOIT_FIELD_BITS}u),
16
+ extractBits(packed, ${AVBOIT_FIELD_BITS}u, ${AVBOIT_FIELD_BITS}u),
17
+ extractBits(packed, ${AVBOIT_FIELD_BITS * 2}u, ${AVBOIT_FIELD_BITS}u),
18
+ );
19
+ }
20
+ `
21
+ );
@@ -0,0 +1,9 @@
1
+ /**
2
+ * View-space depth straight to the continuous physical slice coordinate in `[0, P]` — the curve,
3
+ * then the warp. What the splat positions a fragment by.
4
+ *
5
+ * @type {CodeChunk}
6
+ */
7
+ export const chunk_avboit_view_depth_to_physical: CodeChunk;
8
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
9
+ //# sourceMappingURL=chunk_avboit_view_depth_to_physical.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_view_depth_to_physical.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,kDAFU,SAAS,CAajB;0BAtBwB,uCAAuC"}
@@ -0,0 +1,23 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
3
+ import { chunk_avboit_view_depth_to_virtual } from "./chunk_avboit_view_depth_to_virtual.js";
4
+ import { chunk_avboit_warp } from "./chunk_avboit_warp.js";
5
+
6
+ /**
7
+ * View-space depth straight to the continuous physical slice coordinate in `[0, P]` — the curve,
8
+ * then the warp. What the splat positions a fragment by.
9
+ *
10
+ * @type {CodeChunk}
11
+ */
12
+ export const chunk_avboit_view_depth_to_physical = CodeChunk.from(
13
+ //language=WGSL
14
+ `
15
+ fn avboit_view_depth_to_physical(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, z_view: f32) -> f32 {
16
+ return avboit_warp(warp, avboit_view_depth_to_virtual(warp, z_view));
17
+ }
18
+ `, [
19
+ AVBOIT_WARP_STRUCT.declaration_chunk,
20
+ chunk_avboit_view_depth_to_virtual,
21
+ chunk_avboit_warp,
22
+ ]
23
+ );
@@ -0,0 +1,13 @@
1
+ /**
2
+ * View-space depth (world units) to the continuous virtual slice coordinate in `[0, V]`.
3
+ *
4
+ * The curve is the engine's log depth slicing (`cluster_depth_to_z_slice`, the light clusters' and
5
+ * the froxels'), with parameters built for the finest resolution by `avboit_build_depth_curve` and
6
+ * carried in the warp header. The active resolution `V` is that or a power-of-two fraction of it
7
+ * (plan §3.2), so the finest-level coordinate scales down by `V / V_max`.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_avboit_view_depth_to_virtual: CodeChunk;
12
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_avboit_view_depth_to_virtual.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_view_depth_to_virtual.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,iDAFU,SAAS,CAajB;0BAzBwB,uCAAuC"}
@@ -0,0 +1,27 @@
1
+ import { chunk_cluster_depth_to_z_slice } from "../../../light/cluster/chunk_cluster_depth_to_z_slice.js";
2
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
+ import { AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
4
+ import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
5
+
6
+ /**
7
+ * View-space depth (world units) to the continuous virtual slice coordinate in `[0, V]`.
8
+ *
9
+ * The curve is the engine's log depth slicing (`cluster_depth_to_z_slice`, the light clusters' and
10
+ * the froxels'), with parameters built for the finest resolution by `avboit_build_depth_curve` and
11
+ * carried in the warp header. The active resolution `V` is that or a power-of-two fraction of it
12
+ * (plan §3.2), so the finest-level coordinate scales down by `V / V_max`.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_avboit_view_depth_to_virtual = CodeChunk.from(
17
+ //language=WGSL
18
+ `
19
+ fn avboit_view_depth_to_virtual(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, z_view: f32) -> f32 {
20
+ let finest = cluster_depth_to_z_slice(z_view, (*warp).cluster_parameters, ${AVBOIT_VIRTUAL_SLICES_MAX}.0);
21
+ return finest * f32((*warp).virtual_count) / ${AVBOIT_VIRTUAL_SLICES_MAX}.0;
22
+ }
23
+ `, [
24
+ AVBOIT_WARP_STRUCT.declaration_chunk,
25
+ chunk_cluster_depth_to_z_slice,
26
+ ]
27
+ );
@@ -0,0 +1,22 @@
1
+ /**
2
+ * The depth warp: virtual slice coordinate to physical slice coordinate, continuous and monotone.
3
+ *
4
+ * ```
5
+ * φ(v_f) = prefix(v) + occupied(v) · frac(v_f), v = min(floor(v_f), V - 1)
6
+ * ```
7
+ *
8
+ * Slope 1 across an occupied virtual slice, flat across an empty one. Flat is what makes empty space
9
+ * disappear correctly: a coordinate that falls in a gap lands exactly on the physical boundary between
10
+ * the run before the gap and the run after it, and with the integral stored at slice boundaries
11
+ * (`shader_avboit_integrate`) that reads the previous run's whole total and none of the next run's.
12
+ * The deck's "filterable" begin/end flags exist to get the same effect out of a discrete LUT.
13
+ *
14
+ * Takes the whole warp binding by pointer: passing a pointer to a binding variable is core WGSL,
15
+ * where a pointer to one of its members is not, and the emulator models pointers as plain values so
16
+ * the same code runs in tests.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_avboit_warp: CodeChunk;
21
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
22
+ //# sourceMappingURL=chunk_avboit_warp.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,gCAFU,SAAS,CAiBjB;0BArCwB,uCAAuC"}
@@ -0,0 +1,38 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
3
+
4
+ /**
5
+ * The depth warp: virtual slice coordinate to physical slice coordinate, continuous and monotone.
6
+ *
7
+ * ```
8
+ * φ(v_f) = prefix(v) + occupied(v) · frac(v_f), v = min(floor(v_f), V - 1)
9
+ * ```
10
+ *
11
+ * Slope 1 across an occupied virtual slice, flat across an empty one. Flat is what makes empty space
12
+ * disappear correctly: a coordinate that falls in a gap lands exactly on the physical boundary between
13
+ * the run before the gap and the run after it, and with the integral stored at slice boundaries
14
+ * (`shader_avboit_integrate`) that reads the previous run's whole total and none of the next run's.
15
+ * The deck's "filterable" begin/end flags exist to get the same effect out of a discrete LUT.
16
+ *
17
+ * Takes the whole warp binding by pointer: passing a pointer to a binding variable is core WGSL,
18
+ * where a pointer to one of its members is not, and the emulator models pointers as plain values so
19
+ * the same code runs in tests.
20
+ *
21
+ * @type {CodeChunk}
22
+ */
23
+ export const chunk_avboit_warp = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ fn avboit_warp(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, v_f: f32) -> f32 {
27
+ let count = max((*warp).virtual_count, 1u);
28
+ let v_clamped = clamp(v_f, 0.0, f32(count));
29
+ let v = min(u32(floor(v_clamped)), count - 1u);
30
+ let entry = (*warp).lut[v];
31
+ let prefix = f32(entry >> 1u);
32
+ let occupied = f32(entry & 1u);
33
+ return prefix + occupied * (v_clamped - f32(v));
34
+ }
35
+ `, [
36
+ AVBOIT_WARP_STRUCT.declaration_chunk,
37
+ ]
38
+ );