@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -1,12 +1,22 @@
1
1
  import { assert } from "../../../core/assert.js";
2
+ import { BinaryBuffer } from "../../../core/binary/BinaryBuffer.js";
2
3
  import { Uint32Map } from "../../../core/collection/Uint32Map.js";
3
4
  import Signal from "../../../core/events/signal/Signal.js";
4
5
  import { AlwaysRelevantScope } from "../replication/ScopeFilter.js";
6
+ import { ActionRecordCursor } from "../sim/ActionRecordCursor.js";
5
7
  import { RewindEngine } from "../sim/RewindEngine.js";
6
8
  import { InputRing } from "../state/InputRing.js";
7
9
  import { TimeDilation } from "../time/TimeDilation.js";
8
10
  import { NetworkPeer } from "./NetworkPeer.js";
9
11
 
12
+ /**
13
+ * Ints per harvested record in {@link ServerAuthoritativeClient}'s replay index:
14
+ * action type id, sender id, and the offset of its payload.
15
+ *
16
+ * @type {number}
17
+ */
18
+ const HARVEST_STRIDE = 3;
19
+
10
20
  /**
11
21
  * Client-side orchestrator for the predict-reconcile model.
12
22
  *
@@ -27,6 +37,19 @@ import { NetworkPeer } from "./NetworkPeer.js";
27
37
  * {@link onReplay} handler re-executes the same SimActions the original
28
38
  * predict path produced.
29
39
  *
40
+ * - A replay also reapplies the records in the rewound window that ARRIVED
41
+ * from a peer, which {@link onReplay} cannot: it re-executes this client's
42
+ * own input, and the AUTH_STATE that precedes it carries one `network_id`.
43
+ * Without this step a rewind about one entity discards the owner's published
44
+ * state for every OTHER entity in the window — permanently, for anything
45
+ * published on change rather than every frame, because nothing re-sends it
46
+ * and nothing else restores it. This is the client half of the rule
47
+ * `SimAction` states and `ServerAuthoritativeServer.#read_historical`
48
+ * implements: a record's `sender_id` says whether it arrived, was authored,
49
+ * or was derived, and a replay reapplies the first two and recomputes the
50
+ * third. Here the authored half is `onReplay`'s job and the arrived half is
51
+ * this one's.
52
+ *
30
53
  * - A no-op short-circuit is built in: before doing the rewind+replay, the
31
54
  * orchestrator gives the user a chance to compute what the replay WOULD
32
55
  * produce via {@link onComputeExpected}; if that matches the current
@@ -55,6 +78,30 @@ export class ServerAuthoritativeClient {
55
78
  #expected_scratch;
56
79
  #measured_scratch;
57
80
 
81
+ /**
82
+ * Records of one log frame that arrived from a peer, indexed
83
+ * {@link HARVEST_STRIDE} ints apiece into {@link #harvest_payloads}. Filled
84
+ * by {@link #harvest_arrived} before the frame is reopened and drained by
85
+ * {@link #execute_harvested} once it is.
86
+ * @type {Int32Array}
87
+ */
88
+ #harvest_index = new Int32Array(HARVEST_STRIDE * 32);
89
+
90
+ /** @type {number} records currently described by {@link #harvest_index} */
91
+ #harvest_count = 0;
92
+
93
+ /**
94
+ * The harvested records' action payloads, back to back. A frame's bytes have
95
+ * to be copied out before the frame is reopened: opening it rewinds its
96
+ * buffer to zero and the re-execution then writes over exactly the bytes
97
+ * being read.
98
+ * @type {BinaryBuffer}
99
+ */
100
+ #harvest_payloads = new BinaryBuffer();
101
+
102
+ /** @type {ActionRecordCursor} */
103
+ #harvest_cursor = new ActionRecordCursor();
104
+
58
105
  // Counters
59
106
  /** @type {number} */
60
107
  reconcile_count = 0;
@@ -62,6 +109,22 @@ export class ServerAuthoritativeClient {
62
109
  /** @type {number} */
63
110
  replay_frame_count = 0;
64
111
 
112
+ /**
113
+ * Records that arrived from a peer and were reapplied by a replay, over the
114
+ * life of this client. Zero on a client whose peers publish nothing the
115
+ * rewind window covers; non-zero is the fix for the discard above doing
116
+ * work, and is what a test can assert on rather than inferring from a value.
117
+ * @type {number}
118
+ */
119
+ replayed_arrived_count = 0;
120
+
121
+ /**
122
+ * Reconciliations abandoned because the action log no longer held the frames
123
+ * the rewind needed. See {@link onReconcileAbandoned}.
124
+ * @type {number}
125
+ */
126
+ reconcile_abandoned_count = 0;
127
+
65
128
  /**
66
129
  * @param {{
67
130
  * world: EntityComponentDataset,
@@ -261,6 +324,30 @@ export class ServerAuthoritativeClient {
261
324
  */
262
325
  this.onReconcileComplete = new Signal();
263
326
 
327
+ /**
328
+ * Fires when a reconciliation is abandoned because the action log no
329
+ * longer holds the frames its rewind needed. Args:
330
+ * `(server_frame, network_id)`.
331
+ *
332
+ * This is a real loss of replicated state and not a hiccup: state a peer
333
+ * does not own reaches it on the action stream, and an owner that
334
+ * publishes on change never sends it again — so whatever that window
335
+ * carried for every entity other than `network_id` is gone. The server
336
+ * would normally back-fill via `RECOVERY_REQUEST`/`STATE_BURST`, which
337
+ * is request-driven, so something has to know to ask. That is what this
338
+ * signal is for; {@link reconcile_abandoned_count} is the same event as
339
+ * a counter.
340
+ *
341
+ * A client seeing this repeatedly is running further ahead of the server
342
+ * frame than its `frame_capacity` covers.
343
+ *
344
+ * @type {Signal}
345
+ */
346
+ this.onReconcileAbandoned = new Signal();
347
+
348
+ // One packet's worth of action payloads, grown on demand from there.
349
+ this.#harvest_payloads.setCapacity(1024);
350
+
264
351
  // Wire the AUTH_STATE handler to the algorithm above.
265
352
  this.peer.onAuthState.add((_peer_id, server_frame, network_id, buffer) => {
266
353
  this.#handle_auth_state(server_frame, network_id, buffer);
@@ -379,17 +466,51 @@ export class ServerAuthoritativeClient {
379
466
 
380
467
  // Real divergence: rewind, apply server's bytes, replay forward.
381
468
  const rewind_target = server_frame - 1;
469
+ let rewound = false;
382
470
  if (this.#current_frame > rewind_target) {
383
471
  try {
384
472
  this.rewind_engine.rewind_to(this.#current_frame, rewind_target);
473
+ rewound = true;
385
474
  } catch (e) {
386
- // The action_log probably rolled past server_frame. The
387
- // server would normally back-fill us via STATE_BURST; for now
388
- // skip this reconciliation.
475
+ /*
476
+ The action_log rolled past server_frame, so the window this
477
+ reconciliation needs no longer exists and skipping it is the
478
+ only option left. Counted and announced rather than swallowed:
479
+ what the window carried for every entity other than this one is
480
+ gone for good, and an application that cannot see that happen
481
+ cannot ask for the back-fill that would repair it.
482
+ */
483
+ this.reconcile_abandoned_count++;
484
+ this.onReconcileAbandoned.send2(server_frame, network_id);
389
485
  return;
390
486
  }
391
487
  }
392
488
 
489
+ /*
490
+ Frame `server_frame` was just undone and is NOT replayed below: the
491
+ AUTH_STATE is the server's state at the END of it, so re-running this
492
+ client's own input for that frame would apply that input twice.
493
+
494
+ Its ARRIVED records are the other half of the frame, and the half that
495
+ was being dropped. The bytes below repair one `network_id`; every other
496
+ entity the frame touched has nothing else to restore it. They go back in
497
+ BEFORE those bytes, so the authoritative value still wins wherever the
498
+ two describe the same component.
499
+
500
+ In the ordinary owner-scoped arrangement this is the frame that matters
501
+ most: the owner's records for a frame land in the log at the owner's
502
+ frame number, which is at or below `server_frame`, so they sit at the
503
+ very bottom of the rewound window rather than inside the replay range.
504
+ */
505
+ if (rewound && this.#harvest_arrived(server_frame) > 0) {
506
+ this.action_log.begin_frame(server_frame);
507
+ try {
508
+ this.#execute_harvested();
509
+ } finally {
510
+ this.action_log.end_frame();
511
+ }
512
+ }
513
+
393
514
  // Apply the server's authoritative state bytes. The handler does the
394
515
  // adapter-specific deserialize.
395
516
  this.onApplyAuthState.send3(server_frame, network_id, buffer);
@@ -397,6 +518,10 @@ export class ServerAuthoritativeClient {
397
518
  // Replay forward from (server_frame + 1) through current_frame.
398
519
  let replay_count = 0;
399
520
  for (let f = server_frame + 1; f <= this.#current_frame; f++) {
521
+ // Harvested before `begin_frame`, which rewinds the frame's buffer
522
+ // over the bytes being read. Nothing to harvest if nothing was undone.
523
+ const arrived = rewound ? this.#harvest_arrived(f) : 0;
524
+
400
525
  this.action_log.begin_frame(f);
401
526
  try {
402
527
  let input_reader = null;
@@ -405,6 +530,15 @@ export class ServerAuthoritativeClient {
405
530
  input_reader.position = 0;
406
531
  }
407
532
  this.onReplay.send2(f, input_reader);
533
+
534
+ /*
535
+ After the local input, which is the order the frame was written
536
+ in the first time: this client's prediction was logged as it
537
+ ticked the frame, and the owner's mutations for that frame
538
+ arrived later. It also leaves the owner's value last, which is
539
+ the one that should win where both touch a component.
540
+ */
541
+ if (arrived > 0) this.#execute_harvested();
408
542
  } finally {
409
543
  this.action_log.end_frame();
410
544
  }
@@ -416,6 +550,115 @@ export class ServerAuthoritativeClient {
416
550
  this.onReconcileComplete.send2(server_frame, replay_count);
417
551
  }
418
552
 
553
+ /**
554
+ * Copy the records of `frame` that arrived from a peer out of the action
555
+ * log, ready for {@link #execute_harvested} to put back.
556
+ *
557
+ * MUST be called before `action_log.begin_frame(frame)`. Opening a frame
558
+ * rewinds its buffer to zero without clearing it, and the re-execution
559
+ * writes over exactly the bytes this reads, so the payloads are copied into
560
+ * {@link #harvest_payloads} rather than read in place.
561
+ *
562
+ * Provenance decides what a replay does with a record, and this client keeps
563
+ * a narrower set than the server does:
564
+ *
565
+ * - a CONNECTED peer's id — it arrived from that peer, and nothing else
566
+ * here reproduces it. `onApplyAuthState` covers one `network_id` and
567
+ * {@link onReplay} covers this client's own input. Kept.
568
+ * - `SENDER_DERIVED` — output a replay recomputes. Skipped, same as
569
+ * `ServerAuthoritativeServer.#read_historical` skips it.
570
+ * - `SENDER_LOCAL`, and this client's own peer id — its own input, which
571
+ * {@link onReplay} reapplies from the sampled-action ledger. Skipped:
572
+ * reapplying it from the log as well would apply it twice.
573
+ *
574
+ * Connectedness is the test rather than a comparison against the local peer
575
+ * id because it is the same question stated directly — the sender byte of an
576
+ * arrived record is the peer it arrived from, and a client never connects to
577
+ * itself, so its own records can never match.
578
+ *
579
+ * @param {number} frame
580
+ * @returns {number} how many records were harvested
581
+ * @private
582
+ */
583
+ #harvest_arrived(frame) {
584
+ this.#harvest_count = 0;
585
+ this.#harvest_payloads.position = 0;
586
+
587
+ if (!this.action_log.has_frame(frame)) return 0;
588
+
589
+ const cursor = this.#harvest_cursor;
590
+ cursor.open(this.action_log, frame);
591
+ const bytes = cursor.buffer.raw_bytes;
592
+
593
+ while (cursor.next()) {
594
+ if (!this.peer.is_connected(cursor.sender_id)) continue;
595
+
596
+ if ((this.#harvest_count + 1) * HARVEST_STRIDE > this.#harvest_index.length) {
597
+ this.#grow_harvest_index();
598
+ }
599
+
600
+ const i = this.#harvest_count * HARVEST_STRIDE;
601
+ this.#harvest_index[i] = cursor.action_type_id;
602
+ this.#harvest_index[i + 1] = cursor.sender_id;
603
+ this.#harvest_index[i + 2] = this.#harvest_payloads.position;
604
+ this.#harvest_count++;
605
+
606
+ this.#harvest_payloads.writeBytes(bytes, cursor.payload_start, cursor.payload_len);
607
+ }
608
+
609
+ return this.#harvest_count;
610
+ }
611
+
612
+ /**
613
+ * Re-execute what {@link #harvest_arrived} took, in log order, into the
614
+ * currently-open frame.
615
+ *
616
+ * Going back through the executor is the point rather than an implementation
617
+ * detail: it captures each record's prior bytes again as it applies, so the
618
+ * reopened frame describes what is now live and the next rewind can undo it.
619
+ * A record whose action class is no longer registered is skipped — the same
620
+ * thing `Replicator.#apply_groups` does on the way in.
621
+ *
622
+ * @private
623
+ */
624
+ #execute_harvested() {
625
+ const payloads = this.#harvest_payloads;
626
+
627
+ for (let record = 0; record < this.#harvest_count; record++) {
628
+ const i = record * HARVEST_STRIDE;
629
+ const type_id = this.#harvest_index[i];
630
+ const sender_id = this.#harvest_index[i + 1];
631
+ const payload_start = this.#harvest_index[i + 2];
632
+
633
+ const klass = this.action_registry.klass_for(type_id);
634
+ if (klass === undefined) continue;
635
+
636
+ const action = this.action_registry.acquire(klass);
637
+ try {
638
+ payloads.position = payload_start;
639
+ action.deserialize(payloads);
640
+ // `execute` returns false when an authorization policy rejects
641
+ // the action, in which case nothing was applied or logged — so
642
+ // the counter follows the return value rather than the attempt.
643
+ if (this.executor.execute(action, sender_id)) {
644
+ this.replayed_arrived_count++;
645
+ }
646
+ } finally {
647
+ this.action_registry.release(action);
648
+ }
649
+ }
650
+ }
651
+
652
+ /**
653
+ * @private
654
+ */
655
+ #grow_harvest_index() {
656
+ const old = this.#harvest_index;
657
+ const next = new Int32Array(old.length * 2);
658
+ next.set(old);
659
+ this.#harvest_index = next;
660
+ }
661
+
419
662
  /**
420
663
  * Helper for the {@link onComputeExpected} handler: stash the
421
664
  * computed scalar so the orchestrator can read it. Called inside the
@@ -55,9 +55,11 @@ export class Replicator {
55
55
  /**
56
56
  * Per-peer delivery accounting. Read it, log it, put it on a HUD, fail a test on it.
57
57
  *
58
- * `skipped_unapplied` is the one that matters: frames that reached this receiver and were
59
- * dropped below the watermark without ever being applied. It should be zero. It is not zero
60
- * when slices reorder on a sender pinned to the ring floor, which is what
58
+ * `skipped_unapplied` is the one that matters: frames that reached this receiver and will
59
+ * never run — dropped below the watermark without ever being applied, or held for a gap that
60
+ * the cap on held slices outlived. It should be zero, on every configuration, however the link
61
+ * reorders; a slice held and applied late is not counted, because nothing was lost. It is not
62
+ * zero when slices reorder on a sender pinned to the ring floor, which is what
61
63
  * `max_packets_per_tick: 1` produces under jitter.
62
64
  *
63
65
  * `skipped_duplicate` is the healthy counterpart — the action stream's own redundancy arriving
@@ -1 +1 @@
1
- {"version":3,"file":"Replicator.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/replication/Replicator.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IA4JI;;;;;;;;OAQG;IACH;;;;;;wCAHiD,MAAM,cAAc,MAAM,GAAG,OAAO;;OA8BpF;IA/HD;;;;;;;;;;;;;OAaG;IACH,wBAHW,MAAM,GACJ;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,CAUlE;IA0BD;;;;;;;;;;;;;OAaG;IACH,gBAFU,MAAM,CAEc;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFqB,MAAM,gBAAgB,MAAM,kBAAkB,MAAM,aAAa,YAAY,kBAAkB,MAAM,eAAe,MAAM,KAAK,IAAI,CAE/H;IAmBrB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,4BAAwB;IAExB;;OAEG;IACH,iCAA4B;IAE5B;;;;OAIG;IACH;oCAFwC,MAAM,cAAc,MAAM,GAAG,OAAO;MAE5C;IAGpC;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAVW,MAAM,eACN,MAAM,aACN,MAAM,cACN,YAAY,cACZ,MAAM,GACJ,MAAM,CA4ElB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,0BALW,MAAM,aACN,YAAY,iBACZ,MAAM,UACN;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI,QAmEtE;IAiND;;;;;;;OAOG;IACH,qBAFW,MAAM,QAKhB;;CA8CJ;mBA1rBkB,uCAAuC;6BAD7B,sCAAsC"}
1
+ {"version":3,"file":"Replicator.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/replication/Replicator.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAsKI;;;;;;;;OAQG;IACH;;;;;;wCAHiD,MAAM,cAAc,MAAM,GAAG,OAAO;;OA8BpF;IAjID;;;;;;;;;;;;;;;OAeG;IACH,wBAHW,MAAM,GACJ;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,CAUlE;IA0BD;;;;;;;;;;;;;OAaG;IACH,gBAFU,MAAM,CAEc;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFqB,MAAM,gBAAgB,MAAM,kBAAkB,MAAM,aAAa,YAAY,kBAAkB,MAAM,eAAe,MAAM,KAAK,IAAI,CAE/H;IAmBrB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,4BAAwB;IAExB;;OAEG;IACH,iCAA4B;IAE5B;;;;OAIG;IACH;oCAFwC,MAAM,cAAc,MAAM,GAAG,OAAO;MAE5C;IAGpC;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAVW,MAAM,eACN,MAAM,aACN,MAAM,cACN,YAAY,cACZ,MAAM,GACJ,MAAM,CA4ElB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,0BALW,MAAM,aACN,YAAY,iBACZ,MAAM,UACN;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI,QAoEtE;IAuPD;;;;;;;OAOG;IACH,qBAFW,MAAM,QAKhB;;CA8CJ;mBA3uBkB,uCAAuC;6BAD7B,sCAAsC"}
@@ -114,6 +114,14 @@ export class Replicator {
114
114
  * skipped frame can ask "was I ever applied?" in constant time and constant memory. A frame
115
115
  * older than the window answers "no", which is right: it is beyond recovery either way.
116
116
  *
117
+ * There is a third kind of skip and it is neither: a frame walked past on the validation walk
118
+ * that precedes a hold. Nothing has happened to it — the bytes are kept and it runs a few
119
+ * packets later — so it is not booked at all, and the frames of a held slice are booked when
120
+ * the slice is applied, or when it is thrown away, whichever comes. `count_skipped` in
121
+ * {@link #apply_groups} is that distinction. It has to be a distinction: on a jittery link
122
+ * holding is the common case, and counting a held frame as lost buries the real losses under
123
+ * a number twenty times larger that grows with the length of the session.
124
+ *
117
125
  * @type {Map<number, {applied: Int32Array, skipped_unapplied: number, skipped_duplicate: number}>}
118
126
  * @private
119
127
  */
@@ -122,9 +130,11 @@ export class Replicator {
122
130
  /**
123
131
  * Per-peer delivery accounting. Read it, log it, put it on a HUD, fail a test on it.
124
132
  *
125
- * `skipped_unapplied` is the one that matters: frames that reached this receiver and were
126
- * dropped below the watermark without ever being applied. It should be zero. It is not zero
127
- * when slices reorder on a sender pinned to the ring floor, which is what
133
+ * `skipped_unapplied` is the one that matters: frames that reached this receiver and will
134
+ * never run — dropped below the watermark without ever being applied, or held for a gap that
135
+ * the cap on held slices outlived. It should be zero, on every configuration, however the link
136
+ * reorders; a slice held and applied late is not counted, because nothing was lost. It is not
137
+ * zero when slices reorder on a sender pinned to the ring floor, which is what
128
138
  * `max_packets_per_tick: 1` produces under jitter.
129
139
  *
130
140
  * `skipped_duplicate` is the healthy counterpart — the action stream's own redundancy arriving
@@ -426,6 +436,7 @@ export class Replicator {
426
436
  peer_id, in_buffer, in_buffer_end, state.next_frame,
427
437
  slice !== null ? slice.frame_start : 0,
428
438
  slice !== null ? slice.frame_end : Infinity,
439
+ true,
429
440
  );
430
441
  const covered_through = slice !== null ? slice.frame_end : last_frame;
431
442
  if (covered_through + 1 > state.next_frame) {
@@ -444,16 +455,24 @@ export class Replicator {
444
455
  * the header's end, so a frame beyond it would be applied again by the
445
456
  * slice that genuinely carries it.
446
457
  *
458
+ * `count_skipped` is the other half, and it is not the same question:
459
+ * `min_frame` says which frames this walk applies, `count_skipped` says
460
+ * whether the walk decides the skipped ones' fate. A validation walk before
461
+ * a hold decides nothing — the bytes are kept and every frame in them still
462
+ * runs, a few packets later — so it books nothing. The walks that do decide
463
+ * are the ones that apply, and the walk over a held slice being discarded.
464
+ *
447
465
  * @param {number} peer_id
448
466
  * @param {BinaryBuffer} in_buffer
449
467
  * @param {number} in_buffer_end
450
468
  * @param {number} min_frame
451
469
  * @param {number} frame_start
452
470
  * @param {number} frame_end
471
+ * @param {boolean} count_skipped book each skipped frame on the delivery counters
453
472
  * @returns {number} the highest frame number the packet carries, or -1 if none
454
473
  * @private
455
474
  */
456
- #apply_groups(peer_id, in_buffer, in_buffer_end, min_frame, frame_start, frame_end) {
475
+ #apply_groups(peer_id, in_buffer, in_buffer_end, min_frame, frame_start, frame_end, count_skipped) {
457
476
  const registry = this.action_registry;
458
477
  let last_frame = -1;
459
478
 
@@ -479,14 +498,19 @@ export class Replicator {
479
498
  this is the action stream's own redundancy doing its job; anything else means the
480
499
  watermark moved past a frame that never ran, and nothing will re-send it because
481
500
  its channel-level ack already told the sender it arrived.
482
- */
483
- const delivery = this.#delivery_state(peer_id);
484
- const slot = frame_number % delivery.applied.length;
485
501
 
486
- if (delivery.applied[slot] === frame_number) {
487
- delivery.skipped_duplicate++;
488
- } else {
489
- delivery.skipped_unapplied++;
502
+ Asked only where the answer is final. A frame walked past by a validation walk is
503
+ not being lost and is not a duplicate: it is about to be copied aside and run.
504
+ */
505
+ if (count_skipped) {
506
+ const delivery = this.#delivery_state(peer_id);
507
+ const slot = frame_number % delivery.applied.length;
508
+
509
+ if (delivery.applied[slot] === frame_number) {
510
+ delivery.skipped_duplicate++;
511
+ } else {
512
+ delivery.skipped_unapplied++;
513
+ }
490
514
  }
491
515
 
492
516
  for (let i = 0; i < action_count; i++) {
@@ -565,7 +589,7 @@ export class Replicator {
565
589
  */
566
590
  #hold_slice(peer_id, state, slice, in_buffer, in_buffer_end) {
567
591
  const start = in_buffer.position;
568
- this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end);
592
+ this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end, false);
569
593
 
570
594
  const held = state.held;
571
595
  let i = 0;
@@ -579,13 +603,21 @@ export class Replicator {
579
603
  // copy covered, so a frame only one copy covers is never sent again:
580
604
  // keep the copy that reaches further, and between equals the newer,
581
605
  // which carries the sender's latest content for those frames.
606
+ // Either way round, the copy that loses covers no frame the winner does
607
+ // not, so nothing is dropped here and nothing is booked.
582
608
  const same_start = i < held.length && held[i].frame_start === slice.frame_start;
583
609
  if (same_start && held[i].frame_end > slice.frame_end) return;
584
610
  if (!same_start && held.length >= MAX_HELD_SLICES) {
585
611
  // Keep the slices nearest the gap — the ones the next head is most
586
- // likely to release — and drop the farthest.
587
- if (i === held.length) return;
588
- held.pop();
612
+ // likely to release — and drop the farthest. Those frames are gone:
613
+ // acked at the channel level, so the sender credits them and never
614
+ // sends them again. Book them, or the cap loses frames in silence.
615
+ if (i === held.length) {
616
+ in_buffer.position = start;
617
+ this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end, true);
618
+ return;
619
+ }
620
+ this.#discard_held(peer_id, held.pop());
589
621
  }
590
622
 
591
623
  const length = in_buffer_end - start;
@@ -610,6 +642,7 @@ export class Replicator {
610
642
  while (held.length > 0 && held[0].frame_start < frame) {
611
643
  const h = held.shift();
612
644
  if (h.frame_end >= state.next_frame) this.#apply_held(peer_id, state, h);
645
+ else this.#discard_held(peer_id, h);
613
646
  }
614
647
  }
615
648
 
@@ -624,6 +657,7 @@ export class Replicator {
624
657
  const h = held[0];
625
658
  if (h.frame_end < state.next_frame) {
626
659
  held.shift();
660
+ this.#discard_held(peer_id, h);
627
661
  continue;
628
662
  }
629
663
  if (h.frame_start > state.next_frame) break;
@@ -635,12 +669,27 @@ export class Replicator {
635
669
  /** @private */
636
670
  #apply_held(peer_id, state, h) {
637
671
  h.buffer.position = 0;
638
- this.#apply_groups(peer_id, h.buffer, h.length, state.next_frame, h.frame_start, h.frame_end);
672
+ this.#apply_groups(peer_id, h.buffer, h.length, state.next_frame, h.frame_start, h.frame_end, true);
639
673
  if (h.frame_end + 1 > state.next_frame) {
640
674
  state.next_frame = h.frame_end + 1;
641
675
  }
642
676
  }
643
677
 
678
+ /**
679
+ * A held slice that will never be applied — overtaken by the watermark, or
680
+ * dropped at the cap. This walk is the last thing that happens to those
681
+ * frames, so it is the one that books them: the ring separates the copy
682
+ * whose frames ran from the slice that carried the only copy there was.
683
+ *
684
+ * The bytes were validated when they were held, so this cannot throw.
685
+ *
686
+ * @private
687
+ */
688
+ #discard_held(peer_id, h) {
689
+ h.buffer.position = 0;
690
+ this.#apply_groups(peer_id, h.buffer, h.length, Infinity, h.frame_start, h.frame_end, true);
691
+ }
692
+
644
693
  /**
645
694
  * Forget a peer's inbound state — its apply watermark and any slices held
646
695
  * for it. Call when a peer disconnects so a later peer reusing the same id
@@ -33,15 +33,15 @@ const FAT_VELOCITY_MULTIPLIER = 2;
33
33
  export function compute_world_aabb(result, result_offset, shape, transform) {
34
34
  shape.compute_bounding_box(scratch_local);
35
35
 
36
- const p = transform.position;
36
+ const p = transform.translation;
37
37
  const q = transform.rotation;
38
38
 
39
39
  aabb3_transform_oriented(
40
40
  result, result_offset,
41
41
  scratch_local[0], scratch_local[1], scratch_local[2],
42
42
  scratch_local[3], scratch_local[4], scratch_local[5],
43
- p.x, p.y, p.z,
44
- q.x, q.y, q.z, q.w
43
+ transform.translation_x, transform.translation_y, transform.translation_z,
44
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
45
45
  );
46
46
  }
47
47
 
@@ -1 +1 @@
1
- {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AAgKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AAuID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAoHzD;AArgBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCAtDP,mCAAmC"}
1
+ {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AAgKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AA2ID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAsHzD;AA3gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCAtDP,mCAAmC"}
@@ -320,7 +320,11 @@ function record_ccd_contact(system, body_idx, collider, tr, hit) {
320
320
  // near the actual contact patch — a large blocker's support along a face
321
321
  // axis is a corner metres away, which is why the narrowphase's EPA fallback
322
322
  // refuses support witnesses and falls back to body centres.
323
- _clamped.setup(collider.shape, tr.position, tr.rotation);
323
+ _clamped.setup_components(
324
+ collider.shape,
325
+ tr.translation_x, tr.translation_y, tr.translation_z,
326
+ tr.rotation_x, tr.rotation_y, tr.rotation_z, tr.rotation_w
327
+ );
324
328
  _clamped.support(_witness, 0, -n[0], -n[1], -n[2]);
325
329
 
326
330
  const wx = _witness[0], wy = _witness[1], wz = _witness[2];
@@ -463,7 +467,7 @@ export function ccd_resolve(system) {
463
467
  const list = lists[idx];
464
468
  const primary = list[0];
465
469
  const tr = primary.transform;
466
- const p = tr.position;
470
+ const p = tr.translation;
467
471
 
468
472
  const base = idx * 3;
469
473
  const sx = start[base];
@@ -502,7 +506,9 @@ export function ccd_resolve(system) {
502
506
  // Clamp the body to the first-contact pose (swept-shape centre at the
503
507
  // TOI), so it cannot end the step on the far side of the blocker.
504
508
  const hp = _hit.position;
505
- p.set(hp[0], hp[1], hp[2]);
509
+ p[0] = hp[0];
510
+ p[1] = hp[1];
511
+ p[2] = hp[2];
506
512
 
507
513
  // Remove the inbound normal component of velocity (inelastic stop).
508
514
  // `_hit.normal` is the blocker's outward surface normal; the body is
@@ -596,11 +596,11 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
596
596
  // World anchor A and its lever arm rA = R_A · localAnchorA.
597
597
  const la = joint.localAnchorA;
598
598
  v3_quaternion_apply(scratch_anchor, 0, la.x, la.y, la.z,
599
- trA.rotation[0], trA.rotation[1], trA.rotation[2], trA.rotation[3]);
599
+ trA.rotation_x, trA.rotation_y, trA.rotation_z, trA.rotation_w);
600
600
  const rAx = scratch_anchor[0], rAy = scratch_anchor[1], rAz = scratch_anchor[2];
601
- const anchorAx = trA.position.x + rAx;
602
- const anchorAy = trA.position.y + rAy;
603
- const anchorAz = trA.position.z + rAz;
601
+ const anchorAx = trA.translation_x + rAx;
602
+ const anchorAy = trA.translation_y + rAy;
603
+ const anchorAz = trA.translation_z + rAz;
604
604
 
605
605
  // World anchor B + lever arm rB. For a world anchor, localAnchorB is a
606
606
  // fixed world point and there is no body B lever.
@@ -611,11 +611,11 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
611
611
  anchorBx = lb.x; anchorBy = lb.y; anchorBz = lb.z;
612
612
  } else {
613
613
  v3_quaternion_apply(scratch_anchor, 0, lb.x, lb.y, lb.z,
614
- trB.rotation[0], trB.rotation[1], trB.rotation[2], trB.rotation[3]);
614
+ trB.rotation_x, trB.rotation_y, trB.rotation_z, trB.rotation_w);
615
615
  rBx = scratch_anchor[0]; rBy = scratch_anchor[1]; rBz = scratch_anchor[2];
616
- anchorBx = trB.position.x + rBx;
617
- anchorBy = trB.position.y + rBy;
618
- anchorBz = trB.position.z + rBz;
616
+ anchorBx = trB.translation_x + rBx;
617
+ anchorBy = trB.translation_y + rBy;
618
+ anchorBz = trB.translation_z + rBz;
619
619
  }
620
620
 
621
621
  // Position error C = anchorA − anchorB (its projection on a frame axis
@@ -632,7 +632,7 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
632
632
  // body-A rotation ⊗ localBasisA; the rows of its matrix are the frame
633
633
  // axes in world (see quat3_to_matrix3).
634
634
  const lba = joint.localBasisA;
635
- quat3_multiply(scratch_q, 0, trA.rotation[0], trA.rotation[1], trA.rotation[2], trA.rotation[3], lba[0], lba[1], lba[2], lba[3]);
635
+ quat3_multiply(scratch_q, 0, trA.rotation_x, trA.rotation_y, trA.rotation_z, trA.rotation_w, lba[0], lba[1], lba[2], lba[3]);
636
636
  const qAx = scratch_q[0], qAy = scratch_q[1], qAz = scratch_q[2], qAw = scratch_q[3];
637
637
  quat3_to_matrix3(scratch_frame_a, 0, qAx, qAy, qAz, qAw);
638
638
  const fa = scratch_frame_a;
@@ -693,7 +693,7 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
693
693
  let qBx = 0, qBy = 0, qBz = 0, qBw = 1;
694
694
  if (!to_world) {
695
695
  const lbb = joint.localBasisB;
696
- quat3_multiply(scratch_q, 0, trB.rotation[0], trB.rotation[1], trB.rotation[2], trB.rotation[3], lbb[0], lbb[1], lbb[2], lbb[3]);
696
+ quat3_multiply(scratch_q, 0, trB.rotation_x, trB.rotation_y, trB.rotation_z, trB.rotation_w, lbb[0], lbb[1], lbb[2], lbb[3]);
697
697
  qBx = scratch_q[0]; qBy = scratch_q[1]; qBz = scratch_q[2]; qBw = scratch_q[3];
698
698
  }
699
699
  // qD = conj(qA) ⊗ qB → the per-axis angular position in frame-A