@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
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@@ -0,0 +1,288 @@
1
+ import { assert } from "../../../../assert.js";
2
+
3
+ /**
4
+ * A box standing for a node of the graph.
5
+ * @type {number}
6
+ */
7
+ export const LAYOUT_BOX_NODE = 0;
8
+
9
+ /**
10
+ * A box standing for one column's worth of a wire that is only passing through.
11
+ *
12
+ * It is not drawn. Its whole purpose is to occupy room in a column so that the ordering and
13
+ * coordinate stages leave a lane for the wire, rather than packing the boxes tight and letting the
14
+ * wire be drawn across them.
15
+ *
16
+ * @type {number}
17
+ */
18
+ export const LAYOUT_BOX_LANE = 1;
19
+
20
+ /**
21
+ * The placement problem, flat.
22
+ *
23
+ * Boxes and the links between them, and nothing about node graphs: no ports, no data types, no
24
+ * connection identity. Every placement stage — cycles, layers, ordering, coordinates — reads and
25
+ * writes this and only this, which is what keeps them testable against a hand-written graph and
26
+ * reusable for anything else that needs boxes arranged in columns.
27
+ *
28
+ * A **link** is one column boundary crossed by one wire. An edge of the source graph that spans
29
+ * several columns is several links joined by lane boxes, so every link here connects boxes in
30
+ * adjacent columns and every stage can assume that.
31
+ *
32
+ * Links carry the height *within* each box at which they attach, because that is where the wire is
33
+ * actually drawn and it is not the middle: a node twelve ports tall is joined near its top by one
34
+ * edge and near its bottom by another, and lining up the two boxes' middles lines up nothing a
35
+ * reader can see.
36
+ *
37
+ * @author Alex Goldring
38
+ * @copyright Company Named Limited (c) 2026
39
+ */
40
+ export class LayoutBoxGraph {
41
+
42
+ /**
43
+ * @type {number}
44
+ */
45
+ box_count = 0;
46
+
47
+ /**
48
+ * Left edge of each box. Written by the coordinate stage.
49
+ * @type {Float64Array}
50
+ */
51
+ box_x;
52
+
53
+ /**
54
+ * Top edge of each box. Written by the coordinate stage.
55
+ * @type {Float64Array}
56
+ */
57
+ box_y;
58
+
59
+ /**
60
+ * @type {Float64Array}
61
+ */
62
+ box_w;
63
+
64
+ /**
65
+ * @type {Float64Array}
66
+ */
67
+ box_h;
68
+
69
+ /**
70
+ * Column each box sits in. Written by the layering stage.
71
+ * @type {Int32Array}
72
+ */
73
+ box_layer;
74
+
75
+ /**
76
+ * One of {@link LAYOUT_BOX_NODE}, {@link LAYOUT_BOX_LANE}.
77
+ * @type {Uint8Array}
78
+ */
79
+ box_kind;
80
+
81
+ /**
82
+ * @type {number}
83
+ */
84
+ link_count = 0;
85
+
86
+ /**
87
+ * @type {Int32Array}
88
+ */
89
+ link_from;
90
+
91
+ /**
92
+ * @type {Int32Array}
93
+ */
94
+ link_to;
95
+
96
+ /**
97
+ * Offset down the source box at which the link leaves it.
98
+ * @type {Float64Array}
99
+ */
100
+ link_from_y;
101
+
102
+ /**
103
+ * Offset down the target box at which the link arrives.
104
+ * @type {Float64Array}
105
+ */
106
+ link_to_y;
107
+
108
+ /**
109
+ * Start of each box's outgoing links in {@link out_link}. Length `box_count + 1`.
110
+ * @type {Int32Array}
111
+ */
112
+ out_offset;
113
+
114
+ /**
115
+ * @type {Int32Array}
116
+ */
117
+ out_link;
118
+
119
+ /**
120
+ * @type {Int32Array}
121
+ */
122
+ in_offset;
123
+
124
+ /**
125
+ * @type {Int32Array}
126
+ */
127
+ in_link;
128
+
129
+ /**
130
+ * @param {number} box_count
131
+ * @param {number} link_count
132
+ */
133
+ constructor(box_count = 0, link_count = 0) {
134
+ this.resize(box_count, link_count);
135
+ }
136
+
137
+ /**
138
+ * Give the graph a new size, keeping whatever fits.
139
+ *
140
+ * Growing happens exactly once, when the number of lane boxes becomes known — the layering
141
+ * stage settles it, and until then it cannot be predicted. Everything else works in place.
142
+ *
143
+ * @param {number} box_count
144
+ * @param {number} link_count
145
+ * @returns {void}
146
+ */
147
+ resize(box_count, link_count) {
148
+ assert.isNonNegativeInteger(box_count, 'box_count');
149
+ assert.isNonNegativeInteger(link_count, 'link_count');
150
+
151
+ this.box_x = grow(this.box_x, box_count, Float64Array);
152
+ this.box_y = grow(this.box_y, box_count, Float64Array);
153
+ this.box_w = grow(this.box_w, box_count, Float64Array);
154
+ this.box_h = grow(this.box_h, box_count, Float64Array);
155
+ this.box_layer = grow(this.box_layer, box_count, Int32Array);
156
+ this.box_kind = grow(this.box_kind, box_count, Uint8Array);
157
+
158
+ this.link_from = grow(this.link_from, link_count, Int32Array);
159
+ this.link_to = grow(this.link_to, link_count, Int32Array);
160
+ this.link_from_y = grow(this.link_from_y, link_count, Float64Array);
161
+ this.link_to_y = grow(this.link_to_y, link_count, Float64Array);
162
+
163
+ this.box_count = box_count;
164
+ this.link_count = link_count;
165
+
166
+ // adjacency describes a size that no longer holds
167
+ this.out_offset = undefined;
168
+ this.in_offset = undefined;
169
+ }
170
+
171
+ /**
172
+ * @param {number} index
173
+ * @param {number} width
174
+ * @param {number} height
175
+ * @param {number} kind
176
+ * @returns {void}
177
+ */
178
+ set_box(index, width, height, kind) {
179
+ this.box_w[index] = width;
180
+ this.box_h[index] = height;
181
+ this.box_kind[index] = kind;
182
+ }
183
+
184
+ /**
185
+ * @param {number} index
186
+ * @param {number} from box
187
+ * @param {number} to box
188
+ * @param {number} from_y offset down `from`
189
+ * @param {number} to_y offset down `to`
190
+ * @returns {void}
191
+ */
192
+ set_link(index, from, to, from_y, to_y) {
193
+ this.link_from[index] = from;
194
+ this.link_to[index] = to;
195
+ this.link_from_y[index] = from_y;
196
+ this.link_to_y[index] = to_y;
197
+ }
198
+
199
+ /**
200
+ * Rebuild the adjacency indices from the link arrays.
201
+ *
202
+ * Called after anything that changes the links, and by the stages that walk them. Counting
203
+ * sort, so it is one pass to count and one to fill and it allocates nothing beyond the two
204
+ * pairs of arrays it hands back.
205
+ *
206
+ * @returns {void}
207
+ */
208
+ build_adjacency() {
209
+ const box_count = this.box_count;
210
+ const link_count = this.link_count;
211
+
212
+ const out_offset = grow(this.out_offset, box_count + 1, Int32Array);
213
+ const in_offset = grow(this.in_offset, box_count + 1, Int32Array);
214
+
215
+ out_offset.fill(0, 0, box_count + 1);
216
+ in_offset.fill(0, 0, box_count + 1);
217
+
218
+ for (let i = 0; i < link_count; i++) {
219
+ out_offset[this.link_from[i] + 1]++;
220
+ in_offset[this.link_to[i] + 1]++;
221
+ }
222
+
223
+ for (let i = 0; i < box_count; i++) {
224
+ out_offset[i + 1] += out_offset[i];
225
+ in_offset[i + 1] += in_offset[i];
226
+ }
227
+
228
+ const out_link = grow(this.out_link, link_count, Int32Array);
229
+ const in_link = grow(this.in_link, link_count, Int32Array);
230
+
231
+ // cursors, restored to offsets afterwards
232
+ const out_cursor = out_offset.slice(0, box_count);
233
+ const in_cursor = in_offset.slice(0, box_count);
234
+
235
+ for (let i = 0; i < link_count; i++) {
236
+ out_link[out_cursor[this.link_from[i]]++] = i;
237
+ in_link[in_cursor[this.link_to[i]]++] = i;
238
+ }
239
+
240
+ this.out_offset = out_offset;
241
+ this.out_link = out_link;
242
+ this.in_offset = in_offset;
243
+ this.in_link = in_link;
244
+ }
245
+
246
+ /**
247
+ * @param {number} box
248
+ * @returns {number}
249
+ */
250
+ out_degree(box) {
251
+ return this.out_offset[box + 1] - this.out_offset[box];
252
+ }
253
+
254
+ /**
255
+ * @param {number} box
256
+ * @returns {number}
257
+ */
258
+ in_degree(box) {
259
+ return this.in_offset[box + 1] - this.in_offset[box];
260
+ }
261
+ }
262
+
263
+ /**
264
+ * A typed array of at least `length`, keeping whatever the old one held.
265
+ *
266
+ * Every collection in the tree that grows a typed array carries its own version of this — see
267
+ * `Uint32Heap.__capacity_grow` and `Uint32Map` — and there is no shared one to call. This is the
268
+ * same three lines, written once here rather than once per array.
269
+ *
270
+ * @template {Float64Array|Int32Array|Uint8Array} T
271
+ * @param {T|undefined} source
272
+ * @param {number} length
273
+ * @param {function(new: T, number)} Type
274
+ * @returns {T}
275
+ */
276
+ function grow(source, length, Type) {
277
+ if (source !== undefined && source.length >= length) {
278
+ return source;
279
+ }
280
+
281
+ const result = new Type(length);
282
+
283
+ if (source !== undefined) {
284
+ result.set(source);
285
+ }
286
+
287
+ return result;
288
+ }
@@ -0,0 +1,109 @@
1
+ /**
2
+ * Which edge of a box a point on it belongs to.
3
+ *
4
+ * Taken from the geometry rather than from the port's declared direction, because the two can
5
+ * disagree and it is the geometry that decides where the wire has to arrive from. A port drawn
6
+ * along the bottom of a node is reached from below whatever the graph calls it.
7
+ *
8
+ * @param {number} dx offset from the box's left edge
9
+ * @param {number} dy offset from the box's top edge
10
+ * @param {number} width
11
+ * @param {number} height
12
+ * @returns {number} one of the `LAYOUT_SIDE_*` values
13
+ */
14
+ export function layout_side_of(dx: number, dy: number, width: number, height: number): number;
15
+ /**
16
+ * Port on the left edge of its box — a wire reaches it travelling right.
17
+ * @type {number}
18
+ */
19
+ export const LAYOUT_SIDE_LEFT: number;
20
+ /**
21
+ * @type {number}
22
+ */
23
+ export const LAYOUT_SIDE_RIGHT: number;
24
+ /**
25
+ * @type {number}
26
+ */
27
+ export const LAYOUT_SIDE_TOP: number;
28
+ /**
29
+ * @type {number}
30
+ */
31
+ export const LAYOUT_SIDE_BOTTOM: number;
32
+ /**
33
+ * Everything one run of the layout works on, flat.
34
+ *
35
+ * Two things live here that the placement stages have no use for and the router cannot do without:
36
+ * the **connections**, which are what actually gets drawn, and where on its box each of them
37
+ * attaches. The placement stages see only {@link LayoutBoxGraph}, which is boxes and links between
38
+ * them and nothing else; a connection spanning four columns is four links there, and a connection
39
+ * from a node to itself is no link at all. Neither is something the router can draw.
40
+ *
41
+ * Connections are held in ascending order of their id rather than in whatever order the graph
42
+ * happened to hand them over. The router visits them in that order and its result depends on the
43
+ * order, so this is what makes the same graph produce the same drawing twice.
44
+ *
45
+ * @author Alex Goldring
46
+ * @copyright Company Named Limited (c) 2026
47
+ */
48
+ export class LayoutProblem {
49
+ /**
50
+ * @type {LayoutBoxGraph}
51
+ */
52
+ boxes: LayoutBoxGraph;
53
+ /**
54
+ * Boxes standing for real nodes. They are the first `node_count` of `boxes`; everything past
55
+ * them is a lane and is not drawn.
56
+ * @type {number}
57
+ */
58
+ node_count: number;
59
+ /**
60
+ * Node id of each of the first `node_count` boxes.
61
+ * @type {Int32Array}
62
+ */
63
+ node_of_box: Int32Array;
64
+ /**
65
+ * @type {number}
66
+ */
67
+ connection_count: number;
68
+ /**
69
+ * @type {Int32Array}
70
+ */
71
+ connection_id: Int32Array;
72
+ /**
73
+ * Box the connection leaves.
74
+ * @type {Int32Array}
75
+ */
76
+ from_box: Int32Array;
77
+ /**
78
+ * @type {Int32Array}
79
+ */
80
+ to_box: Int32Array;
81
+ /**
82
+ * Where on its box the connection leaves, as an offset from the box's top left corner. Held
83
+ * relative rather than absolute because placement moves the boxes afterwards.
84
+ * @type {Float64Array}
85
+ */
86
+ from_dx: Float64Array;
87
+ /**
88
+ * @type {Float64Array}
89
+ */
90
+ from_dy: Float64Array;
91
+ /**
92
+ * @type {Float64Array}
93
+ */
94
+ to_dx: Float64Array;
95
+ /**
96
+ * @type {Float64Array}
97
+ */
98
+ to_dy: Float64Array;
99
+ /**
100
+ * Which edge of its box the connection leaves by, one of the `LAYOUT_SIDE_*` values.
101
+ * @type {Uint8Array}
102
+ */
103
+ from_side: Uint8Array;
104
+ /**
105
+ * @type {Uint8Array}
106
+ */
107
+ to_side: Uint8Array;
108
+ }
109
+ //# sourceMappingURL=LayoutProblem.d.ts.map
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+ {"version":3,"file":"LayoutProblem.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/LayoutProblem.js"],"names":[],"mappings":"AAgHA;;;;;;;;;;;;GAYG;AACH,mCANW,MAAM,MACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;AA5ID;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;GAEG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;GAEG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;GAEG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;;;;;;;;;;;;;GAeG;AACH;IAEI;;OAEG;IACH,sBAAa;IAEb;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,CAED;IAEnB;;OAEG;IACH,kBAFU,MAAM,CAEK;IAErB;;OAEG;IACH,eAFU,UAAU,CAEC;IAErB;;;OAGG;IACH,UAFU,UAAU,CAEJ;IAEhB;;OAEG;IACH,QAFU,UAAU,CAEN;IAEd;;;;OAIG;IACH,SAFU,YAAY,CAEP;IAEf;;OAEG;IACH,SAFU,YAAY,CAEP;IAEf;;OAEG;IACH,OAFU,YAAY,CAET;IAEb;;OAEG;IACH,OAFU,YAAY,CAET;IAEb;;;OAGG;IACH,WAFU,UAAU,CAEH;IAEjB;;OAEG;IACH,SAFU,UAAU,CAEL;CAClB"}
@@ -0,0 +1,141 @@
1
+ /**
2
+ * Port on the left edge of its box — a wire reaches it travelling right.
3
+ * @type {number}
4
+ */
5
+ export const LAYOUT_SIDE_LEFT = 0;
6
+
7
+ /**
8
+ * @type {number}
9
+ */
10
+ export const LAYOUT_SIDE_RIGHT = 1;
11
+
12
+ /**
13
+ * @type {number}
14
+ */
15
+ export const LAYOUT_SIDE_TOP = 2;
16
+
17
+ /**
18
+ * @type {number}
19
+ */
20
+ export const LAYOUT_SIDE_BOTTOM = 3;
21
+
22
+ /**
23
+ * Everything one run of the layout works on, flat.
24
+ *
25
+ * Two things live here that the placement stages have no use for and the router cannot do without:
26
+ * the **connections**, which are what actually gets drawn, and where on its box each of them
27
+ * attaches. The placement stages see only {@link LayoutBoxGraph}, which is boxes and links between
28
+ * them and nothing else; a connection spanning four columns is four links there, and a connection
29
+ * from a node to itself is no link at all. Neither is something the router can draw.
30
+ *
31
+ * Connections are held in ascending order of their id rather than in whatever order the graph
32
+ * happened to hand them over. The router visits them in that order and its result depends on the
33
+ * order, so this is what makes the same graph produce the same drawing twice.
34
+ *
35
+ * @author Alex Goldring
36
+ * @copyright Company Named Limited (c) 2026
37
+ */
38
+ export class LayoutProblem {
39
+
40
+ /**
41
+ * @type {LayoutBoxGraph}
42
+ */
43
+ boxes = null;
44
+
45
+ /**
46
+ * Boxes standing for real nodes. They are the first `node_count` of `boxes`; everything past
47
+ * them is a lane and is not drawn.
48
+ * @type {number}
49
+ */
50
+ node_count = 0;
51
+
52
+ /**
53
+ * Node id of each of the first `node_count` boxes.
54
+ * @type {Int32Array}
55
+ */
56
+ node_of_box = null;
57
+
58
+ /**
59
+ * @type {number}
60
+ */
61
+ connection_count = 0;
62
+
63
+ /**
64
+ * @type {Int32Array}
65
+ */
66
+ connection_id = null;
67
+
68
+ /**
69
+ * Box the connection leaves.
70
+ * @type {Int32Array}
71
+ */
72
+ from_box = null;
73
+
74
+ /**
75
+ * @type {Int32Array}
76
+ */
77
+ to_box = null;
78
+
79
+ /**
80
+ * Where on its box the connection leaves, as an offset from the box's top left corner. Held
81
+ * relative rather than absolute because placement moves the boxes afterwards.
82
+ * @type {Float64Array}
83
+ */
84
+ from_dx = null;
85
+
86
+ /**
87
+ * @type {Float64Array}
88
+ */
89
+ from_dy = null;
90
+
91
+ /**
92
+ * @type {Float64Array}
93
+ */
94
+ to_dx = null;
95
+
96
+ /**
97
+ * @type {Float64Array}
98
+ */
99
+ to_dy = null;
100
+
101
+ /**
102
+ * Which edge of its box the connection leaves by, one of the `LAYOUT_SIDE_*` values.
103
+ * @type {Uint8Array}
104
+ */
105
+ from_side = null;
106
+
107
+ /**
108
+ * @type {Uint8Array}
109
+ */
110
+ to_side = null;
111
+ }
112
+
113
+ /**
114
+ * Which edge of a box a point on it belongs to.
115
+ *
116
+ * Taken from the geometry rather than from the port's declared direction, because the two can
117
+ * disagree and it is the geometry that decides where the wire has to arrive from. A port drawn
118
+ * along the bottom of a node is reached from below whatever the graph calls it.
119
+ *
120
+ * @param {number} dx offset from the box's left edge
121
+ * @param {number} dy offset from the box's top edge
122
+ * @param {number} width
123
+ * @param {number} height
124
+ * @returns {number} one of the `LAYOUT_SIDE_*` values
125
+ */
126
+ export function layout_side_of(dx, dy, width, height) {
127
+ // How near an edge a port has to be for that edge to be the one it belongs to, rather than the
128
+ // nearer of left and right. Ports are drawn on the edge they belong to, so this only has to be
129
+ // wide enough to survive the port's own radius.
130
+ const EDGE_BAND = 4;
131
+
132
+ if (dy <= EDGE_BAND && dx > EDGE_BAND && dx < width - EDGE_BAND) {
133
+ return LAYOUT_SIDE_TOP;
134
+ }
135
+
136
+ if (dy >= height - EDGE_BAND && dx > EDGE_BAND && dx < width - EDGE_BAND) {
137
+ return LAYOUT_SIDE_BOTTOM;
138
+ }
139
+
140
+ return dx * 2 <= width ? LAYOUT_SIDE_LEFT : LAYOUT_SIDE_RIGHT;
141
+ }
@@ -0,0 +1,149 @@
1
+ /**
2
+ * Every number the layout is allowed to be tuned by.
3
+ *
4
+ * They live in one place because they are not independent: the room a channel has for tracks is set
5
+ * by `layer_gap`, the room a wire lane has is set by `wire_gap`, and a router told to bend for less
6
+ * than it costs to go around will do neither well. Somebody changing one of these needs to see the
7
+ * others.
8
+ *
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2026
11
+ */
12
+ export class NodeGraphLayoutOptions {
13
+ /**
14
+ * @param {Partial<NodeGraphLayoutOptions>} [overrides]
15
+ * @returns {NodeGraphLayoutOptions}
16
+ */
17
+ static from(overrides?: Partial<NodeGraphLayoutOptions>): NodeGraphLayoutOptions;
18
+ /**
19
+ * Horizontal gap between one column of boxes and the next.
20
+ *
21
+ * This is the width of the channel every edge crossing that boundary has to share, so it is
22
+ * also what limits how many wires can run side by side without one of them having to detour.
23
+ *
24
+ * @type {number}
25
+ */
26
+ layer_gap: number;
27
+ /**
28
+ * Vertical gap between two node boxes sharing a column.
29
+ * @type {number}
30
+ */
31
+ node_gap: number;
32
+ /**
33
+ * Vertical room reserved for one wire passing through a column it does not stop at.
34
+ *
35
+ * An edge spanning several columns gets a lane of this height in each one it crosses, which is
36
+ * what keeps a long edge from being drawn over the boxes it passes.
37
+ *
38
+ * @type {number}
39
+ */
40
+ wire_gap: number;
41
+ /**
42
+ * How far outside a box the router runs alongside it, and how far a wire leaves its port before
43
+ * it is allowed to turn.
44
+ *
45
+ * It is one number because it is one line: the grid's line around a box is where a wire
46
+ * alongside it runs, and it is also the first place a wire leaving a port can turn. A wire on
47
+ * the box boundary reads as touching it, and a wire that turns the moment it leaves a port
48
+ * makes it hard to see which port it belongs to.
49
+ *
50
+ * @type {number}
51
+ */
52
+ clearance: number;
53
+ /**
54
+ * Routing tracks placed across each channel, on top of the lines the boxes themselves induce.
55
+ *
56
+ * A channel with no tracks can only be crossed at the x of some box edge, and every wire
57
+ * turning in that channel has to turn at the same place. Eight is enough for the graphs seen in
58
+ * practice and cheap — a track is one column of grid vertices.
59
+ *
60
+ * @type {number}
61
+ */
62
+ channel_tracks: number;
63
+ /**
64
+ * What a ninety degree turn costs the router, in the same units as length.
65
+ *
66
+ * The router minimises length plus bends, and the ratio between them is the whole character of
67
+ * the result: at zero it produces staircases, and at a very large value it produces long
68
+ * detours to save a corner. This is roughly a quarter of a channel — a wire will go a third of
69
+ * the way across a channel to avoid a bend, and no further.
70
+ *
71
+ * @type {number}
72
+ */
73
+ bend_penalty: number;
74
+ /**
75
+ * Rounds of rip-up and reroute.
76
+ *
77
+ * The loop stops as soon as nothing is shared, and each round after the first only asks the
78
+ * wires still in an argument, so on a graph whose wires mostly fit this costs very little.
79
+ * Congestion that survives six rounds is congestion the placement created and the router cannot
80
+ * fix.
81
+ *
82
+ * This is the number to lower on a graph where every wire is fighting — hundreds of them
83
+ * through one channel, which is what a node with a hundred consumers produces. There the whole
84
+ * set is re-routed every round and the work is rounds times wires times the size of the grid.
85
+ *
86
+ * @type {number}
87
+ */
88
+ congestion_iterations: number;
89
+ /**
90
+ * What a wire pays, per round, for standing on a vertex another wire is already using.
91
+ *
92
+ * It starts low deliberately. A first round that already forbids sharing routes every wire
93
+ * around whatever was routed before it, and the order wires happen to be visited in then
94
+ * decides the drawing. Starting cheap lets every wire take the route it actually wants, and
95
+ * raising the price each round makes the ones that want it least give way first.
96
+ *
97
+ * @type {number}
98
+ */
99
+ present_cost: number;
100
+ /**
101
+ * Factor the present cost is multiplied by after each round.
102
+ * @type {number}
103
+ */
104
+ present_growth: number;
105
+ /**
106
+ * What a vertex remembers, per round, about having been fought over.
107
+ *
108
+ * Present cost alone oscillates: two wires swap places every round, each taking the route the
109
+ * other just left. History is what breaks the tie — a vertex that has been contested stays
110
+ * expensive even once it is free, so the pair separates instead of trading.
111
+ *
112
+ * @type {number}
113
+ */
114
+ history_rate: number;
115
+ /**
116
+ * Largest radius a corner of a route is rounded by when it becomes a curve.
117
+ *
118
+ * The actual radius is this or half the shorter of the two legs, whichever is smaller, so a
119
+ * short jog becomes a single smooth S and a long run stays straight until it turns.
120
+ *
121
+ * @type {number}
122
+ */
123
+ corner_radius: number;
124
+ /**
125
+ * Ordering passes over the layers.
126
+ * @type {number}
127
+ */
128
+ order_sweeps: number;
129
+ /**
130
+ * Ceiling on the routing grid, in vertices.
131
+ *
132
+ * The grid is the product of two coordinate lists, so it grows as the square of the graph. Past
133
+ * this the port lines are dropped and wires reach their ports by a stub instead — a slightly
134
+ * worse drawing, rather than a layout that takes a minute.
135
+ *
136
+ * @type {number}
137
+ */
138
+ max_grid_vertices: number;
139
+ /**
140
+ * Ceiling on the states one route may expand before it gives up and takes a direct path.
141
+ *
142
+ * A route that cannot be found is not worth an unbounded search; the graph it is in is one the
143
+ * router has already failed to make readable.
144
+ *
145
+ * @type {number}
146
+ */
147
+ max_route_expansions: number;
148
+ }
149
+ //# sourceMappingURL=NodeGraphLayoutOptions.d.ts.map
@@ -0,0 +1 @@
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